Andreessen Horowitz

Andreessen Horowitz, established in 2009 by Marc Andreessen and Ben Horowitz, is a prominent venture capital firm based in Menlo Park, California. The company specializes in investing in software businesses, with a focus on sectors such as bio + healthcare, artificial intelligence, consumer, enterprise, fintech, and infrastructure. It typically invests in startups at various stages, from seed to late-stage, with a flexible investment range of $0.025 million to $50 million. The firm is known for its focus on disruptive technology and has raised multiple funds to support its investment strategy.

Anish Acharya

General Partner

Eric Alby

Partner

Ryan Allen

Partner

Seema Amble

Partner

Jeffrey Amico

Partner and Director of Crypto Startup School

Kofi Ampadu

Partner

Marc Andrusko

Partner

Alicia Barone

Events Partner

Peter Blackwood

Partner

Michael Blau

Partner

Matt Bornstein

Partner

Katherine Boyle

General Partner

Jeff Bramel

Partner, Investing

Sam Broner

Partner

Elena Burger

Deal Partner

Quinten Burgunder

Partner

LeeAnn Caballero

Partner

Bennett Carroccio

Partner

Martin Casado

General Partner, Investing

Connie Chan

General Partner

Sharon Chang

Operating Partner

Zachary Chen

Associate Partner

Frank Chen

Partner

Alexander Chia

Partner

Zach Cohen

Investor

Annie Collins

Investment Partner

Emma Cooper

Deal Analyst and Chief of Staff

Brian Crnkovich

Partner

Sebastian Cua

Partner and Chief of Staff

Stacy D'Amico

Operating Partner

Allison Davis

Partner

Zach Dicker

Partner

Jay Drain Jr.

Partner, Crypto

JT Evans

Partner

Bryan Faust Ph.D

Investing Partner

Ethan Ferreira

Partner

Pamon Forouhar

Partner, Business Operations

David Garcia

Partner

John Garcia

Firm Operations Partner

Joel de la Garza

Operating Partner

Caroline Goggins

Investing Partner, Growth team

Emily Graff

Partner

Lydia Green

Deal Operations Partner

Michele Griffin

Partner

Robin Guo

Investment Partner

David Haber

General Partner

Andrea Hall

Partner on the Go-to-Market team

Mason Hall

Partner

Tom Hammer

Partner

Elizabeth Harkavy

Partner

Ronnie Harris

Partner

Kathryn Haun

General Partner

Leila Abu-Sharr

Partner, Market Development

Tawny Holguin

Partner

Ben Horowitz

Co-Founder and General Partner

Oliver Hsu

Partner

Nicole Irvin

Partner

Mindy Isenstein

Partner

Peter Johnson

Partner

Jeff Jordan

Managing Partner

Justin Kahl

Partner

Brad Kern

Operating Partner

Bryan Kim

Partner

Blake Kim

Partner, Enterprise Capital Network

Troy Kirwin

Investment Partner

James Kissell

Partner

Scott Kupor

Managing Partner

Peter Lauten

Partner

Andrew Lee

Partner

Jennifer Li

General Partner

Yoko Li

Partner

Ginger Liau

Partner, Bio Fund

Kristine Lipscomb

Partner

Bowen Liu

Investing Partner

Seth Lobree

Partner

Insiya Lokhandwala

Partner

Isaiah Lott

Partner

Joshua Lu

Investing Partner, Games Fund One

Josh Lu

Investing Partner, GAMES FUND ONE

Valentina Marzorati

Partner

Daren Matsuoka

Partner

Mark McAndrew

Partner

Ryan McEntush

Partner

Taylor McFadden

People Practices Partner

Mehul Mehta

Deal Partner

Michelle V.

