Carnegie Learning

Carnegie Learning is a publisher specializing in innovative, research-based mathematics curricula tailored for middle school, high school, and post-secondary students. The company provides differentiated instruction aimed at enhancing student success in mathematics, thereby facilitating graduation and equipping learners for the demands of the 21st century. Carnegie Learning develops artificial intelligence and learning software designed for regional schools, offering a comprehensive suite of proven educational resources, including textbooks, professional development, and data analysis services. These resources support conceptual understanding and developmental learning while also incorporating project-based computer science and coding curricula, enabling K-12 and college students to receive adaptive, personalized education and achieve effective learning outcomes.

Eric Cantor

Executive Chairman

5 past transactions

MUSE Virtual School - Assets

Acquisition in 2022
MUSE Virtual School is a learning lab that focuses on eco-literacy and serves as a beacon of sustainable living and design.

Zorbit's Math Adventure

Acquisition in 2021
Zorbit's Math is a blended learning platform designed to enhance students' conceptual understanding of mathematics through a combination of digital and offline resources. Central to its approach is the Zorbit's Math Adventure game, which offers a wide range of engaging activities grounded in research-backed models and manipulatives. This interactive platform empowers both teachers and students, promoting a playful and collaborative learning environment that encourages exploration and discovery in mathematics. By integrating digital tools with hands-on resources, Zorbit's Math aims to significantly improve learning outcomes for kindergarten to third-grade students, moving beyond traditional methods such as paper worksheets and test-focused teaching.

Scientific Learning

Acquisition in 2020
Scientific Learning Corporation is an education company that specializes in developing and distributing technology aimed at enhancing learning by improving the brain's processing efficiency. The company's flagship product, Fast ForWord, is a web-based program designed to strengthen foundational reading and language skills for elementary and adolescent learners. It includes various modules that focus on phonemic awareness, phonics, decoding, spelling, vocabulary, fluency, and comprehension. Additionally, Scientific Learning offers Reading Assistant, which functions as a one-on-one reading tutor, and ResultsNow!, an online support solution for its products. The company also provides BrainPro services for learners below grade level, along with comprehensive professional development and technical support services. It primarily serves educational institutions, speech and language clinics, learning centers, and parents. Founded in 1995 and headquartered in Oakland, California, Scientific Learning operates as a subsidiary of Carnegie Learning, Inc.

Mondo Publishing

Acquisition in 2018
Mondo Publishing, Inc. is a New York-based company that specializes in developing literacy resources and providing professional learning services for K-5 classrooms. Founded in 1986, the company offers a range of print and digital workbooks designed to enhance elementary literacy. Its extensive offerings include modular and flexible resources paired with authentic, diverse, and engaging books that appeal to young readers. Mondo Publishing aims to support teachers by providing the necessary tools and materials to facilitate effective instruction, ultimately fostering a love for reading among students. As of September 2018, Mondo Publishing operates as a subsidiary of EMC School.

Proto

Acquisition in 2017
Proto is a K-12 learning platform that focuses on enhancing student achievement and teacher effectiveness through a project-based, standards-aligned curriculum. Established in 2006 and headquartered in New York, the company offers a comprehensive suite of courses for grades 4 to 12 that emphasizes STEM and Computer Science education. Its platform enables students to engage in hands-on learning by designing and coding their own educational video games, fostering a deeper interest in these subjects. Proto's offerings include digital textbooks, online portfolios, and a robust support community for educators. The secure, members-only platform features class management tools, assessment capabilities, and implementation pathways, allowing teachers to tailor computer science education to the needs of their students across various subjects and grade levels. Proto was formerly known as Globaloria and is a subsidiary of Carnegie Learning, Inc.
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