Sandbox VR, Inc. is a company specializing in virtual reality games that deliver a premium, immersive experience through advanced VR hardware and real-time motion capture technology. Founded in 2016, it aims to create a unique entertainment medium that closely resembles the fictional holodeck from Star Trek. The company is based in San Mateo, California, and focuses on providing users with a fully engaging virtual environment, setting itself apart in the burgeoning VR industry.
Thirdverse, formerly known as Yomuneco Inc., is a Japanese company specializing in the planning, development, sales, and management of virtual reality content and services. The firm focuses on creating immersive experiences, including virtual reality gaming, and has developed a niche in the virtual reality room escape genre. With a commitment to innovation in the VR space, Thirdverse aims to enhance user engagement by delivering high-quality interactive experiences.
TRIPP Inc. is a company that specializes in developing virtual reality experiences aimed at enhancing emotional well-being. Founded in 2016 and headquartered in Los Angeles, California, with a development office in Chicago, TRIPP combines audio-visual elements, gameplay mechanics, and meditation to create immersive experiences that positively influence mood and mental states. Drawing on research indicating that interactive digital experiences can affect brain function, TRIPP positions itself as a pioneer in the intersection of gaming and mindfulness. By leveraging their expertise in game design, the company seeks to redefine the traditional notion of gaming, focusing on the potential of their products to serve as tools for emotional transformation rather than mere entertainment. Ultimately, TRIPP aims to help users achieve desired emotional states, fostering a unique mind-body connection through their innovative offerings.
Thirdverse, formerly known as Yomuneco Inc., is a Japanese company specializing in the planning, development, sales, and management of virtual reality content and services. The firm focuses on creating immersive experiences, including virtual reality gaming, and has developed a niche in the virtual reality room escape genre. With a commitment to innovation in the VR space, Thirdverse aims to enhance user engagement by delivering high-quality interactive experiences.
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.
Proprio, Inc. develops a healthcare system for real-time immersive video and mediated reality interaction. It offers surgical microscopes, navigation systems, loupes, and screens to replace surgical microscopes. The company’s networked camera arrays, depth-sensing technology, and computer graphics processing enables users to navigate live 3D environments with a sense of presence and depth of field from any perspective. Proprio, Inc. was formerly known as eLoupes, Inc. The company was founded in 2016 and is headquartered in Seattle, Washington.
Diveplane Corporation is a groundbreaking technology startup dedicated to keeping the humanity in AI. Their first project is an Understandable AI decision system.
They believe in Responsible AI, meaning machines ought to preserve, amplify, and empower the best intentions of humanity both in how they function technically, and how they are applied to solve problems – unlike uninterpretable black box systems that make life-altering decisions in an instant, but can’t explain why.
Their proprietary and patented AI platform is faster than current off-the-shelf solutions and can train on significantly less data, while also addressing the technical shortcomings and societal concerns that have kept many from trusting and adopting AI.
Camera IQ Inc. develops an application that integrates OS platforms, AR toolkits, and native applications. It helps unify drag-and-drop tools for creating, deploying, and measuring AR content. The company's software helps companies build marketing and advertising experiences for smartphone cameras. Camera IQ Inc. was founded in 2013 and is based in Santa Monica, California.
Fyusion is a 3D computer vision and machine learning company that develops products that make images as intelligent as they are beautiful. These immersive, interactive photorealistic 3D images viewable on any mobile, desktop, VR, or Augmented Reality device are captured using only a smartphone or any other camera. Its commercial focus is on iOS and Android capture for automotive and eCommerce imaging at scale. It was founded in 2013 and is headquartered in San Francisco, California.
Sandbox VR, Inc. is a company specializing in virtual reality games that deliver a premium, immersive experience through advanced VR hardware and real-time motion capture technology. Founded in 2016, it aims to create a unique entertainment medium that closely resembles the fictional holodeck from Star Trek. The company is based in San Mateo, California, and focuses on providing users with a fully engaging virtual environment, setting itself apart in the burgeoning VR industry.
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.
Floreo Inc. is a Washington, D.C.-based startup established in 2016 that focuses on developing a virtual reality application aimed at teaching social and communication skills to individuals with autism spectrum disorder. The app provides a safe and engaging environment for users, allowing them to engage in therapy that is immersive and repeatable. Supervising adults can monitor and guide the activities while tracking the user's progress. Floreo is currently piloting its application at a special education school, a large ABA therapy company, and in collaboration with the Center for Autism Research at Children's Hospital of Philadelphia. The company emphasizes the importance of a science-backed product and has formed partnerships with leading research, academic, therapy, and civic organizations to enhance its offerings.
