Xiaohui Cao

Partner

Cui Guangfu

Partner

Jun Fang

Partner

Mei Gao

Partner

Ning Kang

Managing Director

Jianguang Li

Venture Partner

Meng Lian

VP

Dongliang Lin

Partner

Yikun Liu

Partner

Michelle Ma

Partner

Kuiguang Niu

Partner

Hugo Shong

Founding Chairman

Chen Tong

Partner

Jeacy Yan

Partner

Jin Yu Ph.D

Partner

Antony Yung

Partner

Jianbin Zhang

Venture Partner

Suyang Zhang

Managing Partner

Haitao Zhang

Managing Director

Zhiyong Zhen

Principal

Quan Zhou

General Partner

Jian Zhu

Venture Partner

Fei Yang

Director of IPO Division

Past deals in Entertainment

Novaserene Entertainment

Seed Round in 2024
Novaserene Entertainment, formerly known as Yuanyi Entertainment, specializes in developing AI-driven open-world games. The company focuses on integrating artificial intelligence into game development to enhance player experiences. Their flagship project is an AI-powered open-world shooting game, created using the Unreal Engine 5 (UE5) engine.

Neopets

Venture Round in 2023
Neopets is a virtual world designed for children and those young at heart, centered around the concept of creating and caring for virtual pets. Users engage with their pets by ensuring they are healthy and happy, while exploring diverse locations such as the Battledome, Maraqua, the Lost Desert, and the Virtupets Space Station. The platform offers various activities, including solo quests and games that yield rewards like Neopoints, the in-game currency. Users can trade, buy, and sell items at places like the Neopian Bazaar and Plaza, and they also have the option to participate in the Neopian stock market. Neopets operates on a freemium model, providing a free-to-play experience alongside a subscription service, Neopets Premium, which offers additional features. The platform aims to provide an engaging and educational environment for children, allowing them to explore and enjoy a richly detailed fantasy world.

Beijing Weiying Technology

Series A in 2022
Beijing Weiying Technology operates an online movie ticket booking platform known as WePiao, which is integrated within WeChat. The company collaborates with over 2,000 movie theaters across China, including major cinema chains like Wanda. Founded in 2014 by David Lim and headquartered in Beijing, Weiying Technology aims to diversify its offerings by expanding into other entertainment sectors, including online ticket booking for performances and sports events. The platform is designed to enhance user convenience by streamlining the ticket booking process for various events, enabling efficient access to entertainment options.

LAMTOYS

Series A in 2021
entertainment

Tangdou

Series C in 2019
Tangdou is a Chinese company specializing in dance lessons for senior citizens. Headquartered in China, the firm operates a mobile application that facilitates online dance instruction. The platform allows users to watch and upload dance videos, providing an accessible way for individuals to learn various dance styles from the comfort of their homes. By focusing on senior citizens, Tangdou aims to promote physical activity and social engagement through dance, catering specifically to the needs and interests of this demographic.

Hi-Fun

Series A in 2019
Hi-Fun is an indoor competitive theme park built by Airnet and invested in incubation. It provides more than 30 large-scale competitive entertainment projects and amusement facilities, creating a comprehensive large indoor "athletic, interactive entertainment, video game". Theme Park. Beijing Airborne Sports Development Co., Ltd. products.

Youhua Technology

Series B in 2018
Shanghai based Media & Entertainment company.

Ready Go

Series A in 2018
Ready Go specializes in developing casual puzzle games and educational products for children, aiming to merge entertainment with learning. The company focuses on research and development to create high-quality children's games that promote social interaction. Additionally, Ready Go operates a game recommendation platform and sharing community through its WeChat applet, "Play ReadyGo," which offers users access to information about both domestic and international games. The company is dedicated to producing engaging content that meets the needs of its audience while ensuring a high standard of quality in its offerings.

QingMang

Series A in 2018
QingMang is a media and entertainment company that focuses on providing interest magazines aimed at millennials and younger audiences. The company offers a magazine platform application that allows users to customize their layout and content themes, ensuring a personalized reading experience. This platform automatically updates new content, enabling users to access quality reading material tailored to their preferences.

