General Catalyst

General Catalyst is a venture capital firm established in 2000, headquartered in Cambridge, Massachusetts, with additional offices in North America and Europe. The company specializes in early-stage and growth equity investments, focusing on technology-driven businesses. It invests across various sectors, including consumer internet, enterprise software, fintech, health assurance, and crypto. General Catalyst provides not only capital but also mentorship and resources to accelerate the growth of its portfolio companies. To date, it has managed eight venture capital funds, totaling approximately $3.75 billion in capital commitments.

Adrian Abeijon

Investor

Mark Allen

CFO

Neeraj Arora

Managing Director, Investment Team

Juliet Bailin

Partner

Marc Bhargava

Managing Director

Chris Bischoff

Managing Director

Larry Bohn

Managing Director

Teresa Carlson

President, General Catalyst Institute

Kenneth Chenault

Managing Director and Chairman

Quentin Clark

Managing Director

Mark Crane

Partner, Investment Team

Christopher Davis

Partner, Investments

Kyle Doherty

Managing Director, Investments

Molly Blaauw Gillis

Partner and Chief of Staff

Mina Hsiang

Associate

Nmachi Jidenma

Partner

Christopher Kauffman

Principal and Member of the Investment Team

Genevieve Kinney

Principal

Zak Kukoff

Principal

Paul Kwan

Managing Director

Roy Mabrey

Partner, Investment Team

Holly Maloney McConnell

Managing Director

Karanveer Mohan

Managing Director, Investment Team

Deep Nishar

Managing Director

Dipchand Nishar

Managing Director

Reva Nohria

Principal

Trevor Oelschig

Managing Director

Tyler Olkowski

Investor

Pranay Orugunta

Healthcare Investor

Mo Punjwani

Associate, Investments

Candace Richardson

Principal

Brian Ru

Principal

Pranav Singhvi

Managing Director

Bill Skarinka

Associate

Hemant Taneja

CEO and Managing Director

Alex Tran

Managing Director, Investments

Catherine Tu

Partner, Investment Team

Elena Viboch

Partner

Andrea Wang

Principal, Early Stage Investment

Nathaniel Levy-Westhead

Partner, Investment Team

Past deals in Social Network

Morty

Seed Round in 2023
Morty is an entertainment application that enhances social experiences by bringing the immersive world of escape rooms to users' fingertips. The app allows individuals to track their escape room adventures, coordinate upcoming games with friends, and easily book new experiences. By providing a platform for discovering and planning engaging activities, Morty aims to unite people through real-life, interactive experiences, thereby enriching their social outings and fostering a sense of community among users. The application positions itself as a tool for users to explore and record their adventures in the realm of experiential entertainment.

Somethings

Seed Round in 2023
Somethings is a wellness platform specifically designed for young people, focusing on mental health support. The company connects teenagers with certified peer mentors who are trained to provide guidance and assistance in managing stress, anxiety, and other mental wellness issues. Utilizing a digital-first approach, Somethings facilitates these connections through an innovative care delivery method, ensuring that young individuals have access to qualified support tailored to their unique needs. By bridging the gap between youth and trained mentors, Somethings aims to foster a healthier mental environment for the younger generation.

222

Seed Round in 2023
222 is a consumer marketplace that specializes in fostering social experiences at local venues. The company has developed a social media platform that utilizes artificial intelligence and machine learning to enhance in-person interactions. By employing algorithms that analyze user preferences through surveys, 222 effectively connects individuals with shared interests, facilitating social connections and enriching networks. This approach not only promotes quality social engagement but also enhances the overall experience for users seeking meaningful interactions within their communities.

Ghost Message

Seed Round in 2023
Ghost Message enables users to send an anonymous message to pals in a group chat to flirt, make jokes, or pose queries.

222

Pre Seed Round in 2022
222 is a consumer marketplace that specializes in fostering social experiences at local venues. The company has developed a social media platform that utilizes artificial intelligence and machine learning to enhance in-person interactions. By employing algorithms that analyze user preferences through surveys, 222 effectively connects individuals with shared interests, facilitating social connections and enriching networks. This approach not only promotes quality social engagement but also enhances the overall experience for users seeking meaningful interactions within their communities.

