Tencent Holdings

Tencent Holdings Limited is a leading internet service provider based in Shenzhen, China, known for its extensive range of value-added services, including online games, social networking, financial technology, and online advertising. Founded in 1998, Tencent operates major platforms such as WeChat and QQ, which facilitate communication, entertainment, and e-commerce for millions of users. The company is recognized as the world's largest video game publisher, with popular titles like Honor of Kings in its portfolio. In addition to its core services, Tencent is involved in the production and distribution of films and television programs, as well as software development and digital content licensing. With a focus on user-oriented strategies, Tencent continues to adapt and expand its offerings, positioning itself as a vital part of daily life for many consumers in China and beyond.

Hongwei Chen

Executive Director of Investment

Martin Lau

President

Jeffrey Li

Managing Partner

Alvin Liu

Co-Founder

Steven Ma

SVP

Huateng Ma

Co-Founder, Chairman and CEO

Danying Ma

Managing Director

Bo Wang

Vice President, Tencent Games

Ye Wang

Associate Director, Global Data Intelligence and Data Service, IEG

Xiaoguang Wu

Senior Executive Vice President and CEO

Yao Xia

Executive Director

Levin Yao

Managing Director, Tencent Investment

Wenlei Zhuang

Vice President of Tencent Cloud and Head of Tencent Cloud Strategic Investment

phil mu

Chief Investment Officer

Dowson Tong

President of Social Network Group, Senior Executive Vice President

Past deals in Entertainment

Remedy Entertainment

Post in 2024
Remedy Entertainment is a Finnish game development company established in 1995, specializing in creating narrative-driven action games for console and computer platforms. The company has forged partnerships with prominent publishers such as Microsoft, Rockstar Games, and Smile Gate. Remedy's portfolio includes notable titles like Death Rally and the acclaimed Max Payne series. Beyond gaming, Remedy's intellectual properties have expanded into various media forms, including books, comics, concerts, television series, and a Hollywood movie. With a commitment to innovative ideas, high-quality content, and advanced technology, Remedy aims to be a leader in the gaming industry while building a talented team to bring its creative visions to life.

Remedy Entertainment

Post in 2024
Remedy Entertainment is a Finnish game development company established in 1995, specializing in creating narrative-driven action games for console and computer platforms. The company has forged partnerships with prominent publishers such as Microsoft, Rockstar Games, and Smile Gate. Remedy's portfolio includes notable titles like Death Rally and the acclaimed Max Payne series. Beyond gaming, Remedy's intellectual properties have expanded into various media forms, including books, comics, concerts, television series, and a Hollywood movie. With a commitment to innovative ideas, high-quality content, and advanced technology, Remedy aims to be a leader in the gaming industry while building a talented team to bring its creative visions to life.

Pocket FM

Series D in 2024
Pocket FM, established in 2018 and based in Bengaluru, India, operates a web-based mobile application offering a vernacular audio sharing platform. It provides users access to a wide range of audio content, including news, finance, stories, and entertainment, in local Indian languages and English. The platform specializes in long-form audio entertainment, with a focus on diverse and engaging content across various genres such as fantasy, science fiction, romance, horror, and thriller. It facilitates direct communication between users and creators worldwide, including podcasts, enhancing the listening experience.

Wuhan Cuntian Film and Television Culture

Venture Round in 2023
Wuhan Cuntian Film and Television Culture Co., is a film and television producer, focusing on the field of entertainment services, mainly engaged in the production.

Quell

Series A in 2023
Quell, Inc. is a San Francisco-based company founded in 2020 that creates an immersive fitness experience combining gaming with physical workouts. The company offers a unique fitness game where players engage in combat within a fantasy world, utilizing low-cost wearable smart resistance bands to enhance their workouts at home. Quell positions itself as a blend of traditional fitness platforms and gaming, providing an innovative approach to achieving fitness goals. To maintain ongoing engagement, Quell charges a monthly subscription fee for access to fresh content and experiences.

Don'tNod Entertainment

Post in 2023
Don'tNone Entertainment develops and publishes relevant video games by combining engaging storytelling with gameplay to produce stories that have an impact on players. While telling engaging and genuine stories, they aim to create universal experiences that anybody can relate to. Each game they produce is an original work that has something fresh to offer to its player base. The company's mission is to create meaningful and immersive stories that resonate with players and make an impact and link this powerful storytelling with innovative gameplay.

Kukua

Series A in 2022
Kukua is an edutainment company based in San Francisco, California, founded in 2014. It specializes in designing and developing mobile game applications aimed at children aged 5 to 10 years. Under the brand name SEMA, Kukua creates engaging learning experiences that combine entertainment and education, focusing on essential skills such as reading, writing, and math. The company is known for its Super Sema franchise, which includes animated series, games, and toys featuring proprietary characters. By utilizing smartphones and electronic devices, Kukua aims to empower children through game-based learning, enabling them to dream, imagine, and acquire new skills in an enjoyable format.

1C Entertainment

Acquisition in 2022
1C Entertainment operates in the segments of production of video games, specialized services for third-party publishers and independent development studios

Byment

Venture Round in 2021
Baiman Culture Communication Co., Ltd. is a cultural enterprise focused on the development and production of online animation, comics, and games. The company specializes in script development, drawing creation, and comprehensive publishing for Internet comics. With a professional team that includes script developers, directors, and production staff, Baiman possesses the capability to create original content for animation intellectual properties. Their work encompasses both long and short comic scripts, as well as the production of high-quality online anime, comics, and games, allowing users to enjoy a diverse range of digital entertainment.

Wake Up Interactive

Acquisition in 2021
Wake Up Interactive is a digital entertainment developer that focuses on creating high-quality content aimed at providing enjoyment to audiences worldwide. The company specializes in the development of games for various platforms, including home video game consoles, PCs, and smartphones. By leveraging innovative design and engaging storytelling, Wake Up Interactive seeks to enhance the digital entertainment landscape and deliver memorable experiences to players across different devices.

