Sequoia Capital

Sequoia Capital, established in 1972, is a prominent venture capital firm headquartered in Menlo Park, California. The company focuses on investing in early to growth-stage companies across various sectors, including information technology, healthcare, financial services, and energy. Sequoia Capital provides capital and strategic support to a select group of daring founders, helping them build legendary companies and push technological boundaries. The firm typically invests between $100,000 and $100 million, with a preference for being the first investor in profitable, fast-growing companies with proven teams and products. Sequoia Capital also manages funds focused on specific regions and sectors, such as India and the technology sector.

Michelle (Bailhe) Fradin

Partner

Sumaiya Balbale

COO and Operating Partner

Bogomil Balkansky

Partner

Anas Biad

Partner

Isaiah Boone

Partner

Romie Boyd

Partner

Rosemarie Boyd

Partner

Konstantine Buhler

Partner

David Cahn

Partner

Josephine Chen

Partner

W. M. Coughran

Founder's Coach and Partner

Charlie Curnin

Partner

Joe Dobrenski

Partner of Human Capital

Helen Fan

Vice President

James Flynn

Partner

Caroline Fu

Vice President

Stacey Gerber

VP, Operations and Experiences

Christopher Graff

Partner, Global Equities

Trency Gu

Managing Director

Wayne Guo

Vice President

Ravi Gupta

Partner

Sonya Huang

Partner

Steven Ji

Partner, China

Wenji Jin

Managing Director

Kais Khimji

Partner

Marie Klemchuk

CFO

Shailesh Lakhani

Managing Director - India

Jess Lee

Partner, Seed / Early

Douglas Leone

Global Managing Partner

Shmil Levy

Partner, Israel

Alfred Lin

Partner

Luciana Lixandru

Partner

Xiaobo Lu

Partner, China

Cornelius Menke

Partner

Dean Meyer

Partner, Seed / Early

Michael Moritz

Managing Partner

Gili Raanan

General Partner

GV Ravishankar

Managing Director - India

Andrew Reed

General Partner

Lauren Reeder

Partner

George Robson

Partner

Anandamoy Roychowdhary

Principal

Bryan Schreier

Partner

Thomas Stephenson

Special Limited Partner

Sam Sun

Partner

Glen Sun

Vice President, China

Shraeyansh Thakur

Principal

Donald Valentine

Founder

Mike Vernal

Partner

Jeff Wang

Managing Partner of Sequoia Capital Global Equities

Fred Wang

Managing Director, China

Cen Wang

Partner, China

Rock Wang

Managing Director

Lynn Yang

Managing Director, China

Skee Zhang

Managing Director

Jiajia Zou

Managing Director

Past deals in Virtual Reality

Deemos Technologies

Series A in 2025
Deemos Technologies is a laboratory specializing in artificial intelligence and computer vision. The company develops innovative digital identification systems aimed at enhancing metaverse experiences. Their offerings include advanced services such as a wand, face replacement, an AI face-changing service, and intelli-light technology. By integrating AI and virtual reality, Deemos Technologies focuses on providing users with improved entertainment experiences. For further inquiries, contact information is available on their website.

Ultiverse

Initial Coin Offering in 2024
Ultiverse is an AI-powered gaming platform that enables gamers to engage in multiplayer battles against each other. The platform allows users to create their own characters and provides a unique feature where players can redeem nonfungible tokens (NFTs) for real-life replicas or deliverables upon request, bridging the gap between virtual gaming experiences and tangible rewards.

Bizhen Technology

Angel Round in 2023
Bizhen Technology provides the creation, publishing and trading of 3D real-time interactive virtual spaces.

Point One

Series B in 2022
Point One is a 3D Metaverse user-generated content platform. Using simple no-code tools, users may build personalized 3D interactive content.

