Ekta Aggarwal

Principal Account Manager

John Bell

CEO-Founder

Aaron Bell

Director, Google Research

Brendan Bulik-Sullivan

General Partner

Terri Burns

Partner

Brad Calder

VP and GM, Google Cloud Platform and Technical Infrastructure

Sumiran Das

Growth Equity Investor at Google Capital

Jamal Eason

Director of Product Management

Karim Faris

General Partner

Jacquelline Fuller

President

Raj Gajwani

Director, Orion Wifi @ Google Area 120

Margaret Georgiadis

President, Americas

Carletta Higginson

Director, Global Head of Music Publishing

Crystal Huang

Partner

Rahul Jain

Lead, Venture Capital and Startups - Google Cloud

Aftab Jutt

CEO

Sushrut Karanjkar

Director

David Krane

Mnaging Partner

Jess Kuizon

CEO

Skye Lee

Director of UX

Bibiana Leite

Director, Scaled Partnerships

Anthony Nakache

Managing Director, Google MENA

David Reshef

Venture Partner

Issi Rozen

Venture Partner

Philipp Schindler

Senior Vice President and Chief Business Officer

Aparna Sinha

Director, Product Management for Kubernetes and Anthos

Andrew R. Whalley

Director, Chrome Security

Andy Wheeler

General Partner

LightRoom Premium Mod APK Download Android

CEO

Co khi Nhan Do

CEO

Past deals in Gaming

Rockhead Games

Venture Round in 2024
Rockhead Games, founded in 2011 and headquartered in Porto Alegre, Brazil, specializes in developing engaging projects for PC and console platforms, as well as next-generation handheld devices. The company focuses on creating memorable gaming experiences by reviving elements of classic games, featuring dynamic characters and imaginative worlds. Rockhead Games aims to challenge players and provide them with high-quality gaming experiences.

3DAiLY

Non Equity Assistance in 2024
3DAiLY is a Bengaluru-based company that specializes in developing AI-driven software and digital tools for creating three-dimensional representations of humans, animals, and objects. The company offers a character editor platform designed for artists, allowing them to showcase and create high-quality 3D models online. By combining artificial intelligence with the expertise of human artists, 3DAiLY produces detailed assets that are suitable for various applications, including gaming. The platform provides features such as separate meshes for each asset and game-ready production, enabling game developers to seamlessly integrate avatar creation and asset repositories into their projects.

Wonder

Venture Round in 2024
Wonder is a technology company that specializes in gaming and food delivery services. It offers an all-in-one gaming platform for Android mobile devices, enabling users to play, stream, and share games across various devices. Additionally, Wonder operates a food delivery service using trucks that function as mobile restaurants. Customers order food through a mobile app, and the Wonder trucks drive to a location near the user's home to prepare and deliver fresh meals on-site.

Rooms.xyz

Corporate Round in 2024
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.

Stemuli

Non Equity Assistance in 2023
Stemuli is a company that integrates education and career development through an innovative AI-powered video game platform. This platform is designed to enhance college and career readiness by equipping students with essential skills and experiences needed for various industries. Key features include virtual mentorship, career exploration, and the facilitation of virtual job fairs, allowing students to connect with potential employers. Additionally, the platform enables the creation of digital portfolios that showcase students' achievements, thereby improving their employability. By merging education with practical career pathways, Stemuli aims to improve the quality and accessibility of workforce development while reducing associated costs.

Aoca Game Lab

Seed Round in 2022
Aoca Game Lab is a creative team based in Salvador, Brazil, specializing in the development of story-based games. The company focuses on providing players with a unique and immersive gaming experience, appealing to a diverse audience that includes fans of narrative-driven gameplay, challenging mechanics, and visually stunning graphics. Through its innovative approach, Aoca Game Lab aims to engage players with captivating stories and detailed visuals, enhancing the overall enjoyment of their gaming experience.

Alter

Acquisition in 2022
Alter is a platform SDK consisting of a real-time 3D avatar system and motion capture built from scratch for web3 interoperability and the open metaverse. Developers can pipe avatars into their apps, games, and websites. They offer computer vision, 3d technology, web3, machine learning, avatars, rendering engines, blockchain, and NFTs.

Sidequest

Series A in 2022
SideQuest Ltd is a company based in Belfast, United Kingdom, that specializes in developing a virtual reality platform for computer games. Founded in 2020, SideQuest operates as a community-driven app store, providing users with access to early access content in the realm of virtual reality. This innovative platform allows developers to distribute their games directly to users, fostering a collaborative environment for both creators and players within the growing virtual reality ecosystem.

Wonder

Series B in 2022
Wonder is a technology company that specializes in gaming and food delivery services. It offers an all-in-one gaming platform for Android mobile devices, enabling users to play, stream, and share games across various devices. Additionally, Wonder operates a food delivery service using trucks that function as mobile restaurants. Customers order food through a mobile app, and the Wonder trucks drive to a location near the user's home to prepare and deliver fresh meals on-site.

