Catch+Release
Series A in 2023
Catch&Release, Inc. operates an online platform that facilitates the search and licensing of web content for videos and commercials. Founded in 2008 and based in San Francisco, California, the company specializes in streamlining the clearance and licensing process through its Content Exchange platform. This platform allows users to organize shots from various online sources, receive Clearance Ratings to identify licensable content, and initiate the licensing process easily. Catch&Release handles negotiations for copyright and model clearances, provides indemnification, and maintains all necessary documentation and transaction records. By curating a diverse portfolio of story-driven content from artists and creators, the company enables brands and advertisers to efficiently license film, photography, and audio, enhancing their promotional efforts.
SeatGeek, Inc. is a mobile ticketing marketplace and ticket search engine that facilitates the buying and selling of tickets for sports, concerts, and theater events. Founded in 2009 and headquartered in New York, the company also maintains offices in the United Kingdom, Israel, the Netherlands, Australia, and Italy. SeatGeek's platform aggregates ticket listings from various sources, presenting users with a comprehensive view of available options. It employs a unique feature called 'Deal Score,' which rates tickets on a scale from 0 to 100, helping consumers identify the best value for their purchases. Additionally, SeatGeek offers an event discovery tool that utilizes user preferences to suggest local events that align with individual tastes. By streamlining the ticketing process and providing detailed information about venues and pricing, SeatGeek aims to enhance the overall experience for fans.
Venue operates a live event streaming platform that transforms internal meetings such as all-hands, town halls, and AMAs into engaging events. By incorporating production and entertainment elements reminiscent of talk shows, Venue enhances employee participation and excitement. The platform provides seamless streaming experiences and interactive features that allow event organizers to connect with broader audiences and improve engagement. This approach ensures that teams can effectively communicate and inspire their members while achieving greater organizational goals.
FRVR Limited is a Maltese company specializing in online gaming, focused on providing an instant gaming distribution platform that connects billions of players to engaging games. The company aims to democratize game distribution by delivering high-quality games accessible to a global audience, both in open and closed environments. FRVR collaborates with game developers and studios to create captivating games that can be played across various platforms, including chat applications like Facebook and Messenger. By pushing beyond traditional app stores, FRVR seeks to enhance the accessibility and reach of gaming content, fostering a new channel for entertainment media in a rapidly evolving digital landscape.
Catch+Release
Series A in 2021
Catch&Release, Inc. operates an online platform that facilitates the search and licensing of web content for videos and commercials. Founded in 2008 and based in San Francisco, California, the company specializes in streamlining the clearance and licensing process through its Content Exchange platform. This platform allows users to organize shots from various online sources, receive Clearance Ratings to identify licensable content, and initiate the licensing process easily. Catch&Release handles negotiations for copyright and model clearances, provides indemnification, and maintains all necessary documentation and transaction records. By curating a diverse portfolio of story-driven content from artists and creators, the company enables brands and advertisers to efficiently license film, photography, and audio, enhancing their promotional efforts.
Fever is a live-entertainment discovery platform that helps users find and book unique local experiences in their cities. It offers a curated and personalized list of events, ranging from immersive art exhibitions and interactive theatrical experiences to festivals and concerts, based on users' preferences. Fever empowers event creators with data and technology to design and expand their offerings, aiming to democratize access to culture and entertainment.
Mech Mocha
Funding Round in 2018
Mech Mocha operates India's first real-time multiplayer gaming platform aimed at engaging the next billion users. The company specializes in developing a diverse array of multiplayer social games available in various Indian languages. Among the games offered are popular options like ludo, cricket, rummy, and snake and ladder. Mech Mocha's platform allows users to not only enjoy these games but also to win exciting gift cards and rewards, enhancing the overall gaming experience.
Nightcorn
Seed Round in 2018
Nightcorn is a media app designed specifically for video content.
FRVR Limited is a Maltese company specializing in online gaming, focused on providing an instant gaming distribution platform that connects billions of players to engaging games. The company aims to democratize game distribution by delivering high-quality games accessible to a global audience, both in open and closed environments. FRVR collaborates with game developers and studios to create captivating games that can be played across various platforms, including chat applications like Facebook and Messenger. By pushing beyond traditional app stores, FRVR seeks to enhance the accessibility and reach of gaming content, fostering a new channel for entertainment media in a rapidly evolving digital landscape.
