Tencent

Tencent Holdings Limited, founded in 1998 and headquartered in Shenzhen, is a leading internet service provider that offers a diverse range of value-added services and online advertising solutions. The company operates through several segments, including Value-Added Services (VAS), FinTech and Business Services, and Online Advertising. Tencent is well-known for its popular communication and social platforms, such as WeChat and QQ, which facilitate user connectivity and provide various digital content and lifestyle services. In addition to social networking, Tencent engages in online gaming, cloud services, and the production and distribution of films and television programs. The company's extensive portfolio also includes software development, information technology services, and online entertainment. Tencent's strategic focus is on delivering comprehensive online services that cater to the diverse needs of internet users, solidifying its position as a significant player in the global digital landscape.

Leon Guo

Senior Vice President

Kennis Lau

Investor Relations Director

John Lo

Chief Financial Officer and Senior Vice President

Dan Xi

Senior Vice President

Daniel Xu

Co-Founder and Chief Information Officer

Andy Yu

Analyst, Investor Relations and Global Communications team

Past deals in Corporate Round

Novarama

Corporate Round in 2022
Novarama is an independent game development studio based in Barcelona, Spain, focused on creating innovative electronic entertainment for wide audiences. With a founding team that possesses over 50 years of combined experience in the industry, the studio specializes in developing video games, including augmented reality applications, digital goods, and transmedia content, as well as session-based massively multiplayer online games (MMOs). Novarama aims to push the boundaries of gaming through creativity and technology, delivering engaging experiences across various platforms.

RiffRaff Games

Corporate Round in 2022
RiffRaff Games is a gaming studio currently working on two titles, including a third-person stealth action game.

Offworld Industries

Corporate Round in 2022
Operator of game development and publishing studio intended to create create compelling gaming experiences and build an ecosystem of like minded developments studios. The company is engaged in the development of first person shooter games for PC platforms, enabling gamers to have a real battlefield experience.

PhonePe

Corporate Round in 2021
PhonePe is a mobile payments app that allows users to transfer money instantly to anyone, by using just their mobile number. The company aims to make digital payments so easy, safe, and universally accepted that people never feel the need to carry cash or cards again. Its online payment system is based on Unified Payments Interface (UPI) and a digital wallet. PhonePe strives to make commerce a seamless experience for both customers and businesses.

Momenta

Corporate Round in 2021
Momenta is an autonomous driving startup operating out of Beijing. Its deep-learning based software in perception, HD semantic mapping, and data-driven path planning enables the realization of full autonomy. Momenta offers multi-level autonomous driving solutions as well as big data products and services. Momenta’s team is composed of some of the world’s top experts in computer vision and deep learning, including one of the authors of Faster R-CNN and ResNet, the most popular deep learning network, as well as winners of ImageNet 2015, MS COCO Challenge 2015, and ImageNet 2017. Momenta is leading the autonomous driving software space with advanced technical competence and a strong commitment to innovation.

Bohemia Interactive

Corporate Round in 2021
Pushing the aspects of simulation and freedom, Bohemia Interactive has built up a diverse portfolio of products, which includes the popular Arma® and Take On® series, DayZ®, and various other kinds of proprietary software. With its high-profile intellectual properties, multiple development teams across several locations, and its own motion capturing and sound recording studio, Bohemia Interactive has grown in 15 years to be a key player in the PC game entertainment industry.

Flipkart

Corporate Round in 2020
Flipkart India Private Limited operates an e-commerce marketplace that engages in the wholesale trading/distribution of books, mobiles, computers and related accessories, apparel, home and furniture products, sports and books, and others online products. The company was founded in 2009 and is based in Bengaluru, India. Flipkart India Private Limited operates as a subsidiary of Flipkart Private Limited.

Furong Xingsheng

Corporate Round in 2020
Furong Xingsheng, founded in 2009 and based in Changsha, China, operates convenience stores that serve the local community's daily needs. The company has evolved into a community shopping platform known as Xingsheng Youxuan, which was established in 2018. This platform utilizes a hybrid retail model that combines online ordering with offline pick-up, allowing consumers to access a variety of fresh products. The offerings include fresh vegetables, fruits, meat and poultry, seafood, staple foods, seasonings, and other household items. Through its network of convenience stores, Furong Xingsheng aims to provide convenient access to essential goods for consumers in the region.

Tim Hortons

Corporate Round in 2020
We were founded in 1964, by hockey legend Tim Horton and we’ve been serving Canadians fresh coffee and baked goods for more than 40 years. Since then we’ve grown to more than 3,000 restaurants across North America. Over the years, we’ve added great things to our menu, from iced cappuccinos to freshly made sandwiches, but it’s still our always fresh coffee that keeps people coming back for more! While our “family” has grown over the years, we’ve never lost our sense of commitment to the community. From the Tim Horton Children’s Foundation to our Sustainable Coffee initiatives, we try to give something back to all the communities that have helped us along the way. So drop by for breakfast, lunch or a snack throughout the day. It’s always fresh!

