Sequoia Capital

Sequoia Capital, established in 1972, is a prominent venture capital firm headquartered in Menlo Park, California. The company focuses on investing in early to growth-stage companies across various sectors, including information technology, healthcare, financial services, and energy. Sequoia Capital provides capital and strategic support to a select group of daring founders, helping them build legendary companies and push technological boundaries. The firm typically invests between $100,000 and $100 million, with a preference for being the first investor in profitable, fast-growing companies with proven teams and products. Sequoia Capital also manages funds focused on specific regions and sectors, such as India and the technology sector.

Michelle (Bailhe) Fradin

Partner

Sumaiya Balbale

COO and Operating Partner

Julien Bek

Partner

Anas Biad

Partner

Isaiah Boone

Partner

Rosemarie Boyd

Partner

Romie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Josephine Chen

Partner

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Partner

Joe Dobrenski

Partner of Human Capital

Helen Fan

Vice President

James Flynn

Partner

Caroline Fu

Vice President

Stacey Gerber

Partner, Operations and Experience

Christopher Graff

Partner, Global Equities

Trency Gu

Managing Director

Wayne Guo

Vice President

Ravi Gupta

Partner

Sonya Huang

Partner

Steven Ji

Partner, China

Kais Khimji

Partner

Marie Klemchuk

CFO

Shailesh Lakhani

Managing Director - India

Jess Lee

Partner, Seed / Early

Shmil Levy

Partner, Israel

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Cornelius Menke

Partner

Dean Meyer

Partner, Seed / Early

Gili Raanan

General Partner

GV Ravishankar

Managing Director - India

Andrew Reed

Partner

Lauren Reeder

Partner

George Robson

Partner

Bryan Schreier

Partner

Harshjit Sethi

Managing Director

Shailendra Singh

Managing Director

Thomas Stephenson

Special Limited Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Shraeyansh Thakur

Principal

Donald Valentine

Founder

Mike Vernal

Partner

Don Vieira

Global Chief Policy Officer and Partner

Rock Wang

Managing Director

Fred Wang

Managing Director, China

Jeff Wang

Managing Partner of Sequoia Capital Global Equities

Cen Wang

Partner, China

Lynn Yang

Managing Director, China

Skee Zhang

Managing Director

Jiajia Zou

Managing Director

Past deals in Social Network

Claim

Series A in 2024
Claim is a social shopping application designed to enhance brand discovery through an engaging and interactive user experience. The platform allows brands to invest directly in customer acquisition by offering weekly promotional events known as Drops, which cater primarily to Gen Z consumers. Users can earn cash-back, gain exclusive access to events, and receive free merchandise while shopping at their preferred brands. Additionally, Claim facilitates a unique social aspect by enabling customers to share benefits with friends through gifting and trading rewards, thereby creating a community-driven shopping experience.

Yolk.fm

Pre Seed Round in 2024
Yolk.fm is a social platform that allows users to chat rather than send text messages.

Focus

Venture Round in 2024
Focus, a SocialFi app from DeSo is the crypto social network.

Claim

Seed Round in 2023
Claim is a social shopping application designed to enhance brand discovery through an engaging and interactive user experience. The platform allows brands to invest directly in customer acquisition by offering weekly promotional events known as Drops, which cater primarily to Gen Z consumers. Users can earn cash-back, gain exclusive access to events, and receive free merchandise while shopping at their preferred brands. Additionally, Claim facilitates a unique social aspect by enabling customers to share benefits with friends through gifting and trading rewards, thereby creating a community-driven shopping experience.

Bento

Pre Seed Round in 2022
Bento is a collaboration platform designed to support creators in establishing and growing their online presence. It enables users to share personal pages through a single link, allowing them to showcase their skills and interests while connecting with potential collaborators beyond their immediate networks. The platform emphasizes the importance of work over professional prestige, facilitating connections among talented engineers, designers, and content creators based on relevant skills and project timelines. By helping individuals identify new opportunities and expand their audiences, Bento aims to empower creators in their pursuit of successful careers online.

X (formerly Twitter)

Post in 2022
Twitter is a social networking platform that facilitates the exchange of micro-blogs, known as "tweets," which can be up to 280 characters in length. Launched in 2006, it allows users to send and read tweets through various means, including web browsers, SMS, and mobile applications. With over 400 million monthly visitors and 255 million active users, Twitter serves as a global real-time communications platform. Its diverse user base includes world leaders, athletes, entertainers, and news organizations, contributing to its role as a significant source of information and engagement. The platform is available in more than 35 languages and has a strong presence in major cities worldwide, with headquarters in San Francisco and offices across the United States and internationally.

Fam.

