Xiaohui Cao

Partner

Cui Guangfu

Partner

Jun Fang

Partner

Mei Gao

Partner

Ning Kang

Managing Director

Jianguang Li

Venture Partner

Meng Lian

VP

Dongliang Lin

Partner

Yikun Liu

Partner

Michelle Ma

Partner

Kuiguang Niu

Partner

Hugo Shong

Founding Chairman

Chen Tong

Partner

Jeacy Yan

Partner

Jin Yu Ph.D

Partner

Antony Yung

Partner

Jianbin Zhang

Venture Partner

Suyang Zhang

Managing Partner

Haitao Zhang

Managing Director

Zhiyong Zhen

Principal

Quan Zhou

General Partner

Jian Zhu

Venture Partner

Fei Yang

Director of IPO Division

Past deals in Gaming

Re3 Lab

Seed Round in 2025
Re3 Lab is an investment and incubation organization focusing on advancing trends in the gaming industry. It aims to explore innovative possibilities and drive development within the sector by supporting cutting-edge projects and startups.

Party Icons

Seed Round in 2024
Party Icons is a web3 mobile gaming platform that focuses on social interaction, competition, and global connectivity among players. The company aims to merge the engaging elements of classic party games with the excitement of high-stakes extraction shooter gameplay. This unique combination allows players to enjoy a fun and nostalgic gaming experience while also providing opportunities for them to earn rewards. Through its innovative platform, Party Icons seeks to create a vibrant ecosystem that fosters social connections and competitive spirit among its users.

FantaGoal

Venture Round in 2024
Fantagoal is a Web3 soccer fantasy game platform that aims to merge fantasy football with blockchain technology. It provides an innovative ecosystem for football enthusiasts, allowing them to engage with the sport in a novel way. By integrating artificial intelligence and EuroCup competitions, Fantagoal enhances the user experience, offering fans a unique opportunity to participate in fantasy soccer while leveraging the advantages of Web3. This platform is designed to elevate the level of interaction and engagement among football fans, creating a dynamic environment for both gameplay and community involvement.

Novaserene Entertainment

Seed Round in 2024
Novaserene Entertainment, formerly known as Yuanyi Entertainment, specializes in developing AI-driven open-world games. The company focuses on integrating artificial intelligence into game development to enhance player experiences. Their flagship project is an AI-powered open-world shooting game, created using the Unreal Engine 5 (UE5) engine.

Ultiverse

Initial Coin Offering in 2024
Ultiverse is an AI-powered gaming platform that enables gamers to engage in multiplayer battles against each other. The platform allows users to create their own characters and provides a unique feature where players can redeem nonfungible tokens (NFTs) for real-life replicas or deliverables upon request, bridging the gap between virtual gaming experiences and tangible rewards.

Neopets

Venture Round in 2023
Neopets is a virtual world designed for children and those young at heart, centered around the concept of creating and caring for virtual pets. Users engage with their pets by ensuring they are healthy and happy, while exploring diverse locations such as the Battledome, Maraqua, the Lost Desert, and the Virtupets Space Station. The platform offers various activities, including solo quests and games that yield rewards like Neopoints, the in-game currency. Users can trade, buy, and sell items at places like the Neopian Bazaar and Plaza, and they also have the option to participate in the Neopian stock market. Neopets operates on a freemium model, providing a free-to-play experience alongside a subscription service, Neopets Premium, which offers additional features. The platform aims to provide an engaging and educational environment for children, allowing them to explore and enjoy a richly detailed fantasy world.

Neopets Metaverse

Seed Round in 2023
Neopets Metaverse brings the virtual pet game into the decentralized world, offering players the opportunity to own and monetize their gaming experiences on the blockchain.

Wangpai Huyu

Angel Round in 2020
Ace Interactive Entertainment is a mobile game developer, formerly known as Beijing Pan-Arab Network Technology Co., Ltd. The company’s business mainly covers two aspects: the development and distribution of mobile games, and its products include casual tower defense games "D-MEN: The Defenders ( The hero returns)" etc.

Chuman

Series B in 2019
Chuman is a UGC Pan-Secondary Creation Community, providing creative platforms and studios for comic creators, and providing IP incubation and resource docking services. Users can quickly generate a lot of content through third-party or official materials, and can make friends, transactions and other activities within the community through the creation, while the APP also supports the dialogue novel reading function.

Plair

Initial Coin Offering in 2018
Plair Limited operates a decentralized gaming ecosystem designed to create a community space for gamers. It facilitates engagement through various online and offline events, including tournaments, while providing tools that enable users to earn a sustainable living and pursue career opportunities in gaming. The platform employs blockchain technology to implement a gamer-focused economic model, allowing members to be rewarded for their contributions with Plair Tokens, a cryptocurrency asset. By fostering social interaction and financial empowerment, Plair aims to redefine the value of participation in the gaming community. The company is headquartered in Hong Kong.

DGene

Series A in 2018
DGene is a provider of virtual and augmented reality solutions, focusing on a diverse range of applications across various industries. Its technology is utilized in digital entertainment, real estate, education, healthcare, and tourism. DGene leverages artificial intelligence and emerging technologies to enhance content creation, offering innovative solutions such as AI actors, virtual production, visual effects, and digital influencers. The company also specializes in real-time holograms and 3D reconstruction, catering to the evolving needs of e-commerce, cinema, and broadcasting sectors. Through its advancements, DGene aims to transform how users interact with and experience digital environments.

