CY Vision is a vision systems and applications company with offices in Mountain View and Istanbul focused on developing a new platform for AR & VR.Our revolutionary platform enables fully immersive and realistic VR and exceptionally high-quality AR.
Common Sense Machines develops an artificial intelligence platform aimed at transforming photos and videos into 3D assets. Their technology, known as Real-to-Sim-to-Real, combines human-like learning capabilities with the speed and precision of machines. This innovative approach facilitates one-shot 3D perception and manipulation of everyday objects, allowing users to efficiently create game-engine-ready assets and accelerate their project goals. The platform is designed to enhance the way users interact with and utilize 3D simulations, making it easier to integrate realistic models into various applications.
Real Image Media Technologies is India’s leading provider of technology in the film, video and audio domains and has pioneered several technology revolutions over the last 20 years. Established in 1986, the company was instrumental in bringing computer-based digital non-linear editing to India with Avid Technology, transforming the industry and forever changing the way Indian film and television programs were edited.
Polystream is a developer of an innovative interactive streaming platform that aims to transform the delivery of real-time 3D content. By leveraging a distributed cloud infrastructure, Polystream enables games and 3D applications to be streamed seamlessly to a wide audience without the need for downloads or modifications. This approach allows users to instantly engage with content, enhancing the streaming experience across various devices. The company's technology is designed to provide cost-effective solutions with exceptional reach and scale, making it easier for developers and gamers alike to grow and monetize their audiences. Polystream is committed to rethinking the visual cloud, delivering instant, playable streamed content that meets the demands of modern gaming and interactive applications.
North, formerly known as Thalmic Labs, is a technology company based in Kitchener, Canada, focused on developing innovative eyewear that integrates digital information into daily life. Founded in 2012, North employs over 400 professionals across four offices in North America, including engineers, designers, and futurists. The company's flagship product is a pair of smart glasses that provide heads-up access to digital notifications, allowing users to engage with their digital lives without the need to constantly check their phones. Features such as customizable replies, emojis, and snooze delays enhance the user experience by offering discreet and manageable access to information. North aims to create technologies that seamlessly blend with everyday activities, emphasizing the harmonious relationship between people and technology.
Proprio, Inc. is a Seattle-based healthcare technology company founded in 2016, specializing in next-generation surgical navigation and imaging solutions. The company develops a platform that integrates machine learning, automated intelligence, and mixed-reality user interfaces to enhance surgical accuracy and streamline workflows. By utilizing advanced technologies such as light field computer vision and depth-sensing capabilities, Proprio's system replaces traditional surgical microscopes, navigation systems, and loupes, offering a more immersive 3D environment for medical professionals. This innovative approach aims to improve patient outcomes while allowing for greater adaptability in surgical practices. Proprio's vision extends beyond mere technological upgrades; the company seeks to revolutionize the medical field by harnessing software development techniques, thereby enabling rapid innovation and a more integrated use of data and artificial intelligence in surgery.
Skylimit Entertainment Group is a media and entertainment company based in Beijing, China, specializing in the operation of custom theaters and shows. The company focuses on designing and producing offline parks and developing virtual and augmented reality games. Additionally, Skylimit engages in the development and management of intellectual properties and the planning and operation of tourism real estate. The organization is dedicated to creating immersive social entertainment experiences, particularly through virtual reality initiatives.
Vertex.AI owns and operates a platform which provides visual intelligence capabilities to edge devices. The company provides vertex vision which allows detecting, classifying, tracking, and identifying objects and other visual elements in real time and vertex vantage which provides software platform that unlocks the deep learning capability of chips from low-power mobile processors to full-size GPUs. Vertex.AI was formerly known as 1026 Labs, Inc. Vertex.AI is headquartered in Seattle, Washington. As of August 16, 2018, operates as a subsidiary of Movidius, Inc..
AIRY:3D is a startup based in Montreal bent on answering one question: our world has three dimensions, so why can’t our pictures? Our suite of passive light-field recovery technologies ensures that AIRY:3D powered cameras aren’t held hostage by auto-focus, all without sacrificing battery life or image quality.
We deliver depth, simply.
Embodied is an AI company that develops state-of-the-art companion robots that aim to revolutionize care and wellness, enhancing the quality of life for individuals and families.
