Sequoia Capital

Sequoia Capital, established in 1972, is a prominent venture capital firm headquartered in Menlo Park, California. The company focuses on investing in early to growth-stage companies across various sectors, including information technology, healthcare, financial services, and energy. Sequoia Capital provides capital and strategic support to a select group of daring founders, helping them build legendary companies and push technological boundaries. The firm typically invests between $100,000 and $100 million, with a preference for being the first investor in profitable, fast-growing companies with proven teams and products. Sequoia Capital also manages funds focused on specific regions and sectors, such as India and the technology sector.

Michelle (Bailhe) Fradin

Partner

Sumaiya Balbale

COO and Operating Partner

Bogomil Balkansky

Partner

Anas Biad

Partner

Isaiah Boone

Partner

Romie Boyd

Partner

Rosemarie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Josephine Chen

Partner

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Partner

Joe Dobrenski

Partner of Human Capital

Helen Fan

Vice President

James Flynn

Partner

Caroline Fu

Vice President

Stacey Gerber

VP, Operations and Experiences

Christopher Graff

Partner, Global Equities

Trency Gu

Managing Director

Wayne Guo

Vice President

Ravi Gupta

Partner

Sonya Huang

Partner

Steven Ji

Partner, China

Wenji Jin

Managing Director

Kais Khimji

Partner

Marie Klemchuk

CFO

Shailesh Lakhani

Managing Director - India

Jess Lee

Partner, Seed / Early

Douglas Leone

Global Managing Partner

Shmil Levy

Partner, Israel

Alfred Lin

Partner

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Cornelius Menke

Partner

Dean Meyer

Partner, Seed / Early

Michael Moritz

Managing Partner

Gili Raanan

General Partner

GV Ravishankar

Managing Director - India

Andrew Reed

General Partner

Lauren Reeder

Partner

George Robson

Partner

Anandamoy Roychowdhary

Principal

Bryan Schreier

Partner

Thomas Stephenson

Special Limited Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Shraeyansh Thakur

Principal

Donald Valentine

Founder

Mike Vernal

Partner

Jeff Wang

Managing Partner of Sequoia Capital Global Equities

Fred Wang

Managing Director, China

Cen Wang

Partner, China

Rock Wang

Managing Director

Lynn Yang

Managing Director, China

Skee Zhang

Managing Director

Jiajia Zou

Managing Director

Past deals in Gaming

Claim

Series A in 2024
Claim operates a social shopping application designed to enhance brand discovery for consumers, particularly targeting Gen Z. The platform allows brands to engage directly in customer acquisition through weekly promotional events known as Drops, which showcase new products. Users can earn rewards such as cash-back, exclusive event access, and free merchandise simply by shopping at their favorite brands. Additionally, Claim encourages social interaction by enabling users to share benefits with friends through gifting and trading rewards. This approach aims to create a fun and engaging shopping experience that connects consumers with brands in a meaningful way.

Ultiverse

Initial Coin Offering in 2024
Ultiverse is an AI-powered gaming platform that enables gamers to engage in multiplayer battles against each other. The platform allows users to create their own characters and provides a unique feature where players can redeem nonfungible tokens (NFTs) for real-life replicas or deliverables upon request, bridging the gap between virtual gaming experiences and tangible rewards.

Claim

Seed Round in 2023
Claim operates a social shopping application designed to enhance brand discovery for consumers, particularly targeting Gen Z. The platform allows brands to engage directly in customer acquisition through weekly promotional events known as Drops, which showcase new products. Users can earn rewards such as cash-back, exclusive event access, and free merchandise simply by shopping at their favorite brands. Additionally, Claim encourages social interaction by enabling users to share benefits with friends through gifting and trading rewards. This approach aims to create a fun and engaging shopping experience that connects consumers with brands in a meaningful way.

Unity

Post in 2023
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

Kotoko AI

Seed Round in 2023
Founded in 2023, Kotoko AI is a laboratory dedicated to researching AI Multi-Agent and the next-generation interactive entertainment experiences driven by new technology. Our team includes scientists, artists, game designers, and business leaders.

Draftea

Series A in 2022
Draftea is a real-money gaming platform designed for Spanish-speaking users, specializing in daily fantasy sports. It enables users to place bets on various sports teams, players, and matches while providing a user-friendly interface for seamless betting. Participants can select their players based on their sports knowledge, build fantasy teams, and earn points as their chosen players achieve milestones in real matches. Draftea enhances the gaming experience by offering live updates during events, allowing users to engage dynamically with their bets and compete against others for monetary rewards.