Pre Seed Round in 2022
Fam. is a private social club that focuses on fostering communities around non-fungible tokens (NFTs). The company provides a community management platform equipped with a variety of tools designed to help users create and manage their NFT communities effectively. Users can establish profiles, connect their social media accounts, and track member engagement while accessing analytics. The platform includes features such as a member map, events calendar, leaderboard, and marketplace, which are available through a free tier, enabling clients to build and sustain active and engaged NFT communities.

Rec Room

Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

BitClout

Initial Coin Offering in 2021
BitClout is an open-source social media platform that builds a Proof-of-Work blockchain for its users. BitClout is a new type of social network that speculates on people and posts with real money, and it’s built from the ground up as its own custom blockchain. Its architecture is similar to Bitcoin, only it can support complex social network data like posts, profiles, follows, speculation features, and much more at significantly higher throughput and scale.

Rec Room

Series D in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

BitClout

Funding Round in 2021
BitClout is an open-source social media platform that builds a Proof-of-Work blockchain for its users. BitClout is a new type of social network that speculates on people and posts with real money, and it’s built from the ground up as its own custom blockchain. Its architecture is similar to Bitcoin, only it can support complex social network data like posts, profiles, follows, speculation features, and much more at significantly higher throughput and scale.

Gather

Series A in 2021
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.

Reddit

Series E in 2021
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Rec Room

Series C in 2020
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Kutumb

Pre Seed Round in 2020
Kutumb is a social platform tailored for Indian communities, enabling users to create applications that foster connections among members within their locality. The platform allows individuals to share news, updates, and engage in discussions on various topics, creating a safe environment for social interaction. By facilitating the formation of social groups based on shared culture, creed, beliefs, interests, and professions, Kutumb cultivates a network that empowers millions of users to connect, communicate, and explore content relevant to their communities.

Reddit

Series D in 2019
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Lolly

Pre Seed Round in 2019
Lolly is a social dating platform that uses short-form content to allow users to express themselves.

Love Stories TV

Seed Round in 2019
Love Stories TV is a video-powered marketplace that specializes in wedding planning. The company connects engaged couples with a variety of ideas, products, and services essential for their weddings. It also serves as a platform for wedding businesses, providing them access to a steady stream of potential customers. The platform features a diverse range of professionally produced wedding films, showcasing different budgets, aesthetics, and cultural backgrounds. This inclusive approach fosters a unique visual community where couples and event professionals can interact and share experiences, enhancing the overall wedding planning process.

Crew

Series C in 2018
The crew is a communications app that keeps everyone on the same page about everything work-related. The crew gives companies and frontline employees a new way to communicate, stay engaged, and be more successful. Unlike collaboration software that has evolved around the needs of office workers, Crew is the first communications app designed specifically for the millions of workers who don’t have ready access to effective communication technology on the job. From store clerks, restaurant managers, coaches, to pharmacists, nurses, and first responders, thousands of teams across every industry use Crew to help their businesses and organizations run more smoothly.

Reddit

Series C in 2017
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Rec Room

Series A in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Crew

Series A in 2017
The crew is a communications app that keeps everyone on the same page about everything work-related. The crew gives companies and frontline employees a new way to communicate, stay engaged, and be more successful. Unlike collaboration software that has evolved around the needs of office workers, Crew is the first communications app designed specifically for the millions of workers who don’t have ready access to effective communication technology on the job. From store clerks, restaurant managers, coaches, to pharmacists, nurses, and first responders, thousands of teams across every industry use Crew to help their businesses and organizations run more smoothly.

Rec Room

Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Houseparty

Series C in 2016
Houseparty is an internet company that operates a social networking platform focused on enhancing online communication through empathy. Founded in 2011 and headquartered in San Francisco, California, the company specializes in video chat and live video streaming. Its mobile application allows users to engage in group video calls, facilitating real-time interaction and connection with friends. By integrating with social media platforms like Twitter and Facebook, Houseparty enables users to share and influence live video content, making it a unique offering in the realm of social networking.

Qingchifan

Series B in 2015
Qingchifan, which translates to "Please Eat," is a dating application designed to facilitate dinner dates between users. The platform allows individuals to create public profiles that include a profile picture, additional photos, height, gender, income, profession, and other personal information. Users can browse profiles of nearby individuals, filter potential matches by gender, and engage in chat to initiate connections. The app aims to create opportunities for users to meet new people and develop friendships or romantic relationships over shared meals.

VarageSale

Series B in 2015
VarageSale, Inc. operates an online platform that facilitates the buying and selling of used items within local communities. Founded in 2012 and based in Toronto, Canada, the company allows users to create interest-based groups where members can list items for sale, engage in discussions, and make purchases. The platform is designed to be family-friendly and free to use, available on both web and mobile applications across various devices. With millions of members in communities throughout the United States, Canada, and beyond, VarageSale aims to foster connections among users while offering goods at lower prices than retail. The company has been positioned as a subsidiary of VerticalScope Inc. since 2017.

