National Science Foundation

The National Science Foundation (NSF) is an independent federal agency established in 1950 and based in Alexandria, Virginia. It is dedicated to supporting research and education in science and engineering across a wide range of disciplines. The NSF provides significant non-dilutive funding, up to $1.5 million, to startups and small businesses through its America's Seed Fund initiative, which is part of the Small Business Innovation Research (SBIR) program mandated by Congress. With an operating budget of approximately $7.8 billion, the NSF is committed to advancing fundamental research and education, thus fostering innovation and technological development in the United States.

James Donlon

Program Director

Debasis Majumdar

Program Director

Graciela Narcho

Staff Associate

Sethuraman Panchanathan

Director

Past deals in Virtual Reality

Vriends

Grant in 2022
Vriends is a company that specializes in providing evidence-based teaching of social, academic, and life skills using advanced virtual reality technology. By integrating VR platforms with the guidance of specialized facilitators, Vriends offers engaging experiences designed for adolescents, young people, and adults. Through a variety of interactive games and exercises, learners are able to fully immerse themselves in the learning process, which enhances their ability to develop critical social and life skills. The company's approach creates a safe and non-threatening environment, allowing individuals to practice and learn essential skills while fostering social connections and friendships.

Virtual Apprentice

Grant in 2022
Virtual Apprentice is a company that specializes in providing virtual reality (VR) solutions for workplace training and recruitment. They create immersive and interactive VR experiences to enhance productivity and skills development in various sectors, including healthcare, construction, technology, and education. By leveraging adult learning theory, their services aim to bridge the workforce talent gap and improve employee retention.

Proximal

Grant in 2022
Proximal provides customized learning environments built around educational outcomes, lesson plans, or institutional goals. They captivate, engage, and educate audiences of all ages. They create virtual spaces that encourage collaboration and education. They provide virtual development, instructional design, and technology consultancy.

Circle Optics

Grant in 2022
Circle Optics is a technology company specializing in advanced camera systems. They develop parallax-free cameras designed to capture high-definition virtual reality video in real-time, eliminating the need for image stitching. This innovation aims to accelerate resource delivery, enhance safety in aerospace and surveillance applications, and improve immersive experiences across various industries such as entertainment, autonomous systems, and aerospace.

Augray

Grant in 2022
Augray is an extended reality company focused on enhancing the interaction between the real and virtual worlds through augmented, virtual, and mixed reality technologies. It provides businesses with innovative tools to improve sales, marketing, and operational performance across various stages of the consumer sales cycle, from awareness to customer re-engagement. Augray's platform allows brands to create engaging advertising campaigns that leverage high levels of user interaction, enabling customers to connect with products and services in a dynamic way. By utilizing Augray's technology, users can scan Augray-enabled images and advertisements, leading to an enriched augmented reality experience that fosters deeper engagement and insight.

VIATechnik

Grant in 2021
VIATechnik is a prominent player in the digital transformation sector, specializing in services that bridge the gap between traditional design and construction methods and modern digital solutions. The company offers a comprehensive suite of services, including virtual design and construction, computational building information modeling, virtual reality, and augmented reality. Additionally, VIATechnik provides expertise in scheduling, 4D modeling, software development, and digital fabrication. By leveraging these advanced technologies, the firm aims to enhance efficiency in design and promote industrialized construction practices, ultimately facilitating a more effective digital real estate service model for its clients in the built environment.

Immergo

Grant in 2021
Immergo Labs is a pioneering company specializing in the development of extended reality (XR) platforms that aim to revolutionize physical rehabilitation. By integrating advanced biomechanics algorithms, artificial intelligence-driven biomarkers, and gamification, Immergo Labs creates personalized and adaptive rehabilitation experiences that enhance recovery outcomes and improve patients' quality of life. The company's telehealth platform offers therapists an efficient and cost-effective solution for remote physical rehabilitation, delivering an all-in-one therapy clinic and exercise resources through a headset. This innovative approach allows physical therapists to overcome traditional telehealth limitations, effectively doubling patient throughput by utilizing biomechanical analysis and automating patient success metrics. Recently, Immergo Labs has secured significant funding, including a substantial grant from the National Science Foundation, to further its mission of making effective and engaging physical rehabilitation accessible to a wider audience.