They are combining 14 years of research in socially assistive robotics from the University of Southern California with 15 years of experience with commercialization of consumer robotics from iRobot, and decades of animation and storytelling to build life-like, interactive robots to serve as motivators, coaches, and companions that help and empower people to be better at helping themselves.
Fictiv Inc. is a manufacturing platform based in San Francisco, California, that assists users in designing, developing, and delivering fabricated parts. Founded in 2013, the platform offers an online interface where customers can obtain instant quotes, review manufacturing feedback, and manage orders through a network of vendors. Fictiv focuses on distributed manufacturing, allowing clients to utilize 3D printing and CNC machining to produce parts efficiently. The platform caters to a diverse clientele, including engineers, designers, startups, and creators, helping them accelerate product development and optimize their manufacturing processes.
Dysonics, Inc. specializes in advanced audio software and hardware solutions designed for headphones, focusing on the capture, creation, and playback of spatial audio and next-generation content, such as virtual reality. Founded in 2011 and based in San Francisco, the company emerged from research conducted at the University of California, Davis, where its team pioneered human audio perception and spatial sound technologies. Dysonics offers products like the Rondo Motion, a wireless motion sensor for headphones, and the Rondo player, which plays back non-DRM content. Their technology is applied in various fields, including teleconferencing, surveillance, home entertainment, and interactive multimedia, enhancing experiences in virtual and augmented reality. Additionally, Dysonics provides content encoding technology to airlines, allowing passengers to enjoy a cinematic surround sound experience through in-flight entertainment. The company's innovations leverage patented algorithms, microphone and speaker arrays, head tracking sensors, and machine learning for personalized audio applications.
Vreal Inc. is a Seattle-based company that develops a platform enabling game developers, streamers, and players to stream virtual reality gaming experiences seamlessly across various devices, including desktops, mobile VR, traditional 2D screens, and VR headsets. Founded in 2015, Vreal aims to enhance gaming content by fostering a social experience where fans can engage with their favorite creators in immersive environments. The platform allows game streamers to share the complete 3D surroundings of the virtual reality worlds they explore, facilitating interactive gameplay and enabling enthusiasts to enjoy games together.
CY Vision is a vision systems and applications company with offices in Mountain View and Istanbul focused on developing a new platform for AR & VR.Our revolutionary platform enables fully immersive and realistic VR and exceptionally high-quality AR.
EchoPixel, Inc. is a company that specializes in 3D medical visualization software, providing tools for medical professionals to interact with patient-specific organs and tissues in an immersive environment. Its flagship product, the True 3D Viewer, is a real-time interactive virtual reality system that enhances the ability of doctors to identify, evaluate, and dissect anatomical structures. Additionally, the True 3D Medical Education Viewer aids medical students in understanding structural 3D biology by utilizing computer tomography and magnetic resonance images. EchoPixel also offers a holographic intraoperative software that supports structural heart procedures through interactive 3D anatomical imaging. Founded in 2012 and based in Mountain View, California, the company aims to improve diagnostic and educational capabilities in the medical field through advanced imaging technology.
Two Bit Circus, Inc. is an entertainment company that invents and installs out-of-home physical amusement circus in California. It also offers Park as a Platform program to enable game developers to create location-based entertainment. The company features games, interactive amusement, stage shows, aerialists, food, and more. It also sells T-shirts, stickers, and clown noses online. The company was founded in 2012 and is headquartered in Los Angeles, California.
VOKE, Inc. is a company that specializes in virtual reality solutions aimed at enhancing the experience of live events such as sports, concerts, and fashion shows. Founded in 2004 and based in Santa Clara, California, VOKE developed a platform known as VOKE TrueVR, which captures, encodes, and synchronizes content with metadata and audio, providing viewers with an immersive experience. The company's technology is notable for its ability to offer real-time, two-dimensional immersive feeds that can be streamed to mobile devices and other VR platforms. VOKE's approach combines advanced engineering and media expertise, focusing on creating engaging experiences for users while addressing complex technical challenges. In November 2016, VOKE was acquired by Intel Corporation, further expanding its reach in the virtual reality landscape.
Embodied is an AI company that develops state-of-the-art companion robots that aim to revolutionize care and wellness, enhancing the quality of life for individuals and families.