Chaodian Culture

Angel Round in 2018
Chaodian Culture is a brokerage firm that provides in cultural brand of the bilibili video screen network.

iQiyi Sports

Series A in 2018
iQIYI Sports operates under iQIYI, a leading video and entertainment service provider in China, established in 2010. The company focuses on delivering a high-quality online video experience, and has diversified its business model to include various services beyond entertainment. iQIYI Sports specifically engages in sports-related content and live streaming, catering to the interests of sports fans. The platform emphasizes innovations in technology and content delivery, ensuring users have access to a rich and smooth viewing experience. By integrating e-commerce and interactive features, iQIYI Sports aims to enhance user engagement and expand its reach within the sports entertainment sector.

SoulSense

Series A in 2018
SoulSense is a media and entertainment company based in Beijing, China, founded in 2017. It specializes in publishing soft text, music, and videos through platforms like Weibo and WeChat. The company operates an online trend culture community and offers graphic design services, producing both hand-drawn and computer-generated art for marketing and personal use. Additionally, SoulSense provides modern art and consumer promotion services, enabling clients to access creative designs tailored to their needs.

Ready Go

Series A in 2018
Ready Go specializes in developing casual puzzle games and educational products for children, aiming to merge entertainment with learning. The company focuses on research and development to create high-quality children's games that promote social interaction. Additionally, Ready Go operates a game recommendation platform and sharing community through its WeChat applet, "Play ReadyGo," which offers users access to information about both domestic and international games. The company is dedicated to producing engaging content that meets the needs of its audience while ensuring a high standard of quality in its offerings.

Youxi Movie Hotel

Series A in 2018
Youxi Movie Hotel is a China-based operator of movie-themed hotels that caters to film enthusiasts. The hotel offers a unique experience by incorporating elements of popular films into its design and services, creating an immersive environment for guests. With a focus on entertainment, Youxi Movie Hotel aims to provide visitors with a memorable stay that combines hospitality with cinematic experiences. The establishment is part of a growing trend in the hospitality industry, where themed accommodations attract guests looking for distinctive and engaging experiences.

Youxi Film Hotel

Series A in 2018
Youxi Film Hotel which is a hotel in China that combines the perfect combination of hotel and movie IP. It is also a movie hotel theme, combining film derivative industry, movie theme social space and film shooting. An integrated creative culture complex; dedicated to creating a Chinese-style movie and hotel cross-border experience hotel, breaking through the traditional overnight function of a traditional hotel, creating the ultimate movie experience for young people with a mindset.

Arraiy

Series A in 2018
Arraiy, Inc. is a company based in Palo Alto, California, focused on developing an AI-driven production platform for the motion picture and television industry. Founded in 2016 and formerly known as opencv.ai, Arraiy utilizes computer vision and machine learning to enhance the filmmaking process. The company collaborates with major studios, industry veterans, and award-winning artists to innovate visual storytelling and integrate real and virtual worlds seamlessly. Through its platform, Arraiy aims to empower creators with greater creative freedom and redefine the standards of visual content production. As of July 2020, Arraiy operates as a subsidiary of Matterport, Inc.

Bixin

Series A in 2018
Bixin is a Shanghai-based company that operates a social networking platform specifically designed to connect gamers in China. The platform collaborates with prominent professional e-sports teams to provide training resources for amateur gamers and e-sports competitors. In addition to fostering connections among gamers, Bixin offers ancillary services such as online entertainment, psychological counseling, and foreign language training. These services aim to create a healthy playing environment for both online and offline gamers of varying skill levels.

Kiss Future

Series A in 2018
Kiss Future is a company specializing in virtual reality (VR) technology and its applications across various sectors. It offers a comprehensive suite of services that includes audio-visual cinema, cultural tourism, and entertainment. The company focuses on developing innovative VR solutions that enhance user experiences in large cinemas and other entertainment venues. By integrating advanced technologies such as 5G and creating a visual VR paradise, Kiss Future aims to redefine the way audiences engage with content. Their products span the entire VR cinema industry, encompassing creativity, research and development, content creation, operations, and support services, all designed to facilitate efficient real-time interaction for users.

