Andreessen Horowitz

Andreessen Horowitz is a venture capital firm established in 2009 by Marc Andreessen and Ben Horowitz, based in Menlo Park, California. The firm specializes in investing across various stages of startups, from seed to late stage, with a strong emphasis on technology sectors. Its investment focus includes software, cloud computing, enterprise solutions, and consumer Internet, as well as areas intersecting computer science and life sciences, such as digital therapeutics and computational medicine. The firm aims to fund innovative companies that contribute to American dynamism, with investments typically ranging from $50,000 to $50 million. While primarily targeting technology startups, Andreessen Horowitz has a selective approach, avoiding investments in sectors like clean energy and traditional consumer retail.

Anish Acharya

General Partner

Anthony Albanese JD

Co-COO and Managing Partner

Eric Alby

Partner

Ryan Allen

Partner

Seema Amble

Partner

Jeff Amico

Partner and Director of Crypto Startup School

Marc Andreessen

Co-Founder and General Partner

Marc Andrusko

Partner, Infrastructure

Alicia Barone

Events Partner

Alyssa Bene

Partner

Peter Blackwood

Partner

Michael Blau

Partner

Matt Bornstein

Partner

Jeff Bramel

Partner

Sam Broner

Partner

Parker Brown

Partner

Elena Burger

Deal Partner

Quinten Burgunder

Partner

LeeAnn Caballero

Partner

Martin Casado

General Partner

Connie Chan

General Partner

Geraldine Chan

Partner

Sharon Chang

Operating Partner

Zachary Chen

Associate Partner

Andrew Chen

General Partner

Frank Chen

Operating Partner

Alexander Chia

Partner

Zach Cohen

Investor

Annie Collins

Partner

Jorge Conde

General Partner

Emma Cooper

Investor

Brian Crnkovich

Partner

Sebastian Cua

Partner and Chief of Staff

Stacy D'Amico

Co-COO, Growth fund

Eric Dai

Analyst

Allison Davis

Partner

Zach Dicker

Partner

Zak Doric

Partner

Jay Drain Jr.

