National Science Foundation

The National Science Foundation (NSF), established in 1950 and located in Alexandria, Virginia, is an independent federal agency dedicated to advancing fundamental research and education across all scientific and engineering disciplines. With an annual budget of approximately $7.8 billion, the NSF operates America's Seed Fund, which allocates nearly $200 million each year to support startups and small businesses through the Small Business Innovation Research (SBIR) program. This initiative provides non-dilutive funding of up to $1.5 million to assist in research and development efforts, thereby facilitating the transformation of scientific discoveries into commercially viable products and services. By helping to de-risk technology, the NSF plays a crucial role in fostering innovation and addressing societal challenges through scientific advancements.

James Donlon

Program Director

Sean L. Jones

Assistant Director for Mathematical and Physical Sciences

Sethuraman Panchanathan

Director

Ben Schrag Ph.D

Program Director and Policy Liaison, SBIR / STTR

Past deals in Virtual Reality

Virtual Apprentice

Grant in 2022
Virtual Apprentice offers virtual reality workplace and occupational training. They also utilize VR to help with recruitment, upskilling, and employment retention. Their training content enhances productivity in healthcare, construction, communications, technology, transportation, manufacturing, hospitality, and education.

VRiends

Grant in 2022
VRiends provides evidence-based teaching of social, academic, and life skills. They combine state-of-the-art VR technology with the expertise of specialised facilitators to guide adolescents, young people, and adults through a variety of games and exercises.

Rift Valley

Grant in 2022
Rift Valley provides solutions for addressing burnout, turnover, and mental health disruption within the workplace. They provide management with a holistic dashboard and suite of tools. They are changing that model and offering institutions the means to prioritize their people effectively.

Augray

Grant in 2022
Augray aims to augment the real and virtual world with fun, educational and timely insights. Augray also works towards facilitating modern and trendy advertising campaigns for brand's products and services. Brands can target their customers through this next generation XR platform (Augmented, Virtual & Mixed Reality) and reap the benefits of high-level user interaction and engagement. How does it work? • To begin with, look for Augray enabled images, advertisements, banners, catalogs, posters etc. • Secondly, open the app and focus on the target object for auto scan. • Now, you're all set to enjoy the powerful and enriched experience of AR World.

Intelligent Medicine

Grant in 2022
Intelligent Medicine provides software and simulation services in medical, artificial intelligence, and virtual reality simulators. Their solution provides architects and facility stakeholders the ability to test and optimize building designs and protocols, thereby reducing infectious spread probability and user congestion.

Norcon Technologies

Grant in 2021
Developer of advanced optics technology designed for 3D depth imaging. The company's patent-pending optical material is lighter, less expensive, and more powerful than the plastics and glasses now deployed in numerous emerging applications. its lenses enable near-infrared three-dimensional scanners, eye trackers, and light detection and ranging to image twice as far and to scan wider fields of view In addition, these unique lenses can make it possible to reduce the size, weight, and cost of these 3D image sensors, enabling clients to work in the field of optical communications, and infrared services for increasing densities and lowering costs of cloud computing hardware.

Immergo

Grant in 2021
Immergo is a company that specializes in a virtual reality telehealth platform aimed at enhancing remote physical rehabilitation. Founded in 2020 and based in Santa Cruz, California, Immergo's platform offers an all-in-one solution for therapists, providing improved accessibility, affordability, and accuracy in delivering rehabilitation services. By utilizing a headset, the platform eliminates the physical overhead costs typically associated with therapy clinics, allowing therapists to effectively double patient throughput. It also incorporates biomechanical analysis and automates the tracking of patient success metrics, enabling therapists to provide comprehensive care remotely while overcoming the limitations of traditional telehealth.

EcoSystemOne

Grant in 2021
Participants follow open-ended lesson structure and continue to co-create immersive stories & games, share content in VR/AR and on mobile.

Construkts

Grant in 2021
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.

Verboso

Grant in 2021
Verboso develops a speech therapy platform designed to make speech therapy fun, engaging, and data driven using video games powered by AI. The company's platform leverages AI to provide a non-binary grade of speech therapy exercises in real-time allowing the user to control a video game while tracking compliance and improvement data, enabling parents to engage their children in speech therapy sessions while having fun at the same time.

Prisms VR

Grant in 2021
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

Not Suspicious

Grant in 2021
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.
Immersive Reality Group, founded in 2004 and based in Bozeman, Montana, specializes in using artificial intelligence and virtual reality technology to deliver personalized healthcare solutions focused on mental health. The company operates a platform designed for stress and anxiety management, which integrates predictive analytics for health monitoring in a home setting. Through its innovative virtual reality experiences, Immersive Reality Group aims to provide users with real-time relief from stress and anxiety symptoms while also offering tools to develop effective coping strategies.

ReSuture

Grant in 2021
ReSuture specializes in creating advanced physical simulations aimed at enhancing surgical training, particularly for open vascular procedures. The company develops innovative surgical instruments that address contemporary challenges in medical simulation. These instruments provide realistic physical stimulation, enabling users to effectively learn vascular surgical skills in a controlled and monitored setting. By improving psychomotor skills and minimizing training time, ReSuture allows medical practitioners to replicate the mechanical properties of human vascular tissue, thereby facilitating repeated and realistic simulations of vascular surgery. This approach not only enhances the training experience but also contributes to better preparedness for actual surgical procedures.

