Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Gym Class is a virtual reality basketball app available on Meta Quest App Lab. It combines the enjoyment, fitness, socialization, and entertainment aspects of real-world sports in VR basketball. Gym Class, which uses physics and high-fidelity graphics, includes realistic basketball mechanics, full-body avatars, and immersive environments. Players from all over the world can connect and play basketball games on a customizable digital court, as well as socialize.
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Azra Games is a blockchain-based developer of collectable combat role-playing games for core gamers. Azra Games is led by Mark Otero, a world-renowned online strategy game developer whose most recent game generated over $1 billion in sales. Their crew has over 70 years of combined gaming industry expertise. They are now providing the core gaming experience that core gamers desire to Web3. Azra Games is headquartered in Sacramento, United States.
Metatheory Inc. is an interactive technology and entertainment company focused on developing Web3 games and interactive content designed to foster community engagement and social experiences. The company aims to inspire imagination by connecting individuals globally through immersive environments created from cross-generational intellectual properties. By leveraging blockchain technology, Metatheory empowers users with digital ownership and audience-driven story development, allowing gamers to engage in fun gameplay while exploring new virtual worlds. The company's mission emphasizes the importance of community-driven adventures, creating a platform where creativity and social interaction thrive.
Labster ApS designs and develops interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations for colleges, universities, and higher education. The company develops an interactive platform, where students engage with life science, biology, and biotechnology experiments. The product has been designed with 3D animations and includes educational science background information. The virtual lab simulations enables the students to work with virtual and realistic lab experiments. Labster ApS was founded in 2012 and is based in Copenhagen, Denmark with additional locations in Boston, Massachusetts; Zurich, Switzerland; and Sanur, Bali.
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.
Join Virtually Human in exploring the fringes of entertainment delivery for the next generation.
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences.
At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.
Labster ApS designs and develops interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations for colleges, universities, and higher education. The company develops an interactive platform, where students engage with life science, biology, and biotechnology experiments. The product has been designed with 3D animations and includes educational science background information. The virtual lab simulations enables the students to work with virtual and realistic lab experiments. Labster ApS was founded in 2012 and is based in Copenhagen, Denmark with additional locations in Boston, Massachusetts; Zurich, Switzerland; and Sanur, Bali.
Roblox is an online gaming and entertainment platform that enables users to create and share immersive digital experiences. Founded in 2004 by David Baszucki and Erik Cassel, and headquartered in San Mateo, California, Roblox allows players to imagine, create, and interact within a vast array of 3D environments designed by a global community of developers using Roblox Studio. The platform attracts millions of users daily, particularly those under 18, who engage in play, learning, and socialization. Its popularity is largely fueled by word-of-mouth recommendations, reflecting the strong community-driven nature of the platform. With multiple office locations, Roblox continues to evolve as a hub for creativity and connection among players worldwide.
Run The World, Inc. is a digital platform that facilitates the planning and execution of live online events, enabling users to connect, collaborate, and learn from one another. Launched in 2019 and based in Mountain View, California, the platform offers customizable event templates that allow organizers to create engaging experiences with minimal financial and time investment. It supports various interactive formats, enabling attendees to participate in discussions, fireside chats, and social gatherings. Run The World aims to enhance networking opportunities by allowing organizations to reach a global audience and engage more members effectively. The platform serves a diverse range of customers worldwide, promoting meaningful interactions in an accessible manner.
Run The World, Inc. is a digital platform that facilitates the planning and execution of live online events, enabling users to connect, collaborate, and learn from one another. Launched in 2019 and based in Mountain View, California, the platform offers customizable event templates that allow organizers to create engaging experiences with minimal financial and time investment. It supports various interactive formats, enabling attendees to participate in discussions, fireside chats, and social gatherings. Run The World aims to enhance networking opportunities by allowing organizations to reach a global audience and engage more members effectively. The platform serves a diverse range of customers worldwide, promoting meaningful interactions in an accessible manner.