Investment Partner

Jeanne Moeschler

Partner

Jason Mok

Operating Partner

John O'Farrell

Advisory Partner

Steve Papa

Board Partner

Nelson Perla-Ward

Partner

Jessica Peterson

Partner - EBC Program and Operations Manager

Becky Pferdehirt Ph.D

Investment Partner

Jewel Pi

Operations Partner

Ben Portney Ph.D

Investment Partner

Rajko Radovanovic

Investment Partner

Alex Rampell

General Partner

Santiago Rodriguez Lebrija

Partner

Maggie Romero

Co-COO and Operating Partner, Bio+Health

Jason Rosenthal

Operating Partner and Head of Crypto Startup Accelerator

Jay Rughani

Investment Partner

Katherine Rundell

Partner, Creators and Consumer GTM

Michael Sandwick

Partner, Consumer

Gil Shafir

Partner

Jeffrey Silverstein

Partner

Steven Sinofsky

Board Partner

Jack Soslow

Partner

Matt Spence

Partner

Nicole Stanners

Fundraise and IR Partner

Angela Strange

General Partner

Jeffrey Stump

Operating Partner

Jamie Sullivan

Partner

Robert H. Swan

Operating Partner

Satish Talluri

Partner

Kimberly Tan

Investment Partner

Carol Tang

Partner

Adela Tomsejova

Partner, Bio + Health

Dalton Turay

Partner

Gabriel Vasquez

Partner

Melissa Wasser

Partner of Fintech Capital Network

Tyler Wilson

Partner

Daisy Wolf

Investing Partner

Carra Wu

Partner, Crypto Investments

Kevin Wu

Partner

Guy Wuollet

Partner

Shangda Xu

Partner

Zeya Yang

Partner

JJ Yu

Partner, Capital Network

Past deals in Virtual Reality

Luma AI

Series B in 2024
Luma AI is a generative AI startup focused on transforming text descriptions into realistic 3D models, enhancing how individuals capture and experience their surroundings. The company aims to revolutionize the sharing of memories, product exploration, and navigation in online spaces by advancing the integration of photos and videos into mixed-reality environments. Utilizing a neural capture and rendering system, Luma AI enables photorealistic representations derived from casual smartphone photos, catering to industries such as e-commerce, real estate, and 3D gaming. By expanding human imagination and capabilities, Luma AI seeks to shape a more immersive three-dimensional future.

World Labs

Seed Round in 2024
World Labs is a developer of an artificial intelligence platform that enables humanlike processing of visual data. The company focuses on spatial intelligence, creating advanced AI systems that function in three-dimensional (3D) environments, both virtual and real. Their primary service involves building Large World Models (LWMs), which empower AI to perceive, generate, and interact with the world in 3D space. By leveraging synthetic data to train its models, World Labs provides companies with access to reliable computer vision technologies capable of accurately identifying objects. This innovative approach positions the company at the forefront of advancements in augmented and virtual reality.

Luma AI

Series B in 2024
Luma AI is a generative AI startup focused on transforming text descriptions into realistic 3D models, enhancing how individuals capture and experience their surroundings. The company aims to revolutionize the sharing of memories, product exploration, and navigation in online spaces by advancing the integration of photos and videos into mixed-reality environments. Utilizing a neural capture and rendering system, Luma AI enables photorealistic representations derived from casual smartphone photos, catering to industries such as e-commerce, real estate, and 3D gaming. By expanding human imagination and capabilities, Luma AI seeks to shape a more immersive three-dimensional future.

Rooms.xyz

Seed Round in 2023
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.

Prisms VR

Series A in 2023
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Gym Class

Seed Round in 2022
Gym Class is a virtual reality basketball application available on the Meta Quest App Lab that merges fitness, social interaction, and entertainment within a digital sports environment. The platform features realistic basketball mechanics supported by advanced physics and high-fidelity graphics, allowing players to engage in immersive gameplay. Users can create personalized digital courts and connect with players globally, facilitating the experience of playing basketball with friends or new acquaintances, regardless of distance. Gym Class aims to provide an authentic basketball experience, employing full-body avatars and kinematic technologies to enhance the feeling of realism in virtual gameplay.

Prisms VR

Seed Round in 2022
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Labster

Series C in 2022
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.

Alta

Seed Round in 2022
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.

Sandbox VR

Series B in 2021
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.

Zed Run

Series A in 2021
Zed Run builds a virtual stable of champions and uses skill to dominate on the racetrack against global competitors. They have the skill to live not only on the blockchain but in an open market.

Virtually Human Studio

Series A in 2021
Virtually Human Studio is a developer of a digital metaverse gaming platform that focuses on innovative entertainment delivery for the next generation. The company offers a unique gaming experience where players can engage in activities such as buying, selling, breeding, and racing virtual assets within a video game-style environment. Utilizing an auction system, players can earn non-fungible tokens (NFTs) that enhance their augmented reality gaming experience. This business model allows users to maximize their wealth through in-game transactions and interactions, positioning Virtually Human Studio at the forefront of the evolving landscape of digital entertainment.

