Luma AI is a generative AI startup focused on transforming text descriptions into 3D models, enabling users to create realistic representations of their ideas and experiences. The company utilizes a neural capture and rendering system that converts casually captured smartphone photos into photorealistic 3D imagery. This innovation serves multiple industries, including e-commerce, real estate, and gaming, enhancing the way users interact with visual content. By integrating mixed-reality elements, Luma AI aims to revolutionize the sharing of memories, exploration of products, and navigation of online spaces, ultimately shaping a future where photos and videos are experienced in an immersive three-dimensional environment.
World Labs
Seed Round in 2024
World Labs is a technology company that develops an artificial intelligence platform designed for humanlike processing of visual data. Focusing on spatial intelligence, its core service involves the creation of Large World Models (LWMs) that enable AI systems to perceive, generate, and interact with environments in three-dimensional space, both in virtual and real-world contexts. The company's innovative approach incorporates synthetic data to train its models, facilitating advanced computer vision technologies capable of reliably identifying objects. This capability positions World Labs as a key player in the burgeoning fields of augmented and virtual reality.
Luma AI is a generative AI startup focused on transforming text descriptions into 3D models, enabling users to create realistic representations of their ideas and experiences. The company utilizes a neural capture and rendering system that converts casually captured smartphone photos into photorealistic 3D imagery. This innovation serves multiple industries, including e-commerce, real estate, and gaming, enhancing the way users interact with visual content. By integrating mixed-reality elements, Luma AI aims to revolutionize the sharing of memories, exploration of products, and navigation of online spaces, ultimately shaping a future where photos and videos are experienced in an immersive three-dimensional environment.
Rooms.xyz
Seed Round in 2023
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.
Prisms VR
Series A in 2023
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Createra is a web3 company focused on enabling users to create engaging 3D worlds and games. It operates an online platform tailored for content creation, gameplay, and community development. The company provides tools, engines, and technologies designed to facilitate the construction of an interconnected metaverse, empowering creators to monetize their work through MetaFi. By fostering an environment where creativity is accessible to all, Createra recognizes creativity as a universal talent and rewards contributors for their efforts.
Gym Class
Seed Round in 2022
Gym Class is a tech startup that specializes in developing immersive virtual reality (VR) experiences for basketball enthusiasts worldwide. Their flagship product, available on Meta Quest's App Lab, combines realistic physics-based gameplay, high-fidelity graphics, and full-body avatars to replicate the authentic feel of real-world basketball in VR. Users can engage in competitive games, customize their digital court settings, and interact socially with players from across the globe, fostering a sense of community while promoting physical fitness and entertainment.
Prisms VR
Seed Round in 2022
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.
Metatheory
Series A in 2022
Metatheory Inc. is an interactive technology and entertainment company focused on the development of Web3 games and community-driven experiences. It aims to inspire imagination by connecting people worldwide through immersive virtual worlds. The company specializes in creating interactive content that allows users to engage in audience-driven story development, enjoy enjoyable gameplay, and experience digital ownership through blockchain technology. By leveraging cross-generational intellectual property, Metatheory seeks to empower gamers and foster social connections within its innovative environments.
LootRush
Seed Round in 2022
LootRush is a Web3 videogame platform that focuses on enhancing access to play-to-earn games through its innovative NFT rental service. The company aims to eliminate financial barriers by allowing users to rent non-fungible tokens (NFTs), which are essential for participating in various blockchain games, without the need for substantial upfront investment. This model enables players to engage with exclusive digital assets, earn rewards, and enjoy the benefits of the blockchain gaming ecosystem while minimizing financial risks. By offering a seamless and affordable way to access NFTs, LootRush is positioned to make play-to-earn gaming more accessible to a broader audience.
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.
