Sequoia Capital

Sequoia Capital is a venture capital firm based in Menlo Park, California, and a prominent global investor in seed, early and growth-stage startups. The firm backs companies across sectors including information technology, healthcare, financial services, energy, internet, mobile and enterprise software, often aiming to be a first investor and partner in fast-growing, proven teams. It pursues opportunities domestically in the United States and internationally in markets such as India, China and Israel, funding rounds spanning seed to growth with flexible investment sizes. Sequoia supports ambitious founders to push boundaries and build enduring companies.

Abheek Anand

Managing Director

Michelle Bailhe

Partner

Sumaiya Balbale

COO and Operating Partner

Bogomil Balkansky

Partner

Julien Bek

Partner

Past deals in Entertainment

Ultiverse

Initial Coin Offering in 2024
Ultiverse operates an AI-powered gaming platform and Web3 ecosystem that connects global players through integrated gaming, decentralized finance, and digital asset ecosystems. The platform enables multiplayer battles, character creation, and NFT integration, with options to redeem NFTs for real-life replicas and deliverables upon request. It provides tools for game production and publishing, supporting developers to build, publish, and monetize games within an interconnected environment. The ecosystem also supports liquid staking and other blockchain-enabled features to enhance engagement and asset interoperability across titles. By combining AI-driven gameplay with Web3 capabilities, Ultiverse aims to create a seamless bridge between digital entertainment, asset ownership, and real-world deliverables.

Kotoko AI

Seed Round in 2023
Founded in 2023, Kotoko AI is a laboratory dedicated to researching AI Multi-Agent and the next-generation interactive entertainment experiences driven by new technology. Our team includes scientists, artists, game designers, and business leaders.

Draftea

Series A in 2022
Draftea operates a real-money gaming platform tailored for Spanish-speaking users. It facilitates betting on sports teams, players, and matches with a user-friendly interface and provides live updates during events.

Protégé

Seed Round in 2022
Protégé operates a talent discovery platform that connects aspiring individuals with industry experts. Its mission is to democratize access to opportunities by providing feedback and mentorship chances, enabling talents to bypass traditional gatekeepers.

Draftea

Seed Round in 2022
Draftea operates a real-money gaming platform tailored for Spanish-speaking users. It facilitates betting on sports teams, players, and matches with a user-friendly interface and provides live updates during events.

This One

Seed Round in 2022
This One is an online discovery engine that specializes in providing personalized movie suggestions tailored to individual preferences. The company's platform employs responsible algorithms to effectively match users with films, music, and travel destinations that align with their unique tastes and moods. By focusing on understanding customer interests, This One aims to enhance the discovery experience, ensuring that users receive relevant recommendations that resonate with them. This approach not only facilitates access to diverse media options but also helps users uncover content they are likely to enjoy, making it a valuable tool for entertainment exploration.

Rec Room

Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

ONE Championship

Venture Round in 2021
ONE Championship is Asia's largest sports media property with a global broadcast to over 1 billion potential viewers across 128 countries. Headquartered in Singapore, the world’s most exciting martial arts organization is home to some of the greatest martial artists in the world, hosting Asia's greatest sports entertainment events in the largest stadiums of the most iconic cities across the region.

Talewind

Seed Round in 2021
Talewind is a professional game development studio based in the UK, specializing in creating immersive experiences for the metaverse. The company focuses on developing high-quality games that feature quirky characters, engaging gameplay, and hidden secrets. Talewind's offerings are designed to be entertaining, social, and collaborative, aiming to enhance the gaming experience within emerging metaverse platforms. By fostering real-time interactions among players, Talewind seeks to shape the future of the metaverse and provide unique opportunities for gamers to connect and enjoy new virtual environments.

Callin

Series A in 2021
Callin is a social podcasting app that allows users to create, discover, and enjoy both live and recorded audio content in a single platform. The app combines social audio features with traditional podcasting, enabling users to record, edit, publish, and share their audio content effortlessly. By providing a seamless experience for audio content creation and consumption, Callin aims to enhance the way users engage with podcasts and live audio discussions.

Rec Room

Series D in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Rec Room

Series C in 2020
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

ByteDance

Private Equity Round in 2020
ByteDance develops global digital content platforms like TikTok and Douyin, fostering user connection and creativity through short videos. It also offers enterprise collaboration tools and AI services, driven by advanced recommendation engines.

100 Thieves

Series B in 2019
100 Thieves is an American esports organization and lifestyle brand that combines competitive gaming with apparel and entertainment. It fields a professional esports team that competes in major leagues and championships and operates an online store selling apparel and merchandise such as t-shirts and jerseys. The company also focuses on gaming content and a branded lifestyle experience, connecting fans through competition and merchandise.