NanoPattern Technologies

Grant in 2021
NanoPattern Technologies, founded in 2019 and headquartered in Chicago, Illinois, specializes in the development of photopatternable quantum dot formulations aimed at advancing display technology. The company focuses on creating nanoparticle inks for use in Quantum dot-MicroLED and quantum dots-organic light-emitting diode display systems. Its patented resin-free nanoparticle lithography enables the precise patterning of high-resolution quantum dot downconverter layers, facilitating the production of advanced display systems for various applications, including televisions, smartphones, wearables, augmented reality, and virtual reality.

RalphVR

Grant in 2021
RalphVR Inc. is a video game company founded in 2015 and based in Lexington, Kentucky. The company specializes in virtual reality games, with its flagship product, Daydream Blue, designed for platforms such as the Samsung Gear VR, Oculus Rift, and Google Daydream. Daydream Blue offers an immersive experience where players can explore a vibrant virtual world, engage in mini-games, craft items, and unlock additional content as they progress. The game is characterized by its appealing low-poly art style, user-friendly controls, and distinctive soundscape, creating an engaging gameplay experience. RalphVR is currently developing a new game, which will be announced in the near future.

EcoSystemOne

Grant in 2021
EcoSystemOne is an eLearning platform that focuses on co-creating immersive stories, games, and quests to enhance educational experiences. The company enables users to publish their creations across various formats, including virtual reality, augmented reality, and mobile devices. By harnessing the power of storytelling and game-based learning, EcoSystemOne aims to boost engagement and creativity while improving knowledge retention. Its platform provides tools and templates that assist corporations and educational institutions in designing and implementing immersive classes and training programs, allowing them to tailor lessons according to their specific needs.

CONSTRUKTS

Grant in 2021
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

Prisms VR

Grant in 2021
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

NeuroTrainer

Grant in 2021
NeuroTrainer is a company that focuses on enhancing cognitive skills to improve performance in various domains, including sports, business, and everyday life. By integrating neuroscience with virtual reality, NeuroTrainer provides specialized training modules and a comprehensive cognitive assessment system designed to optimize mental acuity. Its innovative software guides users through exercises that promote brain growth and facilitate injury management, helping professional athletes and high-performance individuals unlock their mental potential. The company's approach has gained recognition from NCAA coaches, the Department of Defense, and wellness experts in corporate settings. With recent seed funding, NeuroTrainer is positioned for significant expansion in athletic training, corporate wellness, and digital health markets.

Not Suspicious

Grant in 2021
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.

Immersive Reality Group

Grant in 2021
Immersive Reality Group, founded in 2004 and headquartered in Bozeman, Montana, specializes in artificial intelligence and virtual reality technology to deliver personalized healthcare solutions. The company operates a platform designed for stress and anxiety management, which utilizes predictive analytics for health monitoring in home environments. By offering tailored virtual reality experiences, Immersive Reality Group aims to help users alleviate symptoms of stress and anxiety in real time, while also providing educational tools to teach effective coping strategies.

OculoMotor Technologies

Grant in 2021
OculoMotor Technologies Inc. is a medical device company founded in 2018 and based in Newark, New Jersey. The company specializes in designing and developing a vision therapy tool that employs virtual reality combined with onboard eye tracking to treat patients suffering from convergence insufficiency and other vergence disorders. By integrating advanced technology into vision therapy, OculoMotor Technologies enables optometrists and vision therapists to deliver enhanced clinical outcomes and engaging therapeutic experiences for their patients.

HaptX

Grant in 2020
HaptX is a technology company focused on enhancing virtual reality experiences through realistic touch simulation. It has developed HaptX Gloves, which enable natural interaction and provide haptic feedback with a high level of realism. Utilizing patented microfluidic technology, these gloves feature 130 points of touch feedback and can apply resistive force feedback of up to 4 pounds per finger, while also tracking hand motions with sub-millimeter precision. Founded by Jake Rubin and Dr. Bob Crockett, HaptX employs a team of 35 and operates from offices in Seattle, Washington, and San Luis Obispo, California. The company's innovations allow users to feel the texture, shape, motion, vibration, and temperature of virtual objects, bridging the gap between the physical and virtual worlds.

