MassChallenge

MassChallenge is a global nonprofit startup accelerator headquartered in Boston, Massachusetts, established in 2009. It supports early-stage entrepreneurs across various industries, including technology, healthcare, and social impact, by providing mentorship, resources, and networking opportunities. With locations in Israel, Mexico, Switzerland, Texas, and the UK, MassChallenge connects high-potential startups with industry experts and investors to foster innovation and facilitate growth. The accelerator operates on a non-equity model, allowing entrepreneurs to maintain full ownership of their companies while benefiting from strategic partnerships and tailored training programs. Through its diverse initiatives, such as targeted accelerator programs like MassChallenge HealthTech and FinTech, the organization aims to drive impactful change and enhance the global innovation ecosystem.

Cait Brumme

Acting CEO

Nick Dougherty

Managing Director, MassChallenge HealthTech

Siobhan Dullea

CEO

Matt Lashmar

Managing Director

Camila Lecaros

Managing Director

Yonit Serkin

Managing Director

Devon Sherman

Founding Director, Head of MassChallenge FinTech

Michelle Williams

Vice President and Head of Texas Strategy

Past deals in Virtual Reality

Glydr

Non Equity Assistance in 2023
Glydr is a technology company specializing in innovative gaming controllers. Its flagship product is a dual analog foot-operated controller, designed to revolutionize how users interact with video games and virtual reality (VR) environments. By leveraging the natural speed and agility of human feet, Glydr allows users to control movement and perform actions, freeing their hands for tactical gameplay. Compatible with most PC video games, Glydr offers customizable profiles and is easy to learn, providing a comfortable and intuitive gaming experience. It also aims to alleviate hand and wrist strain associated with prolonged gaming sessions.

MAGOS

Non Equity Assistance in 2021
MAGOS develops advanced finger-tracking gloves aimed at enhancing user interaction in digital environments, particularly within eXtended Reality (XR). The gloves are equipped with four sensors on each finger, providing precise tracking that allows users to interact naturally and intuitively, similar to how they would in the physical world. This innovative technology addresses the limitations of existing interaction devices by enabling a more immersive user experience. MAGOS’s solution not only facilitates human-computer interaction but also supports applications in telerobotics, enhancing both control and training of robotic hands. By replacing traditional input methods, MAGOS aspires to transform the way users engage with digital content, ultimately improving the overall interaction framework.

Imago Rehab

Non Equity Assistance in 2021
Imago Rehab provides a digital health solution aimed at enhancing outpatient occupational therapy for stroke survivors through innovative wearable robotics and virtual care. The company focuses on restoring independence for individuals with upper limb impairments by offering home-use technology that supports recovery. By combining evidence-based care with telehealth services, Imago Rehab enables patients to receive guidance from specialized therapists in a convenient and accessible manner. This approach not only facilitates arm function restoration but also empowers patients to lead more independent lives.

vRotors

Non Equity Assistance in 2021
vRotors is a pioneering live drone racing platform that allows gamers to experience real flight from the comfort of their homes. Utilizing traditional PCs and virtual reality headsets, users can enter virtual cockpits and pilot remotely connected drones across various global courses. The platform features immersive elements, including a cockpit screen displaying real-time drone footage and comprehensive instrumentation for altitude, speed, and direction. By combining actual drone flight with augmented reality overlays, vRotors offers a unique gaming experience that includes mission-driven combat racing, accommodating thousands of players simultaneously. This innovative approach opens new avenues for both gaming and drone enthusiasts.

iQ3Connect

Non Equity Assistance in 2021
iQ3Connect offers a web-based platform that combines virtual reality and web conferencing to create scalable and cost-effective enterprise product training solutions. The platform allows teams to collaborate in real-time, significantly reducing the time and resources needed for physical prototyping and development. By validating design decisions through virtual prototypes, iQ3Connect facilitates on-demand training and provides an environment for ad-hoc product learning. Its immersive and interactive 3D content can be accessed on various devices, including VR, AR, PC, and mobile, enabling organizations to enhance their training and collaboration efforts efficiently.

