Ekta Aggarwal

Principal Account Manager

John Bell

CEO-Founder

Aaron Bell

Director, Google Research

Brendan Bulik-Sullivan

General Partner

Terri Burns

Partner

Brad Calder

VP and GM, Google Cloud Platform and Technical Infrastructure

Sumiran Das

Growth Equity Investor at Google Capital

Jamal Eason

Director of Product Management

Karim Faris

General Partner

Jacquelline Fuller

President

Raj Gajwani

Director, Orion Wifi @ Google Area 120

Margaret Georgiadis

President, Americas

Carletta Higginson

Director, Global Head of Music Publishing

Crystal Huang

Partner

Rahul Jain

Lead, Venture Capital and Startups - Google Cloud

Aftab Jutt

CEO

Sushrut Karanjkar

Director

David Krane

Mnaging Partner

Jess Kuizon

CEO

Skye Lee

Director of UX

Bibiana Leite

Director, Scaled Partnerships

Anthony Nakache

Managing Director, Google MENA

David Reshef

Venture Partner

Issi Rozen

Venture Partner

Philipp Schindler

Senior Vice President and Chief Business Officer

Aparna Sinha

Director, Product Management for Kubernetes and Anthos

Andrew R. Whalley

Director, Chrome Security

Andy Wheeler

General Partner

LightRoom Premium Mod APK Download Android

CEO

Co khi Nhan Do

CEO

Past deals in Virtual Reality

Distance Technologies

Seed Round in 2024
Distance Technologies is focused on creating glasses-free extended reality (XR) applications tailored for various industries, including automotive, aerospace, and defense. The company's innovative technology aims to enhance visual experiences in both commercial and military settings, such as cockpits and vehicles. By providing solutions that facilitate the adoption of visual artificial intelligence, Distance Technologies seeks to transform how these sectors utilize advanced visual tools.

Jusoor Labs

Seed Round in 2024
Jusoor Labs is an edtech startup focused on enhancing the educational experience through interactive simulations and virtual labs. The company's platform offers virtual experiments across various interdisciplinary subjects, enabling students and educational institutions to engage in hands-on learning without the financial burden of physical equipment and safety concerns. This innovative approach caters to schools and universities that may lack the resources necessary for traditional experiments, providing a cost-effective and accessible method for students to understand complex concepts in an engaging manner.

CharacterX

Seed Round in 2024
CharacterX is a Stanford-led decentralized synthetic social network that blends AGI technology with blockchain to change the social networking landscape. It is building a sophisticated multi-modal AI architecture that inputs and outputs multi-sensory data, including 3D and AR experiences, in conjunction with a next-generation computational platform.

Rooms.xyz

Corporate Round in 2024
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.

Sidequest

Series A in 2022
SideQuest Ltd is a company based in Belfast, United Kingdom, that specializes in developing a virtual reality platform for computer games. Founded in 2020, SideQuest operates as a community-driven app store, providing users with access to early access content in the realm of virtual reality. This innovative platform allows developers to distribute their games directly to users, fostering a collaborative environment for both creators and players within the growing virtual reality ecosystem.

Gravity Sketch

Series A in 2022
Gravity Sketch Limited, established in 2014 and based in London, develops innovative 3D creation tools. It offers multi-platform solutions, including Gravity Sketch VR and Gravity Sketch iOS, empowering design teams to create, collaborate, and refine 3D models, geometries, and artwork more efficiently. The company's intuitive tools aim to streamline workflows and enhance productivity across various industries, such as transportation, industrial design, and apparel.

Raxium

Acquisition in 2022
Raxium is a company focused on creating advanced light-emitting diode technology for displays in augmented reality (AR) hardware. It specializes in pixel technology that facilitates monolithic integration of MicroLEDs, which are applicable in various formats, including compact micro-displays for AR and virtual reality, as well as larger light field arrays. This innovative approach allows users to engage with digital information in a more intuitive manner, seamlessly blending the digital and physical worlds in their everyday interactions.

Resolution Games

Series C in 2021
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.

Physna

Series B in 2021
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in geometric deep-learning and 3D search technology. The company has developed a software platform that analyzes, compares, and codifies 3D models, facilitating quality control and automated inspection in various industries, including manufacturing, aerospace, automotive, and consumer goods. Physna also owns Thangs.com, a rapidly growing 3D community and search engine. By transforming 3D files into a structured format that software applications can understand, Physna aims to bridge the gap between physical objects and digital code. This innovation enables broader access to 3D design and analysis, fostering advancements in product design, 3D printing, augmented and virtual reality, and other fields, thus supporting increased efficiency and productivity in manufacturing.