Hank

Seed Round in 2022
Hank operates as an online platform facilitating social connections among adults aged 55 and above within their local communities. It curates group activities such as pickleball, canasta, and skydiving, encouraging users to engage offline after initial online interactions. Members can discover Hank-organized events or create their own based on shared interests, fostering new friendships and experiences tailored to this demographic's preferences.

TellTail

Seed Round in 2022
TellTail is a community platform designed specifically for dog breeders and puppy buyers, focusing on ethical breeding and responsible pet ownership. It addresses the needs of dog breeders by offering essential business tools and educational resources, acknowledging that they have been underserved in terms of infrastructure. The platform facilitates the matchmaking between certified breeders and potential pet owners, emphasizing transparency and trust throughout the process. By providing learning modules and a breed library, TellTail aims to empower breeders with the knowledge and support necessary to improve their breeding programs. This approach ultimately contributes to the well-being of the approximately 6 million puppies that are adopted in the United States each year, fostering healthier and happier lives for both the animals and their new families.

Trela

Series A in 2022
Trela is a consumer app and grocery service based in Brazil, recognized for having the highest Net Promoter Score (NPS) in the country and globally. The company's mission is to promote healthier eating by curating high-quality food and beverage products while minimizing waste through an efficient just-in-time supply chain. Trela serves as a comprehensive source for healthy groceries in São Paulo, offering delivery services at competitive prices. Additionally, the company has developed a collective purchasing platform that allows friends and neighbors to shop together, leveraging social connections through messaging apps to secure discounts on their purchases. This innovative approach connects producers and consumers, facilitating access to affordable and fresh products for households.

StockGro

Series A in 2022
StockGro is a social investment platform that offers a gamified virtual interface designed to facilitate learning about stock market investing. The platform allows users to buy and sell virtual securities using virtual money, thereby enabling them to explore various trading strategies without any financial risk. Users can engage with one another, compete, and earn rewards, enhancing the learning experience. Additionally, StockGro provides tools for accessing, evaluating, copying, and implementing different trade techniques, making it a valuable resource for individuals looking to improve their investment skills in a risk-free environment.

OneRoof

Seed Round in 2021
OneRoof connects people living in the same building to form a resourceful, fun, and supportive neighbor community. The company was founded in 2020 and is headquartered in Brooklyn, New York.

Sleeper

Series C in 2021
Sleeper is a developer of a sports platform focused on fantasy leagues and eSports, designed to foster community and connection among fans. Its platform allows users to engage in various fantasy sports games while facilitating communication through chat features and real-time updates. By providing instant advice from experts and push notifications, Sleeper enhances the user experience and keeps fans informed. The platform not only enables users to participate in competitive games but also aims to create lasting memories and friendships, promoting a communal enjoyment of sporting events.

Clay

Seed Round in 2021
Introducing Clay, the beautiful and private home for all your relationships. Populated from the ground up using your calendar and social history, Clay is the most stunning, powerful way to remember who you’ve met—and what matters to them.

Morty

Seed Round in 2021
Morty is an entertainment application that enhances social experiences by bringing the immersive world of escape rooms to users' fingertips. The app allows individuals to track their escape room adventures, coordinate upcoming games with friends, and easily book new experiences. By providing a platform for discovering and planning engaging activities, Morty aims to unite people through real-life, interactive experiences, thereby enriching their social outings and fostering a sense of community among users. The application positions itself as a tool for users to explore and record their adventures in the realm of experiential entertainment.

Trela

Seed Round in 2021
Trela is a consumer app and grocery service based in Brazil, recognized for having the highest Net Promoter Score (NPS) in the country and globally. The company's mission is to promote healthier eating by curating high-quality food and beverage products while minimizing waste through an efficient just-in-time supply chain. Trela serves as a comprehensive source for healthy groceries in São Paulo, offering delivery services at competitive prices. Additionally, the company has developed a collective purchasing platform that allows friends and neighbors to shop together, leveraging social connections through messaging apps to secure discounts on their purchases. This innovative approach connects producers and consumers, facilitating access to affordable and fresh products for households.