Odyssey Interactive Inc, founded in 2020 and located in Grand Valley, Canada, is a video game development company focused on creating games that foster emotional connections. The company has developed a unique game development platform aimed at producing games that engage players through challenges related to purpose, community, and longevity. By emphasizing emotional potential in gameplay, Odyssey Interactive seeks to enhance the gaming experience and promote personal growth among players.
Run The World, Inc. is a digital platform that facilitates the planning and execution of live online events, enabling users to connect, collaborate, and learn from one another. Launched in 2019 and based in Mountain View, California, the platform offers customizable event templates that allow organizers to create engaging experiences with minimal financial and time investment. It supports various interactive formats, enabling attendees to participate in discussions, fireside chats, and social gatherings. Run The World aims to enhance networking opportunities by allowing organizations to reach a global audience and engage more members effectively. The platform serves a diverse range of customers worldwide, promoting meaningful interactions in an accessible manner.
Roblox is an online gaming and entertainment platform that enables users to create and share immersive digital experiences. Founded in 2004 by David Baszucki and Erik Cassel, and headquartered in San Mateo, California, Roblox allows players to imagine, create, and interact within a vast array of 3D environments designed by a global community of developers using Roblox Studio. The platform attracts millions of users daily, particularly those under 18, who engage in play, learning, and socialization. Its popularity is largely fueled by word-of-mouth recommendations, reflecting the strong community-driven nature of the platform. With multiple office locations, Roblox continues to evolve as a hub for creativity and connection among players worldwide.
Singularity 6 is a game development studio dedicated to the idea that games can create deeper, more meaningful experiences.
At Singularity 6, we explore new styles of game design and tackling difficult technical problems to create worlds that are beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, experiences that becomes a meaningful part of your life.
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Leap Motion, Inc. specializes in developing 3D motion-control hardware and software aimed at enhancing user interaction in virtual and augmented reality environments. Founded in 2010 and headquartered in San Francisco, the company focuses on creating technology that allows users to engage with digital content through natural hand and finger movements, effectively bridging the gap between the physical and digital worlds. Leap Motion partners with various VR manufacturers to integrate its innovative technology into mobile VR and AR headsets, catering to diverse sectors including healthcare, education, gaming, automotive, retail, and the arts. The company, which was formerly known as OcuSpec Inc., has operated as a subsidiary of Ultrahaptics Limited since May 2019.
Improbable Worlds Ltd., founded in 2012 and based in London, focuses on developing an operating system that enables the creation of simulated worlds. The company is known for its platform, SpatialOS, which allows developers to build large-scale, persistent virtual environments that transcend the limitations of traditional computing. Improbable's technology finds applications across various sectors, including gaming, urban planning, defense, and disease prevention, aiming to solve complex problems and facilitate innovative solutions. By providing tools for simulation, Improbable seeks to enhance gameplay experiences and contribute to better functioning systems in real-world scenarios. The company is committed to fostering a diverse workforce and a culture of innovation through experimentation and iteration.
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Halo Neuroscience is a neurotechnology company based in San Francisco that focuses on enhancing human performance through innovative systems. Since its incorporation in 2013, the company has developed its flagship product, Halo Sport, which employs Neuropriming technology. This technology involves delivering electrical stimulation during physical training to enhance the brain's learning capacity, a state referred to as "hyperplasticity." By improving the connections between the brain and muscles, Halo Sport aims to accelerate skill acquisition and strength development, particularly for elite athletes. Through its advancements in neurotechnology, Halo Neuroscience seeks to help individuals maximize their potential in various performance domains.
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Improbable Worlds Ltd., founded in 2012 and based in London, focuses on developing an operating system that enables the creation of simulated worlds. The company is known for its platform, SpatialOS, which allows developers to build large-scale, persistent virtual environments that transcend the limitations of traditional computing. Improbable's technology finds applications across various sectors, including gaming, urban planning, defense, and disease prevention, aiming to solve complex problems and facilitate innovative solutions. By providing tools for simulation, Improbable seeks to enhance gameplay experiences and contribute to better functioning systems in real-world scenarios. The company is committed to fostering a diverse workforce and a culture of innovation through experimentation and iteration.
