Sequoia Capital

Sequoia Capital is a venture capital firm founded in 1972 and based in Menlo Park, California. It invests in seed, early, and growth-stage companies across technology, energy, financial services, healthcare, internet, mobile, outsourcing, manufacturing, media, and retail sectors. The firm seeks ambitious founders and aims to help them build long-lasting, scalable businesses, often taking the lead or significant co-investor roles and providing strategic guidance, networks, and resources. It maintains an international footprint, including investments in India and other regions, reflecting a global approach to partnering with fast-growing companies. Sequoia emphasizes strong teams, innovative products or services, and the potential for rapid growth, positioning itself as a long-term partner for companies that redefine their markets.

Michelle Bailhe

Partner

Sumaiya Balbale

COO and Operating Partner

Bogomil Balkansky

Partner

Julien Bek

Partner

Anas Biad

Partner

Isaiah Boone

Partner

Rosemarie Boyd

Partner

Romie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Luzhou Chen

Investor

Josephine Chen

Partner

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Investor

Long Do

Analyst

Joe Dobrenski

Partner of Human Capital

Carl Eschenbach

Venture Partner

Helen Fan

Vice President

James Flynn

Partner

Caroline Fu

Vice President

Stacey Gerber

Partner, Operations and Experience

Jim Goetz

Partner

Patrick Grady

Partner

Christopher Graff

Partner, Global Equities

Trency Gu

Managing Director

Wayne Guo

Vice President

Ravi Gupta

Partner

Dannie Herzberg

Partner

Sonya Huang

Partner

Kais Khimji

Partner

Marie Klemchuk

CFO

Shailesh Lakhani

Managing Director - India

Jess Lee

Partner

Douglas Leone

Partner

Alfred Lin

Partner

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Shaun Maguire

Partner

Cornelius Menke

Partner

Dean Meyer

Partner

Matthew Miller

Partner

Michael Moritz

Partner

Momo Ong

Scout

GV Ravishankar

Managing Director - India

Lauren Reeder

Partner

George Robson

Partner

Bryan Schreier

Partner

Harshjit Sethi

Managing Director

Thomas Stephenson

Special Limited Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Teng Lei

Associate

Shraeyansh Thakur

Principal

Donald Valentine

Founder

Mike Vernal

Early-Stage Partner

Don Vieira

Global Chief Policy Officer and Partner

Fred Wang

Managing Director, China

Jeff Wang

Managing Partner of Sequoia Capital Global Equities

Cen Wang

Partner, China

Rock Wang

Managing Director

Lynn Yang

Managing Director, China

Skee Zhang

Managing Director

Jiajia Zou

Managing Director

Past deals in Gaming

Claim

Series A in 2024
Claim operates a social shopping app that lets brands invest directly in customer acquisition through weekly Drops, helping Gen Z discover products with friends. The platform turns brand discovery into a social experience by linking consumer credit cards and social habits, enabling users to earn cash back for finding and sharing places they love. This approach aims to attract and engage the next generation of shoppers for brands in a scalable, low-risk way.

Ultiverse

Initial Coin Offering in 2024
Ultiverse operates an AI-powered gaming platform and Web3 ecosystem that connects global players through integrated gaming, decentralized finance, and digital asset ecosystems. The platform enables multiplayer battles, character creation, and NFT integration, with options to redeem NFTs for real-life replicas and deliverables upon request. It provides tools for game production and publishing, supporting developers to build, publish, and monetize games within an interconnected environment. The ecosystem also supports liquid staking and other blockchain-enabled features to enhance engagement and asset interoperability across titles. By combining AI-driven gameplay with Web3 capabilities, Ultiverse aims to create a seamless bridge between digital entertainment, asset ownership, and real-world deliverables.

Claim

Seed Round in 2023
Claim operates a social shopping app that lets brands invest directly in customer acquisition through weekly Drops, helping Gen Z discover products with friends. The platform turns brand discovery into a social experience by linking consumer credit cards and social habits, enabling users to earn cash back for finding and sharing places they love. This approach aims to attract and engage the next generation of shoppers for brands in a scalable, low-risk way.