HaptX

Grant in 2020
HaptX develops advanced virtual reality gloves that simulate touch sensation with remarkable realism. By utilizing patented microfluidic technology, HaptX Gloves offer 130 points of touch feedback and provide resistive force feedback of 4 lbs. per finger while tracking hand motions with sub-millimeter precision. This innovative device creates a haptic experience that allows users to perceive the texture, shape, motion, vibration, and temperature of virtual objects, enhancing interaction within the virtual environment. Founded by Jake Rubin and Dr. Bob Crockett, HaptX operates with a team of 35 employees across offices in Seattle, Washington, and San Luis Obispo, California.

ThruWave

Grant in 2020
ThruWave specializes in millimeter wave imaging technology, catering to various commercial and industrial sectors such as robotics, construction, and quality control. Founded in 2017 and based in Seattle, Washington, the company offers low-cost sensors that leverage patent-pending radar signal processing and GPU-accelerated image reconstruction techniques. ThruWave's technology enhances operational efficiency by allowing construction professionals to visualize the internal structures of walls, ceilings, and floors, thereby reducing risks and expediting workflows. Additionally, its solutions support inventory verification, shipment confirmations, and detection of packaging issues, enabling clients to automate processes such as counting contents and identifying damaged or missing items.

BadVR

Grant in 2020
BadVR uses virtual reality to craft immersive data experiences that help you see the whole picture and gain actionable insights .BadVR is a platform for immersive data visualization. It helps companies significantly increase the value of their data by giving users the tools they need to make faster - and better - decisions. This is possible via a proprietary virtual reality experience that enables you to literally step inside your data. By using virtual reality and machine learning, we make data easy. VR unlocks your brain’s processing potential, allowing you to get value from your data with minimal effort or special training.

CereVu Medical

Grant in 2020
CereVu Medical focuses on enhancing patient care through an advanced pain management system. Their innovative solution features a small, wearable, single-use patch that adheres to a patient’s forehead, linking to a reusable monitoring console. This system employs proprietary algorithms and signal processing techniques to analyze personalized cerebral hemodynamic information. By doing so, it allows physicians to continuously assess a patient's pain levels and monitor the effectiveness of prescribed treatments, ensuring that care is tailored to individual patient needs.

IKONA

Grant in 2020
IKONA operates at the intersection of storytelling, healthcare, and technology, focusing on creating immersive content to enhance patient education and train healthcare providers. The company has developed a medical learning platform that specifically targets senior caregivers dealing with kidney diseases. By leveraging health information, IKONA prepares educational programs that integrate neuroscience with immersive technology. This approach not only addresses educational challenges within the healthcare industry but also aims to improve patient understanding and treatment outcomes. Their virtual reality application includes interactive modules that generate unique data sets, which are subsequently transformed into real-time actionable insights for healthcare providers and care teams.

NeuroTrainer

Grant in 2020
NeuroTrainer enables athletes - and eventually anyone - to train a different way. Our virtual reality software platform immerses the athlete in skill practice that integrates both physical and mental exercises. Proven neurocognitive exercises target specific areas of the brain for both assessment and training use cases. The result is improved focus, vision, decision making, multi-tasking, coordination and reaction times during intense athletic performance.

Circle Optics

Grant in 2020
Circle Optics develops innovative camera technology designed for content creators, specializing in high-definition 360-degree video. The company's unique parallax-free camera utilizes multiple polygonal lenses to capture panoramic images seamlessly, eliminating the need for post-processing and image stitching. This technology allows for real-time, errorless virtual reality video, enhancing various applications such as immersive experiences, aerospace safety, and surveillance capabilities. By providing a comprehensive view of a scene instantaneously, Circle Optics aims to accelerate the delivery of critical resources and improve safety measures across different sectors.

Eyes in Sync

Grant in 2020
Eyes in Sync is a company based in Oakland, California, focused on developing innovative technologies aimed at enhancing vision. The company specializes in creating virtual reality games that improve eye coordination and facilitate reading and other essential tasks. Its cloud-based, data-driven gaming app tracks players' performance and provides insights into their progress in areas such as reading fluency, sports performance, and e-gaming. By combining entertainment with practical benefits, the platform appeals to children while also satisfying parents who seek measurable improvements in their children's reading skills.

Prisms VR

Grant in 2020
Prisms VR is a STEM education platform based in San Francisco, California, founded by Anurupa Ganguly. The company specializes in creating immersive educational experiences using virtual reality technology. Its software features modules designed to provide realistic 3D environments that facilitate problem-solving and enhance understanding of complex concepts. These modules support content remediation and reinforce lessons learned in class, making them valuable for both in-person and remote learning settings. The platform aims to assist teachers and parents in teaching and fostering spatial thinking skills in students, ultimately enriching the educational experience.

EPIImaging

Grant in 2020
Operator of a 3D computer vision platform intended to specialize in building camera arrays to facilitate light field capture and analysis. The company's 3D vision system is based on seminal Epipolar-Plane image analysis that has become recognized as an important component of high-quality passive ranging and the acquisition and delivery of the light field, enabling consumers with image acquisition and detect the aperture problem to solve the correspondence problem between the different captured viewpoints.