They are combining 14 years of research in socially assistive robotics from the University of Southern California with 15 years of experience with commercialization of consumer robotics from iRobot, and decades of animation and storytelling to build life-like, interactive robots to serve as motivators, coaches, and companions that help and empower people to be better at helping themselves.
Dysonics, Inc. specializes in advanced audio software and hardware solutions designed for headphones, focusing on the capture, creation, and playback of spatial audio and next-generation content, such as virtual reality. Founded in 2011 and based in San Francisco, the company emerged from research conducted at the University of California, Davis, where its team pioneered human audio perception and spatial sound technologies. Dysonics offers products like the Rondo Motion, a wireless motion sensor for headphones, and the Rondo player, which plays back non-DRM content. Their technology is applied in various fields, including teleconferencing, surveillance, home entertainment, and interactive multimedia, enhancing experiences in virtual and augmented reality. Additionally, Dysonics provides content encoding technology to airlines, allowing passengers to enjoy a cinematic surround sound experience through in-flight entertainment. The company's innovations leverage patented algorithms, microphone and speaker arrays, head tracking sensors, and machine learning for personalized audio applications.
InContext Solutions, Inc. specializes in mixed and virtual reality solutions aimed at optimizing retail experiences. The company offers ShopperMX, a web-based simulation software that enables manufacturers and retailers to collaboratively ideate, evaluate, and implement various merchandising and display strategies within a virtual store environment. By providing digital content, virtual simulations, insights, and analytics, InContext Solutions assists clients in understanding shopper behavior and refining their retail strategies across various industries, including consumer packaged goods, apparel, and food service. Founded in 2008 and headquartered in Chicago, Illinois, with additional operations in the United Kingdom and several locations across the United States, the company facilitates substantial cost savings for clients by allowing them to test ideas in a virtual setting rather than in physical stores. This innovative approach equips businesses with the necessary data and insights to make informed decisions, enhancing their confidence in developing successful in-store concepts.
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
North, formerly known as Thalmic Labs, is a technology company based in Kitchener, Canada, focused on developing innovative eyewear that integrates digital information into daily life. Founded in 2012, North employs over 400 professionals across four offices in North America, including engineers, designers, and futurists. The company's flagship product is a pair of smart glasses that provide heads-up access to digital notifications, allowing users to engage with their digital lives without the need to constantly check their phones. Features such as customizable replies, emojis, and snooze delays enhance the user experience by offering discreet and manageable access to information. North aims to create technologies that seamlessly blend with everyday activities, emphasizing the harmonious relationship between people and technology.
A word About US.A bunch of visionary people. Scientific scouts. Daring entrepreneurs. Just a crew of dreamers, all with a common goal. Improving Human Experience.They give a Key to interact with the world through your imagination & our technology. Is a new way to play with the environment. Mountains. Trees. Clouds. Flowers. Rivers. Rocks. Animals. Waves. People. Friends. And a new way to show your feelings. flying, exploring, Surfing & Underwater.
KiraKira3D is a pioneering mobile application focused on 3D modeling, aimed at transforming how girls engage with engineering. The platform offers online classes that teach 3D printing, providing a unique learning experience by combining virtual instruction with tangible rewards in the form of 3D printed objects. KiraKira3D fosters an online community dedicated to learning, creating, and sharing, while equipping users with essential engineering skills and concepts. The lessons cover a range of transferable skills relevant to various STEM fields, including architecture, mechanical and aerospace engineering, and industrial design, thereby broadening the educational opportunities for young learners interested in these disciplines.
KiraKira3D is a pioneering mobile application focused on 3D modeling, aimed at transforming how girls engage with engineering. The platform offers online classes that teach 3D printing, providing a unique learning experience by combining virtual instruction with tangible rewards in the form of 3D printed objects. KiraKira3D fosters an online community dedicated to learning, creating, and sharing, while equipping users with essential engineering skills and concepts. The lessons cover a range of transferable skills relevant to various STEM fields, including architecture, mechanical and aerospace engineering, and industrial design, thereby broadening the educational opportunities for young learners interested in these disciplines.
