Innovate UK

Innovate UK is a non-departmental public body established in 2007 and based in Swindon, United Kingdom. Funded by a government grant, it supports innovation in science and technology by providing funding services to businesses across various sectors and regions. The organization aims to drive productivity and economic growth by facilitating advancements that contribute to the UK’s economic landscape. In addition to funding, Innovate UK offers a range of services and information related to business and economic development, thereby fostering a supportive environment for innovation.

Mike Biddle

Programme Director of Industrial Strategy Challenge Fund

Will Drury

Executive Director, Digital and Technologies

Paul Gadd

Deputy Director

Dr. Tom Jenkins

Deputy Director

Scott James O'Brien

Director, Innovation Finance

Nigel Walker

Deputy Director, Lending and Investor Partnerships

Dave Wilkes

Director of Innovation Ecosystem

Past deals in Virtual Reality

MediaCity Immersive Technologies Innovation Hub

Grant in 2025
MediaCity Immersive Technologies is a unique setting with the highest amount of creative, media, mix technology enterprises outside of London.

BeamXR

Grant in 2024
BeamXR is a gaming technology company that specializes in developing a software development kit (SDK) for live-streaming extended reality (XR) games. Their platform enables developers to integrate features such as live-streaming cameras, social tools, real-time streaming with low latency, and two-way voice and video chat into their XR games, making them accessible via popular streaming services and standalone headsets.

Sum Vivas

Grant in 2023
Sum Vivas is a technology company that specializes in creating highly realistic, AI-powered digital humans. These digital entities can interact with customers in both physical and digital environments, providing businesses with innovative tools to enhance customer experiences, boost sales, and improve service. The company's platform allows for the creation of digital doubles of specific individuals or generic, immersive characters, complete with customizable surroundings and apparel.

Autsera

Grant in 2023
Autsera is a children's game studio that develops mobile games to enhance social communication skills in children, particularly those on the autism spectrum or with special needs. Their science-backed games employ gamification and proven therapy techniques to target emotional intelligence, expressive skills, and social engagement. By making these interventions accessible and engaging, Autsera aims to empower children to develop self-sufficiency, confidence, and the tools to achieve their dreams.

SCENEGRAPH STUDIOS

Grant in 2023
Scenegraph Studios helps companies with their Immersive strategies to engage clients, drive sales, and increase brand awareness.

Rescape Innovation

Grant in 2023
Rescape Innovation Limited, based in Cardiff, United Kingdom, specializes in the design and manufacture of healthcare equipment focused on enhancing patient experiences. Incorporated in 2017, the company is at the forefront of using virtual reality technology to address various healthcare challenges, including pain management, anxiety reduction, and communication support. Through its innovative virtual reality distraction therapy, Rescape Innovation aims to improve patient outcomes and overall well-being in clinical settings.

XR Therapeutics

Grant in 2023
XR Therapeutics is a start-up company that originated from over a decade of academic research at Newcastle University. The company operates a healthcare services platform designed to assist individuals with anxiety and phobias through innovative therapies. XR Therapeutics offers a unique virtual reality treatment that integrates traditional Cognitive Behaviour Therapy with immersive virtual environments. This approach allows practitioners to create tailored scenes that meet the specific needs of patients, facilitating effective treatment for both adults and children experiencing mental health issues.

Virtualspeech

Grant in 2023
VirtualSpeech provide a training platform for people to practice soft skills in VR. Offer courses combining traditional online classes with VR, where users learn the fundamentals of a topic before practising in realistic VR scenarios. VR training can be integrated into company LMS systems and with in-person training programmes.

SyncVR Medical

Grant in 2023
SyncVR Medical is dedicated to enhancing healthcare through virtual and augmented reality (VR/AR) solutions. As the largest XR platform for healthcare in Europe and the UK, the company serves over 125 healthcare institutions across several countries, including the Netherlands, Germany, Denmark, Sweden, Belgium, the UK, and France. SyncVR Medical's platform offers a range of applications designed to support patient care, alleviate pain and anxiety, and improve treatment outcomes based on scientific research. Additionally, more than 25 third-party developers contribute to the platform, providing access to a broader customer base in the healthcare sector. SyncVR Medical aims to establish itself as the leading XR platform in the top five European healthcare markets by 2025.

Recreo VR

Grant in 2023
Recreo VR operates a virtual reality (VR) platform that offers VR headsets, curated content, and support services. This platform enables residents, particularly those in care settings, to explore new experiences, revisit cherished memories, and connect with others through immersive VR environments.