STRIVR is an information technology company that specializes in virtual reality, customer experience, and athlete performance. It transforms the way companies train and develop their employees by using virtual reality to simulate real-world and on-the-job situations designed for enhanced learning to help companies grow.
Varjo Technologies develops headset capable of both virtual and augmented reality. It uses that phrase with two meanings in mind. For one thing, the company’s headset offers resolution in the center of the screen that is good enough to hide individual pixels. But the headset’s display also mimics how human vision works in general. The high-density displays occupies the center of the field of view in headset, and surrounds by lower-resolution displays at the left and right edges. The company was founded in 2016 and is headquartered in Helsinki, Finland.
Camera IQ Inc. develops an application that integrates OS platforms, AR toolkits, and native applications. It helps unify drag-and-drop tools for creating, deploying, and measuring AR content. The company's software helps companies build marketing and advertising experiences for smartphone cameras. Camera IQ Inc. was founded in 2013 and is based in Santa Monica, California.
Escher Reality, Inc develops augmented reality API. It builds a cross-platform toolkit and custom backend for mobile AR developers. The company was incorporated in 2016 and is based in Sunnyvale, California. As of February 1, 2018, Escher Reality, Inc operates as a subsidiary of Niantic, Inc.
Torch 3D is an Augmented Reality Design Platform.Torch 3D is the developer of an AR and VR prototyping platform created to transform the way applications are built and experienced. The company's augmented and virtual reality prototyping platform helps the designer to develop and design in 3D for immersive VR environments almost instantly, with no prior knowledge of game or software development. It also empowers teams to iterate on prototypes across teams, on any platform or device, in real time.
Nomadic is an immersive entertainment company that specializes in creating tactile and walkable virtual reality (VR) experiences. By leveraging its turnkey platform, Nomadic partners with content creators and venue operators to provide engaging and innovative VR adventures to local communities. The company aims to blur the boundaries between virtual and physical experiences, making immersive entertainment accessible in neighborhoods across various locations.
Augmented Pixels Inc. is a technology company based in Palo Alto, California, founded in 2010. It specializes in augmented reality, navigation, and robotics, developing a navigation platform that employs visual simultaneous localization and mapping (SLAM) and sensor fusion. The company's offerings include a Vision Processing Unit for obstacle detection and avoidance, a SLAM SDK for integrating multiple sensor data, and stereo cameras designed for various applications in IoT, drones, and robotics. Additionally, Augmented Pixels provides platforms for pre-programming drone flights and for robotic applications in sectors like healthcare, security, and warehousing. The company also creates augmented and virtual reality solutions for industries such as retail, real estate, and event marketing, aiming to enable drones and robots to navigate their environments similarly to humans.
Viro Media, Inc. is a Seattle-based company founded in 2015 that specializes in developing software applications aimed at facilitating the creation and publication of virtual reality (VR) applications for mobile developers. The company's platform offers a suite of powerful tools that enable developers to integrate VR features into their apps using familiar coding practices, particularly through the React Native framework. This approach allows for the deployment of applications across various mobile VR head-mounted displays. Viro Media’s offerings include support for creating apps with 360-degree photos and videos, 3D assets, sample applications, and comprehensive developer documentation, thereby simplifying the process of crafting immersive VR experiences for both web and mobile developers.
Bigscreen, Inc. develops a social virtual desktop application that lets users use their computer in Virtual Reality on virtual screens. The company was founded in 2014 and is headquartered in Berkeley, California.
SkyLights Inc. specializes in developing cinematic virtual reality (VR) solutions aimed at enhancing passenger entertainment during flights, in lounges, on trains, and aboard cruises. Founded in 2015 and headquartered in San Francisco, California, with additional offices in Paris and Toulouse, the company operates as a subsidiary of Skylights SAS, which was established in 2014. SkyLights designs VR headsets and software that allow passengers to enjoy both 2D and 3D movies, effectively creating an immersive experience that helps them disengage from their travel environment. The company offers a subscription service to airlines, which includes content licensing, software development, and headset integration, ensuring a comprehensive in-flight entertainment solution. By providing multilingual audio and subtitles, SkyLights aims to deliver an engaging cinematic experience tailored for diverse audiences.