Fever is a live-entertainment discovery platform that helps users find and book unique local experiences in their cities. It offers a curated and personalized list of events, ranging from immersive art exhibitions and interactive theatrical experiences to festivals and concerts, based on users' preferences. Fever empowers event creators with data and technology to design and expand their offerings, aiming to democratize access to culture and entertainment.
Mech Mocha
Series A in 2017
Mech Mocha operates India's first real-time multiplayer gaming platform aimed at engaging the next billion users. The company specializes in developing a diverse array of multiplayer social games available in various Indian languages. Among the games offered are popular options like ludo, cricket, rummy, and snake and ladder. Mech Mocha's platform allows users to not only enjoy these games but also to win exciting gift cards and rewards, enhancing the overall gaming experience.
SeatGeek, Inc. is a mobile ticketing marketplace and ticket search engine that facilitates the buying and selling of tickets for sports, concerts, and theater events. Founded in 2009 and headquartered in New York, the company also maintains offices in the United Kingdom, Israel, the Netherlands, Australia, and Italy. SeatGeek's platform aggregates ticket listings from various sources, presenting users with a comprehensive view of available options. It employs a unique feature called 'Deal Score,' which rates tickets on a scale from 0 to 100, helping consumers identify the best value for their purchases. Additionally, SeatGeek offers an event discovery tool that utilizes user preferences to suggest local events that align with individual tastes. By streamlining the ticketing process and providing detailed information about venues and pricing, SeatGeek aims to enhance the overall experience for fans.
Mech Mocha
Series A in 2017
Mech Mocha operates India's first real-time multiplayer gaming platform aimed at engaging the next billion users. The company specializes in developing a diverse array of multiplayer social games available in various Indian languages. Among the games offered are popular options like ludo, cricket, rummy, and snake and ladder. Mech Mocha's platform allows users to not only enjoy these games but also to win exciting gift cards and rewards, enhancing the overall gaming experience.
Gametime is a mobile platform that specializes in selling last-minute tickets for a variety of live events, including sports, concerts, and theater, across the United States and Canada. The service simplifies the ticket purchasing process by curating a selection of the best available options from over 10,000 seats, allowing clients to choose from 50 top values. Each ticket option is accompanied by a high-resolution panoramic photo, providing users with a preview of the view from their chosen section. The platform features interactive seat maps that allow for easy comparison of prices and locations, enhancing the customer experience. Tickets are conveniently delivered directly to the user's phone, facilitating instant access to entertainment.
BookMyShow
Series C in 2016
BookMyShow is a prominent Indian online ticketing service that specializes in cinema, theater, and sports event bookings. Established over a decade ago, the company has achieved significant growth, boasting a market share of over 90% in the online entertainment ticketing sector and generating substantial monthly ticket sales, with peaks of up to 7 million. BookMyShow operates across India, New Zealand, and Malaysia, providing users with a comprehensive platform to purchase tickets for a wide range of events, including movies, music concerts, plays, and major sporting activities. The service is accessible through various channels, including a website, mobile application, and a call center. With partnerships with major cinema chains and production houses, BookMyShow facilitates real-time ticketing for over 3,000 screens in 250 cities. The platform has also secured exclusive ticketing agreements with esteemed theater venues and has successfully ticketed numerous live events, enhancing the overall customer experience through innovative features and collaborations with retail partners.
Fever is a live-entertainment discovery platform that helps users find and book unique local experiences in their cities. It offers a curated and personalized list of events, ranging from immersive art exhibitions and interactive theatrical experiences to festivals and concerts, based on users' preferences. Fever empowers event creators with data and technology to design and expand their offerings, aiming to democratize access to culture and entertainment.
