Rockhead Games
Venture Round in 2024
Rockhead Games is a game developer that designs projects for PC, consoles and next-generation handheld devices. The company creates immersive worlds with living characters and revisits classic games to challenge players, aiming to deliver memorable experiences across platforms. It develops titles with modular technology to optimize performance for each platform, enabling players of all ages to engage in problem-solving, strategic thinking and teamwork. Rockhead Games was founded in 2011 and is headquartered in Porto Alegre, Brazil.
3DAiLY
Non Equity Assistance in 2024
3DAiLY is a Bengaluru-based company that specializes in developing software and digital tools for creating three-dimensional and digital representations of humans, animals, and objects. The company offers an AI technology-based character editor platform that allows artists to showcase and create 3D models online. By combining artificial intelligence with human artistry, 3DAiLY produces high-quality assets suitable for various applications, including game development. The platform features separate meshes for each asset and is designed to be game-ready, enabling game developers to seamlessly integrate avatar creation and asset repository functionalities into their projects.
Langly is an educational technology platform that teaches English through gamified learning. The software uses storytelling, mystery solving, and practice sets to help users build vocabulary, improve grammar, and enhance spoken fluency in social settings. By combining language instruction with interactive gameplay, Langly aims to engage learners with immersive experiences that connect education with play.
Wonder
Venture Round in 2024
Wonder is a technology company that develops an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games across devices seamlessly.
Rooms.xyz
Corporate Round in 2024
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.
Stemuli
Non Equity Assistance in 2023
Stemuli is an AI-powered video game platform that merges education and career pathways. It aims to enhance workforce development by increasing accessibility and reducing costs.
Aoca Game Lab
Seed Round in 2022
Aoca Game Lab is a Brazilian game development studio based in Salvador. They specialize in creating immersive, story-driven games that cater to diverse gaming preferences.
Alter is a platform SDK consisting of a real-time 3D avatar system and motion capture built from scratch for web3 interoperability and the open metaverse. Developers can pipe avatars into their apps, games, and websites. They offer computer vision, 3d technology, web3, machine learning, avatars, rendering engines, blockchain, and NFTs.
Sidequest
Series A in 2022
Sidequest Ltd., established in 2020 and headquartered in Belfast, UK, operates as a platform enabling the distribution of early access content to users within the realm of virtual reality computer games.
Wonder is a technology company that develops an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games across devices seamlessly.
Gametime
Venture Round in 2022
Gametime is a mobile ticketing platform that enables last-minute purchases of tickets to sports, music, and theater events in the United States and Canada. It helps users quickly find nearby options by presenting a curated set of seat choices with price and location comparisons, panoramic photos, and true-to-life venue maps. Tickets are delivered directly to mobile devices for instant access, with venues spanning baseball, football, basketball, hockey, and soccer.
Carry1st is a full-stack publisher of mobile social games and interactive content focused on frontier markets, particularly Africa. Founded in 2018, it handles publishing, distribution, localization, user acquisition, marketing, monetization, and customer experience for partner games, enabling developers to reach new audiences through global studios. The company operates with a global team across multiple countries and collaborates with leading studios to grow its portfolio in untapped markets. It has raised capital from notable investors, including Riot Games and others, to fund growth and partnerships.
Wonder is a technology company that develops an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games across devices seamlessly.
Dapper Labs
Series D in 2021
Founded in 2018, Dapper Labs develops blockchain-based platforms that bring non-fungible tokens (NFTs) and innovative digital experiences to fans worldwide. Its flagship product, NBA Top Shot, engages consumers with their favorite brands by creating communities centered around ownership and creativity.
Playspace
Acquisition in 2021
Playspace, S.L. is a mobile gaming company based in Palma de Mallorca, Spain, founded in 2011. The company specializes in developing and publishing social and traditional multiplayer games, catering primarily to audiences in Spain and Latin America. Playspace offers a diverse range of online games, including strategy games, classic dominoes, card games, and free casino games. These games are designed to be engaging and socially connected, allowing players to enjoy their gaming experiences with friends and family across platforms such as Facebook, Android, and iPhone.
Simply’s mission is to make the pursuit of creative hobbies simple and fun for all.