LILA Games

Series A in 2022
LILA Games is a mobile game development company founded in 2020 and based in Bengaluru, India. The company focuses on designing and developing free-to-play shooter games, with its current project being codenamed Project B.L.A.C.K. LILA Games aims to create engaging gaming experiences for mobile users, leveraging its expertise in the information technology sector.

Galaxy Fight Club

Seed Round in 2022
Galaxy Fight Club is a cross-IP, cross-platform player versus player fighting game designed for NFT collectors to engage in battles and earn rewards. The game allows users to log in using their NFTs, facilitating a real-time gaming experience that unites various NFT collections on a single platform. This innovative approach enables players to compete against one another while leveraging their unique NFT assets, enhancing the gaming experience and creating opportunities for interaction within the NFT community.

STEPN

Seed Round in 2022
STEPN is a blockchain-based fitness application that operates a move-to-earn NFT gaming platform, allowing users to earn rewards for their physical activities. By purchasing non-fungible tokens (NFTs) that have a limited lifespan, users can engage in specific exercises and accumulate the platform's native tokens as incentives for their efforts. The app combines elements of gaming and fitness, encouraging a healthier lifestyle while providing financial rewards for exercising. Through this innovative model, STEPN aims to motivate users to stay active and integrate fitness into their daily routines.

Draftea

Seed Round in 2022
Draftea is a real-money gaming platform designed for Spanish-speaking users, specializing in daily fantasy sports. It enables users to place bets on various sports teams, players, and matches while providing a user-friendly interface for seamless betting. Participants can select their players based on their sports knowledge, build fantasy teams, and earn points as their chosen players achieve milestones in real matches. Draftea enhances the gaming experience by offering live updates during events, allowing users to engage dynamically with their bets and compete against others for monetary rewards.

Rec Room

Venture Round in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Talewind

Seed Round in 2021
Talewind is a professional game development studio based in the UK that specializes in creating high-quality, immersive experiences for the metaverse. The studio focuses on developing games featuring quirky characters and engaging narratives, designed to foster fun, social, and collaborative interactions among players. By prioritizing innovative gameplay and real-time engagement, Talewind aims to shape the future of metaverse platforms, offering gamers unique opportunities to connect and enjoy distinctive experiences within this evolving digital landscape.

Faraway

Series A in 2021
Faraway is a Miami-based company founded in 2021 that specializes in developing hyper-social blockchain games. The firm focuses on creating decentralized game economies that empower players to earn tokens and engage in competitive leaderboards. By leveraging blockchain technology, Faraway aims to enhance the gaming experience, allowing players from around the world to participate in a vibrant and interactive environment.

Faraway

Seed Round in 2021
Faraway is a Miami-based company founded in 2021 that specializes in developing hyper-social blockchain games. The firm focuses on creating decentralized game economies that empower players to earn tokens and engage in competitive leaderboards. By leveraging blockchain technology, Faraway aims to enhance the gaming experience, allowing players from around the world to participate in a vibrant and interactive environment.

Rec Room

Series D in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Reddit

Series E in 2021
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Rec Room

Series C in 2020
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Playco

Series A in 2020
Playco Global, Inc. is a gaming company that specializes in developing an instant-play gaming platform, enabling multiplayer experiences accessible to billions of users without the need for downloads. Founded in 2010 and based in Mountain View, California, with additional offices in San Francisco, Tokyo, and Seoul, Playco has created a browser-based streaming game engine that allows users to enjoy advanced games across various gaming platforms. The company collaborates with a wide range of partners, from major tech and social media companies to emerging startups, to develop innovative gaming technologies. Playco's focus on seamless multiplayer interactions positions it as a leader in the evolution of social gaming.

Koala

Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.

Unity

Secondary Market in 2019
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

100 Thieves

Series B in 2019
100 Thieves, founded in 2016 and based in Los Angeles, is an American esports organization and lifestyle brand that engages in professional gaming competitions and apparel retail. The company fields teams that compete in major esports leagues and championships, showcasing a commitment to gaming excellence. In addition to its competitive endeavors, 100 Thieves operates an online store that offers a range of sports apparel, including t-shirts and jerseys, catering to fans and enthusiasts of esports. By blending gaming content with lifestyle branding, 100 Thieves fosters a community around esports and merchandise, appealing to a growing audience in the gaming industry.

