National Science Foundation

The National Science Foundation (NSF) is an independent federal agency established in 1950 and based in Alexandria, Virginia. It is dedicated to supporting research and education in science and engineering across a wide range of disciplines. The NSF provides significant non-dilutive funding, up to $1.5 million, to startups and small businesses through its America's Seed Fund initiative, which is part of the Small Business Innovation Research (SBIR) program mandated by Congress. With an operating budget of approximately $7.8 billion, the NSF is committed to advancing fundamental research and education, thus fostering innovation and technological development in the United States.

James Donlon

Program Director

Debasis Majumdar

Program Director

Graciela Narcho

Staff Associate

Sethuraman Panchanathan

Director

Past deals in Virtual Reality

Vriends

Grant in 2022
Vriends is a technology company that specializes in the development of virtual reality (VR) platforms for teaching social, academic, and life skills. Their innovative approach combines cutting-edge VR technology with the guidance of specialized facilitators, offering a range of games and exercises designed to engage learners in a safe and interactive environment. The company caters to adolescents, young people, and adults, helping them develop crucial skills through immersive and engaging experiences.

Virtual Apprentice

Grant in 2022
Virtual Apprentice is a company that specializes in providing virtual reality (VR) solutions for workplace training and recruitment. They create immersive and interactive VR experiences to enhance productivity and skills development in various sectors, including healthcare, construction, technology, and education. By leveraging adult learning theory, their services aim to bridge the workforce talent gap and improve employee retention.

Proximal

Grant in 2022
Proximal provides customized learning environments built around educational outcomes, lesson plans, or institutional goals. They captivate, engage, and educate audiences of all ages. They create virtual spaces that encourage collaboration and education. They provide virtual development, instructional design, and technology consultancy.

Circle Optics

Grant in 2022
Circle Optics, Inc. specializes in developing innovative camera technology that enables real-time, high-definition virtual reality video. Its parallax-free camera utilizes multiple polygonal lenses to capture panoramic images seamlessly, eliminating the need for image stitching. This technology serves a variety of sectors, including aerospace, autonomous systems, and entertainment. By providing an accurate representation of scenes without post-processing, Circle Optics enhances the delivery of critical resources, ensures safety in aerospace applications, improves surveillance capabilities, and transforms immersive experiences for content creators.

Augray

Grant in 2022
Augray is an extended reality company that enhances both the real and virtual worlds through augmented, virtual, and mixed reality technologies. It focuses on providing businesses with innovative solutions to improve sales, marketing, and operational efficiency. By enabling brands to create engaging advertising campaigns, Augray allows companies to effectively target customers throughout the consumer sales cycle, from initial awareness to post-purchase re-engagement. Users can experience Augray's offerings by interacting with augmented images, advertisements, and catalogs through its dedicated app, which scans target objects to deliver enriched content and insights. This approach not only fosters high-level user interaction but also helps businesses maximize their marketing investments across various channels.

VIATechnik

Grant in 2021
VIATechnik is a prominent provider of digital transformation services for the built environment, focusing on virtual design and construction. The company specializes in engineering design services that transition traditional design and construction processes into a digital platform. Its offerings include computational building information modeling, virtual reality, augmented reality, scheduling, and digital fabrication. By leveraging these advanced technologies, VIATechnik aims to enhance efficiency in design and promote industrialized construction methods, thereby providing clients with innovative solutions in the real estate sector.

Immergo

Grant in 2021
Immergo Labs specializes in developing advanced extended reality (XR) platforms aimed at enhancing physical rehabilitation. The company integrates biomechanics algorithms, artificial intelligence, and gamification to create personalized rehabilitation experiences that improve recovery outcomes and the overall quality of life for patients. Immergo Labs has recently received significant funding, including a substantial grant and startup investments, to further its mission. Its telehealth platform allows therapists to deliver remote physical rehabilitation with improved accessibility and accuracy. By utilizing an all-in-one therapy clinic and exercise resources through a headset, Immergo Labs effectively reduces overhead costs and increases patient throughput. This innovative approach empowers physical therapists to provide care remotely, overcoming traditional limitations in rehabilitation practices.