Dysonics

Acquisition in 2021
Dysonics, Inc. specializes in advanced audio software and hardware solutions designed for headphones, focusing on the capture, creation, and playback of spatial audio and next-generation content, such as virtual reality. Founded in 2011 and based in San Francisco, the company emerged from research conducted at the University of California, Davis, where its team pioneered human audio perception and spatial sound technologies. Dysonics offers products like the Rondo Motion, a wireless motion sensor for headphones, and the Rondo player, which plays back non-DRM content. Their technology is applied in various fields, including teleconferencing, surveillance, home entertainment, and interactive multimedia, enhancing experiences in virtual and augmented reality. Additionally, Dysonics provides content encoding technology to airlines, allowing passengers to enjoy a cinematic surround sound experience through in-flight entertainment. The company's innovations leverage patented algorithms, microphone and speaker arrays, head tracking sensors, and machine learning for personalized audio applications.

Raxplay

Grant in 2020
Raxplay is a virtual reality music venue. It enables music artists to perform live in virtual reality.

CTRL-Labs

Venture Round in 2019
CTRL-Labs Corporation, founded in 2015 and based in New York City, specializes in developing non-invasive neural interface technology aimed at enhancing the interaction between humans and machines. The company's flagship product, the CTRL-kit, is a wireless wristband equipped with sensors that captures neural signals, allowing users to control digital devices through simple electronic pulses. This innovative platform is designed to support various applications in virtual reality, augmented reality, robotics, productivity, and clinical research. By providing developers with a software development kit (SDK) and application programming interface (API), CTRL-Labs enables the integration of neural control into their applications. The company's long-term vision focuses on fostering mass consumer adoption of neural interfaces, establishing a new standard for human-machine collaboration that transforms how users engage with technology.

Resolution Games

Series B in 2018
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.

High Fidelity

Series D in 2018
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.

CTRL-Labs

Series B in 2018
CTRL-Labs Corporation, founded in 2015 and based in New York City, specializes in developing non-invasive neural interface technology aimed at enhancing the interaction between humans and machines. The company's flagship product, the CTRL-kit, is a wireless wristband equipped with sensors that captures neural signals, allowing users to control digital devices through simple electronic pulses. This innovative platform is designed to support various applications in virtual reality, augmented reality, robotics, productivity, and clinical research. By providing developers with a software development kit (SDK) and application programming interface (API), CTRL-Labs enables the integration of neural control into their applications. The company's long-term vision focuses on fostering mass consumer adoption of neural interfaces, establishing a new standard for human-machine collaboration that transforms how users engage with technology.

Owlchemy Labs

Acquisition in 2017
Owlchemy Labs LLC is a game studio based in Austin, Texas, founded in 2010. The company specializes in developing mechanic-driven games and virtual reality experiences, focusing on creating absurd and polished titles. Owlchemy Labs has produced a variety of original games for over 20 platforms, including notable titles such as Job Simulator, which was featured at Sundance, and the Adult Swim published Rick and Morty Simulator: Virtual Rick-ality. Other acclaimed games include Dyscourse, Jack Lumber, Snuggle Truck, and Aaaaaculus!, developed in collaboration with Dejobaan. As a pioneer in the VR space, Owlchemy Labs has contributed to the gaming community by sharing its expertise and knowledge, notably through the VR Austin group, which has grown to over 2,000 members. The company continues to be influential in the development of virtual reality gaming.

Eyefluence

Acquisition in 2016
Eyefluence, Inc. specializes in developing eye-interaction technology for controlling augmented reality (AR), virtual reality (VR), and mixed reality (MR) head-mounted displays (HMDs) using eye movements. Founded in 2013 and based in Reno, Nevada, the company integrates its technology with HMDs to enhance user interaction through natural eye tracking and control, leveraging a deep understanding of eye biomechanics and the eye-brain connection. Eyefluence holds a substantial intellectual property portfolio, with over 30 patents granted or pending, and collaborates with both emerging startups and established Fortune 100 companies to promote the adoption of smart glasses for various applications, including enterprise, industrial, government, and consumer sectors. The multidisciplinary team is led by experienced entrepreneurs and focuses on overcoming technical challenges to create seamless user experiences in AR, VR, and MR environments. As of late 2016, Eyefluence operates as a subsidiary of Google.

Envelop VR

Series A in 2016
Envelop VR, Inc. develops virtual reality software designed for Windows, facilitating immersive work, creation, and play experiences. Founded in 2014 and headquartered in Bellevue, Washington, the company targets both consumers and businesses across various sectors, including healthcare, automotive, industrial design, travel, aerospace, engineering, architecture, military, media, and real estate. Envelop VR aims to transform traditional workspaces by providing a virtual environment that enhances productivity through advanced 3D interaction, moving beyond conventional 2D screens. The company was founded by Bob Berry, a serial entrepreneur with a background in virtual reality, and Jon Mavor, a technology expert with extensive experience in video game rendering.