AllDream Network Technology

Series B in 2018
AllDream Network Technology is an education platform based in China that specializes in online programming education for children. The company is dedicated to creating and developing teaching materials aimed at young learners, offering courses that include computer thinking, programming, and game application development. Through its curriculum, AllDream Network Technology aims to enhance students' abstract logical thinking and creativity, equipping them with essential skills for the digital age.

Ready Go

Series A in 2018
Ready Go specializes in developing casual puzzle games and educational products for children, aiming to merge entertainment with learning. The company focuses on research and development to create high-quality children's games that promote social interaction. Additionally, Ready Go operates a game recommendation platform and sharing community through its WeChat applet, "Play ReadyGo," which offers users access to information about both domestic and international games. The company is dedicated to producing engaging content that meets the needs of its audience while ensuring a high standard of quality in its offerings.

iQiyi Sports

Series A in 2018
iQIYI Sports operates under iQIYI, a leading video and entertainment service provider in China, established in 2010. The company focuses on delivering a high-quality online video experience, and has diversified its business model to include various services beyond entertainment. iQIYI Sports specifically engages in sports-related content and live streaming, catering to the interests of sports fans. The platform emphasizes innovations in technology and content delivery, ensuring users have access to a rich and smooth viewing experience. By integrating e-commerce and interactive features, iQIYI Sports aims to enhance user engagement and expand its reach within the sports entertainment sector.

Opera Software AS

Post in 2018
Opera is a global web innovator with an engaged and growing base of hundreds of millions of monthly active users who seek a better internet experience. Building on over 25 years of innovation that started with browser products, Opera is now leveraging its brand and highly engaged user base in order to expand its business into new segments. Today, Opera offers users around the world a range of products and services that include PC and mobile browsers, the newsreader Opera News, and apps dedicated to gaming, crypto, e-commerce and classifieds. Opera Software AS was established in 1995 by Jon S. von Tetzchner in Oslo, Norway.

High Fidelity

Series D in 2018
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.

Agora

Series B in 2018
Agora is a rapidly growing provider of Communications-Platform-as-a-Service (CPaaS) solutions, specializing in mobile-first, real-time communication technologies for developers and businesses worldwide. The company's widely adopted API enables real-time communication features such as voice calling, video calling, group conferencing, and interactive broadcasting, and is installed on over 500 million devices. Agora's services cater to diverse industries, including telemedicine, education, financial services, customer service, social media applications, and mobile gaming. With a focus on reliability, accessibility, and scalability, Agora operates primarily in China and the United States, generating the majority of its revenue from the Chinese market.

Ready Go

Series A in 2018
Ready Go specializes in developing casual puzzle games and educational products for children, aiming to merge entertainment with learning. The company focuses on research and development to create high-quality children's games that promote social interaction. Additionally, Ready Go operates a game recommendation platform and sharing community through its WeChat applet, "Play ReadyGo," which offers users access to information about both domestic and international games. The company is dedicated to producing engaging content that meets the needs of its audience while ensuring a high standard of quality in its offerings.

Bixin

Series A in 2018
Bixin is a Shanghai-based company that operates a social networking platform specifically designed to connect gamers in China. The platform collaborates with prominent professional e-sports teams to provide training resources for amateur gamers and e-sports competitors. In addition to fostering connections among gamers, Bixin offers ancillary services such as online entertainment, psychological counseling, and foreign language training. These services aim to create a healthy playing environment for both online and offline gamers of varying skill levels.

Chuman

Series A in 2017
Chuman is a UGC Pan-Secondary Creation Community, providing creative platforms and studios for comic creators, and providing IP incubation and resource docking services. Users can quickly generate a lot of content through third-party or official materials, and can make friends, transactions and other activities within the community through the creation, while the APP also supports the dialogue novel reading function.

Dasheng Dianjing

Series A in 2017
Dasheng Dianjing offers a range of game events that allow players to create teams and invite friends to compete. They pioneered the one-click solution from registration to completion, and they continue to innovate and break new ground in order to improve the event experience. Additionally, they also offer event templates.

Qkids

Series B in 2017
Qkids is an online educational platform that specializes in teaching English to children aged 6 to 15 through live video streaming. The platform employs native American English-speaking teachers who engage students in dynamic, game-based learning experiences. Utilizing animation, interactive games, and peer motivation, Qkids aims to create an enjoyable and effective environment for language acquisition. The curriculum is designed to enhance children's language expression, communication, and critical thinking skills while ensuring a high-quality user experience. By combining technology with carefully selected educational resources, Qkids seeks to foster children's interest in learning English, ultimately supporting their overall development in a convenient and accessible format.

JESPORTS

Series A in 2017
JESports is an internet cafe for online gaming and e-sports.

KongZhong

Funding Round in 2017
KongZhong Corporation is a digital entertainment service provider based in Beijing, specializing in the People's Republic of China and international markets. The company operates through three primary segments: Internet Games, Mobile Games, and Wireless Value-Added Services (WVAS). The Internet Games segment includes licensed titles like World of Tanks and Guild Wars 2, along with proprietary game development. The Mobile Games segment focuses on creating and publishing various genres, including action and role-playing games, for mobile users. The WVAS segment offers a range of interactive services, such as mobile games, karaoke, electronic books, and entertainment news, primarily distributed through telecommunication operators and other partners. Founded in 2002, KongZhong was originally named Communication Over The Air, Inc. before rebranding in 2004. The company has established itself as a significant player in the mobile gaming market.