Unity Technologies

Post in 2023
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

Kotoko AI

Seed Round in 2023
Founded in 2023, Kotoko AI is a laboratory dedicated to researching AI Multi-Agent and the next-generation interactive entertainment experiences driven by new technology. Our team includes scientists, artists, game designers, and business leaders.

Draftea

Series A in 2022
Draftea operates a real-money gaming platform tailored for Spanish-speaking users. It facilitates betting on sports teams, players, and matches with a user-friendly interface and provides live updates during events.

LILA Games

Series A in 2022
LILA Games is a Bengaluru-based information technology company founded in 2020, specializing in the design and development of mobile free-to-play shooter games. The company's notable project is codenamed Project B.L.A.C.K., which reflects its focus on creating engaging gaming experiences for mobile users.

Galaxy Fight Club

Seed Round in 2022
Galaxy Fight Club is a cross-IP, cross-platform PvP fighting game that lets players log in with an NFT and battle using that NFT’s character to earn rewards. The game unifies multiple NFT collections on a single real-time platform, enabling fights across different IPs.

STEPN

Seed Round in 2022
STEPN is a blockchain-based fitness application that operates a move-to-earn NFT gaming platform, allowing users to earn rewards for their physical activities. By purchasing non-fungible tokens (NFTs) that have a limited lifespan, users can engage in specific exercises and accumulate the platform's native tokens as incentives for their efforts. The app combines elements of gaming and fitness, encouraging a healthier lifestyle while providing financial rewards for exercising. Through this innovative model, STEPN aims to motivate users to stay active and integrate fitness into their daily routines.

Draftea

Seed Round in 2022
Draftea operates a real-money gaming platform tailored for Spanish-speaking users. It facilitates betting on sports teams, players, and matches with a user-friendly interface and provides live updates during events.

Rec Room

Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Talewind

Seed Round in 2021
Talewind is a professional game development studio based in the UK, specializing in creating immersive experiences for the metaverse. The company focuses on developing high-quality games that feature quirky characters, engaging gameplay, and hidden secrets. Talewind's offerings are designed to be entertaining, social, and collaborative, aiming to enhance the gaming experience within emerging metaverse platforms. By fostering real-time interactions among players, Talewind seeks to shape the future of the metaverse and provide unique opportunities for gamers to connect and enjoy new virtual environments.

Faraway

Series A in 2021
Faraway is a Miami-based company established in 2021 that specializes in developing hyper-social blockchain games with player-driven economies. The firm's games utilize blockchain technology to create decentralized game economies, enabling players worldwide to earn tokens and improve their standings on leaderboards. This approach fosters a more engaging and realistic gaming experience, allowing players to have greater influence over the game dynamics and their interactions within the gaming community.

Faraway

Seed Round in 2021
Faraway is a Miami-based company established in 2021 that specializes in developing hyper-social blockchain games with player-driven economies. The firm's games utilize blockchain technology to create decentralized game economies, enabling players worldwide to earn tokens and improve their standings on leaderboards. This approach fosters a more engaging and realistic gaming experience, allowing players to have greater influence over the game dynamics and their interactions within the gaming community.

Rec Room

Series D in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Gather

Series A in 2021
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.

Rec Room

Series C in 2020
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Playco Global

Series A in 2020
Playco Global develops browser-based streaming game engines, creating multiplayer games accessible across various gaming platforms. Established in 2010, the company is headquartered in Mountain View, California, with additional offices in San Francisco, Tokyo, and Seoul.

Koala

Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.

Unity Technologies

Secondary Market in 2019
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

100 Thieves

Series B in 2019
100 Thieves is an American esports organization and lifestyle brand that combines competitive gaming with apparel and entertainment. It fields a professional esports team that competes in major leagues and championships and operates an online store selling apparel and merchandise such as t-shirts and jerseys. The company also focuses on gaming content and a branded lifestyle experience, connecting fans through competition and merchandise.