TrainPain

Non Equity Assistance in 2021
TrainPain is a digital therapeutics company based in Tel Aviv-Yafo, Israel, specializing in innovative treatments for chronic neuropathic pain. The company's platform combines wearable hardware with personalized sensory training games designed to rehabilitate dysfunctional sensory processing and reduce pain-related hypersensitivity in the nervous system. TrainPain's low-cost, home-based solution includes a proprietary tactile stimulation device and engaging mobile video games that assess and treat pain-related neuroplasticity. Available in both virtual reality and smartphone formats, the platform aims to improve the mental and emotional well-being of individuals suffering from neuropathic pain and fibromyalgia by providing interactive experiences that not only distract from pain but also address its underlying causes.

See Yourself Health

Non Equity Assistance in 2020
See Yourself Health specializes in chronic care management by leveraging immersive technology, data science, and social learning to enhance health and wellness. The company offers a platform focused on diabetes treatment within a virtual environment, utilizing a peer network and a constructivist curriculum to foster engagement. By emphasizing peer support, online learning, and measurement-based care coaching, See Yourself Health aims to improve outcomes for individuals managing chronic diseases. Their approach is designed to help both healthcare professionals and patients navigate high-intensity, high-stress situations, thereby accelerating behavior change and optimizing health results.

Healium

Pre Seed Round in 2020
Healium is a mental fitness tool that offers a drugless approach to managing anxiety, sleep, addiction, and burnout. The company utilizes patented technology that connects to biometric data from consumer wearables, such as smartwatches and EEG headbands, allowing users to monitor their brainwaves and heart rate. This information is used to create a reactive, immersive media experience that adapts to the user's bio-data. Healium's unique platform has been validated by eight peer-reviewed studies, demonstrating its effectiveness in reducing anxiety and improving mood within minutes. By leveraging existing sensors and devices, Healium provides a controlled virtual and augmented reality environment for users seeking to enhance their mental well-being.

360VR Technology

Non Equity Assistance in 2020
360VR Technology has developed an innovative platform aimed at enhancing information visibility and effectiveness in both emergency planning and day-to-day facility operations. This technology is tailored to assist users in managing emergency responses efficiently, ultimately contributing to saving lives. By leveraging marketing expertise alongside advanced 3-D photography and drone technology, 360VR enables the creation of immersive media experiences that facilitate comprehensive data capture and display. This platform serves as a vital resource for organizations seeking to improve their operational readiness and response capabilities in critical situations.

From the Future

Non Equity Assistance in 2020
From the Future provides virtual reality software training services. They offer services that include mobile devices, medical applications, virtual reality experiences, rehabilitation, XR, VR, AR, training, autism therapy, and industrial training.

SENSTILE

Non Equity Assistance in 2020
SENSTILE is a textile company provides fashion design with VR and 5G Tactile internet.

Bitreel

Non Equity Assistance in 2020
Bitreel is a developer of 3D virtual showrooms focused on the furniture and design industry. The company's platform enables brands to create, manage, and operate immersive and interactive 3D showrooms that are accessible from any browser and device. By leveraging augmented reality technology, Bitreel enhances the in-store experience and allows businesses to showcase their products in a virtual environment, thereby improving the remote sales experience for customers.

Sign Accessible Technologies

Non Equity Assistance in 2020
Signamy is a mobile app that improves communication between Deaf and hearing people using a virtual character to learn and communicate in Sign Language.

MindCoord

Non Equity Assistance in 2020
MindCoord is a technology company focused on enhancing creative content production and sharing through advanced tools and platforms. It offers a cloud-based interactive animation media platform designed for animators and studios, providing a comprehensive range of cross-platform content creation capabilities. By leveraging computer vision, cloud computing, blockchain, and augmented reality, MindCoord facilitates the development of 3D and AR/VR content, ensuring that virtual experiences are accessible and user-friendly across various devices. The company aims to create a holistic metaverse ecosystem that empowers creators to engage users through interactive experiences that blend virtual and real-world elements.