Deemos Technologies

Seed Round in 2022
Deemos Technologies is a laboratory specializing in artificial intelligence and computer vision. The company develops innovative digital identification systems aimed at enhancing metaverse experiences. Their offerings include advanced services such as a wand, face replacement, an AI face-changing service, and intelli-light technology. By integrating AI and virtual reality, Deemos Technologies focuses on providing users with improved entertainment experiences. For further inquiries, contact information is available on their website.

STEPN

Seed Round in 2022
STEPN is a blockchain-based fitness application that operates a move-to-earn NFT gaming platform, allowing users to earn rewards for their physical activities. By purchasing non-fungible tokens (NFTs) that have a limited lifespan, users can engage in specific exercises and accumulate the platform's native tokens as incentives for their efforts. The app combines elements of gaming and fitness, encouraging a healthier lifestyle while providing financial rewards for exercising. Through this innovative model, STEPN aims to motivate users to stay active and integrate fitness into their daily routines.

Rec Room

Venture Round in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Talewind

Seed Round in 2021
Talewind is a professional game development studio based in the UK that specializes in creating high-quality, immersive experiences for the metaverse. The studio focuses on developing games featuring quirky characters and engaging narratives, designed to foster fun, social, and collaborative interactions among players. By prioritizing innovative gameplay and real-time engagement, Talewind aims to shape the future of metaverse platforms, offering gamers unique opportunities to connect and enjoy distinctive experiences within this evolving digital landscape.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in geometric deep-learning and 3D search technology. The company has developed a software platform that analyzes, compares, and codifies 3D models, facilitating quality control and automated inspection in various industries, including manufacturing, aerospace, automotive, and consumer goods. Physna also owns Thangs.com, a rapidly growing 3D community and search engine. By transforming 3D files into a structured format that software applications can understand, Physna aims to bridge the gap between physical objects and digital code. This innovation enables broader access to 3D design and analysis, fostering advancements in product design, 3D printing, augmented and virtual reality, and other fields, thus supporting increased efficiency and productivity in manufacturing.

Rec Room

Series D in 2021
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Gather

Series A in 2021
Gather Town is a developer of a social platform that facilitates virtual interactions and connections among individuals. The platform enables users to create customized 2D virtual spaces for a variety of events, including conferences, weddings, classes, game nights, and office gatherings. By providing these customizable environments, Gather Town allows participants to engage authentically and meaningfully, overcoming physical limitations and fostering communication among friends, coworkers, and community members. The platform serves as a versatile tool for diverse social and professional occasions, enhancing the experience of gathering in a digital landscape.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in geometric deep-learning and 3D search technology. The company has developed a software platform that analyzes, compares, and codifies 3D models, facilitating quality control and automated inspection in various industries, including manufacturing, aerospace, automotive, and consumer goods. Physna also owns Thangs.com, a rapidly growing 3D community and search engine. By transforming 3D files into a structured format that software applications can understand, Physna aims to bridge the gap between physical objects and digital code. This innovation enables broader access to 3D design and analysis, fostering advancements in product design, 3D printing, augmented and virtual reality, and other fields, thus supporting increased efficiency and productivity in manufacturing.

Rec Room

Series C in 2020
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Koala

Pre Seed Round in 2020
Koala is a developer of a gamified education platform aimed at enhancing online tutoring for children. Its platform provides a virtual environment where tutors can create engaging and interactive classrooms using customizable avatars and games. This design facilitates effective interaction between students and teachers, allowing for a cohesive and immersive learning experience. By consolidating various teaching tools in one location, Koala aims to reinvent the way education is delivered over the internet.

Rec Room

Series A in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.

Rec Room

Seed Round in 2017
Rec Room Inc., founded in 2016 and based in Seattle, Washington, operates an online platform that serves as a virtual social club where users can create and play games with friends. The company focuses on augmented and virtual reality experiences, facilitating social interactions and multiplayer gameplay. Its application allows users to engage in a virtual environment, enabling them to chat, meet, and socialize with others globally. Rec Room aims to build a vibrant community centered around gaming and social engagement.
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