Our top-grossing apps Simply Piano, Simply Guitar, and Simply Sing, put us on the fast track to building the world’s largest global consumer subscription business for creative hobbies in music & beyond.
With over a million monthly downloads and hundreds of thousands of daily learners around the world, we're reinventing the way we spend our time at home together.
Gowalla
Seed Round in 2021
Gowalla is a social travel guide platform that lets users discover, share, and explore places worldwide. Its mobile app and website provide curated city, park, and neighborhood guides, enriched with photos, experiences, and recommendations from the community and partners such as Disney and National Geographic. Launched in 2009 and based in Austin, Texas, Gowalla combines social networking with location‑based features, including augmented‑reality tools that help users navigate and experience local attractions. The service encourages friends and families to share moments on the go, turning everyday travel into a collaborative adventure.
Betty Labs
Seed Round in 2020
Betty Labs is a developer of a sports trivia application aimed at enhancing live sports experiences. The company’s flagship product, Sideline, is a mobile game that allows viewers to win money by predicting future events during sports broadcasts. This application generates real-time questions based on the ongoing game, transforming mundane moments into engaging opportunities to compete with friends and ascend leaderboards. Additionally, Betty Labs offers a social audio platform where fans can join live discussions with sports insiders and athletes, facilitating conversations about their favorite teams and topics. Through these innovative offerings, Betty Labs seeks to enrich the way fans engage with sports.
Raxplay is a virtual reality music venue. It enables music artists to perform live in virtual reality.
AudioMob
Seed Round in 2019
AudioMob operates a platform offering non-interruptive audio advertising for mobile gaming audiences. It enables game developers to monetize their games while enhancing player retention and reviews.
Typhoon Studios
Acquisition in 2019
Typhoon Studios Inc. is an independent game developer based in Montreal, Canada, founded in 2017. The company focuses on creating innovative gaming experiences for both PC and console platforms, aiming to establish a distinct voice in the industry. Typhoon Studios is committed to the ongoing development of their games, fostering engagement and growth with their audience. As of December 2019, it operates as a subsidiary of Google LLC.
Workbench Platform
Acquisition in 2018
Workbench's content platform packages your content into custom, engaging learning and get-active experiences that drive continuously fresh content and value to education and consumer learners, makers, and doers.
At Workbench, we love to tinker, explore, make, create and discover using robots and circuitry and gardens and drones and all sorts of materials we can work into projects. This kind of project-based learning and exploration is what we’re is all about, so we created a community where like-minded people can come together to engage and inspire each other with their own ideas. Workbench has partnered with some of the most forward-thinking maker-product companies in the world to be on the leading edge of innovation. We will continue to add product partners and introduce dynamic new tools for learning to our community.
Here on the Workbench platform, maker-educators, students, hobbyists—anyone, really—can discover engaging projects created by Workbench and the Workbench user community. Members of the community can create and post their own projects and share their unique creations and successes in the Gallery.
We know that educators are just as excited about project-based learning as we are, so the Workbench platform gives educators the tools to connect with other educators, create classes, assign hands-on lessons and monitor student progress in real time.
Workbench is excited to partner with top product companies to create unique communities focused on using specific products in project-based learning. Find our partner platforms by clicking here.
Chushou is a Chinese social networking platform that specializes in live video streaming, primarily focused on mobile gaming. The platform hosts approximately 2.7 million live streaming broadcasters, with around 150,000 active hosts engaging daily. Chushou allows gamers to interact with one another while live streaming their mobile gaming activities, creating a dynamic environment for both broadcasters and viewers. Through its mobile-based services, Chushou facilitates a unique community for gamers, fostering interaction and engagement within the gaming ecosystem.
Owlchemy Labs
Acquisition in 2017
Owlchemy Labs LLC is a game studio based in Austin, Texas, founded in 2010. The company specializes in developing innovative and polished games, particularly in the virtual reality (VR) space. Owlchemy Labs is recognized for its mechanic-driven gameplay and has produced several original titles for over 20 desktop and mobile platforms. Notable games include Job Simulator, which was featured as a Sundance Official Selection, and Rick and Morty Simulator: Virtual Rick-ality, published by Adult Swim. Other acclaimed titles include Dyscourse, Jack Lumber, and Snuggle Truck. In addition to game development, Owlchemy Labs is actively involved in the VR community, having founded the VR Austin group, which boasts over 2,000 members, and frequently participates as speakers on VR topics globally.