Norcon Technologies

Grant in 2020
Developer of advanced optics technology designed for 3D depth imaging. The company's patent-pending optical material is lighter, less expensive, and more powerful than the plastics and glasses now deployed in numerous emerging applications. its lenses enable near-infrared three-dimensional scanners, eye trackers, and light detection and ranging to image twice as far and to scan wider fields of view In addition, these unique lenses can make it possible to reduce the size, weight, and cost of these 3D image sensors, enabling clients to work in the field of optical communications, and infrared services for increasing densities and lowering costs of cloud computing hardware.

VIMAAN

Grant in 2020
Vimaan Robotics, Inc. specializes in developing fully autonomous solutions for drone management, data acquisition, and analytics. Founded in 2016 and based in Burlingame, California, the company focuses on creating next-generation drone technology tailored for industrial indoor environments. Vimaan Robotics aims to enhance operational efficiency through safe, quiet, and intelligent automation in drone operations. As an industry pioneer, it is dedicated to advancing the capabilities of drones to meet the specific needs of various sectors.

SeeTrue Technologies

Grant in 2020
Developer of customizable eye-tracking technology designed to optimize the displays of devices that use augmented reality. The company specializes in eye-tracking, based on sensors and a computer vision approach, helping users control and predict of next targets and better use their eyes to control the devices.

nView Medical

Grant in 2020
nView Medical, Inc. is a medical technology company based in Salt Lake City, Utah, specializing in the development and manufacture of imaging equipment for invasive surgical procedures. Its flagship product, insta3D, utilizes advanced imaging technologies, including artificial intelligence and machine learning, to provide real-time, three-dimensional visual guidance during surgeries. This innovative approach enhances surgical accuracy and efficiency, allowing for quicker procedures while minimizing the use of X-ray radiation. nView's technology is applicable in various medical contexts, such as biopsies, tumor resections, minimally invasive vascular interventions, and orthopedic surgeries. Incorporated in 2012, nView Medical aims to improve surgical outcomes and patient safety through its cutting-edge imaging solutions.

Pison

Grant in 2019
Pison is a human performance company focused on enhancing cognitive and physiological capabilities through gesture control technology. The company develops a wearable technology that utilizes patented electroneurography to create a gesture-controlled ecosystem. Its advanced biopotential sensor allows for highly sensitive interaction in various applications, including virtual reality, full-body prosthetics, and exoskeletons. By integrating hardware, software, and machine learning, Pison aims to transform human-computer interaction, thereby improving users' quality of life. The company collaborates with notable partners and investors, including Special Forces, the Air Force, and NASA.

Explore Interactive

Grant in 2019
At Explore Interactive we democratize access to and improve educational outcomes in STEM, through immersive, educational games anywhere, anytime and at a great price. Their first product, coming soon, will bring together the delight of tabletop card games and the immersion of our augmented reality technology to build excitement for and expertise in the world of STEM. Explore! brings inquiry-based learning to the world of augmented reality through educational games. Their experiences engage Explorers through a visual, auditory and tactile learning environment to progress through standards-based curricula. Whether a tinkerer, competitor, or social player, Explore! has something for everyone!

BadVR

Grant in 2019
BadVR uses virtual reality to craft immersive data experiences that help you see the whole picture and gain actionable insights .BadVR is a platform for immersive data visualization. It helps companies significantly increase the value of their data by giving users the tools they need to make faster - and better - decisions. This is possible via a proprietary virtual reality experience that enables you to literally step inside your data. By using virtual reality and machine learning, we make data easy. VR unlocks your brain’s processing potential, allowing you to get value from your data with minimal effort or special training.

Synopic

Grant in 2019
Synopic is developing advanced imaging technology aimed at enhancing visualization and decision-making in medical procedures. The company focuses on creating a next-generation depth-enabled camera that captures measurable 3D information, specifically designed for applications like endoscopy and other minimally invasive procedures where instrument space is limited. By employing a single-camera implementation, Synopic addresses the challenges of integrating high-resolution color imaging with spatial and depth information, which current technologies struggle to achieve. This innovative approach allows for the creation of ultracompact imaging devices that provide improved visualization and data, ultimately facilitating better outcomes in medical practice.

D3D Technologies

Grant in 2019
D3D Technologies develops stereoscopic 3D imaging to aid in the diagnosis of brain aneurysms. The company is based in Winter, Florida.

Not Suspicious

Grant in 2019
Not Suspicious is a virtual reality research and development studio that develops virtual reality, education, and entertainment games. The company's headquarters are in Orlando, Florida.
Simulated Inanimate Models provides preoperative planning, advanced technical skills, and surgical cognition. SIM manufactures surgical training models that enable surgeons to train to competency more efficiently with high-fidelity training phantoms and innovative educational technology. It was founded in 2016 and is headquartered in Pittsford, New York.

Vidrovr

Grant in 2019
Vidrovr Inc. specializes in video processing technology that organizes and enhances video content through advanced multimodal computer vision and machine learning systems. Founded in 2016 and headquartered in New York, the company offers solutions that automatically index, tag, and understand videos, allowing users to efficiently search and retrieve specific content. Its platform includes a Metadata API that facilitates direct video uploads and provides time-stamped metadata for improved searchability. Additionally, Vidrovr features a Clip Generator that creates social media-ready clips, seamlessly integrating them back into content management systems. The company's technology is particularly tailored for various domains, including sports, government, and media, enabling users to link video content with other media such as photos and text.