Yik Yak

Series B in 2014
Yik Yak is a location-based social network that enables users to connect with their local community. The platform allows individuals to share news, ask questions, upload pictures, and engage in discussions, fostering interactions centered around relatable and casual content. Designed primarily for smartphone use, Yik Yak facilitates the discovery of local happenings and supports a sense of community among users. Through its unique approach, the application encourages users to engage freely, whether by cracking jokes or offering support, thereby enhancing the social fabric of their neighborhoods.

VarageSale

Series B in 2014
VarageSale, Inc. operates an online platform that facilitates the buying and selling of used items within local communities. Founded in 2012 and based in Toronto, Canada, the company allows users to create interest-based groups where members can list items for sale, engage in discussions, and make purchases. The platform is designed to be family-friendly and free to use, available on both web and mobile applications across various devices. With millions of members in communities throughout the United States, Canada, and beyond, VarageSale aims to foster connections among users while offering goods at lower prices than retail. The company has been positioned as a subsidiary of VerticalScope Inc. since 2017.

Reddit

Series B in 2014
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

VarageSale

Series A in 2014
VarageSale, Inc. operates an online platform that facilitates the buying and selling of used items within local communities. Founded in 2012 and based in Toronto, Canada, the company allows users to create interest-based groups where members can list items for sale, engage in discussions, and make purchases. The platform is designed to be family-friendly and free to use, available on both web and mobile applications across various devices. With millions of members in communities throughout the United States, Canada, and beyond, VarageSale aims to foster connections among users while offering goods at lower prices than retail. The company has been positioned as a subsidiary of VerticalScope Inc. since 2017.

Whisper

Series C in 2014
Whisper is a media company that engages over 250 million users monthly through its platform, which features authentic stories, videos, and posts shared by individuals worldwide. The company utilizes its AI storytelling technology, Eliot, to enhance the content experience. Whisper's mobile app serves as the largest platform for individuals to express their genuine thoughts and feelings without revealing their identities. Additionally, Whisper connects anonymous professionals with tailored job opportunities, further expanding its role in the digital landscape. The app is accessible on both iOS and Android devices. Whisper is supported by several prominent venture investors, including Sequoia Capital, Tencent, and Lightspeed Venture Partners.

CastingDB

Angel Round in 2014
CastingDB Pte. Ltd. is an online platform designed to connect talents with talent-seekers in the arts, entertainment, and media industries. Established in 2014 and based in Singapore, CastingDB serves a diverse range of professionals, including actors, singers, dancers, magicians, musicians, hosts, models, writers, directors, producers, film and stage crews, and casting agents globally. The platform allows users to create profiles, upload their CVs, photos, and videos, and interact with one another, facilitating networking and career opportunities. By streamlining the discovery process for talents and job providers, CastingDB fosters connections that support the growth of careers in creative fields.

Trippy

Series A in 2014
Trippy, Inc. is a travel information platform based in Chicago, Illinois, founded in 2011. It serves as a community-driven resource where travelers can ask questions and share experiences about various destinations. The platform encourages users to seek advice on accommodations, attractions, and activities, fostering a supportive environment aimed at enhancing travel experiences. Trippy was founded by J.R. Johnson, who previously led the successful growth of VirtualTourist.com and OneTime.com before their acquisition by Expedia. The company aims to inspire users by promoting a sense of community and the joy of helping others through shared travel insights.

QuizUp

Series B in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

Friday

Series B in 2013
Friday is a practice software for college students, designed on the basis of curriculum scheduled by several post-90s. This function not only helps college students inquire about course information of each college, but also allow them to post their arranged courses in the applications, and share them with friends. Besides, students who have the same curriculums or share the same interest can discuss the content of the curriculum in the application, share the notes, and documents resource as well. Friday also enables students to maintain communication and set up their personal planner.

Whisper

Series B in 2013
Whisper is a media company that engages over 250 million users monthly through its platform, which features authentic stories, videos, and posts shared by individuals worldwide. The company utilizes its AI storytelling technology, Eliot, to enhance the content experience. Whisper's mobile app serves as the largest platform for individuals to express their genuine thoughts and feelings without revealing their identities. Additionally, Whisper connects anonymous professionals with tailored job opportunities, further expanding its role in the digital landscape. The app is accessible on both iOS and Android devices. Whisper is supported by several prominent venture investors, including Sequoia Capital, Tencent, and Lightspeed Venture Partners.

WhatsApp

Series B in 2013
WhatsApp is a global leader in free instant messaging, offering a cross-platform mobile application that enables users to exchange messages, images, videos, and audio without incurring SMS charges. It supports multiple platforms, including iPhone, Android, and Windows Phone, and facilitates group chats, making it a simple, reliable, and cost-effective way to communicate worldwide.

