Distance Technologies
Seed Round in 2024
Distance Technologies focuses on developing glasses-free extended reality (XR) applications tailored for the automotive, aerospace, and defense sectors. The company's innovative technology is designed to enhance visual experiences in both commercial and military environments, such as cockpits and vehicles. By facilitating a wider adoption of visual AI, Distance Technologies aims to improve operational efficiency and safety in various industries, positioning itself as a leader in the advancement of immersive technologies.
Jusoor Labs
Seed Round in 2024
Jusoor Labs is an education technology startup that specializes in creating interactive simulations and virtual labs for students and educational institutions. The company offers a platform that enables virtual experiments across various interdisciplinary topics, catering to schools and universities that may lack the resources or budget to conduct physical experiments. By providing safety tools and access to expensive devices and equipment in a virtual format, Jusoor Labs aims to enhance the learning experience, making complex concepts more accessible and engaging for learners.
CharacterX
Seed Round in 2024
CharacterX is a Stanford-led decentralized synthetic social network that blends AGI technology with blockchain to change the social networking landscape. It is building a sophisticated multi-modal AI architecture that inputs and outputs multi-sensory data, including 3D and AR experiences, in conjunction with a next-generation computational platform.
Rooms.xyz
Corporate Round in 2024
Rooms.xyz allows you to create basic games and interactive 3D rooms in the browser.
Sidequest
Series A in 2022
Sidequest Ltd., established in 2020 and headquartered in Belfast, UK, operates as a platform enabling the distribution of early access content to users within the realm of virtual reality computer games.
Gravity Sketch
Series A in 2022
Gravity Sketch Limited, established in 2014 and based in London, develops innovative 3D creation tools. It offers multi-platform solutions, including Gravity Sketch VR and Gravity Sketch iOS, empowering design teams to create, collaborate, and refine 3D models, geometries, and artwork more efficiently. The company's intuitive tools aim to streamline workflows and enhance cross-functional team collaboration, serving industries such as transportation, industrial design, apparel, and footwear.
Raxium
Acquisition in 2022
Raxium is a company focused on creating advanced light-emitting diode technology for displays in augmented reality (AR) hardware. It specializes in pixel technology that facilitates monolithic integration of MicroLEDs, which are applicable in various formats, including compact micro-displays for AR and virtual reality, as well as larger light field arrays. This innovative approach allows users to engage with digital information in a more intuitive manner, seamlessly blending the digital and physical worlds in their everyday interactions.
Resolution Games
Series C in 2021
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.
Physna LLC, founded in 2015 and based in Cincinnati, Ohio, specializes in developing geometric search engine software tailored for computer-aided design and 3D printing, among other manufacturing processes. The company's innovative platform utilizes proprietary algorithms and advanced geometric deep learning technology to deconstruct 3D files into a structured format, allowing users to search, compare, and analyze 3D models for quality control and automated inspection. Physna's offerings cater to various industries, including aerospace, automotive, defense, consumer goods, and energy, empowering clients to enhance efficiency and productivity in their manufacturing operations. Additionally, Physna owns Thangs.com, a rapidly growing 3D community and search engine, which further contributes to its mission of democratizing access to 3D design and analysis tools, thus fostering innovation in areas such as product design, healthcare, augmented reality, and gaming.
Dysonics
Acquisition in 2021
Dysonics, Inc. is a company specializing in the development of advanced audio software and hardware solutions designed for headphones, focusing on spatial audio and next-generation content such as virtual reality. Founded in 2011 and based in San Francisco, California, Dysonics emerged from research at the University of California, Davis, where its foundational technology was developed. The company offers innovative products like Rondo Motion, a wireless motion sensor for headphones, and Rondo player, which facilitates playback of non-DRM content. Dysonics' technologies are utilized in various applications, including teleconferencing, surveillance, home entertainment, and interactive multimedia experiences such as gaming and training simulators. Additionally, the company provides encoding technology that enhances in-flight entertainment by delivering cinematic surround sound experiences to airline passengers. Dysonics is committed to creating immersive audio experiences through patented algorithms, microphone and speaker arrays, head tracking sensors, and machine learning technologies tailored for personalized audio applications.
Raxplay is a virtual reality music venue. It enables music artists to perform live in virtual reality.