Love Stories TV

Seed Round in 2019
Love Stories TV is a video-powered marketplace that specializes in wedding planning. The company connects engaged couples with a variety of ideas, products, and services essential for their weddings. It also serves as a platform for wedding businesses, providing them access to a steady stream of potential customers. The platform features a diverse range of professionally produced wedding films, showcasing different budgets, aesthetics, and cultural backgrounds. This inclusive approach fosters a unique visual community where couples and event professionals can interact and share experiences, enhancing the overall wedding planning process.

100 Thieves

Series A in 2018
100 Thieves is an American esports organization and lifestyle brand that combines competitive gaming with apparel and entertainment. It fields a professional esports team that competes in major leagues and championships and operates an online store selling apparel and merchandise such as t-shirts and jerseys. The company also focuses on gaming content and a branded lifestyle experience, connecting fans through competition and merchandise.

ONE Championship

Series D in 2018
ONE Championship is Asia's largest sports media property with a global broadcast to over 1 billion potential viewers across 128 countries. Headquartered in Singapore, the world’s most exciting martial arts organization is home to some of the greatest martial artists in the world, hosting Asia's greatest sports entertainment events in the largest stadiums of the most iconic cities across the region.

Leaftail Labs

Seed Round in 2018
Leaftail Labs is a Seattle-based developer of video games and immersive entertainment experiences founded in 2017. The company develops a gaming platform that pushes the boundaries of augmented reality gaming and social interaction in the real world, crafting immersive games that connect players with the physical environment and with one another. Its work blends daily routines with storytelling through frontier AR technology and distinctive, innovative content.

Brud

Series A in 2018
Brud Inc. is a transmedia studio based in Los Angeles that specializes in the development of digital and robotic characters which are designed to engage audiences across various social platforms. Founded in 2014 and originally known as Miquela Media, the company focuses on creating virtual influencers and character-driven story worlds. Brud combines expertise in robotics, artificial intelligence, and machine learning to enhance media experiences, enabling the creation of innovative and popular digital personalities. The company is dedicated to leveraging technology in creative ways to redefine storytelling in the digital age.

Spotlite

Venture Round in 2017
Spotlite is a direct-to-fan music platform designed to connect artists with their audiences. Launched in summer 2017, it offers a free app where both amateur and professional vocal talents can perform original songs, covers, and karaoke in various genres. Spotlite allows artists to gain exposure and build their fanbase while providing opportunities to earn money through live-streamed or recorded performances. The platform encourages fan engagement by enabling users to gift artists for their performances. With a growing catalog that includes current hits and classic favorites, Spotlite attracts over 30,000 new users each week. The company has garnered support from notable investors and music publishers, and its development teams are based in Beijing, while marketing and business operations are located in Los Angeles. Spotlite's staff includes experienced professionals from prominent companies in the music and technology sectors.

Eventbrite

Series G in 2017
Eventbrite operates a global online platform enabling users to discover, create, and manage events. Its services include ticketing, registration, promotion, and event planning tools, catering to various event types such as music festivals, conferences, workshops, and more. Founded in 2006, Eventbrite is headquartered in San Francisco.

TuneIn

Series G in 2017
TuneIn is a global audio streaming platform that provides live sports, music, news, podcasts, and internet radio. It offers premium services with commercial-free music and access to live sports and news content, and TuneIn Live enables Alexa and other voice-enabled devices to access premium audio content. The company operates its own radio stations and partners with others, delivering live and on-demand programming across home, car, and mobile devices on a wide range of platforms and devices worldwide. Founded in 2002 and headquartered in San Francisco, TuneIn serves tens of millions of monthly active users and hosts a catalog of more than 100,000 radio stations and millions of podcasts, accessible in many countries and on popular smart speakers and connected devices.

Rec Room

Series A in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

iQIYI

Series G in 2017
iQIYI is a leading Chinese online entertainment service provider, offering a wide range of content including internet video, live broadcasting, online literature, animations, e-commerce, and social media platforms. It operates on a subscription-based model with additional revenue from ads, content distribution, gaming, and IP licensing. iQIYI competes directly with major players such as Tencent Video, Youku, MangoTV, and Bilibili.