Gametime

Venture Round in 2022
Gametime is a mobile platform that specializes in selling last-minute tickets for a variety of live events, including sports, concerts, and theater, across the United States and Canada. The service simplifies the ticket purchasing process by curating a selection of the best available options from over 10,000 seats, allowing clients to choose from 50 top values. Each ticket option is accompanied by a high-resolution panoramic photo, providing users with a preview of the view from their chosen section. The platform features interactive seat maps that allow for easy comparison of prices and locations, enhancing the customer experience. Tickets are conveniently delivered directly to the user's phone, facilitating instant access to entertainment.

Carry1st

Series A in 2022
Carry1st is a mobile games publisher focused on social games and interactive content, primarily in frontier markets like Africa. Founded in 2018 by Cordel Robbin-Coker, Lucy Hoffman, and Tino Mundangepfupfu, the company has assembled a diverse team of 29 professionals from 14 countries, drawing talent from notable organizations such as Carlyle, King, and Jumia. Carry1st offers a comprehensive platform for game developers that includes publishing, distribution, localization, user acquisition, marketing, customer experience, and monetization services. This approach enables developers to collaborate with global content owners and tap into previously underserved markets. The company has successfully raised over $10 million in funding, including a recent $7 million Series A led by prominent investors such as Riot Games and Konvoy Ventures. The funds will be utilized to enhance its existing game portfolio, foster new partnerships with international gaming studios, and expand its workforce.

Wonder

Series A in 2021
Wonder is a technology company that specializes in gaming and food delivery services. It offers an all-in-one gaming platform for Android mobile devices, enabling users to play, stream, and share games across various devices. Additionally, Wonder operates a food delivery service using trucks that function as mobile restaurants. Customers order food through a mobile app, and the Wonder trucks drive to a location near the user's home to prepare and deliver fresh meals on-site.

Dapper Labs

Series D in 2021
Dapper Labs Inc., founded in 2018 and based in Vancouver, Canada, specializes in developing blockchain-based gaming platforms and collectibles. The company is best known for NBA Top Shot, which utilizes blockchain technology to facilitate non-fungible tokens (NFTs) and enhance digital engagement for sports fans. Dapper Labs focuses on creating immersive experiences that allow consumers to connect more intimately with their favorite brands, fostering vibrant communities and enabling fans to actively participate in content creation. Its innovative approach offers users secure ownership and new avenues for digital interaction, positioning Dapper Labs as a leader in the intersection of entertainment and blockchain technology.

Playspace

Acquisition in 2021
Playspace, S.L. is a mobile gaming company based in Palma de Mallorca, Spain, founded in 2011. The company specializes in developing and publishing social and traditional multiplayer games, catering primarily to audiences in Spain and Latin America. Playspace offers a diverse range of online games, including strategy games, classic dominoes, card games, and free casino games. These games are designed to be engaging and socially connected, allowing players to enjoy their gaming experiences with friends and family across platforms such as Facebook, Android, and iPhone.

Resolution Games

Series C in 2021
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.

Simply

Series D in 2021
Simply’s mission is to make the pursuit of creative hobbies simple and fun for all. Our top-grossing apps Simply Piano, Simply Guitar, and Simply Sing, put us on the fast track to building the world’s largest global consumer subscription business for creative hobbies in music & beyond. With over a million monthly downloads and hundreds of thousands of daily learners around the world, we're reinventing the way we spend our time at home together.

Gowalla

Seed Round in 2021
Gowalla is a company based in Austin, Texas, that focuses on creating social games played in real-world locations. Launched in 2009, it offers an award-winning mobile app and website, which serve as a social guide to popular places and cities worldwide. The platform features an extensive collection of guides to cities, parks, and regions, curated by both the Gowalla community and experts from organizations such as Disney and National Geographic. This allows users to easily share and discover photos, experiences, and recommendations while on the go, fostering a sense of connection among friends and families. Gowalla's innovative approach to blending social interaction with real-world exploration has garnered attention and support from various prominent investors.

Glance

Venture Round in 2020
Glance Digital Experience Private Limited is a technology company based in Bengaluru, India, that specializes in an artificial intelligence-based "screen zero" content delivery platform. Founded in 2019, Glance provides ad-free, personalized visual and interactive content directly to the lock screens of smartphones and other connected devices. The platform has rapidly gained popularity, crossing the 100 million user milestone within just 21 months, making it one of the fastest-growing consumer internet services globally. Glance's services include access to the latest news, entertainment, games, and shopping experiences in multiple languages, enhancing user engagement and simplifying online interactions. In addition to its core platform, Glance acquired Roposo, a well-known Indian short video platform, further expanding its offerings. As a subsidiary of InMobi Group, Glance is supported by notable investors, including Google and Mithril Partners.