Pikky

Pre Seed Round in 2021
Find your herd, find your stuff. Pikky harnesses the superpower of AI to create endless fun and new friendships in communities.

Brainly

Series D in 2020
Brainly is an online learning platform founded in 2009 in Kraków, Poland, by Lukasz Haluch, Michał Borkowski, and Tomasz Kraus. It serves as a collaborative space for middle and high school students, parents, and teachers, allowing users to ask questions and receive homework help from their peers and experts. The platform promotes effective learning by enabling students to strengthen their skills in subjects such as math, science, and history while fostering a community where they can exchange insights and make connections. Available in 35 countries, Brainly aims to inspire confidence in students by encouraging them to assist others in their learning journey.

Saturn Technologies

Seed Round in 2020
Saturn is a social network that operates on a temporal basis. Saturn organizes chaotic high school schedules and connects students with the people and information that are most important to them.

Sleeper

Series B in 2020
Sleeper is a developer of a sports platform focused on fantasy leagues and eSports, designed to foster community and connection among fans. Its platform allows users to engage in various fantasy sports games while facilitating communication through chat features and real-time updates. By providing instant advice from experts and push notifications, Sleeper enhances the user experience and keeps fans informed. The platform not only enables users to participate in competitive games but also aims to create lasting memories and friendships, promoting a communal enjoyment of sporting events.

Sleeper

Series A in 2018
Sleeper is a developer of a sports platform focused on fantasy leagues and eSports, designed to foster community and connection among fans. Its platform allows users to engage in various fantasy sports games while facilitating communication through chat features and real-time updates. By providing instant advice from experts and push notifications, Sleeper enhances the user experience and keeps fans informed. The platform not only enables users to participate in competitive games but also aims to create lasting memories and friendships, promoting a communal enjoyment of sporting events.

Brainly

Series B in 2017
Brainly is an online learning platform founded in 2009 in Kraków, Poland, by Lukasz Haluch, Michał Borkowski, and Tomasz Kraus. It serves as a collaborative space for middle and high school students, parents, and teachers, allowing users to ask questions and receive homework help from their peers and experts. The platform promotes effective learning by enabling students to strengthen their skills in subjects such as math, science, and history while fostering a community where they can exchange insights and make connections. Available in 35 countries, Brainly aims to inspire confidence in students by encouraging them to assist others in their learning journey.

Giphy

Series C in 2016
Giphy, Inc. is an online platform that specializes in the search, sharing, and discovery of animated graphics interchange formats (GIFs). Founded in 2013 and headquartered in New York City, the company offers a comprehensive database of GIFs across various categories including emotions, food, animals, and pop culture. It enables users to easily browse and share these animated graphics through social media channels. Giphy also supports creative input by allowing users to upload their own GIFs and collaborates with brands to produce original content. The platform aims to evolve beyond its search engine roots into a vibrant community for GIF artists and enthusiasts, focusing on fostering creativity and engagement within the digital visual communication space. As of mid-2020, Giphy operates as a subsidiary of Instagram, which enhances its integration within social media ecosystems.

Ourglass

Seed Round in 2015
Ourglass ensures privacy by only sharing a users’ posts with their approved inner-circle. By limiting users to 12 trusted friends, the app provides a uniquely intimate space that quells patterns of social land-grab prevalent on other social platforms. The app also saves stories so users can go back in time and relive memories. “Ephemeral content is great if you want to send funny pictures that you want to disappear, but there are a lot of memories that we want to save and relive with friends,” explains Krueger.

Chatous

Series A in 2015
Chatous, Inc. is an online chat platform that facilitates social discovery through conversation. Founded in 2012 by three students from Stanford University, the company leverages big data algorithms to optimize user interactions. By utilizing a data-driven approach, Chatous predicts compatibility among users, enabling meaningful conversations. The platform continuously learns from user engagement, enhancing its ability to match individuals based on shared interests and conversational styles. This innovative methodology positions Chatous as a unique player in the social networking landscape.