Xiaohongshu

Series E in 2021
Xiaohongshu, founded in 2013 and based in Shanghai, China, is a lifestyle sharing platform that allows users to share experiences through text, images, and videos. Initially aimed at assisting overseas travelers with shopping, it has transformed into a vibrant community focused on various lifestyle areas, including cosmetics, fashion, food, travel, entertainment, reading, fitness, and childcare. The platform serves as a social e-commerce space where users can post their favorite products, share shopping experiences, and discover global merchandise, particularly in luxury and beauty sectors. By fostering user-generated content, Xiaohongshu encourages a collaborative environment for lifestyle enthusiasts to exchange insights and recommendations.

Kadokawa

Post in 2021
Kadokawa Corporation, established in 1945 and headquartered in Tokyo, Japan, operates as a comprehensive entertainment company. It engages primarily in publishing, film production, and digital content businesses, including animation, videos, games, rights, merchandising, and network entertainment services. The company also runs a video-sharing website and offers products and services tailored for global intellectual property expansion and digital transformation.

Kuaikan Manhua

Series F in 2021
Kuaikan Manhua is an online and mobile platform for original online comic artwork targeting young readers. Founded in 2014, Kuaikan Manhua is a comic-reading platform and community of interest that is popular among users. As of January 2019, the total number of users of the comics app is over 170 million, and the monthly users are over 40 million, and the market share in the comics market is more than half*. Kuaikan World’s vision is to build an ideal ecosystem of cultural-entertainment in the future, as well as bring happiness to the world. Kuaikan aims to help comic creators to create more widely-popular comics with positive, energetic and warm contents to millions of users.

Mighty Jaxx

Series A in 2021
Mighty Jaxx is an award-winning integrated future culture platform specializing in the design and production of digital and phygital collectibles. The company collaborates with renowned artists and global brands, including Netflix, Formula 1, Hasbro, Toei Animation, Cartoon Network, Nickelodeon, Warner Brothers, and Adidas, to create unique art figures and collectibles. Mighty Jaxx ships millions of these products to over 80 countries each year, providing collectors with a diverse and exciting range of toys and designs. Through its innovative approach, the company has established itself as a leader in the collectibles market, merging art and commerce in a way that resonates with modern consumers.

Gaana

Debt Financing in 2021
Gaana is an Indian music streaming application based in Noida that offers a wide range of music, including Bollywood, Hindi, regional, and international genres. Established in 2011, it has positioned itself as India's largest music broadcasting service, providing users with free and unlimited legal access to a diverse music library through its mobile apps and website. The platform aims to enhance how users discover and enjoy music by offering culturally rich content and innovative features tailored to a vast audience. Gaana also includes access to Radio Mirchi, further enriching the listening experience for its users.

Bad Robot Games

Series B in 2021
Bad Robot, founded by filmmaker J.J. Abrams in 2001 and based in Santa Monica, is an entertainment company that focuses on storytelling across various mediums, including television, film, and interactive content. The company has produced acclaimed television series such as ALIAS, LOST, FRINGE, PERSON OF INTEREST, and WESTWORLD, along with feature films in popular franchises like STAR WARS, STAR TREK, and MISSION: IMPOSSIBLE. Bad Robot has also ventured into publishing, with its novel S. becoming a New York Times Best Seller. Additionally, Bad Robot Games emphasizes immersive storytelling through video games, collaborating with industry veterans and leveraging Hollywood talent to create expansive narratives. Overall, Bad Robot is dedicated to crafting engaging experiences that resonate with audiences across multiple platforms.

Pex

Series A in 2021
Pex is a company that specializes in digital rights technology, focusing on providing transparency and accuracy in the licensing and management of content. Its advanced technology operates with remarkable speed and scale, allowing for efficient transactions that simplify global licensing processes. This empowers digital platforms to make real-time decisions regarding content usage, while also enabling creators to use copyrighted material without concerns of infringement. Additionally, Pex ensures that rightsholders receive proper credit and compensation for their work. The company is committed to building inclusive and equitable solutions that address the complexities of digital rights management.

Reddit

Series E in 2021
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Don'tNod Entertainment

Post in 2021
Don'tNone Entertainment develops and publishes relevant video games by combining engaging storytelling with gameplay to produce stories that have an impact on players. While telling engaging and genuine stories, they aim to create universal experiences that anybody can relate to. Each game they produce is an original work that has something fresh to offer to its player base. The company's mission is to create meaningful and immersive stories that resonate with players and make an impact and link this powerful storytelling with innovative gameplay.

Klei Entertainment

Acquisition in 2021
Klei Entertainment is a video game development studio located in Vancouver, British Columbia. The company focuses on creating and publishing games across various platforms, emphasizing both single-player and multiplayer experiences. Klei aims to develop games that resonate with players, often drawing on nostalgic themes while exploring diverse genres. Known for their creativity, the studio has produced notable titles that blend unique gameplay mechanics with captivating storytelling, reflecting their commitment to crafting engaging and memorable experiences for gamers.

Universal Music Group

Secondary Market in 2020
Universal Music Group (UMG) is the world's leading music entertainment company. It discovers, develops, and promotes recording artists and songwriters globally. UMG's core business involves recording, publishing, and merchandising music. It owns and administers copyrights to musical compositions, licensing them for various uses such as recordings, public performances, films, and advertisements. Additionally, UMG sells artist and music-branded products through diverse sales channels, including online platforms, fashion retail, and live performances. UMG houses over a dozen record labels, including Interscope, Capital Music, Motown Records, and Def Jam, representing a vast roster of successful artists like Taylor Swift, Drake, The Weeknd, and Morgan Wallen.

