BoostVC

Boost VC is an early-stage venture capital firm based in San Mateo, California, founded in 2012 by Adam Draper and Brayton Williams. The firm specializes in investing in technology companies, particularly in sectors such as cryptocurrency, space, biotechnology, artificial intelligence, robotics, and virtual reality. Twice a year, Boost VC conducts a three-month accelerator program that supports over 20 startups, providing them with housing and office space in Silicon Valley. The firm has built a diverse portfolio of more than 150 companies, which have collectively raised over $200 million since their participation in the program. Boost VC aims to turn ambitious, science fiction-inspired ideas into reality.

Maddie Callander

Partner

Brayton Williams

Partner

Past deals in AR and VR

Alta

Seed Round in 2022
Alta creates online universes in VR, where players can co-operate or compete to achieve goals across different settings. (Fantasy, medieval.) These are designed specifically for VR, using physical interactions and exploring a vast landscape. The first universe is A Township Tale, a multiplayer experience for high-end VR devices, like the HTC Vive and Oculus Rift. Players discover a magical, medieval town in the mountains, and can fill the town's many roles to survive. Become the blacksmith, miner, fisherman and lumberjack to collect and turn resources into tools and weapons.

Aquifer Motion

Seed Round in 2021
Aquifer Inventions Inc. develops software as a service (SaaS) based augmented reality application that captures and previews facial motions for three dimensional (3D) animation workflows for individuals and teams. The company offers Aquifer Motion that combines augmented reality and machine learning and captures quality render-ready animation. It serves game studios, animation studios, augmented reality (AR)/virtual reality (VR) content creators, and creative agencies. The company was founded in 2017 and is based in Austin, Texas.

SKETCHAR.io

Seed Round in 2021
SketchAR, UAB develops SketchAR, a mobile application that teaches drawing with the help of machine learning and neural networks, and enables users to see a virtual image. The company’s application uses technology based on computer vision that allows a smartphone to detect the environment and fix the virtual image over a real surface in action. It serves consumers, enterprises, agencies, and education sectors. The company was founded in 2016 and is based in Vilnius, Lithuania.

FitXR

Series A in 2020
FitXR is the leading developer of virtual reality (VR) fitness apps, passionately dedicated to making fitness more accessible. FitXR creates fitness experiences that are instantly enjoyable, social by design, and effective. The developer’s first product, BoxVR, has been a consistent best-seller across the Oculus, Steam and PSVR stores and has won multiple awards. FitXR is now building the world’s first virtual fitness studio, that brings the energy and enjoyment of group fitness to the comfort of the home, providing users with total body workouts designed by top fitness experts.

Tvori

Pre Seed Round in 2020
Tvori is a VR storytelling and animation software. With Tvori you can create story prototypes such as animatics & previs, prototype XR apps, and make complete animated films. Prior knowledge of 3D content creation is not required to get started creating in Tvori. It’s easy to learn as you go! Use a library of simple shapes, props, and effects. You can also import 3D models, images, videos, and sounds. You can export your work as videos, 360 videos, photos, 360 photos, VR experiences, and 3D models with animations.

YUR

Pre Seed Round in 2019
YUR Inc. is a fitness and health platform that utilizes virtual reality to transform workouts into engaging gaming experiences. Founded in 2019 and based in San Francisco, California, YUR develops software solutions that allow users to track their fitness and health metrics while participating in VR games. The mobile companion application enables calorie tracking, making fitness more enjoyable and accessible for at-home users. By combining gaming with physical activity, YUR aims to create a more immersive and less taxing approach to fitness.

MindGlow

Pre Seed Round in 2019
MindGlow, Inc. specializes in virtual reality (VR) training solutions designed for enterprises, universities, the retail sector, and government entities. Founded in 2019 and headquartered in San Mateo, California, the company focuses on enhancing employee safety through immersive training experiences. MindGlow offers products such as VR Active Shooter Training for both office and university environments, in addition to workplace safety and self-defense training programs. By utilizing VR technology, MindGlow aims to prepare employees for emergencies, fostering a sense of empowerment and engagement that can contribute to saving lives during critical situations.

BehaviorMe

Seed Round in 2019
BehaviorMe combines Virtual Reality technologies with Behavior Analysis to provide human resource solutions.

