Unity

Unity Technologies is a software company based in San Francisco, California, that specializes in tools and services for interactive content development, particularly in the gaming industry. Established in 2004 by David Helgason, Joachim Ante, and Nicholas Francis, Unity is best known for its real-time 3D development platform. This platform empowers developers of all skill levels to create, operate, and monetize 3D visual content. Unity offers a comprehensive suite of tools, including game engines, asset stores, and cloud-based development resources, designed to simplify the development process and enhance user experience. The company also fosters a vibrant community of developers, providing support and resources to help them succeed in their creative endeavors.

Mohamed Salama

Senior Partner

James Whitehurst

Interim CEO and President

Marc Whitten

SVP and GM, Unity Create

28 past transactions

ironSource

Acquisition in 2022
ironSource is a business platform designed to support mobile content creators in the app economy. It provides tools that enable app developers to transform their applications into successful and scalable businesses. In addition to assisting developers, ironSource's platform aids telecom operators in enhancing the user experience on their devices. By focusing on these aspects, ironSource helps its customers concentrate on creating high-quality apps while facilitating their growth and expansion in the competitive app market.

Clockwork Labs

Series A in 2022
Clockwork Labs is a game studio that specializes in creating massively-multiplayer societal games, emphasizing social interaction and cooperation rather than solely combat. The studio is developing a crypto-based role-playing gaming platform that allows users to personalize virtual land and engage in gameplay that integrates with the cryptocurrency ecosystem. Players can earn rewards in the form of mint Hex cryptocurrency coins, promoting an engaging experience that combines gaming with economic incentives. This approach aims to foster community and collaboration among players while offering opportunities for earning within the gaming environment.

Code Coven

Grant in 2022
The Code Coven team is dedicated to providing an inclusive and friendly learning environment to students, to support their curiosity and personal growth. The team is composed of experts across multiple fields including game development, curriculum design, legal, and business.

Ziva Dynamics

Acquisition in 2022
Ziva Dynamics Inc., founded in 2015 and based in North Vancouver, Canada, specializes in developing advanced software for virtual character creation and human simulation. The company's innovative technology platform enables the design of high-fidelity virtual humans and characters that behave realistically according to the laws of physics and anatomy. By leveraging robust machine learning processes, Ziva's technology automates the character creation process, allowing seamless transitions of characters from film and television into interactive environments such as video games, virtual reality (VR), augmented reality (AR), and mixed reality (MR). Ziva Dynamics aims to transform the character creation landscape by providing tools that enhance control, speed, and capabilities for media and entertainment industries, ultimately facilitating more engaging and immersive visual experiences.

SyncSketch

Acquisition in 2021
As a real-time collaborative review platform, SyncSketch facilitates visual communication, enables precise feedback, allows for rapid iteration and can ultimately get the a team or class to the final version faster without any ideas getting lost in translation.

Weta Digital

Acquisition in 2021
Weta Digital is a film production company that offers visual effects and 3D animations. They provide a full suite of digital production services for feature films and high-end commercials, from concept design to cutting-edge 3D animation. Weta was formed in 1993 by a group of young New Zealand filmmakers including Peter Jackson, Richard Taylor, and Jamie Selkirk. It later split into two specialized halves - Weta Digital (digital effects) and Weta Workshop (physical effects). One of Their first projects was to provide visual effects for Peter Jackson’s film Heavenly Creatures. They went on to work digital magic on Peter’s blockbuster movies The Lord of the Rings trilogy and King Kong.

OTO Systems

Acquisition in 2021
OTO Systems Inc. is a technology company based in San Francisco, California, that specializes in developing software for real-time coaching of call center representatives. Founded in 2017 as a spin-off from SRI International, the company leverages advanced language processing and voice technology to enhance understanding of conversations by integrating verbal content and intonation. Its innovative platform provides actionable recommendations during calls, enabling businesses to deliver personalized customer experiences at scale. By unlocking valuable insights from voice interactions, OTO Systems aims to improve the effectiveness of call center operations and enhance overall customer satisfaction.

Parsec

Acquisition in 2021
Parsec is a cloud-based platform that enables users to access their work, games, and social connections from any location and device. It provides tools for artists, animators, developers, and designers to utilize powerful PCs and virtual machines remotely, facilitating collaboration across various creative industries such as gaming, animation, film, and architecture. Parsec's technology offers low-latency gameplay streaming and supports high-quality interactive experiences, allowing millions of users to play games on the go. By simply sharing a link, users can collaborate and play with friends and family, enhancing both work and leisure activities through seamless remote access.

SpeedTree

Acquisition in 2021
Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.