Friday

Seed Round in 2013
Friday is a practice software for college students, designed on the basis of curriculum scheduled by several post-90s. This function not only helps college students inquire about course information of each college, but also allow them to post their arranged courses in the applications, and share them with friends. Besides, students who have the same curriculums or share the same interest can discuss the content of the curriculum in the application, share the notes, and documents resource as well. Friday also enables students to maintain communication and set up their personal planner.

QuizUp

Series A in 2013
QuizUp is a mobile game developer known for its trivia game that enhances user interaction through features such as one-to-one messaging, discussion boards, and region-specific leaderboards. The game allows players to compete against one another while also engaging in discussions and sharing knowledge across various topics. It organizes leaderboards by city, state, and country, fostering a competitive spirit among users. Through these interactive elements, QuizUp aims to create a dynamic and engaging platform for trivia enthusiasts.

Bubbly

Series E in 2012
Bubbly Inc. is a Singapore-based company that develops a social voice application, enabling users to connect and share voice messages globally. The Bubbly app allows users to follow celebrities and popular figures, listen to updates in their authentic voices, and share their own voice recordings enhanced with various audio effects and filters. The platform functions across both feature phones and smartphones, expanding its reach to a wide audience. Bubbly is recognized for its innovative approach to social messaging, likened to "Twitter with a voice," and has gained over 30 million users, particularly in Asia. With recent updates, the application has become available globally through its iPhone and Android versions, further enhancing user engagement. Founded in 2003 and formerly known as Bubble Motion, Bubbly operates under Altruist Technologies Pvt. Ltd. and has expanded its operations to regions including Silicon Valley, India, Japan, Indonesia, Thailand, and the Philippines.

Backplane

Series A in 2012
Backplane is a platform designed to facilitate connections among individuals who share common interests. Its initial community, LittleMonsters.com, centered around Lady Gaga, has grown to nearly one million members. The company emphasizes the importance of meaningful interactions between consumers and brands, aiming to foster authentic communities. Backplane advocates for the development of niche social networks that serve specific purposes, rather than a singular, overarching network. By partnering with leading brands, Backplane seeks to create environments where members can engage more deeply and purposefully.

Trippy

Venture Round in 2011
Trippy, Inc. is a travel information platform based in Chicago, Illinois, founded in 2011. It serves as a community-driven resource where travelers can ask questions and share experiences about various destinations. The platform encourages users to seek advice on accommodations, attractions, and activities, fostering a supportive environment aimed at enhancing travel experiences. Trippy was founded by J.R. Johnson, who previously led the successful growth of VirtualTourist.com and OneTime.com before their acquisition by Expedia. The company aims to inspire users by promoting a sense of community and the joy of helping others through shared travel insights.

Douban

Series C in 2011
Douban is a Chinese social networking service that focuses on lifestyle and cultural products and services, catering primarily to urban residents and college students. The platform facilitates interest-based interactions among users, allowing them to discover and share reviews for movies, books, and music. Additionally, Douban enables users to publish opinions and pose questions in group forums, fostering a community centered around cultural discussions and shared interests. Through its unique offerings, Douban has positioned itself as a significant player in the online social networking landscape in China.

jslyhl

Series A in 2011
jslyhl.com is a Chinese website as well as a platform focused on love and dating, relationships, friendships, and services such as singles matching, psychological counseling, law and medical care. Through its alliance platform, specialists provide consulting services for members in aspects such as seeking marriage and friends, dating, family life after marriage, maternal care, infant education, mental health counseling, and marriage law.

Flickme

Venture Round in 2011
Flickme, Inc. was an online digital video service based in San Mateo, California, that allowed users to rent or purchase a variety of Hollywood films, including genres such as action, comedy, drama, horror, and romance. Launched in August 2011, Flickme featured social streaming capabilities that enabled users to share discounts, earn points and badges, and engage with a community of members with similar interests through reviews, ratings, discussions, and leaderboards. Despite attracting a user base of over 15,000, the company ultimately became defunct due to unsuccessful content licensing negotiations with major studios. Incorporated in 2010, Flickme aimed to combine entertainment with social interaction but ceased operations after facing challenges in securing content agreements.

WhatsApp

Series A in 2011
WhatsApp is a global leader in free instant messaging, offering a cross-platform mobile application that enables users to exchange messages, images, videos, and audio without incurring SMS charges. It supports multiple platforms, including iPhone, Android, and Windows Phone, and facilitates group chats, making it a simple, reliable, and cost-effective way to communicate worldwide.

DianDian

Series A in 2011
DianDian is a leading light blog social community in China, designed to facilitate the easy and rapid sharing of content such as text, images, and videos. With over 6 million registered users, the platform emphasizes social interaction and content mobilization, catering to the growing demand for simplified blogging experiences. Users can express their interests and characteristics through various styles, making it a dynamic space for communication and engagement. By focusing on short and mixed-media content, DianDian enhances the blogging experience, allowing individuals to connect and interact with peers effectively.