Carnivore

Series A in 2019
Makers of Clan HQ, mobile messenger for mobile gamers.

Reddit

Series D in 2019
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Mobile Premier League

Seed Round in 2018
Mobile Premier League is a skill-based eSports platform that allows users to engage in a variety of mobile games and win real cash prizes. The platform features an extensive selection of games, including arcade, sports, and adventure genres, catering to diverse gaming preferences. By providing a space for game enthusiasts to demonstrate their skills, Mobile Premier League facilitates both competitive gameplay and social interaction among friends, enhancing the overall gaming experience. The company focuses on creating an engaging environment where players can not only enjoy their favorite games but also earn rewards based on their performance.

100 Thieves

Series A in 2018
100 Thieves, founded in 2016 and based in Los Angeles, is an American esports organization and lifestyle brand that engages in professional gaming competitions and apparel retail. The company fields teams that compete in major esports leagues and championships, showcasing a commitment to gaming excellence. In addition to its competitive endeavors, 100 Thieves operates an online store that offers a range of sports apparel, including t-shirts and jerseys, catering to fans and enthusiasts of esports. By blending gaming content with lifestyle branding, 100 Thieves fosters a community around esports and merchandise, appealing to a growing audience in the gaming industry.

Unity

Series D in 2018
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

Leaftail Labs

Seed Round in 2018
Leaftail Labs Inc., founded in 2017 and based in Seattle, Washington, is a video game development company focused on creating innovative gaming experiences that integrate augmented reality and social interaction. The company aims to bridge the gap between engaging content and emerging technologies, crafting immersive games that connect players with their physical environments and enhance their daily routines. Leaftail Labs emphasizes the importance of storytelling and creativity, leveraging cutting-edge technology to deliver unique gaming experiences that resonate with users. The founders bring extensive industry experience, having collaborated with some of the most prominent names in entertainment to explore new opportunities in the gaming space.

Streamlabs.

Series B in 2018
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Reddit

Series C in 2017
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Carnivore

Seed Round in 2017
Makers of Clan HQ, mobile messenger for mobile gamers.

Rec Room

Series A in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Rec Room

Seed Round in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Pocket Aces

Series A in 2016
Pocket Aces Pvt. Ltd., established in Mumbai, India in 2013, is a digital entertainment company that produces and distributes engaging content across multiple platforms. It operates FilterCopy for short videos, Dice Media for long-form web series targeting young audiences, Gobble for food and lifestyle content, and LOCO as an interactive live gaming platform. The company uses technology such as AI and machine learning to create and circulate entertaining content via social media channels and online platforms.

Streamlabs.

Venture Round in 2016
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Tribe

Seed Round in 2016
Tribe App, Inc. is a company that develops a mobile video messaging application, allowing users to engage in live multiplayer interactions with up to eight friends simultaneously. Founded in 2015 and headquartered in San Francisco, California, the platform enables users to connect effortlessly via video chat, text, and voice messages, without the need for an account. In addition to facilitating real-time communication, Tribe offers features for photo and content sharing, enhancing the interactive experience among users. The application is designed to simplify social connections by allowing users to create and send invite links to friends, promoting seamless engagement.

Unity

Series C in 2016
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

Unity

Venture Round in 2015
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

Pocket Gems

Series B in 2015
Pocket Gems, Inc. is a mobile game developer based in San Francisco, California, founded in 2009. Specializing in free-to-play social games, the company distributes its products through major platforms such as Apple’s App Store, Google Play, and Amazon Appstore. With a workforce of over 200 employees and support from investors like Sequoia Capital and Tencent, Pocket Gems focuses on creating graphically rich mobile games and innovative entertainment experiences. The company has achieved over 270 million downloads globally, showcasing its impact in the mobile gaming industry. Notable products include "Episode," a mobile storytelling platform, and "War Dragons," a 3D real-time strategy game that highlights the company’s commitment to developing engaging interactive experiences.

Streamlabs.

Seed Round in 2015
Streamlabs, Inc., founded in 2014 and based in San Francisco, develops a comprehensive application designed to enhance the streaming experience for video game broadcasters. Initially launched as TwitchAlerts, the platform provides in-stream popup alerts, donation management, and interactive tools to engage viewers effectively. Key features include Stream Labels, which adds customizable labels to a user's screen, and a Donation Goals widget that helps streamers set and track fundraising objectives. As a subsidiary of Logitech International S.A., Streamlabs continues to innovate within the video game streaming industry, focusing on tools that elevate brand visibility and improve viewer interaction.

