Activision Blizzard

Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.

Peter Nolan

Director

18 past transactions

Digital Legends

Acquisition in 2021
Digital Legends delivers gaming experiences to smart phones, tablets and connected TVs across all operating systems.

Omniata

Acquisition in 2017
Omniata Inc. is a data management platform headquartered in San Francisco, California, and incorporated in 2012. The company, which operates as a subsidiary of Activision Blizzard, offers a unified data solution that enables various stakeholders within a digital organization, including marketers, product managers, and data scientists, to leverage data effectively for business operations. Omniata's platform integrates analytics, customer relationship management, content management systems, and A/B testing into a comprehensive solution that provides an integrated view of consumers across multiple devices. This capability allows enterprises to manage large volumes of data and access actionable insights in near real-time, optimizing user experiences and enhancing decision-making across different business functions.

Major League Gaming

Acquisition in 2016
Major League Gaming is a prominent digital network dedicated to advancing eSports on a global scale by facilitating premier competitions and delivering high-quality gaming content to its audience. Established in 2002 by Sundance DiGiovanni and Michael Sepso, the organization operates MLG.tv, an online broadcast network tailored for professional competitive gaming. It oversees the MLG Pro Circuit, which is the longest-running eSports league in North America, and manages GameBattles, the largest cross-platform online gaming tournament system with a user base of 9 million registered participants worldwide. Each month, Major League Gaming engages millions of fans through various platforms, including web, mobile, connected TVs, and gaming consoles, reinforcing its status as a leader in the eSports industry. The company is headquartered in New York, N.Y.

King.com

Acquisition in 2015
King.com is an interactive entertainment company based in Saint Julian's, Malta, specializing in mobile games. Founded in 2003, the company offers more than 180 titles in 14 languages, including popular games such as Candy Crush Saga, Farm Heroes Saga, and Bubble Witch Saga. King.com has a vast user base, with over 324 million average monthly players across web, social, and mobile platforms. The games are designed to be easy to learn yet challenging to master, enabling players to enjoy brief gaming sessions that fit into their daily lives. Additionally, King.com’s games are synchronized across different platforms, allowing users to switch devices seamlessly while continuing their progress. The company provides its games for free, with options for players to purchase virtual items. King.com also incorporates social features into its games to enhance the player experience. With six game studios located in various cities including Stockholm and London, King.com continues to innovate within the casual gaming market.

California 7 Studios

Acquisition in 2009
Seven Studios is an electronic entertainment company located in West Los Angeles, California. The company designs and develops video-game platforms for various console and handheld platforms as well as games based on film and television for studios and producers.

Budcat Creations

Acquisition in 2008
Budcat Creations, founded in September 2000, is a video game developer focused on creating entertainment software for PC and console markets. The company is dedicated to leveraging the latest technology and fostering innovation to deliver engaging and unique gameplay experiences. Over the years, Budcat has established a reputation for producing a range of highly reviewed and top-selling titles, showcasing its commitment to quality and creativity in the gaming industry.

DemonWare

Acquisition in 2007
DemonWare, founded in 2003, specializes in providing online services for video game franchises. The company develops real-time network software that aims to alleviate the development workloads and risks associated with multiplayer game creation. By offering solutions that enable the electronic entertainment industry to outsource their networking needs, DemonWare allows game developers to focus on enhancing gameplay and player experience.

RedOctane

Acquisition in 2006
RedOctane is a publisher, developer, and distributor of interactive entertainment software, hardware and accessories. The company offers its interactive entertainment products in versions that operate on the PlayStation(R)2 computer entertainment system console from Sony Computer Entertainment, Xbox(TM) video game system from Microsoft, and on personal computers ("PC").

High Moon Studios

Acquisition in 2006
High Moon Studios LLC develops video games. It also provides action and shooter games.

Beenox

Acquisition in 2005
Beenox, Inc. is a game development studio based in Quebec City, Canada, known for its innovative technology and original game creations for personal computers and gaming consoles. Established in 2002, the studio has a dedicated division called Beenox Shift, which focuses on porting popular titles to additional platforms, thus revitalizing established franchises. Over the years, Beenox has successfully delivered numerous AAA title ports, showcasing its ability to handle simultaneous releases and adapt games for various devices. The company is recognized for its work on popular franchises as well as its commitment to developing original gaming experiences.

Radical Entertainment

Acquisition in 2005
Radical Entertainment is an interactive entertainment developer based in British Columbia, Canada, specializing in the creation and development of video games. The company is known for its innovative gaming technology and has a focus on delivering engaging gaming experiences to a diverse audience. With a commitment to pushing the boundaries of interactive entertainment, Radical Entertainment continues to contribute to the evolving landscape of the gaming industry.

Jamify

Acquisition in 2004
It makes games

Infinite Dreams

Acquisition in 2002
Infinite Dreams is a mobile apps developer company and has develolped various applications for the Android and iOS users. It has developed various gaming applications like Can Knockdow

Z-Axis

Acquisition in 2002
Z-Axis Ltd. currently maintains two development teams. The company has proprietary technology that can be used to create compelling interactive entertainment experiences across multiple console platforms.

Shaba Games

Acquisition in 2002
Shaba Games develops gaming software that includes Wipeout, Alien Trilogy, Gex, Frank Thomas Big Hurt Baseball, Magic:

Gray Matter Interactive Studios

Acquisition in 2002
Gray Matter Interactive Studios, Inc. operates as a game development company. The company's games include Return of Castle Wolfenstein, kingpin: life of crime, quake II: the reckoning, redneck deer huntin', redneck rampage rides again, and cyberia.

Treyarch

Acquisition in 2001
Treyarch is a game development studio that creates games for various platforms. Its portfolio of games includes Call of Duty: Black Ops II, Call of Duty: Black Ops, Call of Duty World at War, ZOMBIES, Call of Duty 3, Call of Duty 2: Big Red One, 007 Quantum of Solace, Spiderman: Web of Shadows, Spiderman 3, Ultimate Spiderman, Spiderman 2, and more. Treyarch was founded in 1996 and is based in Santa Monica, California.

Red Rock Games

Acquisition in 1997
It is a game development studio
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