Andreessen Horowitz

Andreessen Horowitz, established in 2009 by Marc Andreessen and Ben Horowitz, is a prominent venture capital firm based in Menlo Park, California. The company specializes in investing in software businesses, with a focus on sectors such as bio + healthcare, artificial intelligence, consumer, enterprise, fintech, and infrastructure. It typically invests in startups at various stages, from seed to late-stage, with a flexible investment range of $0.025 million to $50 million. The firm is known for its focus on disruptive technology and has raised multiple funds to support its investment strategy.

Anish Acharya

General Partner

Eric Alby

Partner

Ryan Allen

Partner

Seema Amble

Partner

Katia Ameri

Partner

Jeffrey Amico

Partner and Director of Crypto Startup School

Marc Andrusko

Partner, Infrastructure

Alicia Barone

Events Partner

Alyssa Del Bene

Partner

Peter Blackwood

Partner

Michael Blau

Partner

Matt Bornstein

Partner

Katherine Boyle

General Partner

Jeff Bramel

Partner, Investing

Sam Broner

Partner

Parker Brown

Partner

Elena Burger

Deal Partner

Quinten Burgunder

Partner

LeeAnn Caballero

Partner

Bennett Carroccio

Partner

Martin Casado

General Partner, Investing

Connie Chan

General Partner

Sharon Chang

Operating Partner

Zachary Chen

Associate Partner

Frank Chen

Operating Partner

Alexander Chia

Partner

Zach Cohen

Investor

Annie Collins

Investment Partner

Emma Cooper

Deal Analyst and Chief of Staff

Michael Copeland

Partner

Brian Crnkovich

Partner

Sebastian Cua

Partner and Chief of Staff

Stacy D'Amico

Co-COO, Growth fund

Allison Davis

Partner

Zach Dicker

Partner

Jay Drain Jr.

Deal Partner

Kevin Dulsky

Partner

Grace Ellis

Operating Partner

JT Evans

Partner

Bryan Faust Ph.D

Investing Partner

Sarah Fazal

Partner

Ethan Ferreira

Partner

Pamon Forouhar

Partner, Business Operations

Surya Ganguli Ph.D

Venture Partner

John Garcia

Firm Operations Partner

David Garcia

Partner

Joel de la Garza

Partner

Caroline Goggins

Investing Partner, Growth team

Kristina Graci-deLuna

Partner, People Practice

Emily Graff

Partner

Lydia Green

Deal Operations Partner

Michele Griffin

Partner

Robin Guo

Investment Partner

Austin Guzman

Partner

David Haber

General Partner

Andrea Hall

Partner on the Go-to-Market team

Mason Hall

Partner

Tom Hammer

Partner

Elizabeth Harkavy

Partner

Ronnie Harris

Partner

Leila Abu-Sharr

Partner, Market Development

Tawny Holguin

Partner

Ben Horowitz

Co-Founder and General Partner

Oliver Hsu

Partner

Nicole Irvin

Partner

Mindy Isenstein

Partner

Peter Johnson

Partner

Jeff Jordan

General Partner

Justin Kahl

Partner

Amy Kalokerinos

Partner

Brad Kern

Operating Partner

Blake Kim

Partner

Brett Kim

Investor

Bryan Kim

Partner

Troy Kirwin

Investment Partner

James Kissell

Partner, GTM Network

L. William Krause

Board Partner

Scott Kupor

Investment Partner

Peter Lauten

Partner

Andrew Lee

Partner

Yoko Li

Partner, AI and Infra

Jennifer Li

General Partner

Ginger Liau

Partner, Bio Fund

Kristine Lipscomb

Partner

Bowen Liu

Investing Partner

Seth Lobree

Partner

Insiya Lokhandwala

Partner

Isaiah Lott

Partner

Joshua Lu

Investing Partner, Games Fund One

Josh Lu

Investing Partner, GAMES FUND ONE

Chris Lyons

General Partner and President, Web3 Media

Valentina Marzorati

Partner

Marco Mascorro

Partner

Daren Matsuoka

Partner

Mark McAndrew

Partner

Ryan McEntush

Partner

Taylor McFadden

People Practices Partner

Mehul Mehta

Deal Partner

Michelle V.