NanoPattern Technologies

Grant in 2021
NanoPattern Technologies, established in 2019 and based in Chicago, Illinois, specializes in the development of photopatternable quantum dot formulations aimed at advancing display technologies. The company focuses on creating nanoparticle inks specifically designed for Quantum Dot-MicroLED and quantum dot-organic light-emitting diode display systems. Their patented resin-free nanoparticle lithography technology facilitates the high-resolution patterning of quantum dot downconverter layers. This innovation is intended to enhance the performance of display systems used in a variety of applications, including televisions, smartphones, wearables, and augmented and virtual reality devices.

RalphVR

Grant in 2021
RalphVR Inc. is a video game company based in Lexington, Kentucky, founded in 2015 by Ralph and Richard Hoagland. The company specializes in virtual reality games, with its flagship product, Daydream Blue, designed for platforms such as Samsung Gear VR, Oculus Rift, and Google Daydream. Daydream Blue immerses players in a vibrant virtual world where they can explore, engage in mini-games, craft items, and unlock additional content through extended gameplay. The game is characterized by its distinctive low-poly art style, intuitive controls, and an engaging soundscape, providing an immersive gaming experience. RalphVR is currently developing a new game, which is set to be announced soon.

EcoSystemOne

Grant in 2021
EcoSystemOne operates an eLearning platform that allows users to collaboratively create stories, games, and quests to explore various subjects. This platform facilitates the sharing of content across virtual reality, augmented reality, and mobile devices. By harnessing storytelling and game-based learning, EcoSystemOne enhances user engagement and fosters creativity, ultimately improving knowledge retention. The platform serves both corporate and educational institutions, providing them with tools to design immersive classes and training programs using customizable lesson scenarios and training templates.

CONSTRUKTS

Grant in 2021
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

Prisms VR

Grant in 2021
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

NeuroTrainer

Grant in 2021
NeuroTrainer is a developer of cognitive training technology that enhances mental performance for athletes, students, and high-performance professionals. By combining neuroscience with virtual reality, the company offers specialized training modules and a comprehensive cognitive assessment system designed to improve mental acuity. Its software facilitates brain growth through automated tests and exercises, helping users optimize their performance and manage injuries. Recognized by NCAA coaches, the Department of Defense, and corporate wellness experts, NeuroTrainer aims to unlock the potential of the human brain and enhance overall performance in various fields. With recent seed funding, the company is positioned for growth in the athletic, corporate wellness, and digital health sectors.

Not Suspicious

Grant in 2021
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.

HaptX

Grant in 2020
HaptX develops advanced virtual reality gloves that simulate touch sensation with remarkable realism. By utilizing patented microfluidic technology, HaptX Gloves offer 130 points of touch feedback and provide resistive force feedback of 4 lbs. per finger while tracking hand motions with sub-millimeter precision. This innovative device creates a haptic experience that allows users to perceive the texture, shape, motion, vibration, and temperature of virtual objects, enhancing interaction within the virtual environment. Founded by Jake Rubin and Dr. Bob Crockett, HaptX operates with a team of 35 employees across offices in Seattle, Washington, and San Luis Obispo, California.

BadVR

Grant in 2020
BadVR specializes in creating immersive data visualization experiences through virtual reality technology. By allowing users to engage with data in a three-dimensional space, BadVR enhances the ability to discover valuable insights and identify hidden opportunities. The platform is designed to make complex data more accessible and actionable, enabling companies to make informed decisions quickly and effectively. Using a combination of virtual reality and machine learning, BadVR simplifies data analysis, requiring minimal effort or specialized training from users. This innovative approach helps both government and commercial clients maximize the value of their data while addressing potential challenges in their operations.

Ikona Health

Grant in 2020
IKONA operates at the intersection of storytelling, healthcare, and technology, focusing on creating immersive content to enhance patient education and train healthcare providers. The company has developed a medical learning platform that specifically targets senior caregivers dealing with kidney diseases. By leveraging health information, IKONA prepares educational programs that integrate neuroscience with immersive technology. This approach not only addresses educational challenges within the healthcare industry but also aims to improve patient understanding and treatment outcomes. Their virtual reality application includes interactive modules that generate unique data sets, which are subsequently transformed into real-time actionable insights for healthcare providers and care teams.

