Sony Group Corporation, headquartered in Tokyo, Japan, is a multinational conglomerate engaged in the design, development, production, and sale of electronic equipment and devices. Its diverse portfolio spans six major business segments, including consumer electronics, gaming, devices and semiconductors, entertainment content, and financial services. Sony is renowned for its iconic brands such as Walkman, Vaio, Xperia, Cybershot, Alpha, and PlayStation. Additionally, Sony Innovation Fund, established in 2016, serves as the company's corporate venture capital arm, investing in and collaborating with early-stage startups across various technology sectors to foster innovation and business creation.
Utaite is a company that operates an entertainment platform. Its core business involves planning, producing, and developing entertainment content to support and promote content creators. The platform aims to enhance creators' self-actualization, improve fan experiences, and facilitate growth on social media. Utaite provides constant support to creators, maximizing opportunities to engage and satisfy their fan base.
Pictoria
Series A in 2024
Pictoria Inc., founded in 2017 and based in Tokyo, Japan, specializes in the production of events and virtual reality content. The company handles a diverse array of entertainment events, ranging from traditional talk shows to technologically advanced experiences utilizing 3D motion capture. Additionally, Pictoria operates a virtual platform that supports the development of a virtual YouTuber business, creating patented characters and proposing innovative communication methods to connect the virtual and real worlds.
Scriptic
Seed Round in 2023
Scriptic is an entertainment agency that operates a gaming studio focused on delivering interactive entertainment services for mobile devices. The company specializes in creating interactive dramas that simulate crime investigation scenarios, allowing users to detect, investigate, and solve murders through the smartphones of the fictional victims. By utilizing an artificial intelligence-led mobile app platform, Scriptic enables players to immerse themselves as the lead character in high-quality narrative-driven experiences.
Nodwin Gaming
Series A in 2023
Nodwin Gaming, established in 2015, is a leading global gaming and esports company headquartered in Gurugram, India, with offices across South Asia, Singapore, the Middle East, and Turkey. It operates as a subsidiary of Nazara Technologies. The company specializes in creating a sustainable ecosystem around esports, offering services such as event production, talent management, and brand integration. Nodwin Gaming also produces mobile games and engages in content creation, catering to a diverse fan base across gaming, music, comedy, and live experiences.
Superplastic
Series A in 2023
Superplastic, Inc. is a character-based product and entertainment company founded in 2017 and based in Burlington, Vermont. The company specializes in manufacturing and marketing limited edition art toys, apparel, games, and animation, featuring unique characters created in collaboration with renowned artists. Superplastic leverages the principles of effort and scarcity to enhance the value of its offerings, creating exclusive works of art for a select audience. The company also operates a platform that engages customers through various media, including animated videos and music, enabling interactions with its synthetic superstars in innovative ways. Products are primarily sold online, reflecting a modern approach to retail and entertainment.
Nexus
Series A in 2023
Chrono, Inc. operates a digital distribution platform known as Chrono.gg, which focuses on marketing computer games. Founded in 2015 and located in Austin, Texas, the platform features a unique sales model by offering a single game at a significant discount for a limited time of just 24 hours. Each day, the showcased game is replaced with a new title, providing customers with a curated selection rather than an extensive inventory. This approach aims to enhance the buying experience by emphasizing quality over quantity.
Beyond Sports
Acquisition in 2022
Beyond Sports is a technology company that specializes in transforming real-time sports data into immersive, virtual reality experiences. It offers a 3D simulation platform that leverages augmented and virtual reality technologies, along with artificial intelligence and neural networks, to provide advanced insights and training tools for professional sports teams, broadcasters, and fans. The platform uses real game data to create virtual simulations of actual matches, enabling coaches to enhance training methods and clubs to engage fans in an interactive environment.