Sosh

Seed Round in 2011
Sosh is a members-only platform designed to assist individuals in discovering local activities and events while incorporating a social networking element. Developed by Offline Labs, a startup founded by former employees of Google and Slide, Sosh offers personalized concierge services and tailored recommendations for offline experiences. By analyzing various local listings and user data—including behavior, interests, social connections, neighborhood, and demographics—Sosh curates suggestions that enhance users' engagement with their surroundings.

Color Labs

Venture Round in 2011
Color Labs Inc. is a technology company based in Palo Alto, California, focused on reinventing social interaction through innovative mobile applications. The company aims to enhance human connections by leveraging proximity, social dynamics, and visual presentation. Founded by a team of experienced engineers and entrepreneurs, Color develops solutions that facilitate meaningful engagement among users, particularly through its mobile photo application. By advancing the post-PC revolution, Color seeks to create new ways for individuals to come together and share experiences.

DailyBooth

Series A in 2011
DailyBooth is a social networking platform that allows users to share photos and status updates in real-time. The service enables individuals to connect with friends by following their activities and sharing visual moments, creating an interactive environment for personal expression and communication. By focusing on real-time updates, DailyBooth provides a dynamic way for users to engage with their social circles through the sharing of images and status messages.

Bubbly

Series D in 2011
Bubbly Inc. is a Singapore-based company that develops a social voice application, enabling users to connect and share voice messages globally. The Bubbly app allows users to follow celebrities and popular figures, listen to updates in their authentic voices, and share their own voice recordings enhanced with various audio effects and filters. The platform functions across both feature phones and smartphones, expanding its reach to a wide audience. Bubbly is recognized for its innovative approach to social messaging, likened to "Twitter with a voice," and has gained over 30 million users, particularly in Asia. With recent updates, the application has become available globally through its iPhone and Android versions, further enhancing user engagement. Founded in 2003 and formerly known as Bubble Motion, Bubbly operates under Altruist Technologies Pvt. Ltd. and has expanded its operations to regions including Silicon Valley, India, Japan, Indonesia, Thailand, and the Philippines.

Karma

Venture Round in 2011
Karma is a mobile gifting service founded by Lee Linden and Ben Lewis, designed for users to send gifts to friends conveniently via iOS and Android applications. The platform focuses on social gifting, enabling users to discover and share gifts within their social circles. By combining intelligent features with a user-friendly interface, Karma stands out among various social gifting apps on the market. The service aims to enhance the experience of gift-giving by offering a seamless option for users to express their appreciation and strengthen connections with friends.

GameGround

Series B in 2010
GameGround is a prominent social skill-gaming platform that transforms online gaming into an engaging and competitive experience. Founded by seasoned gaming industry professionals, the company has cultivated a rapidly expanding community of over one million monthly active players. GameGround enhances games by introducing innovative features that prioritize player enjoyment and foster social interaction. Its platform connects players across different systems, enabling the creation of new missions, rewards, and high score incentives, thereby allowing users to showcase their achievements among friends. Additionally, GameGround provides an easy-to-use API for game developers, facilitating quick integration and promoting indie games through its unified marketing and promotion strategies. Currently, GameGround is in open beta, actively seeking to grow its team with passionate individuals who have a keen interest in social media and gaming.

Blippy Social Commerce

Angel Round in 2010
Blippy is a social commerce platform that allowed users to share credit card purchases with friends. Blippy closed down in 2011, but the company pivoted and launched Tophatter.

L99.com

Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.

5211game

Venture Round in 2009
5211game operates as an electronic sports-based platform, providing a variety of gaming experiences for e-sports enthusiasts. The company's 11 Battle Platform hosts popular games such as DotA, Imba, OMG, and Jin Ge Tie Ma, which is self-developed. Additionally, the platform facilitates communication among users, enhancing social interaction while offering entertainment services.

Aobi Island

Angel Round in 2009
Aobi Island is an educational platform focused on providing secure, healthy, and interesting web services for children aged 6 to 14. It enables children to cultivate their imagination and creativity in a healthy virtual world and realize their dreams, so that they can develop a positive outlook on life and the world. Children can communicate with each other through the different activities and features offered through Aobi Island. Aobi Island was developed by Guangzhou Baitian Info.

DailyBooth

Angel Round in 2009
DailyBooth is a social networking platform that allows users to share photos and status updates in real-time. The service enables individuals to connect with friends by following their activities and sharing visual moments, creating an interactive environment for personal expression and communication. By focusing on real-time updates, DailyBooth provides a dynamic way for users to engage with their social circles through the sharing of images and status messages.

Sofa Labs

Series A in 2009
Sofa Labs, Inc. is a technology company based in San Mateo, California, founded in 2009. It specializes in developing social web platforms and applications. Notably, the company created Thread, a social application designed to facilitate connections among users by allowing them to meet new friends through their existing social networks. This innovative platform emphasizes relationship building and community engagement, particularly in the context of fashion. Sofa Labs has gained recognition in the tech industry, having been a winner of the fbFund REV 2009, highlighting its impact and contributions to the social application landscape.