FitXR

Seed Round in 2018
FitXR is the leading developer of virtual reality (VR) fitness apps, passionately dedicated to making fitness more accessible. FitXR creates fitness experiences that are instantly enjoyable, social by design, and effective. The developer’s first product, BoxVR, has been a consistent best-seller across the Oculus, Steam and PSVR stores and has won multiple awards. FitXR is now building the world’s first virtual fitness studio, that brings the energy and enjoyment of group fitness to the comfort of the home, providing users with total body workouts designed by top fitness experts.

Teleporter

Pre Seed Round in 2018
Teleporter is an interactive platform that creates a virtual reality space designed to unite gamers globally. Focused on fostering community among players, it offers a variety of built-in games, game streaming options, and opportunities for social interaction in immersive 3D environments. Inspired by the features of popular MMORPGs, Teleporter allows users to engage in activities they enjoy with fellow gaming enthusiasts, effectively combining gameplay with socializing. By merging technology, artistry, and community engagement, Teleporter aims to redefine how gamers connect and interact in the digital realm, shaping the future of online gaming experiences.

Mega Particle

Seed Round in 2018
Casino VR is a multiplayer casino platform for virtual reality. Casino VR merges the social and psychological elements of real life poker with the ease and accessibility of online casinos. Anyone (with a VR hardware) can immerse themselves in a stunning casino and play texas hold'em poker with their friends. Every user sees each other's body language as well as talk to each other while they are sitting around the poker table. Casino VR launched a beta version featuring a multiplayer poker game for Oculus Rift in November 2015 and on Gear VR in March, 2016. In Casino VR you can observe the body language of other players (inverse kinematics) and talk to other players at the poker table. According to their early adopters, body language and the immersiveness of the game already helps in reading social tells in Poker (which was never possible before in an online casino).

Morphin

Venture Round in 2018
Morphin develops Uraniom, which allows users to create a universal 3D avatar for VR/AR apps and video games. Morphin is a CGI studio in your pocket.

Tribe XR

Venture Round in 2018
Tribe XR Inc. operates a platform for real-world skills training. Its application enables users to upload their VR music, perform live, and take lessons to gain DJ skills. Tribe XR Inc. was founded in 2017 and is based in San Mateo, California.

3 Data

Pre Seed Round in 2018
3Data is the most advanced Graph visualization tool. Create, collaborate, and present graphs in Virtual and Augmented Reality to anyone, anywhere on any device, in real time.

Virtuleap

Pre Seed Round in 2018
Virtuleap Lda, founded in 2016 and based in Lisbon, Portugal, specializes in designing and developing virtual reality (VR) gaming software aimed at enhancing cognitive abilities. The company combines neuroscience with VR technology to address cognitive illnesses, disorders, and learning challenges. It offers a library of VR games created by neuroscientists, which assess and train various cognitive skills such as memory, problem-solving, and motor control. Additionally, Virtuleap provides an enterprise platform that allows organizations, including senior living communities, academic institutions, and businesses, to collect and analyze user data effectively. The company has established partnerships with notable organizations, including the AARP and the VA Health Care System, to validate its solutions for diagnosing and treating attention deficits and cognitive decline.

Arthur Technologies

Pre Seed Round in 2018
Arthur Technologies specializes in augmented and virtual reality solutions for enterprises with a focus on dynamic collaboration.

Vantage Point

Funding Round in 2018
Vantage Point is a company based in Denver, Colorado, that specializes in developing employee training programs for various industries, including technology, consumer goods, and education. Founded in 2017, the company utilizes virtual reality (VR) technology to create immersive training experiences focused on topics such as diversity, equity, inclusion, and workplace anti-sexual harassment. By leveraging VR, Vantage Point aims to foster empathy and enhance soft skills among employees, ultimately enabling individuals to reach their full potential. The company's platform is designed to serve a wide range of clients, from Fortune 500 companies to startups, positioning itself as a leader in the field of immersive enterprise training. Vantage Point is notable for its female-led leadership, which includes experienced professionals from prominent technology firms.

Observer Analytics

Seed Round in 2017
Observer Analytics is an analytics platform for VR & AR content, tracking user engagement, and scene analytics to help build content. In 2016, the company's founding team set out to build a social VR application that allowed esports enthusiasts to watch their favorite streams in an interactive environment. It's vision is to bring the massive amount of 2D content that exists and enhances the viewing experience by adding an interactive 3D layer. Throughout development, it continues to struggle with not knowing how users were spending time in the experience. Because designing for three-dimensions is a new frontier, the company's design and development decisions were rooted in assumption and just hoped that our design was intuitive. After launching the app to Steam, Observer Analytics watched the usage and retention metrics stagnate, without any data as to why. This frustration became more prevalent as we spoke with our peers and continued to hear that this was a recurring problem for all developers building VR and AR content.