CTRL-Labs
Venture Round in 2019
CTRL-Labs Corporation, founded in 2015 and based in New York City, specializes in non-invasive neural interface technology that transforms human-machine interaction. The company has developed CTRL-kit, a wristband equipped with sensors that captures and translates neural signals into control inputs for digital devices. This innovative platform addresses key challenges in virtual and augmented reality, robotics, productivity, and clinical research by allowing developers to integrate neural control into their applications through an SDK and API. CTRL-Labs aims to establish a new paradigm in human-computer collaboration, positioning itself for future consumer adoption of technology that enables seamless interaction between users and machines. Through its scientific initiatives and partnerships, CTRL-Labs is paving the way for advanced applications of its neural interface technology across various industries.
Resolution Games
Series B in 2018
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.
High Fidelity
Series D in 2018
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.
CTRL-Labs
Series B in 2018
CTRL-Labs Corporation, founded in 2015 and based in New York City, specializes in non-invasive neural interface technology that transforms human-machine interaction. The company has developed CTRL-kit, a wristband equipped with sensors that captures and translates neural signals into control inputs for digital devices. This innovative platform addresses key challenges in virtual and augmented reality, robotics, productivity, and clinical research by allowing developers to integrate neural control into their applications through an SDK and API. CTRL-Labs aims to establish a new paradigm in human-computer collaboration, positioning itself for future consumer adoption of technology that enables seamless interaction between users and machines. Through its scientific initiatives and partnerships, CTRL-Labs is paving the way for advanced applications of its neural interface technology across various industries.
Owlchemy Labs
Acquisition in 2017
Owlchemy Labs LLC is a game studio based in Austin, Texas, founded in 2010. The company specializes in developing innovative and polished games, particularly in the virtual reality (VR) space. Owlchemy Labs is recognized for its mechanic-driven gameplay and has produced several original titles for over 20 desktop and mobile platforms. Notable games include Job Simulator, which was featured as a Sundance Official Selection, and Rick and Morty Simulator: Virtual Rick-ality, published by Adult Swim. Other acclaimed titles include Dyscourse, Jack Lumber, and Snuggle Truck. In addition to game development, Owlchemy Labs is actively involved in the VR community, having founded the VR Austin group, which boasts over 2,000 members, and frequently participates as speakers on VR topics globally.
Eyefluence
Acquisition in 2016
Eyefluence, Inc. is a technology company specializing in eye-interaction solutions for augmented reality (AR), virtual reality (VR), and mixed reality (MR) head-mounted displays (HMDs). Founded in 2013 and headquartered in Reno, Nevada, Eyefluence integrates its innovative technology with HMDs to enable users to control devices through eye movements, leveraging insights from eye biomechanics and the eye-brain connection. This approach allows for a natural and intuitive interaction, enhancing user experiences in the AR, VR, and MR environments. The company boasts a robust intellectual property portfolio with over 30 patents granted or pending, reflecting its commitment to advancing eye-tracking technology. Led by experienced entrepreneurs, Eyefluence collaborates with both startups and established enterprises to promote the adoption of smart glasses across various sectors, including consumer, industrial, and government applications.
Envelop VR
Series A in 2016
Envelop VR, Inc. is a company that specializes in virtual reality software designed for Windows, enabling users to work, create, and play within immersive 3D environments. Founded in 2014 and headquartered in Bellevue, Washington, Envelop VR serves a diverse range of industries, including healthcare, automotive, industrial design, travel, aerospace, engineering, architecture, military, media, and real estate. The company's innovative platform provides businesses and consumers with enhanced productivity tools that transform traditional workspaces by offering efficient and powerful alternatives to conventional 2D screens. Envelop VR was established by Bob Berry, a seasoned entrepreneur with a background in virtual reality, and Jon Mavor, a chief technology officer with extensive experience in video game development and advanced rendering technologies.
Niantic is a developer of augmented reality games that promote outdoor activity and social interaction. The company creates products that encourage movement and exploration, fostering face-to-face engagement among users. Niantic is best known for its popular games, including Ingress and Pokémon GO, which utilize its augmented reality platform to enhance mobile gaming experiences. This platform integrates features such as shared state, communication, security, and mapping, allowing users to interact within virtual environments that are seamlessly connected to the real world. Through its innovative approach, Niantic aims to enrich gaming by blending digital experiences with physical exploration.
Emergent VR
Seed Round in 2015
Emergent VR, Inc is a technology startup in San Francisco building a new way to create and share moments and memories using virtual reality. They are led by VR, game, and animation industry veterans from Disney, 2K Games, and DreamWorks Animation.