Imeem

Venture Round in 2009
Imeem is an online music service that offers users instant access to a vast library of songs at no cost. In addition to music, the platform provides videos and photos, creating a comprehensive online community for musicians, directors, photographers, and various groups. By facilitating connections among creators and fans, Imeem enhances the music experience and fosters an interactive environment for sharing and discovery.

GameGround

Series A in 2009
GameGround is a prominent social skill-gaming platform that transforms online gaming into an engaging and competitive experience. Founded by seasoned gaming industry professionals, the company has cultivated a rapidly expanding community of over one million monthly active players. GameGround enhances games by introducing innovative features that prioritize player enjoyment and foster social interaction. Its platform connects players across different systems, enabling the creation of new missions, rewards, and high score incentives, thereby allowing users to showcase their achievements among friends. Additionally, GameGround provides an easy-to-use API for game developers, facilitating quick integration and promoting indie games through its unified marketing and promotion strategies. Currently, GameGround is in open beta, actively seeking to grow its team with passionate individuals who have a keen interest in social media and gaming.

Bubbly

Series C in 2009
Bubbly Inc. is a Singapore-based company that develops a social voice application, enabling users to connect and share voice messages globally. The Bubbly app allows users to follow celebrities and popular figures, listen to updates in their authentic voices, and share their own voice recordings enhanced with various audio effects and filters. The platform functions across both feature phones and smartphones, expanding its reach to a wide audience. Bubbly is recognized for its innovative approach to social messaging, likened to "Twitter with a voice," and has gained over 30 million users, particularly in Asia. With recent updates, the application has become available globally through its iPhone and Android versions, further enhancing user engagement. Founded in 2003 and formerly known as Bubble Motion, Bubbly operates under Altruist Technologies Pvt. Ltd. and has expanded its operations to regions including Silicon Valley, India, Japan, Indonesia, Thailand, and the Philippines.

Challenge Online Games

Series B in 2008
Challenge Online Games is a company that specializes in creating online social games designed for both serious and casual gamers. The games are characterized by their short duration, typically taking three to ten minutes to complete, making them accessible and easy to play. By leveraging the features of social networks, Challenge Online Games facilitates interaction among players, enabling them to compete and cooperate with friends. The company focuses on delivering engaging and entertaining gaming experiences that appeal to a wide audience.

Challenge Online Games

Series A in 2008
Challenge Online Games is a company that specializes in creating online social games designed for both serious and casual gamers. The games are characterized by their short duration, typically taking three to ten minutes to complete, making them accessible and easy to play. By leveraging the features of social networks, Challenge Online Games facilitates interaction among players, enabling them to compete and cooperate with friends. The company focuses on delivering engaging and entertaining gaming experiences that appeal to a wide audience.

Imeem

Series B in 2008
Imeem is an online music service that offers users instant access to a vast library of songs at no cost. In addition to music, the platform provides videos and photos, creating a comprehensive online community for musicians, directors, photographers, and various groups. By facilitating connections among creators and fans, Imeem enhances the music experience and fosters an interactive environment for sharing and discovery.

Bubbly

Series B in 2008
Bubbly Inc. is a Singapore-based company that develops a social voice application, enabling users to connect and share voice messages globally. The Bubbly app allows users to follow celebrities and popular figures, listen to updates in their authentic voices, and share their own voice recordings enhanced with various audio effects and filters. The platform functions across both feature phones and smartphones, expanding its reach to a wide audience. Bubbly is recognized for its innovative approach to social messaging, likened to "Twitter with a voice," and has gained over 30 million users, particularly in Asia. With recent updates, the application has become available globally through its iPhone and Android versions, further enhancing user engagement. Founded in 2003 and formerly known as Bubble Motion, Bubbly operates under Altruist Technologies Pvt. Ltd. and has expanded its operations to regions including Silicon Valley, India, Japan, Indonesia, Thailand, and the Philippines.

Kangsheng Chuangxiang

Series B in 2008
Kangsheng Chuangxiang Technology is a community platform and service supplier in China. Located in the Shangdi High-Tech District, Zhongguancun, Beijing, the company is an internet enterprise with independent intellectual property rights, which has been titled the High-Tech Enterprise by Beijing Municipal Science & Technology Commission. Discuz! , the core community product of the company, is a community forum with the largest number of users and the widest coverage worldwide.

Zhanzuo

Series B in 2007
Zhanzuo is a community that enables Chinese college students to communicate with their real names and pictures. Zhanzuo is a communication platform that is complemented with the Chinese university students’ BBS culture. Zhanzuo.com is also an interactive university campus SNS website that enables students to display, share, exchange, and create opportunities for their lives.