Uru, Inc. develops content-aware video advertising solutions that leverage computer vision and machine learning. Founded in 2016 and based in New York, the company offers a software-as-a-service (SaaS) platform that enables creators and publishers to identify objects, themes, and monetization opportunities within videos. This platform also allows for the integration of brand graphics, enhancing the advertising experience. Additionally, Uru provides an API that facilitates monetization for video player platforms, enabling users to access Uru's services directly from their content management systems. By serving publishers, creators, and brands, Uru aims to create impactful, brand-safe advertising opportunities that connect brands with visual content effectively.
STRIVR is an information technology company that specializes in virtual reality, customer experience, and athlete performance. It transforms the way companies train and develop their employees by using virtual reality to simulate real-world and on-the-job situations designed for enhanced learning to help companies grow.
Drifter helped create some of the most genre defining games of our generation. Each of us has spent years building the platforms that make AR and VR possible and now we’re channeling that passion and experience into making some of the best damn VR games in the world.
Visbit Inc., based in Sunnyvale, California, is a visual technology company that specializes in cloud streaming services for virtual reality (VR) content creators and publishers. Founded in 2015, Visbit offers a platform that includes the Visbit Portal for managing and publishing 360-degree videos, the Visbit Cloud for transcoding and delivering videos via content distribution networks, and the Visbit Player, a software development kit for video playback. Utilizing its patented View-Optimized Streaming technology, Visbit enables the delivery of high-resolution 360-degree VR videos without noticeable latency, even over standard Wi-Fi and LTE networks. This innovation enhances the viewing experience by minimizing data usage and avoiding heavy compression, thereby bridging the gap between the demands of VR content and typical network capabilities.
Sandbox VR, Inc. is a company specializing in virtual reality games that deliver a premium, immersive experience through advanced VR hardware and real-time motion capture technology. Founded in 2016, it aims to create a unique entertainment medium that closely resembles the fictional holodeck from Star Trek. The company is based in San Mateo, California, and focuses on providing users with a fully engaging virtual environment, setting itself apart in the burgeoning VR industry.
North, formerly known as Thalmic Labs, is a technology company based in Kitchener, Canada, focused on developing innovative eyewear that integrates digital information into daily life. Founded in 2012, North employs over 400 professionals across four offices in North America, including engineers, designers, and futurists. The company's flagship product is a pair of smart glasses that provide heads-up access to digital notifications, allowing users to engage with their digital lives without the need to constantly check their phones. Features such as customizable replies, emojis, and snooze delays enhance the user experience by offering discreet and manageable access to information. North aims to create technologies that seamlessly blend with everyday activities, emphasizing the harmonious relationship between people and technology.
Osso VR Inc. is a company that develops a virtual reality surgical training platform aimed at enhancing the skills of surgeons, sales teams, and medical trainees across various specialties, particularly orthopedics. Founded in 2016 and based in Palo Alto, California, the company provides an immersive training environment that simulates surgical processes with realistic, haptic-enhanced interactions. This platform facilitates both novice and experienced medical professionals in mastering the latest surgical techniques and instruments through hands-on experiences. Additionally, Osso VR offers analytic dashboards and personalized guidance to further support the learning process, making it a valuable resource in the field of medical education and training.
Wave focuses on interactive virtual experiences with a mission to help artists make money at the intersection of gaming and entertainment. Wave’s technology enables musicians to create lifelike avatars of themselves that can “perform” their music on a virtual stage. Most of these virtual shows take place either on the company’s YouTube channel, but Wave’s apps let users tune in on gaming consoles, phones or even the Oculus Rift VR headset. While watching a Wave, viewers can log in to comment in a chat function and give live feedback to the avatar performers.
Superstar Games is a mobile AR game company started by gaming industry veteran Damon Grow and legendary San Francisco 49ers quarterback, Joe Montana.
Scope AR provides the world’s most advanced Augmented Reality Training Solutions. They are leading the way in this emerging market, using the latest in augmented glasses and software to provide an incredible real-time 3D overlay training solution. Scope AR is working with some of the world’s leading multi-national companies and government agencies to provide custom state-of-the-art training systems while continuing to innovate and create novel Augmented Reality Training Solutions.
