ITK Ventures

ITK Ventures is a family-owned investment company based in Izmir, Turkey, established in 1950. The firm focuses on a diverse range of sectors, including education, health, tourism, and consumer goods. It actively seeks investment opportunities in areas such as online learning, health technology, smart technology, learning analytics, learning management systems, and financial technologies. With a commitment to fostering innovation, ITK Ventures supports companies that aim to enhance educational methodologies and improve overall quality of life through technology-driven solutions. Funded by Tatış Holding, the company is dedicated to making strategic investments that contribute to growth and development in its targeted sectors.

3 past transactions

Dusyeri

Seed Round in 2022
Dusyeri is an edutainment platform that provides scientifically created content for children. Dusyeri has set out to reach all of the world's mothers and children, and they have very important and indispensable values on this journey. They are writing this success story without working with any brand, institution, product, or person that they would not feed, drink, dress, play, or recommend to their own child, and there is a social change, and impact, they do not spare time for any non-awareness work.

Delivers.AI

Funding Round in 2021
Delivers.ai designs ways to autonomously deliver food, groceries, and parcels from shops to doorsteps. The company works with online order platforms and dark kitchens and stores to empower local delivery to be faster, smarter, risk-free, and cost-efficient. Delivers AI develops a unique set of camera-based autonomous technologies that are scalable and broadly deployable. The company's technology significantly reduces the expenses of production and operations.

WalkOVR

Seed Round in 2020
VR users, today, experience their movement with legacy controllers like gamepads, keyboards or, at best, with new generation room scale controllers provided by HTC or Oculus. Legacy controllers, since your brain knows you are physically sitting, can not emulate the real body movement. You move in the game, you see and hear the actions but you don't really physically move. Therefore, at the end: You feel motion sickness. WalkOVR also provides you an infinite space of movement; which can not be even provided by new generation motion controllers. Because they are still limited to room and your room walls. When you use HTC Vive or Oculus controllers, you have to keep yourself in a circle. WalkOVR solves these main problems in VR and provide the real immersive experience. It has mechanical and electronical groups of components; combined with lower and upper pieces. Mechanical and wearable structure lets users move freely but prevents them from changing real life location. In the meantime electronical sensors tracks user movements and transfer them to VR apps.
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