BadVR

Grant in 2020
BadVR is a company specializing in immersive data visualization and analytics software that leverages virtual reality and machine learning to enhance data comprehension. By providing a platform that allows users to step inside their data, BadVR helps organizations uncover valuable insights and make informed decisions more efficiently. The company’s innovative approach is designed to visualize complex datasets in high definition, thereby facilitating the identification of hidden issues and opportunities. BadVR caters to both government and commercial clients, streamlining the decision-making process and significantly increasing the value derived from data with minimal effort or specialized training.

Ikona Health

Grant in 2020
Ikona Health is a company focused on enhancing healthcare education and training through innovative technology. The firm develops a medical learning platform that integrates immersive content with storytelling to facilitate patient education and equip healthcare providers, particularly senior caregivers, with the knowledge needed to address kidney diseases. By leveraging virtual reality applications and interactive modules, Ikona Health generates unique and immersive data sets that yield real-time actionable insights for healthcare providers and care teams. This approach aims to bridge the gap in healthcare education, ultimately improving patient understanding and treatment outcomes.

Circle Optics

Grant in 2020
Circle Optics is a technology company specializing in advanced camera systems. They develop parallax-free cameras designed to capture high-definition virtual reality video in real-time, eliminating the need for image stitching. This innovation aims to accelerate resource delivery, enhance safety in aerospace and surveillance applications, and improve immersive experiences across various industries such as entertainment, autonomous systems, and aerospace.

NeuroTrainer

Grant in 2020
NeuroTrainer is a company that focuses on enhancing cognitive skills to improve performance in various domains, including sports, business, and everyday life. By integrating neuroscience with virtual reality, NeuroTrainer provides specialized training modules and a comprehensive cognitive assessment system designed to optimize mental acuity. Its innovative software guides users through exercises that promote brain growth and facilitate injury management, helping professional athletes and high-performance individuals unlock their mental potential. The company's approach has gained recognition from NCAA coaches, the Department of Defense, and wellness experts in corporate settings. With recent seed funding, NeuroTrainer is positioned for significant expansion in athletic training, corporate wellness, and digital health markets.

Prisms VR

Grant in 2020
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Neurowired

Grant in 2020
Neurowired is a technology company founded in 2013 and based in Morgantown, West Virginia. It specializes in the development of biomimetic algorithms that enable the real-time extraction of limb movement intent from biological signals. By utilizing sensors to capture activity from muscles, nerves, or the central nervous system, Neurowired's technology predicts accurate limb movements. This innovation facilitates intuitive control in various applications, including augmented and virtual reality, prosthetic limbs, and natural muscle movements, allowing users to interact with digital environments as they do in the physical world.

NanoPattern Technologies

Grant in 2019
NanoPattern Technologies, founded in 2019 and headquartered in Chicago, Illinois, specializes in the development of photopatternable quantum dot formulations aimed at advancing display technology. The company focuses on creating nanoparticle inks for use in Quantum dot-MicroLED and quantum dots-organic light-emitting diode display systems. Its patented resin-free nanoparticle lithography enables the precise patterning of high-resolution quantum dot downconverter layers, facilitating the production of advanced display systems for various applications, including televisions, smartphones, wearables, augmented reality, and virtual reality.

BrainLeap Technologies

Grant in 2019
BrainLeap Technologies is a software company specializing in attention training through gaze-driven video games, particularly aimed at children with autism or ADHD. Founded on 30 years of academic research, the company's suite of games utilizes eye tracking technology to enhance various aspects of attention, thereby reducing distractibility and fostering better academic performance and executive function. Research conducted at UC San Diego demonstrated significant improvements in focus, inhibitory control, and fast attention shifts among participants using these games. By engaging children in enjoyable and interactive gameplay, BrainLeap aims to facilitate meaningful advancements in their attention skills, ultimately supporting their learning and development.

SimInsights

Grant in 2019
SimInsights offers cloud-based SaaS software and services powered by AR/VR/AI to help enterprise customers transform their training and business processes. Adopting VR, AR, and AI as a part of digital transformation increases human engagement, reskilling, and upskilling while delivering ROI. The goal of SimInsights is to make it easier for anyone to create 3D, interactive, realistic, and intelligent simulations.

