Index Ventures

Index Ventures is a venture capital firm with offices in London, San Francisco, and Geneva that backs technology-driven startups worldwide. Since 1996 it has partnered with entrepreneurs to turn bold ideas into global businesses, investing across early and growth stages in sectors such as artificial intelligence, software, data, fintech, healthcare, media, mobility, security, and open source. The firm focuses on high-technology and life sciences and supports portfolio companies to scale internationally. Notable portfolio companies include Adyen, Deliveroo, Dropbox, Farfetch, King, Slack, and Supercell.

Nina Achadjian

Partner

Julia Andre

Principal / Partner

Damir Becirovic

Partner

Dino Becirovic

Principal

Bernard Dalle

Partner

Past deals in Entertainment

Bit Odd

Seed Round in 2024
Bit Odd is a company that specializes in creating handcrafted game toys and engaging online games. It focuses on delivering a unique blend of wonder, weirdness, and delight through its offerings. The company aims to foster fun and creativity by providing various mobile games that enable players to interact and enjoy gaming experiences with friends. Through its commitment to crafting imaginative gameplay, Bit Odd enhances the recreational aspect of the gaming industry. For customer inquiries, the company utilizes telephone and email communication.

Bit Odd

Seed Round in 2022
Bit Odd is a company that specializes in creating handcrafted game toys and engaging online games. It focuses on delivering a unique blend of wonder, weirdness, and delight through its offerings. The company aims to foster fun and creativity by providing various mobile games that enable players to interact and enjoy gaming experiences with friends. Through its commitment to crafting imaginative gameplay, Bit Odd enhances the recreational aspect of the gaming industry. For customer inquiries, the company utilizes telephone and email communication.

Xmov Ai

Series C in 2022
Xmov Ai is a company that specializes in developing artificial reality animation solutions tailored for enterprise users across various Metaverse business scenarios. By leveraging advanced motion capture, animation, and artificial intelligence technologies, Xmov Ai provides businesses with customized interactive solutions for their virtual environments. The company offers a comprehensive infrastructure for 3D virtual content production, focusing on creating, educating, and employing individuals within the virtual realm. With a strong R&D team and proprietary computer graphics capabilities, Xmov Ai has established a diverse array of applications in several sectors, including entertainment, cultural tourism, e-commerce, finance, education, and healthcare. This multi-faceted approach allows Xmov Ai to create a robust ecosystem designed to support the evolving needs of the virtual world.

Dream Games

Series C in 2022
Founded in 2019, Dream Games is a Turkish company based in Istanbul that specializes in developing high-quality mobile games. Combining technology and creativity, the company aims to create casual games that provide engaging experiences for players.

Rec Room

Venture Round in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Superplastic

Series A in 2021
Founded in 2017, Superplastic is a Vermont-based company that creates character-based products and entertainment. It designs limited edition art toys, apparel, games, and animation, collaborating with renowned artists to bring unique characters to life.

Crossing Minds

Series A in 2021
Crossing Minds is an entertainment recommendation platform that delivers personalized, session-based recommendations while safeguarding user privacy. It analyzes taste and behavior through collaborative filtering and large data analytics to produce precise recommendations that enhance online discovery and engagement. The platform supports businesses by helping them engage customers and guide users to content they are likely to love, fostering loyalty without compromising privacy.

Dream Games

Series B in 2021
Founded in 2019, Dream Games is a Turkish company based in Istanbul that specializes in developing high-quality mobile games. Combining technology and creativity, the company aims to create casual games that provide engaging experiences for players.

Immersive Gamebox

Series A in 2021
Immersive Gamebox is an immersive entertainment platform based in London, England, that specializes in interactive group adventures within digital smart rooms. Founded in 2018, the company offers GameBox Adventure pods that utilize advanced technologies such as projection mapping, touch screens, motion tracking, and surround sound to create a unique and engaging form of group entertainment. By providing a space for shared play, Immersive Gamebox aims to foster social connections and enhance the overall entertainment experience for its customers.

