Playdemic
Acquisition in 2021
Playdemic Ltd., incorporated in 2009 and based in Wilmslow, United Kingdom, specializes in the development of mobile games that engage and entertain a broad audience. The company focuses on creating second-generation mobile-based social games available on platforms such as iOS, Android, and Facebook. Playdemic aims to deliver innovative and engaging gaming experiences that allow players to compete with one another in real-time across the globe. As of February 2017, Playdemic operates as a subsidiary of TT Games Ltd., leveraging its expertise to create market-leading games that resonate with mass market audiences.
Metalhead Software
Acquisition in 2021
Metalhead Software is a Canadian video game development company based in Victoria, British Columbia. Established over a decade ago, the studio specializes in creating original, high-quality games for console and PC platforms, with a focus on its popular Super Mega Baseball series. Their games are known for modern visuals, extensive customization options, and online multiplayer capabilities to engage players.
Glu Mobile
Acquisition in 2021
Glu Mobile Inc. is a developer and publisher of free-to-play mobile games tailored for smartphone and tablet users. Founded in 2001 and headquartered in San Francisco, the company offers a diverse portfolio that spans various genres, including lifestyle, casual, mid-core, and sports. Glu Mobile is known for its original intellectual properties such as Cooking Dash, Covet Fashion, and Deer Hunter, as well as licensed titles like Kim Kardashian: Hollywood and Disney Sorcerer’s Arena. The company distributes its games primarily through direct-to-consumer digital platforms, including the Apple App Store and Google Play Store, ensuring accessibility to a wide audience. Glu Mobile has evolved significantly since its inception as Sorrent and its subsequent merger with Macrospace in 2004, establishing itself as a key player in the mobile gaming industry with additional offices in locations such as Brazil, Canada, China, and Russia.
Codemasters
Acquisition in 2020
Codemasters, established in 1986 and headquartered in Southam, United Kingdom, is a prominent developer and publisher of interactive entertainment products, primarily focusing on racing video games. The company has developed a notable portfolio that includes popular titles such as the F1 series, GRID, DiRT Rally 2.0, and ONRUSH. Codemasters distributes its games globally across various platforms, catering to audiences in Europe, the United States, Australia, and beyond. The company has development studios in Southam and Birmingham, along with an art studio in Kuala Lumpur, Malaysia, and a location in Pune, India. Codemasters is recognized for holding the video game rights to FORMULA ONE, having released its first high-definition F1 game in 2010. The company employs over 500 people and operates as a subsidiary of Reliance BIG Entertainment Pvt Ltd, which acquired a significant stake in 2010.
Industrial Toys
Acquisition in 2018
Industrial Toys Inc. is an independent game studio based in Pasadena, California, specializing in the development of mobile games targeted at core gamers. Founded in 2011, the company is best known for its flagship title, Midnight Star, which is a re-imagined sci-fi shooter designed specifically for touch devices. The studio promotes open collaboration between game designers and users, allowing enthusiasts to engage with games across a variety of platforms, including tablets, computers, and smartphones. As of July 2018, Industrial Toys operates as a subsidiary of Electronic Arts Inc.
Respawn Entertainment
Acquisition in 2017
Respawn Entertainment, LLC is a video game development studio based in Sherman Oaks, California, founded in 2010 by Vince Zampella, a former co-founder of Infinity Ward. The studio is known for creating innovative action and fiction games, with a strong emphasis on creative storytelling and engaging gameplay. Respawn gained significant recognition with the release of its first title, Titanfall, in March 2014, which received widespread acclaim and numerous awards, including over 100 nominations and more than 60 wins at E3 2013. As of December 2017, Respawn operates as a subsidiary of Electronic Arts Inc., continuing to develop high-quality games that resonate with players around the world.
ESN Social Software
Acquisition in 2012
ESN Social Software is a web software company based on their real-time web framework, Planet.