Loopt

Series B in 2007
Loopt is a social service platform that connects individuals to their local communities through its mobile application and website. The service provides users with valuable information about their surroundings, enabling them to discover places, find friends, and locate the best deals available. With more than five million registered users in the United States, Loopt emphasizes user privacy by offering a variety of intuitive controls. The company is headquartered in Mountain View, California, and is accessible on devices such as iPhone, iPod Touch, and Android.

51.com

Series B in 2007
51.com is a provider of social network application services and technology, focusing on enhancing user experience and fostering the development of social networks in China. The company operates an online community platform that caters to game enthusiasts, integrating various entertainment features such as game development and operation, real-time dating, and blog spaces. Among its offerings are a range of products, including blogs, music albums, a BBS, an instant messaging software called Rainbow, and a dance-themed browser game titled 51 New Dazzle Dance.

Eons

Series B in 2007
Eons Inc. operates an online community specifically designed for baby boomers, primarily targeting individuals over fifty years of age. Founded in 2005, the company's platform allows users to maintain connections with friends, engage with new acquaintances, and share their life experiences. By fostering a social network tailored to the needs and interests of this demographic, Eons Inc. aims to enhance social interaction and create a sense of community among its members.

Mahalo

Series B in 2007
Mahalo is a human-powered search engine founded by entrepreneur Jason Calacanis. It differentiates itself by generating search results through a team of profile builders who create detailed pages for approximately 10,000 unique queries, with plans to expand to 25,000 queries. The search results are non-algorithmic, resulting in deep and useful content, although the process is slower than automated engines. For queries without a dedicated page, Mahalo supplements results with information from Google. The layout combines elements of traditional search engines and Wikipedia, with factual information provided alongside categorized links. Users can submit their own links for consideration, which are voted on before publication. Despite its slow growth due to the manual curation process, Mahalo functions without revenue for several years, positioning itself as an alternative to major search engines and knowledge-sharing platforms.

Songbird

Series A in 2006
Songbird offers music lovers the ultimate social music discovery experience on their Android phone. Also on the Web and the desktop, (Windows, Mac). In 2011, Fast Company named Songbird as one of its "Top 10 Most Innovative Music Companies." Songbird has received funding from Atlas Ventures, Sequoia Capital and Philips Consumer Electronics. The Company is headquartered in San Francisco, CA.

Songbird

Series A in 2006
Songbird offers music lovers the ultimate social music discovery experience on their Android phone. Also on the Web and the desktop, (Windows, Mac). In 2011, Fast Company named Songbird as one of its "Top 10 Most Innovative Music Companies." Songbird has received funding from Atlas Ventures, Sequoia Capital and Philips Consumer Electronics. The Company is headquartered in San Francisco, CA.

Bubbly

Series A in 2006
Bubbly Inc. is a Singapore-based company that develops a social voice application, enabling users to connect and share voice messages globally. The Bubbly app allows users to follow celebrities and popular figures, listen to updates in their authentic voices, and share their own voice recordings enhanced with various audio effects and filters. The platform functions across both feature phones and smartphones, expanding its reach to a wide audience. Bubbly is recognized for its innovative approach to social messaging, likened to "Twitter with a voice," and has gained over 30 million users, particularly in Asia. With recent updates, the application has become available globally through its iPhone and Android versions, further enhancing user engagement. Founded in 2003 and formerly known as Bubble Motion, Bubbly operates under Altruist Technologies Pvt. Ltd. and has expanded its operations to regions including Silicon Valley, India, Japan, Indonesia, Thailand, and the Philippines.

Digital Chocolate

Series C in 2006
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Zhanzuo

Series A in 2006
Zhanzuo is a community that enables Chinese college students to communicate with their real names and pictures. Zhanzuo is a communication platform that is complemented with the Chinese university students’ BBS culture. Zhanzuo.com is also an interactive university campus SNS website that enables students to display, share, exchange, and create opportunities for their lives.

Kangsheng Chuangxiang

Series A in 2006
Kangsheng Chuangxiang Technology is a community platform and service supplier in China. Located in the Shangdi High-Tech District, Zhongguancun, Beijing, the company is an internet enterprise with independent intellectual property rights, which has been titled the High-Tech Enterprise by Beijing Municipal Science & Technology Commission. Discuz! , the core community product of the company, is a community forum with the largest number of users and the widest coverage worldwide.

Stardoll

Series B in 2006
Stardoll AB, established in 2002 and headquartered in Stockholm, Sweden, operates an online community platform primarily for teenage girls and tweens. The company enables users to create and customize avatars, engage in social interactions, express creativity through fashion and design, and shop for virtual and real-world products. Stardoll's offerings include a wide range of fashion, décor, and beauty items, catering to a global audience aged 9-17.