Drafted

Seed Round in 2015
Drafted Inc., founded in 2014 and based in Cambridge, Massachusetts, operates a network recruiting platform designed to streamline the hiring process for companies. The platform, Drafted, allows businesses to source, qualify, and hire candidates efficiently by leveraging their employee networks for referrals and sourcing. It also offers Layoff Network, which helps laid-off individuals connect with hiring companies through nominations from friends and colleagues. The company's solutions are utilized by recruiters, managers, and employees to track candidates and measure performance, ultimately aiming to enhance the quality of hires and support both companies and job seekers in their networking efforts.

Cymbal

Seed Round in 2015
Cymbal is a music sharing and discovery platform that allows users to listen to music, create playlists, and share them with others. Founded in 2015 by Amadou Crookes, Mario Hall, and Gabe Jacobs, the company is headquartered in Cambridge, Massachusetts. The application enables users to connect with one another, follow artists, and update their playlists, facilitating a community-oriented approach to music sharing and discovery.

Giphy

Series B in 2015
Giphy, Inc. is an online platform that specializes in the search, sharing, and discovery of animated graphics interchange formats (GIFs). Founded in 2013 and headquartered in New York City, the company offers a comprehensive database of GIFs across various categories including emotions, food, animals, and pop culture. It enables users to easily browse and share these animated graphics through social media channels. Giphy also supports creative input by allowing users to upload their own GIFs and collaborates with brands to produce original content. The platform aims to evolve beyond its search engine roots into a vibrant community for GIF artists and enthusiasts, focusing on fostering creativity and engagement within the digital visual communication space. As of mid-2020, Giphy operates as a subsidiary of Instagram, which enhances its integration within social media ecosystems.

Chatous

Seed Round in 2014
Chatous, Inc. is an online chat platform that facilitates social discovery through conversation. Founded in 2012 by three students from Stanford University, the company leverages big data algorithms to optimize user interactions. By utilizing a data-driven approach, Chatous predicts compatibility among users, enabling meaningful conversations. The platform continuously learns from user engagement, enhancing its ability to match individuals based on shared interests and conversational styles. This innovative methodology positions Chatous as a unique player in the social networking landscape.

Brainly

Series A in 2014
Brainly is an online learning platform founded in 2009 in Kraków, Poland, by Lukasz Haluch, Michał Borkowski, and Tomasz Kraus. It serves as a collaborative space for middle and high school students, parents, and teachers, allowing users to ask questions and receive homework help from their peers and experts. The platform promotes effective learning by enabling students to strengthen their skills in subjects such as math, science, and history while fostering a community where they can exchange insights and make connections. Available in 35 countries, Brainly aims to inspire confidence in students by encouraging them to assist others in their learning journey.

PumpUp

Seed Round in 2014
PumpUp is a fitness application that fosters a supportive community for individuals striving to achieve their health goals. Based in Toronto, with an additional office in San Francisco, the platform allows users to track their fitness progress and share their journeys in a safe environment. Through its features, PumpUp provides coaching, fitness tips, and reminders, empowering users to adopt and maintain a healthy lifestyle. By connecting like-minded individuals, PumpUp creates an encouraging atmosphere where users can motivate each other and celebrate their achievements, making the pursuit of health and wellness more accessible and enjoyable.

Yik Yak

Series A in 2014
Yik Yak is a location-based social network that enables users to connect with their local community. The platform allows individuals to share news, ask questions, upload pictures, and engage in discussions, fostering interactions centered around relatable and casual content. Designed primarily for smartphone use, Yik Yak facilitates the discovery of local happenings and supports a sense of community among users. Through its unique approach, the application encourages users to engage freely, whether by cracking jokes or offering support, thereby enhancing the social fabric of their neighborhoods.