Planet is a modern web framework that has been engineered for the requirements found in today's popular web sites. It gives developers a complete development environment to create rich real-time web applications.
The Planet software is for example used by several high profile gaming studios. They use Planet to move and share their game events back to the web in real-time - to create an immersive, sharable, social web experience around their games.
Planet technology also powers a push service for creating real-time web applications; Beaconpush.com.
Offering commercial Planet licenses as well as support, training and consulting, ESN provides a complete solution for creating high-profile web sites.
KlickNation
Acquisition in 2011
KlickNation, based in Sacramento, California, is a developer and publisher of free-to-play role-playing games, primarily for social platforms like Facebook. The company specializes in creating engaging social games that focus on elements of warfare and role-playing, catering to a diverse audience of gamers seeking interactive and immersive experiences. By leveraging the dynamics of social media, KlickNation aims to enhance player engagement and foster community interaction within its gaming ecosystem.
PopCap Games
Acquisition in 2011
PopCap Games is a Seattle-based developer and publisher of casual and puzzle video games, founded in 2000 by Stevie Case. The company is renowned for its creation of popular titles such as Bejeweled, Zuma, Peggle, and Plants vs. Zombies, contributing significantly to the casual gaming market. Its games are accessible across a variety of platforms, including PC, Mac, mobile devices, and gaming consoles, and have achieved widespread success, with downloads exceeding 1.5 billion worldwide. Bejeweled, the company’s flagship franchise, has sold over 50 million units, solidifying PopCap's reputation as a leader in the gaming industry.
Firemint
Acquisition in 2011
Firemint is a Melbourne, Australia-based video game development studio established in 1999 by Rob Murray. With a team of nearly 60 professionals, the company is recognized for its successful titles, particularly Flight Control and Real Racing, which have gained worldwide popularity on iPhone and iPad platforms. Initially focused on developing games under commission from publishers, Firemint has since transitioned to self-publishing its own original games, creating a diverse portfolio that includes racing, spy, puzzle, and flight control genres.
Chillingo
Acquisition in 2010
Chillingo is a game publisher known for its expertise in digital distribution across various platforms. The company has published a diverse range of games for devices including the iPhone, iPod touch, iPad, Wii, PSP Mini, and Xbox Arcade. Additionally, Chillingo operates a mobile content and media management platform that provides a comprehensive suite of services, including the distribution of games, software, eBooks, music, and video through both m-commerce and e-commerce channels. This platform enables clients to effectively bring their content to the wireless market.
Playfish
Acquisition in 2009
Playfish is a developer and publisher of social games designed for interaction among friends on platforms such as Facebook, MySpace, and mobile devices. The company has achieved significant success, with all of its games, including the highly popular Pet Society, ranking among the top ten on Facebook and attracting millions of monthly players. In addition to game development, Playfish offers advertising opportunities, such as in-game video advertisements and sponsorship packages, allowing brands to engage with its user base. The company operates globally, with offices in key locations including London, San Francisco, Beijing, and Tromso, Norway.
J2Play
Acquisition in 2009
J2Play is a company based in Kitchener, Canada, that specializes in providing a viral distribution framework for casual games across web, mobile, and PC platforms. Founded in 2006, J2Play enables game companies to self-publish their products on social sites and integrate their games into the social games graph, thereby increasing exposure to a wider audience. The company also offers referral revenue models to enhance monetization opportunities for developers. As of mid-2009, J2Play operates as a subsidiary of Electronic Arts.
J2MSoft
Acquisition in 2008
J2MSoft designs and develops online games. The company is based in Seoul, South Korea. As of December 2, 2008, J2MSoft Inc. operates as a subsidiary of Electronic Arts Inc.