Egret Technology

Post in 2017
Beijing Egret Technology Ltd is a leading provider of HTML5 mobile technology and services, established in February 2014. The company focuses on delivering comprehensive technical solutions for the Mobile Internet industry, particularly in the realm of mobile game development. It offers an array of products designed to facilitate game creation, including the Egret Engine, Egret Runtime, Dragon Bones for skeleton animation, and Egret Wing, a visual IDE. These tools are aimed at simplifying the development process for developers. Furthermore, Egret Technology promotes the growth of the HTML5 game industry by providing services that encompass game development, release, advertising, and training for developers. The company's commitment to innovation and its strong technical foundation enable it to address the challenges faced by developers and enhance the overall mobile gaming ecosystem.

vipc.cn

Series B in 2017
Weicaihui is a well-known one-stop Internet football and basketball information interactive platform in China. It features football and basketball news as well as live football and basketball games. Weicaihui's product line has expanded to include all platforms, including Android, iOS, Windows Phone, mobile versions, and computer versions.

TapTap

Series A in 2016
TapTap is an online platform dedicated to gaming enthusiasts, serving as both a community hub and a marketplace for game downloads and purchases. It facilitates interaction among users while providing access to a diverse range of games, catering to various interests and preferences within the gaming community. By combining social features with a robust selection of games, TapTap aims to enhance the gaming experience and foster connections among players.

High Fidelity

Series C in 2016
High Fidelity, Inc. is a San Francisco-based company founded in 2013 that focuses on creating immersive virtual environments through advanced spatial audio technology. The company develops solutions that enhance group conversations in various applications, including videoconferencing, social audio, multiplayer games, podcasts, and metaverse platforms. High Fidelity's technology is designed to improve user experience by enhancing speaker clarity and reducing listener fatigue, while enabling dynamic interactions among participants. The company's audio solutions support both 2D and 3D environments, allowing for realistic avatars and low-latency communication that fosters natural interactions. High Fidelity has established partnerships with prominent platforms, including the leading social audio app Clubhouse and Agora.io, further solidifying its role in the evolving landscape of digital communication.

PlaySimple Games

Series A in 2016
PlaySimple Games Private Limited is a Bengaluru-based company that develops mobile social games, focusing primarily on trivia, word, and puzzle genres. Incorporated in 2014, it aims to create engaging gaming experiences that facilitate connections among players. The company is known for its popular game, GuessUp, which is available on both Android and iOS platforms. PlaySimple's offerings feature a diverse array of word games that cater to all age groups, enabling users to enjoy interactive gameplay while connecting with others.

DOVO GAME

Series A in 2016
DOVO GAME is engaged in the management, upkeep, agency distribution, research, and development of mobile and web games. It operates comprehensive interactive application services for games and animation products, addressing users' varied needs for browsing, communication, sharing, and entertainment.

Animoca Brands

Post in 2016
Animoca Brands, established in 2019 and headquartered in the Cayman Islands, is a venture capital firm focused on the technology sector. It invests in and supports creators who leverage web3 and blockchain technologies to drive digital property rights to gamers and internet users through non-fungible tokens (NFTs). The company develops and markets a portfolio of mobile applications, games, and educational products, utilizing gamification and blockchain to ensure transparency, security, and innovative business models.

Kingsoft Cloud

Series C in 2016
Kingsoft Cloud Holdings Limited is a prominent cloud service provider based in Beijing, China, established in 2012. As a subsidiary of Kingsoft Corporation Limited, it operates independently, offering a wide range of cloud services to various industries. The company's comprehensive product portfolio includes cloud servers, storage solutions, relational databases, load balancing, VPN services, and cloud security. Kingsoft Cloud serves diverse sectors such as gaming, video, artificial intelligence, e-commerce, education, and healthcare, providing tailored cloud solutions to meet specific business needs. With data centers and offices in key locations like Shanghai, Chengdu, Guangzhou, Hong Kong, and North America, Kingsoft Cloud is positioned as one of the top cloud computing companies in China and a significant player in the global market.

Flamingo

Series B in 2016
Flamingo is an Internet company focusing on mobile games. Their online business includes game platforms, publishing, research, development, and big data. They provide a network that will continue to rely on the business model, precise distribution, interactive entertainment, and the creation of cultural content. The online business of Flamingo includes game platforms, game publishing, game research and development, big data, and so on. The fruit plate game platform, the main product, has more than 30 countries and regions covered, with over 100 million registered users. It is China's leading mobile game distribution channel.

Fuze Game

Venture Round in 2015
Fuze Game is a developer of gaming hardware based in China, which has capitalized on the gradual easing of government restrictions on the game console industry since 2014. The company not only creates its own online games but also engages in licensing agreements with third-party game developers to expand its offerings. This strategic approach allows Fuze Game to enhance its product portfolio and cater to a growing market that is increasingly receptive to gaming technologies.

Agora

Series B in 2015
Agora is a rapidly growing provider of Communications-Platform-as-a-Service (CPaaS) solutions, specializing in mobile-first, real-time communication technologies for developers and businesses worldwide. The company's widely adopted API enables real-time communication features such as voice calling, video calling, group conferencing, and interactive broadcasting, and is installed on over 500 million devices. Agora's services cater to diverse industries, including telemedicine, education, financial services, customer service, social media applications, and mobile gaming. With a focus on reliability, accessibility, and scalability, Agora operates primarily in China and the United States, generating the majority of its revenue from the Chinese market.