VOKE, Inc. is a company that specializes in virtual reality solutions aimed at enhancing the experience of live events such as sports, concerts, and fashion shows. Founded in 2004 and based in Santa Clara, California, VOKE developed a platform known as VOKE TrueVR, which captures, encodes, and synchronizes content with metadata and audio, providing viewers with an immersive experience. The company's technology is notable for its ability to offer real-time, two-dimensional immersive feeds that can be streamed to mobile devices and other VR platforms. VOKE's approach combines advanced engineering and media expertise, focusing on creating engaging experiences for users while addressing complex technical challenges. In November 2016, VOKE was acquired by Intel Corporation, further expanding its reach in the virtual reality landscape.
Replay Technologies Inc. specializes in three-dimensional reconstruction technology for broadcasting events, including sports, news, and film. The company is known for its Free Dimensional Video (FreeD) technology, which enables the creation of dynamic viewing angles using high-speed camera sensors. Its product offerings include the SOLO freeD System, designed to allow users to hover around the action and capture views from any angle within a 180-degree coverage area, and the ARENA freeD System, which features 4K high-resolution capture capabilities for 360-degree coverage. Founded in 2011 and headquartered in Newark, California, Replay Technologies operates as a subsidiary of Intel Corporation.
Eyefluence, Inc. specializes in developing eye-interaction technology that enables control of augmented reality (AR), virtual reality (VR), and mixed reality (MR) head-mounted displays (HMDs) using eye movements. Founded in 2013 and headquartered in Reno, Nevada, the company combines insights from eye biomechanics and the eye-brain connection to create the fastest interface for HMDs. Eyefluence serves manufacturers in the AR, VR, and MR sectors, focusing on enhancing human communication and interaction within these immersive environments. The company is led by experienced entrepreneurs Jim Marggraff and David Stiehr and boasts a multidisciplinary team of experts in various fields, including optics, engineering, and artificial intelligence. Eyefluence holds a robust intellectual property portfolio with over 30 patents, reflecting its commitment to innovation. The company collaborates with emerging startups and established Fortune 100 firms to promote the adoption of smart glasses for various applications across enterprise, industrial, government, and consumer markets. As of October 2016, Eyefluence operates as a subsidiary of Google Inc.
Perfant Technology Co., Ltd. is a Beijing-based company that specializes in developing imaging and video technologies for applications in artificial intelligence, machine vision, three-dimensional reconstruction, and virtual reality. One of its key products is the panoramic camera known as eyesir, which is designed for diverse uses across multiple sectors, including tourism, aviation, smart homes, real estate, media, weddings, sports, and various events. Perfant focuses on the research and development of visual reality technology, aiming to enhance users' visual experiences through innovative solutions.
Two Bit Circus, Inc. is an entertainment company that invents and installs out-of-home physical amusement circus in California. It also offers Park as a Platform program to enable game developers to create location-based entertainment. The company features games, interactive amusement, stage shows, aerialists, food, and more. It also sells T-shirts, stickers, and clown noses online. The company was founded in 2012 and is headquartered in Los Angeles, California.
Avegant is a technology company developing next-generation display technology to enable previously impossible augmented reality experiences. The company uses its deep scientific understanding of human sight and head-mounted display ergonomics together with its consumer electronics manufacturing experience to develop displays that enable realistic AR experiences for consumers.
Avegant was founded in 2012 and headquartered in Belmont, California.
Augmented reality on your tabletop. Fly your own personal spaceship through deep space. Record a hit track with a music studio that fits in your pocket. Expand your phone beyond the screen. Rediscover reality with Oak.
Occipital, Inc. develops mobile computer vision applications. It offers Structure Sensor, a 3D sensor for mobile devices that allows users to scan objects and people, map interior spaces, and capture 3D models; and 360 Panorama, an application, which allows users to capture 360-degree images. The company also offers The Structure SDK for iOS that enables developers to publish various applications; and OpenNI 2, an open source SDK that lets developers to create middleware libraries and applications for 3D sensors with Windows, Linux, Mac OS X, and Android. In addition, it offers sensors and accessories online. Occipital, Inc. was founded in 2008 and is based in Boulder, Colorado.
Recon Instruments, Inc. specializes in the design and development of smart eyewear products tailored for sports and high-intensity environments. Established in 2008 and based in Vancouver, Canada, the company has emerged as a leader in smart eyewear technology, offering GPS heads-up displays integrated into ski and snowboard goggles, as well as prescription inserts. Their flagship product, Recon Engage, allows users to track their activity and location in real-time, view performance statistics, and receive notifications. The eyewear features an Android-based operating system with an open software development kit, facilitating the creation of various applications for diverse sports and activities. Recon Instruments is committed to enhancing athletic performance through innovative design and technology, ensuring that all aspects of product development are handled in-house to maintain quality and usability. As a subsidiary of Intel Corporation, Recon continues to push the boundaries of smart eyewear, focusing on delivering essential information to athletes in a seamless and efficient manner.