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.
Magic Leap is a US-based startup specializing in augmented reality (AR) technology that aims to transform user interaction with digital devices. The company develops a mixed reality computing platform that merges the digital and physical worlds through advanced three-dimensional imagery. Its proprietary headset utilizes Dynamic Digitized Lightfield Signal technology to create images that are indistinguishable from real objects, seamlessly integrating them into the user's environment. By combining users' natural visual capabilities with mobile computing, Magic Leap offers a unique AR experience that redefines how individuals engage with screens and visualize data. The system is designed to harmonize with human senses, allowing for an immersive and visually cinematic interaction with digital content.
HELIX, formerly Flux, was the first spin-out of Google X. Initially focused on generative building design to automate planning and design of sustainable buildings, HELIX pivoted in 2019 to attack the high cost and complexity of digitizing buildings. Based in Oakland, CA, HELIX built the HELIX Creator platform to enable architects, engineers, builders, and owner-operators to use LiDAR and photogrammetry to capture accurate building geometry and convert it into usable plans and models. HELIX users need accurate 2D and 3D information and access to documents and data related to the building without delays. HELIX is used to evaluate buildings' potential, plan for renovation, document buildings in detail for disaster planning and more. HELIX believes that for Digital Twins to achieve their potential the data must be accurate, intuitive to access and easy to keep up to date.
Oculus is a virtual reality company founded in 2012 and headquartered in Menlo Park, California. The company focuses on enabling immersive experiences through its platform, which supports devices like the Rift and Samsung's Gear VR. One of its notable products is Oculus Medium, a virtual reality sculpting tool specifically designed for creating and painting digital sculptures. This tool, which works exclusively with the Oculus Rift, allows users to sculpt, model, and paint in a fully immersive environment, making it particularly useful for video game development and filmmaking. Oculus Medium features a versatile and intuitive toolkit that promotes speed and fluidity in 3D modeling, enhancing the overall creative process. The integration of Medium's technology is seen as a significant contribution to Oculus's strategy in the 3D and immersive content space.
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.
OmniVirt's technology enables any digital marketer to create and distribute immersive ads (360° / 3D / VR / AR) that deliver 10X greater performance than traditional advertising.
OmniVirt’s advanced technology in 360° / 3D rendering is ad platform agnostic, 99% browser compatible, and trusted by world-class publishers such as The New York Times, WSJ, Washington Post, Forbes, and more.
Leap Motion, Inc. specializes in developing 3D motion-control hardware and software aimed at enhancing user interaction in virtual and augmented reality environments. Founded in 2010 and headquartered in San Francisco, the company focuses on creating technology that allows users to engage with digital content through natural hand and finger movements, effectively bridging the gap between the physical and digital worlds. Leap Motion partners with various VR manufacturers to integrate its innovative technology into mobile VR and AR headsets, catering to diverse sectors including healthcare, education, gaming, automotive, retail, and the arts. The company, which was formerly known as OcuSpec Inc., has operated as a subsidiary of Ultrahaptics Limited since May 2019.
Lytro, founded in 2006 by Ren Ng, specializes in Light Field imaging technology, providing a platform that allows artists, scientists, and innovators to capture multi-dimensional data from various angles. The company launched its first consumer Light Field camera in 2012, followed by the second-generation Lytro ILLUM in 2014, along with accompanying software tools to enhance user experience. By 2015, Lytro expanded its focus to include cinematography, virtual reality, and scientific applications, establishing itself as a key player in a new technological ecosystem. This strategic shift aimed to extend the capabilities of Light Field imaging across diverse industries, granting users unprecedented creative freedom and visual quality. Headquartered in Mountain View, California, Lytro is supported by prominent venture capital firms.