Presence Capital

Presence Capital is a San Francisco-based investment firm established in 2015, specializing in early-stage investments in virtual reality (VR) and augmented reality (AR) technologies. The firm is committed to supporting innovative entrepreneurs who are developing groundbreaking applications in these fields, aiming to enhance communication, work, and play. By focusing on the transformative potential of VR and AR, Presence Capital seeks to foster advancements that can significantly impact various industries and everyday life.

Phil Chen

Co-Founder and Managing Partner

Amitt Mahajan

Co-Founder and Managing Partner

51 past transactions

Sandbox VR

Series B in 2021
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.

Thirdverse

Series B in 2021
Thirdverse, formerly known as Yomuneco Inc., is a Japanese company specializing in the planning, development, sales, and management of virtual reality content and services. The firm focuses on creating immersive experiences, including virtual reality gaming, and has developed a niche in the virtual reality room escape genre. With a commitment to innovation in the VR space, Thirdverse aims to enhance user engagement by delivering high-quality interactive experiences.

Tripp

Series A in 2021
TRIPP Inc. is a company that specializes in developing virtual reality experiences aimed at enhancing emotional well-being. Founded in 2016 and headquartered in Los Angeles, California, with a development office in Chicago, TRIPP combines audio-visual elements, gameplay mechanics, and meditation to create immersive experiences that positively influence mood and mental states. Drawing on research indicating that interactive digital experiences can affect brain function, TRIPP positions itself as a pioneer in the intersection of gaming and mindfulness. By leveraging their expertise in game design, the company seeks to redefine the traditional notion of gaming, focusing on the potential of their products to serve as tools for emotional transformation rather than mere entertainment. Ultimately, TRIPP aims to help users achieve desired emotional states, fostering a unique mind-body connection through their innovative offerings.

Thirdverse

Series A in 2020
Thirdverse, formerly known as Yomuneco Inc., is a Japanese company specializing in the planning, development, sales, and management of virtual reality content and services. The firm focuses on creating immersive experiences, including virtual reality gaming, and has developed a niche in the virtual reality room escape genre. With a commitment to innovation in the VR space, Thirdverse aims to enhance user engagement by delivering high-quality interactive experiences.

Lightform

Series A in 2019
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.

Proprio

Venture Round in 2019
Proprio, Inc. is a Seattle-based healthcare technology company founded in 2016, specializing in next-generation surgical navigation and imaging solutions. The company develops a platform that integrates machine learning, automated intelligence, and mixed-reality user interfaces to enhance surgical accuracy and streamline workflows. By utilizing advanced technologies such as light field computer vision and depth-sensing capabilities, Proprio's system replaces traditional surgical microscopes, navigation systems, and loupes, offering a more immersive 3D environment for medical professionals. This innovative approach aims to improve patient outcomes while allowing for greater adaptability in surgical practices. Proprio's vision extends beyond mere technological upgrades; the company seeks to revolutionize the medical field by harnessing software development techniques, thereby enabling rapid innovation and a more integrated use of data and artificial intelligence in surgery.

Diveplane

Seed Round in 2018
Diveplane Corporation is a technology company based in Raleigh, North Carolina, founded in 2017. It specializes in creating understandable artificial intelligence (AI) decision systems for various industries, including finance, healthcare, supply chain, commercial real estate, and defense. Diveplane's key offerings include GEMINAI, which generates verifiable synthetic datasets that maintain the statistical properties of original data without exposing confidential information; Alluvion, which forecasts challenges in commercial real estate; SONAR, which analyzes data to detect potential fraud, waste, and abuse; and AWARE, which facilitates contact tracing data exchange solutions. The company emphasizes the importance of Responsible AI, aiming to ensure that AI systems remain transparent and explainable, addressing the societal concerns that hinder broader AI adoption. In addition to its technology solutions, Diveplane provides professional services for various projects.

Camera IQ

Seed Round in 2018
Camera IQ Inc. is a technology company based in Santa Monica, California, founded in 2013. It specializes in providing a camera experience management platform that enables digital marketers to create engaging augmented reality (AR) content for smartphone cameras. The company's software integrates various operating system platforms, AR toolkits, and native applications, allowing users to utilize drag-and-drop tools for the seamless creation, deployment, and measurement of AR marketing experiences. By blending experience design with spatial analytics, Camera IQ empowers brands to deliver immersive and captivating experiences at scale, enhancing customer engagement and interaction.