AlphaDraft

Pre Seed Round in 2015
AlphaDraft is a developer of an e-sports platform designed for video game players. The company focuses on creating competitive gaming experiences by developing games that are based on the performance of professional video game players. Through its platform, AlphaDraft awards cash and prizes to participants, allowing them to engage in competitive play within their favorite video games. The company has attracted strategic investors, including Melo7 Tech Partners, founded by NBA star Carmelo Anthony, and former NBA Commissioner David Stern.

Kingsoft Cloud

Series B in 2015
Kingsoft Cloud Holdings Limited is a prominent cloud service provider based in Beijing, China, established in 2012. As a subsidiary of Kingsoft Corporation Limited, it operates independently, offering a wide range of cloud services to various industries. The company's comprehensive product portfolio includes cloud servers, storage solutions, relational databases, load balancing, VPN services, and cloud security. Kingsoft Cloud serves diverse sectors such as gaming, video, artificial intelligence, e-commerce, education, and healthcare, providing tailored cloud solutions to meet specific business needs. With data centers and offices in key locations like Shanghai, Chengdu, Guangzhou, Hong Kong, and North America, Kingsoft Cloud is positioned as one of the top cloud computing companies in China and a significant player in the global market.

NetDragon Websoft

Post in 2015
NetDragon Websoft is a Chinese company specializing in the development of massively multiplayer online games and mobile applications. With a diverse portfolio including popular titles such as Conquer Online, Eudemons Online, and Heroes of Might and Magic Online, the company has established itself as a leading player in the gaming industry. Founded in 1999 and headquartered in Fuzhou, China, NetDragon Websoft continues to innovate and create engaging gaming experiences for users worldwide.

vipc.cn

Angel Round in 2015
Weicaihui is a well-known one-stop Internet football and basketball information interactive platform in China. It features football and basketball news as well as live football and basketball games. Weicaihui's product line has expanded to include all platforms, including Android, iOS, Windows Phone, mobile versions, and computer versions.

Bilibili

Series B in 2015
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.

LaoYueGou

Series A in 2015
Laoyuegou is a prominent online gaming community in China that specializes in providing game rankings and related data for players. The company operates a comprehensive website that serves as a game database, offering insights into various games and their performance metrics. In addition to rankings, Laoyuegou features short clips showcasing user gameplay, enhancing the community's interactive experience. The platform also functions as a search engine for gamers, covering a wide range of both domestic and international games, along with associated social content and data software. This focus on delivering extensive gaming information positions Laoyuegou as a valuable resource for gamers seeking to enhance their gaming experience.

Sevenga

Series A in 2014
Sevenga is a company committed to overseas mobile game publishing.

Bilibili

Series A in 2014
Bilibili Inc. is an online entertainment platform based in Shanghai, China, that caters primarily to the younger generations. Founded in 2009, it began as a community focused on anime, comics, and gaming (ACG), but has since broadened its offerings to include a wide variety of content such as videos, live broadcasting, and mobile games. The platform emphasizes high-quality content and fosters strong emotional connections among its users, creating a vibrant community. Bilibili generates revenue through multiple channels, including advertising, gaming, live streaming, value-added services, and e-commerce. The company has also formed a strategic collaboration with Tencent for sharing and operating anime and games, enhancing its content library and user experience.

Lufashi Yingdi

Angel Round in 2014
Lufashi Yingdi is an online gaming community.

Jiguang

Series A in 2014
Jiguang is a leading provider of mobile big data solutions in China, specializing in services tailored for mobile app developers. Its core product, Aurora, offers a comprehensive suite of services including push notifications, instant messaging, analytics, and SMS. By leveraging data from nearly 15 billion installations of its software development kits, Jiguang enables clients to conduct user activity analysis, precision marketing, financial risk management, and location-based analysis. The company serves around 344,000 mobile app developers and approximately 888,000 applications, with a monthly active device base nearing 1 billion. Jiguang's extensive data capabilities empower businesses to gain insights into user behavior and enhance their marketing strategies while also addressing financial risks.

Xunlei

Series F in 2014
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Next Games

Series A in 2014
Next Games, established in 2013 and based in Helsinki, Finland, is a developer of free-to-play mobile games. The company specializes in creating visually impressive and engaging games based on popular entertainment franchises, such as movies, TV series, or books. Their priority is to deliver a compelling and easy gameplay experience, combining captivating stories with innovative game mechanics to serve global markets.

Lilith Games

Series A in 2014
Lilith Games is a mobile game developer known for creating a diverse range of video games for smartphones. The company specializes in various genres, with a strong emphasis on strategy games. Notable titles in its portfolio include "Soul Hunters," "Art of Conquest," and "Rise of Kingdoms," among others. By focusing on engaging gameplay and user experience, Lilith Games has established itself as a significant player in the mobile gaming industry.

Sevenga

Angel Round in 2014
Sevenga is a company committed to overseas mobile game publishing.

Midverse Studios

Venture Round in 2014
Midverse Studios, established in 2012 and headquartered in Mountain View, California, is a developer and publisher of high-quality mobile games for iOS and Android platforms. Its portfolio includes first-party titles such as horror, sci-fi, fantasy games, and third-party games like casino-style bingo and slots. Midverse serves users, game developers, and advertisers by offering a platform that facilitates user acquisition and monetization through its AppEngage Network. The company has raised funding from top-tier Silicon Valley venture capitalists and angel investors.

Papergames

Series A in 2014
Paper Games is the interactive entertainment company behind the hit gaming IPs Nikki and Love. The company is dedicated to providing its players with cutting-edge creativity and products. The company was established in 2013 and has offices in Tokyo, Seoul, Los Angeles, Montreal, Hong Kong, and Shanghai.