NeuroTrainer

Grant in 2020
NeuroTrainer is a developer of cognitive training technology that enhances mental performance for athletes, students, and high-performance professionals. By combining neuroscience with virtual reality, the company offers specialized training modules and a comprehensive cognitive assessment system designed to improve mental acuity. Its software facilitates brain growth through automated tests and exercises, helping users optimize their performance and manage injuries. Recognized by NCAA coaches, the Department of Defense, and corporate wellness experts, NeuroTrainer aims to unlock the potential of the human brain and enhance overall performance in various fields. With recent seed funding, the company is positioned for growth in the athletic, corporate wellness, and digital health sectors.

Circle Optics

Grant in 2020
Circle Optics, Inc. specializes in developing innovative camera technology that enables real-time, high-definition virtual reality video. Its parallax-free camera utilizes multiple polygonal lenses to capture panoramic images seamlessly, eliminating the need for image stitching. This technology serves a variety of sectors, including aerospace, autonomous systems, and entertainment. By providing an accurate representation of scenes without post-processing, Circle Optics enhances the delivery of critical resources, ensures safety in aerospace applications, improves surveillance capabilities, and transforms immersive experiences for content creators.

Prisms VR

Grant in 2020
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Neurowired

Grant in 2020
Neurowired, founded in 2013 and located in Morgantown, West Virginia, specializes in developing biomimetic algorithms aimed at real-time processing of biological signals. The company focuses on extracting limb movement intent from signals generated by muscles, nerves, or the central nervous system. By leveraging advanced sensors, Neurowired enables accurate predictions of limb movements, facilitating intuitive control over augmented reality, virtual reality applications, prosthetic limbs, and natural muscle movements. This innovative approach allows users to interact with digital environments in a manner that closely resembles their physical interactions in reality.

NanoPattern Technologies

Grant in 2019
NanoPattern Technologies, established in 2019 and based in Chicago, Illinois, specializes in the development of photopatternable quantum dot formulations aimed at advancing display technologies. The company focuses on creating nanoparticle inks specifically designed for Quantum Dot-MicroLED and quantum dot-organic light-emitting diode display systems. Their patented resin-free nanoparticle lithography technology facilitates the high-resolution patterning of quantum dot downconverter layers. This innovation is intended to enhance the performance of display systems used in a variety of applications, including televisions, smartphones, wearables, and augmented and virtual reality devices.

BrainLeap Technologies

Grant in 2019
BrainLeap Technologies is a software company that specializes in developing gaze-driven video games aimed at training attention skills, particularly for children with autism or ADHD. Grounded in three decades of academic research, BrainLeap's games utilize eye-tracking technology to engage users in interactive experiences that enhance focus and reduce distractibility. By measuring eye movements, the platform effectively targets various aspects of attention, leading to significant improvements in academic performance and executive function. Research conducted at UC San Diego demonstrated that participants experienced an average 30% increase in focus, a 55% enhancement in inhibitory control, and a 68% improvement in rapid attention shifts, with these findings published in the peer-reviewed journal Developmental Neurobiology. Through its innovative approach, BrainLeap seeks to provide effective tools for better attention management in children, ultimately supporting their educational outcomes.

SimInsights

Grant in 2019
SimInsights offers cloud-based SaaS software and services powered by AR/VR/AI to help enterprise customers transform their training and business processes. Adopting VR, AR, and AI as a part of digital transformation increases human engagement, reskilling, and upskilling while delivering ROI. The goal of SimInsights is to make it easier for anyone to create 3D, interactive, realistic, and intelligent simulations.

BadVR

Grant in 2019
BadVR specializes in creating immersive data visualization experiences through virtual reality technology. By allowing users to engage with data in a three-dimensional space, BadVR enhances the ability to discover valuable insights and identify hidden opportunities. The platform is designed to make complex data more accessible and actionable, enabling companies to make informed decisions quickly and effectively. Using a combination of virtual reality and machine learning, BadVR simplifies data analysis, requiring minimal effort or specialized training from users. This innovative approach helps both government and commercial clients maximize the value of their data while addressing potential challenges in their operations.

Not Suspicious

Grant in 2019
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.