Betty Labs

Seed Round in 2020
Betty Labs is a developer of a sports trivia application focused on enhancing live sports experiences for fans. Their flagship product, Sideline, is a mobile game that allows viewers to win money by predicting real-time events during sports broadcasts. By generating questions based on the progression of games, Sideline transforms mundane moments into engaging opportunities for users to compete with friends and climb leaderboards. In addition to this, the company offers a social audio platform where fans can engage in spontaneous discussions with sports insiders and athletes, fostering deeper connections around their favorite teams and topics.

Raxplay

Grant in 2020
Raxplay is a virtual reality music venue. It enables music artists to perform live in virtual reality.

AudioMob

Seed Round in 2019
AudioMob Limited is a London-based company that specializes in advertising technology for the gaming industry. Established in 2019, it provides a platform that enables developers to monetize their games through non-intrusive audio advertisements. These ads are designed to enhance the gaming experience by allowing players to listen to them while engaging with the game, rather than interrupting gameplay. By integrating these audio ads, AudioMob helps brands connect with mobile gaming audiences, which can lead to improved player retention and more favorable reviews for games. The company was previously known as JUKEBOX TECHNOLOGY LTD before rebranding in July 2019.

Typhoon Studios

Acquisition in 2019
Typhoon Studios Inc. is an independent game development company based in Montreal, Canada, founded in 2017. The studio focuses on creating innovative gaming experiences for both PC and console platforms, emphasizing a distinctive creative voice. Typhoon Studios aims to engage with its audience to foster the growth of its games over time. As of December 2019, the company operates as a subsidiary of Google LLC.

Workbench Platform

Acquisition in 2018
Workbench's content platform packages your content into custom, engaging learning and get-active experiences that drive continuously fresh content and value to education and consumer learners, makers, and doers. At Workbench, we love to tinker, explore, make, create and discover using robots and circuitry and gardens and drones and all sorts of materials we can work into projects. This kind of project-based learning and exploration is what we’re is all about, so we created a community where like-minded people can come together to engage and inspire each other with their own ideas. Workbench has partnered with some of the most forward-thinking maker-product companies in the world to be on the leading edge of innovation. We will continue to add product partners and introduce dynamic new tools for learning to our community. Here on the Workbench platform, maker-educators, students, hobbyists—anyone, really—can discover engaging projects created by Workbench and the Workbench user community. Members of the community can create and post their own projects and share their unique creations and successes in the Gallery. We know that educators are just as excited about project-based learning as we are, so the Workbench platform gives educators the tools to connect with other educators, create classes, assign hands-on lessons and monitor student progress in real time. Workbench is excited to partner with top product companies to create unique communities focused on using specific products in project-based learning. Find our partner platforms by clicking here.

Resolution Games

Series B in 2018
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.

High Fidelity

Series D in 2018
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.

LevelUp

Venture Round in 2017
LevelUp is focused on creating advanced mobile experiences for over 200 brands across the United States, facilitating customer engagement and sales growth through a comprehensive platform. This platform includes a variety of features such as mobile rewards, payments, online ordering, customer relationship management, and loyalty programs. By consolidating data from in-store and online transactions, LevelUp enables merchants to design and execute targeted marketing campaigns that aim to boost customer spending and frequency. The company has established strategic partnerships with major organizations, providing restaurants access to a broader customer base beyond their own applications. LevelUp distinguishes itself by developing a mobile payment network that positions businesses to adapt to future changes in the mobile landscape.

Owlchemy Labs

Acquisition in 2017
Owlchemy Labs LLC is a game studio based in Austin, Texas, founded in 2010. The company specializes in developing mechanic-driven games and virtual reality experiences, focusing on creating absurd and polished titles. Owlchemy Labs has produced a variety of original games for over 20 platforms, including notable titles such as Job Simulator, which was featured at Sundance, and the Adult Swim published Rick and Morty Simulator: Virtual Rick-ality. Other acclaimed games include Dyscourse, Jack Lumber, Snuggle Truck, and Aaaaaculus!, developed in collaboration with Dejobaan. As a pioneer in the VR space, Owlchemy Labs has contributed to the gaming community by sharing its expertise and knowledge, notably through the VR Austin group, which has grown to over 2,000 members. The company continues to be influential in the development of virtual reality gaming.

Gametime

Series B in 2016
Gametime is a mobile platform that specializes in selling last-minute tickets for a variety of live events, including sports, concerts, and theater, across the United States and Canada. The service simplifies the ticket purchasing process by curating a selection of the best available options from over 10,000 seats, allowing clients to choose from 50 top values. Each ticket option is accompanied by a high-resolution panoramic photo, providing users with a preview of the view from their chosen section. The platform features interactive seat maps that allow for easy comparison of prices and locations, enhancing the customer experience. Tickets are conveniently delivered directly to the user's phone, facilitating instant access to entertainment.