Emergent VR

Seed Round in 2015
Emergent VR, Inc is a technology startup in San Francisco building a new way to create and share moments and memories using virtual reality. They are led by VR, game, and animation industry veterans from Disney, 2K Games, and DreamWorks Animation.

Jaunt

Series C in 2015
Jaunt, Inc. is a technology company specializing in augmented reality software designed for the creation, production, and distribution of volumetric video content. Founded in 2013 and headquartered in San Mateo, California, with an additional office in Chicago, Jaunt offers XR Cast, a portable volumetric capture solution that enables the capture and publication of human figures in augmented reality. The company also develops advanced software and tools to facilitate cinematic virtual reality, employing proprietary algorithms for complex computational photography. This technology empowers content creators to produce immersive VR experiences using existing production software, positioning Jaunt as a key player in the evolving landscape of virtual and augmented reality.

Resolution Games

Series A in 2015
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.

Skillman & Hackett

Acquisition in 2015
Skillman & Hackett is a San Francisco-based design studio specializing in rapid prototyping, virtual reality, and future-facing technology. With a team boasting 20 years of development experience, the studio has worked across various hardware platforms, including Oculus and Leap Motion Controller. The company operates a virtual reality painting studio that allows users to create art in a three-dimensional space while wearing a virtual reality headset. In addition to this immersive painting experience, Skillman & Hackett also develops art applications, positioning itself at the intersection of technology and creative expression.

Thrive Audio

Acquisition in 2015
Thrive Audio is a young tech startup company made up of a group of Research Engineers from Trinity College Dublin who live and breathe 3D virtual audio environments. Their technology, on which two patent applications were recently filed, stems from almost a decade of internationally acknowledged research into spatial audio. This research has been reported in over 20 peer reviewed publications by the group over the past three years alone. Thrive can now deliver highly realistic, dynamic and very efficient soundfields which react in real-time to listener’s movements providing the most realistic VR experience. Before the advent of the Oculus Rift Their team has experimented with virtual surround audio over headphones using the Microsoft Kinect and other head tracking technologies. From this experience, They have worked with multiple developers on the Vibrant Indie Games scene in Dublin, Ireland. However, now, the fusion of VR headset technology with Their own has finally made it possible to deliver a truly immersive experience.

Jaunt

Series B in 2014
Jaunt, Inc. is a technology company specializing in augmented reality software designed for the creation, production, and distribution of volumetric video content. Founded in 2013 and headquartered in San Mateo, California, with an additional office in Chicago, Jaunt offers XR Cast, a portable volumetric capture solution that enables the capture and publication of human figures in augmented reality. The company also develops advanced software and tools to facilitate cinematic virtual reality, employing proprietary algorithms for complex computational photography. This technology empowers content creators to produce immersive VR experiences using existing production software, positioning Jaunt as a key player in the evolving landscape of virtual and augmented reality.

High Fidelity

Seed Round in 2013
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.

Airy Labs

Seed Round in 2011
Airy Labs, Inc. specializes in designing and developing social learning games aimed at children, utilizing platforms such as iPhone, iPad, and Android, as well as browser-based environments. Founded in 2011 and located in Palo Alto, California, the company focuses on creating mobile and tablet games, social games, and massively multiplayer online games (MMOs) that combine educational content with engaging gameplay. Their approach emphasizes "learning through play" and "learning by doing," aiming to make education enjoyable and effective. The games are designed to impart both academic knowledge and essential life skills, fostering social interaction, collaboration, and competition among players. By integrating principles from cognitive neuroscience and social psychology, Airy Labs seeks to enhance both game design and the educational experience, ultimately promoting a fun and impactful learning environment for children.

Quiksee

Acquisition in 2010
Quiksee is a location-based online tour technology that allows users to create interactive visual experiences of real-world places. Through its platform, Quiksee enables users to explore various locations in an immersive environment, simulating the experience of physically being there. The technology facilitates the creation of location-based interactive media content, allowing individuals to click on specific locations and navigate through them as if they were present. This innovative approach enhances the way users engage with different sites, making exploration more accessible and engaging.

MentorWave Technologies

Acquisition in 2010
MentorWave Technologies Ltd. develops, manufactures, and markets 3D visualization solutions. The company's product MENTORIA is a visualization platform that enables users to overcome obsolete visual documentation and interact with distant sites. MentorWave Technologies was founded in 2002 and is based in Herzelya, Israel.
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