Neuro Rehab VR

Grant in 2019
Neuro Rehab VR is a health technology company focused on transforming physical and cognitive therapy through the use of virtual reality and artificial intelligence. The company develops systems that provide virtual rehabilitation plans and services tailored for neurological recovery. By utilizing immersive virtual reality exercises, Neuro Rehab VR aims to enhance neuroplasticity and deliver targeted therapy, thereby improving patient engagement and outcomes. Their solutions are designed for implementation in hospitals, physical therapy centers, and neurological rehabilitation facilities, offering valuable tools to healthcare providers in delivering effective rehabilitation services.

NeuroTrainer

Grant in 2019
NeuroTrainer is a developer of cognitive training technology that enhances mental performance for athletes, students, and high-performance professionals. By combining neuroscience with virtual reality, the company offers specialized training modules and a comprehensive cognitive assessment system designed to improve mental acuity. Its software facilitates brain growth through automated tests and exercises, helping users optimize their performance and manage injuries. Recognized by NCAA coaches, the Department of Defense, and corporate wellness experts, NeuroTrainer aims to unlock the potential of the human brain and enhance overall performance in various fields. With recent seed funding, the company is positioned for growth in the athletic, corporate wellness, and digital health sectors.

Osso VR

Grant in 2019
Osso VR, established in 2016 and headquartered in Palo Alto, California, specializes in developing a virtual reality surgical training platform. This platform enables medical professionals, including orthopedic surgeons and other specialists, to engage in realistic, haptic-enhanced simulations of surgical processes. It also provides analytical dashboards and personalized guidance for procedures. Osso VR caters to surgeons, sales teams, and medical trainees, offering immersive, hands-on experiences with the latest instruments, capital equipment, and surgical robotics.

Sama Learning

Grant in 2018
Sama Learning is an innovative educational platform that focuses on enhancing the learning experience for college students by shifting the traditional educational paradigm. It specializes in developing a virtual reality (VR) learning environment that emphasizes science, technology, engineering, and mathematics (STEM) education. Through realistic and immersive virtual simulations, the platform allows students to engage with course material in an interactive manner, facilitating self-paced learning. This approach has been shown to result in a significant improvement in academic performance, with students achieving a full-letter grade increase in their studies.

BrainLeap Technologies

Grant in 2018
BrainLeap Technologies is a software company that specializes in developing gaze-driven video games aimed at training attention skills, particularly for children with autism or ADHD. Grounded in three decades of academic research, BrainLeap's games utilize eye-tracking technology to engage users in interactive experiences that enhance focus and reduce distractibility. By measuring eye movements, the platform effectively targets various aspects of attention, leading to significant improvements in academic performance and executive function. Research conducted at UC San Diego demonstrated that participants experienced an average 30% increase in focus, a 55% enhancement in inhibitory control, and a 68% improvement in rapid attention shifts, with these findings published in the peer-reviewed journal Developmental Neurobiology. Through its innovative approach, BrainLeap seeks to provide effective tools for better attention management in children, ultimately supporting their educational outcomes.

NGCodec

Convertible Note in 2018
NGCodec Inc. specializes in video encoding technology that adheres to the HEVC standard, also known as H.265, and supports AVC/H.264. Founded in 2012 and based in Sunnyvale, California, the company develops innovative solutions for cloud video processing, transcoding, and interactive applications in virtual and augmented reality. NGCodec's flagship product, Reality Codec, is designed for ultra-low latency and high-quality video compression, utilizing advanced algorithms and silicon logic. The company primarily targets markets such as decoder system-on-chip, encoder field-programmable gate array, and encoder system-on-chip, and serves clients globally. As of July 2019, NGCodec operates as a subsidiary of Xilinx, which supports its efforts to enhance real-time media experiences, particularly in the AWS marketplace.

Neurable

Grant in 2017
Neurable Inc. is a neurotechnology company based in Cambridge, Massachusetts, founded in 2016. The company focuses on developing artificial intelligence software that translates brain activity into actionable insights, allowing users to control software and devices solely with their thoughts. Neurable's technology facilitates various applications, including gaming, operating toys, and driving vehicles, as well as enhancing experiences in virtual and augmented reality. By leveraging patented signal processing methods and a multidisciplinary approach that combines neuroscience, biology, statistics, and machine learning, Neurable aims to create high-performance brain-computer interfaces that are accessible and user-friendly.