Banana Culture

Series B in 2017
Banana Culture Entertainment is aiming to discover and grow talented artists. Since its establishment, They have been devoted to artist management by producing talented and star-studded artists and by various attempts and marketing. Banana Culture also represents various ESPORTS teams in mainland China.

No Panda Culture (Bukongwenhua)

Series A in 2017
No Panda Culture (Bukongwenhua) is a Shanghai-based entertainment and culture agency.

Kalaku

Series A in 2017
Kalaku is an indoor entertainment, new retail and marketing interaction services company.

Miss Evan

Series A in 2017
Missevan is a prominent domestic secondary audio community that specializes in pop culture entertainment. The company offers a social platform for designers and artists to share and distribute a diverse range of 2D media, including audio comic series, live broadcasting shows, original music, audiobooks, and ringtone designs. Through its platform, Missevan facilitates engagement and collaboration among creators while providing users with access to a variety of entertainment content.

iQIYI

Series G in 2017
iQIYI, Inc. is a prominent online entertainment platform in China, offering a wide range of services including internet video streaming, online gaming, live broadcasting, online literature, and e-commerce. Established in 2009 and headquartered in Beijing, the company operates under the iQIYI brand and has developed a comprehensive library of licensed and self-produced content across various genres such as movies, TV dramas, and animations. iQIYI generates revenue primarily through subscription services, boasting around 100 million paying subscribers and 500 million monthly active users. Additionally, the platform monetizes user-generated content through advertising, while also engaging in e-commerce via the iQIYI Mall, which specializes in entertainment-related merchandise. The company has diversified its offerings to include a live broadcasting service and a social media platform focused on entertainment. iQIYI faces competition from other streaming services such as Tencent Video and Alibaba's Youku, positioning itself as a leader in the rapidly evolving digital media landscape in China.

Arraiy

Seed Round in 2017
Arraiy, Inc. is a company based in Palo Alto, California, focused on developing an AI-driven production platform for the motion picture and television industry. Founded in 2016 and formerly known as opencv.ai, Arraiy utilizes computer vision and machine learning to enhance the filmmaking process. The company collaborates with major studios, industry veterans, and award-winning artists to innovate visual storytelling and integrate real and virtual worlds seamlessly. Through its platform, Arraiy aims to empower creators with greater creative freedom and redefine the standards of visual content production. As of July 2020, Arraiy operates as a subsidiary of Matterport, Inc.

Banana Culture

Series A in 2016
Banana Culture Entertainment is aiming to discover and grow talented artists. Since its establishment, They have been devoted to artist management by producing talented and star-studded artists and by various attempts and marketing. Banana Culture also represents various ESPORTS teams in mainland China.

Olympique Lyonnais Groupe

Post in 2016
Olympique Lyonnais Groupe is a sound company that develops complex for shows and entertainment: sports, arts, cultural & corporate events.

Tangdou

Series B in 2016
Tangdou is a Chinese company specializing in dance lessons for senior citizens. Headquartered in China, the firm operates a mobile application that facilitates online dance instruction. The platform allows users to watch and upload dance videos, providing an accessible way for individuals to learn various dance styles from the comfort of their homes. By focusing on senior citizens, Tangdou aims to promote physical activity and social engagement through dance, catering specifically to the needs and interests of this demographic.

Yujia

Series B in 2016
Yujia is a content industry. They provide chain value empowerment services for entertainment live broadcasts, e-commerce live broadcasts, business cooperation, new media marketing, etc., and customize product-effect integration solutions for brands. They are aiming to become China's provider of Internet celebrity empowerment services.

Banana Culture

Series A in 2016
Banana Culture Entertainment is aiming to discover and grow talented artists. Since its establishment, They have been devoted to artist management by producing talented and star-studded artists and by various attempts and marketing. Banana Culture also represents various ESPORTS teams in mainland China.

DOVO GAME

Series A in 2016
DOVO GAME is engaged in the management, upkeep, agency distribution, research, and development of mobile and web games. It operates comprehensive interactive application services for games and animation products, addressing users' varied needs for browsing, communication, sharing, and entertainment.

em

Series A in 2016
Em is a provider of cultural and sports travel internet services. It offers member direct sales and Internet and innovative services for tourism, performances, special exhibitions, events, and realizes three major values such brand growth, sales growth, and membership growth. The operation and data trinity core competitiveness provides customers with above-and-beyond and long-term value services, and strives to be the most dependable data partner of cultural, sports, and tourism enterprises.