Rec Room

Series D in 2021
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Dream Games

Series A in 2021
Founded in 2019, Dream Games is a Turkish company based in Istanbul that specializes in developing high-quality mobile games. Combining technology and creativity, the company aims to create casual games that provide engaging experiences for players.

Rec Room

Series C in 2020
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Bigger Games

Seed Round in 2020
Founded in 2019, Bigger Games is a mobile gaming company dedicated to developing casual games that engage millions of players worldwide.

Superplastic

Seed Round in 2020
Founded in 2017, Superplastic is a Vermont-based company that creates character-based products and entertainment. It designs limited edition art toys, apparel, games, and animation, collaborating with renowned artists to bring unique characters to life.

Immersive Gamebox

Series A in 2020
Immersive Gamebox is an immersive entertainment platform based in London, England, that specializes in interactive group adventures within digital smart rooms. Founded in 2018, the company offers GameBox Adventure pods that utilize advanced technologies such as projection mapping, touch screens, motion tracking, and surround sound to create a unique and engaging form of group entertainment. By providing a space for shared play, Immersive Gamebox aims to foster social connections and enhance the overall entertainment experience for its customers.

Cue

Series A in 2019
Cue puts you, your interests, and your friends at the heart of the experience. Cue works with other apps and services to help you find fun things to do, and gives you the tools to easily share ideas and create events with friends.

Superplastic

Series A in 2019
Founded in 2017, Superplastic is a Vermont-based company that creates character-based products and entertainment. It designs limited edition art toys, apparel, games, and animation, collaborating with renowned artists to bring unique characters to life.

Rec Room

Series B in 2019
Rec Room Inc. is a Seattle-based company founded in 2016 that operates an online platform designed as a virtual social club, allowing users to create and play games with friends. The company focuses on augmented and virtual reality software, fostering a global community where users can interact and socialize in immersive environments. Through its application, Rec Room enables players to engage in a variety of games and activities while communicating in real-time, enhancing the multiplayer experience. The platform emphasizes social interaction and creativity, making it a unique space for users to connect and enjoy shared gaming experiences.

Immersive Gamebox

Seed Round in 2019
Immersive Gamebox is an immersive entertainment platform based in London, England, that specializes in interactive group adventures within digital smart rooms. Founded in 2018, the company offers GameBox Adventure pods that utilize advanced technologies such as projection mapping, touch screens, motion tracking, and surround sound to create a unique and engaging form of group entertainment. By providing a space for shared play, Immersive Gamebox aims to foster social connections and enhance the overall entertainment experience for its customers.

Drivetime

Seed Round in 2018
Drivetime, Inc. is a San Francisco-based company that specializes in designing and developing interactive audio games for the entertainment industry. Founded in 2018, Drivetime offers an online platform that allows users to engage in trivia games and challenge friends, family, and co-workers while driving. The company focuses on creating non-distracting, voice-driven gameplay, enabling users to participate in hands-free gaming experiences that can be enjoyed during their commutes.

Roblox

Series F in 2018
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Teatime Games

Series A in 2018
Teatime Games Inc. is an Iceland-based company that specializes in designing and developing a social gaming platform. Founded in 2017 and headquartered in Reykjavik, Teatime Games aims to reinvent social games by integrating a unique online mobile gaming experience. The platform allows users to engage with one another through face-to-face interactions via built-in video chat while playing games on their phones, fostering a dynamic environment for social interaction and entertainment.

Teatime Games

Seed Round in 2017
Teatime Games Inc. is an Iceland-based company that specializes in designing and developing a social gaming platform. Founded in 2017 and headquartered in Reykjavik, Teatime Games aims to reinvent social games by integrating a unique online mobile gaming experience. The platform allows users to engage with one another through face-to-face interactions via built-in video chat while playing games on their phones, fostering a dynamic environment for social interaction and entertainment.

Super Evil Megacorp

Series D in 2017
Super Evil Megacorp develops core video games for mobile and tablet platforms and operates a gaming platform that offers online multiplayer experiences with high graphical fidelity and touch-friendly controls. The company aims to deliver category-defining multiplayer experiences for the touchscreen generation by combining deep technical and design capabilities to enable users to play single- or multiplayer games with engaging effects.