Rec Room

Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Kuaikan Manhua

Series C in 2017
Kuaikan Manhua is an online and mobile platform for original online comic artwork targeting young readers. Founded in 2014, Kuaikan Manhua is a comic-reading platform and community of interest that is popular among users. As of January 2019, the total number of users of the comics app is over 170 million, and the monthly users are over 40 million, and the market share in the comics market is more than half*. Kuaikan World’s vision is to build an ideal ecosystem of cultural-entertainment in the future, as well as bring happiness to the world. Kuaikan aims to help comic creators to create more widely-popular comics with positive, energetic and warm contents to millions of users.

Pocket Aces

Series A in 2016
Pocket Aces Pvt. Ltd., established in Mumbai, India in 2013, is a digital entertainment company that produces and distributes engaging content across multiple platforms. It operates FilterCopy for short videos, Dice Media for long-form web series targeting young audiences, Gobble for food and lifestyle content, and LOCO as an interactive live gaming platform. The company uses technology such as AI and machine learning to create and circulate entertaining content via social media channels and online platforms.

TuneIn

Series F in 2015
TuneIn is a global audio streaming platform that provides live sports, music, news, podcasts, and internet radio. It offers premium services with commercial-free music and access to live sports and news content, and TuneIn Live enables Alexa and other voice-enabled devices to access premium audio content. The company operates its own radio stations and partners with others, delivering live and on-demand programming across home, car, and mobile devices on a wide range of platforms and devices worldwide. Founded in 2002 and headquartered in San Francisco, TuneIn serves tens of millions of monthly active users and hosts a catalog of more than 100,000 radio stations and millions of podcasts, accessible in many countries and on popular smart speakers and connected devices.

Flipagram

Series B in 2015
Flipagram, Inc. is a mobile application developer based in Rolling Hills Estates, California, known for its platform that enables users to create short video stories by combining photos, videos, and music. The application is accessible on various mobile devices, including iPhone, Android, and Windows. With tens of millions of monthly users globally, Flipagram has gained significant popularity and has been recognized as one of the fastest-growing apps in its category. As of February 1, 2017, Flipagram operates as a subsidiary of Beijing Byte Dance Telecommunications Co., Ltd.

Pocket Gems

Series B in 2015
Pocket Gems, Inc., founded in 2009 and based in San Francisco, California, specializes in developing free-to-play social games for mobile devices. The company distributes its games through major app platforms, including Apple’s App Store, Google Play, and Amazon Appstore. With a team of over 200 employees, Pocket Gems aims to create engaging and graphically rich mobile entertainment, leveraging innovative technologies such as its proprietary Mantis Engine. The company's offerings have garnered significant popularity, with over 270 million downloads worldwide. Notable products include Episode, a mobile storytelling network, and War Dragons, a 3D real-time strategy game. Pocket Gems is committed to enhancing user experiences by incorporating player feedback into its development processes.

Teewe

Seed Round in 2015
Teewe is a Brand New device which aims to disrupt the home entertainment Industry. Teewe enables consumers to watch Digital content like Movies,TV shows and live streams on their TV. We are focussed on building an awesome connected experience so that you can enjoy hassle free TV experience from anywhere in your living room

Kiwi

Series B in 2014
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in the development of mobile games, particularly for Android and cross-platform platforms. Founded in 2007, the company has established itself as a notable player in the mobile gaming industry, featuring multiple applications that have achieved Top 100 Grossing status on Google Play. With a workforce of over 160 employees, Kiwi is recognized for its commitment to creating engaging and enjoyable gaming experiences. The company operates as a subsidiary of SGN Games, Inc. and has attracted significant investment, raising a total of $9 million from prominent backers, including Sequoia Capital and key figures in the gaming industry.

CastingDB

Angel Round in 2014
CastingDB Pte. Ltd. is an online platform designed to connect talents with talent-seekers in the arts, entertainment, and media industries. Established in 2014 and based in Singapore, CastingDB serves a diverse range of professionals, including actors, singers, dancers, magicians, musicians, hosts, models, writers, directors, producers, film and stage crews, and casting agents globally. The platform allows users to create profiles, upload their CVs, photos, and videos, and interact with one another, facilitating networking and career opportunities. By streamlining the discovery process for talents and job providers, CastingDB fosters connections that support the growth of careers in creative fields.

QuizUp

Series B in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

Kiwi

Series A in 2013
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in the development of mobile games, particularly for Android and cross-platform platforms. Founded in 2007, the company has established itself as a notable player in the mobile gaming industry, featuring multiple applications that have achieved Top 100 Grossing status on Google Play. With a workforce of over 160 employees, Kiwi is recognized for its commitment to creating engaging and enjoyable gaming experiences. The company operates as a subsidiary of SGN Games, Inc. and has attracted significant investment, raising a total of $9 million from prominent backers, including Sequoia Capital and key figures in the gaming industry.