Epic Games
Venture Round in 2022
Epic Games, Inc. is an American video game and software company founded in 1991 and based in Cary, North Carolina. The company is known for creating and developing immersive games for various platforms, including PCs, consoles, mobile devices, and virtual reality systems. In addition to its game development efforts, Epic Games offers its proprietary game engine technology to other developers, facilitating the creation of high-fidelity interactive experiences. The company also operates a game store that empowers developers to publish quality games and 3D content, thereby fostering a vibrant community of creators and gamers alike. Previously known as Epic MegaGames, Inc., the company rebranded to its current name in March 1999.
Rad
Venture Round in 2022
Rad is an online entertainment platform that offers a unique streaming experience through its NFTV app suite. This platform allows users to access Live TV, Premium Video, and Live Events, all of which are unlocked using non-fungible tokens (NFTs). Additionally, Rad is associated with Littlstar, a global network that specializes in virtual reality, 360-degree video, and immersive experiences. Together, these services position Rad as a forward-thinking player in the evolving landscape of digital entertainment.
Kiswe
Venture Round in 2021
Kiswe is a company that specializes in interactive video experiences, connecting at-home viewers with live events and in-venue fans. By leveraging cloud-based technology, Kiswe transforms the production and broadcasting of live games and events through its solution, Kiswe Studio. The platform is designed to create and manage direct-to-consumer streaming services, real-time live streams, and engaging digital experiences, thereby helping content owners, media companies, sports and eSports leagues, and music labels maximize their revenue and enhance fan engagement. Kiswe serves a diverse range of clients, including major broadcasters and entertainment entities. Headquartered in the United States, the company also has offices in Europe and Asia.
Trioscope
Seed Round in 2021
Trioscope is an innovative company that specializes in a unique storytelling approach by merging live-action film with animation, creating a new form of "hybrid" entertainment. This method offers a captivating viewing experience that allows creators to present previously untold stories in imaginative ways. By utilizing its hybrid live-action CG platform, Trioscope empowers filmmakers to transcend traditional content creation limitations, enabling them to capture the emotional depth of live-action performances within graphically stylized animated worlds. Founded by industry veterans Crowley, Brandon Barr, and Greg Jonkajtys, Trioscope aims to redefine the landscape of visual storytelling and expand the possibilities for narrative expression.
YellowBrick
Venture Round in 2021
Yellowbrick Learning, Inc. is an online platform that specializes in creating tailored learning experiences for individuals seeking to explore and advance their careers in creative industries such as fashion, sports, beauty, music, and media. Established in 2013 and headquartered in New York, the company collaborates with prominent universities, brands, and industry leaders to provide educational services that align with students' talents and passions. By offering carefully designed assignments and insights, Yellowbrick enables students to acquire relevant skills and navigate their career paths more effectively, thereby empowering the next generation of talent in the creative arts and entertainment sectors.
Epic Games
Venture Round in 2021
Epic Games, Inc. is an American video game and software company founded in 1991 and based in Cary, North Carolina. The company is known for creating and developing immersive games for various platforms, including PCs, consoles, mobile devices, and virtual reality systems. In addition to its game development efforts, Epic Games offers its proprietary game engine technology to other developers, facilitating the creation of high-fidelity interactive experiences. The company also operates a game store that empowers developers to publish quality games and 3D content, thereby fostering a vibrant community of creators and gamers alike. Previously known as Epic MegaGames, Inc., the company rebranded to its current name in March 1999.
Epic Games
Corporate Round in 2020
Epic Games, Inc. is an American video game and software company founded in 1991 and based in Cary, North Carolina. The company is known for creating and developing immersive games for various platforms, including PCs, consoles, mobile devices, and virtual reality systems. In addition to its game development efforts, Epic Games offers its proprietary game engine technology to other developers, facilitating the creation of high-fidelity interactive experiences. The company also operates a game store that empowers developers to publish quality games and 3D content, thereby fostering a vibrant community of creators and gamers alike. Previously known as Epic MegaGames, Inc., the company rebranded to its current name in March 1999.
Bilibili
Post in 2020
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.
