CJ ENM

CJ ENM is a South Korean entertainment and media company that operates across various sectors, including television, film, music, and online gaming. Founded in 2010 and based in Seoul, the company manages multiple cable channels and provides a range of broadcasting services, including satellite and internet streaming. CJ ENM is also involved in the planning, production, and distribution of films, as well as the operation of musical theaters. Additionally, it runs an online game portal and a social networking service for content sharing. The company has a significant presence in the home shopping sector, offering a variety of products through television and internet shopping platforms. Overall, CJ ENM plays a vital role in the South Korean media landscape, delivering diverse entertainment content to a broad audience.

Kang Ho-seong

CEO

7 past transactions

AmazeVR

Series B in 2022
AmazeVR is a virtual concert platform that specializes in creating and distributing high-quality immersive music experiences. Founded in 2015 by former executives of Kakao, the company offers an end-to-end solution that includes advanced technologies such as ultra-high-resolution custom cameras and cloud-based creation tools. AmazeVR enables fans to attend live concerts in virtual reality, thereby enhancing the connection between artists and audiences. The platform facilitates both offline distribution through events like the Amaze Tour, which adheres to COVID-19 safety guidelines, and online distribution via the Amaze Music app and other media platforms such as YouTube, TikTok, and Twitch. By vertically integrating its distribution channels, AmazeVR aims to expand artists' reach and foster engaging social interactions among fans, who can connect as avatars in a shared virtual space.

It Communication

Series C in 2022
It Communication develops Must It, an online retail store focused on selling international designer brand products to its customers. The website features products from a wide range of popular global brands including apparel, accessories, and lifestyle goods. Customers are able to browse through the website and purchase their products and have them delivered to their door step with a few clicks.

Hyperreal

Corporate Round in 2022
Operator of a metaverse studio and entertainment company intended to maximize immersive entertainment in the world of virtual appearances. The company empowers A-list talent and A-list brands with a digital asset to create the high watermarks of digital humans in visual effects studios and provide control in emerging and existing new media technology, enabling animation industries to engage with a global technology audience, strengthen the connection, increase brand awareness and boost sales.

AFUN Interactive

Series B in 2021
AFUN Interactive is a virtual reality company based in Seoul, South Korea, founded in 2016. The company specializes in the production and distribution of real-time three-dimensional content, utilizing advanced rendering technology. AFUN Interactive creates digital content for various applications, including movies and games, while also focusing on augmented reality and virtual reality experiences. By developing and servicing tailored digital content, the company meets the specific needs of its clients across multiple industries.

Joygame

Series A in 2013
Joygame is a Turkish publisher of online games in the digital gaming sector. Since its foundation in 2009, Joygame has become Turkey's biggest online game publisher and is becoming global. It offers online games ranging from MMOFPS (massively multiplayer online first person shooter), MMORPG (massively multiplayer online role-playing game), MMOAction, MMOSport, to board games. Its popular titles include Wolfteam, Genghis Khan 2, MStar, Global Modoo Marble, and Need for Speed World. With its launch in the Middle East and North Africa (MENA) in 2011, Joygame covered more than 29 countries during that year. With 21 million users, Joygame collected 34 awards as a result of its growing community. It has continued to garner awards from various groups, including: Webrazzi 2011 Game Portal; Level Online Action Game of 2011; Level 2011 Turkey's Most Popular Online Game; Google Zeitgeist 2011; Golden Spider 2012; IMA (Interactive Media Awards) Outstanding Achievement Award for Gaming Category; and Gamex 2012 Publisher and MMO. On March 2013, Joygame was acquired by global gaming giant CJ Games, enabling it to extend its reach to global gamers.
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