Pixyz

Acquisition in 2021
Pixyz Software specializes in 3D data preparation and optimization solutions aimed at enhancing the utilization of CAD data. The company offers advanced tools that enable users to automate complex data preparation tasks, which significantly reduces time and effort while maximizing visualization performance. With a team of experts from leading industry sectors, Pixyz addresses the challenges of transforming and optimizing 3D data for various industrial applications. Their software is designed to facilitate the reuse and migration of 3D models throughout the product lifecycle management (PLM) process, ensuring efficient handling of large CAD datasets. By continuously refining their solutions, Pixyz has built a strong reputation for effectively catering to the needs of users requiring high-quality 3D data management.

VisualLive

Acquisition in 2021
VisualLive is a leading provider of augmented reality (AR) software tailored for the architecture, engineering, and construction (AEC) industry. The company offers an easy-to-use platform compatible with Microsoft HoloLens, Android, and iOS devices, enabling design, engineering, and construction professionals to visualize and collaborate on projects in real time. By utilizing AR technology, VisualLive helps organizations enhance efficiency, reduce costs, and improve project outcomes through better integration of business information modeling on-site. The platform includes various tools and integrated plugins that facilitate seamless collaboration among stakeholders, making it a valuable resource for the AEC sector.

RestAR

Acquisition in 2020
RestAR Ltd is a technology company that specializes in mobile applications for 3D capturing and product visualization, primarily for e-commerce and the food industry. Founded in 2017 and based in Tel Aviv, Israel, with additional offices in San Francisco, the company provides a solution that allows business owners to scan and render high-quality 3D content using their mobile devices. By leveraging artificial intelligence, computer vision, and deep learning algorithms, RestAR enhances the online shopping experience, enabling consumers to visualize products in their own environments. This innovative approach has been shown to significantly increase conversion rates, boost consumer engagement, and reduce product return rates. As a subsidiary of Unity Software Inc., RestAR aims to transform the way consumers interact with online products, capitalizing on the growing demand for advanced 3D and augmented reality experiences.

Códice Software

Acquisition in 2020
Codice Software is an engineering company focused on the design and development of software configuration management solutions. The company’s full-featured system tracks changes to source code and digital assets over time to improve the visibility and management of parallel development in teams. Codice Software was founded by Pablo Santos in 2005 and is based in France.

Finger Food Studios

Acquisition in 2020
Finger Food Studios Inc. specializes in designing and developing innovative technology solutions for businesses. Founded in 2009 and located in Port Coquitlam, Canada, the company offers a range of services that include artificial intelligence, augmented reality, virtual reality, machine learning, robotics, blockchain, and Internet of Things (IoT) systems. Focused on addressing complex challenges faced by enterprises, Finger Food Studios employs its in-house expertise to create customized cloud, web, mobile, and advanced-interface solutions for Global 1000 clients. As of April 30, 2020, the company operates as a subsidiary of Unity Software Inc.

Artomatix

Acquisition in 2019
Artomatix Limited specializes in developing artificial intelligence software for 3D content creation, focusing primarily on enhancing textures and backgrounds for various industries, including video games, film, automotive, and product design. The company offers a cloud-based toolkit that includes several modules: Material Processing for automating scan clean-up, Material Generation for creating PBR materials from photographs, Material Remaster for improving existing materials, and Material Transfer for consolidating materials from different sources. Founded in 2014 and headquartered in Dublin, Ireland, with additional offices in London and Washington, Artomatix aims to streamline the 3D asset creation process, allowing both professionals and enthusiasts to concentrate on creative tasks. The company has garnered recognition through various awards and competitions, including NVIDIA’s Early Stage Challenge, and has raised significant funding to support its innovative vision. Artomatix operates as a subsidiary of Unity Technologies, Inc., further solidifying its role in the evolving landscape of 3D content development.

Obvioos

Acquisition in 2019
At OBVIOOS, we change the way Architectural Visualization is done. We use virtual reality technologies to let your clients visit their future properties. Creating renderings and videos from our models is now as easy as taking pictures. Of course, our virtual models can be used to create jaw-dropping applications. Just send us your CAD files, we take care of everything.