Jaunt, Inc. is a technology company specializing in augmented reality software designed for the creation, production, and distribution of volumetric video content. Founded in 2013 and headquartered in San Mateo, California, with an additional office in Chicago, Jaunt offers XR Cast, a portable volumetric capture solution that enables the capture and publication of human figures in augmented reality. The company also develops advanced software and tools to facilitate cinematic virtual reality, employing proprietary algorithms for complex computational photography. This technology empowers content creators to produce immersive VR experiences using existing production software, positioning Jaunt as a key player in the evolving landscape of virtual and augmented reality.
Resolution Games
Series A in 2015
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.
Thrive Audio
Acquisition in 2015
Thrive Audio is a young tech startup company made up of a group of Research Engineers from Trinity College Dublin who live and breathe 3D virtual audio environments. Their technology, on which two patent applications were recently filed, stems from almost a decade of internationally acknowledged research into spatial audio. This research has been reported in over 20 peer reviewed publications by the group over the past three years alone. Thrive can now deliver highly realistic, dynamic and very efficient soundfields which react in real-time to listener’s movements providing the most realistic VR experience. Before the advent of the Oculus Rift Their team has experimented with virtual surround audio over headphones using the Microsoft Kinect and other head tracking technologies. From this experience, They have worked with multiple developers on the Vibrant Indie Games scene in Dublin, Ireland. However, now, the fusion of VR headset technology with Their own has finally made it possible to deliver a truly immersive experience.
Skillman & Hackett
Acquisition in 2015
Skillman & Hackett is a design studio based in San Francisco that specializes in rapid prototyping, virtual reality, and future-facing technology. With a team that boasts over 20 years of development experience across various hardware platforms, including Oculus, Kinect, and mobile devices, the company focuses on creating innovative solutions in the realm of virtual reality. One of its notable offerings is a virtual reality painting studio that allows users to create art in a three-dimensional space using a VR headset. In addition to this, Skillman & Hackett provides a range of art applications, further solidifying its commitment to advancing creative technology.
Jaunt, Inc. is a technology company specializing in augmented reality software designed for the creation, production, and distribution of volumetric video content. Founded in 2013 and headquartered in San Mateo, California, with an additional office in Chicago, Jaunt offers XR Cast, a portable volumetric capture solution that enables the capture and publication of human figures in augmented reality. The company also develops advanced software and tools to facilitate cinematic virtual reality, employing proprietary algorithms for complex computational photography. This technology empowers content creators to produce immersive VR experiences using existing production software, positioning Jaunt as a key player in the evolving landscape of virtual and augmented reality.
MediaSpike
Series A in 2013
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.
High Fidelity
Seed Round in 2013
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.
MediaSpike
Seed Round in 2012
MediaSpike, Inc. operates an online platform specializing in in-game product placement, primarily targeting social and mobile games. Founded in 2011 and based in Mountain View, California, the company serves as a monetization solution for both brands and game developers. Through its user-friendly dashboard, brands can search for suitable advertising placements based on specific criteria, while developers can integrate MediaSpike's SDKs to manage placements effectively. The process involves selecting available placements, uploading assets, and submitting them for developer approval. MediaSpike also provides analytics for live placements, enabling brands to track performance and engagement in real-time. The platform supports a range of applications, including virtual reality content, allowing for diverse advertising opportunities across popular games on iOS and Android platforms.
Airy Labs
Seed Round in 2011
Airy Labs, Inc. is a company based in Palo Alto, California, that specializes in designing and developing social learning games for children. Founded in 2011, it creates a variety of educational gaming experiences, including mobile and tablet games for iOS and Android, browser-based social games, and casual massively multiplayer online games. The company is dedicated to the philosophy of "learning through play" and "learning by doing," aiming to make education enjoyable and engaging. Its games are crafted to teach both academic subjects and essential life skills, fostering cognitive development and social interaction among players. By integrating concepts from cognitive neuroscience and social psychology, Airy Labs strives to enhance game design and educational outcomes, ensuring that children can learn effectively while having fun.
Quiksee
Acquisition in 2010
Quiksee is a developer of a location-based visualization platform that allows users to create interactive visual experiences of real-world locations. The technology enables individuals to explore various places in an immersive environment, simulating the experience of being physically present. By clicking on a location, users can navigate and "walk around" these sites, enhancing the way friends and communities can share and engage with different environments. Quiksee's platform focuses on delivering interactive media content that transforms how users experience and interact with geographical spaces.
MentorWave Technologies
Acquisition in 2010
MentorWave Technologies Ltd. develops, manufactures, and markets 3D visualization solutions. The company's product MENTORIA is a visualization platform that enables users to overcome obsolete visual documentation and interact with distant sites. MentorWave Technologies was founded in 2002 and is based in Herzelya, Israel.