Hands-On Mobile
Acquisition in 2008
Hands-On Mobile is a global publisher based in San Francisco, California, specializing in mobile lifestyle, games, and personalization products. The company targets a wide range of market segments within the mobile handset industry and operates additional offices in cities including San Diego, London, Krakow, Madrid, Paris, Munich, Beijing, Shanghai, and Sao Paulo. Hands-On Mobile develops mobile games and entertainment applications, offering a diverse catalog that includes Java, BREW, SMS, MMS, and WAP games in multiple languages. Additionally, the company's Developer Network supports third-party developers in mobilizing and monetizing their content. Hands-On Mobile also provides subscription-based lifestyle products such as sports news, music news, ringtones, and astrology services, alongside a carrier-grade platform for managing the deployment of downloadable games and applications.
VG Holding
Acquisition in 2007
VG Holding Corp. owns and operates BioWare Corp. and Pandemic Studios. BioWare Corp. is an electronic entertainment company and Pandemic Studios provides interactive entertainment software. VG Holding Corp. is based in Menlo Park, California.
Super Computer International
Acquisition in 2007
Super Computer International, founded in 2001 and based in Atlanta, Georgia, specializes in the development of high-performance server clustering technologies specifically tailored for the online gaming industry. The company offers a range of products, including gaming client applications, on-game display technologies, and backend infrastructure that support high-speed multiplayer video gaming. Additionally, Super Computer International provides an integrated gaming portal named Orion and a Private Label Partner program, which allows partners to offer online game server hosting services. Its clientele includes game publishers, developers, multimedia companies, software retailers, and other entities within the gaming sector.
SingShot Media
Acquisition in 2007
SingShot is the premier online singing community that lets you choose from thousands of songs, record your own versions, and share them with the world! SingShot is located in San Francisco and was created by people passionate about music, singing, and creating new consumer experiences that people can really enjoy.
Headgate Studios
Acquisition in 2006
Headgate Studios is a company that was acquired by Electronic Arts in 2006.
Digital Illusions
Acquisition in 2006
Digital Illusions is a company that was acquired by Electronic Arts in 2006.
Phenomic Game Development
Acquisition in 2006
Phenomic Game Development is a company that was acquired by Electronic Arts in 2006.
Mythic Entertainment
Acquisition in 2006
Mythic Entertainment is a video game studio that specializes in video game development. It was launched in 1995.
JAMDAT Mobile
Acquisition in 2005
JAMDAT Mobile is a wireless game developer and publisher based in Los Angeles, specializing in entertainment applications for multiple mobile platforms. The company offers a diverse range of products, including games, ringtones, and images, catering to the growing demand for mobile entertainment. With a global presence, JAMDAT employs individuals in various locations, including Honolulu, Montreal, Tokyo, London, Bucharest, and Hyderabad. In December 2005, JAMDAT was acquired by Electronic Arts, integrating it into the EA Mobile line of games and enhancing its reach and capabilities in the mobile gaming sector.
Hypnotix
Acquisition in 2005
Hypnotix is a company that was acquired by Electronic Arts in 2005.
Ubisoft Entertainment
Post in 2004
Ubisoft Entertainment develops and publishes high-quality video games for consoles, PCs, and mobile devices worldwide. Its major franchises include Assassin's Creed, Rainbow Six, Far Cry, Just Dance, The Crew, and Skull & Bones.
Criterion Software Group
Acquisition in 2004
Criterion Software Group is a video game development company based in Guildford, United Kingdom, founded in 1993. It specializes in creating interactive computer games and the technologies that support their development. The company is renowned for its RenderWare product portfolio, which serves as middleware for the gaming industry, offering an integrated technology suite that includes graphics, physics, artificial intelligence, and audio capabilities. Notable games developed by Criterion include the Burnout series, such as Burnout, Burnout 2, Burnout 3: Takedown, Burnout Revenge, Burnout Paradise, as well as Black and titles in the Need for Speed franchise. Criterion Software Group was acquired by Electronic Arts in 2004, further enhancing its position within the gaming sector.
NuFX is a company that was acquired by Electronic Arts in 2004.
Studio 33
Acquisition in 2003
Studio 33 is known primarily for games created for the console including Formula One, Newman-Haas Racing, and Destruction Derby Arenas. Those games, developed for other publishers, are not part of the transaction.