Snap

Series B in 2013
Snap Inc., established in 2010, is a global camera company headquartered in Santa Monica, California. It operates primarily through its flagship product, Snapchat, a multimedia messaging application renowned for its ephemeral nature, allowing users to send and share photos, videos, and messages that disappear after viewing. Snapchat offers a range of creative features, including filters, lenses, augmented reality experiences, and Stories, which enable users to create and share content with friends or a broader audience. The platform also includes Discover, providing access to original content from publishers and creators, and Memories, allowing users to save and revisit their Snaps. In addition to its software offerings, Snap Inc. has ventured into hardware with Spectacles, wearable cameras that capture first-person perspective content and sync with Snapchat. The company generates nearly all its revenue from advertising, with North America being its largest market despite only accounting for a quarter of its user base. As of 2023, Snapchat boasts over 400 million daily active users.

Couchsurfing

Series B in 2012
Couchsurfing is a global online community founded in 2004 by Casey Fenton, Daniel Hoffer, Sebastian Le Tuan, and Leonardo Bassani da Silveira. The platform facilitates social interactions among travelers worldwide by connecting them with local hosts who offer accommodation and organize events. This enables users to experience travel as locals, fostering cultural exchange and hospitality.

Discord

Seed Round in 2012
Discord is a communication platform that offers voice, video, and text services, enabling users to connect with friends and communities. Originally designed for gamers, it has evolved to serve a broader audience, including local clubs, art groups, and study sessions. The platform supports voice-over-internet protocol and texting, ensuring seamless communication across desktops and mobile devices. This versatility allows users to engage in conversations and activities without compromising performance, particularly for gamers who require uninterrupted communication while playing. Discord's focus on community interaction has made it a popular choice for diverse groups seeking to collaborate and socialize online.

Avocado™

Seed Round in 2012
Avocado is an app for couples (available on iPhone, Android and the web) and is the best way to stay connected with your most important person. It’s a private space just for the two of you to collect and share a life.

Lose It!

Series A in 2012
Lose It! is a weight loss application designed to help individuals achieve and maintain a healthy weight. The platform allows users to set personalized weight loss goals and provides tools to track daily food intake and exercise. With a focus on community support, members can engage in competitive challenges and connect with others for motivation and accountability. The app generates tailored plans and calorie budgets based on individual health information and goals, utilizing a comprehensive database of food and exercise options. By combining proven nutritional science with user-friendly software, Lose It! aims to empower individuals to adopt healthier lifestyles and successfully reach their weight loss objectives.

Kanvas Labs

Venture Round in 2011
Kanvas Labs, Inc. is a mobile social networking company based in New York, New York, that specializes in enabling users to create and share engaging visual content centered around real-world experiences. The company offers a platform that allows users to craft social photo stories by combining photos, videos, GIFs, and custom stop motion clips with text, stickers, and music. This content can be shared within the app and across various social media platforms. Originally known as Tracks Media, Inc., Kanvas Labs was incorporated in 2010 and operates as a subsidiary of AOL Inc. The platform emphasizes the creation of micro-social networks, facilitating interactive and collaborative storytelling among friends and followers.

Thumb

Series A in 2011
Thumb is a platform designed to facilitate self-expression and foster connections among users. Through its mobile application available on iOS and Android, as well as its website, Thumb allows individuals to share their opinions and preferences by 'thumbing' various topics. This feature encourages engagement and generates instant feedback from friends, family, and a broader community, enabling users to discover like-minded individuals and build meaningful relationships based on shared interests. Thumb's focus on creating a purpose-driven community makes it a unique tool for personal expression and social interaction.

One

Seed Round in 2011
One Inc. is a San Francisco-based company that develops a mobile application called One, designed to facilitate social networking by connecting users with shared interests. The app utilizes information from users' Facebook profiles and their geographical location to identify and notify them of nearby individuals who have similar interests and have also downloaded the application. This innovative approach aims to enhance user interaction and foster community engagement among individuals with common hobbies and preferences.

Sosh

Seed Round in 2011
Sosh is a members-only platform designed to assist individuals in discovering local activities and events while incorporating a social networking element. Developed by Offline Labs, a startup founded by former employees of Google and Slide, Sosh offers personalized concierge services and tailored recommendations for offline experiences. By analyzing various local listings and user data—including behavior, interests, social connections, neighborhood, and demographics—Sosh curates suggestions that enhance users' engagement with their surroundings.