Collectabillia.com
Series B in 2015
Collectabillia.com is a celebrity commerce company offering a platform to fans to own memorabilia personally autographed by their icons as well as fan merchandise. It launched its auction platform during the 2012 season of the IPL partnering with master blaster Sachin Tendulkar exclusively to auction limited edition merchandise post his historical ‘hundredth, hundred’. Collectabillia’s objective is to extend the global market of memorabilia into India, allowing the ownership of personalized merchandise along the same lines as that of art, numismatics, and philately. Promoted by Anjana Reddy, a sports enthusiast and national level badminton player, and backed by the Accel Partners of the Angry Birds and Facebook fame, Collectabillia’s goal is to connect celebrities and their ardent fans. Incorporated in 2011, the company is headquartered in Bengaluru.
Gametime is a mobile platform that specializes in selling last-minute tickets for a variety of live events, including sports, concerts, and theater, across the United States and Canada. The service simplifies the ticket purchasing process by curating a selection of the best available options from over 10,000 seats, allowing clients to choose from 50 top values. Each ticket option is accompanied by a high-resolution panoramic photo, providing users with a preview of the view from their chosen section. The platform features interactive seat maps that allow for easy comparison of prices and locations, enhancing the customer experience. Tickets are conveniently delivered directly to the user's phone, facilitating instant access to entertainment.
SeatGeek, Inc. is a mobile ticketing marketplace and ticket search engine that facilitates the buying and selling of tickets for sports, concerts, and theater events. Founded in 2009 and headquartered in New York, the company also maintains offices in the United Kingdom, Israel, the Netherlands, Australia, and Italy. SeatGeek's platform aggregates ticket listings from various sources, presenting users with a comprehensive view of available options. It employs a unique feature called 'Deal Score,' which rates tickets on a scale from 0 to 100, helping consumers identify the best value for their purchases. Additionally, SeatGeek offers an event discovery tool that utilizes user preferences to suggest local events that align with individual tastes. By streamlining the ticketing process and providing detailed information about venues and pricing, SeatGeek aims to enhance the overall experience for fans.
Fever is a live-entertainment discovery platform that helps users find and book unique local experiences in their cities. It offers a curated and personalized list of events, ranging from immersive art exhibitions and interactive theatrical experiences to festivals and concerts, based on users' preferences. Fever empowers event creators with data and technology to design and expand their offerings, aiming to democratize access to culture and entertainment.
Gametime
Seed Round in 2014
Gametime is a mobile platform that specializes in selling last-minute tickets for a variety of live events, including sports, concerts, and theater, across the United States and Canada. The service simplifies the ticket purchasing process by curating a selection of the best available options from over 10,000 seats, allowing clients to choose from 50 top values. Each ticket option is accompanied by a high-resolution panoramic photo, providing users with a preview of the view from their chosen section. The platform features interactive seat maps that allow for easy comparison of prices and locations, enhancing the customer experience. Tickets are conveniently delivered directly to the user's phone, facilitating instant access to entertainment.
BookMyShow
Series B in 2014
BookMyShow is a prominent Indian online ticketing service that specializes in cinema, theater, and sports event bookings. Established over a decade ago, the company has achieved significant growth, boasting a market share of over 90% in the online entertainment ticketing sector and generating substantial monthly ticket sales, with peaks of up to 7 million. BookMyShow operates across India, New Zealand, and Malaysia, providing users with a comprehensive platform to purchase tickets for a wide range of events, including movies, music concerts, plays, and major sporting activities. The service is accessible through various channels, including a website, mobile application, and a call center. With partnerships with major cinema chains and production houses, BookMyShow facilitates real-time ticketing for over 3,000 screens in 250 cities. The platform has also secured exclusive ticketing agreements with esteemed theater venues and has successfully ticketed numerous live events, enhancing the overall customer experience through innovative features and collaborations with retail partners.
Booyah is the market leader in real-world & location–based gaming. The company is founded on the premise that "where you play matters" and creates compelling, innovative mass-market games and entertainment products that have been enjoyed by tens of millions of worldwide. By integrating real-world signals into its portfolio of products, Booyah is more than a games company…literally changing how people play and delivering more personal, more social & more meaningful ways for gamers of all ages to play & interact with their friends & the world around them. Booyah has partnered with leading consumer brands including H&M, Pantene, Olay, Paul Frank, Disney, Subway, Adidas, MTV and others to connect engaged gamers with the products they love. To learn more about advertising & sponsorship opportunities, click here. The company draws its creativity and inspiration from the mobile, consumer web, social and traditional gaming space with a leadership team drawn from the world’s top interactive companies including Electronic Arts, Blizzard Entertainment, Glu Mobile, Crowdstar, LucasArts, Kabam and Insomniac Games. Booyah is financed by Accel Partners and Kleiner Perkins Caufield and Byers’ iFund.