EA Black Box Games (f.k.a. Black Box Games)
Acquisition in 2002
Black Box Games is the creators of top-selling sports and racing games.
Pogo.com
Acquisition in 2001
Pogo.com is a free online gaming platform owned by Electronic Arts, headquartered in Redwood Shores, California. The website features a diverse selection of over 100 casual games, including popular titles from renowned brands such as Hasbro and PopCap Games. Users can enjoy a wide range of gaming options, encompassing card and board games like First Class Solitaire and Monopoly, as well as puzzle, sports, and word games such as Scrabble, Poppit, and Turbo 21. Pogo.com caters to casual gamers seeking entertainment through accessible and engaging gameplay.
DreamWorks Interactive
Acquisition in 2000
DreamWorks Interactive is a Film Production company.
Kesmai
Acquisition in 1999
Kesmai is a company that was acquired by Electronic Arts in 1999.
PlayNation
Acquisition in 1999
Playnation Ltd is a company based in Warrington, United Kingdom, that specializes in the distribution of amusement and gaming machines. Established in 2012, it supplies its products to a variety of venues, including holiday parks, motorway services, bowling centers, and airports. As of September 2015, Playnation Ltd operates as a subsidiary of NOVOMATIC UK.
Westwood Studios
Acquisition in 1998
Westwood Studios is a U.S.-based computer and game development company founded in 1985 by Louis Castle. The studio is known for creating a variety of games primarily in the real-time strategy, adventure, and role-playing genres. Notable titles include Eye of the Beholder, The Legend of Kyrandia, Dune, Lands of Lore, and Command and Conquer. Westwood Studios also developed the VQA file format for video encoding, which was utilized in all its games released between 1995 and 2000. The company was acquired by Electronic Arts in 1998, further solidifying its impact on the gaming industry.
ABC Software
Acquisition in 1998
ABC is Switzerland's leading distributor of entertainment, edutainment and application software. ABC Software (Switzerland and Austria) has more than 60 full-time employees.
Tiburon Entertainment
Acquisition in 1998
Tiburon Entertainment is a company that was acquired by Electronic Arts in 1998.
Maxis is a video game developer known for its innovative and engaging titles, particularly The Sims, which is recognized as the best-selling computer game of all time. As a subsidiary of Electronic Arts, Maxis focuses on creating, marketing, publishing, and distributing video games that appeal to online consumers. The company has a history of developing popular franchises, including SimCity, SimEarth, and SimAnt, and has successfully produced multiple sequels to its flagship title, with The Sims 2, The Sims 3, and The Sims 4 contributing to its ongoing success in the gaming industry.
Vision Software PTY
Acquisition in 1996
Vision was founded in 1990. It is the leader in entertainment and edutainment software sales in South Africa and has 16 full-time employees. The company has regional offices in Durban and Cape Town and is rapidly building export sales into Kenya and four neighboring countries (Zimbabwe, Namibia, Botswana and Swaziland). In addition to Electronic Arts products, Vision distributes software for other leading publishers.
Manley & Associates
Acquisition in 1996
Manley & Associates is a company that was acquired by Electronic Arts in 1996.
Bullfrog Productions
Acquisition in 1995
Bullfrog Productions is a game designing company founded in 1987 by Les Edgar. Operating as a subsidiary of Electronic Arts Inc., it specializes in the development of interactive computer games and applications. The company is renowned for its innovative titles, including Populous, Powermonger, and Syndicate, which have contributed to its reputation in the gaming industry.
DROsoft
Acquisition in 1994
DROsoft is a company that was acquired by Electronic Arts in 1994.
Origin Systems
Acquisition in 1992
Origin Systems is a video game developer.
Distinctive Software
Acquisition in 1991
Distinctive Software, Inc. (DSI) was a Canadian video game developer established in Burnaby, British Columbia.