WorldViz LLC is a company specializing in virtual reality (VR) software and solutions, founded in 2002 and headquartered in Santa Barbara, California. It offers a range of products, including the Vizard virtual reality software, augmented reality solutions, and precision position tracking systems. WorldViz provides various VR environments such as walking, standing, seated, and projection wall systems. The company also supports clients through VR design and development, integration with diverse VR hardware, custom application development, and comprehensive on-site installation and training services. Its solutions cater to multiple industries, including academia, architecture, engineering, construction, healthcare, defense, and manufacturing, both in the United States and abroad.
SKULLY Technologies, LLC specializes in the design and manufacturing of augmented reality (AR) and artificial intelligence (AI) wearable technology, focusing on products for action sports. Founded in 2013 and headquartered in Atlanta, Georgia, the company aims to enhance safety and connectivity for riders through its innovative products. Its flagship product is a motorcycle helmet that integrates advanced technology to promote a safer and more comfortable riding experience.
Vuzix Corporation designs, manufactures, markets, and sells augmented reality (AR) wearable display and computing devices for consumer and enterprise markets. The company offers its products in the form of smart glasses and AR glasses. Its personal display and wearable computing devices offer users a portable viewing experience; provide solutions for mobility; wearable displays; and virtual and augmented reality. The company’s wearable display devices are worn like eyeglasses and attached to head-worn mounts; and these devices typically include cameras, sensors, and a computer that enable a user to view, record, and interact with video and digital content such as computer data, the Internet, social media, and entertainment applications. The company was formerly known as Icuiti Corporation and changed its name to Vuzix Corporation in September 2007. Vuzix Corporation was founded in 1997 and is headquartered in West Henrietta, New York. It also has offices in Summertown, United Kingdom and Tokyo, Japan.
Eyefluence, Inc. specializes in developing eye-interaction technology that enables control of augmented reality (AR), virtual reality (VR), and mixed reality (MR) head-mounted displays (HMDs) using eye movements. Founded in 2013 and headquartered in Reno, Nevada, the company combines insights from eye biomechanics and the eye-brain connection to create the fastest interface for HMDs. Eyefluence serves manufacturers in the AR, VR, and MR sectors, focusing on enhancing human communication and interaction within these immersive environments. The company is led by experienced entrepreneurs Jim Marggraff and David Stiehr and boasts a multidisciplinary team of experts in various fields, including optics, engineering, and artificial intelligence. Eyefluence holds a robust intellectual property portfolio with over 30 patents, reflecting its commitment to innovation. The company collaborates with emerging startups and established Fortune 100 firms to promote the adoption of smart glasses for various applications across enterprise, industrial, government, and consumer markets. As of October 2016, Eyefluence operates as a subsidiary of Google Inc.
Avegant is a technology company developing next-generation display technology to enable previously impossible augmented reality experiences. The company uses its deep scientific understanding of human sight and head-mounted display ergonomics together with its consumer electronics manufacturing experience to develop displays that enable realistic AR experiences for consumers.
Avegant was founded in 2012 and headquartered in Belmont, California.
Altia Systems is an award winning, venture-backed company based in Cupertino, California and creator of the PanaCast™ system. PanaCast™ is a unique experience that enables anyone on desktop or mobile to communicate in interactive, real-time Panoramic-HD 200 degree field-of-view video that replicates the human panoramic perspective.
Nimble VR focuses on enhancing virtual reality experiences by enabling natural hand interactions within digital environments. The company is developing advanced computer vision technology that allows users to engage with virtual worlds using their hands and fingers, offering 3-D dexterous control. This technology is designed to operate seamlessly in the background, ensuring a smooth user experience throughout the day. Additionally, Nimble VR provides an open API, allowing developers to create software in various programming languages that can leverage this innovative gesture recognition capability.