Fyusion

Series B in 2017
Fyusion is a San Francisco-based company specializing in 3D computer vision and machine learning, founded in 2013. The company develops a platform that transforms standard images into immersive, interactive, photorealistic 3D visuals that can be viewed on various devices, including smartphones, desktops, and VR or augmented reality systems. Fyusion's primary focus is on enhancing automotive and eCommerce imaging, allowing users to automate car condition reporting and create highly functional 3D images. By leveraging only a smartphone or standard camera for image capture, Fyusion aims to make advanced 3D visualization accessible and practical for a wide range of applications.

Sandbox VR

Seed Round in 2017
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.

Lightform

Seed Round in 2017
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.

Floreo

Seed Round in 2017
Floreo Inc. is a Washington, D.C.-based startup established in 2016 that focuses on developing a virtual reality application aimed at teaching social and communication skills to individuals with autism spectrum disorder. The app provides a safe and engaging environment for users, allowing them to engage in therapy that is immersive and repeatable. Supervising adults can monitor and guide the activities while tracking the user's progress. Floreo is currently piloting its application at a special education school, a large ABA therapy company, and in collaboration with the Center for Autism Research at Children's Hospital of Philadelphia. The company emphasizes the importance of a science-backed product and has formed partnerships with leading research, academic, therapy, and civic organizations to enhance its offerings.

STRIVR

Venture Round in 2017
STRIVR is an information technology company that specializes in virtual reality, customer experience, and athlete performance. It transforms the way companies train and develop their employees by using virtual reality to simulate real-world and on-the-job situations designed for enhanced learning to help companies grow.

Varjo

Series A in 2017
Varjo Technologies develops headset capable of both virtual and augmented reality. It uses that phrase with two meanings in mind. For one thing, the company’s headset offers resolution in the center of the screen that is good enough to hide individual pixels. But the headset’s display also mimics how human vision works in general. The high-density displays occupies the center of the field of view in headset, and surrounds by lower-resolution displays at the left and right edges. The company was founded in 2016 and is headquartered in Helsinki, Finland.

Camera IQ

Seed Round in 2017
Camera IQ Inc. is a technology company based in Santa Monica, California, founded in 2013. It specializes in providing a camera experience management platform that enables digital marketers to create engaging augmented reality (AR) content for smartphone cameras. The company's software integrates various operating system platforms, AR toolkits, and native applications, allowing users to utilize drag-and-drop tools for the seamless creation, deployment, and measurement of AR marketing experiences. By blending experience design with spatial analytics, Camera IQ empowers brands to deliver immersive and captivating experiences at scale, enhancing customer engagement and interaction.

Escher Reality

Seed Round in 2017
Escher Reality, Inc develops augmented reality API. It builds a cross-platform toolkit and custom backend for mobile AR developers. The company was incorporated in 2016 and is based in Sunnyvale, California. As of February 1, 2018, Escher Reality, Inc operates as a subsidiary of Niantic, Inc.

Torch 3D

Seed Round in 2017
Torch 3D is an Augmented Reality Design Platform.Torch 3D is the developer of an AR and VR prototyping platform created to transform the way applications are built and experienced. The company's augmented and virtual reality prototyping platform helps the designer to develop and design in 3D for immersive VR environments almost instantly, with no prior knowledge of game or software development. It also empowers teams to iterate on prototypes across teams, on any platform or device, in real time.

Nomadic

Seed Round in 2017
Nomadic is an immersive entertainment company specializing in tactile and walkable virtual reality adventures, designed to be accessible in neighborhoods globally. The company develops technology that allows for the creation of dynamic, convertible environments, enabling venues to transform their spaces into ever-evolving virtual reality experiences. This turnkey platform supports content and venue partners, providing them with the tools to deliver engaging and unique experiences that blend the virtual and physical worlds. By focusing on custom out-of-home virtual reality content, Nomadic aims to enhance the entertainment landscape, allowing gaming and film studios to collaborate on innovative projects that captivate a wide audience.