Cineon Immersive Training

Grant in 2023
Cineon Immersive Training, based in Exeter, England, specializes in providing a variety of training services, including virtual, behavioral, and immersive training. The company offers eye tracking services that assess a person's attention and concentration, which can indicate their mental, emotional, and cognitive health. In addition to eye tracking, Cineon delivers instructor-led training, e-learning, and virtual reality training solutions tailored for high-risk environments. Their comprehensive approach aims to enhance users' skills and improve overall performance through innovative training methodologies.

Anagram

Grant in 2023
Anagram is a creative studio creating thought-provoking interactive storytelling & immersive experience design through VR, AR and XR tools.

Phase Space

Grant in 2023
Phase Space specializes in motion capture technology that enhances virtual reality experiences, focusing on applications in gaming, robotics, and other fields. Its patented Intelligent Active Marker technology allows for high-definition motion capture, capturing multiple frames per second to deliver accurate and reliable results. This technology enables users to create immersive experiences that closely mimic reality. In addition to its motion capture capabilities, Phase Space employs virtual reality to provide effective stress and anxiety relief, offering users a quick solution with lasting effects.

Cogitat

Grant in 2023
Cogitat specializes in artificial intelligence technology that interprets brain waves and converts them into digital commands. The company has developed a machine learning-driven electroencephalogram decoding software that allows for seamless brain-computer interaction. This technology is designed to be device and subject agnostic, enabling users to navigate and interact with digital environments using only their thoughts. By utilizing real-life EEG data and integrating virtual reality technology, Cogitat's brainwave decoder eliminates the need for lengthy calibration sessions, enhancing the user experience and making brain-computer interfaces more accessible.

NeuroVirt

Grant in 2022
Neurovirt is a company focused on enhancing movement rehabilitation through the use of immersive virtual reality and artificial intelligence. It develops AI-driven games that facilitate both gamification and quantification of rehabilitation exercises, making high-intensity therapy accessible in clinical settings and at home. These innovative games incentivize patients to engage in their rehabilitation process, aiming to improve health outcomes significantly. By utilizing sensor technology, Neurovirt enables healthcare professionals to monitor patient progress accurately, whether remotely or onsite, while also offering insights into recovery predictions.

Bronze Software Labs

Grant in 2022
Bronze Software Labs is a mobile application development firm. Their services include research and development, mobile working, IoT, augmented and virtual reality, military, government, retail, charity, heritage, and education.

NeuroVirt

Grant in 2022
Neurovirt is a company focused on enhancing movement rehabilitation through the use of immersive virtual reality and artificial intelligence. It develops AI-driven games that facilitate both gamification and quantification of rehabilitation exercises, making high-intensity therapy accessible in clinical settings and at home. These innovative games incentivize patients to engage in their rehabilitation process, aiming to improve health outcomes significantly. By utilizing sensor technology, Neurovirt enables healthcare professionals to monitor patient progress accurately, whether remotely or onsite, while also offering insights into recovery predictions.

The Round

Grant in 2021
The Round is a software as a service (SaaS) company that specializes in real-time animation streaming for virtual applications. It has developed an end-to-end media platform aimed at creating and distributing live digital performances. By leveraging proprietary transit protocols and advanced virtual reality technology, The Round transforms environments into immersive, holographic venues. This innovation allows users to experience live entertainment in augmented reality, effectively bringing theatrical performances to life and enhancing the way audiences engage with digital content.

NeuroVirt

Grant in 2020
Neurovirt is a company focused on enhancing movement rehabilitation through the use of immersive virtual reality and artificial intelligence. It develops AI-driven games that facilitate both gamification and quantification of rehabilitation exercises, making high-intensity therapy accessible in clinical settings and at home. These innovative games incentivize patients to engage in their rehabilitation process, aiming to improve health outcomes significantly. By utilizing sensor technology, Neurovirt enables healthcare professionals to monitor patient progress accurately, whether remotely or onsite, while also offering insights into recovery predictions.

VividQ

Grant in 2020
VividQ Limited is a software company specializing in the development of a framework that enables the generation, compression, and transmission of 3D holographic images and video. The company offers several key products, including VividQ Capture, which standardizes 3D data for holographic display, and VividQ Squeeze, a compression solution for point cloud data storage. Additionally, VividQ Core facilitates multi-user interactions with holograms, while VividQ View allows developers to integrate various spatial light modulators into their systems. The company's technology is utilized across various sectors, including consumer electronics, augmented and virtual reality, automotive displays, and immersive simulations. Founded in 2015 and based in Cambridge, United Kingdom, VividQ collaborates with leading original equipment manufacturers to integrate its advanced software and hardware solutions into next-generation consumer devices, aiming to create a seamless blend of real and virtual experiences.