Reddit

Series B in 2014
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Kiwi

Series B in 2014
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, specializing in the development of mobile games, particularly for Android devices. Founded in 2011, the company has established a strong presence in the mobile gaming market, with several titles reaching the Top 100 Grossing applications on Google Play. Kiwi is known for its commitment to creating engaging and enjoyable gaming experiences. The company has raised $9 million in funding, supported by notable investors including Sequoia Capital and prominent figures in the tech industry. As of 2015, Kiwi operates as a subsidiary of SGN Games, Inc.

CastingDB

Angel Round in 2014
CastingDB Pte. Ltd. is an online platform designed to connect talents with talent-seekers in the arts, entertainment, and media industries. Established in 2014 and based in Singapore, CastingDB serves a diverse range of professionals, including actors, singers, dancers, magicians, musicians, hosts, models, writers, directors, producers, film and stage crews, and casting agents globally. The platform allows users to create profiles, upload their CVs, photos, and videos, and interact with one another, facilitating networking and career opportunities. By streamlining the discovery process for talents and job providers, CastingDB fosters connections that support the growth of careers in creative fields.

QuizUp

Series B in 2013
QuizUp is a mobile game developer known for its trivia game that fosters user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to engage in trivia challenges organized by city, state, and country, enhancing the competitive experience. By combining social interaction with gaming, QuizUp creates a platform where users can not only test their knowledge but also connect with others in a dynamic way.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that fosters user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to engage in trivia challenges organized by city, state, and country, enhancing the competitive experience. By combining social interaction with gaming, QuizUp creates a platform where users can not only test their knowledge but also connect with others in a dynamic way.

moKredit

Series B in 2013
moKredit Inc. operates an online platform called Mo9, which facilitates mobile payment transactions for online games and virtual goods. Founded in 2011 and based in Palo Alto, California, moKredit was established by a team of former PayPal engineers. The platform allows users to make purchases by entering their mobile numbers, enabling them to play games and access virtual goods before making payments within a seven-day period, embodying the concept of "Play first and pay later." Mo9 features a risk management module and credit system designed to minimize trading losses for sellers and reduce payment access costs. With over 5 million paid subscribers, moKredit aims to enhance the mobile gaming experience by providing efficient payment solutions tailored to the needs of the mobile industry.

Kiwi

Series A in 2013
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, specializing in the development of mobile games, particularly for Android devices. Founded in 2011, the company has established a strong presence in the mobile gaming market, with several titles reaching the Top 100 Grossing applications on Google Play. Kiwi is known for its commitment to creating engaging and enjoyable gaming experiences. The company has raised $9 million in funding, supported by notable investors including Sequoia Capital and prominent figures in the tech industry. As of 2015, Kiwi operates as a subsidiary of SGN Games, Inc.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that fosters user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to engage in trivia challenges organized by city, state, and country, enhancing the competitive experience. By combining social interaction with gaming, QuizUp creates a platform where users can not only test their knowledge but also connect with others in a dynamic way.

Chartboost

Series B in 2013
Chartboost, Inc. is a prominent mobile games growth and advertisement monetization platform founded in 2011 and headquartered in San Francisco, California, with an additional office in Amsterdam. The company enables mobile game developers to connect directly with each other to buy and sell advertising, facilitating an efficient exchange of ad inventory. Reaching over 800 million unique users monthly across more than 300,000 mobile games, Chartboost serves approximately 90% of the top-grossing iOS and Android game developers. Its platform includes Chartboost Exchange and Ad Network, which help developers maximize their advertising revenue through optimized inventory management. By providing tools that connect advertisers to highly engaged audiences, Chartboost enhances the advertising experience for both developers and marketers.

moKredit

Series A in 2012
moKredit Inc. operates an online platform called Mo9, which facilitates mobile payment transactions for online games and virtual goods. Founded in 2011 and based in Palo Alto, California, moKredit was established by a team of former PayPal engineers. The platform allows users to make purchases by entering their mobile numbers, enabling them to play games and access virtual goods before making payments within a seven-day period, embodying the concept of "Play first and pay later." Mo9 features a risk management module and credit system designed to minimize trading losses for sellers and reduce payment access costs. With over 5 million paid subscribers, moKredit aims to enhance the mobile gaming experience by providing efficient payment solutions tailored to the needs of the mobile industry.