Project Daredevil

Non Equity Assistance in 2019
Project Daredevil is a company focused on creating innovative solutions for the visually impaired, specifically through a virtual reality platform that offers 3D radio-dramas. This platform is designed to make comic books accessible to blind users by providing an immersive experience that incorporates 3D sound, motion simulation, and scent. By using these technologies, Project Daredevil aims to empower blind individuals, allowing them to engage with storytelling in a way that overcomes traditional barriers to reading. The company's unique approach enhances the understanding and enjoyment of comics, making literature more inclusive for those with visual impairments.

SurviVR

Non Equity Assistance in 2019
SurviVR is a company that provides a virtual reality training platform designed to enhance the decision-making and response times of first responders, particularly in law enforcement. Founded in 2018 and based in Dallas, Texas, SurviVR focuses on delivering immersive and data-driven training experiences that simulate high-pressure scenarios. By utilizing advanced virtual reality technology, the platform aims to improve officers' judgment and public safety, enabling them to better navigate complex situations in the field. Through its innovative approach, SurviVR seeks to empower first responders with the skills necessary for effective and timely decision-making.

Tesseract

Non Equity Assistance in 2019
Tesseract Inc. is a mixed reality company based in Navi Mumbai, India, that specializes in the design and development of augmented, virtual, and mixed reality hardware and software. Founded in 2015 and operating as a subsidiary of Reliance Industries Limited, Tesseract aims to democratize mixed reality by providing scalable and accessible products. Its flagship offerings include the Holoboard, a mixed reality headset compatible with smartphones, and Quark, an add-on that enables users to capture 360-degree VR videos. The company also provides enterprise solutions like the Methane 360 VR Camera and Platform, which allows various industries, including real estate and hospitality, to create immersive 8K 360 VR walkthroughs. By leveraging advanced machine learning and artificial intelligence, Tesseract enhances user experiences, making it easier for consumers and businesses to engage with mixed reality applications.

StreetWize VR

Non Equity Assistance in 2019
StreetWize VR specializes in safety training software designed for a diverse range of users, including primary and high school students, adult drivers, and bus drivers. Founded in 2019 and based in Tel Aviv, Israel, the company utilizes hyper-realistic immersive environments to facilitate road safety training. Its platform offers advanced driving techniques through engaging simulations that incorporate high-resolution graphics, motion sensors, and realistic physics, making the learning experience both effective and enjoyable. A peer-reviewed study presented at the IsraHCI 2019 conference demonstrated that StreetWize VR's training scenarios significantly improved written test results compared to traditional instructional methods, underscoring the effectiveness of their virtual reality approach in enhancing road safety education.

6Degrees

Pre Seed Round in 2019
6Degrees has developed an adaptive hands-free controller that enhances accessibility and independence for users, enabling them to operate various smart devices such as smartphones, tablets, and PCs. This patented wireless controller is rooted in artificial intelligence-driven motion recognition and prediction technology, allowing for simplified and enhanced human interaction. The company's innovative approach includes applications in virtual reality, where it gamifies physical therapy and provides measurable real-time insights. This technology is particularly beneficial for individuals who have lost fine motor skills, as it enables them to regain communication abilities and adapt their usage of devices through full touch-free control. 6Degrees' solutions extend across various fields, including augmented reality, virtual reality, defense, and assistive technologies.

CREAL

Non Equity Assistance in 2018
CREAL specializes in the development of near-eye light-field display technology, aimed at enhancing the immersive experience in virtual and mixed reality environments. This innovative technology addresses common issues associated with current headsets, such as eye strain and discomfort, while maintaining a compact form factor and low manufacturing complexity. By projecting true hologram-like 3D images with accurate one-eye depth cues, CREAL's displays enable users to engage comfortably and enjoyably with virtual objects, particularly within their personal space. This advancement represents a significant step forward in creating more realistic and strain-free visual experiences in augmented and virtual reality.