Spotify, headquartered in Stockholm, Sweden, is a global music streaming service provider. As of 2023, it has 602 million monthly active users. The company offers on-demand access to songs across various devices, enabling users to search, discover, and share music. It also provides artists with tools to share their work and promote their careers. Spotify generates revenue through a paid subscription model, known as Spotify Premium, and an ad-supported service. In 2023, these models contributed to 86% and 14% of its total revenue, respectively.
BookMyShow
Series A in 2012
BookMyShow is a prominent Indian online ticketing service that specializes in cinema, theater, and sports event bookings. Established over a decade ago, the company has achieved significant growth, boasting a market share of over 90% in the online entertainment ticketing sector and generating substantial monthly ticket sales, with peaks of up to 7 million. BookMyShow operates across India, New Zealand, and Malaysia, providing users with a comprehensive platform to purchase tickets for a wide range of events, including movies, music concerts, plays, and major sporting activities. The service is accessible through various channels, including a website, mobile application, and a call center. With partnerships with major cinema chains and production houses, BookMyShow facilitates real-time ticketing for over 3,000 screens in 250 cities. The platform has also secured exclusive ticketing agreements with esteemed theater venues and has successfully ticketed numerous live events, enhancing the overall customer experience through innovative features and collaborations with retail partners.
Wrogn is a youth-oriented fashion brand known for its diverse range of apparel, which includes casual wear, denim, shirts, t-shirts, jackets, and accessories. The brand offers a portfolio that features both men's and women's clothing under names such as Wrogn, Imara, Ms.Taken, Single, and Wrogn Active. Gaining significant popularity in India, Wrogn appeals to the younger demographic with its trendy designs and quality offerings, bolstered by the endorsement of prominent cricketer Virat Kohli. The brand has successfully expanded its presence through both online and offline retail channels, fostering a loyal customer base across the country.
Legendary Entertainment
Private Equity Round in 2012
Legendary Entertainment is a media company that specializes in creating and distributing content for television and digital platforms globally. The company engages in the development, co-production, co-financing, and distribution of motion pictures, collaborating with other production studios to enhance its offerings. Legendary Entertainment is dedicated to producing content that appeals to mainstream audiences, with a particular emphasis on the influential fandom demographic. Its portfolio includes box-office films, television shows, and comic storylines, reflecting a commitment to delivering engaging entertainment across various media formats.
Dragonplay
Series A in 2012
Dragonplay is a prominent developer of free-to-play social games designed for smartphones and social networks. The company's primary goal is to connect people through gaming, allowing users to engage with friends and others across multiple platforms, including Facebook and mobile devices. With a strong emphasis on user experience, Dragonplay aims to delight and connect users globally while upholding high standards of security and privacy. The company has established itself as a leading developer in the social gaming sector, particularly noted for its successful title, Live Holdem Poker Pro, which helped to solidify its reputation in the industry.
Spotify, headquartered in Stockholm, Sweden, is a global music streaming service provider. As of 2023, it has 602 million monthly active users. The company offers on-demand access to songs across various devices, enabling users to search, discover, and share music. It also provides artists with tools to share their work and promote their careers. Spotify generates revenue through a paid subscription model, known as Spotify Premium, and an ad-supported service. In 2023, these models contributed to 86% and 14% of its total revenue, respectively.
Legendary Entertainment
Venture Round in 2011
Legendary Entertainment is a media company that specializes in creating and distributing content for television and digital platforms globally. The company engages in the development, co-production, co-financing, and distribution of motion pictures, collaborating with other production studios to enhance its offerings. Legendary Entertainment is dedicated to producing content that appeals to mainstream audiences, with a particular emphasis on the influential fandom demographic. Its portfolio includes box-office films, television shows, and comic storylines, reflecting a commitment to delivering engaging entertainment across various media formats.