Geopipe

Grant in 2019
Geopipe specializes in creating immersive digital twins of the real world through advanced machine learning and algorithmic tools. The company processes vast amounts of geographic and numeric data, including satellite images, maps, and laser scans, utilizing cloud-based distributed systems to reconstruct entire cities rapidly. This innovative approach allows for efficient simulations in various fields such as gaming, architecture, and urban planning. By providing real estate developers with authoritative digital representations, Geopipe helps streamline project timelines, ultimately saving time and costs in the development process.

Immersed Games

Grant in 2019
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.

NeuroTrainer

Grant in 2019
NeuroTrainer enables athletes - and eventually anyone - to train a different way. Our virtual reality software platform immerses the athlete in skill practice that integrates both physical and mental exercises. Proven neurocognitive exercises target specific areas of the brain for both assessment and training use cases. The result is improved focus, vision, decision making, multi-tasking, coordination and reaction times during intense athletic performance.

Osso VR

Grant in 2019
Osso VR Inc. is a company that develops a virtual reality surgical training platform aimed at enhancing the skills of surgeons, sales teams, and medical trainees across various specialties, particularly orthopedics. Founded in 2016 and based in Palo Alto, California, the company provides an immersive training environment that simulates surgical processes with realistic, haptic-enhanced interactions. This platform facilitates both novice and experienced medical professionals in mastering the latest surgical techniques and instruments through hands-on experiences. Additionally, Osso VR offers analytic dashboards and personalized guidance to further support the learning process, making it a valuable resource in the field of medical education and training.

Sama Learning

Grant in 2018
Developer of a virtual reality (VR) learning platform designed to teach science, technology, engineering, and mathematics (STEM). The company's platform offers realistic and immersive virtual environments to interact with objects, scenarios, and simulations related to coursework, enabling students to progress through courses at their own pace with interactive content.

Revibro Optics

Grant in 2018
Revibro Optics, founded in 2015 and based in Bozeman, Montana, specializes in developing a variable focus optic system designed to control the focus of light. The company's innovative system features variable focus mirrors that adjust curvature through a reflective membrane positioned over concentric electrode rings. This technology allows clients to effectively tune out spherical aberration in their optical systems, enhancing performance and precision in various applications.

nView Medical

Seed Round in 2018
nView Medical, Inc. is a medical technology company based in Salt Lake City, Utah, specializing in the development and manufacture of imaging equipment for invasive surgical procedures. Its flagship product, insta3D, utilizes advanced imaging technologies, including artificial intelligence and machine learning, to provide real-time, three-dimensional visual guidance during surgeries. This innovative approach enhances surgical accuracy and efficiency, allowing for quicker procedures while minimizing the use of X-ray radiation. nView's technology is applicable in various medical contexts, such as biopsies, tumor resections, minimally invasive vascular interventions, and orthopedic surgeries. Incorporated in 2012, nView Medical aims to improve surgical outcomes and patient safety through its cutting-edge imaging solutions.
BrainLeap Technologies is a company dedicated to developing attention training games aimed at children with autism, ADHD, and other attention-related challenges. Founded by a team of scientists, the organization seeks to bridge the gap between research and practical treatment options for families. Their platform features engaging, gaze-driven games that not only entertain but also enhance focus and attention skills. By providing effective and affordable interventions, BrainLeap aims to improve academic outcomes and overall quality of life for children facing these challenges.

Realtime Robotics

Grant in 2018
Realtime Robotics, Inc. specializes in developing motion planning and control processors that empower robots and vehicles to swiftly respond to their surroundings. Founded in 2016 and based in Boston, Massachusetts, the company offers a collision-free motion planning platform that adapts to changes in work environments, allowing for the safe operation of single or multiple robots in unstructured settings. Its RapidPlan processor utilizes advanced computer processing and software to eliminate the trade-off between speed and safety in automation, enabling machines to generate safe motion plans in milliseconds. This innovation facilitates collision avoidance around both static and dynamic objects, while performing various tasks in diverse locations. Realtime Robotics aims to transform automation across industries and enhance the functionality of autonomous vehicles, promoting broader applications and faster adoption of robotics technology.

VIMAAN

Grant in 2018
Vimaan Robotics, Inc. specializes in developing fully autonomous solutions for drone management, data acquisition, and analytics. Founded in 2016 and based in Burlingame, California, the company focuses on creating next-generation drone technology tailored for industrial indoor environments. Vimaan Robotics aims to enhance operational efficiency through safe, quiet, and intelligent automation in drone operations. As an industry pioneer, it is dedicated to advancing the capabilities of drones to meet the specific needs of various sectors.

Joylabz

Grant in 2018
Joylabz is a project and development company that aims to create augmented reality devices. The company was founded in 2012 and is based in Santa Cruz, California.

Pison

Grant in 2017
Pison is a human performance company focused on enhancing cognitive and physiological capabilities through gesture control technology. The company develops a wearable technology that utilizes patented electroneurography to create a gesture-controlled ecosystem. Its advanced biopotential sensor allows for highly sensitive interaction in various applications, including virtual reality, full-body prosthetics, and exoskeletons. By integrating hardware, software, and machine learning, Pison aims to transform human-computer interaction, thereby improving users' quality of life. The company collaborates with notable partners and investors, including Special Forces, the Air Force, and NASA.