BadVR

Grant in 2019
BadVR is a company specializing in immersive data visualization and analytics software that leverages virtual reality and machine learning to enhance data comprehension. By providing a platform that allows users to step inside their data, BadVR helps organizations uncover valuable insights and make informed decisions more efficiently. The company’s innovative approach is designed to visualize complex datasets in high definition, thereby facilitating the identification of hidden issues and opportunities. BadVR caters to both government and commercial clients, streamlining the decision-making process and significantly increasing the value derived from data with minimal effort or specialized training.

Not Suspicious

Grant in 2019
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.

OculoMotor Technologies

Grant in 2019
OculoMotor Technologies Inc. is a medical device company founded in 2018 and based in Newark, New Jersey. The company specializes in designing and developing a vision therapy tool that employs virtual reality combined with onboard eye tracking to treat patients suffering from convergence insufficiency and other vergence disorders. By integrating advanced technology into vision therapy, OculoMotor Technologies enables optometrists and vision therapists to deliver enhanced clinical outcomes and engaging therapeutic experiences for their patients.

Neuro Rehab VR

Grant in 2019
Neuro Rehab VR is a health technology company focused on transforming physical and cognitive therapy through the use of spatial computing and artificial intelligence. It develops virtual reality-based systems specifically designed for neurological rehabilitation and physical therapy. The company's innovative approach offers tailored therapy programs that promote neuroplasticity by incorporating engaging virtual reality exercises. These solutions aim to enhance the effectiveness of rehabilitation services in hospitals, physical therapy centers, and neurological rehabilitation facilities, ultimately improving patient engagement and outcomes.

NeuroTrainer

Grant in 2019
NeuroTrainer is a company that focuses on enhancing cognitive skills to improve performance in various domains, including sports, business, and everyday life. By integrating neuroscience with virtual reality, NeuroTrainer provides specialized training modules and a comprehensive cognitive assessment system designed to optimize mental acuity. Its innovative software guides users through exercises that promote brain growth and facilitate injury management, helping professional athletes and high-performance individuals unlock their mental potential. The company's approach has gained recognition from NCAA coaches, the Department of Defense, and wellness experts in corporate settings. With recent seed funding, NeuroTrainer is positioned for significant expansion in athletic training, corporate wellness, and digital health markets.

Osso VR

Grant in 2019
Osso VR is a company specializing in surgical training and assessment through advanced virtual reality technology. Its platform provides a realistic and immersive training environment that allows medical personnel, including both residents and experienced surgeons, to engage in hands-on simulations of various surgical procedures. By incorporating the latest instruments and surgical robotics, Osso VR enables users to enhance their skills and proficiency in a safe and controlled setting. This innovative approach to medical training aims to improve surgical outcomes by ensuring that healthcare professionals are well-prepared for real-world scenarios.

Sama Learning

Grant in 2018
Sama Learning is an innovative educational platform focused on enhancing the learning experience for college students, particularly in the fields of science, technology, engineering, and mathematics (STEM). By utilizing virtual reality technology, Sama Learning creates immersive and interactive environments that allow students to engage with course material in a more meaningful way. The platform is designed from the student’s perspective, emphasizing personalized learning experiences that promote self-paced progression through courses. This approach has proven effective, resulting in a significant improvement in academic performance, with students experiencing a full-letter grade enhancement in their learning outcomes.

BrainLeap Technologies

Grant in 2018
BrainLeap Technologies is a software company specializing in attention training through gaze-driven video games, particularly aimed at children with autism or ADHD. Founded on 30 years of academic research, the company's suite of games utilizes eye tracking technology to enhance various aspects of attention, thereby reducing distractibility and fostering better academic performance and executive function. Research conducted at UC San Diego demonstrated significant improvements in focus, inhibitory control, and fast attention shifts among participants using these games. By engaging children in enjoyable and interactive gameplay, BrainLeap aims to facilitate meaningful advancements in their attention skills, ultimately supporting their learning and development.

NGCodec

Convertible Note in 2018
NGCodec Inc. is a technology company that specializes in video encoding solutions, focusing on high efficiency video coding (HEVC) standards, also known as H.265. Founded in 2012 and headquartered in Sunnyvale, California, the company develops advanced video encoders and decoders designed for cloud video processing, transcoding, and applications in virtual and augmented reality. NGCodec's flagship product, Reality Codec, optimizes video compression for ultra-low latency and high-quality performance, making it suitable for real-time media experiences. The company's offerings include silicon-based HEVC video decoders and field-programmable gate array (FPGA) implementations, catering to various markets such as decoder system-on-chip and encoder markets globally. NGCodec operates as a subsidiary of Xilinx, Inc., leveraging its resources to enhance its innovative solutions in the video technology space.