Deal Partner

Kevin Dulsky

Partner

Grace Ellis

Operating Partner

JT Evans

Partner

Bryan Faust

Partner

Sarah Fazal

Partner

Ethan Ferreira

Partner

Pamon Forouhar

Partner, Business Operations

David Garcia

Partner

John Garcia

Firm Operations Partner

Joel de la Garza

Partner

David George

General Partner

Caroline Goggins

Partner

Kristina Graci-deLuna

Partner, People Practice

Lydia Green

Deal Operations Partner

Michele Griffin

Partner

Robin Guo

Partner

Austin Guzman

Partner

David Haber

General Partner

Andrea Hall

Partner on the Go-to-Market team

Mason Hall

Partner

Elizabeth Harkavy

Partner

Ronnie Harris

Partner

Tawny Holguin

Partner

Oliver Hsu

Partner

Alex Immerman

Partner

Nicole Irvin

Partner

Mindy Isenstein

Partner

Peter Johnson

Partner

Jeff Jordan

Managing Partner

Justin Kahl

Partner

Brad Kern

Operating Partner

Brett Kim

Investor

Bryan Kim

Partner

Blake Kim

Partner

Troy Kirwin

Investment Partner

James Kissell

Partner

Julie Klapstein

Partner

L. William Krause

Board Partner

Sriram Krishnan

General Partner

Jonathan Lai

Investment Partner

Justin Larkin

Partner, Bio Team

Peter Lauten

Partner

Jennifer Li

Enterprise Investment Partner

Yoko Li

Partner, AI and Infra

Ginger Liau

Partner, Bio Fund

Jane Lippencott

Partner

Kristine Lipscomb

Partner

Bowen Liu

Investing Partner

Seth Lobree

Partner

Insiya Lokhandwa

Partner

Insiya Lokhandwala

Partner

Isaiah Lott

Partner

Joshua Lu

Investing Partner, Games Fund One

Josh Lu

Investing Partner, GAMES FUND ONE

Marco Mascorro

Partner

Daren Matsuoka

Partner

Mark McAndrew

Partner

Ryan McEntush

Partner

Mehul Mehta

Deal Partner

Jeanne Moeschler

Partner

Jason Mok

Operating Partner, Corporate Development

Olivia Moore

Consumer Partner

Ana Mostarac

Corporate Development Partner

Kevin Nishioka

Partner

John O'Farrell

General Partner

Wahab Owolabi

Partner

Nelson Perla-Ward

Partner

Jessica Peterson

Partner - EBC Program and Operations Manager

Rebecca (Becky) Pferdehirt

Partner

Jewel Pi

Partner

Ben Portney

Partner

Rajko Radovanovic

Partner

Sam Ragsdale

Investor

Santiago Rodriguez

Partner

Maggie Romero

Co-COO and Operating Partner, Bio+Health

Jason Rosenthal

Operating Partner and Head of Crypto Startup Accelerator

Katherine Rundell

Partner, Creators and Consumer GTM

Michael Sandwick

Partner, Consumer

Shannon Schiltz

Operating Partner

Joe Schmidt

Investing Partner

Gil Shafir

Partner

Kristina Shen

General Partner

Jeff Silverstein

Investment Partner

Anne Lee Skates

Partner

Mariano Sorgente

Partner

Jack Soslow

Investment Partner

Matt Spence

Partner

Nicole Stanners

Partner

Angela Strange

General Partner

Jeffrey Stump

Operating Partner

Jamie Sullivan

Partner

Robert H. Swan

Operating Partner

Bob Swan

Partner

Satish Talluri

Partner

Kimberly Tan

Investment Partner

Carol Tang

Partner

Adela Tomsejova

Partner, Bio + Health

Andy Tran

Investment Partner

Dalton Turay

Partner

David Ulevitch

General Partner

Gabriel Vasquez

Investment Partner

Michelle Volz

Investment Partner

Daisy Wolf

Investing Partner

Carra Wu

Partner

Kevin Wu

Partner

Guy Wuollet

Partner

Shangda Xu

Partner

Ali Yahya

General Partner

Zeya Yang

Partner

JJ Yu

Partner, Capital Network

Stephenie Zhang

Partner

Past deals in Virtual Reality

Rooms.xyz

Seed Round in 2023
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.

Prisms VR

Series A in 2023
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Gym Class

Seed Round in 2022
Gym Class is a virtual reality basketball app available on Meta Quest App Lab. It combines the enjoyment, fitness, socialization, and entertainment aspects of real-world sports in VR basketball. Gym Class, which uses physics and high-fidelity graphics, includes realistic basketball mechanics, full-body avatars, and immersive environments. Players from all over the world can connect and play basketball games on a customizable digital court, as well as socialize.

Prisms VR

Seed Round in 2022
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Azra Games

Seed Round in 2022
Azra Games is a blockchain-based developer of collectable combat role-playing games for core gamers. Azra Games is led by Mark Otero, a world-renowned online strategy game developer whose most recent game generated over $1 billion in sales. Their crew has over 70 years of combined gaming industry expertise. They are now providing the core gaming experience that core gamers desire to Web3. Azra Games is headquartered in Sacramento, United States.

Metatheory

Series A in 2022
Metatheory Inc. is an interactive technology and entertainment company focused on developing Web3 games and interactive content designed to foster community engagement and social experiences. The company aims to inspire imagination by connecting individuals globally through immersive environments created from cross-generational intellectual properties. By leveraging blockchain technology, Metatheory empowers users with digital ownership and audience-driven story development, allowing gamers to engage in fun gameplay while exploring new virtual worlds. The company's mission emphasizes the importance of community-driven adventures, creating a platform where creativity and social interaction thrive.

Labster

Series C in 2022
Labster ApS designs and develops interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations for colleges, universities, and higher education. The company develops an interactive platform, where students engage with life science, biology, and biotechnology experiments. The product has been designed with 3D animations and includes educational science background information. The virtual lab simulations enables the students to work with virtual and realistic lab experiments. Labster ApS was founded in 2012 and is based in Copenhagen, Denmark with additional locations in Boston, Massachusetts; Zurich, Switzerland; and Sanur, Bali.

Alta

Seed Round in 2022
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.

Sandbox VR

Series B in 2021
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.

Virtually Human Studio

Series A in 2021
Join Virtually Human in exploring the fringes of entertainment delivery for the next generation.

Singularity 6

Series B in 2021
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences. At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.

Labster

Series C in 2021
Labster ApS designs and develops interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations for colleges, universities, and higher education. The company develops an interactive platform, where students engage with life science, biology, and biotechnology experiments. The product has been designed with 3D animations and includes educational science background information. The virtual lab simulations enables the students to work with virtual and realistic lab experiments. Labster ApS was founded in 2012 and is based in Copenhagen, Denmark with additional locations in Boston, Massachusetts; Zurich, Switzerland; and Sanur, Bali.