Rovio Entertainment
Series A in 2011
Rovio Entertainment Corporation is a games entertainment company known for creating, developing, and publishing mobile games. It has gained significant recognition for its flagship franchise, Angry Birds, which includes popular titles such as Angry Birds Dream Blast and Angry Birds 2. In addition to game development, Rovio engages in licensing across various entertainment and consumer product categories, expanding its brand presence beyond gaming. The company caters to a diverse audience by offering games that can be played solo, in teams, or online, appealing to both casual players and those interested in the gaming culture.
UberMedia
Series B in 2011
UberMedia’s diverse suite of products process billions of social, demographic, and location signals daily to understand and influence modern consumers with the most accurate business decision science. Targeted mobile advertising campaigns reach beyond generic visibility to solve real-world business objectives, including customer conquests, improved in-store visits, and increased sales. UberMedia delivers dynamic advertising solutions for Fortune 500 companies across retail, automotive, entertainment, and consumer markets. Recognized as a pioneer in targeted mobile advertising, UberMedia was listed as Fast Company’s “50 Most Innovative Companies” and The Wall Street Journal’s Top “50 Startups.” UberMedia is headquartered in Pasadena, CA as a network company of Idealab, a world-renowned operator of leading technology businesses. For more information, visit www.ubermedia.com.
Booyah is the market leader in real-world & location–based gaming. The company is founded on the premise that "where you play matters" and creates compelling, innovative mass-market games and entertainment products that have been enjoyed by tens of millions of worldwide. By integrating real-world signals into its portfolio of products, Booyah is more than a games company…literally changing how people play and delivering more personal, more social & more meaningful ways for gamers of all ages to play & interact with their friends & the world around them. Booyah has partnered with leading consumer brands including H&M, Pantene, Olay, Paul Frank, Disney, Subway, Adidas, MTV and others to connect engaged gamers with the products they love. To learn more about advertising & sponsorship opportunities, click here. The company draws its creativity and inspiration from the mobile, consumer web, social and traditional gaming space with a leadership team drawn from the world’s top interactive companies including Electronic Arts, Blizzard Entertainment, Glu Mobile, Crowdstar, LucasArts, Kabam and Insomniac Games. Booyah is financed by Accel Partners and Kleiner Perkins Caufield and Byers’ iFund.
Brightcove
Series D in 2010
Brightcove, established in 2004, is a global video technology company that empowers businesses to deliver professional video experiences across various connected devices. It offers cloud-based solutions for video delivery and monetization, serving a wide range of industries, including media, broadcasting, digital publishing, and retail, among others. Brightcove's flagship product, Video Cloud, enables customers to publish and distribute video content through a subscription-based SaaS model. The company is renowned for its innovative technology, exceptional customer support, and global infrastructure, helping organizations worldwide leverage the power of video to engage audiences.
Complex
Venture Round in 2009
Complex is a media platform that focuses on youth culture, encompassing music, style, sports, and sneakers. It delivers a diverse range of content, including articles, news, interviews, and features that resonate with its audience. The platform also integrates social media feeds to keep users updated on the latest trends and releases in music and sneakers. As part of a global youth entertainment company, Complex aims to engage a wide demographic by providing relevant and entertaining content across various facets of pop culture.
Mind Candy
Convertible Note in 2009
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games tailored for children and their families. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an online browser-based game that engages kids through interactive gameplay. In addition to Moshi Monsters, Mind Candy offers Moshi Monsters Village, a mobile gaming application, and Moshi Monsters Magazine, which features puzzles, stories, competitions, and crafts for children. The company also provides various applications, including Moshi Monsters Music and Moshling, which introduce users to whimsical creatures and musical experiences. Recently, Mind Candy expanded its offerings to include a sleep and mindfulness app for kids, incorporating melodic stories and guided meditation to promote relaxation and mindfulness.
Chakpak Media
Venture Round in 2008
Chakpak Media specializes in providing comprehensive information on Indian cinema, catering to movie enthusiasts. The platform features a wide range of offerings, including details about films and film personalities, as well as multimedia content such as wallpapers and videos. Users can engage with the content through discussion forums, where they can evaluate, rate, and review movies and actors. Additionally, Chakpak allows users to create and share quizzes, enhancing the interactive experience. Through these features, the platform fosters a community for fans to connect and share their passion for Indian films.
