SBI Investment

SBI Investment, established in 1986, is a pioneering venture capital firm based in Seoul, South Korea, with an additional office in Tokyo, Japan. It specializes in supporting the growth and development of private venture companies through fund investments. With a track record of investing in 986 companies, 169 of which have exited via IPO or M&A, SBI Investment plays a comprehensive role in providing services such as funding, technology, marketing, and legal support. Its investment focus spans across various sectors, including healthcare, consumer goods, entertainment, ICT, manufacturing, AI, blockchain, fintech, biotechnology, and environmental energy, among others.

Takashi Goto

Executive Vice President and Director

Ahn Jae- gwang

Director

Tomoyuki Nii

Executive Officer and Director

Injik Yi

Managing Director and Head of Venture Investment Division I

Past deals in Virtual Reality

AI model

Series A in 2024
AI Model is a technology company that develops and implements AI-powered digital transformation platforms. Their core business involves creating realistic virtual models for e-commerce platforms and developing bespoke AI models and talent to address various business challenges. These models are designed to optimize branding, promotions, and consumer purchasing decisions, ultimately enhancing a brand's impact and perception.

Linkflow

Series C in 2024
LINKFLOW is a hardware company that specializes in the development of wearable cameras capable of capturing 360-degree scenes. These innovative cameras are designed as lightweight neckbands, allowing for hands-free operation. Equipped with anti-shaking software, they ensure stabilized imagery, making them ideal for various applications. The cameras also feature cloud storage capabilities and connect to mobile applications for easy access and management, enabling users to seamlessly integrate their captured content. With a focus on enhancing the user experience, LINKFLOW's products are also compatible with virtual reality platforms.

MyDearest

Series C in 2023
MyDearest Inc. is a Tokyo-based company specializing in the development and publication of virtual reality (VR) games and experiences. Founded in 2016, the company focuses on creating unique VR content, including its flagship product, FullDive Novel, which offers an immersive VR novel experience. MyDearest provides a range of animated visual novels that leverage VR technology, allowing players to engage with stories from a first-person perspective. Additionally, the company offers VR consulting services, further contributing to the expansion of virtual reality in interactive storytelling.

Vark

Series C in 2023
Vark is a company that specializes in virtual reality technology, focusing on the production of virtual concert experiences. Established in 2017 and based in Tokyo, Japan, Vark has developed a platform that allows users to engage in live performances within a Metaverse environment. This innovative platform enables individuals to attend events at scheduled times, providing access to immersive entertainment content and opportunities to enjoy performances by various artists. Through its unique approach, Vark aims to enhance the way audiences experience live music events in a virtual setting.

OVice

Series B in 2022
oVice, Inc. is a Tokyo-based company that creates a virtual office platform designed to enhance remote communication through voice chat. Established in 2020, oVice allows users to connect and collaborate in a lifelike online environment, where they can move, talk, and interact as avatars. The platform features customizable layouts, lockable rooms, and the ability to place static objects, making it suitable for various purposes, including remote offices, events, and academic conferences. By focusing on natural interactions, oVice enables clearer voice communication based on proximity, facilitating seamless networking without the need to switch rooms. The concept was developed by founder Sae Hyung Jung in response to the challenges of maintaining team cohesion during the COVID pandemic.

Pretia

Venture Round in 2022
Pretia Technologies, Inc. is a Tokyo-based company founded in 2014 that focuses on developing augmented reality (AR) gaming software. The company specializes in creating a gaming platform that integrates virtual and augmented reality technologies, along with 3D localization and mapping capabilities. This platform allows users to access real-world gaming experiences by interacting with digital content linked to specific locations through various devices. In addition to gaming, Pretia also provides internet services and applications tailored to enhance user experiences in augmented reality.

Ambr

Series A in 2022
Ambr, Inc. is a Tokyo-based company founded in 2018 that specializes in developing virtual gaming applications. It offers users an immersive experience through a virtual world accessed via VR devices, where they can create and control avatars, including various characters like warriors, wizards, animals, and monsters. In this interactive environment, users can explore imaginative spaces such as Skyland, cyberspace, and toontown, while participating in mini-games that promote social interaction. Ambr's platform emphasizes community engagement, allowing users to communicate and collaborate within this shared virtual universe, thereby enhancing the overall gaming experience.

ANYCOLOR

Post in 2019
ANYCOLOR is an entertainment startup that specializes in supporting and managing the Nijisanji Project, which features virtual talents known as VTubers. The company focuses on creator support and licensing, enabling the operation of virtual talents to engage audiences worldwide. By leveraging advanced technology, ANYCOLOR aims to provide innovative experiences that enrich daily life and reflect contemporary societal themes. Through its commitment to the VTuber phenomenon and other emerging projects, the company seeks to shape the future of digital entertainment.