Flamingo

Series B in 2016
Flamingo is an Internet company focusing on mobile games. Their online business includes game platforms, publishing, research, development, and big data. They provide a network that will continue to rely on the business model, precise distribution, interactive entertainment, and the creation of cultural content. The online business of Flamingo includes game platforms, game publishing, game research and development, big data, and so on. The fruit plate game platform, the main product, has more than 30 countries and regions covered, with over 100 million registered users. It is China's leading mobile game distribution channel.

Yujia

Series A in 2015
Yujia is a content industry. They provide chain value empowerment services for entertainment live broadcasts, e-commerce live broadcasts, business cooperation, new media marketing, etc., and customize product-effect integration solutions for brands. They are aiming to become China's provider of Internet celebrity empowerment services.

Sofa Net

Series A in 2015
Sofa Net offers product line includes the sofa butler, sofa desktop, sofa TV assistant, and sofa butler mobile. They offer a selection of videos, programmes, and games for TV boxes that are appropriate for use on TV boxes. Live TV functionality, video on demand functionality, application centre functionality, and sofa desktop functionality can all be performed simultaneously on TV boxes. It makes it possible to watch live broadcasts and to instal third-party software on the smart set-top box using a mobile device connected to the area network.

Qiaobei

Series A in 2015
entertainment

Bilibili

Series B in 2015
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.

Bilibili

Series A in 2014
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.

Yujia

Angel Round in 2014
Yujia is a content industry. They provide chain value empowerment services for entertainment live broadcasts, e-commerce live broadcasts, business cooperation, new media marketing, etc., and customize product-effect integration solutions for brands. They are aiming to become China's provider of Internet celebrity empowerment services.

Light Chaser Animation

Series B in 2014
Light Chaser Animation Studios, founded in March 2013 and based in Beijing, China, specializes in the production of animated films infused with Chinese cultural elements. Established by Gary Wang, the former CEO of Tudou.com, the studio aims to create world-class animated features by combining artistic innovation with strong business management. The team at Light Chaser Animation is composed of talented professionals from both China and abroad, fostering a collaborative environment that emphasizes artistic and technical excellence. By aligning its productions with contemporary audience trends, the studio seeks to engage and entertain a broad range of viewers.

em

Angel Round in 2014
Em is a provider of cultural and sports travel internet services. It offers member direct sales and Internet and innovative services for tourism, performances, special exhibitions, events, and realizes three major values such brand growth, sales growth, and membership growth. The operation and data trinity core competitiveness provides customers with above-and-beyond and long-term value services, and strives to be the most dependable data partner of cultural, sports, and tourism enterprises.

Next Games

Series A in 2014
Next Games, established in 2013 and based in Helsinki, Finland, is a developer of free-to-play mobile games. The company specializes in creating visually impressive and engaging games based on popular entertainment franchises, such as movies, TV series, or books. Their priority is to deliver a compelling and easy gameplay experience, combining captivating stories with innovative game mechanics to serve global markets.

MoreTV

Series A in 2014
MoreTV provides video services. They offer popular chinese broadcasts, entertainment variety shows, children's animation, scientific documentaries, and sports e-sports.

Papergames

Series A in 2014
Paper Games is the interactive entertainment company behind the hit gaming IPs Nikki and Love. The company is dedicated to providing its players with cutting-edge creativity and products. The company was established in 2013 and has offices in Tokyo, Seoul, Los Angeles, Montreal, Hong Kong, and Shanghai.

KANJIAN

Series A in 2013
KANJIAN provides the music industry with a digital platform that integrates music creation, protection, distribution, management, and commercialization. It helps ecological partners access the future, releases creative value, and promotes the sustainable development of the creative industry. The company offers the music industry a new generation of architectural presets, speeds up the digital transformation of the sector, aids ecological partners in gaining access to the future, releases creative value, and encourages the creative sector's sustainable growth.