Augmented Pixels

Seed Round in 2017
Augmented Pixels Inc. is a technology company based in Palo Alto, California, founded in 2010. It specializes in augmented reality, navigation, and robotics, developing a navigation platform that employs visual simultaneous localization and mapping (SLAM) and sensor fusion. The company's offerings include a Vision Processing Unit for obstacle detection and avoidance, a SLAM SDK for integrating multiple sensor data, and stereo cameras designed for various applications in IoT, drones, and robotics. Additionally, Augmented Pixels provides platforms for pre-programming drone flights and for robotic applications in sectors like healthcare, security, and warehousing. The company also creates augmented and virtual reality solutions for industries such as retail, real estate, and event marketing, aiming to enable drones and robots to navigate their environments similarly to humans.

Viro Media

Seed Round in 2017
Viro Media, Inc. is a Seattle-based company founded in 2015 that specializes in developing software applications aimed at facilitating the creation and publication of virtual reality (VR) applications for mobile developers. The company's platform offers a suite of powerful tools that enable developers to integrate VR features into their apps using familiar coding practices, particularly through the React Native framework. This approach allows for the deployment of applications across various mobile VR head-mounted displays. Viro Media’s offerings include support for creating apps with 360-degree photos and videos, 3D assets, sample applications, and comprehensive developer documentation, thereby simplifying the process of crafting immersive VR experiences for both web and mobile developers.

Bigscreen

Seed Round in 2017
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.

SkyLights

Seed Round in 2017
SkyLights Inc. specializes in developing cinematic virtual reality (VR) solutions aimed at enhancing passenger entertainment during flights, in lounges, on trains, and aboard cruises. Founded in 2015 and headquartered in San Francisco, California, with additional offices in Paris and Toulouse, the company operates as a subsidiary of Skylights SAS, which was established in 2014. SkyLights designs VR headsets and software that allow passengers to enjoy both 2D and 3D movies, effectively creating an immersive experience that helps them disengage from their travel environment. The company offers a subscription service to airlines, which includes content licensing, software development, and headset integration, ensuring a comprehensive in-flight entertainment solution. By providing multilingual audio and subtitles, SkyLights aims to deliver an engaging cinematic experience tailored for diverse audiences.

Uru

Seed Round in 2016
Uru, Inc. develops content-aware video advertising solutions that leverage computer vision and machine learning. Founded in 2016 and based in New York, the company offers a software-as-a-service (SaaS) platform that enables creators and publishers to identify objects, themes, and monetization opportunities within videos. This platform also allows for the integration of brand graphics, enhancing the advertising experience. Additionally, Uru provides an API that facilitates monetization for video player platforms, enabling users to access Uru's services directly from their content management systems. By serving publishers, creators, and brands, Uru aims to create impactful, brand-safe advertising opportunities that connect brands with visual content effectively.

STRIVR

Seed Round in 2016
STRIVR is an information technology company that specializes in virtual reality, customer experience, and athlete performance. It transforms the way companies train and develop their employees by using virtual reality to simulate real-world and on-the-job situations designed for enhanced learning to help companies grow.

Drifter

Seed Round in 2016
Drifter helped create some of the most genre defining games of our generation. Each of us has spent years building the platforms that make AR and VR possible and now we’re channeling that passion and experience into making some of the best damn VR games in the world.

Visbit

Seed Round in 2016
Visbit Inc., based in Sunnyvale, California, is a visual technology company that specializes in cloud streaming services for virtual reality (VR) content creators and publishers. Founded in 2015, Visbit offers a platform that includes the Visbit Portal for managing and publishing 360-degree videos, the Visbit Cloud for transcoding and delivering videos via content distribution networks, and the Visbit Player, a software development kit for video playback. Utilizing its patented View-Optimized Streaming technology, Visbit enables the delivery of high-resolution 360-degree VR videos without noticeable latency, even over standard Wi-Fi and LTE networks. This innovation enhances the viewing experience by minimizing data usage and avoiding heavy compression, thereby bridging the gap between the demands of VR content and typical network capabilities.

Sandbox VR

Seed Round in 2016
Sandbox VR, Inc. is a company that specializes in providing immersive virtual reality gaming experiences. Founded in 2016, it is headquartered in San Mateo, California. The company utilizes advanced technology, combining real-time motion capture with virtual reality to deliver a fully engaging social multiplayer environment. This innovative approach allows customers to collaborate and immerse themselves in interactive storylines, offering a unique and entertaining virtual reality experience. Sandbox VR aims to create an experience akin to the fictional Star Trek holodeck, making it a leader in the rapidly evolving VR entertainment industry.

