Cabify is a ride-sharing company founded in 2011 and headquartered in Madrid, Spain. It connects private users and businesses with transportation options that meet their needs, focusing on enhancing the overall travel experience for both passengers and drivers. The company offers on-demand services that include clean, modern vehicles equipped with amenities such as music, magazines, and water, all driven by specially trained drivers. Cabify emphasizes affordability, safety, and reliability in its rides, aiming to improve mobility in urban areas and contribute positively to the communities it serves. By prioritizing customer satisfaction and accessibility, Cabify seeks to redefine transportation in cities.
Jambool, Inc. is a company that operates Social Gold™, a prominent virtual monetization platform designed for developers. This platform allows users to create and manage white-labeled virtual currencies, facilitating in-app payment experiences and optimizing virtual economies through analytics. Social Gold serves as the backbone for virtual currency and payment solutions for numerous online games and virtual worlds. Headquartered in San Francisco, with additional offices in Seattle and Singapore, Jambool has attracted investment from various firms, including Hit Forge, Charles River Ventures, Bay Partners, and Madrona Venture Group.
WeGame is a social platform that connects gamers with the games they should be playing. By using WeGame, gamers seamlessly build their gamer social and interest graphs, which in turn powers WeGame's recommendation and commerce engine. Once a gamer discovers a game on WeGame, they can instantly purchase and play it using the service. Currently, the service's core focus is on PC gaming. WeGame was founded by [Jared Kim] in 2007.
WeGame is a social platform that connects gamers with the games they should be playing. By using WeGame, gamers seamlessly build their gamer social and interest graphs, which in turn powers WeGame's recommendation and commerce engine. Once a gamer discovers a game on WeGame, they can instantly purchase and play it using the service. Currently, the service's core focus is on PC gaming. WeGame was founded by [Jared Kim] in 2007.
Mesmo, Inc. is a company that originally launched as a social video discovery platform, enabling users to tag and share videos, TV shows, and podcasts while curating personalized content streams. Founded in 2007, it expanded to become a leading social TV site on Facebook, featuring a comprehensive database of TV shows and user-generated trivia games. In 2008, the company pivoted to focus on social gaming with the launch of Make Me A Celebrity, a female-focused role-playing game that gained significant traction on Facebook, attracting over 50 million users. Following its acquisition by GSN in 2010, Mesmo was rebranded as GSN Games, becoming one of the top-grossing applications. Today, Mesmo, Inc. also offers a range of professional services, including translation, cross-cultural expertise, and web development, aiming to assist American government and businesses in navigating global trends effectively.
DotSpots is a service that enables anyone to update the news in real-time with dots, or distributed objects of thought: mini-blog posts containing text, videos, images, documents, perspectives from the blogosphere, or eye-witness accounts from the scene. These dots appear as a stream of high-quality user-generated editorial content directly in-context of all relevant articles across the web, where they are rated and vetted for usefulness by readers — the wisdom of crowds. As a result, news sites gain comprehensive coverage for each breaking story without incurring additional cost, readers get to see multiple perspectives and eye-witness media without extra effort, and worthy alternative view-points from the blogosphere are given the mainstream exposure they deserve, in near real-time.
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