Thumb

Angel Round in 2011
Thumb is a platform designed to facilitate self-expression and foster connections among users. Through its mobile application available on iOS and Android, as well as its website, Thumb allows individuals to share their opinions and preferences by 'thumbing' various topics. This feature encourages engagement and generates instant feedback from friends, family, and a broader community, enabling users to discover like-minded individuals and build meaningful relationships based on shared interests. Thumb's focus on creating a purpose-driven community makes it a unique tool for personal expression and social interaction.

Boxee

Series C in 2011
Boxee is a media player software platform that combines locally stored personal media with internet streaming content and social networking features. The platform allows users to share their viewing habits with friends and other Boxee users on various social networks. It is partially open-source, enabling users to develop their own applications, plug-ins, and skins. The foundation of Boxee is derived from the Xbox Media Center project, originally created by home theater PC enthusiasts. In addition to software, Boxee has also developed an electronic device that connects smartphones to televisions, allowing users to discover and watch shows and movies from the internet directly on their TVs. This integration of personal media, streaming services, and social interaction positions Boxee as a versatile solution for media consumption.

Vitrue

Series C in 2011
Vitrue is a provider of social media marketing solutions designed for marketers, agencies, and publishers. The company offers a comprehensive cloud-based platform that enables brands to effectively manage their social marketing efforts across various networks, including Facebook, Twitter, Google+, and YouTube. Vitrue's award-winning Social Relationship Management (SRM) platform supports over one billion social connections globally, managing more than 4,500 social accounts in over 100 countries. Its services include promotional programs, branded community development, and syndicated brand applications, along with centralized data and member management, strategic consultation, and event marketing integration. Vitrue aims to maximize the marketing potential of social media for its clients while ensuring security and scalability in its operations.

GroupMe

Series B in 2011
GroupMe Inc. is a New York-based company that develops and operates a group messaging application designed to facilitate communication among users, including those without smartphones. Launched in 2010, the platform allows users to easily connect with friends, family, and coworkers through push notifications or SMS. GroupMe's services include group messaging, conference calling, and location and photo sharing, enabling seamless interaction within social networks. Since its inception, the company has experienced significant growth, processing billions of messages and expanding its team to 25 employees. Acquired by Skype Global, GroupMe operates with a degree of autonomy, maintaining an entrepreneurial culture while aiming to become a primary communications provider for a large user base.

Vostu

Series C in 2010
Vostu, Ltd. is a social game development company based in George Town, Cayman Islands, with a studio located in Buenos Aires. Founded in 2007, Vostu specializes in creating engaging social and mobile games, which are distributed through popular platforms such as Google Play and the iOS app store. The company focuses on the Latin American market, leveraging its regional expertise to develop games that appeal to local audiences.

Vostu

Series B in 2010
Vostu, Ltd. is a social game development company based in George Town, Cayman Islands, with a studio located in Buenos Aires. Founded in 2007, Vostu specializes in creating engaging social and mobile games, which are distributed through popular platforms such as Google Play and the iOS app store. The company focuses on the Latin American market, leveraging its regional expertise to develop games that appeal to local audiences.

Lose It!

Seed Round in 2010
Lose It! is a weight loss application designed to help individuals achieve and maintain a healthy weight. The platform allows users to set personalized weight loss goals and provides tools to track daily food intake and exercise. With a focus on community support, members can engage in competitive challenges and connect with others for motivation and accountability. The app generates tailored plans and calorie budgets based on individual health information and goals, utilizing a comprehensive database of food and exercise options. By combining proven nutritional science with user-friendly software, Lose It! aims to empower individuals to adopt healthier lifestyles and successfully reach their weight loss objectives.

Laszlo Systems

Venture Round in 2010
Laszlo Systems specializes in user experience solutions that enhance interoperability across mobile and web applications. The company offers a web-based platform that integrates various communication tools, including email, voice, messaging, and social networking, creating a cohesive experience for users. Its technology enables seamless connectivity to multiple backend systems and cloud services, allowing users to access and share data across different applications. This includes managing a consolidated list of messages from various sources, consuming and sharing media, and maintaining an aggregated calendar. By providing these capabilities, Laszlo Systems empowers service providers to deliver an engaging and differentiated experience in integrated communications and real-time collaboration for both consumers and businesses.