Lilith Games

Angel Round in 2013
Lilith Games is a mobile game developer known for creating a diverse range of video games for smartphones. The company specializes in various genres, with a strong emphasis on strategy games. Notable titles in its portfolio include "Soul Hunters," "Art of Conquest," and "Rise of Kingdoms," among others. By focusing on engaging gameplay and user experience, Lilith Games has established itself as a significant player in the mobile gaming industry.

Guangzhou Shangyou Wangluo

Angel Round in 2013
Guangzhou Shangyou Wangluo is devoted to conducting research and creating mobile games. In order to create a variety of web games, social games, and mobile Internet games, it provides game creation services. Due to the company's gaming development services, which include several cross-platform gaming facilities that are also exported to other markets, clients can access a variety of online games.

syyx.com

Angel Round in 2013
syyx.com is a free-to-play browser and social game developer and publisher. The company creates and distributes online games through its website and social networking sites. Through online games, their digital platform aims to make the Internet more engaging, interactive, and fun. The company's platform provides an elimination-style contest as well as a multiplayer competition format while driving value for players, allowing entrants to compete for rewards and entertainment with a gaming experience.

Ejoy Technology

Venture Round in 2013
EJOY Guangzhou is a Chinese company focused on entertainment through the development of online games. Its business model focuses on independent R&D, cooperative development, and agency operations. One of its games, “Douro Continent,"" has received more than 60 million clicks. EJOY was founded by Zhan Zhonghui and is based in Guangzhou, China.

Flamingo

Series A in 2013
Flamingo is an Internet company focusing on mobile games. Their online business includes game platforms, publishing, research, development, and big data. They provide a network that will continue to rely on the business model, precise distribution, interactive entertainment, and the creation of cultural content. The online business of Flamingo includes game platforms, game publishing, game research and development, big data, and so on. The fruit plate game platform, the main product, has more than 30 countries and regions covered, with over 100 million registered users. It is China's leading mobile game distribution channel.

MobyGames

Angel Round in 2013
MobyGames is a comprehensive video game database that catalogs both historical and contemporary video games. Founded by Jim Leonard, Brian Hirt, and David Berk, the platform provides detailed information on electronic games, including summaries, screenshots, box art, developers, and publishers. It organizes its extensive database by various criteria such as year, manufacturer, platform, and genre, making it a valuable resource for gamers and industry professionals alike. MobyGames aims to enhance the gaming experience by allowing users to easily access relevant information about the games they wish to explore.

Fengyun Live

Angel Round in 2013
entertainment

Hoodinn

Series A in 2013
Hoodinn Interactive Limited is a mobile social games development and operation company located in Shanghai, China. The firm specializes in the research, development, and management of mobile internet communities and cellphone games. Founded by Hai Ling and Feng Wang, both of whom have extensive experience in the internet sector, Hoodinn benefits from their previous roles in notable companies. Hai Ling has held significant positions, including Senior Vice President at Sheng Da Group and President of both Sheng Da Games and ACTOZ. Feng Wang served as Vice President of Technology at Sheng Da Games. Together, they leverage their expertise to enhance Hoodinn's offerings in the competitive mobile gaming market.

imod

Series A in 2012
imod develops and operates turn-based MMORPG mobile games and web games. Their games include Xinhua Qiangu, Magic and Tao, and The Legend of Miyue. They have R&D technical strength and marketing capabilities.

Razer

Series A in 2011
Razer is a leading brand in gaming hardware and software, dedicated to enhancing the gaming experience for over a billion gamers worldwide. Founded in 2005, the company specializes in a diverse range of products, including gaming laptops, peripherals such as mice and keyboards, gaming chairs, and apparel. Razer also offers software solutions that provide virtual credits for in-game purchases and other gaming services. The company has consistently been recognized for its innovation, having won multiple “Best of CES” awards for its cutting-edge designs and technology. By focusing on the gamer lifestyle, Razer aims to transform how individuals play games, connect with fellow gamers, and engage in the gaming community.

Blogfarki.com

Series B in 2011
91 Boyuan Wireless is a Chinese domestic open platform that integrates various mobile payment channels. 91 Boyuan Wireless was registered independently as a foreign-invested company, now concentrating on the development of mobile application software in the field of mobile internet and mobile phone games. It possesses various kinds of products based on the 91 series of brands in the field of mobile internet. Its subordinate products include 91 Mobile Assistant, 91 Mobile Entertainment, Android Network, Android Market, Panda Reading, Panda Video, and more. Meanwhile, 91 Boyuan Wireless runs several independently developed games and many mobile games developed by third-parties. Being an independent subsidiary of Wanglong Group, 91 Boyuan Wireless is headquartered in Fuzhou, Fujian Province. It also has branches in Guangzhou and Shanghai.

Animoca Brands

Series A in 2011
Animoca Brands, established in 2019 and headquartered in the Cayman Islands, is a venture capital firm focused on the technology sector. It invests in and supports creators who leverage web3 and blockchain technologies to drive digital property rights to gamers and internet users through non-fungible tokens (NFTs). The company develops and markets a portfolio of mobile applications, games, and educational products, utilizing gamification and blockchain to ensure transparency, security, and innovative business models.