Quell

Seed Round in 2020
Quell, Inc. is a San Francisco-based company founded in 2020 that creates an immersive fitness experience combining gaming with physical workouts. The company offers a unique fitness game where players engage in combat within a fantasy world, utilizing low-cost wearable smart resistance bands to enhance their workouts at home. Quell positions itself as a blend of traditional fitness platforms and gaming, providing an innovative approach to achieving fitness goals. To maintain ongoing engagement, Quell charges a monthly subscription fee for access to fresh content and experiences.

Lockwood Publishing

Series A in 2020
Lockwood Publishing Limited specializes in the development and publication of social and mobile gaming. Founded in 2007 and based in Nottingham, United Kingdom, the company offers a range of entertainment software for various platforms, including PlayStation, iOS, Google Play, Amazon, and the web. Its flagship product, Vakin Life, is a 3D virtual social world where users can create avatars, customize living spaces, and engage with a large online community. Lockwood Publishing has established itself as a notable player in the gaming industry, focusing on creating immersive and interactive experiences for its users.

VSPN

Series B in 2020
VSPN is an internet sports and cultural media company that focuses its business on e-sports. It provides core marketing and entertainment content operations as its core business, providing brand marketing, artist brokerage, e-sports TV, and e-sports venues. Founded in 2015, Quantum Sports VSPN (Versus Programming Network) and is based in Shanghai, China.

Pocket FM

Series A in 2020
Pocket FM, established in 2018 and based in Bengaluru, India, operates a web-based mobile application offering a vernacular audio sharing platform. It provides users access to a wide range of audio content, including news, finance, stories, and entertainment, in local Indian languages and English. The platform specializes in long-form audio entertainment, with a focus on diverse and engaging content across various genres such as fantasy, science fiction, romance, horror, and thriller. It facilitates direct communication between users and creators worldwide, including podcasts, enhancing the listening experience.

Gaana

Debt Financing in 2020
Gaana is an Indian music streaming application based in Noida that offers a wide range of music, including Bollywood, Hindi, regional, and international genres. Established in 2011, it has positioned itself as India's largest music broadcasting service, providing users with free and unlimited legal access to a diverse music library through its mobile apps and website. The platform aims to enhance how users discover and enjoy music by offering culturally rich content and innovative features tailored to a vast audience. Gaana also includes access to Radio Mirchi, further enriching the listening experience for its users.

iflix

Acquisition in 2020
iFlix Sdn Bhd is a digital entertainment service provider based in Kuala Lumpur, Malaysia, founded in 2014. The company caters to consumers in various countries including Malaysia, the Philippines, Thailand, Indonesia, and several others across the Middle East and North Africa. iFlix offers a comprehensive library of content, including TV shows, movies, hyperlocal originals, live sports, and news, allowing users to stream or download their preferred entertainment. The service features a diverse range of genres, including comedy, drama, K-drama, Turkish drama, Bollywood, and Nollywood, sourced from Hollywood, the UK, Asia, the Middle East, and Africa. Subscribers benefit from unlimited access to this extensive content library for a low monthly fee, enabling them to watch on multiple devices such as mobile phones, laptops, tablets, and televisions, thereby enhancing accessibility and convenience. As of June 2020, iFlix operates as a subsidiary of Tencent Holdings Limited.

Marvelous

Post in 2020
Marvelous Inc. is a Japanese entertainment company headquartered in Tokyo, specializing in the planning, development, and production of a diverse range of content. Founded in 1997, Marvelous engages in the creation and operation of online games for various platforms, including App stores and PCs, as well as the development of home video game software. The company also produces amusement machines and creates audio-visual content, including music and videos, often centered around animation. Additionally, Marvelous is involved in theatrical entertainment, planning and producing stage works and musicals inspired by its gaming and animation properties. Through its various segments, Marvelous aims to cater to market needs and enhance the entertainment experience for its audience.

Huya.com

Post in 2020
Huya.com is China's interactive broadcast platform, enriched by the world's first communications service operators. The company's live products cover PC, Web, and mobile three-end, and have nearly 300 featured channels in 4 categories including online games, single-game hot games, mobile games, and entertainment variety, covering e-sports, music, sports, beauty, outdoor, A wide range of popular content such as reality shows, variety shows, entertainment, and food.

Roblox

Series G in 2020
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Universal Music Group

Venture Round in 2020
Universal Music Group (UMG) is the world's leading music entertainment company. It discovers, develops, and promotes recording artists and songwriters globally. UMG's core business involves recording, publishing, and merchandising music. It owns and administers copyrights to musical compositions, licensing them for various uses such as recordings, public performances, films, and advertisements. Additionally, UMG sells artist and music-branded products through diverse sales channels, including online platforms, fashion retail, and live performances. UMG houses over a dozen record labels, including Interscope, Capital Music, Motown Records, and Def Jam, representing a vast roster of successful artists like Taylor Swift, Drake, The Weeknd, and Morgan Wallen.

MX Player

Series A in 2019
MX Player is a video playback application based in Mumbai, India, known for its advanced hardware acceleration and extensive subtitle support. Originally developed by J2 Interactive, it has grown to become the largest local video platform globally, boasting over 500 million installations, with 350 million users in India alone. The platform not only offers robust offline video viewing capabilities but has also expanded into an over-the-top (OTT) service, allowing users to stream exclusive content. MX Player provides a diverse range of offerings, including movies, TV shows, news, music, and web series, while ensuring high visual quality through multi-core decoding, resulting in efficient file sizes. Since 2012, it has consistently ranked among the top 10 Android applications, highlighting its significant presence in the digital entertainment landscape.

