Sesame Workshop

Sesame Workshop is a non-profit educational organization based in New York, established in 1968. It aims to harness the power of media to help children reach their full potential through innovative and engaging content. The organization is best known for creating the iconic program, Sesame Street, and delivers educational programming globally through various platforms, including publications, websites, and interactive media. Sesame Workshop tailors its programs to meet the unique cultural and educational needs of children in different countries, collaborating with local educators and experts. In addition to its core mission, Sesame Workshop also operates Sesame Ventures, which invests in growth capital opportunities aligned with its goals in education, health, and social welfare for children. Through its extensive reach, Sesame Workshop positively impacts over 40 million children worldwide, supported by funding from foundations, corporations, and government entities.

Joan Ganz Cooney

Co-Founder and Lifetime Honorary Trustee

Lloyd Morrisett Ph.D

Co-Founder

Brett Robinson

CFO and Executive Vice President, Finance, Technology, Facilities

11 past transactions

HOMER

Series C in 2020
HOMER is a New York-based company that develops an educational application aimed at enhancing childhood literacy. Founded in 2013, the application offers a personalized learn-to-read program for children aged 2 to 8, designed to foster confidence, mastery, and a love of learning. Utilizing the HOMER Method, the platform tailors learning experiences to align with each child's interests and current reading level, creating individualized reading plans. The application features thousands of lessons and games covering essential skills such as the alphabet, phonics, and sight words. By incorporating active learning techniques, including read-along highlighting and interactive touch screen features, HOMER engages children in reading while improving their comprehension skills, providing parents with an effective tool for supporting their children's educational development.

BEGiN

Series C in 2020
BEGiN is an education technology company focused on creating engaging learning products for young children. It aims to enhance early childhood education by offering a library of interactive stories designed to foster a love for reading while developing essential skills. The company has established partnerships with notable children's brands such as Sesame Workshop, LEGO Ventures, Gymboree Play and Music, and Fisher-Price, further enriching its educational offerings. Co-founded by Neal Shenoy, Noelle Millholt, and Stephanie Dua, BEGiN has received recognition as one of Crain’s 100 Best Places to Work in New York City. Its flagship product, Speakaboos, provides a reading application that features bedtime stories, nursery rhymes, and songs, contributing to its mission of delivering high-quality education to children everywhere.

Banjo Robinson

Pre Seed Round in 2019
Banjo Robinson is a subscription-based service designed for children aged 5-8 that transforms writing practice into an engaging and imaginative experience. Through the character of a globetrotting cat, Banjo sends personalized letters, stickers, and stories, sparking children's curiosity about the world while encouraging them to write or draw replies. The service aims to instill values of travel, humor, kindness, and compassion, making the act of writing enjoyable and inspiring for young learners. By delivering tangible letters and surprises throughout the year, Banjo Robinson fosters a sense of excitement and creativity in learning.

Step

Series A in 2019
Step Mobile, Inc. is a financial services company that offers a mobile banking application designed specifically for teens and families. Founded in 2018 and located in Palo Alto, California, Step aims to empower young individuals by providing them with tools and resources to manage their finances effectively. The platform focuses on enhancing financial literacy and independence among its users, helping them understand their money management habits while rewarding them for their financial progress. With a team boasting over 50 years of combined experience in financial technology, Step's mission is to create a banking experience that fosters smarter financial decisions and promotes overall financial well-being for the younger generation.

Step

Seed Round in 2019
Step Mobile, Inc. is a financial services company that offers a mobile banking application designed specifically for teens and families. Founded in 2018 and located in Palo Alto, California, Step aims to empower young individuals by providing them with tools and resources to manage their finances effectively. The platform focuses on enhancing financial literacy and independence among its users, helping them understand their money management habits while rewarding them for their financial progress. With a team boasting over 50 years of combined experience in financial technology, Step's mission is to create a banking experience that fosters smarter financial decisions and promotes overall financial well-being for the younger generation.

Kano

Corporate Round in 2018
Kano Computing Limited specializes in developing educational kits and a coding platform aimed at children and young learners. Founded in 2013 and based in London, the company provides a range of do-it-yourself hardware kits that allow users to create games, synthesize music, and animate characters. Its offerings include the Motion Sensor Kit, which uses a USB sensor to translate physical movements into data, enhancing the learning experience. Kano's products are designed to teach users about computers and coding through engaging, hands-on projects, fostering creativity and essential coding skills. The company sells its kits online and also exports its products internationally, making its educational tools accessible to a global audience.

Kano

Series B in 2017
Kano Computing Limited specializes in developing educational kits and a coding platform aimed at children and young learners. Founded in 2013 and based in London, the company provides a range of do-it-yourself hardware kits that allow users to create games, synthesize music, and animate characters. Its offerings include the Motion Sensor Kit, which uses a USB sensor to translate physical movements into data, enhancing the learning experience. Kano's products are designed to teach users about computers and coding through engaging, hands-on projects, fostering creativity and essential coding skills. The company sells its kits online and also exports its products internationally, making its educational tools accessible to a global audience.

Outschool

Seed Round in 2017
Outschool operates an online platform that facilitates live, interactive learning experiences for children through classes taught by independent teachers. Founded in 2015 and headquartered in San Francisco, the platform connects parents, motivated learners, and educators, allowing families to discover and book a variety of online classes tailored to their interests. The platform caters to a diverse range of educators, including certified teachers and individuals with expertise in various fields. Outschool's model enables parents to select classes and teachers based on their children’s needs, thereby expanding educational opportunities in a cost-effective manner compared to traditional tutoring. The platform emphasizes community building by allowing parents to collaborate on activities and share experiences.

Luminopia

Seed Round in 2017
Luminopia has created an unparalleled, proprietary treatment device that is safe, fun, and fast in order to improve both vision and quality of life. The company offers treatment for eyes using virtual reality and promotes binocular vision by ensuring that the user sees the content with both eyes.

Osmo

Series B in 2016
Started in 2013 by Pramod Sharma and Jerome Scholler, Osmo is a gaming company built around its proprietary Reflective Artificial Intelligence. It aims to create a new play movement to unleash the boundaries of the screen with the launch of its inaugural product, Osmo. Osmo expands the playing field and engages creative thinking and social interaction, allowing any object - pen and paper, you name it - to interact with the digital device. Osmo is headquartered in Palo Alto, CA.

Yup

Seed Round in 2016
Yup Technologies Inc. is an education technology company based in San Francisco that specializes in on-demand tutoring for math and science through a mobile application. Founded in 2014, the Yup app allows students to quickly access personalized tutoring by connecting them with vetted expert tutors based on their individual learning needs and math proficiency. The platform is designed to provide unlimited access to academic support, enabling students to receive guidance on homework and exam preparation via mobile chat. Yup's tutors are trained in a unique teaching methodology that incorporates practices developed at Stanford University and current educational research, ensuring effective and tailored learning experiences for each student.
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