Unity

Series B in 2011
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

Humble Bundle

Venture Round in 2011
Humble Bundle, Inc. is an online platform based in San Francisco, California, that specializes in selling video games, eBooks, software, and other digital content. Founded in March 2010, the company offers a unique pay-what-you-want model that allows customers to choose their price and determine how their payment is distributed among content creators, charities, and the platform itself. This innovative approach has attracted over 7 million customers and raised more than $75 million for various charitable causes. Humble Bundle's offerings are compatible with Mac, Windows, and Linux operating systems, enabling users to download, backup, and play games without requiring an internet connection. The company has been recognized for its contributions to both the gaming community and charitable initiatives.

Kunlun Technology

Series A in 2011
Kunlun Technology is an internet group that specializes in the development and distribution of interactive platforms and applications, catering to a global audience. The company operates through two primary divisions: GameArk, which focuses on online gaming, and Opera, which is dedicated to enhancing global internet experiences. Kunlun Tech is involved in creating a variety of gaming products, including web games, social games, and mobile games, as well as software application stores. Its offerings are available in both domestic and international markets. Additionally, Kunlun Capital serves as the investment arm of Kunlun Group, concentrating on venture investments worldwide.

Kiwi

Seed Round in 2011
Kiwi, Inc. is a mobile entertainment company based in Palo Alto, California, specializing in the development of mobile games, particularly for Android devices. Founded in 2011, the company has established a strong presence in the mobile gaming market, with several titles reaching the Top 100 Grossing applications on Google Play. Kiwi is known for its commitment to creating engaging and enjoyable gaming experiences. The company has raised $9 million in funding, supported by notable investors including Sequoia Capital and prominent figures in the tech industry. As of 2015, Kiwi operates as a subsidiary of SGN Games, Inc.

iYogi

Series D in 2010
iYogi, Inc. is an on-demand software and services company that specializes in providing online technical support for various computing and communication devices. Founded in 2007 and headquartered in Gurugram, India, iYogi offers a range of services including optimization, diagnosis and repair, setup and installation, virus removal, usability training, networking, and managed services. The company caters to both consumers and small businesses, supporting a wide array of software applications and hardware, including computers, mobiles, gaming devices, and servers. With a focus on convenience, iYogi delivers subscription-based support that allows clients to optimize and secure their technology with 24/7 access to technicians. Its services reach customers in several countries, including the United States, the United Kingdom, Canada, Australia, India, and the GCC states.

GameGround

Series B in 2010
GameGround is a prominent social skill-gaming platform that transforms online gaming into a competitive and engaging social experience. With a community exceeding one million monthly active players, the platform focuses on enhancing games and connecting players across various devices, including PCs and consoles. Founded by experienced gaming industry executives and supported by notable investors, GameGround offers innovative features that allow game developers to monetize their games effectively, moving beyond traditional advertising methods. The platform provides a unified portal for indie games, facilitating marketing and promotion while enhancing player engagement through missions, rewards, and competitive elements. GameGround is currently in open beta and aims to streamline the onboarding process for developers with a user-friendly API, making it easy to integrate and launch their games on the platform.

Lakoo

Series A in 2010
Lakoo is a mobile game developer based in Hong Kong, founded in 1999. The company specializes in creating cross-platform games, focusing on role-playing games (RPG) and simulation games (SLG). Notable titles include the "Flame" series, "Martial Arts" series, and "Xuan-Yuan" Sword series, as well as its popular online game "Empire Online," which celebrated over ten million registered players by its tenth anniversary in 2009. Lakoo aims to deliver engaging gaming experiences while promoting the philosophy that good gaming deserves good rewards. The company continues to innovate in the digital gaming space, catering to a diverse audience of mobile and smartphone users.

L99.com

Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.

5211game

Venture Round in 2009
5211game operates an online gaming platform focused on providing entertainment through electronic sports and interactive gaming experiences. The platform caters to e-sports enthusiasts by offering a variety of games, including popular titles like DotA and Imba, as well as its own self-developed game, Jin Ge Tie Ma. By facilitating communication among users, 5211game creates an engaging environment where players can enjoy competitive gaming while connecting with friends, thereby enhancing the overall gaming experience.