TuneIn

Venture Round in 2013
TuneIn is a global audio streaming platform that provides live sports, music, news, podcasts, and internet radio. It offers premium services with commercial-free music and access to live sports and news content, and TuneIn Live enables Alexa and other voice-enabled devices to access premium audio content. The company operates its own radio stations and partners with others, delivering live and on-demand programming across home, car, and mobile devices on a wide range of platforms and devices worldwide. Founded in 2002 and headquartered in San Francisco, TuneIn serves tens of millions of monthly active users and hosts a catalog of more than 100,000 radio stations and millions of podcasts, accessible in many countries and on popular smart speakers and connected devices.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

TuneIn

Series D in 2012
TuneIn is a global audio streaming platform that provides live sports, music, news, podcasts, and internet radio. It offers premium services with commercial-free music and access to live sports and news content, and TuneIn Live enables Alexa and other voice-enabled devices to access premium audio content. The company operates its own radio stations and partners with others, delivering live and on-demand programming across home, car, and mobile devices on a wide range of platforms and devices worldwide. Founded in 2002 and headquartered in San Francisco, TuneIn serves tens of millions of monthly active users and hosts a catalog of more than 100,000 radio stations and millions of podcasts, accessible in many countries and on popular smart speakers and connected devices.

Edaytown

Venture Round in 2011
EdayTown owns and operates an educational, entertainment, and indoor recreation center. It is based on child-situational experiences. EdayTown enables children to play various social roles and experiences in the adult world in advance, so that they will be able to cultivate mental health, improve social ability, and develop a sound personality. EdayTown is based in Shanghai, China.

Flickme

Venture Round in 2011
Flickme, Inc. was an online digital video service based in San Mateo, California, that allowed users to rent or purchase a variety of Hollywood films, including genres such as action, comedy, drama, horror, and romance. Launched in August 2011, Flickme featured social streaming capabilities that enabled users to share discounts, earn points and badges, and engage with a community of members with similar interests through reviews, ratings, discussions, and leaderboards. Despite attracting a user base of over 15,000, the company ultimately became defunct due to unsuccessful content licensing negotiations with major studios. Incorporated in 2010, Flickme aimed to combine entertainment with social interaction but ceased operations after facing challenges in securing content agreements.

POPSUGAR

Venture Round in 2011
POPSUGAR is a global lifestyle brand catering to women aged 18-40. It offers updates, trends, and tips across entertainment, fashion, parenting, fitness, food, and news, along with original video content and shopping experiences. POPSUGAR also enables brands to reach consumers through custom content solutions.

Kunlun

Series A in 2011
Kunlun is an internet group focused on developing and distributing interactive platforms and games for a global audience. It operates platforms such as GameArk for online gaming and Opera for global internet services, and it develops web, social, and mobile games as well as software applications. The group distributes its products domestically and overseas and runs software application stores.

Kiwi

Seed Round in 2011
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in the development of mobile games, particularly for Android and cross-platform platforms. Founded in 2007, the company has established itself as a notable player in the mobile gaming industry, featuring multiple applications that have achieved Top 100 Grossing status on Google Play. With a workforce of over 160 employees, Kiwi is recognized for its commitment to creating engaging and enjoyable gaming experiences. The company operates as a subsidiary of SGN Games, Inc. and has attracted significant investment, raising a total of $9 million from prominent backers, including Sequoia Capital and key figures in the gaming industry.

Pocket Gems

Series A in 2010
Pocket Gems, Inc., founded in 2009 and based in San Francisco, California, specializes in developing free-to-play social games for mobile devices. The company distributes its games through major app platforms, including Apple’s App Store, Google Play, and Amazon Appstore. With a team of over 200 employees, Pocket Gems aims to create engaging and graphically rich mobile entertainment, leveraging innovative technologies such as its proprietary Mantis Engine. The company's offerings have garnered significant popularity, with over 270 million downloads worldwide. Notable products include Episode, a mobile storytelling network, and War Dragons, a 3D real-time strategy game. Pocket Gems is committed to enhancing user experiences by incorporating player feedback into its development processes.