Carnivore

Series A in 2019
Makers of Clan HQ, mobile messenger for mobile gamers.

Mobile Premier League

Seed Round in 2018
Mobile Premier League is a skill-based eSports platform that enables users to play popular mobile games and compete for real cash prizes. Its app offers a diverse range of arcade, sports, adventure, pool, and cricket games, allowing enthusiasts to showcase their skills, win rewards, and enjoy gaming with friends.

100 Thieves

Series A in 2018
100 Thieves is an American esports organization and lifestyle brand that combines competitive gaming with apparel and entertainment. It fields a professional esports team that competes in major leagues and championships and operates an online store selling apparel and merchandise such as t-shirts and jerseys. The company also focuses on gaming content and a branded lifestyle experience, connecting fans through competition and merchandise.

Unity Technologies

Series D in 2018
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

Leaftail Labs

Seed Round in 2018
Leaftail Labs is a Seattle-based developer of video games and immersive entertainment experiences founded in 2017. The company develops a gaming platform that pushes the boundaries of augmented reality gaming and social interaction in the real world, crafting immersive games that connect players with the physical environment and with one another. Its work blends daily routines with storytelling through frontier AR technology and distinctive, innovative content.

Streamlabs

Series B in 2018
Streamlabs is a software company specializing in tools for live streamers. Founded in 2014, it offers Streamlabs, an application providing in-stream popup alerts and donation management, along with Type Studio, a platform for recording, editing, translating, and sharing audio and video content.

Carnivore

Seed Round in 2017
Makers of Clan HQ, mobile messenger for mobile gamers.

Rec Room

Series A in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

iQIYI

Series G in 2017
iQIYI is a leading Chinese online entertainment service provider, offering a wide range of content including internet video, live broadcasting, online literature, animations, e-commerce, and social media platforms. It operates on a subscription-based model with additional revenue from ads, content distribution, gaming, and IP licensing. iQIYI competes directly with major players such as Tencent Video, Youku, MangoTV, and Bilibili.

Rec Room

Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Pocket Aces

Series A in 2016
Pocket Aces Pvt. Ltd., established in Mumbai, India in 2013, is a digital entertainment company that produces and distributes engaging content across multiple platforms. It operates FilterCopy for short videos, Dice Media for long-form web series targeting young audiences, Gobble for food and lifestyle content, and LOCO as an interactive live gaming platform. The company uses technology such as AI and machine learning to create and circulate entertaining content via social media channels and online platforms.

Streamlabs

Venture Round in 2016
Streamlabs is a software company specializing in tools for live streamers. Founded in 2014, it offers Streamlabs, an application providing in-stream popup alerts and donation management, along with Type Studio, a platform for recording, editing, translating, and sharing audio and video content.

Unity Technologies

Series C in 2016
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

Unity Technologies

Venture Round in 2015
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

Pocket Gems

Series B in 2015
Pocket Gems, Inc., founded in 2009 and based in San Francisco, California, specializes in developing free-to-play social games for mobile devices. The company distributes its games through major app platforms, including Apple’s App Store, Google Play, and Amazon Appstore. With a team of over 200 employees, Pocket Gems aims to create engaging and graphically rich mobile entertainment, leveraging innovative technologies such as its proprietary Mantis Engine. The company's offerings have garnered significant popularity, with over 270 million downloads worldwide. Notable products include Episode, a mobile storytelling network, and War Dragons, a 3D real-time strategy game. Pocket Gems is committed to enhancing user experiences by incorporating player feedback into its development processes.

Streamlabs

Seed Round in 2015
Streamlabs is a software company specializing in tools for live streamers. Founded in 2014, it offers Streamlabs, an application providing in-stream popup alerts and donation management, along with Type Studio, a platform for recording, editing, translating, and sharing audio and video content.