Hot Potato

Series A in 2009
Hot Potato is a technology company that specializes in enhancing the experience of live events through real-time social collaboration. It provides a platform where friends and fans can connect, share their perspectives, and enjoy each other's contributions during events. The company focuses on creating tools that make participating in events more engaging and fun by facilitating interactions among groups who share an interest in the same experiences as they unfold.

Boxee

Series B in 2009
Boxee is a media player software platform that combines locally stored personal media with internet streaming content and social networking features. The platform allows users to share their viewing habits with friends and other Boxee users on various social networks. It is partially open-source, enabling users to develop their own applications, plug-ins, and skins. The foundation of Boxee is derived from the Xbox Media Center project, originally created by home theater PC enthusiasts. In addition to software, Boxee has also developed an electronic device that connects smartphones to televisions, allowing users to discover and watch shows and movies from the internet directly on their TVs. This integration of personal media, streaming services, and social interaction positions Boxee as a versatile solution for media consumption.

Laszlo Systems

Series C in 2008
Laszlo Systems specializes in user experience solutions that enhance interoperability across mobile and web applications. The company offers a web-based platform that integrates various communication tools, including email, voice, messaging, and social networking, creating a cohesive experience for users. Its technology enables seamless connectivity to multiple backend systems and cloud services, allowing users to access and share data across different applications. This includes managing a consolidated list of messages from various sources, consuming and sharing media, and maintaining an aggregated calendar. By providing these capabilities, Laszlo Systems empowers service providers to deliver an engaging and differentiated experience in integrated communications and real-time collaboration for both consumers and businesses.

JNJ Mobile

Series B in 2008
JNJ Mobile, Inc. is a Boston-based company that operates a mobile social community designed to connect users through gaming and social interaction. Founded in 2005, the company provides a platform that allows individuals to play games, make friends, and engage with others using web-enabled mobile devices, including iPhones, Android smartphones, and tablets. In addition to its headquarters in Boston, JNJ Mobile has an office in Herzliya, Israel. The platform aims to create an engaging community experience for users, facilitating new connections and interactions through social games and applications.

MocoSpace

Series B in 2008
MocoSpace is the largest mobile gaming community in North America, boasting 22 million registered users and facilitating over one million games played daily, which amounts to more than one million hours spent on its Game Platform. Launched in 2005 and based in Boston, MocoSpace serves a young, multicultural audience seeking entertainment and social connection. The platform is free and accessible on any web-enabled mobile phone globally. In 2010, MocoSpace introduced the MocoSpace Game Platform, which has since expanded to include over 30 HTML5 games by the end of 2011. To further promote the development of mobile HTML5 games, the company established a $2 million HTML Game Developer Fund.

Vitrue

Series B in 2007
Vitrue is a provider of social media marketing solutions designed for marketers, agencies, and publishers. The company offers a comprehensive cloud-based platform that enables brands to effectively manage their social marketing efforts across various networks, including Facebook, Twitter, Google+, and YouTube. Vitrue's award-winning Social Relationship Management (SRM) platform supports over one billion social connections globally, managing more than 4,500 social accounts in over 100 countries. Its services include promotional programs, branded community development, and syndicated brand applications, along with centralized data and member management, strategic consultation, and event marketing integration. Vitrue aims to maximize the marketing potential of social media for its clients while ensuring security and scalability in its operations.

MocoSpace

Series A in 2007
MocoSpace is the largest mobile gaming community in North America, boasting 22 million registered users and facilitating over one million games played daily, which amounts to more than one million hours spent on its Game Platform. Launched in 2005 and based in Boston, MocoSpace serves a young, multicultural audience seeking entertainment and social connection. The platform is free and accessible on any web-enabled mobile phone globally. In 2010, MocoSpace introduced the MocoSpace Game Platform, which has since expanded to include over 30 HTML5 games by the end of 2011. To further promote the development of mobile HTML5 games, the company established a $2 million HTML Game Developer Fund.