Flatspace

Non Equity Assistance in 2018
Flatspace specializes in developing deep-learning solutions that transform scanned floor plans into 3D virtual reality (VR) models. Its software employs advanced image recognition technologies, object detection, and semantic segmentation to create immersive, photorealistic VR experiences from simple floor plans. This innovative approach enables real estate buyers to explore multiple properties quickly and efficiently, enhancing their property search experience. By leveraging AI-powered services, Flatspace aims to revolutionize the way real estate floor spaces are visualized and interacted with, offering a cutting-edge tool for the real estate industry.

RemmedVR

Non Equity Assistance in 2018
RemmedVR specializes in telemedicine vision rehabilitation services, focusing on remote vision therapy for children with visual impairments, particularly those suffering from cross-eye issues. The company employs a virtual reality therapy device that utilizes dedicated VR goggles, applications, and web panels to facilitate treatment. By offering a daily exercise routine of just a few minutes, RemmedVR enables doctors to supervise and manage VR vision therapy, making it easier to provide effective care for young patients.

Dauntless XR

Non Equity Assistance in 2018
Dauntless XR specializes in providing immersive technology tools for frontline workers, including aircrew, pilots, and maintainers. The company operates an online platform that offers augmented and mixed reality solutions tailored for engineering and construction services, particularly in industries such as oil and gas. By delivering advanced tools for three-dimensional construction projects, Dauntless XR enables clients to enhance their operational efficiency and improve training and maintenance processes.

Moka Studio

Grant in 2017
Moka Studio is a developer specializing in 3D character animation software with over a decade of experience in the field. The company has partnered with the École Polytechnique Fédérale de Lausanne (EPFL) to create a proprietary technology called NumIK, which facilitates the realistic animation of virtual characters, including humans and animals, in real-time. Moka Studio's flagship product, Mosketch Light, allows professionals and artists to animate 3D characters intuitively using sketching techniques. The software supports the FBX file format, enabling users to import 3D models, animate them, and export the results for use in other applications. Moka Studio aims to enhance the realism and interactivity of 3D characters, thereby advancing the capabilities of virtual reality and augmented reality environments.

Virtuality New Space

Grant in 2017
They use a VR headset and a gesture recognition camera to create a high quality, enjoyable experience that will allow customers to interact naturally with products using only their hands, view from every angle and customize the product in the VR.They've created an amazing shopping experience using Virtual Reality (VR), helping reatilers by reducing physical store space, and support marketing through consumer behavior analysis.

Preksh Innovations Private Limited

Grant in 2017
Preksh is a provider of visual commerce solutions that enhances the shopping experience by offering a virtual shopping platform. The company has developed innovative technology that allows consumers to engage with a 360-degree view of physical stores, facilitating a seamless online shopping experience reminiscent of being in a brick-and-mortar environment. With a focus on augmented reality, Preksh enables retailers to engage customers more effectively, allowing them to explore products and make purchases at their convenience, anytime and anywhere. The company has also filed for patents to protect its pioneering technology, reinforcing its commitment to advancing the visual commerce sector.

WeAVR

Grant in 2017
WeAVR specializes in developing platforms that enable businesses to create and share immersive stories using Virtual and Augmented Reality. The company's offerings allow users to experience, create, and share virtual reality narratives by integrating photos, videos, and publicly available VR media. This approach provides businesses and brands with a cost-effective and straightforward way to establish their presence in the virtual reality space, utilizing standard building blocks for content creation.

OtheReality

Grant in 2017
OtheReality is focused on using virtual reality technology to combat prejudice and discrimination through immersive educational experiences. By allowing students to "walk a mile in someone else's shoes," the company enables individuals to experience different perspectives, such as a male student seeing the world through the eyes of a female student or a Jewish person experiencing the biases faced by an Arab or Black individual. This approach aims to foster meaningful classroom discussions that promote empathy and social change. Additionally, OtheReality develops VR experiences for the healthcare sector, where trainees engage in provider-patient interactions designed to evoke emotional responses. These experiences are complemented by app-based workshops that process data collected during the simulations, helping healthcare professionals enhance their empathy and communication skills. Overall, OtheReality seeks to create a more understanding and compassionate society through innovative technology.