Kodama World

Seed Round in 2017
Tangible virtual reality playground

Alta

Seed Round in 2017
Alta creates online universes in VR, where players can co-operate or compete to achieve goals across different settings. (Fantasy, medieval.) These are designed specifically for VR, using physical interactions and exploring a vast landscape. The first universe is A Township Tale, a multiplayer experience for high-end VR devices, like the HTC Vive and Oculus Rift. Players discover a magical, medieval town in the mountains, and can fill the town's many roles to survive. Become the blacksmith, miner, fisherman and lumberjack to collect and turn resources into tools and weapons.

Sketchbox

Seed Round in 2017
Sketchbox Inc. specializes in designing and developing software tools for virtual reality (VR) and augmented reality (AR) storyboarding. Founded in 2017 and based in San Francisco, California, the company offers a platform that enables users to create storyboards and prototypes while importing models, images, and 3D content. The software supports vector drawing and scene building specifically for VR and AR environments. With a growing user base of over 2,000 designers, Sketchbox has identified that its most engaged users spend an average of 3.5 hours per week on the platform. Notable companies, including Microsoft and Oculus, have tested the software, highlighting its potential in a burgeoning market that Sketchbox estimates to be worth $6 billion. The company envisions a future where AR and VR designers become as prevalent as web and graphic designers today.

Relax VR

Convertible Note in 2017
Escape and Unwind with Virtual Reality

FitXR

Pre Seed Round in 2017
FitXR is the leading developer of virtual reality (VR) fitness apps, passionately dedicated to making fitness more accessible. FitXR creates fitness experiences that are instantly enjoyable, social by design, and effective. The developer’s first product, BoxVR, has been a consistent best-seller across the Oculus, Steam and PSVR stores and has won multiple awards. FitXR is now building the world’s first virtual fitness studio, that brings the energy and enjoyment of group fitness to the comfort of the home, providing users with total body workouts designed by top fitness experts.

Dimension10

Seed Round in 2017
Dimension10 AS, founded in 2014 and based in Oslo, Norway, specializes in developing a platform called VirtuaView. This platform facilitates instant virtual prototyping and collaboration within a virtual reality environment. By providing tools for effective communication and teamwork in virtual spaces, Dimension10 aims to enhance the way users interact and innovate.

Vizor.io

Seed Round in 2017
Vizor is an online platform that lets its users explore, create, and publish virtual reality on the web.

MasterpieceVR

Seed Round in 2017
MasterpieceVR, operated by Brinx Software Inc., is a company specializing in the development of virtual reality 3D modeling products. Founded in 2015 and based in Ottawa, Canada, MasterpieceVR offers a software platform that enables users to create 3D content in an immersive environment. The platform includes a variety of brushes and sculpting tools designed for real-time modeling of tangible objects and vibrant environments. Users can collaborate in virtual spaces, working together with friends or colleagues while also inviting spectators to observe the creation process. In addition to its modeling capabilities, MasterpieceVR features a social platform that facilitates interaction among users, allowing them to upload and download content.

Virtualspeech

Seed Round in 2017
VirtualSpeech Ltd. operates a training platform designed to enhance communication skills and language learning through virtual reality. Founded in 2015 and based in London, the company offers products such as the VirtualSpeech VR App and Language VR. Its training approach combines traditional online classes with immersive VR scenarios, allowing users to grasp fundamental concepts and then apply them in realistic environments. This platform specializes in soft skills development, including public speaking, sales, and leadership, and can be integrated into corporate learning management systems as well as in-person training programs. Through its innovative use of virtual reality and artificial intelligence, VirtualSpeech enables learners to practice real-life situations safely and effectively.

Virti

Pre Seed Round in 2017
Virti Inc is an innovative company based in San Mateo, California, with an additional office in the United Kingdom, that specializes in augmented reality (AR) and artificial intelligence (AI) solutions for healthcare and other sectors. Founded in 2017, Virti's platform enables the creation and cross-platform distribution of immersive educational content, including virtual reality (VR), AR, and mixed reality (MR) experiences. It leverages research on cognitive decision-making under pressure to provide analytics that predict user performance in high-stress scenarios, such as surgery, emergency response, and military training. By simulating real-life situations, Virti aims to enhance professional preparedness and improve outcomes in critical environments.