DotProduct specializes in technology that allows mobile devices to capture detailed 3D data in real-time. Its primary product, the DPI-8, integrates an 8-inch tablet with a 3D camera and proprietary software, creating a comprehensive standalone 3D imaging solution. The DotProduct Phi.3D software enhances the DPI-8's capabilities with advanced features such as survey targeting, scan appendability, and support for various export formats, making it a valuable tool for professionals in the 3D imaging field. The company also offers solutions for transforming RGB-D or LIDAR data into 3D models, enabling users to effectively measure and annotate 3D visualizations using mobile devices. Founded by experienced entrepreneurs and computer vision experts, DotProduct is focused on seamlessly merging the virtual and digital worlds.
Recon Instruments, Inc. specializes in the design and development of smart eyewear products tailored for sports and high-intensity environments. Established in 2008 and based in Vancouver, Canada, the company has emerged as a leader in smart eyewear technology, offering GPS heads-up displays integrated into ski and snowboard goggles, as well as prescription inserts. Their flagship product, Recon Engage, allows users to track their activity and location in real-time, view performance statistics, and receive notifications. The eyewear features an Android-based operating system with an open software development kit, facilitating the creation of various applications for diverse sports and activities. Recon Instruments is committed to enhancing athletic performance through innovative design and technology, ensuring that all aspects of product development are handled in-house to maintain quality and usability. As a subsidiary of Intel Corporation, Recon continues to push the boundaries of smart eyewear, focusing on delivering essential information to athletes in a seamless and efficient manner.
Omek Interactive specializes in developing tools and technology that allow manufacturers and software developers to integrate gesture-based interfaces into their products. The company's gesture recognition and body tracking software is utilized across a diverse range of devices, including televisions, set-top boxes, game consoles, tablets, notebooks, PCs, smartphones, interactive signage, and medical and fitness equipment. This technology facilitates a variety of applications, such as gaming, advertising, physical therapy, home and factory automation, security and surveillance, and virtual fitting. Omek's solutions are compatible with all major 3D cameras and support an extensive array of processors and operating systems, enabling broad adoption of gesture-enabled functionalities across multiple sectors.
North, formerly known as Thalmic Labs, is a technology company based in Kitchener, Canada, focused on developing innovative eyewear that integrates digital information into daily life. Founded in 2012, North employs over 400 professionals across four offices in North America, including engineers, designers, and futurists. The company's flagship product is a pair of smart glasses that provide heads-up access to digital notifications, allowing users to engage with their digital lives without the need to constantly check their phones. Features such as customizable replies, emojis, and snooze delays enhance the user experience by offering discreet and manageable access to information. North aims to create technologies that seamlessly blend with everyday activities, emphasizing the harmonious relationship between people and technology.
Transmension (Transmension渡维科技) is a software development company focused on the design and production of 3D games. It is the operating agency of content delivery and value-added content of globally top-level casual games targeting home entertainment and Chinese platforms such as IPTV, STB, and Web TV Box.
Devoted to developing the new generation 3D somatosensory game technology, Transmension aims to produce more commercial and technical 3D somatosensory products to satisfy the increasing demand for 3D somatosensory games in the modern society.
Transmension (Transmension渡维科技) is a software development company focused on the design and production of 3D games. It is the operating agency of content delivery and value-added content of globally top-level casual games targeting home entertainment and Chinese platforms such as IPTV, STB, and Web TV Box.
Devoted to developing the new generation 3D somatosensory game technology, Transmension aims to produce more commercial and technical 3D somatosensory products to satisfy the increasing demand for 3D somatosensory games in the modern society.
Omek Interactive specializes in developing tools and technology that allow manufacturers and software developers to integrate gesture-based interfaces into their products. The company's gesture recognition and body tracking software is utilized across a diverse range of devices, including televisions, set-top boxes, game consoles, tablets, notebooks, PCs, smartphones, interactive signage, and medical and fitness equipment. This technology facilitates a variety of applications, such as gaming, advertising, physical therapy, home and factory automation, security and surveillance, and virtual fitting. Omek's solutions are compatible with all major 3D cameras and support an extensive array of processors and operating systems, enabling broad adoption of gesture-enabled functionalities across multiple sectors.
Total Immersion provides advanced digital imaging solutions for brand marketing and video effects, digitally processing and transforming distinct characters or images into 3D components on a video screen in real time.
Total Immersion is a tool used for advertising and marketing, theme park experiences, exhibitions and presentations, or interactive media publishing for books and magazines.
