Afference
Seed Round in 2024
Afference is an electronics manufacturing company specializing in wearable technology that bridges the gap between the digital and physical worlds. The company has developed a haptic glove that utilizes neural stimulation to simulate the sensation of touch, allowing users to engage with 3D digital content and immersive environments. This innovative device is designed for various applications, including extended reality, gaming, and entertainment, enabling users to interact freely and realistically within digital spaces. Through its advanced technology, Afference aims to enhance the user experience by providing a tactile connection that enriches digital interactions.
Genopets
Seed Round in 2022
Genopets is a mobile game that combines the concepts of fitness and gaming through a Free-to-Play, Move-to-Earn model. Players nurture digital pets, known as Genopets, whose growth and evolution are directly linked to the user's physical activity. The game tracks steps taken through mobile devices and fitness wearables, translating these into rewards within the game environment. By engaging in daily physical activities such as walking or jogging, players can earn cryptocurrency while forging an emotional bond with their Genopet. This unique approach gamifies an active lifestyle, encouraging users to maintain their fitness in a fun and rewarding way, reminiscent of the nostalgic experiences of caring for virtual pets or Pokémon. Ultimately, Genopets aims to motivate individuals to lead healthier lives through an interactive and engaging platform.
Deca is a company focused on creating a display and discovery infrastructure for non-fungible tokens (NFTs). It develops a decentralized, art-centric metaverse that facilitates the discovery of digital art objects. By aggregating multiple NFT marketplaces across different blockchain networks, Deca empowers users to remotely purchase art through its membership tokens, enhancing access and engagement within the NFT ecosystem.
LIV Inc, established in 2013 and headquartered in Prague, Czech Republic, specializes in developing virtual reality (VR) software for gaming and live streaming. The company, previously known as LIV Net Inc, empowers VR content creators to engage audiences in real-time, transforming passive viewers into active participants. LIV's platform, launched in 2018, has facilitated over 1.5 billion views, redefining live-streamed gaming content.
Ready Player Me
Series A in 2021
Ready Player Me, founded in 2014 and headquartered in Tallinn, Estonia, with an additional office in Los Angeles, California, specializes in creating realistic 3D avatars for virtual reality (VR) and augmented reality (AR) applications. The company utilizes advanced 3D scanning technology to generate lifelike avatars that enhance communication and interaction in gaming environments. Its platform supports developers by enabling the integration of custom 3D models into existing games, game engines, or VR applications, thereby facilitating more immersive experiences. In addition to its focus on gaming, Ready Player Me's technology also has applications in various sectors, including healthcare, where it aids in surgical planning through the creation of anatomical models. The company has showcased its scanning technology at various public venues, such as airports and museums, further demonstrating its innovative approach to 3D printing and scanning.
MYTY is a decentralized social platform designed to empower users to transcend the limitations of the physical world. The platform enables individuals to convert their crypto punk NFTs into avatars, allowing for creative self-expression in the social metaverse. By utilizing NFT avatars, MYTY fosters an environment where users can unleash their imagination and interact freely, thereby enhancing their social experiences in a digital realm.
Multiverse Labs
Venture Round in 2021
Multiverse Labs is a company that develops an artificial intelligence-powered multi-metaverse platform. This platform facilitates resource sharing and integrates decentralized applications, providing a marketplace for blockchain technology, computer software, and other information technology services. The platform enables companies, organizations, and governments to swiftly build and launch custom metaverse ecosystems. These ecosystems are designed to engage with customers, create new jobs, and facilitate the next phase of digital living.
Moviebot
Seed Round in 2021
MovieBot is an innovative platform that empowers Gen-Z video creators to produce interactive 3D movies effortlessly. By transforming text prompts into animated videos, MovieBot enables users to create fully customizable 3D worlds, complete with interactive characters and environments. The platform utilizes advanced virtual and mixed-reality technologies to synchronize user experiences, allowing creators to modify stories, characters, and settings in real time. MovieBot envisions a future where teenagers can harness their creativity to develop high-quality animated content from the comfort of their own homes, making advanced filmmaking accessible to a new generation of storytellers.
Survios
Funding Round in 2020
Survios, Inc. is a virtual reality company based in Los Angeles, California, founded in 2012. The company specializes in creating innovative interactive content and immersive gaming experiences powered by advanced virtual reality technology. Originating from Project Holodeck, an initiative at the University of Southern California’s Games program, Survios was established by Nathan Burba, James Iliff, and Alexander Silkin. The company's focus is on developing engaging games that offer users a rich combination of visuals, sound, tactile feedback, and dynamic spectating, aiming to elevate the overall gaming experience. Survios is dedicated to pushing the boundaries of immersive technology in the gaming industry.