Crossingstar Studio

Series A in 2019
Crossingstar Studio, established in 2016 and located in Hangzhou, China, specializes in the production of comics and the development and publishing of mobile games. The studio collaborates with authors and game designers to transform their concepts into fully realized works, while also creating original comic content in-house. By leveraging partnerships and hosting services on external platforms, Crossingstar Studio aims to broaden its reach within the entertainment industry. The company fosters a supportive work environment, offering benefits such as a fixed monthly meal allowance, annual salary adjustments, and team-building activities.

Kuaikan Manhua

Corporate Round in 2019
Kuaikan Manhua is an online and mobile platform for original online comic artwork targeting young readers. Founded in 2014, Kuaikan Manhua is a comic-reading platform and community of interest that is popular among users. As of January 2019, the total number of users of the comics app is over 170 million, and the monthly users are over 40 million, and the market share in the comics market is more than half*. Kuaikan World’s vision is to build an ideal ecosystem of cultural-entertainment in the future, as well as bring happiness to the world. Kuaikan aims to help comic creators to create more widely-popular comics with positive, energetic and warm contents to millions of users.

Fen-z Interactive

Series A in 2019
Fen-z Interactive is a comprehensive media company with a pan-quaternary IP incubator development as its core. Its business includes comics IP incubation, content marketing, animation production, and derivative development. Targeting the secondary group, "Molecular Interaction" emphasizes advertising marketing and content production, and positioning "a new form of communication organization that uses social thinking to achieve integrated communication for young people."

AntStream Arcade

Series A in 2019
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.

LEJU Robotics

Series B in 2019
Leju Robotics, founded in 2016 and headquartered in Shenzhen, Guangdong, China, specializes in the research, development, marketing, and manufacturing of intelligent humanoid robots. The company has assembled a talented team of professionals in the fields of robotics and artificial intelligence, enabling it to maintain 100% independent intellectual property over its hardware and control systems. Leju Robotics focuses on creating robots that serve various functions, including educational, family, and entertainment purposes, enhancing human-machine interaction. By leveraging proprietary algorithms and core technologies, the company aims to provide innovative solutions that improve personal and educational experiences for users, all while embodying a humanoid appearance and intelligence.

Xuniyingye

Angel Round in 2019
Xuniyingye is an animation IP operation and avatar incubation service provider. It is dedicated to designing avatars for animated dubbing actors. They will appear in different animated film and television works with different identities, names and costumes, and will be liked and remembered by the audience. Become a star and grow into an IP. Its product content mainly includes three aspects: 3D animation network big movie, cinema animation and virtual actors.

Byment

Series A in 2019
Baiman Culture Communication Co., Ltd. is a cultural enterprise focused on the development and production of online animation, comics, and games. The company specializes in script development, drawing creation, and comprehensive publishing for Internet comics. With a professional team that includes script developers, directors, and production staff, Baiman possesses the capability to create original content for animation intellectual properties. Their work encompasses both long and short comic scripts, as well as the production of high-quality online anime, comics, and games, allowing users to enjoy a diverse range of digital entertainment.

Tangdou

Series C in 2019
Tangdou is a Chinese company specializing in dance lessons for senior citizens. Headquartered in China, the firm operates a mobile application that facilitates online dance instruction. The platform allows users to watch and upload dance videos, providing an accessible way for individuals to learn various dance styles from the comfort of their homes. By focusing on senior citizens, Tangdou aims to promote physical activity and social engagement through dance, catering specifically to the needs and interests of this demographic.

Reddit

Series D in 2019
Reddit, established in 2005, operates as a social news aggregation, web content rating, and discussion website. It facilitates users to submit links, create content, and engage in discussions on a wide array of topics, from gaming and sports to business and cryptocurrency.

Wind Fish

Series A in 2019
Established in Mar 2016, Windfish is an IP centric entertainment production company. It has successfully produced a series of heart-warming short-video stories “Call Me Zombie Little Fish”, featuring a distinctively cute zombie boy, his adoptive Papa, and other friends

Crossingstar Studio

Series A in 2018
Crossingstar Studio, established in 2016 and located in Hangzhou, China, specializes in the production of comics and the development and publishing of mobile games. The studio collaborates with authors and game designers to transform their concepts into fully realized works, while also creating original comic content in-house. By leveraging partnerships and hosting services on external platforms, Crossingstar Studio aims to broaden its reach within the entertainment industry. The company fosters a supportive work environment, offering benefits such as a fixed monthly meal allowance, annual salary adjustments, and team-building activities.

Zhonglan Media

Series A in 2018
Zhonglan Media is a media and entertainment company that specializes in documentary film production. It focuses on creating large-scale documentaries and short videos, providing a range of services including planning, shooting, and production. Additionally, the company offers virtual reality short videos and panoramic recordings, allowing viewers to experience high-quality visual content. Through its expertise in documentary filmmaking, Zhonglan Media aims to engage audiences with compelling narratives and immersive experiences.

Bilibili

Post in 2018
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.

Ximalaya FM

Private Equity Round in 2018
Ximalaya (喜马拉雅) is a service website that enables users to share voices and personal radio stations. It is a product of Beijing Nali Huiju Network Science and Technology Co., Ltd. It was founded in August, 2012 and is committed to the construction and operation of online audio sharing platform. It launched ""Ximalaya APP"" in March 2013, and in just half a year, it achieved the target of ten million subscribers. In early May of 2014, the number of activated users of Himalaya exceeded 50 million, making Ximalaya the biggest online audio sharing platform in China. On May 22, 2014, Himalayan announced that it has successfully received an A series venture capital investment of 11.5 million US dollars. As of May 2014, the Ximalaya certified audio show creators were more than 6000. Its established columns were 240000 with audio volume reaching nearly 3 million and average daily new upload audio hitting more than 10000.

DreamCraft

Seed Round in 2018
DreamCraft Entertainment Inc. is a game creation and monetization platform founded in 2018 and based in San Mateo, California. The company provides a user-friendly platform that enables video game modders to create, publish, and monetize games without the need for programming skills. By offering a no-code environment, DreamCraft equips users with tools to design, modify, and host their own games, facilitating a seamless experience for both creators and players across PC and mobile platforms. This approach empowers individuals to turn their gaming ideas into reality and potentially generate income from their creations.