GameGround

Series B in 2010
GameGround is a prominent social skill-gaming platform that transforms online gaming into an engaging and competitive experience. Founded by seasoned gaming industry professionals, the company has cultivated a rapidly expanding community of over one million monthly active players. GameGround enhances games by introducing innovative features that prioritize player enjoyment and foster social interaction. Its platform connects players across different systems, enabling the creation of new missions, rewards, and high score incentives, thereby allowing users to showcase their achievements among friends. Additionally, GameGround provides an easy-to-use API for game developers, facilitating quick integration and promoting indie games through its unified marketing and promotion strategies. Currently, GameGround is in open beta, actively seeking to grow its team with passionate individuals who have a keen interest in social media and gaming.

Lakoo

Series A in 2010
Lakoo is a mobile game developer based in Hong Kong, established in 1999. The company specializes in creating cross-platform games, focusing on genres such as role-playing games (RPG) and strategy games (SLG). Notable titles include the "Flame," "Martial Arts," and "Xuan-Yuan Sword" series, as well as the popular online game "Empire Online," which reached over ten million registered players by its tenth anniversary in 2009. Lakoo emphasizes the principle that good gaming deserves good rewards, reflecting its commitment to quality and player engagement in the digital gaming landscape.

Eventbrite

Series D in 2010
Eventbrite operates a global online platform enabling users to discover, create, and manage events. Its services include ticketing, registration, promotion, and event planning tools, catering to various event types such as music festivals, conferences, workshops, and more. Founded in 2006, Eventbrite is headquartered in San Francisco.

TuneIn

Series C in 2010
TuneIn is a global audio streaming platform that provides live sports, music, news, podcasts, and internet radio. It offers premium services with commercial-free music and access to live sports and news content, and TuneIn Live enables Alexa and other voice-enabled devices to access premium audio content. The company operates its own radio stations and partners with others, delivering live and on-demand programming across home, car, and mobile devices on a wide range of platforms and devices worldwide. Founded in 2002 and headquartered in San Francisco, TuneIn serves tens of millions of monthly active users and hosts a catalog of more than 100,000 radio stations and millions of podcasts, accessible in many countries and on popular smart speakers and connected devices.

5211game

Venture Round in 2009
5211game operates as an electronic sports-based platform, providing a variety of gaming experiences for e-sports enthusiasts. The company's 11 Battle Platform hosts popular games such as DotA, Imba, OMG, and Jin Ge Tie Ma, which is self-developed. Additionally, the platform facilitates communication among users, enhancing social interaction while offering entertainment services.

Eventbrite

Series C in 2009
Eventbrite operates a global online platform enabling users to discover, create, and manage events. Its services include ticketing, registration, promotion, and event planning tools, catering to various event types such as music festivals, conferences, workshops, and more. Founded in 2006, Eventbrite is headquartered in San Francisco.

Great Dream

Series D in 2009
Hunan Great Dream Cartoon Spread Limited Company is focused on the study of computer animation software, production animation, and development of cartoon derivative products. Its TV cartoon series, Hongmao and Lantu (Red Cat and Blue Rabbit), is the first domestic TV cartoon to meet Disney standards, which films at a rate of 24 frames per second. Great Dream was founded by Wang Hong, who serves as the company's national class one director. It is currently the biggest cartoon production and design base in China and uses the latest technology and large-scale production.

Taomee Holdings

Series A in 2009
Taomee Holdings, established in 2007 and headquartered in Shanghai, China, is a children's entertainment and media company. It operates through two segments: Online Business and Offline Business. The Online Business segment develops and provides online virtual worlds, mobile games, and applications, along with other online entertainment services. This includes platforms like v.61.com and ben10.61.com, offering animation series, games, and interactive content based on its franchises. The Offline Business segment focuses on merchandise licensing, publishing, and distribution of interactive toys, as well as the development of media and entertainment products, animation, toys, films, and self-branded TV shows. Taomee Holdings aims to create fun, safe, and trusted entertainment experiences for children aged 5 to 15, with iconic characters like Mole's World and Seer reaching over 100 million children through its online communities.

GameGround

Series A in 2009
GameGround is a prominent social skill-gaming platform that transforms online gaming into an engaging and competitive experience. Founded by seasoned gaming industry professionals, the company has cultivated a rapidly expanding community of over one million monthly active players. GameGround enhances games by introducing innovative features that prioritize player enjoyment and foster social interaction. Its platform connects players across different systems, enabling the creation of new missions, rewards, and high score incentives, thereby allowing users to showcase their achievements among friends. Additionally, GameGround provides an easy-to-use API for game developers, facilitating quick integration and promoting indie games through its unified marketing and promotion strategies. Currently, GameGround is in open beta, actively seeking to grow its team with passionate individuals who have a keen interest in social media and gaming.