Unity

Series A in 2009
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

Unity

Series A in 2009
Unity Technologies is a software company based in San Francisco, California, founded in 2004. It specializes in providing a comprehensive game development platform for developers and studios, offering a real-time 3D development platform, game engines, asset stores, cloud-based development tools, and a vibrant community of developers. Unity's platform empowers users, regardless of skill level or industry, to create, operate, and monetize interactive 3D content.

GameGround

Series A in 2009
GameGround is a prominent social skill-gaming platform that transforms online gaming into a competitive and engaging social experience. With a community exceeding one million monthly active players, the platform focuses on enhancing games and connecting players across various devices, including PCs and consoles. Founded by experienced gaming industry executives and supported by notable investors, GameGround offers innovative features that allow game developers to monetize their games effectively, moving beyond traditional advertising methods. The platform provides a unified portal for indie games, facilitating marketing and promotion while enhancing player engagement through missions, rewards, and competitive elements. GameGround is currently in open beta and aims to streamline the onboarding process for developers with a user-friendly API, making it easy to integrate and launch their games on the platform.

Taomee Holdings

Series A in 2009
Taomee Holdings, established in 2007 and headquartered in Shanghai, China, is a children's entertainment and media company. It operates through two segments: Online Business and Offline Business. The Online Business segment develops and provides online virtual worlds, mobile games, and applications, along with other online entertainment services. This includes platforms like v.61.com and ben10.61.com, offering animation series, games, and interactive content based on its franchises. The Offline Business segment focuses on merchandise licensing, publishing, and distribution of interactive toys, as well as the development of media and entertainment products, animation, toys, films, and self-branded TV shows. Taomee Holdings aims to create fun, safe, and trusted entertainment experiences for children aged 5 to 15, with iconic characters like Mole's World and Seer reaching over 100 million children through its online communities.

Challenge Online Games

Series B in 2008
Challenge Games specializes in the creation of online social games designed for both serious and casual gamers. The company focuses on developing short, engaging games that can be played in three to ten minutes, making them accessible and enjoyable. By leveraging the capabilities of social networks, Challenge Games facilitates gameplay that allows users to compete and collaborate with friends, enhancing the social experience of gaming.

Challenge Online Games

Series A in 2008
Challenge Games specializes in the creation of online social games designed for both serious and casual gamers. The company focuses on developing short, engaging games that can be played in three to ten minutes, making them accessible and enjoyable. By leveraging the capabilities of social networks, Challenge Games facilitates gameplay that allows users to compete and collaborate with friends, enhancing the social experience of gaming.

51wan

Series A in 2008
51wan is a prominent player in the online gaming industry, specializing in the research and development, operation, and service of web games and entertainment services. Founded on August 1, 2007, the company has significantly contributed to the growth of the Chinese web game sector. It was the first to establish a web game platform and has collaborated with major internet companies to enhance its offerings. In addition to providing browser-based games, 51wan also offers digital entertainment and mobile value-added services, while actively promoting Chinese web game products in international markets. The company has successfully secured overseas investments, further solidifying its position in the competitive gaming landscape.

Nazara Technologies

Series B in 2007
Nazara Technologies is a prominent mobile content and gaming company based in Mumbai, India, founded in 2000. It specializes in developing a diverse range of interactive gaming experiences, including popular titles such as World Cricket Championship and CarromClash. The company also operates in the eSports sector with offerings like Nodwin and Sportskeeda, and provides gamified early learning solutions through its platform Kiddopia. Additionally, Nazara Technologies is involved in ad-tech with services such as Datawrkz, which supports digital advertising strategies. Its business segments encompass Gaming, eSports, and Ad tech, with a significant portion of revenue coming from the eSports segment, primarily generated from a strong presence in the United States market.

GameFly

Venture Round in 2007
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.

51.com

Series B in 2007
51.com is a provider of social network application services and technology, focusing on enhancing user experience and fostering the development of social networks in China. The company operates an online community platform that caters to game enthusiasts, integrating various entertainment features such as game development and operation, real-time dating, and blog spaces. Among its offerings are a range of products, including blogs, music albums, a BBS, an instant messaging software called Rainbow, and a dance-themed browser game titled 51 New Dazzle Dance.