Light Chaser Animation

Series A in 2013
Light Chaser Animation Studios, founded in March 2013 and based in Beijing, China, specializes in the production of animated films infused with Chinese cultural elements. Established by Gary Wang, the former CEO of Tudou.com, the studio aims to create world-class animated features by combining artistic innovation with strong business management. The team at Light Chaser Animation is composed of talented professionals from both China and abroad, fostering a collaborative environment that emphasizes artistic and technical excellence. By aligning its productions with contemporary audience trends, the studio seeks to engage and entertain a broad range of viewers.

Ejoy Technology

Venture Round in 2013
EJOY Guangzhou is a Chinese company focused on entertainment through the development of online games. Its business model focuses on independent R&D, cooperative development, and agency operations. One of its games, “Douro Continent,"" has received more than 60 million clicks. EJOY was founded by Zhan Zhonghui and is based in Guangzhou, China.

Flamingo

Series A in 2013
Flamingo is an Internet company focusing on mobile games. Their online business includes game platforms, publishing, research, development, and big data. They provide a network that will continue to rely on the business model, precise distribution, interactive entertainment, and the creation of cultural content. The online business of Flamingo includes game platforms, game publishing, game research and development, big data, and so on. The fruit plate game platform, the main product, has more than 30 countries and regions covered, with over 100 million registered users. It is China's leading mobile game distribution channel.

IVI Movie

Series A in 2013
IVI MOVIE operates a movie theater business that includes clubs and coffee bars, offering a unique entertainment experience. The company specializes in providing franchise services for establishing movie theaters, serving as a comprehensive resource for franchisees. This includes assistance with marketing strategies, access to popular films, and operational management plans, enabling franchisees to effectively build and manage their own theaters. IVI MOVIE focuses on creating an engaging atmosphere that combines film viewing with social spaces, appealing to a diverse audience.

Fengyun Live

Angel Round in 2013
entertainment

Legendary Entertainment

Private Equity Round in 2012
Legendary Entertainment is a media company that specializes in creating and distributing content for television and digital platforms globally. The company engages in the development, co-production, co-financing, and distribution of motion pictures, collaborating with other production studios to enhance its offerings. Legendary Entertainment is dedicated to producing content that appeals to mainstream audiences, with a particular emphasis on the influential fandom demographic. Its portfolio includes box-office films, television shows, and comic storylines, reflecting a commitment to delivering engaging entertainment across various media formats.

91.COM

Series A in 2011
entertainment

Legendary Entertainment

Venture Round in 2010
Legendary Entertainment is a media company that specializes in creating and distributing content for television and digital platforms globally. The company engages in the development, co-production, co-financing, and distribution of motion pictures, collaborating with other production studios to enhance its offerings. Legendary Entertainment is dedicated to producing content that appeals to mainstream audiences, with a particular emphasis on the influential fandom demographic. Its portfolio includes box-office films, television shows, and comic storylines, reflecting a commitment to delivering engaging entertainment across various media formats.

L99.com

Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.

Tiange Interactive Holdings

Series A in 2009
Tian Ge Interactive is a Chinese company focused on online entertainment, specializing in real-time video technology that enables users to socialize through video chats and text interactions. Founded in 2005, it operates 9158Julur, the largest video interactive community in China, along with other platforms catering to the entertainment sector. The company develops and manages mobile game platforms and is also involved in O2O (online-to-offline) entertainment, as well as health, personal, and beauty care services. The primary revenue stream comes from its online interactive entertainment services, which dominate its business operations primarily within China. Tian Ge Interactive is associated with several other technology firms, enhancing its capacity in the digital entertainment landscape.

Linekong

Series B in 2008
LineKong Science and Technology Co., Ltd. is an interactive entertainment company founded in March 2007, specializing in the research and development of online and mobile games. Recognized as one of the top developers of network games since 2008, LineKong has launched a variety of self-developed titles including Journey to the West and The Warriors. The company operates through several game studios and has established a subsidiary dedicated to research and development. Its diverse product portfolio encompasses action games, role-playing games, turn-based games, and large-scale 3D games, catering to a wide audience. LineKong's business operations extend across China, Hong Kong, and other regions, with an increasing emphasis on both game and film sectors.