Chaodian Culture

Angel Round in 2018
Chaodian Culture is a brokerage firm that provides in cultural brand of the bilibili video screen network.

NewsDog

Series C in 2018
NewsDog is a news and entertainment content aggregator that operates a platform known as WeMedia, which enables users to submit and share stories. With over 30,000 regular contributors, the platform caters to both Indian and international markets. NewsDog supports self-media authors and professional content creators, allowing them to showcase their work while utilizing machine learning technology to provide personalized news aggregation. This approach helps users efficiently access updated information and news. The company faces competition from other players in the industry, including Dailyhunt, Inshorts, and NewsPoint.

Shanghai Canxing Cultural and Broadcast Company

Series B in 2018
Shanghai Canxing Cultural and Broadcast Company, which does business as Starry Production, produces television programs in China. Shanghai Canxing Cultural and Broadcast Company is headquartered in China. The company operates as a subsidiary of Star (China) Ltd.

CMC

Series A in 2018
CMC Inc. is a Chinese state-backed media and entertainment conglomerate that produces a diverse array of content, including film, television dramas, financial media, music, and sports. Established in 2010, CMC Capital operates as a private equity and venture capital firm located in Shanghai, focusing on investments across various sectors such as culture, technology, media, entertainment, consumer goods, medical treatment, and telecommunications. The company's multifaceted approach enables it to influence multiple aspects of the media landscape while supporting growth in complementary industries.

Xiaohongshu

Series D in 2018
Xiaohongshu, founded in 2013 and based in Shanghai, China, is a lifestyle sharing platform that allows users to share experiences through text, images, and videos. Initially aimed at assisting overseas travelers with shopping, it has transformed into a vibrant community focused on various lifestyle areas, including cosmetics, fashion, food, travel, entertainment, reading, fitness, and childcare. The platform serves as a social e-commerce space where users can post their favorite products, share shopping experiences, and discover global merchandise, particularly in luxury and beauty sectors. By fostering user-generated content, Xiaohongshu encourages a collaborative environment for lifestyle enthusiasts to exchange insights and recommendations.

NewsDog

Series C in 2018
NewsDog is a news and entertainment content aggregator that operates a platform known as WeMedia, which enables users to submit and share stories. With over 30,000 regular contributors, the platform caters to both Indian and international markets. NewsDog supports self-media authors and professional content creators, allowing them to showcase their work while utilizing machine learning technology to provide personalized news aggregation. This approach helps users efficiently access updated information and news. The company faces competition from other players in the industry, including Dailyhunt, Inshorts, and NewsPoint.

VSPN

Corporate Round in 2018
VSPN is an internet sports and cultural media company that focuses its business on e-sports. It provides core marketing and entertainment content operations as its core business, providing brand marketing, artist brokerage, e-sports TV, and e-sports venues. Founded in 2015, Quantum Sports VSPN (Versus Programming Network) and is based in Shanghai, China.

L2Studio

Series B in 2018
L2Studio is an animation studio.

Ubisoft Entertainment

Post in 2018
Ubisoft Entertainment SA, established in 1986, is a global leader in the video game industry. Headquartered in Montreuil, France, the company specializes in the production, publishing, and distribution of interactive entertainment products. Ubisoft creates and develops video games for various platforms, including consoles, PC, smartphones, and tablets, in both physical and digital formats. The company's extensive portfolio comprises renowned franchises such as Assassin's Creed, Far Cry, Tom Clancy's series, Rayman, and Just Dance. Ubisoft operates in 28 countries and has sales in over 55 countries worldwide. Additionally, the company is involved in the development of online and mobile gaming, and it has a strategic partnership with Tencent.

Linmon Pictures

Series C in 2018
Linmon Pictures is a boutique entertainment studio based in China, specializing in the creation, production, and distribution of premium drama series. The company is recognized for its strong portfolio of original intellectual properties, which it leverages to produce high viewership content. Primarily focused on the domestic market, Linmon Pictures generates most of its revenue from Mainland China, establishing itself as a significant player in the independent entertainment sector. With a commitment to quality storytelling, the studio aims to deliver engaging and compelling narratives that resonate with audiences.

Huya.com

Series B in 2018
Huya.com is China's interactive broadcast platform, enriched by the world's first communications service operators. The company's live products cover PC, Web, and mobile three-end, and have nearly 300 featured channels in 4 categories including online games, single-game hot games, mobile games, and entertainment variety, covering e-sports, music, sports, beauty, outdoor, A wide range of popular content such as reality shows, variety shows, entertainment, and food.

Douyu TV

Series E in 2018
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

Gaana

Corporate Round in 2018
Gaana is an Indian music streaming application based in Noida that offers a wide range of music, including Bollywood, Hindi, regional, and international genres. Established in 2011, it has positioned itself as India's largest music broadcasting service, providing users with free and unlimited legal access to a diverse music library through its mobile apps and website. The platform aims to enhance how users discover and enjoy music by offering culturally rich content and innovative features tailored to a vast audience. Gaana also includes access to Radio Mirchi, further enriching the listening experience for its users.

Tielinshe

Angel Round in 2018
Comic creation service provider based in Guangzhou.

Wanda Commercial Management Group

Funding Round in 2018
Wanda Plaza is a leading global commercial brand providing services that facilitate functions such as social networking, entertainment, catering and retail, and forming independent business districts in surrounding areas, enabling the plazas to be the center of the city. As of the end of 2017, Wanda Commercial operated 235 Wanda Plazas in China, which received 3.19 billion visitors last year. It held 31.51 million square meters of operating commercial property spaces. Wanda Group also owns cultural tourism parks, hotels, cinemas, children’s entertainment and other offline commercial businesses catering to various consumer needs in its other subsidiaries and affiliates.