Crossing Minds

Seed Round in 2017
Crossing Minds is an entertainment recommendation platform that delivers personalized, session-based recommendations while safeguarding user privacy. It analyzes taste and behavior through collaborative filtering and large data analytics to produce precise recommendations that enhance online discovery and engagement. The platform supports businesses by helping them engage customers and guide users to content they are likely to love, fostering loyalty without compromising privacy.

Hutch

Series A in 2017
Hutch Games Ltd. is a video game developer based in London, United Kingdom, established in 2011. The company specializes in creating action-packed, visually engaging racing games for mobile platforms, focusing on user experience and community feedback. Hutch's games are designed to be free-to-play and are continuously refined through player data and feedback, ensuring they resonate with their audience. The company emphasizes teamwork and encourages a culture of learning and problem-solving among its employees, fostering an environment where creativity can thrive. In addition to its London headquarters, Hutch is expanding its teams in Brighton and Nova Scotia, Canada, as it continues to build a portfolio of games that are accessible and enjoyable for players worldwide.

Roblox

Series E in 2017
Roblox is an online gaming and entertainment platform that fosters virtual interactions and shared experiences among users. Founded in 2004 by David Baszucki and Erik Cassel, it is headquartered in San Mateo, California. The platform allows users to create and explore immersive 3D environments, enabling them to play, learn, and socialize. It is particularly popular among audiences under the age of 18, ranking as one of the top entertainment destinations for this demographic based on engagement metrics. The vast array of interactive experiences is developed by a global community of creators utilizing Roblox Studio, a desktop design tool provided by the platform. Roblox's growth is largely driven by word-of-mouth, with millions of new users joining each month, highlighting the strong community aspect of the platform.

Dubsmash

Series B in 2016
Dubsmash, Inc. is a New York-based company that operates a mobile application designed for creating and sharing lip-synced videos. Launched in 2017, the application allows users to record themselves while lip-syncing to a variety of audio clips, including excerpts from movies, songs, and popular speeches. Users can also upload their own audio and enhance their videos with color, although they do not have access to filters or text animations. Dubsmash's platform emphasizes user-generated content, enabling creators to easily produce micro-video entertainment and share it with friends and followers.

Dubsmash

Series A in 2015
Dubsmash, Inc. is a New York-based company that operates a mobile application designed for creating and sharing lip-synced videos. Launched in 2017, the application allows users to record themselves while lip-syncing to a variety of audio clips, including excerpts from movies, songs, and popular speeches. Users can also upload their own audio and enhance their videos with color, although they do not have access to filters or text animations. Dubsmash's platform emphasizes user-generated content, enabling creators to easily produce micro-video entertainment and share it with friends and followers.

Super Evil Megacorp

Series B in 2015
Super Evil Megacorp develops core video games for mobile and tablet platforms and operates a gaming platform that offers online multiplayer experiences with high graphical fidelity and touch-friendly controls. The company aims to deliver category-defining multiplayer experiences for the touchscreen generation by combining deep technical and design capabilities to enable users to play single- or multiplayer games with engaging effects.

Flipagram

Series B in 2015
Flipagram, Inc. is a mobile application developer based in Rolling Hills Estates, California, known for its platform that enables users to create short video stories by combining photos, videos, and music. The application is accessible on various mobile devices, including iPhone, Android, and Windows. With tens of millions of monthly users globally, Flipagram has gained significant popularity and has been recognized as one of the fastest-growing apps in its category. As of February 1, 2017, Flipagram operates as a subsidiary of Beijing Byte Dance Telecommunications Co., Ltd.

JuiceBox Games

Seed Round in 2014
JuiceBox Games, Inc. is a mobile game development company based in San Francisco, California, founded in 2012 by Michael Martinez, Jason McGuirk, and Zak Pytlak. The company focuses on creating immersive gaming experiences while maintaining a user-friendly interface. JuiceBox draws inspiration from Asian card-based games and popular media, such as the series "Game of Thrones." One of its notable products is HonorBound, a game that allows players to assemble teams of heroes and engage in territorial conquests while also featuring asynchronous multiplayer challenges. The company is dedicated to building games that resonate with gamers, emphasizing the importance of passionate and talented teams in the development process.

