Sequoia Capital

Sequoia Capital, established in 1972, is a prominent venture capital firm headquartered in Menlo Park, California. The company focuses on investing in early to growth-stage companies across various sectors, including information technology, healthcare, financial services, and energy. Sequoia Capital provides capital and strategic support to a select group of daring founders, helping them build legendary companies and push technological boundaries. The firm typically invests between $100,000 and $100 million, with a preference for being the first investor in profitable, fast-growing companies with proven teams and products. Sequoia Capital also manages funds focused on specific regions and sectors, such as India and the technology sector.

Michelle (Bailhe) Fradin

Partner

Sumaiya Balbale

COO and Operating Partner

Julien Bek

Partner

Anas Biad

Partner

Isaiah Boone

Partner

Rosemarie Boyd

Partner

Romie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Josephine Chen

Partner

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Partner

Joe Dobrenski

Partner of Human Capital

Helen Fan

Vice President

James Flynn

Partner

Caroline Fu

Vice President

Stacey Gerber

Partner, Operations and Experience

Christopher Graff

Partner, Global Equities

Trency Gu

Managing Director

Wayne Guo

Vice President

Ravi Gupta

Partner

Sonya Huang

Partner

Steven Ji

Partner, China

Kais Khimji

Partner

Marie Klemchuk

CFO

Shailesh Lakhani

Managing Director - India

Jess Lee

Partner, Seed / Early

Shmil Levy

Partner, Israel

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Cornelius Menke

Partner

Dean Meyer

Partner, Seed / Early

Gili Raanan

General Partner

GV Ravishankar

Managing Director - India

Andrew Reed

Partner

Lauren Reeder

Partner

George Robson

Partner

Bryan Schreier

Partner

Harshjit Sethi

Managing Director

Shailendra Singh

Managing Director

Thomas Stephenson

Special Limited Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Shraeyansh Thakur

Principal

Donald Valentine

Founder

Mike Vernal

Partner

Don Vieira

Global Chief Policy Officer and Partner

Rock Wang

Managing Director

Fred Wang

Managing Director, China

Jeff Wang

Managing Partner of Sequoia Capital Global Equities

Cen Wang

Partner, China

Lynn Yang

Managing Director, China

Skee Zhang

Managing Director

Jiajia Zou

Managing Director

Past deals in Virtual Reality

Hyper3D

Series A in 2025
Deemos Technologies is an artificial intelligence and computer vision laboratory focused on developing innovative solutions for the metaverse and entertainment industries. The company specializes in creating digital identification systems and offers a range of services, including advanced face replacement and AI face-changing technologies. Additionally, Deemos Technologies is known for its intelli-light service, which enhances user experiences through the integration of AI, computer vision, and virtual reality technologies. By leveraging these cutting-edge technologies, Deemos aims to provide enhanced entertainment experiences for its users.

Ultiverse

Initial Coin Offering in 2024
Ultiverse is an AI-powered gaming platform that enables gamers to engage in multiplayer battles against each other. The platform allows users to create their own characters and provides a unique feature where players can redeem nonfungible tokens (NFTs) for real-life replicas or deliverables upon request, bridging the gap between virtual gaming experiences and tangible rewards.

Bizhen Technology

Angel Round in 2023
Bizhen Technology provides the creation, publishing and trading of 3D real-time interactive virtual spaces.

Point One

Series B in 2022
Point One is a 3D Metaverse user-generated content platform. Using simple no-code tools, users may build personalized 3D interactive content.

Hyper3D

Seed Round in 2022
Deemos Technologies is an artificial intelligence and computer vision laboratory focused on developing innovative solutions for the metaverse and entertainment industries. The company specializes in creating digital identification systems and offers a range of services, including advanced face replacement and AI face-changing technologies. Additionally, Deemos Technologies is known for its intelli-light service, which enhances user experiences through the integration of AI, computer vision, and virtual reality technologies. By leveraging these cutting-edge technologies, Deemos aims to provide enhanced entertainment experiences for its users.

Rec Room

Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Talewind

Seed Round in 2021
Talewind is a professional game development studio based in the UK, specializing in creating immersive experiences for the metaverse. The company focuses on developing high-quality games that feature quirky characters, engaging gameplay, and hidden secrets. Talewind's offerings are designed to be entertaining, social, and collaborative, aiming to enhance the gaming experience within emerging metaverse platforms. By fostering real-time interactions among players, Talewind seeks to shape the future of the metaverse and provide unique opportunities for gamers to connect and enjoy new virtual environments.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.

Rec Room

Series D in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Gather

Series A in 2021
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.

Rec Room

Series C in 2020
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Koala

Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.

Rec Room

Series A in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Rec Room

Seed Round in 2017
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.
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