PlaySimple Games

Venture Round in 2016
PlaySimple Games Private Limited is a Bengaluru-based company that develops mobile social games, focusing primarily on trivia, word, and puzzle genres. Incorporated in 2014, it aims to create engaging gaming experiences that facilitate connections among players. The company is known for its popular game, GuessUp, which is available on both Android and iOS platforms. PlaySimple's offerings feature a diverse array of word games that cater to all age groups, enabling users to enjoy interactive gameplay while connecting with others.

Niantic

Series A in 2015
Niantic is a developer of augmented reality games that promote outdoor activity and social interaction. The company creates products that encourage movement and exploration, fostering face-to-face engagement among users. Niantic is best known for its popular games, including Ingress and Pokémon GO, which utilize its augmented reality platform to enhance mobile gaming experiences. This platform integrates features such as shared state, communication, security, and mapping, allowing users to interact within virtual environments that are seamlessly connected to the real world. Through its innovative approach, Niantic aims to enrich gaming by blending digital experiences with physical exploration.

Emergent VR

Seed Round in 2015
Emergent VR, Inc is a technology startup in San Francisco building a new way to create and share moments and memories using virtual reality. They are led by VR, game, and animation industry veterans from Disney, 2K Games, and DreamWorks Animation.

Resolution Games

Series A in 2015
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.

Agawi

Acquisition in 2015
Agawi is a cloud-based app streaming platform that specializes in delivering high-performance, scalable solutions for mobile devices, tablets, and Smart TVs. Founded in 2010 and based in Menlo Park, California, the company has established partnerships with notable industry players, including Microsoft and Nvidia, to enhance its service offerings. Agawi's platform, known as CloudPlay, allows for the streaming of games and applications across various devices, benefiting gaming publishers, network operators, and developers. The company also introduced AppGlimpse, an innovative advertising format where the app itself serves as the advertisement. With a user base of 8 million across 150 countries, Agawi was recognized for its rapid growth and was acquired by Google in 2014, subsequently powering Google's Android Instant Apps.

Thrive Audio

Acquisition in 2015
Thrive Audio is a young tech startup company made up of a group of Research Engineers from Trinity College Dublin who live and breathe 3D virtual audio environments. Their technology, on which two patent applications were recently filed, stems from almost a decade of internationally acknowledged research into spatial audio. This research has been reported in over 20 peer reviewed publications by the group over the past three years alone. Thrive can now deliver highly realistic, dynamic and very efficient soundfields which react in real-time to listener’s movements providing the most realistic VR experience. Before the advent of the Oculus Rift Their team has experimented with virtual surround audio over headphones using the Microsoft Kinect and other head tracking technologies. From this experience, They have worked with multiple developers on the Vibrant Indie Games scene in Dublin, Ireland. However, now, the fusion of VR headset technology with Their own has finally made it possible to deliver a truly immersive experience.

Apportable

Acquisition in 2015
Apportable Inc. is a software company based in San Francisco, California, that specializes in porting iOS games to Android seamlessly. Founded in 2010, the company has developed a technology that allows iOS developers to convert their applications to Android without needing to alter the original Objective-C or C++ code. This innovative platform simplifies the process of cross-platform development, enabling developers to reach a broader audience without the complexities of rewriting code. Additionally, Apportable offers SpriteBuilder, a tool designed for creating native cross-platform 2D games using Objective-C or Swift. The effectiveness of the Apportable platform is evidenced by the success of numerous apps that have achieved high rankings on various app stores, including the Google Play Store and Amazon Appstore.

Seedling

Venture Round in 2014
Seedling imagines the future of play and brings it to life by uniting modern, scalable technologies and classic materials. Itsr products enable kids 2 to 12 to seamlessly move between the digital and physical worlds they play in, creating a new category of products called reimagined play.

CiiNOW

Acquisition in 2014
CiiNOW, Inc. is a technology company based in Mountain View, California, known for its cloud gaming platform, which was launched in 2012. The company focuses on providing a scalable and flexible gaming experience that can be accessed on various devices, including PCs, tablets, smart TVs, and mobile phones. CiiNOW's hybrid-streaming technology aims to enhance the capabilities of virtualized data center environments, catering to retailers, publishers, and service providers. Founded in 2010, CiiNOW has garnered support from notable investors and has established itself as a key player in the cloud gaming industry, continuously seeking to innovate and expand its offerings.

Green Throttle Games

Acquisition in 2014
Green Throttle Games, Inc. is a Santa Clara, California-based company that specializes in developing high-quality games and hardware for mobile devices. Founded in 2012 by industry veterans Charles Huang, Matt Crowley, and Karl Townsend, the company focuses on creating multiplayer games and innovative applications that enhance the user experience on larger screens. By connecting mobile phones and tablets to HDTVs, Green Throttle Games aims to provide an engaging and accessible gaming experience, unlocking the potential of mobile gaming in a simple and enjoyable manner.