Mega Particle

Pre Seed Round in 2016
Casino VR is a multiplayer casino platform for virtual reality. Casino VR merges the social and psychological elements of real life poker with the ease and accessibility of online casinos. Anyone (with a VR hardware) can immerse themselves in a stunning casino and play texas hold'em poker with their friends. Every user sees each other's body language as well as talk to each other while they are sitting around the poker table. Casino VR launched a beta version featuring a multiplayer poker game for Oculus Rift in November 2015 and on Gear VR in March, 2016. In Casino VR you can observe the body language of other players (inverse kinematics) and talk to other players at the poker table. According to their early adopters, body language and the immersiveness of the game already helps in reading social tells in Poker (which was never possible before in an online casino).

Poker VR

Pre Seed Round in 2016
Poker VR is a social application for playing multiplayer poker in virtual reality. The company claims that the application focuses on social engagement by allowing users to chat with other players, use voice commands, stream via Twitch, and play with props such as card protectors, flare guns, fireworks, pet ducks, and donkeys, among others. Users can use motion controllers to can handle chips and cards and the application hosts a number of environments including Macau 2050, The Macau Suite, The Showdown Saloon, Monte-Carlo Yacht, and The Void. The application is available on Steam, the Oculus Store, and Viveport.

Pixelbug

Seed Round in 2016
Pixelbug allows businesses to easily create compelling augmented reality experiences that add value to the world and to unleash the power of creativity by fully dissolving the boundaries between imagination and reality. We offer augmented reality as a service that businesses can use to drive reward based sales and overcome the barriers of buying at a distance by enabling next-gen purchasing experiences.

Primitive

Seed Round in 2016
Primitive is a technology company that specializes in virtual reality solutions designed to enhance software development. Founded in 2015 and based in the United States, the company focuses on transforming the output of software analyses into interactive three-dimensional structures that can be visualized in immersive virtual reality. Primitive's platform facilitates collaboration among software development teams by providing advanced visualization tools that help developers quickly comprehend and integrate complex code. Through its innovative programming interface, the company allows users to view architectural overviews, 3D call graphs, and multi-thread runtime animations, which are essential for debugging and performance evaluation. By leveraging the capabilities of virtual reality, Primitive aims to redefine collaboration and visualization in the software development process.

Spaces

Seed Round in 2016
Spaces, officially formed in January 2016, says it’s already working on a range of VR and mixed-reality projects with companies including NBCUniversal, Microsoft, Big Blue Bubble and the Hettema Group. Platforms it’s developing for include Oculus Rift, HTC Vive, Microsoft HoloLens, Samsung Gear VR, PlayStation VR and Google Cardboard. “Spaces has a compelling and clear vision to be the catalyst for companies looking to create VR and MxR (mixed reality) experiences,” Comcast Ventures managing director Michael Yang said in a statement. “Spaces is combining remarkable capabilities, tools and creativity to push the boundaries of the VR frontier.”

theConstruct

Seed Round in 2016
theConstruct BV specializes in a virtual reality design review platform tailored for the real estate and architecture sectors. Founded in 2015 and based in Amsterdam, the company offers theViewer, a platform that allows users to upload architectural designs and create immersive VR experiences. This enables architects and real estate professionals to conduct virtual tours, collaborate with colleagues, and share their projects with clients, all without requiring prior VR experience. The platform supports various 3D model formats, facilitating a seamless integration of designs into the virtual space. By enhancing the visualization of unbuilt properties, theConstruct aims to simplify the design review process and improve client engagement.

Realities.io

Pre Seed Round in 2016
Realities.io Inc. is a company that specializes in developing virtual reality software, allowing users to explore a diverse and captivating library of locations worldwide. Founded in 2015 and headquartered in San Mateo, California, the company provides its services through popular virtual reality platforms such as HTC VIVE and Oculus. By leveraging cutting-edge technology, Realities.io aims to create immersive experiences that transport users to various mesmerizing places across the globe.

Imgnation Studios

Venture Round in 2016
Imgnation Studios is a game development studio that focuses on virtual reality. It started in 2007 as an illustration and design studio and evolved into a full game development team in 2010. In 2014, Imgnation Studios changed its focus to become a VR development studio. Imgnation Studios is one of the finalists for the Slush 100 start-up competition in Helsinki.