Spatial Systems, Inc. offers an augmented workplace platform designed to enhance communication and collaboration among users. Founded in 2016 and headquartered in New York, the company enables users to conduct meetings with spatial audio and 3D telepresence, facilitating a more immersive experience. Additionally, Spatial's platform allows for the sharing and organization of various digital content, including 3D models, videos, documents, images, and websites. The focus of the company is to transform how people work by creating a collective computing environment that fosters creativity and productivity. Spatial has attracted investment from notable firms and individuals, positioning itself as a leader in the augmented reality and virtual reality space.
Spatial
Seed Round in 2018
Spatial Systems, Inc. offers an augmented workplace platform designed to enhance communication and collaboration among users. Founded in 2016 and headquartered in New York, the company enables users to conduct meetings with spatial audio and 3D telepresence, facilitating a more immersive experience. Additionally, Spatial's platform allows for the sharing and organization of various digital content, including 3D models, videos, documents, images, and websites. The focus of the company is to transform how people work by creating a collective computing environment that fosters creativity and productivity. Spatial has attracted investment from notable firms and individuals, positioning itself as a leader in the augmented reality and virtual reality space.
Covariant
Seed Round in 2017
Covariant is a developer of artificial intelligence for robotics, focused on creating the Covariant Brain, a universal AI system that empowers robots to perceive, reason, and interact with their environment. The company specializes in AI-based robotics and software, facilitating the deployment of robotics across various operations. Covariant's technology employs advanced techniques such as deep imitation learning, deep reinforcement learning, and meta-learning, allowing users to program robots intuitively. By using a virtual reality headset, clients can guide robots through tasks, simplifying the process of integrating robotics into their workflows.
VeeR (Velocious)
Series A in 2017
VeeR, also known as Velocious Technologies, Inc., is a company that specializes in the development of a virtual reality video sharing mobile application. Founded in 2016 and headquartered in Beijing, China, VeeR offers a platform that equips users with the necessary tools and support to create and share VR videos. The application fosters an active community of VR video creators and audiences worldwide, utilizing a combination of social-following features and algorithm-based recommendations to present users with high-quality content tailored to their interests.
Spatial
Venture Round in 2017
Spatial Systems, Inc. offers an augmented workplace platform designed to enhance communication and collaboration among users. Founded in 2016 and headquartered in New York, the company enables users to conduct meetings with spatial audio and 3D telepresence, facilitating a more immersive experience. Additionally, Spatial's platform allows for the sharing and organization of various digital content, including 3D models, videos, documents, images, and websites. The focus of the company is to transform how people work by creating a collective computing environment that fosters creativity and productivity. Spatial has attracted investment from notable firms and individuals, positioning itself as a leader in the augmented reality and virtual reality space.
8i is a company based in Wellington, New Zealand, specializing in the development of virtual reality software and technology. The company's solutions include enterprise-grade hologram capture stages equipped with camera arrays, advanced software for transforming, editing, and compressing holograms using proprietary computer vision and machine learning models, and a publishing suite for integration. 8i's technology enables the creation of photorealistic holograms that can be viewed as immersive digital experiences. The company aims to simplify the production and distribution of rich 3D content for virtual reality, augmented reality, and web platforms, enhancing communication through realistic human representation in 3D.
EntryPoint
Seed Round in 2017
EntryPoint is a technology company that specializes in immersive web experiences through its innovative 360 video platform. The company provides a unique solution for publishers, advertisers, and retailers, allowing creators to enhance their pre-recorded live-action footage, animations, and live streams with interactive elements. This intuitive software enables imaginative storytelling and engaging advertising while supporting e-commerce capabilities. Once completed, these interactive experiences are hosted on a simple URL, making them easily accessible on both smartphones and desktops, and shareable across social networks. Additionally, EntryPoint's platform collects detailed consumer engagement data, empowering content producers to refine and enhance their narratives for greater impact.
2Sens is a technology company focused on real-time computer vision solutions that enhance the mixed-reality experience by integrating 3D virtual content with the real world. Its innovative platform enables users to capture mobile videos in 3D and 3D stereoscopic formats using a smartphone's camera lens and glass. This technology aims to provide a lifelike virtual reality experience that is accessible and comfortable for users, allowing for the seamless blending of digital and physical environments in real-time.