Holoeyes

Series B in 2019
HoloEyes Inc. is a Tokyo-based company founded in 2016 that specializes in developing virtual reality applications for the medical field. The company's platform allows healthcare professionals to transform CT scan data into three-dimensional images, facilitating better visualization and understanding of medical conditions. By creating a medical VR database from accumulated 3D human body models, HoloEyes aims to enhance surgical planning and diagnosis. The technology enables surgeons to simulate operations in a virtual environment, improving their ability to prepare for complex procedures. HoloEyes is focused on expanding its business and increasing its workforce to further develop its innovative VR healthcare solutions.

Jolly Good

Corporate Round in 2019
Jolly Good Inc. is a Japan-based company that specializes in developing virtual reality (VR) mobile applications tailored for the television and film industry, notably through its application GuruVR, which offers 360° content. In addition to its entertainment-focused offerings, Jolly Good also incorporates medical and digital therapy VR technology aimed at enhancing both medical and industrial applications. The company has created high-precision augmented reality (AR) and VR systems that support various initiatives, including medical training, long-term care training, and social skills development for individuals with developmental impairments. Through these innovative solutions, Jolly Good aims to improve treatment outcomes and optimize training processes for professionals in both the medical and entertainment sectors.

GRT Technology

Seed Round in 2018
GRT Technology is a virtual fitting application based on CR technology.

Gatari

Venture Round in 2017
Gatari Corporation, based in Japan, focuses on the development of innovative solutions in the field of extended reality (XR). The company specializes in creating social virtual reality applications that visualize voice for enhanced communication. Among its offerings are Auris, a futuristic audio guide, and Vismuth, a camera app that transforms reality into engaging narratives. Gatari's technology merges augmented reality with real-world environments, enabling users to enjoy immersive audio-visual experiences. By leveraging advanced game engines, the company aims to provide users with interactive sound experiences that enhance their engagement and connection within both digital and physical spaces.

Hacosco

Venture Round in 2016
Hacosco Inc., founded in 2014 and based in Tokyo, Japan, specializes in the development, planning, sales, and management of virtual reality services. The company provides accessible VR experiences through its smartphone-based VR service, which utilizes a simple viewer compatible with mobile devices. This innovation allows users to experience virtual reality without the need for expensive head-mounted displays or complex setups, making VR more approachable for the general public. Hacosco's product offerings include VR goggles and 360-degree cameras, catering to a growing demand for immersive technology that is both user-friendly and affordable.

Neofect

Series B in 2015
Neofect is a South Korea-based company founded in 2010 by Hoyoung Ban, Scott Kim, and Young Choi, specializing in the development of rehabilitation training products and services for patients with neurological and musculoskeletal injuries. Its flagship product, the RAPAEL Smart Glove, launched in 2014, received FDA clearance and has been adopted by various hospitals and rehabilitation centers, including NewYork-Presbyterian and the Department of Veterans Affairs. In addition to the Smart Glove, Neofect offers several other innovative devices, such as the RAPAEL Smart Board, RAPAEL Smart Pegboard, RAPAEL Smart Kids, and RAPAEL Cognition, which utilize virtual reality and smart technology to enhance rehabilitation outcomes. Neofect has also participated in research studies demonstrating the effectiveness of its VR-based rehabilitation solutions compared to traditional therapy. The company operates in South Korea, the U.S., and Germany, distributing its products across these regions and throughout Europe.

Neofect

Series B in 2015
Neofect is a South Korea-based company founded in 2010 by Hoyoung Ban, Scott Kim, and Young Choi, specializing in the development of rehabilitation training products and services for patients with neurological and musculoskeletal injuries. Its flagship product, the RAPAEL Smart Glove, launched in 2014, received FDA clearance and has been adopted by various hospitals and rehabilitation centers, including NewYork-Presbyterian and the Department of Veterans Affairs. In addition to the Smart Glove, Neofect offers several other innovative devices, such as the RAPAEL Smart Board, RAPAEL Smart Pegboard, RAPAEL Smart Kids, and RAPAEL Cognition, which utilize virtual reality and smart technology to enhance rehabilitation outcomes. Neofect has also participated in research studies demonstrating the effectiveness of its VR-based rehabilitation solutions compared to traditional therapy. The company operates in South Korea, the U.S., and Germany, distributing its products across these regions and throughout Europe.

Neofect

Venture Round in 2012
Neofect is a South Korea-based company founded in 2010 by Hoyoung Ban, Scott Kim, and Young Choi, specializing in the development of rehabilitation training products and services for patients with neurological and musculoskeletal injuries. Its flagship product, the RAPAEL Smart Glove, launched in 2014, received FDA clearance and has been adopted by various hospitals and rehabilitation centers, including NewYork-Presbyterian and the Department of Veterans Affairs. In addition to the Smart Glove, Neofect offers several other innovative devices, such as the RAPAEL Smart Board, RAPAEL Smart Pegboard, RAPAEL Smart Kids, and RAPAEL Cognition, which utilize virtual reality and smart technology to enhance rehabilitation outcomes. Neofect has also participated in research studies demonstrating the effectiveness of its VR-based rehabilitation solutions compared to traditional therapy. The company operates in South Korea, the U.S., and Germany, distributing its products across these regions and throughout Europe.
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