POPSUGAR

Series C in 2009
POPSUGAR is a global lifestyle brand catering to women aged 18-40. It offers updates, trends, and tips across entertainment, fashion, parenting, fitness, food, and news, along with original video content and shopping experiences. POPSUGAR also enables brands to reach consumers through custom content solutions.

Challenge Online Games

Series B in 2008
Challenge Online Games is a company that specializes in creating online social games designed for both serious and casual gamers. The games are characterized by their short duration, typically taking three to ten minutes to complete, making them accessible and easy to play. By leveraging the features of social networks, Challenge Online Games facilitates interaction among players, enabling them to compete and cooperate with friends. The company focuses on delivering engaging and entertaining gaming experiences that appeal to a wide audience.

Challenge Online Games

Series A in 2008
Challenge Online Games is a company that specializes in creating online social games designed for both serious and casual gamers. The games are characterized by their short duration, typically taking three to ten minutes to complete, making them accessible and easy to play. By leveraging the features of social networks, Challenge Online Games facilitates interaction among players, enabling them to compete and cooperate with friends. The company focuses on delivering engaging and entertaining gaming experiences that appeal to a wide audience.

Mevio

Series C in 2008
Mevio is a prominent independent online video entertainment network that specializes in delivering short-form video content to a wide audience. The platform features a diverse array of hosted shows, with hundreds of rotating programs offering thousands of new episodes each month. Mevio boasts a substantial library that contains over 250,000 episodes across various genres, including technology, music, sports, health and fitness, and comedy. To cater to specific demographics, Mevio operates four distinct networks targeting men, women, technology enthusiasts, and music lovers, ensuring that it meets the varied interests of its viewers.

Eventbrite

Series A in 2008
Eventbrite operates a global online platform enabling users to discover, create, and manage events. Its services include ticketing, registration, promotion, and event planning tools, catering to various event types such as music festivals, conferences, workshops, and more. Founded in 2006, Eventbrite is headquartered in San Francisco.

51wan

Series A in 2008
51wan is a company dedicated to the research and development, operation, and service of professional web games and entertainment services. Established on August 1, 2007, it has played a pioneering role in the Chinese web game industry, being the first to launch a dedicated web game platform through partnerships with major internet companies such as Sina, Baidu, and Tencent. In addition to catering to the domestic market, 51wan has focused on exporting Chinese web game products internationally. The company offers browser-based games, engages users through a digital entertainment interactive community, and provides mobile value-added services, positioning itself as a significant player in the online gaming sector.

Gecko TV

Series A in 2008
Gecko TV is a Chinese provider of terminals that connect televisions with the internet. The terminals are delicate, with a Wi-Fi connect, USB power supply, and an Android system. It integrated video programs from multiple websites. Gecko TV’s self-owned application store supports application expansion that include watching internet video programs on TV, and information and entertainment services based on Android systems.

Funny or Die

Series B in 2007
Funny or Die, Inc. is a comedy video website that launched in 2007 and is headquartered in Palo Alto, California, with additional offices in Japan, Madagascar, and Bahn. The platform allows a diverse array of users, including celebrities, established and emerging comedians, as well as regular individuals, to upload humorous content such as videos, articles, and images. It aims to provide a curated experience by enabling users to vote on the content, distinguishing what is considered funny from what should be disregarded. The website utilizes a proprietary player that can be embedded on other sites, enhancing its reach and accessibility.

Great Dream

Series B in 2007
Hunan Great Dream Cartoon Spread Limited Company is focused on the study of computer animation software, production animation, and development of cartoon derivative products. Its TV cartoon series, Hongmao and Lantu (Red Cat and Blue Rabbit), is the first domestic TV cartoon to meet Disney standards, which films at a rate of 24 frames per second. Great Dream was founded by Wang Hong, who serves as the company's national class one director. It is currently the biggest cartoon production and design base in China and uses the latest technology and large-scale production.

POPSUGAR

Series B in 2007
POPSUGAR is a global lifestyle brand catering to women aged 18-40. It offers updates, trends, and tips across entertainment, fashion, parenting, fitness, food, and news, along with original video content and shopping experiences. POPSUGAR also enables brands to reach consumers through custom content solutions.

Joost

Series A in 2007
Joost is a pioneering internet television service founded by Janus Friis and Niklas Zennström, the creators of Skype and Kazaa. It offers on-demand, legal video content, similar to traditional television, but accessible online at users' convenience. The service is free and ad-supported, with video and display advertisements. Joost has secured significant backing from media giants CBS and Viacom, and has content deals with prominent partners such as CNN, NHL, and Sony. It provides a desktop client for watching on-demand TV over the internet, enhancing the viewing experience with interactive tools like chat and interactive displays. Joost's peer-to-peer technology reduces server data streaming, lowering costs for content owners. Initially requiring a download, Joost now streams its entire catalog via Adobe's Flash Player, making it accessible on various platforms.