Roblox

Series H in 2021
Roblox is an online gaming and entertainment platform that enables users to create and share immersive digital experiences. Founded in 2004 by David Baszucki and Erik Cassel, and headquartered in San Mateo, California, Roblox allows players to imagine, create, and interact within a vast array of 3D environments designed by a global community of developers using Roblox Studio. The platform attracts millions of users daily, particularly those under 18, who engage in play, learning, and socialization. Its popularity is largely fueled by word-of-mouth recommendations, reflecting the strong community-driven nature of the platform. With multiple office locations, Roblox continues to evolve as a hub for creativity and connection among players worldwide.

Run The World

Series A in 2020
Run The World, Inc. is a digital platform that facilitates the planning and execution of live online events, enabling users to connect, collaborate, and learn from one another. Launched in 2019 and based in Mountain View, California, the platform offers customizable event templates that allow organizers to create engaging experiences with minimal financial and time investment. It supports various interactive formats, enabling attendees to participate in discussions, fireside chats, and social gatherings. Run The World aims to enhance networking opportunities by allowing organizations to reach a global audience and engage more members effectively. The platform serves a diverse range of customers worldwide, promoting meaningful interactions in an accessible manner.

Run The World

Series A in 2020
Run The World, Inc. is a digital platform that facilitates the planning and execution of live online events, enabling users to connect, collaborate, and learn from one another. Launched in 2019 and based in Mountain View, California, the platform offers customizable event templates that allow organizers to create engaging experiences with minimal financial and time investment. It supports various interactive formats, enabling attendees to participate in discussions, fireside chats, and social gatherings. Run The World aims to enhance networking opportunities by allowing organizations to reach a global audience and engage more members effectively. The platform serves a diverse range of customers worldwide, promoting meaningful interactions in an accessible manner.

Odyssey Interactive

Seed Round in 2020
Odyssey Interactive Inc, founded in 2020 and located in Grand Valley, Canada, is a video game development company focused on creating games that foster emotional connections. The company has developed a unique game development platform aimed at producing games that engage players through challenges related to purpose, community, and longevity. By emphasizing emotional potential in gameplay, Odyssey Interactive seeks to enhance the gaming experience and promote personal growth among players.

Run The World

Seed Round in 2020
Run The World, Inc. is a digital platform that facilitates the planning and execution of live online events, enabling users to connect, collaborate, and learn from one another. Launched in 2019 and based in Mountain View, California, the platform offers customizable event templates that allow organizers to create engaging experiences with minimal financial and time investment. It supports various interactive formats, enabling attendees to participate in discussions, fireside chats, and social gatherings. Run The World aims to enhance networking opportunities by allowing organizations to reach a global audience and engage more members effectively. The platform serves a diverse range of customers worldwide, promoting meaningful interactions in an accessible manner.

Roblox

Series G in 2020
Roblox is an online gaming and entertainment platform that enables users to create and share immersive digital experiences. Founded in 2004 by David Baszucki and Erik Cassel, and headquartered in San Mateo, California, Roblox allows players to imagine, create, and interact within a vast array of 3D environments designed by a global community of developers using Roblox Studio. The platform attracts millions of users daily, particularly those under 18, who engage in play, learning, and socialization. Its popularity is largely fueled by word-of-mouth recommendations, reflecting the strong community-driven nature of the platform. With multiple office locations, Roblox continues to evolve as a hub for creativity and connection among players worldwide.

Singularity 6

Series A in 2019
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences. At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.

Sandbox VR

Series A in 2019
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.

Bigscreen

Series A in 2017
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.

Within (VR/AR)

Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Leap Motion

Series C in 2017
Leap Motion, Inc. specializes in developing 3D motion-control hardware and software aimed at enhancing user interaction in virtual and augmented reality environments. Founded in 2010 and headquartered in San Francisco, the company focuses on creating technology that allows users to engage with digital content through natural hand and finger movements, effectively bridging the gap between the physical and digital worlds. Leap Motion partners with various VR manufacturers to integrate its innovative technology into mobile VR and AR headsets, catering to diverse sectors including healthcare, education, gaming, automotive, retail, and the arts. The company, which was formerly known as OcuSpec Inc., has operated as a subsidiary of Ultrahaptics Limited since May 2019.

Improbable

Series B in 2017
Improbable Worlds Ltd., founded in 2012 and based in London, focuses on developing an operating system that enables the creation of simulated worlds. The company is known for its platform, SpatialOS, which allows developers to build large-scale, persistent virtual environments that transcend the limitations of traditional computing. Improbable's technology finds applications across various sectors, including gaming, urban planning, defense, and disease prevention, aiming to solve complex problems and facilitate innovative solutions. By providing tools for simulation, Improbable seeks to enhance gameplay experiences and contribute to better functioning systems in real-world scenarios. The company is committed to fostering a diverse workforce and a culture of innovation through experimentation and iteration.

Bigscreen

Seed Round in 2017
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.