Kiwi

Series B in 2014
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in the development of mobile games, particularly for Android and cross-platform platforms. Founded in 2007, the company has established itself as a notable player in the mobile gaming industry, featuring multiple applications that have achieved Top 100 Grossing status on Google Play. With a workforce of over 160 employees, Kiwi is recognized for its commitment to creating engaging and enjoyable gaming experiences. The company operates as a subsidiary of SGN Games, Inc. and has attracted significant investment, raising a total of $9 million from prominent backers, including Sequoia Capital and key figures in the gaming industry.

QuizUp

Series B in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

moKredit

Series B in 2013
moKredit Inc. is a technology company based in Palo Alto, California, specializing in mobile payment solutions for the online gaming and virtual goods sectors. Founded in 2011 by a team of former PayPal engineers, moKredit operates the Mo9 platform, which facilitates mobile payment transactions for users on social platforms and digital content merchants. The platform allows users to make purchases by entering their mobile numbers, embodying the philosophy of "Play first and pay later." This model enables players to access in-game currency and engage with games before settling their payments within seven days. With over 5 million paid subscribers, moKredit's innovative risk module and credit system help reduce trading losses for sellers while minimizing payment access costs.

Kiwi

Series A in 2013
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in the development of mobile games, particularly for Android and cross-platform platforms. Founded in 2007, the company has established itself as a notable player in the mobile gaming industry, featuring multiple applications that have achieved Top 100 Grossing status on Google Play. With a workforce of over 160 employees, Kiwi is recognized for its commitment to creating engaging and enjoyable gaming experiences. The company operates as a subsidiary of SGN Games, Inc. and has attracted significant investment, raising a total of $9 million from prominent backers, including Sequoia Capital and key figures in the gaming industry.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

Chartboost

Series B in 2013
Chartboost, Inc. is a prominent mobile games growth and advertisement monetization platform founded in 2011 and headquartered in San Francisco, California, with an additional office in Amsterdam. The company enables mobile game developers to connect directly with each other to buy and sell advertising, facilitating an efficient exchange of ad inventory. Reaching over 800 million unique users monthly across more than 300,000 mobile games, Chartboost serves approximately 90% of the top-grossing iOS and Android game developers. Its platform includes Chartboost Exchange and Ad Network, which help developers maximize their advertising revenue through optimized inventory management. By providing tools that connect advertisers to highly engaged audiences, Chartboost enhances the advertising experience for both developers and marketers.

moKredit

Series A in 2012
moKredit Inc. is a technology company based in Palo Alto, California, specializing in mobile payment solutions for the online gaming and virtual goods sectors. Founded in 2011 by a team of former PayPal engineers, moKredit operates the Mo9 platform, which facilitates mobile payment transactions for users on social platforms and digital content merchants. The platform allows users to make purchases by entering their mobile numbers, embodying the philosophy of "Play first and pay later." This model enables players to access in-game currency and engage with games before settling their payments within seven days. With over 5 million paid subscribers, moKredit's innovative risk module and credit system help reduce trading losses for sellers while minimizing payment access costs.

Unity Technologies

Series B in 2011
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

Humble Bundle

Venture Round in 2011
Humble Bundle, Inc. is an online distribution platform based in San Francisco, California, founded in March 2010 by Jeffrey Rosen and John Graham. The company specializes in selling video games, ebooks, software, and other digital content through a unique pay-what-you-want model, allowing customers to determine their purchase price and allocate funds among content creators, charity, and the platform itself. This innovative approach has attracted over 7 million customers and facilitated the raising of more than $75 million for charitable causes. Humble Bundle’s offerings are compatible with Mac, Windows, and Linux operating systems, enabling users to download, back up, and install content for offline play. As of October 2017, Humble Bundle operates as a subsidiary of j2 Global, Inc.

Kunlun

Series A in 2011
Kunlun is an internet group focused on developing and distributing interactive platforms and games for a global audience. It operates platforms such as GameArk for online gaming and Opera for global internet services, and it develops web, social, and mobile games as well as software applications. The group distributes its products domestically and overseas and runs software application stores.