Hello V

Pre Seed Round in 2016
HELLO V is a provider of a universal marketplace for virtual reality intended to seamlessly unite users with the content they love. HELLO V's universal marketplace serves to pipe the power of the web into any virtual reality application with useful mobile and web applications that have simple, touch-friendly interfaces as widgets, enabling users to seamlessly connect the content that they love to their existing digital life.

SculptrVR

Pre Seed Round in 2016
SculptrVR is a multiplayer sculpting app that lets users build interactive worlds together. Their voxel engine lets users build with precise detail at any scale, every block is breakable. Users can go online to build with friends and see their work in real-time.

QuarkXR

Seed Round in 2016
QuarkXR is a technology company focused on developing advanced compression and streaming solutions for virtual, augmented, and mixed reality (XR) applications. Founded in 2014 and headquartered in Sofia, Bulgaria, QuarkXR offers products such as the Quark VR SDK, a development tool that facilitates the creation of virtual reality applications and games, as well as Intugame VR, which allows users to experience computer games in a virtual environment. The company is also working on an XR Cloud Platform designed for 5G and edge computing, aimed at enabling immersive computing experiences on mobile devices.

Vizor.io

Seed Round in 2015
Vizor is an online platform that lets its users explore, create, and publish virtual reality on the web.

BinaryVR

Seed Round in 2015
BinaryVR, Inc. specializes in facial expression tracking technology designed for virtual reality and mobile applications. Founded in 2015 and headquartered in Burlingame, California, the company allows users to create personalized 3D representations of their faces from 2D images, enabling real-time tracking and animation of facial expressions in various computer-generated characters and avatars. By focusing on the intersection of artificial intelligence and computer vision, BinaryVR continuously evolves its offerings, balancing research and development with practical applications. In 2020, BinaryVR became a subsidiary of Epic Games, further enhancing its capabilities and market reach.

SurrealVR, Inc

Seed Round in 2015
Surreal is a virtual world for the real you.

Janus VR

Seed Round in 2015
Janus VR, Inc. develops a VR Web browser system that provides a three-dimensional (3D) view. It provides janusVR, an online network of multi-dimensional spaces that allows users to author content using existing 3D modeling tools with extended HTML and JavaScript; navigate using traditional gamer controls, touch, teleporting ghosts, or 3D hand gestures; customize Avatars; talk, chat, and visually interact in 3D; and surf the 2D Web in 3D. The company offers installations for Windows, OSX, and Linux operating systems. Janus VR, Inc. was incorporated in 2015 and is headquartered in Toronto, Canada.

Unimersiv

Seed Round in 2015
Unimersiv, founded in 2015 and located in Boulogne-Billancourt, France, specializes in developing virtual reality applications focused on educational content. As the largest library of virtual reality educational experiences, Unimersiv aims to enhance experiential learning by enabling users to explore immersive 3D environments that represent diverse real-world scenarios. This innovative approach allows students and educators to experience locations and concepts that would otherwise be inaccessible, such as historical sites, outer space, deserts, and various cultures. Compatible with a range of virtual reality headsets, including Oculus Rift, Samsung Gear VR, and Google Cardboard, Unimersiv is committed to expanding the availability of its educational experiences to a wider audience.

VRCHIVE

Seed Round in 2014
VRCHIVE CO. operates a content distribution platform specializing in the hosting and sharing of 360-degree images. Founded in 2014 and based in San Jose, California, the platform caters to both professional photographers and casual users, enabling them to view and share monoscopic and stereoscopic spherical images, screenshots, and panoramas. VRCHIVE aims to enhance the photo-sharing experience by integrating it into the virtual reality space, allowing users to relive their memories through immersive 360-degree visuals. As virtual reality continues to expand, VRCHIVE positions itself as a key player, likened to "Imgur for VR," by providing tools that facilitate the sharing and creation of virtual content.

Aemass

Seed Round in 2014
Aemass is the capability of absolute authentic experience for 3D capture and visualization. Assembling immersive spatial technology, premier artists, entertainment leaders and interactive virtual reality experts, Aemass patented technology is enabling an ultimate freedom to explore, engage and re-view the real moment from every perspective imaginable. Join our unyielding and unprecedented vision for 3D reality capture and help craft the next generational evolution in entertainment and media technology.