SimInsights

Grant in 2017
SimInsights offers cloud-based SaaS software and services powered by AR/VR/AI to help enterprise customers transform their training and business processes. Adopting VR, AR, and AI as a part of digital transformation increases human engagement, reskilling, and upskilling while delivering ROI. The goal of SimInsights is to make it easier for anyone to create 3D, interactive, realistic, and intelligent simulations.

Tactai

Grant in 2017
Tactai is a company focused on developing the world's first wearable device that allows users to experience touch and feel for virtual objects with remarkable realism. Utilizing its patent-pending Dynamic Tactile Wave™ technology, Tactai creates multi-modal experiences that engage users' senses by integrating touch, sound, and light. The company's high-fidelity haptic device is designed to enhance interaction within virtual reality applications, offering precise life-like touch sensations through advanced hand and finger tracking. Tactai's products are aimed at delivering immersive experiences across various sectors, including gaming, e-commerce, training, film, architecture, and education.

Killer Snails

Grant in 2017
Killer Snails is a company that specializes in the development of science learning games across various formats, including virtual reality, digital platforms, and analog media. The company's primary focus is to create engaging educational experiences that incorporate scientific content, gameplay, and formative assessment techniques. By blending these elements, Killer Snails aims to foster inquiry-based learning in science, making it accessible and enjoyable for learners. The company's commitment to quality and innovation has led to the creation of award-winning games that effectively enhance science education.

NGCodec

Grant in 2016
NGCodec Inc. specializes in video encoding technology that adheres to the HEVC standard, also known as H.265, and supports AVC/H.264. Founded in 2012 and based in Sunnyvale, California, the company develops innovative solutions for cloud video processing, transcoding, and interactive applications in virtual and augmented reality. NGCodec's flagship product, Reality Codec, is designed for ultra-low latency and high-quality video compression, utilizing advanced algorithms and silicon logic. The company primarily targets markets such as decoder system-on-chip, encoder field-programmable gate array, and encoder system-on-chip, and serves clients globally. As of July 2019, NGCodec operates as a subsidiary of Xilinx, which supports its efforts to enhance real-time media experiences, particularly in the AWS marketplace.

Killer Snails

Grant in 2015
Killer Snails is a company that specializes in the development of science learning games across various formats, including virtual reality, digital platforms, and analog media. The company's primary focus is to create engaging educational experiences that incorporate scientific content, gameplay, and formative assessment techniques. By blending these elements, Killer Snails aims to foster inquiry-based learning in science, making it accessible and enjoyable for learners. The company's commitment to quality and innovation has led to the creation of award-winning games that effectively enhance science education.

Infinut

Grant in 2015
Infinut is the business that developed limitless math. With the help of manipulatives and touch-based activities, Infinite Math teaches basic math concepts to all students with ease. They showed that they taught concepts using virtual math manipulatives, supported intervention with real-time progress reports, and allowed offline play after setup for kids who did not have access to the internet at home.

CONSTRUKTS

Seed Round in 2015
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

NeuroFieldz

Grant in 2015
NeuroFieldz focuses on designing and developing advanced brain monitoring devices aimed at detecting brain cancer, tumors, and related cerebral disorders. The company has created a wireless sensor system that measures brain activity using a powerful neuromonitoring technique. This innovative product integrates a virtual reality headset with an onboard smartphone, allowing for the presentation of custom visual stimulus patterns. By providing portable testing for neuro-visual disorders based on visually evoked potentials, NeuroFieldz enhances the diagnostic capabilities of medical professionals. The device not only streamlines testing and reduces setup times but also opens new revenue opportunities, thereby helping to expand existing clinic-based practices.

Impulsonic

Grant in 2015
Impulsonic, Inc. is a company based in Carrboro, North Carolina, that specializes in developing physics-based audio solutions for video games and virtual reality. Founded in 2011, it focuses on enhancing the auditory experience within 3D environments through its flagship product, PHONON. This software utility incorporates a binaural 3D audio algorithm that works in conjunction with head tracking information from virtual reality head-mounted displays. By providing tools that enable game developers to create immersive audio experiences, Impulsonic plays a crucial role in advancing the realism and engagement of interactive media. Since January 2017, Impulsonic has operated as a subsidiary of Valve Corporation.