Vifant

Grant in 2017
Vifant is focused on creating a digital platform aimed at identifying vision acuity impairment in preverbal children. The company has developed a mobile application that can assess vision impairment in both verbal and non-verbal patients. This application leverages the principle of optical-kinetic nystagmus, which refers to the eyes' natural reflexive response to moving patterns. By utilizing this method, Vifant's solution facilitates the early detection of vision problems, providing a cost-effective approach for parents and healthcare providers.

ThruWave

Grant in 2017
ThruWave specializes in millimeter wave imaging technology, catering to various commercial and industrial sectors such as robotics, construction, and quality control. Founded in 2017 and based in Seattle, Washington, the company offers low-cost sensors that leverage patent-pending radar signal processing and GPU-accelerated image reconstruction techniques. ThruWave's technology enhances operational efficiency by allowing construction professionals to visualize the internal structures of walls, ceilings, and floors, thereby reducing risks and expediting workflows. Additionally, its solutions support inventory verification, shipment confirmations, and detection of packaging issues, enabling clients to automate processes such as counting contents and identifying damaged or missing items.

Neurable

Grant in 2017
Neurable Inc. develops an artificial intelligence software that allows people to control software and objects with their brain activity. Its technology enables people to play games, operate toys, and drive a full-sized car using their brain activity; and allows for virtual reality and augmented reality applications. Neurable Inc. was founded in 2016 and is headquartered in Cambridge, Massachusetts.

Immersed Games

Grant in 2017
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
BioStream Technologies develops a video game therapy to help children with an autism spectrum disorder to improve their social skills. It is a new generation of electronic interventions backed by science, beginning with video game therapy for children on the autism spectrum. The company's mission is to use a scientific approach to create a new generation of engaging, personalized computer-based assessments, therapies, and training and educational tools informed by physiological and behavioral data. BioStream was founded in 2015 and is based in Moorestown, NJ.

ZeroUI

Grant in 2017
ZeroUI Inc. is an innovative technology company based in West Lafayette, Indiana, founded in 2012. It specializes in hands-free and gesture-based 3D modeling technology, allowing users to create and interact with 3D shapes through hand gestures. The company offers a variety of applications across virtual reality, augmented reality, robotics, the Internet of Things, and wearables. One of its notable products is HandiMate, a robotic toy construction kit designed for children that promotes STEM learning, playful communication, and storytelling. Additionally, ZeroUI provides an e-learning platform that facilitates immersive experiential learning, making it accessible anytime and anywhere through its IoT Robotics system. This platform encourages users to explore and utilize a collective knowledge base from community projects, fostering creativity and innovation.

ViSOAR

Grant in 2017
ViSOAR provides multidimensional data arrays for platform-independent collaborative analytics and visualization. The ViSOAR Explorer software solutions, powered by ViSUS, were designed with the primary philosophy that massive data visualization does not require specialized hardware or infrastructure. To put it another way, a large data visualization environment can be designed to be lightweight, highly scalable, and run on a variety of platforms or hardware.

Geopipe

Grant in 2017
Geopipe specializes in creating immersive digital twins of the real world through advanced machine learning and algorithmic tools. The company processes vast amounts of geographic and numeric data, including satellite images, maps, and laser scans, utilizing cloud-based distributed systems to reconstruct entire cities rapidly. This innovative approach allows for efficient simulations in various fields such as gaming, architecture, and urban planning. By providing real estate developers with authoritative digital representations, Geopipe helps streamline project timelines, ultimately saving time and costs in the development process.

Transparent

Grant in 2017
Transparent is a developer of neural stimulation, mental training and biofeedback software. The Transparent Corporation is an international collective of researchers, analysts, engineers and enthusiasts who have been brought together by their common interest in brainwave entrainment, biofeedback, psychology and hypnosis. Transparent creates software to meet mental health goals, based on current research and developments in the field of brainwave entrainment and biofeedback.

Misapplied Sciences

Grant in 2017
Misapplied Sciences is a mind-bending innovation that allows a hundred or more viewers to simultaneously share a digital display, sign, or light and each sees something different. The PARALLEL REALITY displays were invented by scientists, engineers, and designers with a history of transforming technology into amazing experiences. It was founded in 2014 and is based in Redmond, Washington.

Tactai

Grant in 2017
TACTAI is pioneering the world's first wearable device that enables users to touch and feel virtual objects with life-like realism. The company's patent-pending Dynamic Tactile Wave™ technology creates multi-modal experiences by fully engaging the user's senses and bringing touch, sound, and light together. The company's products help create compelling immersive experiences in Augmented Reality/Virtual Reality applications for gaming, e-commerce, training, film, architecture and education.

Lightform

Seed Round in 2017
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.

Killer Snails

Grant in 2017
Killer Snails creates award-winning science learning games in virtual reality, digital and analog format that provide formative assessment. Killer Snails is committed to designing great science games.

Revibro Optics

Grant in 2017
Revibro Optics, founded in 2015 and based in Bozeman, Montana, specializes in developing a variable focus optic system designed to control the focus of light. The company's innovative system features variable focus mirrors that adjust curvature through a reflective membrane positioned over concentric electrode rings. This technology allows clients to effectively tune out spherical aberration in their optical systems, enhancing performance and precision in various applications.
Summit Technology Laboratory is focused on developing a Deeptech platform that facilitates automated projection mapping on diverse surfaces, regardless of size, shape, or scale. This innovative technology allows various sectors, including small businesses, museums, hospitals, universities, and schools, to enhance their ability to teach, engage, and entertain audiences through precise and high-quality light projection. The platform not only digitally recovers the surface shape but also seamlessly integrates multiple projectors while enabling real-time user interaction tracking. This results in an easy-to-install and maintain system that delivers interactive and immersive experiences, surpassing the limitations of traditional flat displays. By providing these capabilities, Summit Technology Laboratory empowers organizations to effectively showcase their products and services in engaging ways.