Wistone

Series B in 2011
Wistone is a Chinese mobile game developer whose product portfolio includes WWⅡ, Call of Champions, Flight Control, Critter Island, and more. Focusing mainly on WWⅡ and Call of Champions, its game products have won several awards in mainland China, and are being operated successfully in various countries. Hundreds of Wistone game servers are present in many countries and areas such as mainland China, Chinese Taipei, the United States, Germany, Russia, Japan, and more. It provides game services for millions of people in more than 160 countries. Its products are available on the PC platform as well as other platforms such as WAP, K-JAVA, MTK, SYMBIAN, iOS, Android, Flash, and others. Wistone was established in 2006 and currently has more than 100 employees. Its average monthly revenue in 2010 was RMB 5 million, which increased to an average of RMB 20 million per month in 2011.

Funzio

Series A in 2011
Funzio is a game development company that creates engaging and socially interactive games for various platforms, including Facebook and mobile devices. The company aims to deliver high-quality gaming experiences that can be enjoyed anytime and anywhere, expanding its reach across different formats. With a focus on strong social features, Funzio designs games that encourage player interaction and engagement, positioning itself in the competitive gaming market. The company has previously collaborated with notable industry players, leveraging its expertise to develop breakout titles that resonate with a broad audience.

G-bits

Series B in 2011
Xiamen Gigabit Network Technology Co., Ltd. is a professional network game creative planning, research and development production and commercial operation of state-level key software enterprises. In July 2011, the company set up Thunder game operating platform.

L99.com

Series A in 2010
l99.com's is a Chinese company offering location-based services which, combined with photo sharing, communication tools, and other social features, enables user to record their life as a journal. l99.com also explores the location gaming market with a multiple product strategy and enhances the degree of polymerization of websites via a one-stop gaming service, which is the first of its kind around the world. A few years ago, it published the time axis function, which was adopted by Facebook at the end of 2010, and is widely recognized by the international community. The company was hailed as a design-oriented enterprise that combined science and technology with human nature.

Dovo

Series B in 2010
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

Wistone

Series A in 2009
Wistone is a Chinese mobile game developer whose product portfolio includes WWⅡ, Call of Champions, Flight Control, Critter Island, and more. Focusing mainly on WWⅡ and Call of Champions, its game products have won several awards in mainland China, and are being operated successfully in various countries. Hundreds of Wistone game servers are present in many countries and areas such as mainland China, Chinese Taipei, the United States, Germany, Russia, Japan, and more. It provides game services for millions of people in more than 160 countries. Its products are available on the PC platform as well as other platforms such as WAP, K-JAVA, MTK, SYMBIAN, iOS, Android, Flash, and others. Wistone was established in 2006 and currently has more than 100 employees. Its average monthly revenue in 2010 was RMB 5 million, which increased to an average of RMB 20 million per month in 2011.

Dexin Interactive

Series A in 2009
Beijing Dexin Interactive Network Technology Co., Ltd. is a subsidiary company of Techfaith, a handset application software and solutions provider based in China and registered at NASDAQ. Dexin Interactive operates 798GAME, a game network involved in massive or medium multiplayer online games, web games, and casual games. The network relies on the development and operation of interactive entertainment products on mobile clients.

5173.com

Series C in 2008
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving various digital goods, including game equipment, game currency, account numbers, and point cards. By providing an interface for these trades, 5173.com allows users to engage in the gaming community while also enabling them to earn money through their online purchases and participation in competitions. The platform effectively combines entertainment with opportunities for financial gain within the online gaming sector.

IGG

Series B in 2008
IGG is a developer and operator of massively multiplayer online role-playing games (MMORPGs) and mobile online games. The company focuses on creating and publishing engaging entertainment experiences for a global audience, with operations extending beyond Singapore to include the United States, Mainland China, Hong Kong, Canada, Japan, Korea, Thailand, and the Philippines. IGG generates revenue primarily through its mobile games segment, which includes popular titles such as Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe. The company's revenue is evenly distributed across North America, Europe, and Asia, reflecting its broad market appeal. IGG is dedicated to advancing online entertainment through innovative game development and marketing strategies.

Friendster

Series D in 2008
Friendster was launched in 2002 as one of the pioneering social networking sites, enabling users to connect with others, share content, and explore new events and interests. At its peak, the platform attracted tens of millions of registered users. However, over time, Friendster experienced a decline in popularity. In December 2009, it was acquired by MOL Global for $26.4 million. In May 2011, the company shifted its focus from a social networking service to a social gaming platform, ceasing support for existing users' social data and concentrating on providing entertainment and gaming experiences.

Tang Song

Series B in 2008
Tang Song Corporation is a Chinese company that specializes in designing and developing solutions for the interactive entertainment industry. Founded in 2004 and based in Shanghai, it is gaining prominence in this sector by offering innovative applications and experiences. One of its key products is the iDol platform, which serves as an interactive entertainment and virtual life platform for internet users. The iDol project incorporates advanced 3D development tools, built on Dx9.0c technology, which deliver efficient 3D performance while minimizing CPU resource consumption. Additionally, the company operates the Guodong Website, which serves as a business application test for the iDol project. Through these initiatives, Tang Song aims to enhance user engagement and experiences within the interactive entertainment landscape.

Linekong

Series B in 2008
LineKong Science and Technology Co., Ltd. is an interactive entertainment company founded in March 2007, specializing in the research and development of online and mobile games. Recognized as one of the top developers of network games since 2008, LineKong has launched a variety of self-developed titles including Journey to the West and The Warriors. The company operates through several game studios and has established a subsidiary dedicated to research and development. Its diverse product portfolio encompasses action games, role-playing games, turn-based games, and large-scale 3D games, catering to a wide audience. LineKong's business operations extend across China, Hong Kong, and other regions, with an increasing emphasis on both game and film sectors.