Neurable

Grant in 2017
Neurable Inc. is a neurotechnology company based in Cambridge, Massachusetts, established in 2016. The company specializes in developing artificial intelligence software that allows users to control software and devices using their brain activity. By leveraging patented signal processing techniques and a multidisciplinary approach that combines neuroscience, biology, statistics, and machine learning, Neurable creates high-performance brain-computer interfaces. These interfaces enable users to interact with various applications, such as playing games, operating toys, and even driving vehicles, through their brain signals. Neurable's technology is also applicable in virtual and augmented reality environments, offering innovative solutions for enhancing user experience and interaction.

ZeroUI

Grant in 2017
ZeroUI Inc. is an information technology company based in West Lafayette, Indiana, that specializes in hands-free and gesture-based 3D modeling technology. Founded in 2012, the company develops innovative solutions for various applications, including virtual reality, augmented reality, robotics, and wearables. One of its notable products is HandiMate, a gesture-controlled robotic toy construction kit designed for children, promoting STEM learning and creative storytelling. Additionally, ZeroUI offers an immersive e-learning platform that leverages its IoT robotics system to provide experiential learning opportunities, allowing users to engage with community projects and access a collective knowledge base to realize their ideas.

SimInsights

Grant in 2017
SimInsights offers cloud-based SaaS software and services powered by AR/VR/AI to help enterprise customers transform their training and business processes. Adopting VR, AR, and AI as a part of digital transformation increases human engagement, reskilling, and upskilling while delivering ROI. The goal of SimInsights is to make it easier for anyone to create 3D, interactive, realistic, and intelligent simulations.

Tactai

Grant in 2017
Tactai is a pioneering company focused on developing the first wearable device that allows users to touch and feel virtual objects with life-like realism. Utilizing its patent-pending Dynamic Tactile Wave™ technology, Tactai creates multi-modal experiences that engage the user's senses by integrating touch, sound, and light. The company's high-fidelity haptic device is engineered to provide precise touch sensations and features advanced hand-and-finger tracking, enhancing user interaction in various applications. Tactai's products aim to transform immersive experiences in fields such as Augmented Reality and Virtual Reality, benefiting sectors including gaming, e-commerce, training, film, architecture, and education.

Killer Snails

Grant in 2017
Killer Snails is a company that develops award-winning science learning games across virtual reality, digital, and analog formats. By integrating creative assessment techniques with scientific content and engaging gameplay, Killer Snails aims to enhance science inquiry and education. The company's commitment to designing effective science games positions it as a leader in the educational gaming sector, focusing on providing formative assessment that enriches the learning experience for users.

NGCodec

Grant in 2016
NGCodec Inc. is a technology company that specializes in video encoding solutions, focusing on high efficiency video coding (HEVC) standards, also known as H.265. Founded in 2012 and headquartered in Sunnyvale, California, the company develops advanced video encoders and decoders designed for cloud video processing, transcoding, and applications in virtual and augmented reality. NGCodec's flagship product, Reality Codec, optimizes video compression for ultra-low latency and high-quality performance, making it suitable for real-time media experiences. The company's offerings include silicon-based HEVC video decoders and field-programmable gate array (FPGA) implementations, catering to various markets such as decoder system-on-chip and encoder markets globally. NGCodec operates as a subsidiary of Xilinx, Inc., leveraging its resources to enhance its innovative solutions in the video technology space.

Eclo

Grant in 2016
Eclo is a technology company based in Mountain View, California, founded in 2015. It specializes in 3D measurement and shape analysis for feet and shoes, offering a virtual footwear fitting platform. This platform facilitates online shoe purchases by providing size recommendations based on scanned images of the foot. By improving the accuracy of size matching, Eclo aims to reduce high return rates associated with online shoe sales, thereby helping retailers decrease shipping costs and enhance overall sales performance.

