Activision Blizzard

Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.

Peter Nolan

Director

18 past transactions

Digital Legends

Acquisition in 2021
Digital Legends Entertainment S.L., founded in 2001 and based in Barcelona, Spain, specializes in developing high-end mobile games for smartphones, tablets, and connected TVs across multiple operating systems. The company utilizes its proprietary technology and in-house engines to create engaging multiplayer games across various genres, ensuring optimal performance on different platforms. By focusing on innovative solutions that enhance gameplay experiences, Digital Legends has established itself as a significant player in the mobile gaming industry.

Omniata

Acquisition in 2017
Omniata Inc. is a data management company based in San Francisco, California, that specializes in developing a unified data platform for digital organizations. Founded in 2012, it offers a comprehensive solution that integrates analytics, customer relationship management, content management systems, and A/B testing tools. This platform enables marketers, product managers, and data scientists to create an integrated view of consumers across various devices, allowing for real-time optimization of user experiences. Omniata's capabilities include handling large volumes of data and providing actionable insights by integrating data from multiple sources, thereby enhancing the decision-making process for enterprises. The company operates as a subsidiary of Activision Blizzard, Inc. since January 2017.

Major League Gaming

Acquisition in 2016
Major League Gaming is a prominent digital network dedicated to advancing eSports on a global scale by facilitating premier competitions and delivering high-quality gaming content to its audience. Established in 2002 by Sundance DiGiovanni and Michael Sepso, the organization operates MLG.tv, an online broadcast network tailored for professional competitive gaming. It oversees the MLG Pro Circuit, which is the longest-running eSports league in North America, and manages GameBattles, the largest cross-platform online gaming tournament system with a user base of 9 million registered participants worldwide. Each month, Major League Gaming engages millions of fans through various platforms, including web, mobile, connected TVs, and gaming consoles, reinforcing its status as a leader in the eSports industry. The company is headquartered in New York, N.Y.

King.com

Acquisition in 2015
King.com, established in 2003, is an interactive entertainment company specializing in casual, free-to-play games with global appeal. Based in Malta, with studios in Europe and the US, the company offers over 180 titles in 14 languages, including popular franchises like Candy Crush Saga. King.com's games are designed for quick, engaging play sessions, synchronized across platforms, and feature social elements to enhance the user experience. The company generates revenue through in-game purchases of virtual items, relative to their entertainment value. With over 324 million average monthly users, King.com's games are enjoyed by millions worldwide, accessible on web, social, and mobile platforms.

California 7 Studios

Acquisition in 2009
Seven Studios is an electronic entertainment company located in West Los Angeles, California. The company designs and develops video-game platforms for various console and handheld platforms as well as games based on film and television for studios and producers.

Budcat Creations

Acquisition in 2008
Budcat Creations, established in September 2000, is a video game development company focused on creating entertainment software for both PC and console markets. The company is dedicated to utilizing cutting-edge technology and fostering innovation to deliver engaging gameplay experiences. Budcat Creations has earned a reputation for producing highly reviewed and commercially successful titles, underscoring its commitment to quality in the competitive gaming industry.

DemonWare

Acquisition in 2007
DemonWare, founded in 2003, specializes in providing online services for video game franchises. The company develops real-time network software that minimizes development workloads and mitigates risks associated with multiplayer game creation. By offering solutions that allow the electronic entertainment industry to outsource their networking needs, DemonWare enables game developers to focus more on enhancing gameplay and overall user experience.

RedOctane

Acquisition in 2006
RedOctane is a publisher, developer, and distributor of interactive entertainment software, hardware and accessories. The company offers its interactive entertainment products in versions that operate on the PlayStation(R)2 computer entertainment system console from Sony Computer Entertainment, Xbox(TM) video game system from Microsoft, and on personal computers ("PC").

High Moon Studios

Acquisition in 2006
High Moon Studios LLC, based in Carlsbad, California, specializes in developing video games, with a focus on action and shooter genres.

Beenox

Acquisition in 2005
Beenox, Inc. is a game development studio located in Quebec City, Canada, known for creating innovative technology and original video games for personal computers and game consoles. Since its founding, the studio has expanded its portfolio by developing and porting popular franchises across multiple platforms. In 2002, the establishment of the Beenox Shift division allowed the company to revitalize hit titles, resulting in numerous AAA title ports. Among its notable achievements is the simultaneous release of Tony Hawk's Underground 2 for the PC. The studio continues to focus on delivering engaging gaming experiences compatible with various devices.

Radical Entertainment

Acquisition in 2005
Radical Entertainment is an interactive entertainment developer based in British Columbia, Canada, specializing in the creation and development of video games. The company is known for its innovative gaming technology and has made significant contributions to the gaming industry with a diverse portfolio of titles. By focusing on engaging gameplay and unique experiences, Radical Entertainment aims to captivate players and enhance the interactive entertainment landscape.

Jamify

Acquisition in 2004
It makes games

Infinite Dreams

Acquisition in 2002
Infinite Dreams is a mobile apps developer company and has develolped various applications for the Android and iOS users. It has developed various gaming applications like Can Knockdow

Z-Axis

Acquisition in 2002
Z-Axis Ltd. currently maintains two development teams. The company has proprietary technology that can be used to create compelling interactive entertainment experiences across multiple console platforms.

Shaba Games

Acquisition in 2002
Shaba Games develops gaming software that includes Wipeout, Alien Trilogy, Gex, Frank Thomas Big Hurt Baseball, Magic:

Gray Matter Interactive Studios

Acquisition in 2002
Gray Matter Interactive Studios, Inc. operates as a game development company. The company's games include Return of Castle Wolfenstein, kingpin: life of crime, quake II: the reckoning, redneck deer huntin', redneck rampage rides again, and cyberia.

Treyarch

Acquisition in 2001
Treyarch is a game development studio that creates games for various platforms. Its portfolio of games includes Call of Duty: Black Ops II, Call of Duty: Black Ops, Call of Duty World at War, ZOMBIES, Call of Duty 3, Call of Duty 2: Big Red One, 007 Quantum of Solace, Spiderman: Web of Shadows, Spiderman 3, Ultimate Spiderman, Spiderman 2, and more. Treyarch was founded in 1996 and is based in Santa Monica, California.

Red Rock Games

Acquisition in 1997
It is a game development studio
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