Vidrovr

Grant in 2016
Vidrovr Inc. specializes in video processing technology that organizes and enhances video content through advanced multimodal computer vision and machine learning systems. Founded in 2016 and headquartered in New York, the company offers solutions that automatically index, tag, and understand videos, allowing users to efficiently search and retrieve specific content. Its platform includes a Metadata API that facilitates direct video uploads and provides time-stamped metadata for improved searchability. Additionally, Vidrovr features a Clip Generator that creates social media-ready clips, seamlessly integrating them back into content management systems. The company's technology is particularly tailored for various domains, including sports, government, and media, enabling users to link video content with other media such as photos and text.

StarSight

Grant in 2016
StarSight develops 3D cameras that bridge the gap between computing and the physical world. The company is pioneering an "open architecture" approach to time-of-flight depth imaging, which combines off-the-shelf image sensors with proprietary hardware that dramatically increases bandwidth. The result is a small form-factor, low-cost camera with exceptional spatial resolution. StarSight's cameras are essential infrastructure for autonomous systems in the manufacturing, logistics, commercial, and personal spheres.

Joylabz

Grant in 2016
Joylabz is a project and development company that aims to create augmented reality devices. The company was founded in 2012 and is based in Santa Cruz, California.

EPIImaging

Grant in 2016
Operator of a 3D computer vision platform intended to specialize in building camera arrays to facilitate light field capture and analysis. The company's 3D vision system is based on seminal Epipolar-Plane image analysis that has become recognized as an important component of high-quality passive ranging and the acquisition and delivery of the light field, enabling consumers with image acquisition and detect the aperture problem to solve the correspondence problem between the different captured viewpoints.

Tactical Haptics

Grant in 2016
Tactical Haptics, Inc. is a manufacturer of haptic game controllers that enhance virtual reality experiences through advanced touch feedback technology. Founded in 2013 and based in Salt Lake City, Utah, the company offers the Reactive Grip motion controller, which conveys motion and force information using tactile feedback integrated into the device's handle. This technology employs sliding contactor plates to simulate shear and friction forces, creating realistic haptic sensations that mimic interactions with real-world objects. Tactical Haptics serves various markets, including virtual reality training, navigation aids for the blind, upper limb rehabilitation, robotic surgery, drone piloting, sports training, education, and tele-robotics. The company's devices are compatible with major motion-based controller interfaces, enhancing the realism of user interactions in virtual and augmented reality environments.

Plasma Games

Pre Seed Round in 2016
Plasma Games, an educational games, is on a mission to instantly inspire the next generation of science leaders. By fusing the engagement potential of entertainment-quality video games with science, technology, engineering and math (STEM) curriculum that aligns to real-world context and in-demand careers, Plasma Games is resetting expectations for educational games and realizing the potential of game-based learning (GBL). Play Plasma Games to Spark Their Passion!

Lightform

Grant in 2016
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.

Digital Dream Labs

Grant in 2016
Digital Dream Labs provides hands-on educational technology for children ages 4 to 9. Its products satisfy the need for engaging, language- and system-agnostic designs that allow pre-readers to interface with both on-screen environments and other devices such as educational robots, smart speakers and other smart devices, and drones. The company was founded in 2012 and is headquartered in Pittsburgh, Pennsylvania.

Killer Snails

Grant in 2015
Killer Snails creates award-winning science learning games in virtual reality, digital and analog format that provide formative assessment. Killer Snails is committed to designing great science games.

ZeroUI

Grant in 2015
ZeroUI Inc. is an innovative technology company based in West Lafayette, Indiana, founded in 2012. It specializes in hands-free and gesture-based 3D modeling technology, allowing users to create and interact with 3D shapes through hand gestures. The company offers a variety of applications across virtual reality, augmented reality, robotics, the Internet of Things, and wearables. One of its notable products is HandiMate, a robotic toy construction kit designed for children that promotes STEM learning, playful communication, and storytelling. Additionally, ZeroUI provides an e-learning platform that facilitates immersive experiential learning, making it accessible anytime and anywhere through its IoT Robotics system. This platform encourages users to explore and utilize a collective knowledge base from community projects, fostering creativity and innovation.

Misapplied Sciences

Grant in 2015
Misapplied Sciences is a mind-bending innovation that allows a hundred or more viewers to simultaneously share a digital display, sign, or light and each sees something different. The PARALLEL REALITY displays were invented by scientists, engineers, and designers with a history of transforming technology into amazing experiences. It was founded in 2014 and is based in Redmond, Washington.

ViSOAR

Grant in 2015
ViSOAR provides multidimensional data arrays for platform-independent collaborative analytics and visualization. The ViSOAR Explorer software solutions, powered by ViSUS, were designed with the primary philosophy that massive data visualization does not require specialized hardware or infrastructure. To put it another way, a large data visualization environment can be designed to be lightweight, highly scalable, and run on a variety of platforms or hardware.

Construkts

Seed Round in 2015
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.