IGG

Series A in 2008
IGG is a developer and operator of massively multiplayer online role-playing games (MMORPGs) and mobile online games. The company focuses on creating and publishing engaging entertainment experiences for a global audience, with operations extending beyond Singapore to include the United States, Mainland China, Hong Kong, Canada, Japan, Korea, Thailand, and the Philippines. IGG generates revenue primarily through its mobile games segment, which includes popular titles such as Castle Clash, Clash of Lords, Deck Heroes, and Texas Hold 'Em Poker Deluxe. The company's revenue is evenly distributed across North America, Europe, and Asia, reflecting its broad market appeal. IGG is dedicated to advancing online entertainment through innovative game development and marketing strategies.

ParaEngine

Series A in 2008
Shenzhen ParaEngine Technology Co., Ltd. is a Chinese company focused on the research and development of 3D internet technologies and game engines. The firm has developed an animation authoring platform that enables users to create dynamic 3D virtual worlds and animation works. One of its notable products is "KidsMovie," released in 2007, which is designed for children aged 7 to 12 and available in both Chinese and English. ParaEngine holds a significant portfolio of intellectual property, including 22 software copyrights and international patents related to scripting languages and distributed 3D game engines. The company has also produced over one million lines of code and published extensive development documentation, reflecting its commitment to advancing 3D technology in animation and gaming.

Goldcoll Games

Series A in 2007
Goldcoll Games is an animation game company that specializes in providing business development and operational services for interactive entertainment games. Notable titles from the company include "Devildom" and "Glorious God of War." In January 2010, Goldcoll Games received recognition at the Annual Meeting of the China Game Industry, where its product "Mojie Ⅱ" won an award for Overseas Development of China National Games and was listed among the top ten network games. The company has also attracted investment from the international investment institution IDG, further establishing its presence in the online gaming sector. Goldcoll Games offers a digital platform that facilitates user engagement with interactive games, positioning itself as a key player in the online gaming services market.

Tang Song

Series A in 2007
Tang Song Corporation is a Chinese company that specializes in designing and developing solutions for the interactive entertainment industry. Founded in 2004 and based in Shanghai, it is gaining prominence in this sector by offering innovative applications and experiences. One of its key products is the iDol platform, which serves as an interactive entertainment and virtual life platform for internet users. The iDol project incorporates advanced 3D development tools, built on Dx9.0c technology, which deliver efficient 3D performance while minimizing CPU resource consumption. Additionally, the company operates the Guodong Website, which serves as a business application test for the iDol project. Through these initiatives, Tang Song aims to enhance user engagement and experiences within the interactive entertainment landscape.

Linekong

Series A in 2007
LineKong Science and Technology Co., Ltd. is an interactive entertainment company founded in March 2007, specializing in the research and development of online and mobile games. Recognized as one of the top developers of network games since 2008, LineKong has launched a variety of self-developed titles including Journey to the West and The Warriors. The company operates through several game studios and has established a subsidiary dedicated to research and development. Its diverse product portfolio encompasses action games, role-playing games, turn-based games, and large-scale 3D games, catering to a wide audience. LineKong's business operations extend across China, Hong Kong, and other regions, with an increasing emphasis on both game and film sectors.

G-bits

Series A in 2007
Xiamen Gigabit Network Technology Co., Ltd. is a professional network game creative planning, research and development production and commercial operation of state-level key software enterprises. In July 2011, the company set up Thunder game operating platform.

Xunlei

Series C in 2007
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

MIG China

Series B in 2007
MIG China Co., Ltd. is a mobile game entertainment company based in China, founded in 2005. The company specializes in the development and publishing of mobile games, offering a range of entertainment services to its users. MIG China has established a comprehensive production process that includes independent game design, original art creation, and engine development. As a result, it has successfully launched several high-quality games, many of which have received top ratings from authoritative media outlets. Notable titles developed by the company include Eternal Warrior 4, The Deer Hunter 2014, Pocket Commercial Street, and FireWire instructions. With a strong focus on innovation, MIG China continues to advance its research and development efforts in the fast-paced mobile gaming market.

NetDragon Websoft

Series B in 2007
NetDragon Websoft is a Chinese company specializing in the development of massively multiplayer online games and mobile applications. With a diverse portfolio including popular titles such as Conquer Online, Eudemons Online, and Heroes of Might and Magic Online, the company has established itself as a leading player in the gaming industry. Founded in 1999 and headquartered in Fuzhou, China, NetDragon Websoft continues to innovate and create engaging gaming experiences for users worldwide.

DigiFun Games

Series B in 2006
DigiFun Games is a Chinese content supplier specializing in mobile games, mobile animations, mobile music, and other wireless entertainment content. The company has made significant strides in the industry by leveraging its product innovation and marketing resources, particularly in collaboration with China Mobile. Since its establishment, DigiFun has achieved notable milestones, including the development and successful launch of 'Show Good' in 2004, which became the first domestic mobile online game and attracted 150,000 registered users within its first three months. The company continues to focus on providing value-added services that enhance the mobile entertainment experience for users.

Xunlei

Series B in 2005
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Dacheng Network

Series B in 2005
Dacheng Network is a provider of digital interactive entertainment activities. The company’s primary businesses include the operation and provision of services operating network games; the development of network games; agent-based sale of single games, platform building and operation of e-sporting and related games; cell phone and TV games; and other digital interactive entertainment forms.