Wetpaint.com, Inc. is a media company based in Seattle, Washington, primarily operating in North America and Europe. Founded in 2005 by Ben Elowitz, Wetpaint utilizes proprietary technology to create and monetize a portfolio of media properties, with a focus on social media engagement. The company's flagship online property, Wetpaint Entertainment, attracts over 12 million unique visitors monthly and offers content related to television, music, and celebrity lifestyles. Wetpaint also provides a social publishing platform that helps digital publishers grow their audience, offering customized solutions and training to media companies. As of December 2013, Wetpaint operates as a subsidiary of Viggle Inc.
On Networks
Series B in 2007
ON Networks is a independent distributor and producer of original, episodic HD programming. The ON Networks AllScreen Syndication Network is one of the largest multi-screen TV show and video advertising distribution networks in the world. It's the first to deliver sponsored programs of any format from any content creator to a guaranteed number of global viewers wherever they watch shows – including TVs, computers, mobile phones, gaming or other devices as well as hotel, business and retail networks. The AllScreen Syndication Network can distribute TV shows and accompanying advertisements to millions of viewers each month across the United States and Europe through distribution partners including Verizon, AT&T, iTunes, TiVo, Telecom Italia and more. In addition to helping reach viewers on many screens, the AllScreen Network provides services that allow customers to directly publish video content and track audience engagement metrics and data. ON Networks also works with budding and professional content creators to produce a range of original video content, with shows such as Smart Girls at the Party, Play Value, The 5-Minute Drill, BackPack Picnic, Budget Health Nut, Cocktails on the Fly, Golf Tips, and Stump the Chef.
Metacafe is a San Francisco-based company that focuses on short-form video entertainment, offering content in categories such as movies, video games, sports, music, and television. With additional offices in New York, Los Angeles, London, and Tel Aviv, Metacafe has evolved from a traditional video sharing site to a platform that emphasizes curated, exclusive, and original premium content. The site collaborates with notable partners, including major movie studios, video game publishers, and television networks, to deliver a diverse range of entertainment-related videos. Additionally, Metacafe operates a Video Games hub that features trailers, reviews, news, interviews, and walkthroughs for various gaming platforms. The platform is supported by advertising and partners with brands across multiple sectors, including entertainment, consumer electronics, and automotive, to enhance user engagement and monetization strategies.
Brightcove
Series C in 2007
Brightcove, established in 2004, is a global video technology company that empowers businesses to deliver professional video experiences across various connected devices. It offers cloud-based solutions for video delivery and monetization, serving a wide range of industries, including media, broadcasting, digital publishing, and retail, among others. Brightcove's flagship product, Video Cloud, enables customers to publish and distribute video content through a subscription-based SaaS model. The company is renowned for its innovative technology, exceptional customer support, and global infrastructure, helping organizations worldwide leverage the power of video to engage audiences.
Wetpaint.com, Inc. is a media company based in Seattle, Washington, primarily operating in North America and Europe. Founded in 2005 by Ben Elowitz, Wetpaint utilizes proprietary technology to create and monetize a portfolio of media properties, with a focus on social media engagement. The company's flagship online property, Wetpaint Entertainment, attracts over 12 million unique visitors monthly and offers content related to television, music, and celebrity lifestyles. Wetpaint also provides a social publishing platform that helps digital publishers grow their audience, offering customized solutions and training to media companies. As of December 2013, Wetpaint operates as a subsidiary of Viggle Inc.
On Networks
Series A in 2006
ON Networks is a independent distributor and producer of original, episodic HD programming. The ON Networks AllScreen Syndication Network is one of the largest multi-screen TV show and video advertising distribution networks in the world. It's the first to deliver sponsored programs of any format from any content creator to a guaranteed number of global viewers wherever they watch shows – including TVs, computers, mobile phones, gaming or other devices as well as hotel, business and retail networks. The AllScreen Syndication Network can distribute TV shows and accompanying advertisements to millions of viewers each month across the United States and Europe through distribution partners including Verizon, AT&T, iTunes, TiVo, Telecom Italia and more. In addition to helping reach viewers on many screens, the AllScreen Network provides services that allow customers to directly publish video content and track audience engagement metrics and data. ON Networks also works with budding and professional content creators to produce a range of original video content, with shows such as Smart Girls at the Party, Play Value, The 5-Minute Drill, BackPack Picnic, Budget Health Nut, Cocktails on the Fly, Golf Tips, and Stump the Chef.