ChilliConnect

Acquisition in 2019
ChilliConnect is a comprehensive platform aimed at enhancing game development and management. Originally conceived by Tag Games to support their free-to-play and live service games, ChilliConnect was established as an independent entity in 2015. The platform offers a variety of features essential for modern game development, including player account systems, game economy management, leaderboards, and tools for analyzing player behavior. These capabilities enable game developers and publishers to effectively build, monetize, and manage their live games, making ChilliConnect a valuable resource in the gaming industry.

deltaDNA

Acquisition in 2019
deltaDNA Limited specializes in player relationship management (PRM) solutions tailored for free-to-play games, social casinos, and real money gambling. Founded in 2010 and based in Edinburgh, the company offers a suite of tools including deltaDNA Measure for performance tracking, deltaDNA Insight for advanced data analytics, and deltaDNA Engage for enhancing player interaction and engagement. Its platform enables game developers and publishers to analyze player behavior and create personalized experiences through real-time targeting and rich data insights. The company also provides SmartAds, an ad-management solution that enhances in-game advertising revenues through intelligent player targeting. Originally known as GamesAnalytics Ltd., deltaDNA rebranded in 2014 and operates as a subsidiary of Unity Technologies SF. Its focus on real-time personalization and analytics helps clients improve player retention and monetization by understanding and responding to individual player needs.

Graphine

Acquisition in 2019
Graphine Software, founded in 2013 and based in Ghent, Belgium, specializes in developing graphics middleware and advanced streaming and compression technology for the video game and 3D visualization industries. The company focuses on enhancing graphical quality in video games and interactive 3D applications, allowing developers to deliver superior real-time graphics across various platforms. As of March 2019, Graphine operates as a subsidiary of Unity Technologies, expanding its reach within the gaming sector.

Digital Monarch Media

Acquisition in 2018
Digital Monarch Media is a company centered around virtual cinematography, filmmakers and filmmaking, and the tools that aid in the process. We have worked with top creatives in our industries, including Steven Spielberg, Jon Favreau, Denis Villeneuve, Tom Hanks, and Aaron Schneider, among many others. Our combined efforts have delivered workflow and tools to content producers in order to push the fidelity and immediateness of digital entertainment to new heights.

ProCore Tools

Acquisition in 2018
ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed. These tools let you quickly prototype structures, complex terrain features, vehicles and weapons, or make custom collision geometry, trigger zones, and nav meshes.

Multiplay

Acquisition in 2017
Multiplay, founded in 1997 and headquartered near Hampshire's New Forest, is a gaming services company that specializes in event management, eSports, and online hosting. The company is known for organizing large-scale gaming events, such as Insomnia Gaming Festival, MINECON, and RuneFest, which attract tens of thousands of attendees and deliver engaging experiences for all ages. Multiplay offers a unique online hosting platform, Clanforge®, designed for individuals and businesses to host video game backend services with optimal performance. The company operates bare-metal servers and provides round-the-clock technical support, ensuring gamers worldwide enjoy a seamless online experience. With a dedicated technical infrastructure team available 24/7 and operations in over 26 locations globally, Multiplay is committed to enhancing the gaming community. Following its acquisition in November 2017, Multiplay became a wholly-owned subsidiary of Unity Technologies.

Engine Room Games

Acquisition in 2015
Engine Room Games Limited, founded in 2008 and based in Bristol, United Kingdom, with an additional office in Warwickshire, specializes in developing technology and video games for console, PC, and mobile platforms. The company creates games for various systems, including PlayStation 4, PlayStation 3, PlayStation Vita, Xbox 360, iOS, and Wii U. As of November 2015, Engine Room Games operates as a subsidiary of Unity Technologies, Inc.

Tsugi

Acquisition in 2014
Tsugi is an Austin-based startup that specializes in application-development software. The company provides technologies designed to streamline the processes of building, testing, and deploying both applications and games. By focusing on enhancing efficiency and effectiveness in development, Tsugi aims to make the entire process quicker and more seamless for software developers.

Playnomics

Acquisition in 2014
Playnomics, a predictive data and marketing platform for free-to-play games and apps, empowers marketers and developers to quickly predict player value and behavior, and immediately act on those insights with customized messaging. Equipped with Playnomics’ dynamic player segmentation engine and drag-and-drop campaign marketing tools, apps can tailor monetization and retention campaigns that protect VIPs, nurture new spenders, and monetize non-spenders. Their smarter, predictive analytics and messaging platform help app makers and marketers make better choices and earn from everyone.

Applifier

Acquisition in 2014
Applifier operates a mobile social gaming network that facilitates growth for game and application publishers through cross-promotion. Established to support social games and applications, Applifier connects users with a portfolio of quality applications, enhancing visibility and user engagement. By leveraging its network, which includes over 55 million monthly active users, Applifier enables developers to attract new users to their applications without incurring advertising costs. The platform has been particularly effective for independent publishers, allowing them to reach broader audiences and accelerate business growth through strategic partnerships within the social gaming landscape.

Mécanim

Acquisition in 2011
Mécanim is a powerful and flexible animation system that brings your human and non-human characters to life with natural and fluid motion.
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