North

Series B in 2016
North, formerly known as Thalmic Labs, is a technology company based in Kitchener, Canada, focused on developing innovative eyewear that integrates digital information into daily life. Founded in 2012, North employs over 400 professionals across four offices in North America, including engineers, designers, and futurists. The company's flagship product is a pair of smart glasses that provide heads-up access to digital notifications, allowing users to engage with their digital lives without the need to constantly check their phones. Features such as customizable replies, emojis, and snooze delays enhance the user experience by offering discreet and manageable access to information. North aims to create technologies that seamlessly blend with everyday activities, emphasizing the harmonious relationship between people and technology.

Osso VR

Seed Round in 2016
Osso VR Inc. is a company that develops a virtual reality surgical training platform aimed at enhancing the skills of surgeons, sales teams, and medical trainees across various specialties, particularly orthopedics. Founded in 2016 and based in Palo Alto, California, the company provides an immersive training environment that simulates surgical processes with realistic, haptic-enhanced interactions. This platform facilitates both novice and experienced medical professionals in mastering the latest surgical techniques and instruments through hands-on experiences. Additionally, Osso VR offers analytic dashboards and personalized guidance to further support the learning process, making it a valuable resource in the field of medical education and training.

Wave

Seed Round in 2016
Wave focuses on interactive virtual experiences with a mission to help artists make money at the intersection of gaming and entertainment. Wave’s technology enables musicians to create lifelike avatars of themselves that can “perform” their music on a virtual stage. Most of these virtual shows take place either on the company’s YouTube channel, but Wave’s apps let users tune in on gaming consoles, phones or even the Oculus Rift VR headset. While watching a Wave, viewers can log in to comment in a chat function and give live feedback to the avatar performers.

Superstar Games

Convertible Note in 2016
Superstar Games is a mobile AR game company started by gaming industry veteran Damon Grow and legendary San Francisco 49ers quarterback, Joe Montana.

ScopeAR

Seed Round in 2016
Scope AR provides the world’s most advanced Augmented Reality Training Solutions. They are leading the way in this emerging market, using the latest in augmented glasses and software to provide an incredible real-time 3D overlay training solution. Scope AR is working with some of the world’s leading multi-national companies and government agencies to provide custom state-of-the-art training systems while continuing to innovate and create novel Augmented Reality Training Solutions.

Radd3

Series A in 2016
RADD3, Inc. is a software development company based in Oakland, California, specializing in virtual reality (VR) and augmented reality (AR) applications. Founded in 2016, RADD3 is recognized for its innovative VR football training system, which provides players with a high-resolution virtual environment to enhance their skills. The company's technology translates playbooks into interactive virtual experiences, allowing players and coaches to analyze footage and statistics to develop effective strategies for real-life games. In addition to its focus on sports training, RADD3 also develops applications and games for various platforms, including set-top boxes, smartphones, and tablets, and is actively involved in releasing games in North America and Greater China.

Vicarious VR

Seed Round in 2016
Vicarious is an entertainment platform about people, their lives and sharing their stories in VR. By building upon the media assets on their mobile phone and mixing that with stickers, 3d animated emoji & characters, particle effects, environmental geometries, audio and 360 photos/videos, Vicarious enables the average social media user to create and share snippets of their life in a visually communicative medium. It a quick, fun and connected VR social media platform.

Meta View

Series B in 2016
Meta View is a technology company specializing in augmented and virtual reality solutions, catering to various industries such as manufacturing, communication, media, medicine, education, and 3D modeling. Founded in 2019 by Ben Sand, Meron Gribetz, and Raymond Lo, the company develops wearable devices and development kits, including the Meta 1 and Meta 2, which enable users to interact with holograms and access digital information seamlessly. Headquartered in San Mateo, California, Meta View distributes its products to markets in the United States, Canada, Australia, New Zealand, Hong Kong, Japan, Singapore, Taiwan, and throughout the European Union and EFTA. The company's innovative offerings leverage machine learning and artificial intelligence to enhance user experiences in both augmented and virtual reality environments.