FitXR

Debt Financing in 2020
FitXR is an immersive fitness platform that utilizes augmented reality (AR) and virtual reality (VR) technologies to enhance workout experiences. The company focuses on making fitness enjoyable and accessible by offering a virtual fitness studio that replicates the energy of group classes in a home environment. FitXR's applications provide users with total body workouts designed by fitness experts, emphasizing fun and social interaction. The platform aims to engage users through enjoyable and effective fitness experiences, fostering a community centered around movement and wellness.

Marion Surgical

Seed Round in 2020
Marion Surgical Inc. is a company that develops and manufactures virtual reality (VR) surgical simulators aimed at enhancing surgical training. Founded in 2016 and based in Niagara Falls, Canada, with an additional office in Salford, United Kingdom, the company offers products such as the K181 PCNL and Kidney Access Array, designed for training in percutaneous access procedures, and the PTE Simulator, which focuses on pulmonary thrombo-endarterectomy surgery. These simulators create a realistic and safe training environment where surgeons can learn, practice, and collaborate on procedures, thus addressing the need for innovative and customizable training solutions. Marion Surgical's platform is also connected to big data, allowing for a dynamic training experience tailored to various procedures and patient specifics.

Bodyswaps

Grant in 2020
Bodyswaps is a London-based platform established in 2019 that specializes in immersive training for organizations seeking to enhance their workforce skills. By integrating virtual reality, artificial intelligence, and behavioral science, Bodyswaps offers a solution that allows users to engage in realistic workplace scenarios, enabling the practice of essential soft skills through roleplay with virtual characters. The platform delivers personalized training experiences and automated recommendations, making it suitable for both corporate and educational institutions. With off-the-shelf training modules, Bodyswaps aims to facilitate effective and scalable soft skills development, ultimately driving performance improvement across various sectors.

Bodyswaps

Pre Seed Round in 2019
Bodyswaps is a London-based platform established in 2019 that specializes in immersive training for organizations seeking to enhance their workforce skills. By integrating virtual reality, artificial intelligence, and behavioral science, Bodyswaps offers a solution that allows users to engage in realistic workplace scenarios, enabling the practice of essential soft skills through roleplay with virtual characters. The platform delivers personalized training experiences and automated recommendations, making it suitable for both corporate and educational institutions. With off-the-shelf training modules, Bodyswaps aims to facilitate effective and scalable soft skills development, ultimately driving performance improvement across various sectors.

Gravity Sketch

Grant in 2019
Gravity Sketch Limited, established in 2014 and based in London, develops innovative 3D creation tools. It offers multi-platform solutions, including Gravity Sketch VR and Gravity Sketch iOS, empowering design teams to create, collaborate, and refine 3D models, geometries, and artwork more efficiently. The company's intuitive tools aim to streamline workflows and enhance productivity across various industries, such as transportation, industrial design, and apparel.

Sentireal

Grant in 2018
Sentireal specializes in developing software applications that transform mobile devices and AR/VR headsets into intelligent learning assistants for the medical and healthcare sector. Their platforms deliver personalized, immersive training and guidance, continuously assessing learning progress using AI. By adapting content to real-time user activities and needs, Sentireal enhances learning outcomes and facilitates personalized healthcare guidance.

Gravity Sketch

Grant in 2017
Gravity Sketch Limited, established in 2014 and based in London, develops innovative 3D creation tools. It offers multi-platform solutions, including Gravity Sketch VR and Gravity Sketch iOS, empowering design teams to create, collaborate, and refine 3D models, geometries, and artwork more efficiently. The company's intuitive tools aim to streamline workflows and enhance productivity across various industries, such as transportation, industrial design, and apparel.

Whispering Gibbon

Grant in 2014
Whispering Gibbon Ltd is a game company based in Newcastle-Upon-Tyne, United Kingdom, founded by Joe Stevens in 2011. The company focuses on developing video game technology that bridges the gap between virtual content and reality, primarily through 3D printing. Whispering Gibbon offers innovative services such as RenderFab 3D, a cloud-based asset processing solution that streamlines the creation of 3D print-ready models from digital data. Additionally, the company provides Grabit, a platform for user-generated merchandising. Through these offerings, Whispering Gibbon aims to enhance the intersection of gaming and tangible products.
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