Investment Partner

Jeanne Moeschler

Partner

Jason Mok

Operating Partner, Corporate Development

Ana Mostarac

Corporate Development Partner

John O'Farrell

Advisory Partner

Wahab Owolabi

Partner

Steve Papa

Board Partner

Nelson Perla-Ward

Partner

Jessica Peterson

Partner - EBC Program and Operations Manager

Becky Pferdehirt Ph.D

Investment Partner

Jewel Pi

Partner

Ben Portney Ph.D

Investment Partner

Erin Price-Wright

Partner

Manas Punhani

Partner

Rajko Radovanovic

Investment Partner

Alex Rampell

General Partner

Justin Roberts

Partner

Santiago Rodriguez Lebrija

Partner

Maggie Romero

Co-COO and Operating Partner, Bio+Health

Jason Rosenthal

Operating Partner and Head of Crypto Startup Accelerator

Jay Rughani

Investing Partner

Katherine Rundell

Partner, Creators and Consumer GTM

Michael Sandwick

Partner, Consumer

Shannon Schiltz

Operating Partner

Gil Shafir

Partner

Ian Shannon

Partner, Corporate Council

Laura Shores

Partner

Jeffrey Silverstein

Investment Partner

Steven Sinofsky

Board Partner

Anne Lee Skates

Partner

Andrew Smith

Partner

Jack Soslow

Investment Partner

Matt Spence

Partner

Nicole Stanners

Partner

Angela Strange

General Partner

Jeffrey Stump

Operating Partner

Jamie Sullivan

Partner

Satish Talluri

Partner

Kimberly Tan

Investment Partner

Carol Tang

Partner

Adela Tomsejova

Partner, Bio + Health

Dalton Turay

Partner

Gabriel Vasquez

Investment Partner

Michelle Volz

Investment Partner

Melissa Wasser

Partner, Capital Network

Margit Wennmachers

Operating Partner

Tyler Wilson

Partner

Daisy Wolf

Investing Partner

Carra Wu

Partner, Crypto Investments

Kevin Wu

Partner

Guy Wuollet

Partner

Shangda Xu

Partner

Zeya Yang

Partner

JJ Yu

Partner, Capital Network

Past deals in Virtual Reality

Luma AI

Series B in 2024
Luma AI is a generative AI startup focused on transforming text descriptions into 3D models, enabling users to create realistic representations of their ideas and experiences. The company utilizes a neural capture and rendering system that converts casually captured smartphone photos into photorealistic 3D imagery. This innovation serves multiple industries, including e-commerce, real estate, and gaming, enhancing the way users interact with visual content. By integrating mixed-reality elements, Luma AI aims to revolutionize the sharing of memories, exploration of products, and navigation of online spaces, ultimately shaping a future where photos and videos are experienced in an immersive three-dimensional environment.

World Labs

Seed Round in 2024
World Labs is a technology company that develops an artificial intelligence platform designed for humanlike processing of visual data. Focusing on spatial intelligence, its core service involves the creation of Large World Models (LWMs) that enable AI systems to perceive, generate, and interact with environments in three-dimensional space, both in virtual and real-world contexts. The company's innovative approach incorporates synthetic data to train its models, facilitating advanced computer vision technologies capable of reliably identifying objects. This capability positions World Labs as a key player in the burgeoning fields of augmented and virtual reality.

Luma AI

Series B in 2024
Luma AI is a generative AI startup focused on transforming text descriptions into 3D models, enabling users to create realistic representations of their ideas and experiences. The company utilizes a neural capture and rendering system that converts casually captured smartphone photos into photorealistic 3D imagery. This innovation serves multiple industries, including e-commerce, real estate, and gaming, enhancing the way users interact with visual content. By integrating mixed-reality elements, Luma AI aims to revolutionize the sharing of memories, exploration of products, and navigation of online spaces, ultimately shaping a future where photos and videos are experienced in an immersive three-dimensional environment.

Rooms.xyz

Seed Round in 2023
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.

Prisms VR

Series A in 2023
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Createra

Series A in 2023
Createra is a web3 company focused on enabling users to create engaging 3D worlds and games. It operates an online platform tailored for content creation, gameplay, and community development. The company provides tools, engines, and technologies designed to facilitate the construction of an interconnected metaverse, empowering creators to monetize their work through MetaFi. By fostering an environment where creativity is accessible to all, Createra recognizes creativity as a universal talent and rewards contributors for their efforts.

Gym Class

Seed Round in 2022
Gym Class is a tech startup that specializes in developing immersive virtual reality (VR) experiences for basketball enthusiasts worldwide. Their flagship product, available on Meta Quest's App Lab, combines realistic physics-based gameplay, high-fidelity graphics, and full-body avatars to replicate the authentic feel of real-world basketball in VR. Users can engage in competitive games, customize their digital court settings, and interact socially with players from across the globe, fostering a sense of community while promoting physical fitness and entertainment.

Prisms VR

Seed Round in 2022
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Metatheory

Series A in 2022
Metatheory Inc. is an interactive technology and entertainment company focused on the development of Web3 games and community-driven experiences. It aims to inspire imagination by connecting people worldwide through immersive virtual worlds. The company specializes in creating interactive content that allows users to engage in audience-driven story development, enjoy enjoyable gameplay, and experience digital ownership through blockchain technology. By leveraging cross-generational intellectual property, Metatheory seeks to empower gamers and foster social connections within its innovative environments.