Capricia Productions

Grant in 2017
Capricia Productions focuses on developing video games that interact with musical albums, compositions, and other forms of audible art. The company aims to create a unique music video game that integrates these elements, offering users an innovative way to listen to and experience music. Currently, Capricia Productions is in the process of developing its first Music Video Game (MVG), which seeks to blend the artist's vision with interactive gameplay, setting a new standard for auditory engagement.

Libra@Home

Grant in 2017
Libra@Home has developed a fully immersive virtual reality tool for physical and occupational therapists to improve the delivery and quality of treatment to patients with neurological disorders, both in the clinic and at home. This neurorehabilitation platform uses virtual reality to deliver therapeutic stimuli and sensors and wearables to monitor patient outcomes and track performance.

KinTrans

Grant in 2017
ML platform for human body movement recognition where developers, content creators in AR/VR/MR, corporate R&D, and universities have access to shared & private searchable movement data in 3D, utilize KinTrans software to record movement data for public and/or private use, and licensing KinTrans movement recognition APIs.

6Degrees

Grant in 2017
6Degrees has developed an adaptive hands-free controller that enhances accessibility and independence for users, enabling them to operate various smart devices such as smartphones, tablets, and PCs. This patented wireless controller is rooted in artificial intelligence-driven motion recognition and prediction technology, allowing for simplified and enhanced human interaction. The company's innovative approach includes applications in virtual reality, where it gamifies physical therapy and provides measurable real-time insights. This technology is particularly beneficial for individuals who have lost fine motor skills, as it enables them to regain communication abilities and adapt their usage of devices through full touch-free control. 6Degrees' solutions extend across various fields, including augmented reality, virtual reality, defense, and assistive technologies.

Inflight VR Software GmbH

Seed Round in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the aftermath of the COVID-19 pandemic, airlines are actively seeking innovative revenue streams to enhance passenger satisfaction. The Inflight VR entertainment system enables airlines to monetize their services through pay-per-view, advertising, and e-commerce, while providing an immersive experience that captures passengers' attention. The technology has been successfully implemented by prominent clients such as Qatar Airways and Singapore Airlines, demonstrating strong demand within the travel industry. It boasts impressive engagement metrics, with passengers averaging over 80 minutes of usage and a satisfaction rate exceeding 90%. Each passenger utilizing Inflight VR contributes a revenue potential of more than €7, highlighting its effectiveness in addressing the evolving needs of the airline industry.

Rendever

Grant in 2017
Rendever is a company focused on addressing social isolation among seniors through virtual reality experiences. Its platform is utilized in senior living communities and healthcare settings to alleviate feelings of depression and loneliness by promoting personal connections. Participants can engage in group sessions to fulfill bucket list items, revisit significant locations, and share stories, thereby enhancing their emotional well-being. Rendever collaborates with notable senior living operators and healthcare systems, and its initiatives are supported by research from organizations such as the NIH and NIA. The company also has commercial partnerships with prominent entities, including AARP and Verizon, to expand its reach and impact.

Inflight VR Software GmbH

Non Equity Assistance in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the aftermath of the COVID-19 pandemic, airlines are actively seeking innovative revenue streams to enhance passenger satisfaction. The Inflight VR entertainment system enables airlines to monetize their services through pay-per-view, advertising, and e-commerce, while providing an immersive experience that captures passengers' attention. The technology has been successfully implemented by prominent clients such as Qatar Airways and Singapore Airlines, demonstrating strong demand within the travel industry. It boasts impressive engagement metrics, with passengers averaging over 80 minutes of usage and a satisfaction rate exceeding 90%. Each passenger utilizing Inflight VR contributes a revenue potential of more than €7, highlighting its effectiveness in addressing the evolving needs of the airline industry.