Longmaster

Series C in 2008
Guiyang Lang Ma Information Technology Incorporated Company, established in 1998 and renamed in 2010, is a national-level high-tech enterprise based in China with a registered capital of US$53.4 million. The company focuses on software development, primarily in the areas of entertainment and community engagement. Lang Ma aims to create platforms that support the development, operation, and service of an internationally recognized telephone voice appreciation and audio/video entertainment community. Through its innovative solutions, the company seeks to lead advancements in these sectors within the Chinese market.

Goldcoll Games

Series A in 2007
Goldcoll Games is an animation game company that specializes in providing business development and operational services for interactive entertainment games. Notable titles from the company include "Devildom" and "Glorious God of War." In January 2010, Goldcoll Games received recognition at the Annual Meeting of the China Game Industry, where its product "Mojie Ⅱ" won an award for Overseas Development of China National Games and was listed among the top ten network games. The company has also attracted investment from the international investment institution IDG, further establishing its presence in the online gaming sector. Goldcoll Games offers a digital platform that facilitates user engagement with interactive games, positioning itself as a key player in the online gaming services market.

Wangshang

Series B in 2007
entertainment

Linekong

Series A in 2007
LineKong Science and Technology Co., Ltd. is an interactive entertainment company founded in March 2007, specializing in the research and development of online and mobile games. Recognized as one of the top developers of network games since 2008, LineKong has launched a variety of self-developed titles including Journey to the West and The Warriors. The company operates through several game studios and has established a subsidiary dedicated to research and development. Its diverse product portfolio encompasses action games, role-playing games, turn-based games, and large-scale 3D games, catering to a wide audience. LineKong's business operations extend across China, Hong Kong, and other regions, with an increasing emphasis on both game and film sectors.

Ocean Butterflies

Series B in 2007
Ocean Butterflies International is a comprehensive independent music company in Asia. Ocean Butterflies comprises of major businesses that include record labels, music production, product branding, artist management, concert organizing, mobile distribution, licensing network, digital music platform, music school, artist training, marketing, and event organization companies. Established in 1986 in Singapore, Ocean Butterflies now operates in five regions: Mainland China, Hong Kong, Taiwan, Singapore, and Malaysia.

Zonbo Media

Series C in 2007
Zonbo Media Co. Ltd. is a media company based in Beijing, China, that specializes in the investment, production, and distribution of films and television dramas in China and South Korea. Established in 1999, it holds one of the first chartered qualifications for film and television production in the region. Zonbo Media is recognized for creating a significant number of influential films and television products, as well as producing short video clips tailored for 3G users. The company has attracted risk investments from notable venture capital funds, enhancing its capacity to innovate and expand within the media landscape.

Longmaster

Series B in 2006
Guiyang Lang Ma Information Technology Incorporated Company, established in 1998 and renamed in 2010, is a national-level high-tech enterprise based in China with a registered capital of US$53.4 million. The company focuses on software development, primarily in the areas of entertainment and community engagement. Lang Ma aims to create platforms that support the development, operation, and service of an internationally recognized telephone voice appreciation and audio/video entertainment community. Through its innovative solutions, the company seeks to lead advancements in these sectors within the Chinese market.

Zonbo Media

Series B in 2006
Zonbo Media Co. Ltd. is a media company based in Beijing, China, that specializes in the investment, production, and distribution of films and television dramas in China and South Korea. Established in 1999, it holds one of the first chartered qualifications for film and television production in the region. Zonbo Media is recognized for creating a significant number of influential films and television products, as well as producing short video clips tailored for 3G users. The company has attracted risk investments from notable venture capital funds, enhancing its capacity to innovate and expand within the media landscape.

Ocean Butterflies

Series A in 2006
Ocean Butterflies International is a comprehensive independent music company in Asia. Ocean Butterflies comprises of major businesses that include record labels, music production, product branding, artist management, concert organizing, mobile distribution, licensing network, digital music platform, music school, artist training, marketing, and event organization companies. Established in 1986 in Singapore, Ocean Butterflies now operates in five regions: Mainland China, Hong Kong, Taiwan, Singapore, and Malaysia.