Loom.ai

Seed Round in 2016
Loom.ai is enabling a new era of virtual communication through the creation, animation and sharing of personalized, 3D avatars. Based in San Francisco, and an alumni of the Y Combinator Fellowship, the Academy Award-winning team has created a best-in-class solution powered by deep learning, computer vision and visual effects. In just seconds, Loom.ai can take a single photograph and transform it into a fully representative, 3D avatar as personalized as the individual by recognizing the many nuances that make each face unique. Animatable and expressive in real-time, these avatars can be used to power current and future applications in mobile messaging, entertainment, AR/VR, e-commerce, video conferencing, broadcasting and more. For more information, visit www.loom.ai Loom.ai has received funding from DHVC, Dentsu Ventures, Zach Coelius’ AngelList syndicate, GREE VR Capital, Presence Capital and Anorak Ventures.

Eonite Perception

Seed Round in 2016
Eonite Perception Inc. specializes in developing inside-out positional tracking software, which facilitates three-dimensional mapping and ego-tracking using commodity dense depth sensors. This technology is applied in various sectors, including augmented and virtual reality, home-scale 3D scanning, and more. The company's offerings include a positional tracking system designed for headsets and a software development kit for creating applications across multiple industries, such as entertainment, robotics, architecture, engineering, construction, and geographical information systems. Founded in 2015 and headquartered in Palo Alto, California, Eonite Perception aims to enhance machine perception, enabling computers to better understand the real world, which is crucial for the future of virtual and augmented reality, as well as robotics and drones.

Simbe

Venture Round in 2016
Simbe Robotics, Inc. is a San Francisco-based company founded in 2014 that specializes in autonomous robotic solutions for the retail industry. Its flagship product, Tally, automates the tedious tasks of auditing store shelves, such as identifying out-of-stock and low-stock items, locating misplaced products, and detecting pricing errors. The robot operates safely during normal store hours, allowing it to navigate aisles alongside shoppers and employees. By capturing real-time inventory data, Tally enables retail staff to enhance operational efficiency and improve inventory management, ultimately streamlining store performance and supporting informed decision-making.

AppliedVR

Seed Round in 2016
AppliedVR, Inc. specializes in virtual reality solutions aimed at enhancing patient experiences in healthcare, specifically for managing pain and anxiety in various settings such as hospitals and surgery centers across the United States. Founded in 2013 and based in Los Angeles, the company has established partnerships with leading healthcare institutions, including Cedars-Sinai and Children's Hospital Los Angeles. Its therapeutic virtual reality platform has been utilized by over 20,000 patients in more than 250 hospitals and in eight countries. The technology is designed to address both acute and chronic pain, as well as anxiety related to medical procedures, offering clinically validated, on-demand solutions. Inspired by extensive academic research, AppliedVR seeks to redefine pain management practices in clinical environments and at home, aiming to establish itself as a leading digital health solution provider in this field.

Immersal

Pre Seed Round in 2016
Immersal Ltd. develops Immersal AR Cloud SDK, a visual positioning and mapping solution for markerless, persistent, battery-friendly, massively multi-user AR. It can be used for enabling immersive AR experiences, such as indoor navigation, product finding, multi-player AR games, ads — your imagination is the limit. Immersal is based in Helsinki, Finland, and currently employ a team of 10 AR gurus.

Experiment 7

Seed Round in 2016
Experiment 7, Inc. is a game studio specializing in the development of virtual reality (VR) strategy games. Founded in 2015 by Geoffrey Zatkin and Demetri Detsaridis, the company operates from offices in New York and San Diego. Experiment 7 focuses on creating games that offer tactically deep yet easily accessible experiences, catering to a broad audience. The company's offerings allow players to engage in gaming sessions with friends or connect with new players online, fostering social interactions through shared gaming experiences.

The Rogue Initiative

Seed Round in 2016
The Rogue Initiative is a Los Angeles-based entertainment studio specializing in virtual reality and digital media. The company develops cinematic content and immersive experiences for applications in video games, film, and television. Comprising a team of award-winning professionals from prominent industry backgrounds, including Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment, The Rogue Initiative focuses on creating new AAA experiences that merge storytelling with cutting-edge technology. By leveraging their expertise, the studio aims to push the boundaries of digital entertainment and redefine audience engagement in virtual reality and beyond.