Impulsonic

Grant in 2015
Impulsonic, Inc. is a company based in Carrboro, North Carolina, that specializes in developing physics-based audio solutions for video games and virtual reality. Founded in 2011, it focuses on enhancing the auditory experience within 3D environments through its flagship product, PHONON. This software utility incorporates a binaural 3D audio algorithm that works in conjunction with head tracking information from virtual reality head-mounted displays. By providing tools that enable game developers to create immersive audio experiences, Impulsonic plays a crucial role in advancing the realism and engagement of interactive media. Since January 2017, Impulsonic has operated as a subsidiary of Valve Corporation.

AccuPS

Grant in 2014
AccuPS, LLC, established in 2014 and based in West Lafayette, Indiana, specializes in high-definition 3D motion tracking technology. The company offers innovative products such as AeroWand, which turns smartphones and TVs into virtual reality entertainment systems, and AeroDynaPen, a versatile 3D stylus compatible with various devices including phones, tablets, and computers. AccuPS has developed a mobile virtual reality system that incorporates a head-tracking device, hand controller, and transmitting antenna, all of which connect to smartphones to facilitate precise motion tracking for virtual and augmented reality experiences.

NGCodec

Grant in 2014
NGCodec Inc. specializes in video encoding technology that adheres to the HEVC standard, also known as H.265, and supports AVC/H.264. Founded in 2012 and based in Sunnyvale, California, the company develops innovative solutions for cloud video processing, transcoding, and interactive applications in virtual and augmented reality. NGCodec's flagship product, Reality Codec, is designed for ultra-low latency and high-quality video compression, utilizing advanced algorithms and silicon logic. The company primarily targets markets such as decoder system-on-chip, encoder field-programmable gate array, and encoder system-on-chip, and serves clients globally. As of July 2019, NGCodec operates as a subsidiary of Xilinx, which supports its efforts to enhance real-time media experiences, particularly in the AWS marketplace.

VisiSonics

Grant in 2014
VisiSonics Corporation specializes in the development and marketing of 3D sound capture, analysis, and reproduction technologies. Founded in 2010 as a spinout from the University of Maryland, the company holds exclusive licenses to a range of intellectual properties, including patented audio signal processing algorithms. VisiSonics offers a suite of products, such as the RealSpace panoramic audio camera system, digital array microphones, and spatial audio solutions for headphones. These tools serve various applications across industrial acoustic analytics, architectural acoustics, teleconferencing, telepresence, and immersive audio experiences for gaming and virtual reality. The company's technology is utilized by consumer electronics brands, semiconductor manufacturers, and game developers, providing personalized audio experiences and advanced solutions for acoustic measurement and analysis in sectors including automotive, research, and security.

WisdomTools

Grant in 2014
WisdomTools LLC specializes in developing immersive, story-driven eLearning technologies tailored for various sectors, including education, finance, insurance, and government. Founded in 1998 and based in Bloomington, Indiana, the company creates customized training solutions that encompass virtual world simulations, serious games, and augmented reality applications. These solutions are designed for both individual learners and group settings, offering a blend of eLearning and instructor-led courses. WisdomTools also provides extensive services such as game design, instructional design, and usability testing, with a focus on creating accessible content for individuals with disabilities. The company emphasizes the importance of contextual learning to enhance knowledge retention across diverse subjects, including STEM and space exploration. WisdomTools operates as a subsidiary of Information in Place, Inc.

Cepand

Grant in 2013
Cepand provides assistance for designers and creators towards innovative technologies. The company provides various services mostly leading to autonomous vehicles. Cepand provides AI/ML, autonomous vehicles, wireless technologies and wearable (VR/AR) blueprints for innovative strategies and roadmaps as their products. Cepand was founded in 2012 by Babak S. in San Francisco, California.

Impulsonic

Grant in 2013
Impulsonic, Inc. is a company based in Carrboro, North Carolina, that specializes in developing physics-based audio solutions for video games and virtual reality. Founded in 2011, it focuses on enhancing the auditory experience within 3D environments through its flagship product, PHONON. This software utility incorporates a binaural 3D audio algorithm that works in conjunction with head tracking information from virtual reality head-mounted displays. By providing tools that enable game developers to create immersive audio experiences, Impulsonic plays a crucial role in advancing the realism and engagement of interactive media. Since January 2017, Impulsonic has operated as a subsidiary of Valve Corporation.