Eons

Series B in 2007
Eons Inc. operates an online community specifically designed for baby boomers, primarily targeting individuals over fifty years of age. Founded in 2005, the company's platform allows users to maintain connections with friends, engage with new acquaintances, and share their life experiences. By fostering a social network tailored to the needs and interests of this demographic, Eons Inc. aims to enhance social interaction and create a sense of community among its members.

Vitrue

Series A in 2006
Vitrue is a provider of social media marketing solutions designed for marketers, agencies, and publishers. The company offers a comprehensive cloud-based platform that enables brands to effectively manage their social marketing efforts across various networks, including Facebook, Twitter, Google+, and YouTube. Vitrue's award-winning Social Relationship Management (SRM) platform supports over one billion social connections globally, managing more than 4,500 social accounts in over 100 countries. Its services include promotional programs, branded community development, and syndicated brand applications, along with centralized data and member management, strategic consultation, and event marketing integration. Vitrue aims to maximize the marketing potential of social media for its clients while ensuring security and scalability in its operations.

Vitrue

Seed Round in 2006
Vitrue is a provider of social media marketing solutions designed for marketers, agencies, and publishers. The company offers a comprehensive cloud-based platform that enables brands to effectively manage their social marketing efforts across various networks, including Facebook, Twitter, Google+, and YouTube. Vitrue's award-winning Social Relationship Management (SRM) platform supports over one billion social connections globally, managing more than 4,500 social accounts in over 100 countries. Its services include promotional programs, branded community development, and syndicated brand applications, along with centralized data and member management, strategic consultation, and event marketing integration. Vitrue aims to maximize the marketing potential of social media for its clients while ensuring security and scalability in its operations.

Eons

Series A in 2006
Eons Inc. operates an online community specifically designed for baby boomers, primarily targeting individuals over fifty years of age. Founded in 2005, the company's platform allows users to maintain connections with friends, engage with new acquaintances, and share their life experiences. By fostering a social network tailored to the needs and interests of this demographic, Eons Inc. aims to enhance social interaction and create a sense of community among its members.

Laszlo Systems

Series B in 2005
Laszlo Systems specializes in user experience solutions that enhance interoperability across mobile and web applications. The company offers a web-based platform that integrates various communication tools, including email, voice, messaging, and social networking, creating a cohesive experience for users. Its technology enables seamless connectivity to multiple backend systems and cloud services, allowing users to access and share data across different applications. This includes managing a consolidated list of messages from various sources, consuming and sharing media, and maintaining an aggregated calendar. By providing these capabilities, Laszlo Systems empowers service providers to deliver an engaging and differentiated experience in integrated communications and real-time collaboration for both consumers and businesses.

Laszlo Systems

Venture Round in 2002
Laszlo Systems specializes in user experience solutions that enhance interoperability across mobile and web applications. The company offers a web-based platform that integrates various communication tools, including email, voice, messaging, and social networking, creating a cohesive experience for users. Its technology enables seamless connectivity to multiple backend systems and cloud services, allowing users to access and share data across different applications. This includes managing a consolidated list of messages from various sources, consuming and sharing media, and maintaining an aggregated calendar. By providing these capabilities, Laszlo Systems empowers service providers to deliver an engaging and differentiated experience in integrated communications and real-time collaboration for both consumers and businesses.

Laszlo Systems

Seed Round in 2001
Laszlo Systems specializes in user experience solutions that enhance interoperability across mobile and web applications. The company offers a web-based platform that integrates various communication tools, including email, voice, messaging, and social networking, creating a cohesive experience for users. Its technology enables seamless connectivity to multiple backend systems and cloud services, allowing users to access and share data across different applications. This includes managing a consolidated list of messages from various sources, consuming and sharing media, and maintaining an aggregated calendar. By providing these capabilities, Laszlo Systems empowers service providers to deliver an engaging and differentiated experience in integrated communications and real-time collaboration for both consumers and businesses.
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