Gametime is a mobile ticketing platform that enables last-minute purchases of tickets to sports, music, and theater events in the United States and Canada. It helps users quickly find nearby options by presenting a curated set of seat choices with price and location comparisons, panoramic photos, and true-to-life venue maps. Tickets are delivered directly to mobile devices for instant access, with venues spanning baseball, football, basketball, hockey, and soccer.
PlaySimple Games
Venture Round in 2016
PlaySimple Games Private Limited is a Bengaluru-based company that develops mobile social games, focusing primarily on trivia, word, and puzzle genres. Incorporated in 2014, it aims to create engaging gaming experiences that facilitate connections among players. The company is known for its popular game, GuessUp, which is available on both Android and iOS platforms. PlaySimple's offerings feature a diverse array of word games that cater to all age groups, enabling users to enjoy interactive gameplay while connecting with others.
Envelop VR
Series A in 2016
Envelop VR, Inc. is a company that specializes in virtual reality software designed for Windows, enabling users to work, create, and play within immersive 3D environments. Founded in 2014 and headquartered in Bellevue, Washington, Envelop VR serves a diverse range of industries, including healthcare, automotive, industrial design, travel, aerospace, engineering, architecture, military, media, and real estate. The company's innovative platform provides businesses and consumers with enhanced productivity tools that transform traditional workspaces by offering efficient and powerful alternatives to conventional 2D screens. Envelop VR was established by Bob Berry, a seasoned entrepreneur with a background in virtual reality, and Jon Mavor, a chief technology officer with extensive experience in video game development and advanced rendering technologies.
Emergent VR
Seed Round in 2015
Emergent VR, Inc is a technology startup in San Francisco building a new way to create and share moments and memories using virtual reality. They are led by VR, game, and animation industry veterans from Disney, 2K Games, and DreamWorks Animation.
Niantic is a developer of augmented reality games that promote outdoor activity and social interaction. The company creates products that encourage movement and exploration, fostering face-to-face engagement among users. Niantic is best known for its popular games, including Ingress and Pokémon GO, which utilize its augmented reality platform to enhance mobile gaming experiences. This platform integrates features such as shared state, communication, security, and mapping, allowing users to interact within virtual environments that are seamlessly connected to the real world. Through its innovative approach, Niantic aims to enrich gaming by blending digital experiences with physical exploration.
Agawi is a pioneering cloud-based app streaming platform established in 2010 and headquartered in Menlo Park, California. The company specializes in scalable cloud-gaming software through its innovative Agawi CloudPlay platform, which allows games to be streamed onto a variety of devices, including tablets, Smart TVs, and set-top boxes. Partnering with industry leaders such as Microsoft, Marvell, and Nvidia, Agawi delivers a high-performance, cost-effective solution for gaming publishers and developers. The company has achieved significant recognition, including a Best in Biz award for being the fastest-growing small company, and boasts a user base of 8 million across 150 countries. Agawi also created AppGlimpse, the first interactive advertisement for apps, where the application itself serves as the ad. In 2014, the company was acquired by Google, where it plays a crucial role in powering Android Instant Apps.
Thrive Audio
Acquisition in 2015
Thrive Audio is a young tech startup company made up of a group of Research Engineers from Trinity College Dublin who live and breathe 3D virtual audio environments. Their technology, on which two patent applications were recently filed, stems from almost a decade of internationally acknowledged research into spatial audio. This research has been reported in over 20 peer reviewed publications by the group over the past three years alone. Thrive can now deliver highly realistic, dynamic and very efficient soundfields which react in real-time to listener’s movements providing the most realistic VR experience. Before the advent of the Oculus Rift Their team has experimented with virtual surround audio over headphones using the Microsoft Kinect and other head tracking technologies. From this experience, They have worked with multiple developers on the Vibrant Indie Games scene in Dublin, Ireland. However, now, the fusion of VR headset technology with Their own has finally made it possible to deliver a truly immersive experience.