RADD3, Inc. is a software development company based in Oakland, California, specializing in virtual reality (VR) and augmented reality (AR) applications. Founded in 2016, RADD3 is recognized for its innovative VR football training system, which provides players with a high-resolution virtual environment to enhance their skills. The company's technology translates playbooks into interactive virtual experiences, allowing players and coaches to analyze footage and statistics to develop effective strategies for real-life games. In addition to its focus on sports training, RADD3 also develops applications and games for various platforms, including set-top boxes, smartphones, and tablets, and is actively involved in releasing games in North America and Greater China.
Vicarious is an entertainment platform about people, their lives and sharing their stories in VR.
By building upon the media assets on their mobile phone and mixing that with stickers, 3d animated emoji & characters, particle effects, environmental geometries, audio and 360 photos/videos, Vicarious enables the average social media user to create and share snippets of their life in a visually communicative medium. It a quick, fun and connected VR social media platform.
Meta View is an electronic company that provides augmented and virtual reality solutions for various businesses in the United States. It offers wearable devices that provide augmented and virtual reality experience and other gadgets based on machine learning and artificial intelligence.
Ben Sand, Meron Gribetz, and Raymond Lo founded Meta View in 2019. It has its headquarters in San Mateo in California.
Loom.ai is enabling a new era of virtual communication through the creation, animation and sharing of personalized, 3D avatars. Based in San Francisco, and an alumni of the Y Combinator Fellowship, the Academy Award-winning team has created a best-in-class solution powered by deep learning, computer vision and visual effects. In just seconds, Loom.ai can take a single photograph and transform it into a fully representative, 3D avatar as personalized as the individual by recognizing the many nuances that make each face unique. Animatable and expressive in real-time, these avatars can be used to power current and future applications in mobile messaging, entertainment, AR/VR, e-commerce, video conferencing, broadcasting and more. For more information, visit www.loom.ai Loom.ai has received funding from DHVC, Dentsu Ventures, Zach Coelius’ AngelList syndicate, GREE VR Capital, Presence Capital and Anorak Ventures.
Eonite Perception Inc. specializes in developing inside-out positional tracking software, which facilitates three-dimensional mapping and ego-tracking using commodity dense depth sensors. This technology is applied in various sectors, including augmented and virtual reality, home-scale 3D scanning, and more. The company's offerings include a positional tracking system designed for headsets and a software development kit for creating applications across multiple industries, such as entertainment, robotics, architecture, engineering, construction, and geographical information systems. Founded in 2015 and headquartered in Palo Alto, California, Eonite Perception aims to enhance machine perception, enabling computers to better understand the real world, which is crucial for the future of virtual and augmented reality, as well as robotics and drones.
Simbe Robotics automates the most mundane, repetitive tasks in retail execution.
It's first product, Tally, performs the repetitive and laborious tasks of auditing shelves for out-of-stock items, low stock items, misplaced items, and pricing errors. Tally operates safely during normal store hours alongside shoppers and employees.
AppliedVR is a leader in therapeutic virtual reality, focusing on improving patient experiences in healthcare through innovative digital health solutions. Founded in 2013 and based in Los Angeles, the company provides a virtual reality platform designed for pain and anxiety management in various settings, including hospitals and surgery centers. AppliedVR has established strategic partnerships with prominent institutions such as Cedars-Sinai and Children's Hospital Los Angeles, and its solutions have been scientifically validated, impacting over 20,000 patients across more than 250 hospitals in eight countries. The company draws on extensive academic research and collaboration with leading medical experts to develop its digital wellness platform, which addresses both chronic and acute pain, as well as anxiety related to surgical and emergency procedures. Through its ongoing product development, AppliedVR aims to create a comprehensive digital pain management platform and redefine treatment approaches for pain management both in healthcare facilities and at home.
Immersal Ltd. develops Immersal AR Cloud SDK, a visual positioning and mapping solution for markerless, persistent, battery-friendly, massively multi-user AR. It can be used for enabling immersive AR experiences, such as indoor navigation, product finding, multi-player AR games, ads — your imagination is the limit. Immersal is based in Helsinki, Finland, and currently employ a team of 10 AR gurus.
Experiment 7 is a game studio that is focused on the development of strategy games.
Experiment 7 has office in New York and San Diego. It was founded by Geoffrey Zatkin and Demetri Detsaridis in 2015.