Mind Candy
Series A in 2006
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games tailored for children and their families. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an online browser-based game that engages kids through interactive gameplay. In addition to Moshi Monsters, Mind Candy offers Moshi Monsters Village, a mobile gaming application, and Moshi Monsters Magazine, which features puzzles, stories, competitions, and crafts for children. The company also provides various applications, including Moshi Monsters Music and Moshling, which introduce users to whimsical creatures and musical experiences. Recently, Mind Candy expanded its offerings to include a sleep and mindfulness app for kids, incorporating melodic stories and guided meditation to promote relaxation and mindfulness.
Metacafe is a San Francisco-based company that focuses on short-form video entertainment, offering content in categories such as movies, video games, sports, music, and television. With additional offices in New York, Los Angeles, London, and Tel Aviv, Metacafe has evolved from a traditional video sharing site to a platform that emphasizes curated, exclusive, and original premium content. The site collaborates with notable partners, including major movie studios, video game publishers, and television networks, to deliver a diverse range of entertainment-related videos. Additionally, Metacafe operates a Video Games hub that features trailers, reviews, news, interviews, and walkthroughs for various gaming platforms. The platform is supported by advertising and partners with brands across multiple sectors, including entertainment, consumer electronics, and automotive, to enhance user engagement and monetization strategies.
WeeWorld is a social game and virtual world for teens with a mainstream appeal, reaching a global audience of more than 29M registered WeeMees. WeeWorld's goal is to provide a fun, visual environment that encourages self-expression and creativity. Garnering more than 2M unique users each month on its destination site, www.weeworld.com, WeeWorld's growth has been driven by organic, word-of-mouth traffic (90 percent), as well as through strategic partnerships (10 percent) with AOL, Microsoft, Skype and a host of API partner sites such as USA Networks. WeeWorld is a free, trusted site for dynamic self-expression, creation and communication. Through a palette of features, clothes, accessories, hobbies, etc., WeeWorld users can create their personalized WeeMee avatar, connect with friends, decorate their own visual space, send animated messages, play games and more. Thanks to WeeWorld's open platform, WeeMees are portable to all major social networks and blogging sites, in addition to instant messaging platforms, e-mail signatures and mobile phones.
Brightcove
Series B in 2005
Brightcove, established in 2004, is a global video technology company that empowers businesses to deliver professional video experiences across various connected devices. It offers cloud-based solutions for video delivery and monetization, serving a wide range of industries, including media, broadcasting, digital publishing, and retail, among others. Brightcove's flagship product, Video Cloud, enables customers to publish and distribute video content through a subscription-based SaaS model. The company is renowned for its innovative technology, exceptional customer support, and global infrastructure, helping organizations worldwide leverage the power of video to engage audiences.
Brightcove
Series A in 2005
Brightcove, established in 2004, is a global video technology company that empowers businesses to deliver professional video experiences across various connected devices. It offers cloud-based solutions for video delivery and monetization, serving a wide range of industries, including media, broadcasting, digital publishing, and retail, among others. Brightcove's flagship product, Video Cloud, enables customers to publish and distribute video content through a subscription-based SaaS model. The company is renowned for its innovative technology, exceptional customer support, and global infrastructure, helping organizations worldwide leverage the power of video to engage audiences.
Rhapsody Networks
Series B in 2001
Rhapsody Networks is an online entertainment platform that streams music from phones, computers and home audio devices. The company provides on-demand streaming services and offline downloads of music in various genres, such as pop, rock, and more. Rhapsody Networks was founded in 2007 and is located in Seattle, Washington.
Rhapsody Networks
Series A in 2000
Rhapsody Networks is an online entertainment platform that streams music from phones, computers and home audio devices. The company provides on-demand streaming services and offline downloads of music in various genres, such as pop, rock, and more. Rhapsody Networks was founded in 2007 and is located in Seattle, Washington.