Arqball

Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.

ArchieMD

Grant in 2013
ArchieMD is a physician-led company focused on developing health and science education products tailored for students, consumers, and healthcare professionals. The company offers a web-based medical learning platform that enhances nursing education through immersive 3D health animations and graphics. This platform features an automated virtual patient that provides case-based, non-linear clinical training scenarios, incorporating various nursing skills. Additionally, it includes physiologically accurate visualizations and an automated feedback module, creating a comprehensive learning environment. By enabling medical educators to present interactive visual models, ArchieMD facilitates a deeper understanding of scientific processes and the complexities of human anatomy, physiology, and the management of major medical conditions.

Learning Sites

Grant in 2013
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.

ArchieMD

Grant in 2013
ArchieMD is a physician-led company focused on developing health and science education products tailored for students, consumers, and healthcare professionals. The company offers a web-based medical learning platform that enhances nursing education through immersive 3D health animations and graphics. This platform features an automated virtual patient that provides case-based, non-linear clinical training scenarios, incorporating various nursing skills. Additionally, it includes physiologically accurate visualizations and an automated feedback module, creating a comprehensive learning environment. By enabling medical educators to present interactive visual models, ArchieMD facilitates a deeper understanding of scientific processes and the complexities of human anatomy, physiology, and the management of major medical conditions.

VisiSonics

Grant in 2013
VisiSonics Corporation specializes in the development and marketing of 3D sound capture, analysis, and reproduction technologies. Founded in 2010 as a spinout from the University of Maryland, the company holds exclusive licenses to a range of intellectual properties, including patented audio signal processing algorithms. VisiSonics offers a suite of products, such as the RealSpace panoramic audio camera system, digital array microphones, and spatial audio solutions for headphones. These tools serve various applications across industrial acoustic analytics, architectural acoustics, teleconferencing, telepresence, and immersive audio experiences for gaming and virtual reality. The company's technology is utilized by consumer electronics brands, semiconductor manufacturers, and game developers, providing personalized audio experiences and advanced solutions for acoustic measurement and analysis in sectors including automotive, research, and security.

Arqball

Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.

Nimble VR

Grant in 2012
Nimble VR focuses on enhancing virtual reality experiences by enabling natural hand interactions within digital environments. The company is developing advanced computer vision technology that allows users to engage with virtual worlds using their hands and fingers, offering 3-D dexterous control. This technology is designed to operate seamlessly in the background, ensuring a smooth user experience throughout the day. Additionally, Nimble VR provides an open API, allowing developers to create software in various programming languages that can leverage this innovative gesture recognition capability.

Learning Sites

Grant in 2012
Learning Sites offer archaeological reconstructions for education, research, display, publication, tourism, and broadcast. They are a virtual heritage company. They offer service to the virtual heritage community, including museums, schools, fieldteams, antiquities services, foreign governments, tourism, and publishers.

CONSTRUKTS

Grant in 2008
CONSTRUKTS is a mixed-reality platform designed to enhance hands-on learning through the integration of physical smart block constructions with virtual 3D models. The platform focuses on fostering spatial thinking, STEM education, and creativity by providing learner-centric challenges and real-time model analysis. By combining Internet of Things (IoT) smart blocks with an artificial intelligence knowledge engine, CONSTRUKTS offers a comprehensive learning experience that encourages users to explore structural and mathematical concepts in an engaging manner. The company aims to empower learners to unlock their potential as innovators by integrating advanced technologies into educational practices, promoting a deeper understanding of the systems that shape their imaginative worlds.

Butterfly Haptics

Grant in 2004
Butterfly Haptics specializes in the development and supply of advanced haptic interface systems aimed at enhancing research and application in various fields. The company focuses on creating high-performance products that overcome common limitations found in traditional mechanical haptic systems, such as friction and backlash. Utilizing innovative technology, Butterfly Haptics enables users to experience a highly realistic sense of touch when interacting with virtual or remote environments. Their systems allow users to grasp rigidly attached handles that are levitated by powerful magnetic fields, providing an exceptionally high-fidelity haptic experience that is beneficial for both research and development purposes.
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