LootRush

Seed Round in 2022
LootRush is a Web3 videogame platform that focuses on enhancing access to play-to-earn games through its innovative NFT rental service. The company aims to eliminate financial barriers by allowing users to rent non-fungible tokens (NFTs), which are essential for participating in various blockchain games, without the need for substantial upfront investment. This model enables players to engage with exclusive digital assets, earn rewards, and enjoy the benefits of the blockchain gaming ecosystem while minimizing financial risks. By offering a seamless and affordable way to access NFTs, LootRush is positioned to make play-to-earn gaming more accessible to a broader audience.

Labster

Series C in 2022
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.

BreederDAO

Series A in 2022
BreederDAO is a blockchain technology company specializing in the production of non-fungible tokens (NFTs) for the gaming industry. It functions as an asset factory, focusing on high-volume creation of in-game assets tailored to the needs of major gaming guilds in the Metaverse. By providing a custom API toolkit, BreederDAO enables developers to integrate player-driven economies into their games. The company's offerings include breeding and crafting mechanisms, which optimize asset traits to enhance in-game yields. This approach allows game developers to empower players to generate new assets or NFTs, thereby enriching the overall gaming experience and driving engagement in Play-To-Earn ecosystems.

Alta

Seed Round in 2022
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.

Sandbox VR

Series B in 2021
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.

Virtually Human Studio

Series A in 2021
Virtually Human Studio is a developer of a digital metaverse gaming platform that focuses on innovative entertainment delivery for the next generation. The company offers a unique gaming experience where players can engage in activities such as buying, selling, breeding, and racing virtual assets within a video game-style environment. Utilizing an auction system, players can earn non-fungible tokens (NFTs) that enhance their augmented reality gaming experience. This business model allows users to maximize their wealth through in-game transactions and interactions, positioning Virtually Human Studio at the forefront of the evolving landscape of digital entertainment.

Zed Run

Series A in 2021
Zed Run builds a virtual stable of champions and uses skill to dominate on the racetrack against global competitors. They have the skill to live not only on the blockchain but in an open market.

Labster

Series C in 2021
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.

Sandbox VR

Series A in 2019
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.

Bigscreen

Series A in 2017
Bigscreen, Inc., founded in 2014 and headquartered in Berkeley, California, is a company that develops a social virtual desktop application allowing users to experience their computer in virtual reality on virtual screens. The platform supports a variety of use cases, including entertainment and productivity, enabling users to watch movies and TV shows, play video games, browse the web, and collaborate with remote teams in virtual offices. Since its beta launch in 2016, Bigscreen has gained significant popularity, becoming one of the highest-rated VR applications available, with a 93% positive rating on Steam. It is recognized as the most popular non-gaming VR application globally, with dedicated users spending 20-30 hours per week on the platform. Bigscreen operates as a fully distributed remote company, employing personnel located across the United States and the United Kingdom.

Within (VR/AR)

Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Leap Motion

Series C in 2017
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.

Improbable

Series B in 2017
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.

Bigscreen

Seed Round in 2017
Bigscreen, Inc., founded in 2014 and headquartered in Berkeley, California, is a company that develops a social virtual desktop application allowing users to experience their computer in virtual reality on virtual screens. The platform supports a variety of use cases, including entertainment and productivity, enabling users to watch movies and TV shows, play video games, browse the web, and collaborate with remote teams in virtual offices. Since its beta launch in 2016, Bigscreen has gained significant popularity, becoming one of the highest-rated VR applications available, with a 93% positive rating on Steam. It is recognized as the most popular non-gaming VR application globally, with dedicated users spending 20-30 hours per week on the platform. Bigscreen operates as a fully distributed remote company, employing personnel located across the United States and the United Kingdom.

Lytro

Series D in 2017
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

Within (VR/AR)

Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Within (VR/AR)

Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Improbable

Series A in 2015
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.

Lytro

Series C in 2014
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

Oculus

Series B in 2013
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.

Lytro

Series B in 2013
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

MediaSpike

Series A in 2013
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.

OmniVirt

Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, founded in 2012. It specializes in creating an advertising platform that enables the creation and distribution of immersive ads using virtual reality (VR), 360° video, 3D rendering, and augmented reality (AR). The platform allows brands to upload, promote, and analyze their content across a network of publishers and platforms, delivering significantly higher performance than traditional advertising. OmniVirt's technology is compatible with most browsers and trusted by major publishers such as The New York Times, WSJ, Washington Post, and Forbes.

Leap Motion

Seed Round in 2011
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.

Lytro

Series A in 2011
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
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