Joost

Series A in 2007
Joost is a pioneering internet television service founded by Janus Friis and Niklas Zennström, the creators of Skype and Kazaa. It offers on-demand, legal video content, similar to traditional television, but accessible online at users' convenience. The service is free and ad-supported, with video and display advertisements. Joost has secured significant backing from media giants CBS and Viacom, and has content deals with prominent partners such as CNN, NHL, and Sony. It provides a desktop client for watching on-demand TV over the internet, enhancing the viewing experience with interactive tools like chat and interactive displays. Joost's peer-to-peer technology reduces server data streaming, lowering costs for content owners. Initially requiring a download, Joost now streams its entire catalog via Adobe's Flash Player, making it accessible on various platforms.

RockYou Media

Series B in 2007
RockYou, Inc. is an interactive media and entertainment company that specializes in in-game video advertising and the development of social games. Founded in 2005 and based in San Francisco, the company operates a video advertising platform that connects premium brands with users across various digital environments, including Facebook, the web, and mobile devices. RockYou's advertising network reaches approximately 68 million monthly viewers, providing brands and publishers with engaging content tailored for a multicultural audience. The company's portfolio includes a diverse range of free-to-play games spanning multiple genres and platforms, aimed at entertaining users while facilitating connections in an online networking space. However, in February 2019, RockYou, Inc. filed for voluntary liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York.

Palm Commerce Information Technology

Series B in 2007
Palm Commerce Information Technology is a Chinese developer of lottery-related software and technical solutions. The company’s products are currently applied to computer and mobile terminals of the national welfare lottery system. Palm Commerce Information Technology’s software, systems, terminals and mobile solutions are used in 13 provinces, municipalities, and autonomous regions in China. The products of Palm Commerce take up over 40% of the nationwide computer welfare lottery market share and over 50% of the mobile phone lottery market share, thereby ranking itself the first throughout the country in terms of its market share and number of users. Palm Commerce Information Technology was incorporated in the Tianjin Development Area in March 2006, with its registered capital being 12 million USD.

Genlot

Series B in 2007
Shenzhen General Lottery Technology is engaged in the research and development, marketing, and operation of lottery sales software and betting terminal equipment. The company is a comprehensive technique service provider that is focused on China’s lottery industry. Founded in 2000, the Sui Cai company has gathered a number of lottery and IT experts who have specialized in the areas of lottery issuing, application of game knowledge, R&D and manufacture of lottery issue systems, and financial management.

RockYou Media

Series A in 2007
RockYou, Inc. is an interactive media and entertainment company that specializes in in-game video advertising and the development of social games. Founded in 2005 and based in San Francisco, the company operates a video advertising platform that connects premium brands with users across various digital environments, including Facebook, the web, and mobile devices. RockYou's advertising network reaches approximately 68 million monthly viewers, providing brands and publishers with engaging content tailored for a multicultural audience. The company's portfolio includes a diverse range of free-to-play games spanning multiple genres and platforms, aimed at entertaining users while facilitating connections in an online networking space. However, in February 2019, RockYou, Inc. filed for voluntary liquidation under Chapter 7 in the US Bankruptcy Court for the Southern District of New York.

Huoshi

Series A in 2006
Huoshi (Guangzhou) Software Co., Ltd. is a Chinese company focused on developing domestic network games. It derives inspirations from traditional Chinese culture while making innovations. Huoshi Software is focused on developing online games with the characteristics and essence of Chinese culture.

Digital Chocolate

Series C in 2006
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Stardoll

Series B in 2006
Stardoll AB, established in 2002 and headquartered in Stockholm, Sweden, operates an online community platform primarily for teenage girls and tweens. The company enables users to create and customize avatars, engage in social interactions, express creativity through fashion and design, and shop for virtual and real-world products. Stardoll's offerings include a wide range of fashion, décor, and beauty items, catering to a global audience aged 9-17.

51.com

Series A in 2006
51.com is a provider of social network application services and technology, focusing on enhancing user experience and fostering the development of social networks in China. The company operates an online community platform that caters to game enthusiasts, integrating various entertainment features such as game development and operation, real-time dating, and blog spaces. Among its offerings are a range of products, including blogs, music albums, a BBS, an instant messaging software called Rainbow, and a dance-themed browser game titled 51 New Dazzle Dance.

Genlot

Series A in 2006
Shenzhen General Lottery Technology is engaged in the research and development, marketing, and operation of lottery sales software and betting terminal equipment. The company is a comprehensive technique service provider that is focused on China’s lottery industry. Founded in 2000, the Sui Cai company has gathered a number of lottery and IT experts who have specialized in the areas of lottery issuing, application of game knowledge, R&D and manufacture of lottery issue systems, and financial management.