PlatinumGames

Corporate Round in 2020
Platinumgames Inc. engages in the production of home video games, online games, and online downloadable content on various platforms, including PS4, PS3, Nintendo Switch, Wii U, Wii, DS, Xbox One, Xbox 360, and PC. The company was founded in 2006 and is based in Osaka, Japan.

Kuaikan Manhua

Corporate Round in 2019
Kuaikan Manhua is an online and mobile platform for original online comic artwork targeting young readers. Founded in 2014, Kuaikan Manhua is a comic-reading platform and community of interest that is popular among users. As of January 2019, the total number of users of the comics app is over 170 million, and the monthly users are over 40 million, and the market share in the comics market is more than half*. Kuaikan World’s vision is to build an ideal ecosystem of cultural-entertainment in the future, as well as bring happiness to the world. Kuaikan aims to help comic creators to create more widely-popular comics with positive, energetic and warm contents to millions of users.

Winext Technology

Corporate Round in 2019
Provider of comprehensive IoT solution and service for smart city, smart parking, smart energy, smart environment, smart agriculture, smart animal farming, asset tracking, IoT finance and etc. The company's products and services are LoRa gateways, transceiver modules, end devices including all kinds of sensors like geomagnetic parking sensor, smoke detector, temperature humidity sensor, manhole cover monitor, LoRa GPS tracker, LoRa tester and so on. All those are LoRaWAN compliant and with EU, US, Asia frequency, and have been connected into famous LoRa network platform like Actility, Objenious, Proximus, and etc, enabling customer get data more easily.

Huixiadan

Corporate Round in 2018
Huixiadan, founded in 2015 and based in Beijing, China, operates an e-commerce platform that facilitates the ordering of fast-moving consumer goods (FMCG) from distributors by retailers. The company offers a mobile phone ordering application designed for terminal retail stores, allowing them to place independent orders. This innovative approach streamlines the ordering process, reducing the workload associated with staff visits while enhancing service quality and value. Additionally, Huixiadan's platform helps brands and distributors expand their customer networks, improve channel coverage efficiency, and strengthen market control.

VSPN

Corporate Round in 2018
VSPN is an internet sports and cultural media company that focuses its business on e-sports. It provides core marketing and entertainment content operations as its core business, providing brand marketing, artist brokerage, e-sports TV, and e-sports venues. Founded in 2015, Quantum Sports VSPN (Versus Programming Network) and is based in Shanghai, China.

SoundHound

Corporate Round in 2018
SoundHound Inc. is the innovator in voice-enabled AI and conversational intelligence technologies. SoundHound Inc.’s Houndify is the first independent AI platform that enables developers and business owners to deploy it anywhere and retain control of their brand and users while differentiating and innovating. Houndify provides all the technology ingredients necessary for voice and AI integration, including the world’s fastest speech recognition, the most sophisticated natural language understanding, easy to use developer tools, knowledge graphs, and a large and rapidly growing number of domains. Houndify technologies represent 10 years of R&D. SoundHound's voice search & assistant app, Hound, leverages their Speech-to-Meaning™ and Deep Meaning Understanding™ technologies on a consumer app experience. Their SoundHound music recognition app applies the technology to the listening experience, enabling people to discover, explore, and share the music around them.

New Leshi Smart Home

Corporate Round in 2018
Leshi Zhixin Electronic Technology (Tianjin) Co., Ltd. (also known as LeTV Zhixin) is a Chinese television manufacturer which was a subsidiary of Le.com (aka LeTV).

Gaana

Corporate Round in 2018
Gaana is an Indian music streaming platform that offers a vast library of popular Bollywood, Hindi, regional, and international music. Launched in 2011 and headquartered in Noida, India, it is considered the largest music broadcasting service in the country. Gaana provides users with free, unlimited, and legal access to music through its mobile applications and website. The platform aims to enhance the music discovery and consumption experience for a diverse audience, utilizing innovation and culturally rich content. Owned by Gamma Gaana Ltd., a subsidiary of Times Internet Limited, the service has positioned itself as a key player in the Indian digital music landscape.

Kakao Games

Corporate Round in 2018
Kakao Games Corporation operates a mobile and PC online game service platform for gamers worldwide. The company develops and publishes various genres of games, including PC, mobile, and VR platforms. It provides mobile game services, such as kakao and snack game, mobile game play channel, play by star, and Cacao game shop; and PC online game services comprising PC/online game portal and Cacao games PC room. The company was incorporated in 2013 and is based in Seongnam, South Korea. Kakao Games Corporation is a subsidiary of Kakao Corp.

Shanda Games

Corporate Round in 2018
Shanda Games Limited is an online game developer, operator, and publisher based in Shanghai, China, specializing in massively multiplayer online role-playing games (MMORPGs) and mobile games. The company distributes its products domestically and internationally, targeting a diverse user base. Shanda Games develops its titles in-house, collaborates with third-party developers, and licenses games from other creators, operating a robust network to support simultaneous play for hundreds of users. As of mid-2014, it managed 71 games, with a significant portion of its revenue derived from titles it owns or co-owns. The company is notable for adopting item-based revenue models for advanced casual and MMORPGs, and it has been expanding its reach into international markets, including Europe and Southeast Asia. Shanda Games has a substantial player base, boasting millions of active users across its platforms. Founded in 1999, the company continues to innovate and grow within the competitive online gaming industry.