Wattpad

Venture Round in 2018
Wattpad is a digital entertainment company that operates an online social storytelling platform focused on original narratives. Established in 2006 in Toronto, Canada, Wattpad fosters a community of over 65 million users who engage with stories for more than 20 billion minutes each month. The primary app allows users to read and write stories, facilitating collaboration through comments and multimedia interactions. In addition to its flagship platform, Wattpad offers Tap, a product for short, chat-based stories available in multiple languages. Wattpad Studios collaborates with industry partners to adapt stories for film, television, digital media, and print. Furthermore, Wattpad Brand Solutions provides advertising options aimed at enhancing engagement with Millennial and Gen Z audiences.

Maoyan

Venture Round in 2017
Maoyan is a China-based company that specializes in online movie ticketing services and operates as a subsidiary of Shanghai Enlight Investment Holdings. Founded in April 2016 by Wang Xing, the company is headquartered in Beijing. Maoyan functions primarily through three segments: the Online Entertainment Ticketing Services segment, which offers ticketing for movies and various entertainment events; the Entertainment Content Services segment, which provides a platform for distribution, promotion, and production of entertainment content including movies, TV series, and variety shows; and the Advertising Services segment, which caters to advertisers looking to promote their brands across its platforms. Through these segments, Maoyan aims to enhance the entertainment experience for consumers while supporting the broader entertainment ecosystem.

Shanghai Youhug Media

Corporate Round in 2017
Shanghai Youhug Media is a media and entertainment management company based in Shanghai, founded in 2012. The company specializes in the production and distribution of television content and films. It is actively involved in the creation, production, and performance of film and television dramas, offering diverse and engaging cinematic experiences to audiences. Through its operations, Youhug Media aims to captivate moviegoers and television enthusiasts with high-quality content.

TRCARTOON

Series A in 2017
TRCARTOON is an animation and comics studio that engages in comic and animation production.

Luoji Siwei

Series C in 2017
Luoji Siwei operates iGetGet, a mobile application designed to enable users to subscribe and learn from key opinion leaders (KOLs). The platform connects individuals with influential experts across various fields, facilitating knowledge sharing and enhancing personal growth. By leveraging the insights and expertise of KOLs, iGetGet provides users with the opportunity to access valuable information and guidance tailored to their interests. This innovative approach to learning aims to empower users and foster a community of continuous development.

Bilibili

Series D in 2017
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.

Manman app

Series A in 2017
Manman is a mobile comics platform established in Beijing in 2017, specializing in the production and distribution of original comic content. With over 980 titles available, including 315 exclusives, the app has cultivated a user base exceeding 14 million, of which 3 million are active users. Notably, 2 million users maintain more than 20 subscriptions, demonstrating a strong engagement with the platform. Manman aims to generate revenue through paid subscriptions, advertising, and reward systems, enhancing the entertainment experience for its audience by providing diverse and novel comic topics.

Haoliners Animation

Series B in 2017
Haoliners Animation League is a prominent animation production company based in Shanghai, China, established in 2013. The company specializes in the creation and production of 2D animation, with a significant focus on internet-based content. It has developed strong partnerships with various new media platforms, including Tencent Comic and BILIBILI, and has produced a substantial number of domestic 2D animation series, gaining popularity among audiences for both engagement and quality. Haoliners also collaborates with Japanese and Korean animation companies, expanding its reach in the global animation market. With a team experienced in animation production and a commitment to innovative storytelling, Haoliners aims to unite creators in the animation industry and foster the development of domestic animation in China.

Sanook

Acquisition in 2016
Sanook.com, established in 1998 and based in Bangkok, Thailand, is a prominent online platform that serves as a leading internet destination for Thai users. As a subsidiary of MIH Group, which is part of the multinational media company Naspers Limited, Sanook! offers a diverse range of services, including a search engine, marketplace, entertainment, and community features. The platform provides information and news along with social networking and communication tools, catering to the varied interests of its users. Additionally, Sanook! engages in online advertising and search marketing, solidifying its presence in the digital landscape and making it a significant player in Thailand's internet ecosystem.

Bona Film Group

Private Equity Round in 2016
Bona Film Group Limited is a prominent film distributor based in China, specializing in an integrated business model that includes film distribution, production, exhibition, and talent representation. The company distributes films across various regions, including Greater China, Korea, Southeast Asia, the United States, and Europe. In addition to its distribution activities, Bona invests in and produces films across multiple genres. The company also owns and operates twenty movie theaters, enhancing its presence in the cinema market. Furthermore, Bona Film Group manages a diverse roster of talented and popular Chinese artists, positioning itself as a key player in the entertainment industry.

Xinshixiang

Series A in 2016
Xinshixiang is a well-known brand in the content field which has extended from textual content manufacturing to famous events. The company's platform provides contents including personalized recommendation, emotional companionship, value puzzlement solutions, enabling the young generation to achieve self-worth through reading.

Hike

Series D in 2016
Hike is a versatile technology company that focuses on creating innovative products aimed at shaping the social future. It operates a comprehensive platform that facilitates in-store, online, and mobile selling for retailers, alongside providing cloud-based retail management software. In addition, Hike is engaged in the blockchain gaming sector, developing the Rush Gaming Universe, which combines elements of Web2 and Web3 to offer a unique social gaming experience. This platform allows players to utilize their skills to earn and grow within the gaming ecosystem. Furthermore, Hike has developed a mobile messaging application that provides multilingual messaging services, enabling users to express themselves through stickers and emojis while sharing messages and media with friends and family. Overall, Hike is dedicated to merging technology with social interaction and gaming, creating new economic opportunities for users.