Layar B.V., founded in 2009 and headquartered in Amsterdam, Netherlands, specializes in the development of mobile applications, particularly its augmented reality browser, Layar. This innovative platform overlays information onto real-world visuals captured through a mobile device's camera, enhancing user interaction across various domains such as dining, entertainment, healthcare, real estate, and tourism. By integrating interactive digital elements like videos, music clips, and social media links, Layar transforms how users discover and engage with their surroundings, appealing to a growing audience of tech-savvy consumers. The company aims to bridge the gap between the digital and physical worlds, providing brands with unique opportunities to connect with users through immersive experiences.
V Cube specializes in visual communication services designed for various sectors, including planning, development, and maintenance. The company offers a comprehensive web-based platform that facilitates real-time communication, enabling participants from around the globe to connect, share ideas, and collaborate efficiently. V Cube’s services are tailored to meet the needs of businesses, universities, and government agencies, promoting cost-effective solutions that reduce travel expenses and enhance collaboration. The company operates in three main segments: Event DX, which encompasses the management of remote events; Third Place DX, which focuses on providing Telecube technology for public and corporate use; and Enterprise DX, which delivers specialized remote communication solutions for organizations. By leveraging advanced technology and user-friendly designs, V Cube aims to eliminate barriers to communication and foster global connectivity across various professional landscapes.
3Leaf Systems specializes in server virtualization solutions that enhance corporate data center initiatives, focusing on power management and optimized scale-out architectures. Their Virtual Compute Environment (VCE) architecture provides system-level virtualization, allowing organizations to achieve mainframe-class capabilities on commodity servers. By utilizing 3Leaf's technology, businesses can significantly lower their infrastructure and operational costs while enabling rapid deployment and provisioning of data center resources. This ensures that organizations can meet the demands of modern applications effectively.
Virtual Iron Software, Inc. specializes in providing enterprise-class software solutions for server virtualization and virtual infrastructure management. Founded in 2003 and headquartered in Lowell, Massachusetts, the company offers a platform designed for server consolidation, rapid provisioning, business continuity, workload management, and policy-based automation. Its virtualization manager serves as a centralized system for controlling and automating virtual resources, while virtualization services can be deployed on bare-metal and industry-standard servers without the need for extensive software installation or management. The platform also incorporates open-source virtualization based on a community-derived hypervisor, facilitating capacity management and development and testing processes. Virtual Iron Software was previously known as Katana Technology, Inc.
Virtual Iron Software, Inc. specializes in providing enterprise-class software solutions for server virtualization and virtual infrastructure management. Founded in 2003 and headquartered in Lowell, Massachusetts, the company offers a platform designed for server consolidation, rapid provisioning, business continuity, workload management, and policy-based automation. Its virtualization manager serves as a centralized system for controlling and automating virtual resources, while virtualization services can be deployed on bare-metal and industry-standard servers without the need for extensive software installation or management. The platform also incorporates open-source virtualization based on a community-derived hypervisor, facilitating capacity management and development and testing processes. Virtual Iron Software was previously known as Katana Technology, Inc.
VirtualLogix, Inc. specializes in developing virtualization software solutions for connected devices and networks. The company's flagship product, VirtualLogix VLX, is a platform that allows embedded systems to operate multiple heterogeneous operating systems and applications concurrently on shared hardware. Its offerings include VLX for Network Infrastructure, which supports real-time and Linux operating systems on general-purpose and digital signal processors; VLX for Mobile Handsets, tailored for wireless devices; and VLX for Embedded Systems, a customizable option for various embedded products. Additionally, VirtualLogix provides VLX Developer, an eclipse-based environment for configuring and optimizing virtualized platforms, along with consulting and training services. The company’s solutions are utilized in diverse applications such as 3G wireless handsets, multimedia IP devices, and switching equipment. VirtualLogix serves a global clientele, including semiconductor companies, manufacturers, OEMs, and carriers across Europe, the United States, Japan, Korea, and China. Founded in 2002 and headquartered in Sunnyvale, California, VirtualLogix was previously known as Jaluna SA.