Yonghui Yunchuang

Corporate Round in 2018
Yonghui Yunchuang Technology is a supply chain and logistics service unit of Chinese fresh produce retailer Yonghui Superstores.

Skydance

Corporate Round in 2018
Skydance Productions, LLC is a diversified media company founded in 2010 by David Ellison and based in Santa Monica, California. The company focuses on producing high-quality, event-level entertainment for global audiences across multiple platforms, including feature films, television, interactive media, and gaming. Skydance has developed a significant presence in the animation sector, having established an animation division in 2017 in collaboration with Spain’s Ilion Animation Studios. Additionally, Skydance Television was launched in 2013, further expanding the company's reach in the television industry. With a commitment to creating immersive stories and original content, Skydance has achieved both commercial and critical success in its various entertainment endeavors.

AISEC

Corporate Round in 2018
Beijing Aisec Creative Technology Co., Ltd. designs and develops security software and hardware solutions for enterprises. The company offers products, such as AIScanner Security Detection System; providing scan web vulnerability and vulnerability, WebIDS; a web vulnerability detection and intrusion detection system, Intelligent Private Cloud WAF; an enterprise-level web application firewall, and Advanced Threat Analysis Platform; an advanced analysis and monitoring system. Beijing Aisec Creative Technology Co., Ltd. is based in Beijing, China.

WM Motor

Corporate Round in 2017
WM Motor is an automotive company that designs, manufactures, develops, and markets energy and battery-operated vehicles. It provides energy vehicle products and travel solutions to its customers. The company aims to conserve electronic vehicles in addition to intelligent data hardware, enabling consumers to utilize smart cars that are efficient and energy conserving. WM Motor’s products are built with three core technologies, the Living Motion electric powertrain, the Living Pilot intelligent driving assistance system, and the Living Engine operating system, which offers industry-leading smart connectivity and interactive features.

Shanghai Youhug Media

Corporate Round in 2017
Shanghai Youhug Media is a Shanghai-based media and entertainment management company. The company was founded in 2012.

BYJU'S

Corporate Round in 2017
BYJU’S is a valuable ed-tech company at USD 10.5 billion and the creator of India’s most loved school learning app which offers highly adaptive, engaging, and effective learning programs for students in classes 1 -12 and competitive exams like JEE, NEET, CAT, and IAS. BYJU'S launched its flagship product, BYJU’S - The Learning App, for classes 4-12 in 2015. Today, the app has over 42 million registered students. With an average time of 71 minutes being spent by a student on the app every day from 1700+ cities, the app is creating a whole new way of learning through visual lessons. The Disney. BYJU'S Early Learn App was launched in June 2019, a special offering from BYJU'S for students in classes 1-3 featuring Disney’s timeliness characters. In early 2019, BYJU'S also acquired Osmo, a Palo Alto-based maker of educational games to transform the whole offline to an online learning experience.

Seasun

Corporate Round in 2017
Seasun is recognized as China's first computer gaming studio, with over 20 years of experience in the industry. The company specializes in the development of online and mobile games, focusing on creating engaging experiences for players. Seasun's commitment to its founding principles includes a strong dedication to a unified vision, a belief in its long-term goals, and fostering teamwork among its employees. Through these practices, Seasun aims to maintain its position as a leader in the gaming sector.

Yuanfudao

Corporate Round in 2016
Founded in 2012, Yuanfudao is the largest online live courseplatform servicing primary and secondary school students in China. With a paying userbase of over 1 million, Yuanfudao offers a comprehensive curriculum spanning fromprimary school English, Mathematical Olympiad to all-subject courses in secondaryschool. Its unique online feature and large pool of quality teachers enable students toaccess live online tutoring at home taught by national renowned teachers, benefitinghundreds of thousands of students across the country.

Sogou

Corporate Round in 2013
Sogou is a prominent Chinese internet company known for its search engine, Sogou Search, which allows users to search for text, images, music, and maps. Founded in 2004, Sogou operates primarily in two areas: web applications and desktop applications. Its web products classify various online content, while desktop applications enhance user experience. Notably, Sogou Input Method, a cloud-based software, facilitates Chinese language input, capturing expressions and phrases from the internet to maintain an extensive vocabulary library. Additionally, Sogou Browser employs dual-core techniques to improve online browsing speed and enhance security by identifying malicious websites. The company primarily serves the Chinese market, generating most of its revenue domestically while providing access to a vast array of content, including services linked to Tencent's Weixin Official Accounts.

Epic Games

Corporate Round in 2012
Epic Games, Inc. is an American video game and software company based in Cary, North Carolina. Founded in 1991, the company develops and creates games for various platforms, including PCs, consoles, mobile devices, artificial reality, and virtual reality. In addition to its own game development, Epic Games offers its game engine technology to other developers, enabling them to create high-fidelity, interactive experiences. The company also operates a game store that supports independent developers in producing quality games and 3D content. Originally known as Epic MegaGames, Inc., the company rebranded to Epic Games, Inc. in March 1999.