Sequoia Capital, established in 1972, is a prominent venture capital firm headquartered in Menlo Park, California. The company focuses on investing in early to growth-stage companies across various sectors, including information technology, healthcare, financial services, and energy. Sequoia Capital provides capital and strategic support to a select group of daring founders, helping them build legendary companies and push technological boundaries. The firm typically invests between $100,000 and $100 million, with a preference for being the first investor in profitable, fast-growing companies with proven teams and products. Sequoia Capital also manages funds focused on specific regions and sectors, such as India and the technology sector.
Managing Partner of Sequoia Capital Global Equities
Fred Wang
Managing Director, China
Cen Wang
Partner, China
Rock Wang
Managing Director
Lynn Yang
Managing Director, China
Skee Zhang
Managing Director
Jiajia Zou
Managing Director
Past deals in Virtual Reality
Deemos Technologies
Series A in 2025
Deemos Technologies is a laboratory specializing in artificial intelligence and computer vision. The company develops innovative digital identification systems aimed at enhancing metaverse experiences. Their offerings include advanced services such as a wand, face replacement, an AI face-changing service, and intelli-light technology. By integrating AI and virtual reality, Deemos Technologies focuses on providing users with improved entertainment experiences. For further inquiries, contact information is available on their website.
Ultiverse
Initial Coin Offering in 2024
Ultiverse is an AI-powered gaming platform that enables gamers to engage in multiplayer battles against each other. The platform allows users to create their own characters and provides a unique feature where players can redeem nonfungible tokens (NFTs) for real-life replicas or deliverables upon request, bridging the gap between virtual gaming experiences and tangible rewards.
Bizhen Technology
Angel Round in 2023
Bizhen Technology provides the creation, publishing and trading of 3D real-time interactive virtual spaces.
Point One
Series B in 2022
Point One is a 3D Metaverse user-generated content platform. Using simple no-code tools, users may build personalized 3D interactive content.
Deemos Technologies
Seed Round in 2022
Deemos Technologies is a laboratory specializing in artificial intelligence and computer vision. The company develops innovative digital identification systems aimed at enhancing metaverse experiences. Their offerings include advanced services such as a wand, face replacement, an AI face-changing service, and intelli-light technology. By integrating AI and virtual reality, Deemos Technologies focuses on providing users with improved entertainment experiences. For further inquiries, contact information is available on their website.
STEPN
Seed Round in 2022
STEPN is a blockchain-based fitness application that operates a move-to-earn NFT gaming platform, allowing users to earn rewards for their physical activities. By purchasing non-fungible tokens (NFTs) that have a limited lifespan, users can engage in specific exercises and accumulate the platform's native tokens as incentives for their efforts. The app combines elements of gaming and fitness, encouraging a healthier lifestyle while providing financial rewards for exercising. Through this innovative model, STEPN aims to motivate users to stay active and integrate fitness into their daily routines.
Rec Room
Venture Round in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Talewind
Seed Round in 2021
Talewind is a professional game development studio based in the UK that specializes in creating high-quality, immersive experiences for the metaverse. The studio focuses on developing games featuring quirky characters and engaging narratives, designed to foster fun, social, and collaborative interactions among players. By prioritizing innovative gameplay and real-time engagement, Talewind aims to shape the future of metaverse platforms, offering gamers unique opportunities to connect and enjoy distinctive experiences within this evolving digital landscape.
Physna
Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in geometric deep-learning and 3D search technology. The company has developed a software platform that analyzes, compares, and codifies 3D models, facilitating quality control and automated inspection in various industries, including manufacturing, aerospace, automotive, and consumer goods. Physna also owns Thangs.com, a rapidly growing 3D community and search engine. By transforming 3D files into a structured format that software applications can understand, Physna aims to bridge the gap between physical objects and digital code. This innovation enables broader access to 3D design and analysis, fostering advancements in product design, 3D printing, augmented and virtual reality, and other fields, thus supporting increased efficiency and productivity in manufacturing.
Rec Room
Series D in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Gather
Series A in 2021
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.
Physna
Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in geometric deep-learning and 3D search technology. The company has developed a software platform that analyzes, compares, and codifies 3D models, facilitating quality control and automated inspection in various industries, including manufacturing, aerospace, automotive, and consumer goods. Physna also owns Thangs.com, a rapidly growing 3D community and search engine. By transforming 3D files into a structured format that software applications can understand, Physna aims to bridge the gap between physical objects and digital code. This innovation enables broader access to 3D design and analysis, fostering advancements in product design, 3D printing, augmented and virtual reality, and other fields, thus supporting increased efficiency and productivity in manufacturing.
Rec Room
Series C in 2020
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Koala
Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.
Rec Room
Series A in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
Rec Room
Seed Round in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
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