VMware is a software company that specializes in cloud and virtualization services, providing a digital foundation for applications, services, and experiences that drive transformation across various industries. Founded in 1998 and headquartered in Palo Alto, California, VMware’s solutions support both traditional enterprise applications and modern workloads. The company offers a comprehensive suite of secure software-defined services that encompass compute, storage, networking, security, and cloud management, enabling organizations to enhance their IT environments with greater agility and flexibility. VMware’s software allows users to access applications and data securely from any location, facilitating improved productivity and collaboration in the digital workspace.
3Leaf Systems specializes in server virtualization solutions that enhance corporate data center initiatives, focusing on power management and optimized scale-out architectures. Their Virtual Compute Environment (VCE) architecture provides system-level virtualization, allowing organizations to achieve mainframe-class capabilities on commodity servers. By utilizing 3Leaf's technology, businesses can significantly lower their infrastructure and operational costs while enabling rapid deployment and provisioning of data center resources. This ensures that organizations can meet the demands of modern applications effectively.
Virtugo Software, Inc. provides software products that monitor, control, and optimize virtual and physical server environments. It delivers a workflow engine-based software platform that enables system integrators to automate customer specific system management processes for computing and communications environments. The company provides the data necessary for performance monitoring, capacity management, resource optimization, and service metering while enabling integration with third party infrastructure management solutions. Its products offer a performance management tool designed to enable IT organizations to discover, monitor, and maintain the statistics of the virtualized environment; delivers the analysis, metrics, and reporting necessary for capacity planning, baseline usage, and performance modeling within the virtual environment; automatically tunes virtual environment to enhance application performance; offers a utilization measurement to track the utilization of virtualized environment; and monitors the virtual servers to allow for problem identification, notification, and correction, as well as provides tasks to automate and perform routine operations. The company was founded in 2002 as uXcomm, Inc. and changed its name to Virtugo Software, Inc. in 2007. Virtugo Software, Inc. is based in Beaverton, Oregon.
Virtual Iron Software, Inc. specializes in providing enterprise-class software solutions for server virtualization and virtual infrastructure management. Founded in 2003 and headquartered in Lowell, Massachusetts, the company offers a platform designed for server consolidation, rapid provisioning, business continuity, workload management, and policy-based automation. Its virtualization manager serves as a centralized system for controlling and automating virtual resources, while virtualization services can be deployed on bare-metal and industry-standard servers without the need for extensive software installation or management. The platform also incorporates open-source virtualization based on a community-derived hypervisor, facilitating capacity management and development and testing processes. Virtual Iron Software was previously known as Katana Technology, Inc.
REALVIZ develops and markets interactive 2D image processing and 3D modeling tools for computer graphics professionals in the television advertising and programming, feature films, and corporate presentation market. REALVIZ applications enable users to easily and cost-effectively process 2D photos, video and cinematic images into computer-generated images, sequences, 3D camera tracks and 3D models for use in the creation of 3D animation and special effects.
IntervalZero’s RTX software transforms Windows into a Real-Time Operating System (RTOS). For projects that demand a Windows user experience and require hard real-time or determinism, the RTX RTOS Platform enables OEMs and end users to capitalize on Windows, x86 multi-core multi-processor technology , symmetric multiprocessing (SMP) and real-time Ethernet. The RTX RTOS Platform reduce reliance on proprietary hardware such as DSPs and MCUs RTX has achieved a Safety Integrity Level 3 – SIL-3 – certifications and FDA Class II certification with numerous medical equipment manufacturers.
Immersion Medical specializes in haptic technology that enhances the interaction between clinicians and patients through tactile feedback. The company designs, develops, and licenses these technologies across various markets, including medical, consumer electronics, gaming, and automotive sectors. Immersion Medical offers a range of products, including software development kits, design tools, application programming interfaces, and firmware, which enable the integration of haptic effects into digital experiences. The technology is aimed at improving user engagement and enhancing applications through high-quality, low-power tactile feedback. Founded in 1993 and headquartered in San Francisco, the company has established itself as a leader in the haptic technology space, with its solutions being utilized in over one billion devices worldwide.
Viewpoint Digital
Venture Round in 1994
Viewpoint started in 1988 and was one of the first companies to build and sell 3D Models to the new Computer Graphics industry. These models were used in over 500 movies and video games and the Viewpoint catalog became the reference for building new objects. Viewpoint also was the pioneer in developing new ways to digitize 3D objects as well as 2D vector maps and clip art. Viewpoint was acquired by Computer Associates in October of 1998.