Within (VR/AR)

Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Halo Neuroscience

Series A in 2016
Halo Neuroscience is a neurotechnology company based in San Francisco that focuses on enhancing human performance through innovative systems. Since its incorporation in 2013, the company has developed its flagship product, Halo Sport, which employs Neuropriming technology. This technology involves delivering electrical stimulation during physical training to enhance the brain's learning capacity, a state referred to as "hyperplasticity." By improving the connections between the brain and muscles, Halo Sport aims to accelerate skill acquisition and strength development, particularly for elite athletes. Through its advancements in neurotechnology, Halo Neuroscience seeks to help individuals maximize their potential in various performance domains.

Within (VR/AR)

Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Improbable

Series A in 2015
Improbable Worlds Ltd., founded in 2012 and based in London, focuses on developing an operating system that enables the creation of simulated worlds. The company is known for its platform, SpatialOS, which allows developers to build large-scale, persistent virtual environments that transcend the limitations of traditional computing. Improbable's technology finds applications across various sectors, including gaming, urban planning, defense, and disease prevention, aiming to solve complex problems and facilitate innovative solutions. By providing tools for simulation, Improbable seeks to enhance gameplay experiences and contribute to better functioning systems in real-world scenarios. The company is committed to fostering a diverse workforce and a culture of innovation through experimentation and iteration.

Lytro

Series C in 2014
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.

Magic Leap

Series B in 2014
Magic Leap is a US-based startup specializing in augmented reality (AR) technology that aims to transform user interaction with digital devices. The company develops a mixed reality computing platform that merges the digital and physical worlds through advanced three-dimensional imagery. Its proprietary headset utilizes Dynamic Digitized Lightfield Signal technology to create images that are indistinguishable from real objects, seamlessly integrating them into the user's environment. By combining users' natural visual capabilities with mobile computing, Magic Leap offers a unique AR experience that redefines how individuals engage with screens and visualize data. The system is designed to harmonize with human senses, allowing for an immersive and visually cinematic interaction with digital content.

Helix

Series A in 2014
HELIX, formerly Flux, was the first spin-out of Google X. Initially focused on generative building design to automate planning and design of sustainable buildings, HELIX pivoted in 2019 to attack the high cost and complexity of digitizing buildings. Based in Oakland, CA, HELIX built the HELIX Creator platform to enable architects, engineers, builders, and owner-operators to use LiDAR and photogrammetry to capture accurate building geometry and convert it into usable plans and models. HELIX users need accurate 2D and 3D information and access to documents and data related to the building without delays. HELIX is used to evaluate buildings' potential, plan for renovation, document buildings in detail for disaster planning and more. HELIX believes that for Digital Twins to achieve their potential the data must be accurate, intuitive to access and easy to keep up to date.

Oculus

Series B in 2013
Oculus is a virtual reality company founded in 2012 and headquartered in Menlo Park, California. The company focuses on enabling immersive experiences through its platform, which supports devices like the Rift and Samsung's Gear VR. One of its notable products is Oculus Medium, a virtual reality sculpting tool specifically designed for creating and painting digital sculptures. This tool, which works exclusively with the Oculus Rift, allows users to sculpt, model, and paint in a fully immersive environment, making it particularly useful for video game development and filmmaking. Oculus Medium features a versatile and intuitive toolkit that promotes speed and fluidity in 3D modeling, enhancing the overall creative process. The integration of Medium's technology is seen as a significant contribution to Oculus's strategy in the 3D and immersive content space.

Lytro

Series B in 2013
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.

OmniVirt

Seed Round in 2012
OmniVirt's technology enables any digital marketer to create and distribute immersive ads (360° / 3D / VR / AR) that deliver 10X greater performance than traditional advertising. OmniVirt’s advanced technology in 360° / 3D rendering is ad platform agnostic, 99% browser compatible, and trusted by world-class publishers such as The New York Times, WSJ, Washington Post, Forbes, and more.

Leap Motion

Seed Round in 2011
Leap Motion, Inc. specializes in developing 3D motion-control hardware and software aimed at enhancing user interaction in virtual and augmented reality environments. Founded in 2010 and headquartered in San Francisco, the company focuses on creating technology that allows users to engage with digital content through natural hand and finger movements, effectively bridging the gap between the physical and digital worlds. Leap Motion partners with various VR manufacturers to integrate its innovative technology into mobile VR and AR headsets, catering to diverse sectors including healthcare, education, gaming, automotive, retail, and the arts. The company, which was formerly known as OcuSpec Inc., has operated as a subsidiary of Ultrahaptics Limited since May 2019.

Lytro

Series A in 2011
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.
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