Douyu TV

Series C in 2016
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

Tencent Music Entertainment Group

Acquisition in 2016
Tencent Music Entertainment Group (TME) is the leading online music entertainment platform in China, formed in 2016 through the merger of QQ Music, Kuwo Music, and Kugou Music. The company operates the top four music mobile applications in the country, catering to a diverse user base with over 800 million monthly active users. TME offers a comprehensive suite of services, including online music streaming, karaoke, and music-centric live streaming, all designed to enhance user engagement. The platform integrates social interactions such as sharing, liking, commenting, and virtual gifting, which complement the core music experience. This focus on social connectivity not only enriches the listening experience but also increases user retention and engagement across its services. Tencent holds a majority stake in TME, ensuring significant influence over its operations and direction.

YG Entertainment

Post in 2016
YG Entertainment Inc. is a South Korean talent development and production company founded in 1996 by Yang Hyun Suk. Originally named Hyun Entertainment, it rebranded to YG Entertainment in April 2001. The company has played a significant role in popularizing hip-hop music in Korea and has been the launching pad for numerous successful artists, including BIGBANG and 2NE1, as well as earlier acts like JINUSEAN and 1TYM. YG Entertainment not only focuses on music but also provides content services and manages a diverse roster of artists and actors, fostering a collaborative environment that encourages the exchange of ideas in music, fashion, art, and culture. The company's unique approach has made it a prominent figure in the South Korean entertainment industry.

Beijing Weiying Technology

Series C in 2016
Beijing Weiying Technology operates an online movie ticket booking platform known as WePiao, which is integrated within WeChat. The company collaborates with over 2,000 movie theaters across China, including major cinema chains like Wanda. Founded in 2014 by David Lim and headquartered in Beijing, Weiying Technology aims to diversify its offerings by expanding into other entertainment sectors, including online ticket booking for performances and sports events. The platform is designed to enhance user convenience by streamlining the ticket booking process for various events, enabling efficient access to entertainment options.

Xiaohongshu

Series C in 2016
Xiaohongshu, founded in 2013 and based in Shanghai, China, is a lifestyle sharing platform that allows users to share experiences through text, images, and videos. Initially aimed at assisting overseas travelers with shopping, it has transformed into a vibrant community focused on various lifestyle areas, including cosmetics, fashion, food, travel, entertainment, reading, fitness, and childcare. The platform serves as a social e-commerce space where users can post their favorite products, share shopping experiences, and discover global merchandise, particularly in luxury and beauty sectors. By fostering user-generated content, Xiaohongshu encourages a collaborative environment for lifestyle enthusiasts to exchange insights and recommendations.

Douyu TV

Series B in 2016
Douyu TV is a live streaming media platform that provides live content such as games, sports, variety shows, entertainment, and more. The live-stream platform offers services like video-sharing for the students live broadcast, covers the main live game and sports as well as other live contents, enabling users to submit, view, and add commentary subtitles to videos of games, while incorporating content ranging from sports, variety shows, and entertainment. Zhang Wenming founded Douyu TV in 2013, with its headquarters in Wuhan in China.

Linmon Pictures

Series B in 2016
Linmon Pictures is a boutique entertainment studio based in China, specializing in the creation, production, and distribution of premium drama series. The company is recognized for its strong portfolio of original intellectual properties, which it leverages to produce high viewership content. Primarily focused on the domestic market, Linmon Pictures generates most of its revenue from Mainland China, establishing itself as a significant player in the independent entertainment sector. With a commitment to quality storytelling, the studio aims to deliver engaging and compelling narratives that resonate with audiences.

ACGG

Series B in 2016
ACGG is an animation, gaming and domestic comic distribution platform.

Beijing Weiying Technology

Series C in 2015
Beijing Weiying Technology operates an online movie ticket booking platform known as WePiao, which is integrated within WeChat. The company collaborates with over 2,000 movie theaters across China, including major cinema chains like Wanda. Founded in 2014 by David Lim and headquartered in Beijing, Weiying Technology aims to diversify its offerings by expanding into other entertainment sectors, including online ticket booking for performances and sports events. The platform is designed to enhance user convenience by streamlining the ticket booking process for various events, enabling efficient access to entertainment options.

Whaley Technology

Venture Round in 2015
Whaley Technology Co Ltd., established in 2015 and headquartered in Shanghai, China, specializes in manufacturing and developing innovative internet-based home entertainment solutions. The company's product portfolio includes smart televisions, micro projectors, virtual reality helmets, smart television software, Wi-Fi smart stereos, and smart furniture, catering to the evolving preferences of the 'micro-whale generation' – the first generation of Chinese internet natives.

Beijing Weiying Technology

Series B in 2015
Beijing Weiying Technology operates an online movie ticket booking platform known as WePiao, which is integrated within WeChat. The company collaborates with over 2,000 movie theaters across China, including major cinema chains like Wanda. Founded in 2014 by David Lim and headquartered in Beijing, Weiying Technology aims to diversify its offerings by expanding into other entertainment sectors, including online ticket booking for performances and sports events. The platform is designed to enhance user convenience by streamlining the ticket booking process for various events, enabling efficient access to entertainment options.

Miniclip

Acquisition in 2015
Miniclip is a prominent digital games company that specializes in developing, publishing, and promoting a diverse array of games across mobile, web, and social platforms. Founded in 2001 by Robert Small and Tihan Presbie, Miniclip has significantly influenced the casual gaming industry. The company is particularly renowned for its flagship title, 8 Ball Pool, which is recognized as the most popular pool game globally. In addition to multiplayer games, Miniclip offers a wide variety of genres, including action, sports, puzzles, and games for children, catering to a broad audience. With its commitment to connecting people through engaging gameplay, Miniclip remains a key player in the online gaming market.