UploadVR

Seed Round in 2015
UploadVR Inc. is a company that provides a comprehensive platform for information related to virtual reality (VR) and augmented reality (AR) topics. Founded in 2015 and headquartered in San Francisco, with an additional office in Los Angeles, UploadVR offers a range of content including news, articles, events, reviews, and interviews covering aspects such as hardware, entertainment, gaming, and industry developments. The company is committed to supporting the growth of the VR and AR sectors by creating inspiring educational experiences that facilitate understanding and engagement within the industry.

Baobab Studios

Series A in 2015
Baobab Studios, headquartered in Redwood City, Calif., is a virtual reality company that creates story and character-driven cinematic experiences. The company was founded by Maureen Fan, who was most recently VP of Games at Zynga; and Eric Darnell, the director of such DreamWorks animated features as the four "Madagascar” franchise films and “Antz.” Baobab is funded by Comcast Ventures, HTC, Samsung, Advancit Capital, The Chernin Group and Freelands Ventures, along with individuals including Zynga co-founder Mark Pincus and PayPal co-founder Peter Thiel.

Uncorporeal

Seed Round in 2015
Uncorporeal Systems Inc. develops augmented reality and virtual reality pictures and films. It distributes its content through content partners in the United States and internationally. The company was founded in 2015 and is based in San Francisco, California with locations in North America.

Vreal

Seed Round in 2015
Vreal Inc. is a Seattle-based company that develops a platform enabling game developers, streamers, and players to stream virtual reality gaming experiences seamlessly across various devices, including desktops, mobile VR, traditional 2D screens, and VR headsets. Founded in 2015, Vreal aims to enhance gaming content by fostering a social experience where fans can engage with their favorite creators in immersive environments. The platform allows game streamers to share the complete 3D surroundings of the virtual reality worlds they explore, facilitating interactive gameplay and enabling enthusiasts to enjoy games together.

Waygo

Seed Round in 2015
Waygo Visual Translator (formely Waigo Chinese Translator) was created by Translate Abroad, Inc. and is your ultimate tool for navigating life in China. Waygo uses a phone camera to instantly translate text without an internet connection. Just point and translate. The first Waygo app is for Chinese to English translation and is available in the app store, with more languages on the way. The company built the first iteration while in the Betaspring Accelerator in Providence, Rhode Island in the Summer of 2011. Just having graduated from Batch 5 of 500 Startups Accelerator, Waygo continues to work out of Mountain View, CA, with team members now in Taipei and Shanghai.

ScopeAR

Seed Round in 2015
Scope AR provides the world’s most advanced Augmented Reality Training Solutions. They are leading the way in this emerging market, using the latest in augmented glasses and software to provide an incredible real-time 3D overlay training solution. Scope AR is working with some of the world’s leading multi-national companies and government agencies to provide custom state-of-the-art training systems while continuing to innovate and create novel Augmented Reality Training Solutions.

Resolution Games

Series A in 2015
Resolution Games AB is a gaming studio based in Stockholm, Sweden, founded in 2015. The company specializes in developing virtual reality (VR) and augmented reality (AR) games, aiming to create immersive experiences for players. With a team of industry experts, Resolution Games focuses on producing a diverse catalog of titles that enhance the sense of presence and engagement through cutting-edge technology. The studio's games are designed to be available across multiple platforms, catering to a wide audience of gaming enthusiasts.

Harmonix Music Systems

Venture Round in 2015
Harmonix Music Systems, Inc. is a video game development studio founded in 1995 and based in Cambridge, Massachusetts. The company specializes in music-oriented games, allowing users to engage with music through interactive gameplay across various platforms, including console, PC, and mobile. Harmonix is best known for its successful franchises such as Rock Band and Dance Central, as well as its role in developing the original Guitar Hero series. The studio aims to provide a unique experience that enables both musicians and non-musicians to enjoy the creative process of making music through gaming.

White Raven

Venture Round in 2015
White Raven is an AI-based visual positioning software company for autonomous robots and cars that navigate in areas where GPS connectivity. The company's technology recognizes buildings, landmarks, and other objects in the physical world and can infer a moving camera’s location, direction, and what it’s looking at. It enables precise, fast, and frictionless navigation to highly specific locations e.g. a particular door, as opposed to an entire building, and is the basis for augmented reality experiences for drivers and passengers. White Raven develops visual search engines that identify unique points of interest in the outdoor urban environment and highlight them in AR. The engines are middleware between in-car infotainment systems and location-based services. The company specialized in classification and-real time analysis of visual signals generated by various sensors.
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