Crossfader

Venture Round in 2014
Crossfader is an innovative music mashup application that empowers users to effortlessly mix and match existing songs. Designed to make anyone a DJ in seconds, the platform facilitates the discovery and sharing of unique remixes within a vibrant community. By enabling users to create their own mashups, Crossfader enhances the music experience and fosters collaboration among music enthusiasts worldwide.

Happylatte

Series A in 2014
Happylatte is a mobile games developer based in Beijing, China, founded in 2008. The company specializes in creating multiplayer social mobile games that blend free-to-play mechanics with engaging social interactions. Notable titles in its portfolio include Days of Crime, High Noon 2, and High Noon. Happylatte has achieved significant success, with several games reaching the top of download charts, accumulating over 10 million downloads and attracting millions of monthly active users. Its focus on innovative game design caters to the evolving preferences of mobile gamers.

Sofar Sounds

Seed Round in 2014
Sofar Sounds is an international collective based in London, founded in 2009, dedicated to creating unique spaces where music matters. The company organizes intimate live music events in unconventional venues such as living rooms, rooftops, and retail stores, transforming these spaces into captivating performance settings. Sofar shows are kept secret until the last minute, with guests signing up for unnamed performances at undisclosed locations. This approach allows artists to connect directly with engaged audiences, fostering a global community where people can discover new music and make genuine connections in cities around the world.

Hutch

Seed Round in 2014
Hutch Games Ltd. is a video game developer based in London, United Kingdom, established in 2011. The company specializes in creating action-packed, visually engaging racing games for mobile platforms, focusing on user experience and community feedback. Hutch's games are designed to be free-to-play and are continuously refined through player data and feedback, ensuring they resonate with their audience. The company emphasizes teamwork and encourages a culture of learning and problem-solving among its employees, fostering an environment where creativity can thrive. In addition to its London headquarters, Hutch is expanding its teams in Brighton and Nova Scotia, Canada, as it continues to build a portfolio of games that are accessible and enjoyable for players worldwide.

Sonos

Secondary Market in 2013
Sonos designs and sells wireless home sound systems that enable multi-room audio playback. Its product lineup includes speakers and accessories such as boost, mounts, stands, cables, and networking gear, supporting synchronized sound throughout a home. Through partnerships with music and audio services, Sonos provides access to millions of songs, thousands of radio stations, audiobooks, and more without a computer. The company operates globally, with the Americas representing a majority of revenue, and serves customers across the Americas, Europe, the Middle East and Africa, and the Asia Pacific region.

Brit +

Series A in 2013
Brit + Co is a media company serving a large online audience of women with a creative spirit. It operates a digital platform and related experiences that combine editorial content, tutorials, and shopping, connecting users with makers, designers, chefs, and inventors to foster creativity. The company offers do-it-yourself project kits and a curated line of products, with content distributed via its app, website, and social channels to inspire, educate, and entertain a digitally connected community.

Crossfader

Seed Round in 2013
Crossfader is an innovative music mashup application that empowers users to effortlessly mix and match existing songs. Designed to make anyone a DJ in seconds, the platform facilitates the discovery and sharing of unique remixes within a vibrant community. By enabling users to create their own mashups, Crossfader enhances the music experience and fosters collaboration among music enthusiasts worldwide.

8tracks

Seed Round in 2012
8tracks is an internet radio and social network that streams user-curated playlists of at least eight tracks. Users upload songs from their own collections to create virtual mixtapes that can be shared, and the platform enables discovery and interaction through a community-based playlist network. It offers subscription-based access to explore playlists by artist, genre, or activity. Founded in 2006, 8tracks is based in San Francisco, with offices in New York and Los Angeles.