XRHealth

Non Equity Assistance in 2017
XRHealth Ltd. is a medical technology company based in Tel Aviv, Israel, that specializes in developing virtual reality (VR) software solutions for healthcare. Founded in 2016, the company offers an array of products designed to enhance patient care and treatment outcomes. Its offerings include VRPhysio, a platform for virtual physical therapy; VRReliever, which helps manage pain through distraction; VRCogni, aimed at improving motor function in stroke and dementia patients; and VRPsyc, which provides exposure therapy for various mental health disorders. Additionally, VRCoordi is designed to aid coordination recovery in patients with Parkinson's, brain injuries, and autism. By integrating immersive technologies with licensed clinicians and advanced data analytics, XRHealth provides comprehensive telehealth services, allowing patients to access treatment from the comfort of their own homes.

Rendever

Non Equity Assistance in 2016
Rendever is a company focused on addressing social isolation among seniors through virtual reality experiences. Its platform is utilized in senior living communities and healthcare settings to alleviate feelings of depression and loneliness by promoting personal connections. Participants can engage in group sessions to fulfill bucket list items, revisit significant locations, and share stories, thereby enhancing their emotional well-being. Rendever collaborates with notable senior living operators and healthcare systems, and its initiatives are supported by research from organizations such as the NIH and NIA. The company also has commercial partnerships with prominent entities, including AARP and Verizon, to expand its reach and impact.

Sonic Bloom

Grant in 2016
The metaverse presents new opportunities and new complications for developers and businesses interested in enhancing their virtual experiences with music. How are businesses going to broadcast music to visitors of their virtual storefronts across various metaverses? How will they ensure that they provide their users with the most dynamic and engaging experience possible? How is the music industry going to find and engage with new fans in virtual spaces? We are building our Koreo platform to help address these challenges. The Koreo platform combines a music broadcasting and performance tracking solution with a proprietary development tool that developers can leverage to connect visualizations and simulations directly to the music. These features combine to enable rich, emotionally resonant experiences for multiverse users and players. The tracking solutions provide developers and the music industry with user engagement metrics and insights. The metaverse itself is developing from video game technology. Roblox, Minecraft, and Epic's Fortnite are three of the biggest names in the metaverse space, with a combined user base of 440M active monthly users. Bringing music to the metaverse will mean providing a solution to these and other platforms and this is where Sonic Bloom excels. Sonic Bloom's founders are music video game development veterans. They have worked on titles including Guitar Hero, Rock Band, Lips, Dance Central, and The Black Eyed Peas Experience. Their first product, Koreographer, is a music integration tool that has helped thousands of game developers create engaging music-driven experiences. The patented and battle-tested Koreographer toolset is also the foundation for the Koreo platform.

Vrdoodler

Grant in 2016
VRDoodler is a browser-based 3D drawing platform that can render in virtual reality, and into 3D printable objects. Haven is a crowd-sourced audio-visual storytelling VR platform to be built on top of VRDoodler.

Spectando

Grant in 2016
Spectando is a developer of a virtual tour platform that allows users to create property tours quickly and easily using only a smartphone, eliminating the need for additional hardware. This innovative approach makes virtual tours more accessible to a broad audience, including private users. The company aims to reach this large market through partnerships with established real estate online platforms, offering these platforms the opportunity to enhance their services by including Spectando's virtual tour solution in premium packages. This collaboration not only benefits users by providing them with immersive property experiences but also helps the partnering platforms generate additional revenue through shared profits.

Speculo Systems

Grant in 2016
Speculo Systems is a new kind of 3D sensors system with practically no latency, high accuracy and high resolution. Its sensors are new disruptive patent pending technology. Speculo is aiming its sensors mostly into two major fields, the gaming consoles market and the VR/AR market. By using the sensors system it can do body emulation for both gaming consoles and for VR/AR. The company was founded in 2016.