The Rogue Initiative is a Los Angeles-based entertainment studio specializing in virtual reality and digital media. The company develops cinematic content and immersive experiences for applications in video games, film, and television. Comprising a team of award-winning professionals from prominent industry backgrounds, including Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment, The Rogue Initiative focuses on creating new AAA experiences that merge storytelling with cutting-edge technology. By leveraging their expertise, the studio aims to push the boundaries of digital entertainment and redefine audience engagement in virtual reality and beyond.
UploadVR Inc. is a platform dedicated to providing comprehensive information related to virtual reality (VR) and augmented reality (AR) topics. Founded in 2015 and headquartered in San Francisco, with an additional office in Los Angeles, the company offers a diverse range of content including news, articles, events, reviews, and interviews that cover various aspects of the VR industry, such as hardware, entertainment, and gaming. Additionally, Upload Ventures, established in 2017, focuses on investing in technology companies that contribute to the growth of the VR and AR sectors. Through its multifaceted approach, UploadVR aims to foster educational experiences and accelerate the success of the XR industry.
Baobab Studios, headquartered in Redwood City, Calif., is a virtual reality company that creates story and character-driven cinematic experiences. The company was founded by Maureen Fan, who was most recently VP of Games at Zynga; and Eric Darnell, the director of such DreamWorks animated features as the four "Madagascar” franchise films and “Antz.” Baobab is funded by Comcast Ventures, HTC, Samsung, Advancit Capital, The Chernin Group and Freelands Ventures, along with individuals including Zynga co-founder Mark Pincus and PayPal co-founder Peter Thiel.
Uncorporeal Systems Inc. develops augmented reality and virtual reality pictures and films. It distributes its content through content partners in the United States and internationally. The company was founded in 2015 and is based in San Francisco, California with locations in North America.
Vreal’s mission is to revolutionize gaming content by making fans part of the action, delivering a fun, immersive experience inside the games and content that audiences want to watch. Exploring new games with your favorite creators is now a social experience without limits, on any screen or VR headset. Find out more at http://vreal.net.
Waygo Visual Translator (formely Waigo Chinese Translator) was created by Translate Abroad, Inc. and is your ultimate tool for navigating life in China. Waygo uses a phone camera to instantly translate text without an internet connection. Just point and translate. The first Waygo app is for Chinese to English translation and is available in the app store, with more languages on the way. The company built the first iteration while in the Betaspring Accelerator in Providence, Rhode Island in the Summer of 2011. Just having graduated from Batch 5 of 500 Startups Accelerator, Waygo continues to work out of Mountain View, CA, with team members now in Taipei and Shanghai.
Scope AR provides the world’s most advanced Augmented Reality Training Solutions. They are leading the way in this emerging market, using the latest in augmented glasses and software to provide an incredible real-time 3D overlay training solution. Scope AR is working with some of the world’s leading multi-national companies and government agencies to provide custom state-of-the-art training systems while continuing to innovate and create novel Augmented Reality Training Solutions.
Resolution Games AB is a gaming studio based in Stockholm, Sweden, founded in 2015. The company specializes in developing virtual reality (VR) and augmented reality (AR) games, aiming to create immersive experiences for players. With a team of industry experts, Resolution Games focuses on producing a diverse catalog of titles that enhance the sense of presence and engagement through cutting-edge technology. The studio's games are designed to be available across multiple platforms, catering to a wide audience of gaming enthusiasts.
Harmonix Music Systems, Inc. is a video game development studio founded in 1995 and based in Cambridge, Massachusetts. The company specializes in music-oriented games, allowing users to engage with music through interactive gameplay across various platforms, including console, PC, and mobile. Harmonix is best known for its successful franchises such as Rock Band and Dance Central, as well as its role in developing the original Guitar Hero series. The studio aims to provide a unique experience that enables both musicians and non-musicians to enjoy the creative process of making music through gaming.
White Raven is an AI-based visual positioning software company for autonomous robots and cars that navigate in areas where GPS connectivity. The company's technology recognizes buildings, landmarks, and other objects in the physical world and can infer a moving camera’s location, direction, and what it’s looking at. It enables precise, fast, and frictionless navigation to highly specific locations e.g. a particular door, as opposed to an entire building, and is the basis for augmented reality experiences for drivers and passengers. White Raven develops visual search engines that identify unique points of interest in the outdoor urban environment and highlight them in AR. The engines are middleware between in-car infotainment systems and location-based services. The company specialized in classification and-real time analysis of visual signals generated by various sensors.