Kiwi

Seed Round in 2011
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, that specializes in the development of mobile games, particularly for Android and cross-platform platforms. Founded in 2007, the company has established itself as a notable player in the mobile gaming industry, featuring multiple applications that have achieved Top 100 Grossing status on Google Play. With a workforce of over 160 employees, Kiwi is recognized for its commitment to creating engaging and enjoyable gaming experiences. The company operates as a subsidiary of SGN Games, Inc. and has attracted significant investment, raising a total of $9 million from prominent backers, including Sequoia Capital and key figures in the gaming industry.

Pocket Gems

Series A in 2010
Pocket Gems, Inc., founded in 2009 and based in San Francisco, California, specializes in developing free-to-play social games for mobile devices. The company distributes its games through major app platforms, including Apple’s App Store, Google Play, and Amazon Appstore. With a team of over 200 employees, Pocket Gems aims to create engaging and graphically rich mobile entertainment, leveraging innovative technologies such as its proprietary Mantis Engine. The company's offerings have garnered significant popularity, with over 270 million downloads worldwide. Notable products include Episode, a mobile storytelling network, and War Dragons, a 3D real-time strategy game. Pocket Gems is committed to enhancing user experiences by incorporating player feedback into its development processes.

GameGround

Series B in 2010
GameGround is a prominent social skill-gaming platform that transforms online gaming into an engaging and competitive experience. Founded by seasoned gaming industry professionals, the company has cultivated a rapidly expanding community of over one million monthly active players. GameGround enhances games by introducing innovative features that prioritize player enjoyment and foster social interaction. Its platform connects players across different systems, enabling the creation of new missions, rewards, and high score incentives, thereby allowing users to showcase their achievements among friends. Additionally, GameGround provides an easy-to-use API for game developers, facilitating quick integration and promoting indie games through its unified marketing and promotion strategies. Currently, GameGround is in open beta, actively seeking to grow its team with passionate individuals who have a keen interest in social media and gaming.

Lakoo

Series A in 2010
Lakoo is a mobile game developer based in Hong Kong, established in 1999. The company specializes in creating cross-platform games, focusing on genres such as role-playing games (RPG) and strategy games (SLG). Notable titles include the "Flame," "Martial Arts," and "Xuan-Yuan Sword" series, as well as the popular online game "Empire Online," which reached over ten million registered players by its tenth anniversary in 2009. Lakoo emphasizes the principle that good gaming deserves good rewards, reflecting its commitment to quality and player engagement in the digital gaming landscape.

L99.com

Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.

5211game

Venture Round in 2009
5211game operates as an electronic sports-based platform, providing a variety of gaming experiences for e-sports enthusiasts. The company's 11 Battle Platform hosts popular games such as DotA, Imba, OMG, and Jin Ge Tie Ma, which is self-developed. Additionally, the platform facilitates communication among users, enhancing social interaction while offering entertainment services.

Unity Technologies

Series A in 2009
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

Unity Technologies

Series A in 2009
Unity Technologies specializes in providing multiplatform tools and services for developers of interactive content. Founded in 2004, they offer a comprehensive suite of products including game engines, asset stores, cloud-based development tools, empowering users to create, operate, and monetize real-time 3D experiences across various industries.

GameGround

Series A in 2009
GameGround is a prominent social skill-gaming platform that transforms online gaming into an engaging and competitive experience. Founded by seasoned gaming industry professionals, the company has cultivated a rapidly expanding community of over one million monthly active players. GameGround enhances games by introducing innovative features that prioritize player enjoyment and foster social interaction. Its platform connects players across different systems, enabling the creation of new missions, rewards, and high score incentives, thereby allowing users to showcase their achievements among friends. Additionally, GameGround provides an easy-to-use API for game developers, facilitating quick integration and promoting indie games through its unified marketing and promotion strategies. Currently, GameGround is in open beta, actively seeking to grow its team with passionate individuals who have a keen interest in social media and gaming.

