Linden Lab

Linden Lab, founded in 1999, is a technology company recognized primarily for creating Second Life, a pioneering 3D virtual world driven by user-generated content. The platform allows individuals to create, buy, sell, and engage with virtual experiences, fostering a vibrant virtual economy through various content creation and transactional tools. In 2013, Linden Lab broadened its offerings with Blocksworld, a playful environment for users of all ages to build and interact. Currently, the company is working on Project Sansar, a new platform aimed at democratizing virtual reality as a medium for creativity. Through its innovative platforms, Linden Lab continues to empower users to explore and benefit from immersive virtual experiences.

5 past transactions

Desura

Acquisition in 2013
Desura, founded in 2009 by an Australian game company, has emerged as a prominent platform for indie game sales, development support, and distribution globally. The platform features over 2,700 published games and has played a crucial role in popularizing the concepts of Early Access and Alpha Funding in the game development market. While larger titles are often distributed through platforms like Steam, Desura focuses on a diverse array of video game titles that may otherwise lack market exposure, allowing many popular and emerging games to gain traction. The platform caters to PC, Mac, and Linux gamers, providing access to games, mods, and downloadable content. Recently, Desura has experienced significant growth and is concentrating on expanding its technological offerings to assist developers in realizing their creative visions more efficiently and cost-effectively.

High Fidelity

Seed Round in 2013
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that specializes in developing virtual environments featuring avatars and immersive audio experiences. The company focuses on spatial audio technology that enhances group conversations across various applications, including videoconferencing, social audio, multiplayer games, and metaverse platforms. High Fidelity's solutions aim to improve user engagement by enhancing speaker clarity, reducing listener fatigue, and enabling natural interactions among users. The technology is utilized by leading platforms, such as Clubhouse, and is supported by partnerships with companies like Agora.io. By integrating its spatial audio software, High Fidelity seeks to create more human-centric digital experiences for performers, educators, and brands.

BLOCKSWORLD

Acquisition in 2013
BLOCKSWORLD is a company that was acquired by Linden Lab in 2013.

Enemy Unknown

Acquisition in 2010
Enemy Unknown is the company behind Avatars United, a social network for virtual world avatars. The company was founded in Sweden in the summer of 2007 by a group of friends that share a passion for gaming. The project was initiated in recognition of the fact that strong bonds and close friendships actually can be tied within virtual spaces.

onRez

Acquisition in 2009
OnRez provides a suite of software services to virtual world users. It offers services in the areas of shopping, searching, and social networking. The company offers Shop OnRez, an ecommerce solution that provides buying and selling tools on the Web and in-world. Its solutions allow users to shop for apparel, scripted objects, home and garden products, and poses and animations. The company is based in the United States. As of January 20, 2009, OnRez operates as a subsidiary of Linden Research, Inc.
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