Apportable
Acquisition in 2015
Apportable Inc. is a software development company based in San Francisco, California, founded in 2010. The company specializes in technology that enables iOS developers to automatically port their games to Android without the need for extensive modifications to the original Objective-C or C++ code. Apportable's platform allows for seamless conversion, which has successfully helped numerous apps reach the top of various app charts, delighting millions of users across multiple distribution channels, including the Google Play Store and Amazon Appstore. Additionally, Apportable offers SpriteBuilder, an environment designed for creating native cross-platform 2D games using Objective-C or Swift, further enhancing its commitment to simplifying the app development process for cross-platform compatibility.
Seedling
Venture Round in 2014
Seedling is a Los Angeles-based manufacturer that specializes in creating art and craft activity kits for children aged 2 to 12. The company focuses on blending modern technologies with traditional materials to facilitate a unique play experience that allows kids to transition smoothly between digital and physical realms. Their product offerings include DIY toys, games, party supplies, and costume materials, aimed at fostering creativity and educational development through hands-on activities. By introducing a new category of products known as reimagined play, Seedling seeks to inspire imaginative and interactive experiences for children.
CiiNOW
Acquisition in 2014
CiiNOW, Inc. is a technology company based in Mountain View, California, founded in August 2010. It specializes in cloud gaming solutions, offering a hybrid-streaming platform designed to enhance the gaming experience across various devices, including PCs, Macs, tablets, and smart TVs. By focusing on scalable and flexible technology, CiiNOW aims to provide retailers, publishers, and service providers with efficient tools to deliver immersive gaming experiences. The company has garnered attention from notable investors and has been actively building partnerships within the gaming industry since its inception.
Green Throttle Games
Acquisition in 2014
Green Throttle Games, Inc. is a Santa Clara, California-based company that specializes in developing innovative games and hardware for mobile devices. Founded in 2012 by industry veterans Charles Huang, Matt Crowley, and Karl Townsend, the company focuses on creating high-quality mobile and console games, as well as building multiplayer gaming experiences. It also designs controllers and applications aimed at enhancing the user experience on HDTVs. By connecting mobile platforms in a simple and engaging manner, Green Throttle Games aims to optimize gaming experiences for users across various devices.
Machinima
Series D in 2014
Machinima, Inc. is a video content production and distribution company that targets young males and video gamers. Founded in January 2000 and headquartered in Burbank, California, the company specializes in a diverse range of shows, including scripted series, original content, gameplay videos, animation, movies, and TV shows. Machinima's extensive network delivers its content through various global distribution platforms such as YouTube, Xbox, iOS, Android, and social media channels like Facebook and Twitter. Through its innovative approach to entertainment, the company has established itself as a prominent player in the gaming and pop culture space. As of November 30, 2016, Machinima operates as a subsidiary of Warner Bros. Entertainment Inc.
Apportable
Seed Round in 2014
Apportable Inc. is a software development company based in San Francisco, California, founded in 2010. The company specializes in technology that enables iOS developers to automatically port their games to Android without the need for extensive modifications to the original Objective-C or C++ code. Apportable's platform allows for seamless conversion, which has successfully helped numerous apps reach the top of various app charts, delighting millions of users across multiple distribution channels, including the Google Play Store and Amazon Appstore. Additionally, Apportable offers SpriteBuilder, an environment designed for creating native cross-platform 2D games using Objective-C or Swift, further enhancing its commitment to simplifying the app development process for cross-platform compatibility.
Seedling
Venture Round in 2013
Seedling is a Los Angeles-based manufacturer that specializes in creating art and craft activity kits for children aged 2 to 12. The company focuses on blending modern technologies with traditional materials to facilitate a unique play experience that allows kids to transition smoothly between digital and physical realms. Their product offerings include DIY toys, games, party supplies, and costume materials, aimed at fostering creativity and educational development through hands-on activities. By introducing a new category of products known as reimagined play, Seedling seeks to inspire imaginative and interactive experiences for children.
MediaSpike
Series A in 2013
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.