Killer Snails

Grant in 2015
Killer Snails is a company that develops award-winning science learning games across virtual reality, digital, and analog formats. By integrating creative assessment techniques with scientific content and engaging gameplay, Killer Snails aims to enhance science inquiry and education. The company's commitment to designing effective science games positions it as a leader in the educational gaming sector, focusing on providing formative assessment that enriches the learning experience for users.

ZeroUI

Grant in 2015
ZeroUI Inc. is an information technology company based in West Lafayette, Indiana, that specializes in hands-free and gesture-based 3D modeling technology. Founded in 2012, the company develops innovative solutions for various applications, including virtual reality, augmented reality, robotics, and wearables. One of its notable products is HandiMate, a gesture-controlled robotic toy construction kit designed for children, promoting STEM learning and creative storytelling. Additionally, ZeroUI offers an immersive e-learning platform that leverages its IoT robotics system to provide experiential learning opportunities, allowing users to engage with community projects and access a collective knowledge base to realize their ideas.

Infinut

Grant in 2015
Infinut is the business that developed limitless math. With the help of manipulatives and touch-based activities, Infinite Math teaches basic math concepts to all students with ease. They showed that they taught concepts using virtual math manipulatives, supported intervention with real-time progress reports, and allowed offline play after setup for kids who did not have access to the internet at home.

CONSTRUKTS

Seed Round in 2015
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

NeuroFieldz

Grant in 2015
NeuroFieldz is a developer of advanced brain monitoring devices, focusing on innovative solutions for measuring brain activity and diagnosing cerebral disorders. The company has created a wireless sensor system that integrates a virtual reality headset with an onboard smartphone, allowing for custom visual stimulus patterns. This portable product is designed to conduct tests for neuro-visual disorders based on visually evoked potentials. By streamlining the setup and testing processes, NeuroFieldz enables medical professionals to achieve advanced diagnostics and improve efficiency in clinical practices. Their technology aims to facilitate the detection of conditions such as brain cancer and tumors, thereby enhancing patient care and expanding diagnostic capabilities in the medical field.

ZeroUI

Grant in 2015
ZeroUI Inc. is an information technology company based in West Lafayette, Indiana, that specializes in hands-free and gesture-based 3D modeling technology. Founded in 2012, the company develops innovative solutions for various applications, including virtual reality, augmented reality, robotics, and wearables. One of its notable products is HandiMate, a gesture-controlled robotic toy construction kit designed for children, promoting STEM learning and creative storytelling. Additionally, ZeroUI offers an immersive e-learning platform that leverages its IoT robotics system to provide experiential learning opportunities, allowing users to engage with community projects and access a collective knowledge base to realize their ideas.

Impulsonic

Grant in 2015
Impulsonic, Inc. is a software company based in Carrboro, North Carolina, founded in 2011. It specializes in developing PHONON, a physics-based audio solution designed for video games and virtual reality applications. The company focuses on audio spatialization, providing tools that enhance binaural 3D audio experiences within immersive environments. Its flagship product, Phonon 3D, utilizes a binaural audio algorithm that integrates with head tracking technology in virtual reality headsets, allowing game developers to create more realistic soundscapes. In 2017, Impulsonic became a subsidiary of Valve Corporation, further strengthening its position in the gaming and virtual reality sectors.

Impulsonic

Grant in 2015
Impulsonic, Inc. is a software company based in Carrboro, North Carolina, founded in 2011. It specializes in developing PHONON, a physics-based audio solution designed for video games and virtual reality applications. The company focuses on audio spatialization, providing tools that enhance binaural 3D audio experiences within immersive environments. Its flagship product, Phonon 3D, utilizes a binaural audio algorithm that integrates with head tracking technology in virtual reality headsets, allowing game developers to create more realistic soundscapes. In 2017, Impulsonic became a subsidiary of Valve Corporation, further strengthening its position in the gaming and virtual reality sectors.

Eclo

Grant in 2015
Eclo is a technology company based in Mountain View, California, founded in 2015. It specializes in 3D measurement and shape analysis for feet and shoes, offering a virtual footwear fitting platform. This platform facilitates online shoe purchases by providing size recommendations based on scanned images of the foot. By improving the accuracy of size matching, Eclo aims to reduce high return rates associated with online shoe sales, thereby helping retailers decrease shipping costs and enhance overall sales performance.