5173.com

Series B in 2005
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving various digital goods, including game equipment, game currency, account numbers, and point cards. By providing an interface for these trades, 5173.com allows users to engage in the gaming community while also enabling them to earn money through their online purchases and participation in competitions. The platform effectively combines entertainment with opportunities for financial gain within the online gaming sector.

NetDragon Websoft

Series A in 2004
NetDragon Websoft is a Chinese company specializing in the development of massively multiplayer online games and mobile applications. With a diverse portfolio including popular titles such as Conquer Online, Eudemons Online, and Heroes of Might and Magic Online, the company has established itself as a leading player in the gaming industry. Founded in 1999 and headquartered in Fuzhou, China, NetDragon Websoft continues to innovate and create engaging gaming experiences for users worldwide.

5173.com

Series A in 2004
5173.com is a professional online trading e-commerce platform based in China, specializing in the trading of online games and digital products. Established in November 2002, the platform facilitates transactions involving various digital goods, including game equipment, game currency, account numbers, and point cards. By providing an interface for these trades, 5173.com allows users to engage in the gaming community while also enabling them to earn money through their online purchases and participation in competitions. The platform effectively combines entertainment with opportunities for financial gain within the online gaming sector.

DigiFun Games

Series A in 2004
DigiFun Games is a Chinese content supplier specializing in mobile games, mobile animations, mobile music, and other wireless entertainment content. The company has made significant strides in the industry by leveraging its product innovation and marketing resources, particularly in collaboration with China Mobile. Since its establishment, DigiFun has achieved notable milestones, including the development and successful launch of 'Show Good' in 2004, which became the first domestic mobile online game and attracted 150,000 registered users within its first three months. The company continues to focus on providing value-added services that enhance the mobile entertainment experience for users.

Xunlei

Series A in 2003
Xunlei Limited is a prominent technology company based in Shenzhen, China, specializing in cloud-based acceleration technology and digital media content distribution. Founded in 2003, Xunlei operates an advanced internet platform that allows users to efficiently access, manage, and consume various digital media content. The company's key offerings include the Xunlei Accelerator, which enhances internet transmission speeds, and a range of cloud acceleration subscription services designed for both individual and corporate users. Xunlei has also developed a mobile application, Mobile Xunlei, to facilitate digital media access on mobile devices, alongside the Xunlei Media Player for seamless content playback. The company has expanded its services to include online gaming, live video streaming, and advertising, while also venturing into blockchain technology, launching applications that enhance digital transactions. With a significant user base, Xunlei continues to innovate in shared computing and cloud computing, aiming to enhance the digital experience for its customers.

Dovo

Series A in 2003
Hainan Dovo Technology Co., Ltd. is a research and development platform for China’s cartoon games. It integrates two comprehensive game platforms, Uwan Games and Dovogame, and has developed and operated many classic web games such as BTO, Rich$tate, Warflow, Set Sail, and more. Dovo Technology provides users with animation game products and services which mainly include web games and mobile services. Formerly named Haikou Dovo Technology, the company changed its name to Hainan Dovo Technology Co., Ltd. on August 2012.

Tencent Holdings

Seed Round in 2000
Tencent Holdings Limited is a leading internet service provider based in Shenzhen, China, known for its extensive range of value-added services, including online games, social networking, financial technology, and online advertising. Founded in 1998, Tencent operates major platforms such as WeChat and QQ, which facilitate communication, entertainment, and e-commerce for millions of users. The company is recognized as the world's largest video game publisher, with popular titles like Honor of Kings in its portfolio. In addition to its core services, Tencent is involved in the production and distribution of films and television programs, as well as software development and digital content licensing. With a focus on user-oriented strategies, Tencent continues to adapt and expand its offerings, positioning itself as a vital part of daily life for many consumers in China and beyond.

Sohu.Com

Series A in 1998
Sohu.com Ltd is a prominent Chinese online media and technology company that offers a diverse range of products and services across various platforms. Established in 1995, Sohu operates several key websites, including its main portal Sohu.com, the interactive search engine Sogou.com, and the gaming information site 17173.com. It is also involved in the real estate sector through focus.cn and provides online gaming through its subsidiary Changyou.com, which features popular titles like Tian Long Ba Bu, DDTank, and Wartune. In addition to its online gaming ventures, Sohu delivers news and information services via mobile applications such as the Sohu News app and WAP.Sohu.com. The company generates revenue primarily through online brand advertising and is dedicated to serving millions of users with its community-based, web 2.0 products on both PCs and mobile devices.

Qiandao

Series B in 1996
Beijing Qiandao Software Co., Ltd. is an IT enterprise that develops gaming software that include Three Kingdoms, Water Margin, and Journey to the West and invested in three magazines: Popsoft, Video Game Software, and Software. Qiandoa have developed a curve library under the DOS system, the Chinese character acceleration chip, and implemented a practical network under Windows NT Technology. Established in 1995, Qiandao employees enterprise personnel are for the most part from the computer department of Beijing Pioneer Company.

Qiandao

Series A in 1994
Beijing Qiandao Software Co., Ltd. is an IT enterprise that develops gaming software that include Three Kingdoms, Water Margin, and Journey to the West and invested in three magazines: Popsoft, Video Game Software, and Software. Qiandoa have developed a curve library under the DOS system, the Chinese character acceleration chip, and implemented a practical network under Windows NT Technology. Established in 1995, Qiandao employees enterprise personnel are for the most part from the computer department of Beijing Pioneer Company.
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