Rumble Entertainment
Series B in 2013
Founded in 2011, Rumble Entertainment develops and publishes high-quality online games. Its free-to-play games span various platforms including browsers, mobile devices, and social networks, with a focus on engaging gameplay and accessibility.
Beyond Games
Convertible Note in 2013
Beyond Games is a San Francisco-based company that specializes in developing a game platform focused on group-based multiplayer experiences. The team comprises highly skilled artists, designers, and engineers dedicated to high production quality and meticulous attention to detail. Beyond Games creates sandbox and strategic games that encourage collaboration among players, allowing them to work together and compete to achieve common objectives. This design philosophy enhances the overall gaming experience by fostering shared spaces and strategic depth, catering to players who value cooperative gameplay.
Apportable
Venture Round in 2013
Apportable Inc. is a software development company based in San Francisco, California, founded in 2010. The company specializes in technology that enables iOS developers to automatically port their games to Android without the need for extensive modifications to the original Objective-C or C++ code. Apportable's platform allows for seamless conversion, which has successfully helped numerous apps reach the top of various app charts, delighting millions of users across multiple distribution channels, including the Google Play Store and Amazon Appstore. Additionally, Apportable offers SpriteBuilder, an environment designed for creating native cross-platform 2D games using Objective-C or Swift, further enhancing its commitment to simplifying the app development process for cross-platform compatibility.
Beamable
Seed Round in 2013
Beamable is a developer of a creator-centric platform that assists game developers in building, managing, and monetizing their games. The company provides tools that enable the seamless integration of social, commerce, and content management features within games using drag-and-drop prefabs in Unity. This platform also includes a web portal for managing events, leaderboards, and player data, which helps developers enhance player engagement and boost revenue while minimizing operational costs. By focusing on creating socially-driven experiences, Beamable supports the development of games that resonate with fan communities, fostering connections among millions of dedicated players.
N3TWORK, established in 2013 and based in San Francisco, specializes in creating, publishing, and scaling high-quality mobile games for iOS and Android platforms. The company offers a range of services to game developers, including game development, publishing, commercialization, user acquisition, ad monetization, data science, product management, and marketing. N3TWORK's unique approach lies in its focus on leveraging blockchain technology to create innovative, player-centric gaming experiences, enabling mobile game enthusiasts to own and influence their gaming environments.
Seedling
Seed Round in 2013
Seedling is a Los Angeles-based manufacturer that specializes in creating art and craft activity kits for children aged 2 to 12. The company focuses on blending modern technologies with traditional materials to facilitate a unique play experience that allows kids to transition smoothly between digital and physical realms. Their product offerings include DIY toys, games, party supplies, and costume materials, aimed at fostering creativity and educational development through hands-on activities. By introducing a new category of products known as reimagined play, Seedling seeks to inspire imaginative and interactive experiences for children.
Phyzios
Acquisition in 2013
Phyzios is a software company based at the University of Tokyo, established in January 2009. It specializes in developing gaming applications that utilize advanced physical simulation technology, allowing materials to be treated as particles with varying properties. This innovative approach enables developers to create interactive experiences for touch panel devices. Phyzios has achieved notable success in the mobile application market, with several of its iPhone and iPod touch applications ranking among the top 10 in their respective categories on the Japanese App Store. Notably, its application PHYZIOS Sculptor ranked as the second most popular free application in Japan and first in Italy. As a spin-off from Prometech Software, Inc., Phyzios continues to focus on enhancing user engagement through its unique simulation capabilities.
Pocket Change
Series A in 2012
Pocket Change Inc. operates an online platform that facilitates monetization and distribution for iOS and Android game developers through a unique token system. The company allows users to earn virtual credits by engaging with mobile applications, which can later be redeemed for a variety of products in the Pocket Change store. Founded in 2011 and based in San Francisco, California, Pocket Change emphasizes financial education and offers products that support students, educators, and communities, including programs for foster care, kinship, independent living, and professional development for educators. Originally known as Lunch Money Co., the company aims to provide a universal loyalty currency that enhances user engagement across mobile apps.
MediaSpike
Seed Round in 2012
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.