Linmon Pictures

Series A in 2015
Linmon Pictures is a boutique entertainment studio based in China, specializing in the creation, production, and distribution of premium drama series. The company is recognized for its strong portfolio of original intellectual properties, which it leverages to produce high viewership content. Primarily focused on the domestic market, Linmon Pictures generates most of its revenue from Mainland China, establishing itself as a significant player in the independent entertainment sector. With a commitment to quality storytelling, the studio aims to deliver engaging and compelling narratives that resonate with audiences.

175game.com

Angel Round in 2014
175game.com is an internet technology enterprise that develops, operates online games, and provides various online entertainment methods. They have game development, research, and operational staff. Their products include king of the three kingdoms, crazy kukum, spirit mountain romance, and more.

TapZen

Venture Round in 2014
TapZen, established in 2012, is a mobile game developer focused on creating engaging and memorable gaming experiences for tablets and smartphones. With studios located in Los Angeles and San Francisco, the company is driven by a team of dedicated game makers who prioritize player empathy and community engagement. TapZen emphasizes the importance of accessibility, innovation, and high production values in its game design, aiming to deliver playful and addictively enjoyable experiences. The company's commitment to understanding and connecting with its players forms the foundation of its development philosophy.

STX Entertainment

Venture Round in 2014
STX Entertainment is a global media company that focuses on the development, financing, production, marketing, and distribution of film, television, virtual reality, digital video, music, and live entertainment content. Established as a next-generation studio, it aims to leverage the direct connection between stars and their fans, moving beyond traditional content models to create talent-driven enterprises. The company is led by Robert Simonds and was co-founded by Bill McGlashan, with backing from notable investors such as Hony Capital, PCCW, Tencent Holdings, and Liberty Global. These strategic partnerships enable STX Entertainment to enhance its global reach and effectively navigate the competitive landscape of entertainment, with particular emphasis on accessing the Chinese market. Through its diverse offerings, STX Entertainment seeks to redefine the entertainment experience for audiences worldwide.

Epic Games

Corporate Round in 2012
Epic Games, Inc. is an American video game and software company founded in 1991 and based in Cary, North Carolina. The company is known for creating and developing immersive games for various platforms, including PCs, consoles, mobile devices, and virtual reality systems. In addition to its game development efforts, Epic Games offers its proprietary game engine technology to other developers, facilitating the creation of high-fidelity interactive experiences. The company also operates a game store that empowers developers to publish quality games and 3D content, thereby fostering a vibrant community of creators and gamers alike. Previously known as Epic MegaGames, Inc., the company rebranded to its current name in March 1999.

Riot Games

Acquisition in 2011
Riot Games is a global company specializing in the development of online games, particularly competitive player-versus-player titles. Founded in March 2007 by Marc Merrill and Brandon Beck, the company is headquartered in Culver City, California. Riot Games gained widespread recognition with the release of its flagship title, League of Legends, in 2009, which now boasts over 67 million monthly active users. The company's commitment to player-focused game development aims to enhance the gaming experience and deliver high-quality titles. Riot Games has also earned accolades for its workplace culture, being recognized among the best medium workplaces and top technology companies based on employee reviews.

Sanook

Private Equity Round in 2010
Sanook.com, established in 1998 and based in Bangkok, Thailand, is a prominent online platform that serves as a leading internet destination for Thai users. As a subsidiary of MIH Group, which is part of the multinational media company Naspers Limited, Sanook! offers a diverse range of services, including a search engine, marketplace, entertainment, and community features. The platform provides information and news along with social networking and communication tools, catering to the varied interests of its users. Additionally, Sanook! engages in online advertising and search marketing, solidifying its presence in the digital landscape and making it a significant player in Thailand's internet ecosystem.

Beijing Elex Technology

Angel Round in 2010
Beijing Elex Technology Co., Ltd., founded in 2008 and headquartered in Beijing, is a prominent game developer and provider of interactive entertainment and internet services. The company operates branches and research centers in St. Paul, Nanjing, and Hefei, catering to non-English speaking markets across over 30 countries in Asia-Pacific, Europe, and Latin America. Elex specializes in social, browser, and mobile games, boasting a user base of more than 40 million globally. As a leading social game developer in Asia, Elex is known for popular titles such as "Happy Harvest" and "City Life," which have performed well on various platforms, including localized ones across different regions. The company has also made significant strides in mobile gaming since establishing its wireless department in 2011, developing successful titles like "Clash of Kings" and "The Walking Dead: Survivors." Elex is dedicated to delivering high-quality gaming experiences and localized services, while also focusing on the evolution of the gaming industry through initiatives such as its collaboration with Tencent on the game cloud computing research platform, "Xing Cloud."

Riot Games

Series B in 2009
Riot Games is a global company specializing in the development of online games, particularly competitive player-versus-player titles. Founded in March 2007 by Marc Merrill and Brandon Beck, the company is headquartered in Culver City, California. Riot Games gained widespread recognition with the release of its flagship title, League of Legends, in 2009, which now boasts over 67 million monthly active users. The company's commitment to player-focused game development aims to enhance the gaming experience and deliver high-quality titles. Riot Games has also earned accolades for its workplace culture, being recognized among the best medium workplaces and top technology companies based on employee reviews.

VNG

Series B in 2008
VNG is a prominent internet company in Vietnam, recognized for its extensive range of products and services. The company specializes in online games, communications and media, fintech, and cloud services, and is known for its popular platforms such as Zalo and TrueID. With a focus on innovation and technology, VNG continues to dominate the local market, offering over 20 well-received entertainment and community products. The company’s youthful and dynamic approach has positioned it as a leader in Vietnam's digital landscape.

Utaite

Utaite is a company that operates an entertainment platform. Its core business involves planning, producing, and developing entertainment content to support and promote content creators. The platform aims to enhance creators' self-actualization, improve fan experiences, and facilitate growth on social media. Utaite provides constant support to creators, maximizing opportunities to engage and satisfy their fan base.
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