Crossfader

Venture Round in 2012
Crossfader is an innovative music mashup application that empowers users to effortlessly mix and match existing songs. Designed to make anyone a DJ in seconds, the platform facilitates the discovery and sharing of unique remixes within a vibrant community. By enabling users to create their own mashups, Crossfader enhances the music experience and fosters collaboration among music enthusiasts worldwide.

Brit +

Seed Round in 2012
Brit + Co is a media company serving a large online audience of women with a creative spirit. It operates a digital platform and related experiences that combine editorial content, tutorials, and shopping, connecting users with makers, designers, chefs, and inventors to foster creativity. The company offers do-it-yourself project kits and a curated line of products, with content distributed via its app, website, and social channels to inspire, educate, and entertain a digitally connected community.

UberMedia

Series B in 2011
UberMedia is a technology company headquartered in Pasadena, California, that specializes in targeted mobile advertising. It processes billions of social, demographic, and location signals daily to provide businesses with insights that enhance decision-making and consumer engagement. By delivering dynamic advertising solutions, UberMedia helps Fortune 500 companies across various sectors, including retail, automotive, entertainment, and consumer markets, achieve specific business goals such as increasing customer visits and boosting sales. The company is recognized as a pioneer in its field and has received accolades for its innovative approach.

UberMedia

Series A in 2010
UberMedia is a technology company headquartered in Pasadena, California, that specializes in targeted mobile advertising. It processes billions of social, demographic, and location signals daily to provide businesses with insights that enhance decision-making and consumer engagement. By delivering dynamic advertising solutions, UberMedia helps Fortune 500 companies across various sectors, including retail, automotive, entertainment, and consumer markets, achieve specific business goals such as increasing customer visits and boosting sales. The company is recognized as a pioneer in its field and has received accolades for its innovative approach.

Keynoir

Venture Round in 2010
Keynoir operates an exclusive online buying club, offering members access to a curated selection of indulgent lifestyle experiences and services in major cities worldwide.

Sonos

Series C in 2010
Sonos designs and sells wireless home sound systems that enable multi-room audio playback. Its product lineup includes speakers and accessories such as boost, mounts, stands, cables, and networking gear, supporting synchronized sound throughout a home. Through partnerships with music and audio services, Sonos provides access to millions of songs, thousands of radio stations, audiobooks, and more without a computer. The company operates globally, with the Americas representing a majority of revenue, and serves customers across the Americas, Europe, the Middle East and Africa, and the Asia Pacific region.

Sezmi Corporation

Series C in 2009
[sezmi](http://www.sezmi.com) (formerly known as Building B) is an entertainment services company that focuses on combining the strengths of wireless broadcast technology and the internet to offer personalized entertainment solutions to consumers. The company has been developing a video entertainment platform that aggregates content from a variety of sources- traditional TV programming, HDTV, movies, internet video, and on-demand viewing- and allows personalization and advanced navigation. Building B, in plans to roll out the platform currently, claims that the platform does not require a PC or additional infrastructure to implement. The company's management team contains prior senior executives from entertainment companies CBS, NBC, MTV Networks, Nickelodeon, Paramount, Showtime and Viacom.

Mind Candy

Convertible Note in 2009
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games tailored for children and their families. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an online browser-based game that engages kids through interactive gameplay. In addition to Moshi Monsters, Mind Candy offers Moshi Monsters Village, a mobile gaming application, and Moshi Monsters Magazine, which features puzzles, stories, competitions, and crafts for children. The company also provides various applications, including Moshi Monsters Music and Moshling, which introduce users to whimsical creatures and musical experiences. Recently, Mind Candy expanded its offerings to include a sleep and mindfulness app for kids, incorporating melodic stories and guided meditation to promote relaxation and mindfulness.

Sezmi Corporation

Series A in 2007
[sezmi](http://www.sezmi.com) (formerly known as Building B) is an entertainment services company that focuses on combining the strengths of wireless broadcast technology and the internet to offer personalized entertainment solutions to consumers. The company has been developing a video entertainment platform that aggregates content from a variety of sources- traditional TV programming, HDTV, movies, internet video, and on-demand viewing- and allows personalization and advanced navigation. Building B, in plans to roll out the platform currently, claims that the platform does not require a PC or additional infrastructure to implement. The company's management team contains prior senior executives from entertainment companies CBS, NBC, MTV Networks, Nickelodeon, Paramount, Showtime and Viacom.

