Pearl Abyss Capital

Pearl Abyss Capital is a South Korea-based investment firm established in 2018 as the venture arm of Pearl Abyss. Located in Seoul, the firm focuses on investing in technology and gaming companies, leveraging its expertise and resources to support innovative ventures in these sectors. Pearl Abyss Capital aims to foster growth and development in the gaming industry while identifying promising opportunities that align with its strategic interests.

Kim Kyung-yeop

CEO

13 past transactions

Codeit

Series B in 2021
Operator of an ed-tech platform intended to provide programming and data science courses. The company specializes in interactive online coding and other educational services with practical learning examples, offering topics like design, marketing, and product management, enabling learners and students to teach programming and data science.

TUNiB

Seed Round in 2021
TUNiB develops a conversational AI tool that enables users to emotionally engage through natural language processing. The company's technology facilitates communication by allowing users to interact with various APIs, creating a seamless experience. By enhancing the intelligence of digital avatars, TUNiB helps businesses meet market demands and innovate in their communication strategies. This focus on emotionally resonant interactions positions TUNiB as a significant player in the AI chatbot industry, aiming to improve user experience and business efficiency.

Hyperreal

Seed Round in 2021
Operator of a metaverse studio and entertainment company intended to maximize immersive entertainment in the world of virtual appearances. The company empowers A-list talent and A-list brands with a digital asset to create the high watermarks of digital humans in visual effects studios and provide control in emerging and existing new media technology, enabling animation industries to engage with a global technology audience, strengthen the connection, increase brand awareness and boost sales.

Codebrick

Series B in 2021
Codebrick Co.,Ltd., a company builder, develops businesses by applying business models and techniques. The company identifies and assesses business opportunities, and incorporates relevant metrics to measure outcomes. Codebrick Co.,Ltd. was incorporated in 2016 and is based in Seoul, South Korea.

CLASSUM

Series A in 2021
CLASSUM is an interactive learning platform for higher education. CLASSUM aims to make communication easy, simple and smart for better education. With its unique UI/UX, which is based on chatting UI and SNS features, it lowers the communication barrier between the users(students and instructors). Also with their A.I./Big-data analysis technique, CLASSUM provides users an in-depth class report which can be applied to improve their class and gain overall information about their students and the course.

Zimssa

Series A in 2020
Zimssa Inc. offers online service to connect with local movers. The company is headquartered in Seoul, South Korea.

Codeit

Series A in 2020
Operator of an ed-tech platform intended to provide programming and data science courses. The company specializes in interactive online coding and other educational services with practical learning examples, offering topics like design, marketing, and product management, enabling learners and students to teach programming and data science.

Codebrick

Series A in 2019
Codebrick Co.,Ltd., a company builder, develops businesses by applying business models and techniques. The company identifies and assesses business opportunities, and incorporates relevant metrics to measure outcomes. Codebrick Co.,Ltd. was incorporated in 2016 and is based in Seoul, South Korea.

BinaryVR

Series A in 2018
BinaryVR, Inc. specializes in facial expression tracking technology designed for virtual reality and mobile applications. Founded in 2015 and headquartered in Burlingame, California, the company allows users to create personalized 3D representations of their faces from 2D images, enabling real-time tracking and animation of facial expressions in various computer-generated characters and avatars. By focusing on the intersection of artificial intelligence and computer vision, BinaryVR continuously evolves its offerings, balancing research and development with practical applications. In 2020, BinaryVR became a subsidiary of Epic Games, further enhancing its capabilities and market reach.
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