Taomee Holdings

Series A in 2009
Taomee Holdings, established in 2007 and headquartered in Shanghai, China, is a children's entertainment and media company. It operates through two segments: Online Business and Offline Business. The Online Business segment develops and provides online virtual worlds, mobile games, and applications, along with other online entertainment services. This includes platforms like v.61.com and ben10.61.com, offering animation series, games, and interactive content based on its franchises. The Offline Business segment focuses on merchandise licensing, publishing, and distribution of interactive toys, as well as the development of media and entertainment products, animation, toys, films, and self-branded TV shows. Taomee Holdings aims to create fun, safe, and trusted entertainment experiences for children aged 5 to 15, with iconic characters like Mole's World and Seer reaching over 100 million children through its online communities.

Challenge Online Games

Series B in 2008
Challenge Online Games is a company that specializes in creating online social games designed for both serious and casual gamers. The games are characterized by their short duration, typically taking three to ten minutes to complete, making them accessible and easy to play. By leveraging the features of social networks, Challenge Online Games facilitates interaction among players, enabling them to compete and cooperate with friends. The company focuses on delivering engaging and entertaining gaming experiences that appeal to a wide audience.

Challenge Online Games

Series A in 2008
Challenge Online Games is a company that specializes in creating online social games designed for both serious and casual gamers. The games are characterized by their short duration, typically taking three to ten minutes to complete, making them accessible and easy to play. By leveraging the features of social networks, Challenge Online Games facilitates interaction among players, enabling them to compete and cooperate with friends. The company focuses on delivering engaging and entertaining gaming experiences that appeal to a wide audience.

51wan

Series A in 2008
51wan is a company dedicated to the research and development, operation, and service of professional web games and entertainment services. Established on August 1, 2007, it has played a pioneering role in the Chinese web game industry, being the first to launch a dedicated web game platform through partnerships with major internet companies such as Sina, Baidu, and Tencent. In addition to catering to the domestic market, 51wan has focused on exporting Chinese web game products internationally. The company offers browser-based games, engages users through a digital entertainment interactive community, and provides mobile value-added services, positioning itself as a significant player in the online gaming sector.

Nazara Technologies

Series B in 2007
Nazara Technologies is a prominent mobile content and gaming company based in Mumbai, India, founded in 2000. It specializes in developing a diverse range of interactive gaming experiences, including popular titles such as World Cricket Championship and CarromClash. The company also operates in the eSports sector with offerings like Nodwin and Sportskeeda, and provides gamified early learning solutions through its platform Kiddopia. Additionally, Nazara Technologies is involved in ad-tech with services such as Datawrkz, which supports digital advertising strategies. Its business segments encompass Gaming, eSports, and Ad tech, with a significant portion of revenue coming from the eSports segment, primarily generated from a strong presence in the United States market.

GameFly

Venture Round in 2007
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.

51.com

Series B in 2007
51.com is a provider of social network application services and technology, focusing on enhancing user experience and fostering the development of social networks in China. The company operates an online community platform that caters to game enthusiasts, integrating various entertainment features such as game development and operation, real-time dating, and blog spaces. Among its offerings are a range of products, including blogs, music albums, a BBS, an instant messaging software called Rainbow, and a dance-themed browser game titled 51 New Dazzle Dance.

Palm Commerce Information Technology

Series B in 2007
Palm Commerce Information Technology is a Chinese developer of lottery-related software and technical solutions. The company’s products are currently applied to computer and mobile terminals of the national welfare lottery system. Palm Commerce Information Technology’s software, systems, terminals and mobile solutions are used in 13 provinces, municipalities, and autonomous regions in China. The products of Palm Commerce take up over 40% of the nationwide computer welfare lottery market share and over 50% of the mobile phone lottery market share, thereby ranking itself the first throughout the country in terms of its market share and number of users. Palm Commerce Information Technology was incorporated in the Tianjin Development Area in March 2006, with its registered capital being 12 million USD.