Caugnate

Grant in 2015
Caugnate specializes in augmented reality technology aimed at enhancing remote collaboration for physical tasks, particularly in areas such as equipment maintenance and repair. By utilizing computer vision and augmented reality, the company develops tools that allow users to immerse themselves in each other's spatial environments, facilitating a more interactive and effective collaborative experience. This innovative approach addresses the challenges of remote work in physical contexts, making it easier for teams to communicate and solve problems together, regardless of their location.

ZeroUI

Grant in 2015
ZeroUI Inc. is an innovative technology company based in West Lafayette, Indiana, founded in 2012. It specializes in hands-free and gesture-based 3D modeling technology, allowing users to create and interact with 3D shapes through hand gestures. The company offers a variety of applications across virtual reality, augmented reality, robotics, the Internet of Things, and wearables. One of its notable products is HandiMate, a robotic toy construction kit designed for children that promotes STEM learning, playful communication, and storytelling. Additionally, ZeroUI provides an e-learning platform that facilitates immersive experiential learning, making it accessible anytime and anywhere through its IoT Robotics system. This platform encourages users to explore and utilize a collective knowledge base from community projects, fostering creativity and innovation.

nView Medical

Grant in 2015
nView Medical, Inc. is a medical technology company based in Salt Lake City, Utah, specializing in the development and manufacture of imaging equipment for invasive surgical procedures. Its flagship product, insta3D, utilizes advanced imaging technologies, including artificial intelligence and machine learning, to provide real-time, three-dimensional visual guidance during surgeries. This innovative approach enhances surgical accuracy and efficiency, allowing for quicker procedures while minimizing the use of X-ray radiation. nView's technology is applicable in various medical contexts, such as biopsies, tumor resections, minimally invasive vascular interventions, and orthopedic surgeries. Incorporated in 2012, nView Medical aims to improve surgical outcomes and patient safety through its cutting-edge imaging solutions.

Impulsonic

Grant in 2015
Impulsonic, Inc. is a company based in Carrboro, North Carolina, that specializes in developing physics-based audio solutions for video games and virtual reality. Founded in 2011, it focuses on enhancing the auditory experience within 3D environments through its flagship product, PHONON. This software utility incorporates a binaural 3D audio algorithm that works in conjunction with head tracking information from virtual reality head-mounted displays. By providing tools that enable game developers to create immersive audio experiences, Impulsonic plays a crucial role in advancing the realism and engagement of interactive media. Since January 2017, Impulsonic has operated as a subsidiary of Valve Corporation.

Lightform

Grant in 2015
Lightform, Inc. is a San Francisco-based company founded in 2014 that specializes in computer vision and hardware for projected augmented reality. The company develops a desktop application that enables users to create animated content for various scenes, as well as update and control projectors wirelessly using laptops or smartphones. Lightform's technology allows for the integration of its system with any projector, facilitating the creation of immersive experiences through light. In addition to its core offerings, the company provides 3D scanning options and cloud services to enhance the user experience and support its products.

AccuPS

Grant in 2014
AccuPS, LLC, established in 2014 and based in West Lafayette, Indiana, specializes in high-definition 3D motion tracking technology. The company offers innovative products such as AeroWand, which turns smartphones and TVs into virtual reality entertainment systems, and AeroDynaPen, a versatile 3D stylus compatible with various devices including phones, tablets, and computers. AccuPS has developed a mobile virtual reality system that incorporates a head-tracking device, hand controller, and transmitting antenna, all of which connect to smartphones to facilitate precise motion tracking for virtual and augmented reality experiences.

Tactical Haptics

Grant in 2014
Tactical Haptics, Inc. is a manufacturer of haptic game controllers that enhance virtual reality experiences through advanced touch feedback technology. Founded in 2013 and based in Salt Lake City, Utah, the company offers the Reactive Grip motion controller, which conveys motion and force information using tactile feedback integrated into the device's handle. This technology employs sliding contactor plates to simulate shear and friction forces, creating realistic haptic sensations that mimic interactions with real-world objects. Tactical Haptics serves various markets, including virtual reality training, navigation aids for the blind, upper limb rehabilitation, robotic surgery, drone piloting, sports training, education, and tele-robotics. The company's devices are compatible with major motion-based controller interfaces, enhancing the realism of user interactions in virtual and augmented reality environments.

VisiSonics

Grant in 2014
VisiSonics Corporation develops, markets, and sells products and solutions in 3D sound capture, analysis, and reproduction. The company offers RealSpace, a panoramic audio camera system to capture, understand, and reproduce sound scenes using a combined spherical microphone and camera array; VisiSonics, a digital array microphone to perform digitization; VisiSonics RealSpace 3D Sound, a spatial audio over headphones; and software development kits and modules. Its solutions are used in industrial acoustic analytics, architectural acoustics, acoustic research, audio surveillance, security and surveillance, teleconferencing, telepresence and 3D audio visual virtual reality, and HRTF based 3D sound reproduction applications. The company was founded in 2010 and is based in College Park, Maryland.

WisdomTools

Grant in 2014
Viyant is an integrated suite of technology that enables mobile communication and collaboration by providing a combination of hardware, mixed reality software tools and support services that are optimized for facilitating work at a distance. By leveraging the company's team's extensive expertise with mixed/augmented reality software development, wireless communication, networking and industry expertise, Information in Place will develop Viyant to evolve with the market and to be the lead provider of mobile mixed reality products and services across a range of industries and operating environments.