AccuPS

Grant in 2014
AccuPS LLC, established in 2014 and based in West Lafayette, Indiana, specializes in high-definition 3D motion tracking technology. The company offers innovative products such as AeroWand, which transforms smartphones and TVs into virtual reality entertainment systems, and AeroDynaPen, a versatile 3D stylus pen that functions on various surfaces including screens, desks, palms, and air. AccuPS' core technology comprises a head-tracking device, hand controller, and transmitting antenna connected to users' smartphones, enabling mobile virtual reality experiences.

NGCodec

Grant in 2014
NGCodec Inc. is a technology company that specializes in video encoding solutions, focusing on high efficiency video coding (HEVC) standards, also known as H.265. Founded in 2012 and headquartered in Sunnyvale, California, the company develops advanced video encoders and decoders designed for cloud video processing, transcoding, and applications in virtual and augmented reality. NGCodec's flagship product, Reality Codec, optimizes video compression for ultra-low latency and high-quality performance, making it suitable for real-time media experiences. The company's offerings include silicon-based HEVC video decoders and field-programmable gate array (FPGA) implementations, catering to various markets such as decoder system-on-chip and encoder markets globally. NGCodec operates as a subsidiary of Xilinx, Inc., leveraging its resources to enhance its innovative solutions in the video technology space.

VisiSonics

Grant in 2014
VisiSonics Corporation is a company specializing in the development and marketing of advanced 3D sound capture, analysis, and reproduction technologies. Founded in 2010 as a spinout from the University of Maryland, VisiSonics offers a range of innovative products, including the RealSpace panoramic audio camera system, digital array microphones, and spatial audio solutions for headphones. Their proprietary RealSpace technology integrates audio signal processing with computer vision to provide immersive sound experiences across various applications, including consumer electronics, gaming, teleconferencing, and industrial acoustic analytics. The company's solutions are utilized by a diverse clientele, including audio surveillance firms, research institutions, and automotive manufacturers, addressing complex acoustic challenges. VisiSonics is committed to delivering next-generation products that enhance user performance and experience in both consumer and professional markets.

WisdomTools

Grant in 2014
WisdomTools LLC is a company that specializes in developing immersive and context-aware eLearning technologies tailored for various industries, including professional services, education, finance, and government. Founded in 1998 and headquartered in Bloomington, Indiana, the company creates customized training solutions incorporating virtual world simulations, serious games, and augmented reality. These offerings are designed to enhance learning experiences and performance across diverse settings, such as individual learning and hybrid eLearning environments. WisdomTools also provides a range of services, from game concept development and instructional design to usability testing and cognitive task analysis. By focusing on story-based and problem-based training approaches, WisdomTools aims to foster effective learning and retention, catering to the needs of both learners and organizations. The company operates as a subsidiary of Information in Place, Inc.

CONSTRUKTS

Seed Round in 2014
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

Cepand

Grant in 2013
Cepand provides assistance for designers and creators towards innovative technologies. The company provides various services mostly leading to autonomous vehicles. Cepand provides AI/ML, autonomous vehicles, wireless technologies and wearable (VR/AR) blueprints for innovative strategies and roadmaps as their products. Cepand was founded in 2012 by Babak S. in San Francisco, California.

Impulsonic

Grant in 2013
Impulsonic, Inc. is a software company based in Carrboro, North Carolina, founded in 2011. It specializes in developing PHONON, a physics-based audio solution designed for video games and virtual reality applications. The company focuses on audio spatialization, providing tools that enhance binaural 3D audio experiences within immersive environments. Its flagship product, Phonon 3D, utilizes a binaural audio algorithm that integrates with head tracking technology in virtual reality headsets, allowing game developers to create more realistic soundscapes. In 2017, Impulsonic became a subsidiary of Valve Corporation, further strengthening its position in the gaming and virtual reality sectors.

Arqball

Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.

ArchieMD

Grant in 2013
ArchieMD is a physician-led organization that specializes in creating health and science education products for a diverse audience, including students, consumers, and professionals. The company has developed a web-based medical learning platform that focuses on nursing education, utilizing 3D health animations and graphics to foster an immersive learning experience. This platform features an automated virtual patient capable of delivering case-based, non-linear clinical training scenarios that encompass a wide array of nursing skills. It effectively integrates physiologically accurate visualizations with an automated feedback module, allowing medical educators to present interactive visual models that enhance understanding of scientific processes. ArchieMD's offerings address key topics in life sciences and human anatomy, as well as the onset, diagnosis, and treatment of major medical conditions.