Baobab Studios
Series B in 2016
Baobab Studios is a virtual reality (VR) animation company based in Redwood City, California, founded in 2015 by Maureen Fan and Eric Darnell. The studio specializes in creating immersive, story-driven cinematic experiences with compelling characters. Baobab Studios has been funded by notable investors including Comcast Ventures, HTC, Samsung, Advancit Capital, The Chernin Group, Freelands Ventures, as well as individuals like Mark Pincus and Peter Thiel.
WEVR, Inc. is a technology company specializing in virtual reality (VR) solutions for both aspiring and professional creatives. Founded in 2010 and based in Venice, California, WEVR develops a high-performance VR media player that supports collaboration and showcases projects from emerging VR storytellers. Its open VR technology platform allows creators to design, present, and publish their works across various VR headsets, utilizing immersive computing and real-time simulations to craft engaging entertainment experiences. Through its offerings, WEVR aims to empower digital artists and developers to build interactive virtual worlds and applications, fostering collaboration and innovation in the creation of immersive narratives and shared experiences.
Baobab Studios
Series A in 2015
Baobab Studios is a virtual reality (VR) animation company based in Redwood City, California, founded in 2015 by Maureen Fan and Eric Darnell. The studio specializes in creating immersive, story-driven cinematic experiences with compelling characters. Baobab Studios has been funded by notable investors including Comcast Ventures, HTC, Samsung, Advancit Capital, The Chernin Group, Freelands Ventures, as well as individuals like Mark Pincus and Peter Thiel.
VRB
Convertible Note in 2015
VRB is a New York City-based company specializing in virtual reality software applications that enable users to create, preview, and engage in personalized virtual experiences. As a subsidiary of Samsung Electronics Co., Ltd., VRB focuses on social virtual reality, offering user-facing applications such as VRB Home, a shared personal space, and VRBFoto, a spherical photo-sharing app. The company also provides a versatile toolkit for VR content creators, which includes an extensible avatar creator, a headset-to-mobile broadcasting tool, and a persistent backend system. This suite of services empowers users to design and manipulate virtual worlds that are shareable and enhance communication and self-expression in a virtual environment.
Survios, Inc. is a virtual reality company based in Los Angeles, California, founded in 2012. The company specializes in creating innovative interactive content and immersive gaming experiences powered by advanced virtual reality technology. Originating from Project Holodeck, an initiative at the University of Southern California’s Games program, Survios was established by Nathan Burba, James Iliff, and Alexander Silkin. The company's focus is on developing engaging games that offer users a rich combination of visuals, sound, tactile feedback, and dynamic spectating, aiming to elevate the overall gaming experience. Survios is dedicated to pushing the boundaries of immersive technology in the gaming industry.
8i is a company based in Wellington, New Zealand, specializing in the development of virtual reality software and technology. The company's solutions include enterprise-grade hologram capture stages equipped with camera arrays, advanced software for transforming, editing, and compressing holograms using proprietary computer vision and machine learning models, and a publishing suite for integration. 8i's technology enables the creation of photorealistic holograms that can be viewed as immersive digital experiences. The company aims to simplify the production and distribution of rich 3D content for virtual reality, augmented reality, and web platforms, enhancing communication through realistic human representation in 3D.
8i is a company based in Wellington, New Zealand, specializing in the development of virtual reality software and technology. The company's solutions include enterprise-grade hologram capture stages equipped with camera arrays, advanced software for transforming, editing, and compressing holograms using proprietary computer vision and machine learning models, and a publishing suite for integration. 8i's technology enables the creation of photorealistic holograms that can be viewed as immersive digital experiences. The company aims to simplify the production and distribution of rich 3D content for virtual reality, augmented reality, and web platforms, enhancing communication through realistic human representation in 3D.
WEVR, Inc. is a technology company specializing in virtual reality (VR) solutions for both aspiring and professional creatives. Founded in 2010 and based in Venice, California, WEVR develops a high-performance VR media player that supports collaboration and showcases projects from emerging VR storytellers. Its open VR technology platform allows creators to design, present, and publish their works across various VR headsets, utilizing immersive computing and real-time simulations to craft engaging entertainment experiences. Through its offerings, WEVR aims to empower digital artists and developers to build interactive virtual worlds and applications, fostering collaboration and innovation in the creation of immersive narratives and shared experiences.