BreederDAO
Series A in 2022
BreederDAO is a blockchain technology company specializing in the production of non-fungible tokens (NFTs) for the gaming industry. It functions as an asset factory, focusing on high-volume creation of in-game assets tailored to the needs of major gaming guilds in the Metaverse. By providing a custom API toolkit, BreederDAO enables developers to integrate player-driven economies into their games. The company's offerings include breeding and crafting mechanisms, which optimize asset traits to enhance in-game yields. This approach allows game developers to empower players to generate new assets or NFTs, thereby enriching the overall gaming experience and driving engagement in Play-To-Earn ecosystems.
Alta Pty Ltd, based in Broken Head, Australia, specializes in developing multiplayer virtual reality (VR) games. Established in 2008, the company creates immersive online universes where players can either collaborate or compete to achieve specific goals in various settings, including fantasy and medieval themes. The flagship game, A Township Tale, allows players to explore a magical town set in the mountains, where they can take on various roles such as blacksmith, miner, fisherman, and lumberjack to gather resources and craft tools and weapons. Alta's games are designed for high-end VR devices, providing engaging experiences that cater to gaming enthusiasts across multiple platforms, including smartphones, laptops, and computers.
Sandbox VR
Series B in 2021
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Virtually Human Studio
Series A in 2021
Virtually Human Studio is a developer of a digital metaverse gaming platform that focuses on innovative entertainment delivery for the next generation. The company offers a unique gaming experience where players can engage in activities such as buying, selling, breeding, and racing virtual assets within a video game-style environment. Utilizing an auction system, players can earn non-fungible tokens (NFTs) that enhance their augmented reality gaming experience. This business model allows users to maximize their wealth through in-game transactions and interactions, positioning Virtually Human Studio at the forefront of the evolving landscape of digital entertainment.
Zed Run builds a virtual stable of champions and uses skill to dominate on the racetrack against global competitors. They have the skill to live not only on the blockchain but in an open market.
Labster is a company that develops an innovative platform for virtual laboratory simulations, aiming to enhance science education through technology. Founded in 2011 in Copenhagen, Denmark, Labster offers a scalable online platform primarily focused on biotechnology education. Its virtual labs utilize advanced mathematical algorithms to create immersive, 3D learning environments that include molecular animations, quiz questions, and theoretical background. This interactive format allows students to engage in open-ended investigations and experiment with scientific concepts in a gamified context. Labster's solutions have been shown to significantly improve learning outcomes compared to traditional methods while also reducing educational costs. The company is committed to making life science education more accessible and effective on a global scale.
Sandbox VR
Series A in 2019
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Bigscreen
Series A in 2017
Bigscreen, Inc., founded in 2014 and headquartered in Berkeley, California, is a company that develops a social virtual desktop application allowing users to experience their computer in virtual reality on virtual screens. The platform supports a variety of use cases, including entertainment and productivity, enabling users to watch movies and TV shows, play video games, browse the web, and collaborate with remote teams in virtual offices. Since its beta launch in 2016, Bigscreen has gained significant popularity, becoming one of the highest-rated VR applications available, with a 93% positive rating on Steam. It is recognized as the most popular non-gaming VR application globally, with dedicated users spending 20-30 hours per week on the platform. Bigscreen operates as a fully distributed remote company, employing personnel located across the United States and the United Kingdom.
Within (VR/AR)
Series B in 2017
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Leap Motion
Series C in 2017
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.
Improbable
Series B in 2017
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.
Bigscreen
Seed Round in 2017
Bigscreen, Inc., founded in 2014 and headquartered in Berkeley, California, is a company that develops a social virtual desktop application allowing users to experience their computer in virtual reality on virtual screens. The platform supports a variety of use cases, including entertainment and productivity, enabling users to watch movies and TV shows, play video games, browse the web, and collaborate with remote teams in virtual offices. Since its beta launch in 2016, Bigscreen has gained significant popularity, becoming one of the highest-rated VR applications available, with a 93% positive rating on Steam. It is recognized as the most popular non-gaming VR application globally, with dedicated users spending 20-30 hours per week on the platform. Bigscreen operates as a fully distributed remote company, employing personnel located across the United States and the United Kingdom.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
Within (VR/AR)
Series A in 2016
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Within (VR/AR)
Seed Round in 2015
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality and augmented reality. We bring together the best immersive experiences from the world's finest VR/AR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within supports all major headsets, including Oculus Quest, Rift, HTC Vive, Sony PlayStation VR, and Samsung Gear VR. To get started experiencing our ever-growing roster of content, just download our app for iPhone or Android today.