Labster

Series C in 2021
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.

Sandbox VR

Series A in 2019
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.

Bigscreen

Series A in 2017
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.

Within (VR/AR)

Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Leap Motion

Series C in 2017
Leap Motion, Inc. is a company that specializes in designing and developing motion-control hardware and software, particularly for virtual reality (VR) and augmented reality (AR) applications. Founded in 2010 and headquartered in San Francisco, California, Leap Motion focuses on creating advanced 3D motion-control technology that allows users to interact with digital environments through natural hand and finger movements. The company serves various sectors, including healthcare, education, gaming, automotive, retail, and the arts, and collaborates with major VR manufacturers to integrate its technology into mobile VR and AR headsets. In May 2012, Leap Motion changed its name from OcuSpec Inc. and has since operated as a subsidiary of Ultrahaptics Limited. The company's mission is to eliminate barriers between people and technology, enabling more intuitive and dynamic interactions in virtual spaces.

Improbable

Series B in 2017
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.

Bigscreen

Seed Round in 2017
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.

Lytro

Series D in 2017
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

Within (VR/AR)

Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Within (VR/AR)

Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.

Improbable

Series A in 2015
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.

Lytro

Series C in 2014
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

Oculus

Series B in 2013
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.

Lytro

Series B in 2013
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

OmniVirt

Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, specializing in a virtual reality and 360° video distribution platform for brands and publishers. Established in 2012, the platform allows brands to easily upload, promote, and analyze immersive advertising content across a wide network of publishers. OmniVirt's innovative technology supports the creation of various ad formats, including 360°, 3D, VR, and AR, which have been shown to deliver significantly higher performance compared to traditional advertising methods. The platform is designed to be ad platform agnostic and boasts 99% browser compatibility, making it accessible for digital marketers. OmniVirt is recognized for its collaboration with renowned publishers such as The New York Times, The Wall Street Journal, and Forbes, enhancing the reach and effectiveness of immersive advertising campaigns.

BlueStacks

Series B in 2011
BlueStacks is a leading developer of emulator software designed to enable Android games and applications to run seamlessly on Windows PCs. Leveraging its patented LayerCake virtualization technology, BlueStacks App Player caters to a diverse user base of 145 million, allowing gamers to experience mobile content in high performance and full-screen mode. The platform supports multiple operating systems and devices, ensuring users can access their favorite games without concerns over their PC specifications. Additionally, BlueStacks offers features such as the ability to run multiple apps simultaneously in a tabbed interface and provides one-click streaming capabilities to Twitch.tv through BlueStacks TV. Through its innovations, BlueStacks enhances the gaming experience by allowing precise control using a keyboard, mouse, or gamepad.

Leap Motion

Seed Round in 2011
Leap Motion, Inc. is a company that specializes in designing and developing motion-control hardware and software, particularly for virtual reality (VR) and augmented reality (AR) applications. Founded in 2010 and headquartered in San Francisco, California, Leap Motion focuses on creating advanced 3D motion-control technology that allows users to interact with digital environments through natural hand and finger movements. The company serves various sectors, including healthcare, education, gaming, automotive, retail, and the arts, and collaborates with major VR manufacturers to integrate its technology into mobile VR and AR headsets. In May 2012, Leap Motion changed its name from OcuSpec Inc. and has since operated as a subsidiary of Ultrahaptics Limited. The company's mission is to eliminate barriers between people and technology, enabling more intuitive and dynamic interactions in virtual spaces.

Lytro

Series A in 2011
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.

BlueStacks

Series A in 2011
BlueStacks is a leading developer of emulator software designed to enable Android games and applications to run seamlessly on Windows PCs. Leveraging its patented LayerCake virtualization technology, BlueStacks App Player caters to a diverse user base of 145 million, allowing gamers to experience mobile content in high performance and full-screen mode. The platform supports multiple operating systems and devices, ensuring users can access their favorite games without concerns over their PC specifications. Additionally, BlueStacks offers features such as the ability to run multiple apps simultaneously in a tabbed interface and provides one-click streaming capabilities to Twitch.tv through BlueStacks TV. Through its innovations, BlueStacks enhances the gaming experience by allowing precise control using a keyboard, mouse, or gamepad.
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