Palm Commerce Information Technology

Series A in 2006
Palm Commerce Information Technology is a Chinese developer of lottery-related software and technical solutions. The company’s products are currently applied to computer and mobile terminals of the national welfare lottery system. Palm Commerce Information Technology’s software, systems, terminals and mobile solutions are used in 13 provinces, municipalities, and autonomous regions in China. The products of Palm Commerce take up over 40% of the nationwide computer welfare lottery market share and over 50% of the mobile phone lottery market share, thereby ranking itself the first throughout the country in terms of its market share and number of users. Palm Commerce Information Technology was incorporated in the Tianjin Development Area in March 2006, with its registered capital being 12 million USD.

Nazara Technologies

Series A in 2005
Nazara Technologies is a prominent mobile content and gaming company based in Mumbai, India, founded in 2000. It specializes in developing a diverse range of interactive gaming experiences, including popular titles such as World Cricket Championship and CarromClash. The company also operates in the eSports sector with offerings like Nodwin and Sportskeeda, and provides gamified early learning solutions through its platform Kiddopia. Additionally, Nazara Technologies is involved in ad-tech with services such as Datawrkz, which supports digital advertising strategies. Its business segments encompass Gaming, eSports, and Ad tech, with a significant portion of revenue coming from the eSports segment, primarily generated from a strong presence in the United States market.

Gracenote

Series E in 2005
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.

Digital Chocolate

Series B in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Gracenote

Series D in 2004
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.

Digital Chocolate

Series A in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

GameFly

Series B in 2003
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.

Gracenote

Series C in 2002
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.

GameFly

Seed Round in 2002
GameFly is an online video game rental service that offers a wide selection of video games for various gaming consoles. The company allows members to rent multiple games at once without due dates, late fees, or shipping charges, providing access to an extensive library of titles. In addition to renting games, GameFly sells consoles, controllers, accessories, and collectibles. It also offers mobile apps and downloadable PC games for purchase and play, catering to the diverse needs of gamers.

Yahoo

Series B in 1995
Yahoo is a media technology company that connects individuals with their interests across various sectors such as finance, sports, shopping, gaming, and news. It operates as a web portal, offering services that include Yahoo Search, Yahoo Mail, and Yahoo News. Additionally, Yahoo provides a comprehensive platform for businesses that encompasses advertising, search, and media, facilitating connections with consumers. The company also manages Yahoo Sports Radio, which distributes sports programming. With a focus on innovation, Yahoo continues to develop tools and technologies to enhance user engagement in the digital landscape.

Electronic Arts

Series A in 1982
Electronic Arts Inc., established in 1982, is a global leader in developing, marketing, publishing, and distributing interactive entertainment software. The company creates and delivers a wide array of games, content, and services across various platforms, including game consoles, PCs, mobile phones, and tablets. Its extensive portfolio spans diverse genres such as sports, action, role-playing, and simulation, with prominent franchises like The Sims, Apex Legends, Need for Speed, and Plants vs. Zombies. Additionally, Electronic Arts licenses popular brands like FIFA, Madden NFL, and Star Wars for game development. The company sells its products through digital distribution channels, retail stores, and distribution arrangements, and also offers advertising services and licenses its games to third parties. Headquartered in Redwood City, California, Electronic Arts has a strategic partnership with KLab Inc. for game development and operation.

Atari

Venture Round in 1975
Atari is a prominent producer, publisher, and distributor of interactive entertainment software, catering to various market segments across multiple platforms including consoles, smartphones, personal computers, and online services. The company operates in the electronic gaming and multimedia sector, focusing on the design, production, and distribution of diverse multimedia products. Atari manages a rich portfolio of over four hundred games and franchises, featuring iconic titles such as Pong, Asteroids, and RollerCoaster Tycoon. Its operations are divided into four main business lines: Games, Hardware, Licensing, and Blockchain. Atari's games are available in more than 60 countries, sold through an extensive international distribution network and directly to consumers via its website.

ThatGameCompany

thatgamecompany, LLC is a video game developer based in Los Angeles, California, founded in 2006. The company specializes in creating artistically crafted and broadly accessible video games that aim to enhance the interactive entertainment landscape. Its games are available on various platforms, including PlayStation, computers, and mobile devices, allowing players to engage with enriching experiences designed to inspire and positively impact their lives. Through a commitment to meaningful gameplay, thatgamecompany seeks to push the boundaries of traditional gaming while respecting and engaging its audience.
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