Theta EdgeCloud
Series A in 2017
Theta EdgeCloud is the leading decentralized cloud for AI, media and entertainment. The platform empowers AI teams with unrivaled GPU price-to-performance as the first hybrid cloud-edge computing architecture. Strategic corporate investors include Samsung NEXT, Sony Innovation Fund, media investors BDMI Bertelsmann Digital Media Investments, CAA Creative Artists Agency, and traditional Silicon Valley VCs including DCM and Sierra Ventures.
Gracenote
Acquisition in 2008
Gracenote is an entertainment data and technology provider that specializes in music, video, and sports. The company collects, organizes, and distributes detailed information about television shows, movies, music, and sports, enabling consumers to discover and connect with the entertainment they enjoy. Gracenote serves a diverse clientele, including major music services, consumer electronics manufacturers, automakers, and cable and satellite operators. By powering these platforms with comprehensive entertainment data, Gracenote enhances the user experience and facilitates access to a wide range of digital content.
MGM Studios
Acquisition in 2004
Metro-Goldwyn-Mayer, commonly known as MGM, is an entertainment company based in Beverly Hills, California, specializing in the production and global distribution of film and television content across various platforms. Established in April 1924 through the merger of Metro Pictures Corp., Goldwyn Pictures, and Louis B. Mayer Productions, MGM has developed one of the most extensive libraries of premium film and television content in the world. The company is renowned for its iconic roaring lion logo and has a rich legacy in the film industry, particularly during its peak years from 1924 to 1954, when it produced numerous Academy Award-winning films. MGM's portfolio includes over 175 Academy Awards, with 14 Best Picture winners among its celebrated titles, such as "Gone With the Wind" and "The Wizard of Oz." Additionally, MGM has made strategic investments in both domestic and international television channels, further expanding its influence and reach in the entertainment sector.
Real Networks
Post in 2002
RealNetworks, established in 1995, specializes in digital entertainment services. It offers RealPlayer, a pioneering media player enabling easy video downloads and recording. The company's Rhapsody service streams over a billion songs annually, while RealArcade is a prominent casual gaming platform. RealNetworks also provides mobile entertainment services, such as ringback tones, through global wireless carriers.
Intertainer
Funding Round in 1998
Intertainer is a pioneer in the video on demand industry, providing a vast selection of movies, music videos, and television programming that can be accessed instantly on personal computers and televisions. The service operates over digital cable and Internet Protocol systems, featuring content from notable partners such as Universal Pictures, Warner Bros., DreamWorks SKG, and various other major media companies. Intertainer enhances its offerings with features like interactive advertising and personalized content, creating a comprehensive digital entertainment service platform. The company collaborates with strategic partners including Thomson, Comcast, Intel, Microsoft, and Sony, further solidifying its position in the evolving landscape of digital entertainment.
Columbia Pictures Entertainment
Acquisition in 1991
Columbia Pictures Industries a film production company, produces and distributes films.
Guber-Peters Entertainment
Acquisition in 1989
Guber-Peters Entertainment is produced and distributed many prime time, half-hour comedy television series.
Gaudiy
Gaudiy Inc., founded in 2018 and based in Tokyo, Japan, operates in the fan economy by leveraging blockchain technology. The company has developed Gaudiy Fanlink, a platform that enhances fan engagement through Web3 innovations such as NFTs and distributed IDs (DIDs). Gaudiy's offerings include an IP community system that enables the tracking and accumulation of fan activity data, fostering an ecosystem that accurately recognizes and rewards fan contributions and enthusiasm. The company aims to digitize the entertainment sector by promoting community activities centered around manga, anime, games, sports, and idols, thereby creating a collaborative economic environment for these products.
Utaite
Utaite is a company that operates an entertainment platform. Its core business involves planning, producing, and developing entertainment content to support and promote content creators. The platform aims to enhance creators' self-actualization, improve fan experiences, and facilitate growth on social media. Utaite provides constant support to creators, maximizing opportunities to engage and satisfy their fan base.
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