DigiFun Games

Series B in 2006
DigiFun Games is a Chinese content supplier specializing in mobile games, mobile animations, mobile music, and other wireless entertainment content. The company has made significant strides in the industry by leveraging its product innovation and marketing resources, particularly in collaboration with China Mobile. Since its establishment, DigiFun has achieved notable milestones, including the development and successful launch of 'Show Good' in 2004, which became the first domestic mobile online game and attracted 150,000 registered users within its first three months. The company continues to focus on providing value-added services that enhance the mobile entertainment experience for users.

Impression Wonders

Series A in 2006
Impression Wonders provides landscape performances and situational experience dramas. They also provide audio-visual feast of impact and shock. Additionally, they also provide imaginative and visually stunning lighting effects and even 3D animation effects.

A8 Music

Series B in 2005
A8 Music is an integrated digital music company.

A8 New Media Group

Series A in 2004
A8 New Media Group is an investment holding company based in Shenzhen, China, primarily engaged in digital entertainment services. The company operates through two main segments: Digital Entertainment and Property Investment. In the Digital Entertainment segment, A8 New Media Group provides a range of services, including music-based entertainment, film and television production, and game-related services. It sources music content from both domestic and international record labels and distributes it as ringtones, full track songs, and interactive voice response music. The company also develops computer software and social networking applications, and offers technical and management consultancy services. The Property Investment segment focuses on acquiring properties for rental and management fee income. Established in 2000, A8 New Media Group was previously known as A8 Digital Music Holdings Limited and rebranded in 2014.

DigiFun Games

Series A in 2004
DigiFun Games is a Chinese content supplier specializing in mobile games, mobile animations, mobile music, and other wireless entertainment content. The company has made significant strides in the industry by leveraging its product innovation and marketing resources, particularly in collaboration with China Mobile. Since its establishment, DigiFun has achieved notable milestones, including the development and successful launch of 'Show Good' in 2004, which became the first domestic mobile online game and attracted 150,000 registered users within its first three months. The company continues to focus on providing value-added services that enhance the mobile entertainment experience for users.

Zonbo Media

Venture Round in 2003
Zonbo Media Co. Ltd. is a media company based in Beijing, China, that specializes in the investment, production, and distribution of films and television dramas in China and South Korea. Established in 1999, it holds one of the first chartered qualifications for film and television production in the region. Zonbo Media is recognized for creating a significant number of influential films and television products, as well as producing short video clips tailored for 3G users. The company has attracted risk investments from notable venture capital funds, enhancing its capacity to innovate and expand within the media landscape.

Longmaster

Series A in 2001
Guiyang Lang Ma Information Technology Incorporated Company, established in 1998 and renamed in 2010, is a national-level high-tech enterprise based in China with a registered capital of US$53.4 million. The company focuses on software development, primarily in the areas of entertainment and community engagement. Lang Ma aims to create platforms that support the development, operation, and service of an internationally recognized telephone voice appreciation and audio/video entertainment community. Through its innovative solutions, the company seeks to lead advancements in these sectors within the Chinese market.

Tencent Holdings

Seed Round in 2000
Tencent Holdings Limited is a leading internet service provider based in Shenzhen, China, known for its extensive range of value-added services, including online games, social networking, financial technology, and online advertising. Founded in 1998, Tencent operates major platforms such as WeChat and QQ, which facilitate communication, entertainment, and e-commerce for millions of users. The company is recognized as the world's largest video game publisher, with popular titles like Honor of Kings in its portfolio. In addition to its core services, Tencent is involved in the production and distribution of films and television programs, as well as software development and digital content licensing. With a focus on user-oriented strategies, Tencent continues to adapt and expand its offerings, positioning itself as a vital part of daily life for many consumers in China and beyond.

Mtone Wireless

Series C in 1997
MTone Wireless Corp. is a provider of interactive entertainment & social networking, and other mobile value-added services to mobile phone users in China.
Spot something off? Help us improve by flagging any incorrect or outdated information. Just email us at support@teaserclub.com. Your feedback is most welcome.