Genlot

Series B in 2007
Shenzhen General Lottery Technology is engaged in the research and development, marketing, and operation of lottery sales software and betting terminal equipment. The company is a comprehensive technique service provider that is focused on China’s lottery industry. Founded in 2000, the Sui Cai company has gathered a number of lottery and IT experts who have specialized in the areas of lottery issuing, application of game knowledge, R&D and manufacture of lottery issue systems, and financial management.

RockYou Media

Series B in 2007
RockYou, Inc. is an interactive media and entertainment company that specializes in in-game video advertising and the development of social games. Founded in 2005 and based in San Francisco, the company operates a video advertising platform that connects premium brands with users across various digital environments, including Facebook, the web, and mobile devices. RockYou's advertising network reaches approximately 68 million monthly viewers, providing brands and publishers with engaging content tailored for a multicultural audience. The company's portfolio includes a diverse range of free-to-play games spanning multiple genres and platforms, aimed at entertaining users while facilitating connections in an online networking space. However, in February 2019, RockYou, Inc. filed for voluntary liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York.

RockYou Media

Series A in 2007
RockYou, Inc. is an interactive media and entertainment company that specializes in in-game video advertising and the development of social games. Founded in 2005 and based in San Francisco, the company operates a video advertising platform that connects premium brands with users across various digital environments, including Facebook, the web, and mobile devices. RockYou's advertising network reaches approximately 68 million monthly viewers, providing brands and publishers with engaging content tailored for a multicultural audience. The company's portfolio includes a diverse range of free-to-play games spanning multiple genres and platforms, aimed at entertaining users while facilitating connections in an online networking space. However, in February 2019, RockYou, Inc. filed for voluntary liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York.

Huoshi

Series A in 2006
Huoshi (Guangzhou) Software Co., Ltd. is a Chinese company focused on developing domestic network games. It derives inspirations from traditional Chinese culture while making innovations. Huoshi Software is focused on developing online games with the characteristics and essence of Chinese culture.

Digital Chocolate

Series C in 2006
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Stardoll

Series B in 2006
Stardoll AB, established in 2002 and headquartered in Stockholm, Sweden, operates an online community platform primarily for teenage girls and tweens. The company enables users to create and customize avatars, engage in social interactions, express creativity through fashion and design, and shop for virtual and real-world products. Stardoll's offerings include a wide range of fashion, décor, and beauty items, catering to a global audience aged 9-17.

51.com

Series A in 2006
51.com is a provider of social network application services and technology, focusing on enhancing user experience and fostering the development of social networks in China. The company operates an online community platform that caters to game enthusiasts, integrating various entertainment features such as game development and operation, real-time dating, and blog spaces. Among its offerings are a range of products, including blogs, music albums, a BBS, an instant messaging software called Rainbow, and a dance-themed browser game titled 51 New Dazzle Dance.

Genlot

Series A in 2006
Shenzhen General Lottery Technology is engaged in the research and development, marketing, and operation of lottery sales software and betting terminal equipment. The company is a comprehensive technique service provider that is focused on China’s lottery industry. Founded in 2000, the Sui Cai company has gathered a number of lottery and IT experts who have specialized in the areas of lottery issuing, application of game knowledge, R&D and manufacture of lottery issue systems, and financial management.

Palm Commerce Information Technology

Series A in 2006
Palm Commerce Information Technology is a Chinese developer of lottery-related software and technical solutions. The company’s products are currently applied to computer and mobile terminals of the national welfare lottery system. Palm Commerce Information Technology’s software, systems, terminals and mobile solutions are used in 13 provinces, municipalities, and autonomous regions in China. The products of Palm Commerce take up over 40% of the nationwide computer welfare lottery market share and over 50% of the mobile phone lottery market share, thereby ranking itself the first throughout the country in terms of its market share and number of users. Palm Commerce Information Technology was incorporated in the Tianjin Development Area in March 2006, with its registered capital being 12 million USD.

