Triptyq Capital

Triptyq Capital is a venture capital firm based in Montreal, Canada, founded in 2022. The firm specializes in investing in pre-seed and seed-stage technology companies, focusing on sectors such as digital entertainment and interactive media. Triptyq Capital targets a diverse range of areas, including gaming, augmented reality, virtual reality, web3, sports technology, music, social platforms, the creator economy, animation, and 3D technologies. By concentrating on these innovative fields, Triptyq Capital aims to support and nurture emerging companies that are shaping the future of technology and entertainment.

Raphael Brassard

Principal

Sylvain Croteau

Venture Partner

Claude Gagnon

Venture Partner

Bertrand Nepveu

Co-Founder and General Partner

Charles Sylvestre

Co-Founder and General Partner

Guillaume Therien

General Partner

Past deals in Virtual Reality

Squido Studio

Seed Round in 2024
Squido Studio is a pioneering video game company specializing in the development of virtual reality (VR) games. It revives classic gaming experiences by offering immersive VR titles, featuring intuitive locomotion mechanics for running, jumping, and climbing using hands. Players can explore diverse, colorful worlds, uncover secrets, and enjoy mini-games while reclaiming desecrated underworlds.

CubicSpace

Pre Seed Round in 2024
CubicSpace is a technology company specializing in 3D spatial media experiences. It operates a platform that optimizes 3D content for various screens and viewing conditions, providing users with an immersive and interactive experience. The platform features intuitive touch interfaces for exploring 3D images and videos, enhancing user engagement and accessibility.

Storycraft

Seed Round in 2024
Part social network, part AI creative tool, and part MMO crafting game, Storycraft lets players explore personalized game worlds with real and AI friends, to play their part in a massive, ever growing community storyline!

ShapesXR

Seed Round in 2023
ShapesXR enables users to instantly create fully immersive scenes and populate them with crucial artifacts which were previously impossible for people without the time and resources to develop costly physical environments, mock-ups, or experience laboratories.
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