Machinima

Series D in 2014
Machinima, Inc. is a media company that produces and distributes video content primarily targeted at young males and video gamers. Founded in January 2000 and headquartered in Burbank, California, Machinima offers a diverse range of programming, including scripted series, original content, and gameplay videos, as well as animation, movies, and TV shows. The company's content is accessible through various global distribution platforms such as YouTube, Xbox, iOS, Android, and social media networks like Facebook and Twitter. As of November 30, 2016, Machinima operates as a subsidiary of Warner Bros. Entertainment Inc.

Apportable

Seed Round in 2014
Apportable Inc. is a software company based in San Francisco, California, that specializes in porting iOS games to Android seamlessly. Founded in 2010, the company has developed a technology that allows iOS developers to convert their applications to Android without needing to alter the original Objective-C or C++ code. This innovative platform simplifies the process of cross-platform development, enabling developers to reach a broader audience without the complexities of rewriting code. Additionally, Apportable offers SpriteBuilder, a tool designed for creating native cross-platform 2D games using Objective-C or Swift. The effectiveness of the Apportable platform is evidenced by the success of numerous apps that have achieved high rankings on various app stores, including the Google Play Store and Amazon Appstore.

DeepMind

Acquisition in 2014
DeepMind Technologies is an artificial intelligence company that focuses on developing general-purpose algorithms applicable across various domains, including simulations, e-commerce, and gaming. The company leverages artificial intelligence, machine learning, and insights from systems neuroscience to create advanced learning algorithms. These innovations aim to facilitate scientific discoveries and enhance capabilities in diverse fields. Through its research and development efforts, DeepMind is committed to pushing the boundaries of AI technology and its potential applications.

Seedling

Venture Round in 2013
Seedling imagines the future of play and brings it to life by uniting modern, scalable technologies and classic materials. Itsr products enable kids 2 to 12 to seamlessly move between the digital and physical worlds they play in, creating a new category of products called reimagined play.

MediaSpike

Series A in 2013
MediaSpike, Inc. operates an online platform that specializes in in-game product placement, primarily for social and mobile games. Founded in 2011 and based in Mountain View, California, the company enables advertisers and game developers to collaborate effectively. Developers integrate one of MediaSpike's SDKs to connect with the platform, allowing brands to search for suitable advertising placements based on various criteria through an intuitive dashboard. The process involves selecting placements, uploading assets, previewing the placements, and submitting them for developer approval. Once live, MediaSpike provides analytics to track the performance of these placements, ensuring that both brands and developers can assess the effectiveness of their advertising strategies. The platform also extends its services to virtual reality content, broadening its reach within the gaming industry.

Rumble Entertainment

Series B in 2013
Rumble Entertainment, Inc. is a developer and publisher of online games that aims to create engaging gaming experiences. Founded in 2011 and based in San Mateo, California, the company focuses on producing free-to-play games that are accessible across various browsers, mobile devices, and social networks. Rumble specializes in a range of genres, including role-playing games, and places a strong emphasis on quality gameplay designed for a wide audience. By combining high-quality game design with free-to-play models, Rumble seeks to redefine how gamers interact and play together. The company operates as a subsidiary of iDreamSky Technology Limited.

Beyond Games

Convertible Note in 2013
Beyond Games is a San Francisco-based company that specializes in developing a game platform focused on group-based multiplayer experiences. The team comprises highly skilled artists, designers, and engineers dedicated to high production quality and meticulous attention to detail. Beyond Games creates sandbox and strategic games that encourage collaboration among players, allowing them to work together and compete to achieve common objectives. This design philosophy enhances the overall gaming experience by fostering shared spaces and strategic depth, catering to players who value cooperative gameplay.

Apportable

Venture Round in 2013
Apportable Inc. is a software company based in San Francisco, California, that specializes in porting iOS games to Android seamlessly. Founded in 2010, the company has developed a technology that allows iOS developers to convert their applications to Android without needing to alter the original Objective-C or C++ code. This innovative platform simplifies the process of cross-platform development, enabling developers to reach a broader audience without the complexities of rewriting code. Additionally, Apportable offers SpriteBuilder, a tool designed for creating native cross-platform 2D games using Objective-C or Swift. The effectiveness of the Apportable platform is evidenced by the success of numerous apps that have achieved high rankings on various app stores, including the Google Play Store and Amazon Appstore.

Beamable

Seed Round in 2013
Beamable is a technology company that empowers game developers to integrate social features, manage content, and facilitate commerce within their games using a user-friendly, drag-and-drop platform within Unity. The company also creates games based on popular franchises, fostering global communities of passionate players.