Nazara Technologies

Series A in 2005
Nazara Technologies is a prominent mobile content and gaming company based in Mumbai, India, founded in 2000. It specializes in developing a diverse range of interactive gaming experiences, including popular titles such as World Cricket Championship and CarromClash. The company also operates in the eSports sector with offerings like Nodwin and Sportskeeda, and provides gamified early learning solutions through its platform Kiddopia. Additionally, Nazara Technologies is involved in ad-tech with services such as Datawrkz, which supports digital advertising strategies. Its business segments encompass Gaming, eSports, and Ad tech, with a significant portion of revenue coming from the eSports segment, primarily generated from a strong presence in the United States market.

Digital Chocolate

Series B in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Digital Chocolate

Series A in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

GameFly

Series B in 2003
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.

GameFly

Seed Round in 2002
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.

Yahoo

Series B in 1995
Yahoo is a media technology company that connects people with their passions through a web portal and ecosystem of services. It offers a full-stack platform for businesses to reach audiences across advertising, search, and media, and operates core consumer products such as Yahoo Search, Yahoo Mail, and Yahoo News. The company provides advertising and media solutions that cover entertainment, finance, sports, shopping, and games, supporting publishers and advertisers with tools for content discovery and user engagement. Based in New York, Yahoo combines internet services, technology, and consumer experiences to facilitate online advertising, information discovery, and interoperable digital services for users and partners.

Yahoo

Series A in 1995
Yahoo is a media technology company that connects people with their passions through a web portal and ecosystem of services. It offers a full-stack platform for businesses to reach audiences across advertising, search, and media, and operates core consumer products such as Yahoo Search, Yahoo Mail, and Yahoo News. The company provides advertising and media solutions that cover entertainment, finance, sports, shopping, and games, supporting publishers and advertisers with tools for content discovery and user engagement. Based in New York, Yahoo combines internet services, technology, and consumer experiences to facilitate online advertising, information discovery, and interoperable digital services for users and partners.

NVIDIA

Seed Round in 1993
NVIDIA specializes in the design and manufacture of graphics processing units (GPUs), initially for gaming and professional visualization, but now also widely used in artificial intelligence, data center, and automotive markets. The company's products include GeForce for PC gaming, Quadro for design professionals, Tesla for AI acceleration, DRIVE for autonomous vehicles, and Jetson for embedded systems. NVIDIA serves a broad range of customers, including OEMs, system builders, retailers, cloud service providers, automotive manufacturers, and start-ups.

Electronic Arts

Series A in 1982
Electronic Arts is a global developer and publisher of computer and video games and related online services for consoles, PCs, and mobile devices. It designs, licenses, markets, and distributes games across genres such as sports, shooter, action, role-playing, and simulation, with major franchises including Madden NFL, EA SPORTS FIFA, The Sims, Battlefield, Apex Legends, Need for Speed, Plants vs. Zombies, Dragon Age, Mass Effect, and others. The company sells through digital distribution, retail channels, and direct-to-consumer platforms, and it licenses games to third parties for distribution and hosting. A significant portion of revenue comes from in-game spending and live services in addition to initial game sales. Electronic Arts operates globally, leveraging its development studios, publishing capabilities, and brand portfolio to sustain long-running franchises and online communities. The firm is headquartered in Redwood City, California.

Atari

Venture Round in 1975
Atari is a global producer, publisher, and distributor of interactive entertainment software for various platforms including consoles, smartphones, PCs, web, and online. It operates in over 60 countries through international distribution networks and its official website.

ARAI

ARAI is a framework designed for the integration of artificial intelligence within the gaming industry.

thatgamecompany

thatgamecompany is a video game developer founded in 2006 and based in Los Angeles. The company designs and develops artistically crafted, broadly accessible video games for consoles, computers, and mobile devices, aiming to push the boundaries of interactive entertainment and provide meaningful, enriching experiences that touch and inspire players.
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