Learning Sites

Grant in 2013
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.

ArchieMD

Grant in 2013
ArchieMD is a physician-led organization that specializes in creating health and science education products for a diverse audience, including students, consumers, and professionals. The company has developed a web-based medical learning platform that focuses on nursing education, utilizing 3D health animations and graphics to foster an immersive learning experience. This platform features an automated virtual patient capable of delivering case-based, non-linear clinical training scenarios that encompass a wide array of nursing skills. It effectively integrates physiologically accurate visualizations with an automated feedback module, allowing medical educators to present interactive visual models that enhance understanding of scientific processes. ArchieMD's offerings address key topics in life sciences and human anatomy, as well as the onset, diagnosis, and treatment of major medical conditions.

VisiSonics

Grant in 2013
VisiSonics Corporation is a company specializing in the development and marketing of advanced 3D sound capture, analysis, and reproduction technologies. Founded in 2010 as a spinout from the University of Maryland, VisiSonics offers a range of innovative products, including the RealSpace panoramic audio camera system, digital array microphones, and spatial audio solutions for headphones. Their proprietary RealSpace technology integrates audio signal processing with computer vision to provide immersive sound experiences across various applications, including consumer electronics, gaming, teleconferencing, and industrial acoustic analytics. The company's solutions are utilized by a diverse clientele, including audio surveillance firms, research institutions, and automotive manufacturers, addressing complex acoustic challenges. VisiSonics is committed to delivering next-generation products that enhance user performance and experience in both consumer and professional markets.

numedeon

Grant in 2013
Numedeon, Inc. is an educational technology company based in Pasadena, California, founded in 1999. It operates an education-focused virtual world website, Whyville.net, designed for children aged 8 to 15. The platform offers open-ended, collaborative games and activities that promote experiential learning, allowing users to learn, play, and engage as active citizens within a virtual town. Numedeon emphasizes the development of simulation-based games and creative virtual environments that foster exploration and creativity, alongside tools that support users' social, behavioral, and educational interests. Through its innovative approach, Numedeon aims to create an engaging online community that enhances learning experiences for young users.

Arqball

Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.

Orthogonal

Grant in 2012
Orthogonal, Inc. is a specialty chemicals manufacturer based in Rochester, New York, focused on advancing display manufacturing technologies. Founded in 2009, the company develops proprietary photoresist solutions that facilitate the direct patterning of various organic electronic materials. This innovation enables high-resolution OLED displays and flexible display applications, including those used in virtual reality, mobile devices, televisions, and organic sensors. By lifting the constraints of traditional photolithography, Orthogonal allows manufacturers to optimize their existing production capabilities without significant capital investment, thereby enhancing the efficiency and flexibility of display manufacturing.

Nimble VR

Grant in 2012
Nimble VR specializes in advancing virtual reality by focusing on hand interaction within these digital environments. The company develops computer vision technology that allows users to interact with virtual worlds using their hands and fingers dexterously. This technology aims to provide a highly intuitive, comfortable, and enjoyable user experience. Nimble VR's system offers 3-D, 10-finger control and is designed for continuous operation throughout the day. The company's API is open, enabling developers to create software in various programming languages that can utilize this technology.

Learning Sites

Grant in 2012
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.

CONSTRUKTS

Grant in 2008
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

Butterfly Haptics

Grant in 2004
Butterfly Haptics is a company that specializes in the development and supply of high-performance haptic interface systems aimed at enhancing research, development, and advanced applications. The company focuses on creating products that address common limitations in mechanical haptic systems, such as friction, backlash, and motor cogging. Utilizing innovative technology, Butterfly Haptics offers a unique solution that allows users to interact with virtual or remote environments through a highly tactile experience. Their systems enable users to grasp handles that are rigidly attached to a floater, which is suspended by strong magnetic fields, providing an exceptionally high-fidelity haptic sensation. This technology is designed to improve the overall user experience in various applications that require a sense of touch.
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