Innervo Technology

Grant in 2014
Developer of noninvasive balance device designed to treat patients with vestibular imbalance. The company's device provides in-situ sensory feedback of head movement in various indoor and outdoor activities, enabling patients to gain intraoral balance aid for a lost sense of balance in the inner ears.

Construkts

Seed Round in 2014
CONSTRUKTS is a mixed-reality platform combining physical block constructions with the power of learner-focused challenges and real-time model analysis. CONSTRUKTS is a hands-on learning platform that merges smart blocks constructions with a virtual 3D model of the construction to strengthen spatial thinking, STEM learning, and creativity.CONSTRUKTS is hardware to software solution for connecting IoT smart blocks to an artificial intelligence knowledge engine to augment hands-on learning with real-time generated STEM learning challenges. We believe that creativity is a way to empower learners to realize their potential as future innovators. We believe it is the responsibility of technology innovators to challenge how advanced technologies are integrated into our everyday lives.

Nanopixel

Grant in 2013
The new ultimate digital experience for your customers!

nView Medical

Grant in 2013
nView Medical, Inc. is a medical technology company based in Salt Lake City, Utah, specializing in the development and manufacture of imaging equipment for invasive surgical procedures. Its flagship product, insta3D, utilizes advanced imaging technologies, including artificial intelligence and machine learning, to provide real-time, three-dimensional visual guidance during surgeries. This innovative approach enhances surgical accuracy and efficiency, allowing for quicker procedures while minimizing the use of X-ray radiation. nView's technology is applicable in various medical contexts, such as biopsies, tumor resections, minimally invasive vascular interventions, and orthopedic surgeries. Incorporated in 2012, nView Medical aims to improve surgical outcomes and patient safety through its cutting-edge imaging solutions.

Impulsonic

Grant in 2013
Impulsonic, Inc. is a company based in Carrboro, North Carolina, that specializes in developing physics-based audio solutions for video games and virtual reality. Founded in 2011, it focuses on enhancing the auditory experience within 3D environments through its flagship product, PHONON. This software utility incorporates a binaural 3D audio algorithm that works in conjunction with head tracking information from virtual reality head-mounted displays. By providing tools that enable game developers to create immersive audio experiences, Impulsonic plays a crucial role in advancing the realism and engagement of interactive media. Since January 2017, Impulsonic has operated as a subsidiary of Valve Corporation.

Arqball LLC

Grant in 2013
Arqball Spin allows anyone to create, edit, and share interactive 360-visualizations that convey the 3D quality of an object from your iphone or tablet.

ArchieMD

Grant in 2013
Developer of a web-based medical learning platform designed to offer an immersive learning environment for nursing education through the application of 3D health animations and graphics. The company's platform combines an automated virtual patient capable of providing case-based, non-linear, clinical training scenarios that incorporate the full range of nursing skills and also integrates the virtual patient with physiologically accurate visualizations and an automated feedback module to provide a comprehensive learning environment, enabling medical professors to present visual models in an interactive manner that can convey scientific process in a way which makes learningmore

Veristride

Grant in 2013
Veristride, Inc. designs and develops shoe-based sensor technology which measures and provides active feedback on the users movement. The company was founded in 2011 and is based in South Salt Lake, Utah.

Reach Bionics

Grant in 2013
Reach bionics is a Los Angeles-based corporation, founded in 2011. The company was formed to develop and commercialize a revolutionary proprietary controller technology. Reach Bionics Inc. is developing technology that repurposes signals from a vestigial muscle system around the ears to provide the brain a new mode of command output that can be wirelessly applied to any target device. The ear muscles, or peri-auricular muscles, are part of a vestigial human system that evolved to orient the ears towards sounds. While this muscular system is no longer functionally significant in humans, the muscles remain in nearly everyone and provide an untapped human output. Higher primates have not needed these muscles for millions of years, yet they exist in nearly everyone. Because this system of muscles originally evolved to focus, or “point”, the ears towards sounds, it has the potential to serve as an innate and intuitive way to direct a computer cursor, operate electronics, or drive a motorized wheelchair.

ArchieMD

Grant in 2013
Developer of a web-based medical learning platform designed to offer an immersive learning environment for nursing education through the application of 3D health animations and graphics. The company's platform combines an automated virtual patient capable of providing case-based, non-linear, clinical training scenarios that incorporate the full range of nursing skills and also integrates the virtual patient with physiologically accurate visualizations and an automated feedback module to provide a comprehensive learning environment, enabling medical professors to present visual models in an interactive manner that can convey scientific process in a way which makes learningmore

VisiSonics

Grant in 2013
VisiSonics Corporation develops, markets, and sells products and solutions in 3D sound capture, analysis, and reproduction. The company offers RealSpace, a panoramic audio camera system to capture, understand, and reproduce sound scenes using a combined spherical microphone and camera array; VisiSonics, a digital array microphone to perform digitization; VisiSonics RealSpace 3D Sound, a spatial audio over headphones; and software development kits and modules. Its solutions are used in industrial acoustic analytics, architectural acoustics, acoustic research, audio surveillance, security and surveillance, teleconferencing, telepresence and 3D audio visual virtual reality, and HRTF based 3D sound reproduction applications. The company was founded in 2010 and is based in College Park, Maryland.
Spot something off? Help us improve by flagging any incorrect or outdated information. Just email us at support@teaserclub.com. Your feedback is most welcome.