N3TWORK

Series A in 2013
N3TWORK, established in 2013 and based in San Francisco, specializes in creating, publishing, and scaling high-quality mobile games for iOS and Android platforms. The company offers a range of services to game developers, including game development, publishing, commercialization, user acquisition, ad monetization, data science, product management, and marketing. N3TWORK's unique approach lies in its focus on leveraging blockchain technology to create innovative, player-centric gaming experiences, enabling mobile game enthusiasts to own and influence their gaming environments.

MessageMe

Series A in 2013
MessageMe is a mobile messaging application designed to enhance communication through personalized and emotionally engaging interactions. The platform focuses on creating a fun and lightweight user experience, encouraging users to send and respond to messages in a dynamic manner. By applying techniques from social gaming, MessageMe aims to enrich the emotional context of messaging, thereby increasing user engagement and excitement. The company has attracted interest from major players in the tech industry, including Snapchat and Truecaller. Ultimately, MessageMe was acquired by Yahoo for a sum estimated between $30 million and $40 million, reflecting its potential in the competitive messaging app landscape.

Seedling

Seed Round in 2013
Seedling imagines the future of play and brings it to life by uniting modern, scalable technologies and classic materials. Itsr products enable kids 2 to 12 to seamlessly move between the digital and physical worlds they play in, creating a new category of products called reimagined play.

High Fidelity

Seed Round in 2013
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.

MessageMe

Seed Round in 2013
MessageMe is a mobile messaging application designed to enhance communication through personalized and emotionally engaging interactions. The platform focuses on creating a fun and lightweight user experience, encouraging users to send and respond to messages in a dynamic manner. By applying techniques from social gaming, MessageMe aims to enrich the emotional context of messaging, thereby increasing user engagement and excitement. The company has attracted interest from major players in the tech industry, including Snapchat and Truecaller. Ultimately, MessageMe was acquired by Yahoo for a sum estimated between $30 million and $40 million, reflecting its potential in the competitive messaging app landscape.

Phyzios

Acquisition in 2013
Phyzios is a start-up software company based at the University of Tokyo, Japan. Founded in January 2009, the company has developed several successful iPhone and iPod touch applications that have consistently ranked among the top ten in their respective categories on the Japanese App Store, including the highly acclaimed PHYZIOS Sculptor. As a spin-off from Prometech Software, Phyzios specializes in gaming applications that utilize advanced physical simulation technology. This technology allows for the treatment of materials as particles with varying properties, providing developers with innovative tools for creating engaging applications across various touch panel devices.

Pocket Change

Series A in 2012
Pocket Change Inc. operates an online platform that allows iOS and Android game developers to monetize their applications through a token system. Users can earn virtual credits by engaging with mobile apps, which can then be redeemed for various products in the Pocket Change store. The company, formerly known as Lunch Money Co., was incorporated in 2011 and is headquartered in San Francisco, California. In addition to its monetization services, Pocket Change focuses on financial education, offering resources for students, educators, and communities. Their initiatives include programs related to foster care, independent living, summer camps, and professional development for educators, among others.

MediaSpike

Seed Round in 2012
MediaSpike, Inc. operates an online platform that specializes in in-game product placement, primarily for social and mobile games. Founded in 2011 and based in Mountain View, California, the company enables advertisers and game developers to collaborate effectively. Developers integrate one of MediaSpike's SDKs to connect with the platform, allowing brands to search for suitable advertising placements based on various criteria through an intuitive dashboard. The process involves selecting placements, uploading assets, previewing the placements, and submitting them for developer approval. Once live, MediaSpike provides analytics to track the performance of these placements, ensuring that both brands and developers can assess the effectiveness of their advertising strategies. The platform also extends its services to virtual reality content, broadening its reach within the gaming industry.

Pocket River

Series A in 2012
Pocket River is a producer of mobile games. They are game publishing, marketing, and ongoing support services. They provide both players and developers with the best possible service. They are working with numerous developers to bring great titles to life on the iOS and Android platforms.

LevelUp

Series D in 2012
LevelUp is focused on creating advanced mobile experiences for over 200 brands across the United States, facilitating customer engagement and sales growth through a comprehensive platform. This platform includes a variety of features such as mobile rewards, payments, online ordering, customer relationship management, and loyalty programs. By consolidating data from in-store and online transactions, LevelUp enables merchants to design and execute targeted marketing campaigns that aim to boost customer spending and frequency. The company has established strategic partnerships with major organizations, providing restaurants access to a broader customer base beyond their own applications. LevelUp distinguishes itself by developing a mobile payment network that positions businesses to adapt to future changes in the mobile landscape.

Machinima

Series C in 2012
Machinima, Inc. is a media company that produces and distributes video content primarily targeted at young males and video gamers. Founded in January 2000 and headquartered in Burbank, California, Machinima offers a diverse range of programming, including scripted series, original content, and gameplay videos, as well as animation, movies, and TV shows. The company's content is accessible through various global distribution platforms such as YouTube, Xbox, iOS, Android, and social media networks like Facebook and Twitter. As of November 30, 2016, Machinima operates as a subsidiary of Warner Bros. Entertainment Inc.