51.com

Series A in 2006
51.com is a provider of social network application services and technology, focusing on enhancing user experience and fostering the development of social networks in China. The company operates an online community platform that caters to game enthusiasts, integrating various entertainment features such as game development and operation, real-time dating, and blog spaces. Among its offerings are a range of products, including blogs, music albums, a BBS, an instant messaging software called Rainbow, and a dance-themed browser game titled 51 New Dazzle Dance.

Eons

Series A in 2006
Eons Inc. operates an online community specifically designed for baby boomers, primarily targeting individuals over fifty years of age. Founded in 2005, the company's platform allows users to maintain connections with friends, engage with new acquaintances, and share their life experiences. By fostering a social network tailored to the needs and interests of this demographic, Eons Inc. aims to enhance social interaction and create a sense of community among its members.

Mahalo

Series A in 2006
Mahalo is a human-powered search engine founded by entrepreneur Jason Calacanis. It differentiates itself by generating search results through a team of profile builders who create detailed pages for approximately 10,000 unique queries, with plans to expand to 25,000 queries. The search results are non-algorithmic, resulting in deep and useful content, although the process is slower than automated engines. For queries without a dedicated page, Mahalo supplements results with information from Google. The layout combines elements of traditional search engines and Wikipedia, with factual information provided alongside categorized links. Users can submit their own links for consideration, which are voted on before publication. Despite its slow growth due to the manual curation process, Mahalo functions without revenue for several years, positioning itself as an alternative to major search engines and knowledge-sharing platforms.

Loopt

Series A in 2005
Loopt is a social service platform that connects individuals to their local communities through its mobile application and website. The service provides users with valuable information about their surroundings, enabling them to discover places, find friends, and locate the best deals available. With more than five million registered users in the United States, Loopt emphasizes user privacy by offering a variety of intuitive controls. The company is headquartered in Mountain View, California, and is accessible on devices such as iPhone, iPod Touch, and Android.

eHarmony

Series B in 2004
eHarmony, Inc. is an online dating service established in 2000, headquartered in Santa Monica, California. The platform is designed to connect singles through a Compatibility Matching System, which utilizes a comprehensive 250+ item questionnaire to assess compatibility based on various dimensions, including values, character, intellect, humor, and religious beliefs. By analyzing 29 compatibility factors and applying algorithms rooted in 35 years of clinical research, eHarmony aims to facilitate meaningful long-term relationships. The service boasts over 20 million registered users and operates in multiple countries, including the United States, Canada, the United Kingdom, Australia, and Brazil. Notably, the platform claims that an average of 542 users marry each day in the U.S. as a result of its matchmaking efforts, underscoring its impact on contemporary relationships.

Imeem

Series A in 2004
Imeem is an online music service that offers users instant access to a vast library of songs at no cost. In addition to music, the platform provides videos and photos, creating a comprehensive online community for musicians, directors, photographers, and various groups. By facilitating connections among creators and fans, Imeem enhances the music experience and fosters an interactive environment for sharing and discovery.

Digital Chocolate

Series B in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Digital Chocolate

Series A in 2004
Digital Chocolate is a video game developer and publisher that focuses on creating casual and social games for various platforms, including the web, Facebook, and mobile phones. The company operates in multiple countries, including the United States, Finland, Spain, India, and Mexico. In addition to mobile games, Digital Chocolate has developed applications that cater to users interested in fashion and business simulation. The company also offers games specifically designed for the Microsoft gaming console, showcasing its diverse portfolio within the gaming industry.

Tonos Entertainment

Series B in 2000
The company operates an online community and music network geared towards the music industry and entertainment enthusiasts. The firm was founded in 1999 and is based in Culver City, California.

eGroups

Venture Round in 1999
eGroups, Inc. provided a gathering place on the Internet for groups to send and receive emails, schedule meetings, share files and photos, or have private group chats. eGroups, Inc., was formerly known as FindMail Communications, Inc., and changed its name to eGroups, Inc., in March 2000. eGroups, Inc., was incorporated in 1998 and was based in San Francisco, California. On August 31, 2000, eGroups, Inc. was acquired by [Yahoo! Inc.](/organization/yahoo), and its technology was subsequently incorporated into Yahoo! Groups.

PlanetOut

Series A in 1996
PlanetOut, Inc. is a leading global online media company serving the lesbian, gay, bisexual and transgendered, or LGBT, community, a market with reported buying power of approximately $485 billion annually in the United States alone. Their network of websites, including their flagship websites Gay.com and PlanetOut allows their members, or those visitors who registered on their websites by providing them with a name, e-mail address and other personal data, to connect with other members of the LGBT community around the world. According to Nielsen NetRatings, in June 2004, Gay.com ranked second in terms of average time online per person and sixteenth in terms of visits per person among all websites measured. They generate most of their revenue from subscription fees for premium membership services that they offer in English, French, German, Italian, Portuguese and Spanish to their members who identify themselves as residing in more than 100 countries. They also generate revenue from online advertising and e-commerce targeted to the LGBT community.
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