Visualwise

Grant in 2015
Visualwise Ltd. specializes in providing a virtual reality engine that enables architects to convert sketches, 3D models, and textures into immersive three-dimensional images. Founded in 2014 and based in London, the company offers stereoscopic goggles that transform smartphones into virtual reality devices, allowing for the visualization of architectural designs. Visualwise focuses on making virtual reality accessible to architects by developing tools that streamline the design process and enhance communication. The company operates on a subscription model, charging a monthly license fee per user, and offers additional services and graphical assets through a CAD plugin.

TimeLooper

Grant in 2015
TimeLooper, Inc. is a company that specializes in creating immersive virtual and augmented reality experiences aimed at enhancing the interaction between cultural institutions and visitors. Founded in 2015 and based in New York, TimeLooper employs advanced technologies such as geographic information systems, holographic imaging, and 3D scanning to develop applications that allow users to explore historical events and cultural settings. By integrating storytelling with these technologies, TimeLooper's platform offers users a unique opportunity to engage with the past, facilitating a deeper understanding of history and culture through innovative, location-based time travel experiences.

A R T C U B E

Grant in 2015
A R T C U B E redefines how we see, experience and buy art. An exclusive online & offline experience for individuals in the art world to share and connect. Expand your network of like-minded people on a social and professional level. From artists to collectors, galleries and everyone who is enthusiastic about art - A R T C U B E will unite the art world. They match buyers directly with galleries, simplifying the purchasing process, while enhancing sales and publicity for the gallery. Combining both a social network with an online marketplace, A R T C U B E provides users with a unique way to fully immerse themselves in all aspects of the art world. Using new technology, including live streaming, AR & VR, we recreate the OFFLINE experience ONLINE. With an expertly curated selection of contemporary fine art in a range of prices, we provide customers with an unparalleled selection to discover, love and buy. Get ready for the launch in Spring 2016.

The Red Button

Grant in 2015
The Red Button is a non-profit organization that fights cyberbullying, using innovative tools and a broad professional education system. In recent years, the Red Button Association has been exposed to the reality of the Internet through thousands of violent reports sent to us by surfers - the power of the masses. These reports enabled us to see the virtual reality as it is, without filters and censorship. In light of this reality and the extensive experience they have acquired, they have built the training system, which aims to prevent the next incident by raising awareness of the phenomenon, its severity and its implications, and above all, providing tools for students, parents and teachers to deal with the phenomenon. The training system includes interactive interactive tutorials, delivered in schools, private homes and workplaces throughout the country by the founders of the association and professional guides with vast experience and knowledge in the network world.

GiveVision

Grant in 2015
GiveVision develops innovative software for smart glasses aimed at aiding individuals who are blind or partially sighted. Their technology functions as an intelligent companion, capable of recognizing text, people, places, and objects, and delivering pertinent information to users on demand. This enhances mobility and independence for users. Additionally, the company creates a wearable vision aid device that leverages augmented and virtual reality technology to assist those with severe sight impairments. This device is designed to restore vision for patients with untreatable sight loss, allowing them to see both up close and at a distance, thereby significantly improving their quality of life.

Dressformer

Grant in 2013
Dressformer is a platform that utilizes advanced 3D fitting technology to enhance the online shopping experience for both businesses and consumers. By allowing users to virtually try on clothing before making a purchase, Dressformer addresses the common challenges of online fitting, such as uncertainty about size and suitability. The platform generates photorealistic 3D avatars and models from just two photos of a garment, achieving an impressive accuracy of 1 cm. This innovation not only boosts consumer confidence in their purchasing decisions but also helps retailers reduce return rates, thereby alleviating the financial burdens associated with returns. Dressformer effectively supports users by answering key questions about fit and approval, ultimately fostering increased sales and loyalty for online retail businesses.

Infrared5

Grant in 2010
Infrared5 is a consulting firm that specializes in developing cutting-edge experiences for the Flash Platform, Unity 3D and the iPhone. With it's all-star team of designers and developers, Infrared5 has excelled at building sites, games, components, virtual worlds and RIAs for companies like NBC Universal, LucasFilms, Adobe, Wrigley's and Ribbit. Infrared5 is also well known for their leadership role and expertise on the open source projects, Red5 and Papervision3D.
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