Bionic Panda Games

Seed Round in 2012
Bionic Panda Games, Inc. specializes in the design and development of mobile social games, primarily for the Android platform. Established in 2010 and headquartered in San Francisco, California, the company has built a skilled team with extensive experience in mobile and social gaming. Bionic Panda Games' inaugural title, Aqua Pets, is currently available in the Android Market, showcasing the company's commitment to creating engaging gaming experiences for mobile users.

Rumble Entertainment

Series A in 2011
Rumble Entertainment, Inc. is a developer and publisher of online games that aims to create engaging gaming experiences. Founded in 2011 and based in San Mateo, California, the company focuses on producing free-to-play games that are accessible across various browsers, mobile devices, and social networks. Rumble specializes in a range of genres, including role-playing games, and places a strong emphasis on quality gameplay designed for a wide audience. By combining high-quality game design with free-to-play models, Rumble seeks to redefine how gamers interact and play together. The company operates as a subsidiary of iDreamSky Technology Limited.

Pocket Change

Seed Round in 2011
Pocket Change Inc. operates an online platform that allows iOS and Android game developers to monetize their applications through a token system. Users can earn virtual credits by engaging with mobile apps, which can then be redeemed for various products in the Pocket Change store. The company, formerly known as Lunch Money Co., was incorporated in 2011 and is headquartered in San Francisco, California. In addition to its monetization services, Pocket Change focuses on financial education, offering resources for students, educators, and communities. Their initiatives include programs related to foster care, independent living, summer camps, and professional development for educators, among others.

Miso Media

Series A in 2011
Miso Media is a Venice Beach, CA startup who develops music education software. They use polyphonic note detection and realtime feedback to revolutionize sheet music and teach people how to play string instruments such as guitar, bass, ukulele, banjo, and mandolin. Current products include Miso Music: Plectrum (Winner of 2010 TechCrunch Disrupt SF People’s Choice Award) and the Miso Strobe Tuner. They have strategic partnerships with Fender, Fender Music Foundation, Woodees, Deering Banjo, and Ko'Aloha Ukulele, as well as publishing deals for the production of digitized sheet music.

Airy Labs

Seed Round in 2011
Airy Labs, Inc. specializes in designing and developing social learning games aimed at children, utilizing platforms such as iPhone, iPad, and Android, as well as browser-based environments. Founded in 2011 and located in Palo Alto, California, the company focuses on creating mobile and tablet games, social games, and massively multiplayer online games (MMOs) that combine educational content with engaging gameplay. Their approach emphasizes "learning through play" and "learning by doing," aiming to make education enjoyable and effective. The games are designed to impart both academic knowledge and essential life skills, fostering social interaction, collaboration, and competition among players. By integrating principles from cognitive neuroscience and social psychology, Airy Labs seeks to enhance both game design and the educational experience, ultimately promoting a fun and impactful learning environment for children.

Pocket River

Angel Round in 2011
Pocket River is a producer of mobile games. They are game publishing, marketing, and ongoing support services. They provide both players and developers with the best possible service. They are working with numerous developers to bring great titles to life on the iOS and Android platforms.

Kabam

Series D in 2011
Kabam is an entertainment company that specializes in developing free-to-play games for mobile devices and web platforms. Founded in 2006 and rebranded in 2010, the company is headquartered in San Francisco, California, with additional offices in Los Angeles, Vancouver, Austin, Beijing, London, and Berlin. Kabam offers a diverse portfolio of games, including traditional, social, strategy, action, arcade, sports, and role-playing genres. The company emphasizes the integration of traditional and social gaming elements to create engaging multiplayer experiences, allowing players to enjoy real-time interactions and enhanced gameplay with their friends.

PushLife

Acquisition in 2011
PushLife is a mobile entertainment platform designed for mobile operators, enabling users to access and manage their existing iTunes and Windows Media Player libraries on non-Apple devices. The platform allows users to play, organize, and purchase music, videos, wallpapers, games, and ringtones directly from their phones. With features that include playlist creation, sharing listening experiences with friends, and discovering new music, PushLife enhances the mobile entertainment experience while driving increased content purchases. By providing these capabilities, the platform helps mobile operators maintain competitiveness and increase average revenue per user. Originally developed for BlackBerry and Android smartphones, PushLife was acquired by Google in April 2011.

LevelUp

Series C in 2011
LevelUp is focused on creating advanced mobile experiences for over 200 brands across the United States, facilitating customer engagement and sales growth through a comprehensive platform. This platform includes a variety of features such as mobile rewards, payments, online ordering, customer relationship management, and loyalty programs. By consolidating data from in-store and online transactions, LevelUp enables merchants to design and execute targeted marketing campaigns that aim to boost customer spending and frequency. The company has established strategic partnerships with major organizations, providing restaurants access to a broader customer base beyond their own applications. LevelUp distinguishes itself by developing a mobile payment network that positions businesses to adapt to future changes in the mobile landscape.