Joost

Series A in 2007
Joost is a pioneering internet television service founded by Janus Friis and Niklas Zennström, the creators of Skype and Kazaa. It offers on-demand, legal video content, similar to traditional television, but accessible online at users' convenience. The service is free and ad-supported, with video and display advertisements. Joost has secured significant backing from media giants CBS and Viacom, and has content deals with prominent partners such as CNN, NHL, and Sony. It provides a desktop client for watching on-demand TV over the internet, enhancing the viewing experience with interactive tools like chat and interactive displays. Joost's peer-to-peer technology reduces server data streaming, lowering costs for content owners. Initially requiring a download, Joost now streams its entire catalog via Adobe's Flash Player, making it accessible on various platforms.

Mind Candy

Series A in 2006
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games tailored for children and their families. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an online browser-based game that engages kids through interactive gameplay. In addition to Moshi Monsters, Mind Candy offers Moshi Monsters Village, a mobile gaming application, and Moshi Monsters Magazine, which features puzzles, stories, competitions, and crafts for children. The company also provides various applications, including Moshi Monsters Music and Moshling, which introduce users to whimsical creatures and musical experiences. Recently, Mind Candy expanded its offerings to include a sleep and mindfulness app for kids, incorporating melodic stories and guided meditation to promote relaxation and mindfulness.

CinemaNow

Series E in 2006
CinemaNow Corporation is an online provider of on-demand streaming media services, primarily catering to audiences in the United States, Canada, and the United Kingdom. Founded in 1999 and based in Marina Del Rey, California, the company offers a wide range of digital entertainment, including over 4,000 feature-length films, shorts, music concerts, and television programs from more than 250 licensors, such as 20th Century Fox, Disney, and Warner Bros. In addition to its streaming services, CinemaNow provides digital entertainment technology solutions that support video stores and content distribution for consumer electronics. The company also features PatchBay, a proprietary content-on-demand distribution and digital rights management system that enhances its platform. As of early 2016, CinemaNow operates as a subsidiary of FilmOn.TV Networks Inc.

Last.fm

Series A in 2006
Last.fm is a social networking platform that specializes in music recommendations, connecting users through their shared musical tastes. Unlike competitors that rely on similar musical attributes for recommendations, Last.fm's unique approach involves analyzing user data, or "scrobbling," from over 600 devices and media players to create personalized internet radio stations. The platform also features artist profiles, discographies, event listings, and community forums that enhance user engagement. A significant aspect of Last.fm's business is its extensive API, which allows third-party applications, such as music streaming services and social media platforms, to leverage Last.fm's user data for additional features. This has fostered a dynamic development community that integrates Last.fm's capabilities with various music services, enabling users to share their playlists and favorite tracks across multiple social networks.

Mind Candy

Venture Round in 2005
Mind Candy Ltd. is a multi-brand entertainment company based in London, United Kingdom, that specializes in developing online games tailored for children and their families. Founded in 2003, the company is best known for its flagship product, Moshi Monsters, an online browser-based game that engages kids through interactive gameplay. In addition to Moshi Monsters, Mind Candy offers Moshi Monsters Village, a mobile gaming application, and Moshi Monsters Magazine, which features puzzles, stories, competitions, and crafts for children. The company also provides various applications, including Moshi Monsters Music and Moshling, which introduce users to whimsical creatures and musical experiences. Recently, Mind Candy expanded its offerings to include a sleep and mindfulness app for kids, incorporating melodic stories and guided meditation to promote relaxation and mindfulness.

Video Island

Debt Financing in 2005
Video Island Entertainment offers a home entertainment subscription service in the DVD rental market.

Video Island

Series B in 2004
Video Island Entertainment offers a home entertainment subscription service in the DVD rental market.

Video Island

Series A in 2003
Video Island Entertainment offers a home entertainment subscription service in the DVD rental market.
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