Pocket River
Series A in 2012
Pocket River is a producer of mobile games. They are game publishing, marketing, and ongoing support services. They provide both players and developers with the best possible service. They are working with numerous developers to bring great titles to life on the iOS and Android platforms.
Machinima
Series C in 2012
Machinima, Inc. is a video content production and distribution company that targets young males and video gamers. Founded in January 2000 and headquartered in Burbank, California, the company specializes in a diverse range of shows, including scripted series, original content, gameplay videos, animation, movies, and TV shows. Machinima's extensive network delivers its content through various global distribution platforms such as YouTube, Xbox, iOS, Android, and social media channels like Facebook and Twitter. Through its innovative approach to entertainment, the company has established itself as a prominent player in the gaming and pop culture space. As of November 30, 2016, Machinima operates as a subsidiary of Warner Bros. Entertainment Inc.
Bionic Panda Games
Seed Round in 2012
Bionic Panda Games, Inc. is a mobile game development company based in San Francisco, California, established in 2010. Specializing in Android-focused social games, Bionic Panda Games has built a team with extensive expertise in mobile and social game development. The company's debut title, Aqua Pets, is currently available on the Android Market, marking its entry into the competitive mobile gaming landscape. Through its innovative approach to game design, Bionic Panda Games aims to engage users in interactive social experiences.
Rumble Entertainment
Series A in 2011
Founded in 2011, Rumble Entertainment develops and publishes high-quality online games. Its free-to-play games span various platforms including browsers, mobile devices, and social networks, with a focus on engaging gameplay and accessibility.
Pocket Change
Seed Round in 2011
Pocket Change Inc. operates an online platform that facilitates monetization and distribution for iOS and Android game developers through a unique token system. The company allows users to earn virtual credits by engaging with mobile applications, which can later be redeemed for a variety of products in the Pocket Change store. Founded in 2011 and based in San Francisco, California, Pocket Change emphasizes financial education and offers products that support students, educators, and communities, including programs for foster care, kinship, independent living, and professional development for educators. Originally known as Lunch Money Co., the company aims to provide a universal loyalty currency that enhances user engagement across mobile apps.
Miso Media
Series A in 2011
Miso Media is a Venice Beach, CA startup who develops music education software. They use polyphonic note detection and realtime feedback to revolutionize sheet music and teach people how to play string instruments such as guitar, bass, ukulele, banjo, and mandolin. Current products include Miso Music: Plectrum (Winner of 2010 TechCrunch Disrupt SF People’s Choice Award) and the Miso Strobe Tuner.
They have strategic partnerships with Fender, Fender Music Foundation, Woodees, Deering Banjo, and Ko'Aloha Ukulele, as well as publishing deals for the production of digitized sheet music.
Airy Labs
Seed Round in 2011
Airy Labs, Inc. is a company based in Palo Alto, California, that specializes in designing and developing social learning games for children. Founded in 2011, it creates a variety of educational gaming experiences, including mobile and tablet games for iOS and Android, browser-based social games, and casual massively multiplayer online games. The company is dedicated to the philosophy of "learning through play" and "learning by doing," aiming to make education enjoyable and engaging. Its games are crafted to teach both academic subjects and essential life skills, fostering cognitive development and social interaction among players. By integrating concepts from cognitive neuroscience and social psychology, Airy Labs strives to enhance game design and educational outcomes, ensuring that children can learn effectively while having fun.
Pocket River
Angel Round in 2011
Pocket River is a producer of mobile games. They are game publishing, marketing, and ongoing support services. They provide both players and developers with the best possible service. They are working with numerous developers to bring great titles to life on the iOS and Android platforms.
Kabam is an entertainment company that specializes in developing free-to-play games for mobile devices and web platforms. Founded in 2006 and rebranded in 2010, the company is headquartered in San Francisco, California, with additional offices in Los Angeles, Vancouver, Austin, Beijing, London, and Berlin. Kabam offers a diverse portfolio of games, including traditional, social, strategy, action, arcade, sports, and role-playing genres. The company emphasizes the integration of traditional and social gaming elements to create engaging multiplayer experiences, allowing players to enjoy real-time interactions and enhanced gameplay with their friends.