Miso Media

Seed Round in 2010
Miso Media is a Venice Beach, CA startup who develops music education software. They use polyphonic note detection and realtime feedback to revolutionize sheet music and teach people how to play string instruments such as guitar, bass, ukulele, banjo, and mandolin. Current products include Miso Music: Plectrum (Winner of 2010 TechCrunch Disrupt SF People’s Choice Award) and the Miso Strobe Tuner. They have strategic partnerships with Fender, Fender Music Foundation, Woodees, Deering Banjo, and Ko'Aloha Ukulele, as well as publishing deals for the production of digitized sheet music.

Phonetic Arts

Acquisition in 2010
Phonetic Arts Limited is a technology company based in Cambridge, United Kingdom, specializing in the generation of natural expressive speech for computer games. Founded in 2006, the company develops innovative software solutions that enhance voice transcriptions and enable characters to deliver a variety of sentences in distinct voices. Its key products include Phonetic Morpher, which alters speech to match different character voices; Phonetic LipSync, which provides accurate lip synchronization for both natural and recorded speech; and Phonetic Synthesizer, which revolutionizes speech application in gaming environments.

SocialDeck

Acquisition in 2010
SocialDeck, founded in 2008, specializes in social gaming by developing titles for platforms such as the iPhone, Facebook, and BlackBerry. The company focuses on creating an engaging gaming experience that allows simultaneous play across various mobile devices and social networks. Utilizing its proprietary technology, SocialDeck enhances viral content discovery and distribution, enabling effective monetization strategies for its games. Through its innovative approach, SocialDeck aims to provide users with flexible gaming options that can be accessed anytime and anywhere.

Ngmoco

Venture Round in 2010
Ngmoco, established in 2008, was a U.S.-based mobile gaming company that developed and published games for iOS and Android platforms. Led by CEO Neil Young, a former Electronic Arts executive, the company was known for creating popular titles for the iPhone. Ngmoco was backed by Kleiner Perkins through its iFund and was acquired by DeNA Global in 2010.

Jambool

Acquisition in 2010
Jambool, Inc. is a company that operates Social Gold™, a prominent virtual monetization platform designed for developers. This platform allows users to create and manage white-labeled virtual currencies, facilitating in-app payment experiences and optimizing virtual economies through analytics. Social Gold serves as the backbone for virtual currency and payment solutions for numerous online games and virtual worlds. Headquartered in San Francisco, with additional offices in Seattle and Singapore, Jambool has attracted investment from various firms, including Hit Forge, Charles River Ventures, Bay Partners, and Madrona Venture Group.

Zynga

Series B in 2010
Zynga Inc., established in 2007, is a leading global developer, publisher, and operator of social games. The company's portfolio spans over 6 billion downloads across 175 countries, featuring popular franchises like FarmVille, Words With Friends, and Zynga Poker. Zynga's games are played on mobile platforms (iOS, Android) and social networking sites, with revenue generated through game downloads, in-game purchases, and advertising services. The company's headquarters are in San Francisco, California, with additional locations in North America, Europe, and Asia.

LevelUp

Series B in 2010
LevelUp is focused on creating advanced mobile experiences for over 200 brands across the United States, facilitating customer engagement and sales growth through a comprehensive platform. This platform includes a variety of features such as mobile rewards, payments, online ordering, customer relationship management, and loyalty programs. By consolidating data from in-store and online transactions, LevelUp enables merchants to design and execute targeted marketing campaigns that aim to boost customer spending and frequency. The company has established strategic partnerships with major organizations, providing restaurants access to a broader customer base beyond their own applications. LevelUp distinguishes itself by developing a mobile payment network that positions businesses to adapt to future changes in the mobile landscape.

Adscape Media

Acquisition in 2007
Adscape Media is a small in-game advertising company located in San Francisco, California. The company specializes in providing advertising content for online game platforms, utilizing a dynamic delivery system that integrates advertisements seamlessly into the game's plot and storyline. This approach creates an interactive marketing platform that enhances user engagement. Adscape Media also supports sophisticated demographic and geographic targeting, allowing marketers to reach specific audiences effectively. Additionally, the company offers a comprehensive reporting interface that enables clients to analyze the performance of their advertising campaigns.

Xunlei

Series C in 2007
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Wonder

Wonder is a technology company that specializes in gaming and food delivery services. It offers an all-in-one gaming platform for Android mobile devices, enabling users to play, stream, and share games across various devices. Additionally, Wonder operates a food delivery service using trucks that function as mobile restaurants. Customers order food through a mobile app, and the Wonder trucks drive to a location near the user's home to prepare and deliver fresh meals on-site.
Spot something off? Help us improve by flagging any incorrect or outdated information. Just email us at support@teaserclub.com. Your feedback is most welcome.