Funny or Die

Series A in 2007
Funny or Die, Inc. is a comedy video website that launched in 2007 and is headquartered in Palo Alto, California, with additional offices in Japan, Madagascar, and Bahn. The platform allows a diverse array of users, including celebrities, established and emerging comedians, as well as regular individuals, to upload humorous content such as videos, articles, and images. It aims to provide a curated experience by enabling users to vote on the content, distinguishing what is considered funny from what should be disregarded. The website utilizes a proprietary player that can be embedded on other sites, enhancing its reach and accessibility.

UUSee

Series B in 2007
UUSee is a Chinese new media company established in 2005 that specializes in providing network television and value-added services to broadband subscribers worldwide. It operates a comprehensive online video interactive platform that aggregates and distributes a wide range of video and audio content. With a library that includes popular television programming, live broadcasts, news, drama series, sports, and movies, UUSee enables viewers to access high-quality and timely entertainment. The company boasts significant user engagement, with its network TV software downloads surpassing 200 million by 2009. UUSee's leadership in the Chinese network video industry is supported by its three core platforms: an internet video play platform, a site-wide video search platform, and a video community experience platform.

RockYou Media

Series B in 2007
RockYou, Inc. is an interactive media and entertainment company that specializes in in-game video advertising and the development of social games. Founded in 2005 and based in San Francisco, the company operates a video advertising platform that connects premium brands with users across various digital environments, including Facebook, the web, and mobile devices. RockYou's advertising network reaches approximately 68 million monthly viewers, providing brands and publishers with engaging content tailored for a multicultural audience. The company's portfolio includes a diverse range of free-to-play games spanning multiple genres and platforms, aimed at entertaining users while facilitating connections in an online networking space. However, in February 2019, RockYou, Inc. filed for voluntary liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York.

RockYou Media

Series A in 2007
RockYou, Inc. is an interactive media and entertainment company that specializes in in-game video advertising and the development of social games. Founded in 2005 and based in San Francisco, the company operates a video advertising platform that connects premium brands with users across various digital environments, including Facebook, the web, and mobile devices. RockYou's advertising network reaches approximately 68 million monthly viewers, providing brands and publishers with engaging content tailored for a multicultural audience. The company's portfolio includes a diverse range of free-to-play games spanning multiple genres and platforms, aimed at entertaining users while facilitating connections in an online networking space. However, in February 2019, RockYou, Inc. filed for voluntary liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York.

Songbird

Series A in 2006
Songbird offers music lovers the ultimate social music discovery experience on their Android phone. Also on the Web and the desktop, (Windows, Mac). In 2011, Fast Company named Songbird as one of its "Top 10 Most Innovative Music Companies." Songbird has received funding from Atlas Ventures, Sequoia Capital and Philips Consumer Electronics. The Company is headquartered in San Francisco, CA.

Narzana Technologies

Venture Round in 2006
Narzana Technologies designs and develops mobile entertainment content.

Songbird

Series A in 2006
Songbird offers music lovers the ultimate social music discovery experience on their Android phone. Also on the Web and the desktop, (Windows, Mac). In 2011, Fast Company named Songbird as one of its "Top 10 Most Innovative Music Companies." Songbird has received funding from Atlas Ventures, Sequoia Capital and Philips Consumer Electronics. The Company is headquartered in San Francisco, CA.

POPSUGAR

Series A in 2006
POPSUGAR is a global lifestyle brand catering to women aged 18-40. It offers updates, trends, and tips across entertainment, fashion, parenting, fitness, food, and news, along with original video content and shopping experiences. POPSUGAR also enables brands to reach consumers through custom content solutions.

Huoshi

Series A in 2006
Huoshi (Guangzhou) Software Co., Ltd. is a Chinese company focused on developing domestic network games. It derives inspirations from traditional Chinese culture while making innovations. Huoshi Software is focused on developing online games with the characteristics and essence of Chinese culture.

Mauj

Venture Round in 2006
Mauj Mobile is a mobile media company that operates in two primary sectors: entertainment and edutainment. In the entertainment sector, it manages Mobango, one of the largest independent app stores globally, offering a vast array of free apps, games, and videos. In the edutainment sector, Mauj operates Appystore.in, a marketplace tailored for children up to six years old, featuring apps, games, videos, and educational worksheets. The company focuses on delivering mobile-based services that enhance user experience in education and entertainment, enabling clients to effectively market their products. Mauj Mobile has received several accolades, including the European Red Herring and mBillionth Awards for Innovation.

