Kahoot!

Kahoot! is a game-based learning platform that enables users to create, share, and engage with educational games and trivia quizzes quickly and easily. Catering to a diverse audience, including educators, students, and corporate entities, the platform supports learning across various subjects and languages, and is accessible on multiple devices. Kahoot!'s mission is to enhance the learning experience by making it more interactive and enjoyable, fostering engagement through social interaction and gamification. The platform is utilized in various contexts, including classrooms, corporate training, and events, making it a versatile tool for learning and development globally.

James Micklethwait

VP of Products

7 past transactions

Clever

Acquisition in 2021
Clever is a San Francisco-based company that provides a single sign-on platform specifically designed for K-12 education. Founded in 2012, Clever simplifies access to a range of digital learning resources by consolidating applications into a secure portal. The platform automates tedious tasks such as student account creation and management, allowing schools to efficiently implement and maintain various educational applications. This streamlined approach helps teachers and administrators keep student accounts updated across all organizational programs, ultimately enhancing the learning experience for students.

Motimate

Acquisition in 2021
Motimate is a platform designed to enhance corporate training and internal communication among employees. By offering engaging learning content, it simplifies everyday tasks and fosters a strong organizational culture. The platform enables businesses to share successes and knowledge, facilitating collaboration among employees. Additionally, Motimate aims to refine employee training and improve marketing efforts, ultimately contributing to increased sales and a more effective work environment. Through its innovative approach, Motimate makes learning enjoyable and rewarding for users.

Whiteboard.fi

Acquisition in 2021
Whiteboard.fi is an online whiteboard platform tailored for educators and classroom environments. This tool enhances formative assessment and student engagement in both in-person and remote learning settings. Teachers can easily create a class and invite students to join via a link, room code, or QR code. Each student receives an individual digital whiteboard, enabling them to draw, write, and make notations on images, including math equations. In real time, teachers can monitor all student whiteboards to track their progress, while students can only view their own boards and the teacher's. The platform also offers features such as co-teaching, saving whiteboards, and access controls, fostering an interactive and collaborative learning experience.

Drops

Acquisition in 2020
Drops is a language learning application that offers a unique approach by combining engaging word games with aesthetically pleasing design. Founded in 2015 by Daniel Farkas and Mark Szulyovszky, the app quickly gained a large user base and became one of the fastest-growing language learning platforms globally. Drops focuses on teaching vocabulary through short, visually appealing games, making language acquisition enjoyable and integrated into daily routines. The app supports learning in 30 different languages and is grounded in research aimed at enhancing effective learning. In addition to its primary vocabulary app, Drops also launched Scripts in 2018, which focuses on teaching character-based writing systems. The company aims to provide an interactive and innovative tool for users seeking to enrich their language skills.

Actimo

Acquisition in 2020
Actimo ApS is a Copenhagen-based company that specializes in developing a mobile dialogue platform aimed at enhancing communication and training within businesses. Founded in 2010, Actimo provides solutions that facilitate mobile mass communication, enabling managers to engage with employees and customers effectively. Their offerings include dialogue-based messaging tools for sales and support teams, mobile training programs for workforce development, and internal communication solutions that promote feedback and interaction. Additionally, Actimo provides automation and API capabilities to streamline operations. As of October 2020, Actimo operates as a subsidiary of Kahoot! AS, further extending its reach and influence in the employee engagement sector.

Poio

Acquisition in 2019
Poio is a developer of a learning platform focused on creating engaging and educational games designed to help children learn to read. Their innovative approach provides a playful digital environment where children can teach themselves, fostering motivation and enjoyment in language skills development. The platform features a variety of interactive games that facilitate the learning process by making reading fun and accessible. Poio's first reading game launched in the Norwegian App Store and has received positive feedback from both users and media, highlighting its effectiveness in helping children overcome the challenges associated with learning to read.

WeWantToKnow (DragonBox)

Acquisition in 2019
WeWantToKnow AS is a Norwegian company based in Oslo that specializes in developing mobile educational games. One of its flagship products is DragonBox+, an innovative algebra game designed to teach children math concepts in an engaging manner. The game is noteworthy for its ability to impart algebra knowledge within two hours, often without the learners realizing they are studying math. DragonBox gained significant recognition, becoming the first math game to surpass Angry Birds in sales within app stores. As of December 31, 2019, WeWantToKnow AS operates as a subsidiary of Kahoot! AS, further enhancing its reach in the digital learning space.
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