Improbable
Series A in 2015
Improbable, founded in 2012 by Herman Narula and Rob Whitehead in London, specializes in creating powerful technology for solving complex problems and generating new realities. The company's core product, SpatialOS, is a cloud-based platform that enables game developers to build AI-powered simulated worlds of unprecedented scale and richness. By allowing swarms of servers to cooperate, SpatialOS transcends the limitations of single-server computation, facilitating the creation of persistent, large-scale virtual worlds. Beyond gaming, Improbable aims to apply its technology to other industries, helping to simulate and understand complex systems for positive social and economic impact.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
Oculus, founded in 2012 and headquartered in Menlo Park, California, is a company focused on advancing virtual reality technology to enhance how individuals interact with digital content. The Oculus platform supports devices such as Rift and Samsung's Gear VR, allowing users to experience immersive environments and engage in activities with others across the globe. One of its notable products, Oculus Medium, is a virtual reality sculpting tool that facilitates the creation and painting of digital sculptures specifically for use with the Oculus Rift. This application empowers users to sculpt, model, and paint in a fully immersive setting, enabling the design of characters, objects, and artistic works with ease. Oculus aims to revolutionize the gaming experience and broaden the possibilities of virtual interaction through its innovative technology.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.
MediaSpike
Series A in 2013
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.
OmniVirt
Seed Round in 2012
OmniVirt is a technology company based in Millbrae, California, founded in 2012. It specializes in creating an advertising platform that enables the creation and distribution of immersive ads using virtual reality (VR), 360° video, 3D rendering, and augmented reality (AR). The platform allows brands to upload, promote, and analyze their content across a network of publishers and platforms, delivering significantly higher performance than traditional advertising. OmniVirt's technology is compatible with most browsers and trusted by major publishers such as The New York Times, WSJ, Washington Post, and Forbes.
Leap Motion
Seed Round in 2011
Leap Motion, Inc. is a technology company that specializes in designing and developing 3D motion-control hardware and software. Founded in 2010 and based in San Francisco, California, the company focuses on creating solutions for virtual reality (VR) and augmented reality (AR) environments. Leap Motion's technology enables unprecedented hand tracking, allowing users to interact with digital worlds in a more natural and immersive manner. The company serves a variety of sectors, including healthcare, education, gaming, automotive, retail, and the arts. By partnering with major VR manufacturers, Leap Motion integrates its technology into mobile VR and AR headsets, enhancing user experience and interaction. In 2012, the company changed its name from OcuSpec Inc. and, as of 2019, operates as a subsidiary of Ultrahaptics Limited.
Lytro is a pioneering company focused on developing advanced Light Field imaging platform technologies, enabling artists, scientists, and innovators to achieve unprecedented creative freedom and control. Founded in 2006 by Ren Ng, who earned recognition for his groundbreaking Ph.D. research in Light Field imaging, Lytro introduced its first consumer Light Field camera in 2012. This was followed by the release of the Lytro ILLUM and associated software tools in 2014, which expanded the application of Light Field technology beyond photography to various fields, including cinematography and industrial uses. In 2015, Lytro further diversified its offerings by entering the realms of virtual reality and scientific applications, establishing itself as a central player in a new technology ecosystem. With a commitment to enhancing visual quality and creative possibilities, Lytro’s products allow users to capture multi-dimensional data from multiple angles, thereby transforming the landscape of computational imaging. The company is headquartered in Mountain View, California.