UUSee

Series A in 2005
UUSee is a Chinese new media company established in 2005 that specializes in providing network television and value-added services to broadband subscribers worldwide. It operates a comprehensive online video interactive platform that aggregates and distributes a wide range of video and audio content. With a library that includes popular television programming, live broadcasts, news, drama series, sports, and movies, UUSee enables viewers to access high-quality and timely entertainment. The company boasts significant user engagement, with its network TV software downloads surpassing 200 million by 2009. UUSee's leadership in the Chinese network video industry is supported by its three core platforms: an internet video play platform, a site-wide video search platform, and a video community experience platform.

Gracenote

Series E in 2005
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.

Mevio

Series A in 2005
Mevio is a prominent independent online video entertainment network that specializes in delivering short-form video content to a wide audience. The platform features a diverse array of hosted shows, with hundreds of rotating programs offering thousands of new episodes each month. Mevio boasts a substantial library that contains over 250,000 episodes across various genres, including technology, music, sports, health and fitness, and comedy. To cater to specific demographics, Mevio operates four distinct networks targeting men, women, technology enthusiasts, and music lovers, ensuring that it meets the varied interests of its viewers.

Gracenote

Series D in 2004
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.

Gracenote

Series C in 2002
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.

Rhapsody Networks

Series B in 2001
Rhapsody Networks is an online entertainment platform that streams music from phones, computers and home audio devices. The company provides on-demand streaming services and offline downloads of music in various genres, such as pop, rock, and more. Rhapsody Networks was founded in 2007 and is located in Seattle, Washington.

Atom Entertainment

Series A in 2001
Atom Entertainment aggregates and distributes casual games, short films, animations, and other digital entertainment across various platforms. It collaborates with independent creators to publish engaging, accessible content tailored to diverse audiences.

Tonos Entertainment

Series B in 2000
The company operates an online community and music network geared towards the music industry and entertainment enthusiasts. The firm was founded in 1999 and is based in Culver City, California.

Rhapsody Networks

Series A in 2000
Rhapsody Networks is an online entertainment platform that streams music from phones, computers and home audio devices. The company provides on-demand streaming services and offline downloads of music in various genres, such as pop, rock, and more. Rhapsody Networks was founded in 2007 and is located in Seattle, Washington.

MyPrimeTime

Venture Round in 2000
MyPrimeTime, Inc. is a media company based in San Francisco, California, founded in 1999. It specializes in creating and distributing diverse content across various platforms, including print, broadcast television, radio, the internet, and wireless media. The company focuses on producing television and radio programming that addresses topics related to family, finance, health, work, and leisure, while also providing web content, tools, and interactive services. MyPrimeTime aggregates a range of authors, speakers, consultants, and talent, facilitating a community for adults seeking guidance on life's significant transitions. Additionally, it offers e-commerce solutions, selling books, travel products, and consumer goods through its website. The firm aims to empower individuals to customize their self-improvement journeys through interactive media, catering primarily to an audience aged 35 to 54.

Electronic Arts

Series A in 1982
Electronic Arts is a global developer and publisher of computer and video games and related online services for consoles, PCs, and mobile devices. It designs, licenses, markets, and distributes games across genres such as sports, shooter, action, role-playing, and simulation, with major franchises including Madden NFL, EA SPORTS FIFA, The Sims, Battlefield, Apex Legends, Need for Speed, Plants vs. Zombies, Dragon Age, Mass Effect, and others. The company sells through digital distribution, retail channels, and direct-to-consumer platforms, and it licenses games to third parties for distribution and hosting. A significant portion of revenue comes from in-game spending and live services in addition to initial game sales. Electronic Arts operates globally, leveraging its development studios, publishing capabilities, and brand portfolio to sustain long-running franchises and online communities. The firm is headquartered in Redwood City, California.

Atari

Venture Round in 1975
Atari is a global producer, publisher, and distributor of interactive entertainment software for various platforms including consoles, smartphones, PCs, web, and online. It operates in over 60 countries through international distribution networks and its official website.

thatgamecompany

thatgamecompany is a video game developer founded in 2006 and based in Los Angeles. The company designs and develops artistically crafted, broadly accessible video games for consoles, computers, and mobile devices, aiming to push the boundaries of interactive entertainment and provide meaningful, enriching experiences that touch and inspire players.
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