Smart Education
Venture Round in 2024
Smart Education, Ltd., based in Tokyo, Japan, focuses on developing educational applications aimed at enhancing the learning experience for children. One of its flagship products is the "Rhythm Book," a music app available for smartphones and tablets that allows children to learn rhythm by tapping instruments along with popular songs and nursery rhymes in both English and Japanese. The app features over 100 songs, recorded in high-quality studio settings, to stimulate young minds. It is designed for interactive play between parents and children, fostering a collaborative learning environment. Users can purchase additional songs online, which can be shared across devices linked to the same Apple ID via iCloud. Through its innovative applications, Smart Education seeks to simplify the learning process and support children's intellectual development.
Translimit
Venture Round in 2017
Translimit, Inc. is a Japanese company based in Shibuya-ku, founded in 2014 by Hiroki Takaba and Takuma Kudo. The company specializes in designing and developing mobile games, notably the quiz application BrainWars, which features competitive mental exercise games for players. With a focus on brain training, puzzles, strategy, and sports, Translimit aims to create engaging gaming experiences for users on both Android and iOS devices. The founders have a background in game development, having previously worked on various projects, including the virtual avatar service Ameba Pico and the mobile social game Girl Friend BETA. Translimit is also participating in the Movida Japan incubation program in Tokyo to further its growth in the gaming industry.
Wonderplanet
Venture Round in 2016
Wonderplanet Inc., established in 2012 and headquartered in Nagoya, Japan, specializes in the design and development of native language applications and games tailored for smartphones and tablets. The company creates both 2D and 3D games compatible with iOS and Android platforms.
Wonderplanet
Series D in 2016
Wonderplanet Inc., established in 2012 and headquartered in Nagoya, Japan, specializes in the design and development of native language applications and games tailored for smartphones and tablets. The company creates both 2D and 3D games compatible with iOS and Android platforms.
Idecca Inc. specializes in indoor positioning solutions for iOS and Android devices, enabling users to determine their precise indoor locations and track movement patterns. Founded in 2013 and based in Palo Alto, California, the company also offers an automatic multimedia guide application that allows museum visitors to use their smartphones as personal guides without needing extra equipment. Idecca's technology is rooted in extensive research and development, emphasizing a commitment to creating specialized indoor positioning services. The company aims to enhance its offerings by developing applications with military-grade precision and ultimately seeks to strengthen its market position through innovative, high-quality products. Through these efforts, Idecca aspires to become a leading enterprise in the indoor positioning industry while contributing positively to society and enhancing national competitiveness.
Wonderplanet
Venture Round in 2015
Wonderplanet Inc., established in 2012 and headquartered in Nagoya, Japan, specializes in the design and development of native language applications and games tailored for smartphones and tablets. The company creates both 2D and 3D games compatible with iOS and Android platforms.
Live Aid
Venture Round in 2015
Live Aid is a provider of web and application services for smartphones, headquartered in Tokyo, Japan. The company specializes in developing applications for devices such as iPhones and Androids, as well as web applications and system contract development. Live Aid enhances advertisement delivery services on smartphones through its product, AID, which focuses on delivering the latest information and engaging content across various genres, including virtual reality. Additionally, the company offers services that include verifying guest identities and managing check-in tasks.
Between is a mobile application developed by VCNC, a Korean company founded in 2011, with the aim of enhancing offline social relationships through technology. Designed specifically for couples, the app allows users to create, share, and preserve their special moments together. It provides a private space for couples to communicate, exchange photos, and keep track of important dates, fostering intimacy and connection. Between is accessible for download on both the iTunes store and Google Play market, making it readily available to users seeking to strengthen their relationships.
Between is a mobile application developed by VCNC, a Korean company founded in 2011, with the aim of enhancing offline social relationships through technology. Designed specifically for couples, the app allows users to create, share, and preserve their special moments together. It provides a private space for couples to communicate, exchange photos, and keep track of important dates, fostering intimacy and connection. Between is accessible for download on both the iTunes store and Google Play market, making it readily available to users seeking to strengthen their relationships.
Plumzi, Inc. is a provider of a story-driven entertainment technology platform designed for tablets and smartphones. Founded in 2012 and based in Redwood City, California, Plumzi enables children to engage with characters and influence the narrative through interactive features such as touch, voice, and tilt. The platform facilitates studios and creators in authoring and streaming appisodes, a novel form of interactive entertainment that can be experienced on various devices, including tablets, smartphones, smart TVs, and virtual reality headsets.
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