Miso Media
Seed Round in 2010
Miso Media is a Venice Beach, CA startup who develops music education software. They use polyphonic note detection and realtime feedback to revolutionize sheet music and teach people how to play string instruments such as guitar, bass, ukulele, banjo, and mandolin. Current products include Miso Music: Plectrum (Winner of 2010 TechCrunch Disrupt SF People’s Choice Award) and the Miso Strobe Tuner.
They have strategic partnerships with Fender, Fender Music Foundation, Woodees, Deering Banjo, and Ko'Aloha Ukulele, as well as publishing deals for the production of digitized sheet music.
Phonetic Arts
Acquisition in 2010
Phonetic Arts Limited is a technology company based in Cambridge, United Kingdom, specializing in the generation of natural expressive speech for computer games. Founded in 2006, the company offers a suite of products designed to enhance voice interactions in gaming. Its Phonetic Morpher technology allows speech to be altered to sound as if it originates from different characters, while Phonetic LipSync provides accurate lip sync information for both natural and recorded speech. Additionally, the Phonetic Synthesizer transforms the application of speech within games, enabling more immersive and engaging experiences for players.
SocialDeck
Acquisition in 2010
SocialDeck is a game development company founded in 2008, focused on creating social gaming experiences that allow users to engage in gameplay anytime and anywhere. The company has developed various titles for platforms such as the iPhone, Facebook, and BlackBerry, leveraging its innovative social gaming platform technology. This technology enables simultaneous gameplay across multiple mobile devices and social networks, enhancing user interaction and engagement. Additionally, SocialDeck's platform supports viral content discovery and facilitates the distribution and monetization of games, positioning the company as a significant player in the social gaming industry.
Ngmoco
Venture Round in 2010
Ngmoco, established in 2008, was a U.S.-based mobile gaming company that developed and published games for iOS and Android platforms. Led by CEO Neil Young, a former Electronic Arts executive, the company was known for creating popular titles for the iPhone. Ngmoco was backed by Kleiner Perkins through its iFund and was acquired by DeNA Global in 2010.
Jambool
Acquisition in 2010
Jambool, Inc. is a company that specializes in virtual monetization through its flagship product, Social Gold™, a leading platform that allows developers to create and manage white-labeled virtual currencies. This platform facilitates in-app payments and helps optimize virtual economies through comprehensive analytics. Social Gold powers the payment solutions of numerous online games and virtual worlds, enabling seamless micropayments within these environments. Headquartered in San Francisco, Jambool also has offices in Seattle and Singapore, positioning itself strategically in key technology hubs. The company has attracted investment from notable venture firms, underscoring its significance in the virtual economy landscape.
Zynga Inc., established in 2007, is a leading global developer, publisher, and operator of social games. The company's portfolio spans over 6 billion downloads across 175 countries, featuring popular franchises like FarmVille, Words With Friends, and Zynga Poker. Zynga's games are played on mobile platforms (iOS, Android) and social networking sites, with revenue generated through game downloads, in-game purchases, and advertising services. The company's headquarters are in San Francisco, California, with additional locations in North America, Europe, and Asia.
Adscape Media
Acquisition in 2007
Adscape Media is a San Francisco-based company specializing in in-game advertising. It provides dynamic advertising solutions that integrate seamlessly with game plots and storylines, creating an interactive marketing platform for advertisers. The company focuses on delivering targeted advertising content to online game platforms, allowing for sophisticated demographic and geographic targeting. Additionally, Adscape Media offers a comprehensive reporting interface, enabling marketers to analyze the effectiveness of their campaigns within the gaming environment.
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.
SketchUp
Acquisition in 2006
SketchUp is a software development company known for its 3D modeling tools, particularly the SketchUp application. It serves a diverse range of industries, including architecture, construction, interior design, landscape design, film and stage production, geographic information systems (GIS), game development, and mechanical design. SketchUp provides a user-friendly 3D modeling solution that integrates a compact toolset with a guidance system, simplifying the drawing process. This approach enables professionals such as architects, set designers, game developers, and graphic artists to create detailed models efficiently and effectively.
Wonder is a technology company that develops an all-in-one gaming platform for Android mobile devices. The platform enables users to play, stream, and share games across devices seamlessly.