InScribe is a learner-driven, AI enabled platform that delivers highly scalable, context specific support anytime a student needs it. InScribe works by connecting learners to the answers they need—whether from instructors, advisors, alumni, or peers.
InScribe communities create a space for individuals to work together— asking questions, finding answers, and sharing resources. InScribe captures these valuable interactions, and makes them fully searchable and reusable, so each generation of learners benefits from the conversations that came before them.
CognaLearn was founded to transform education by helping professors and trainers replace lectures with technology-enabled team-based learning (“TBL”). CognaLearn intends to improve learning outcomes for one million learners by 2025.
CognaLearn has an exclusive worldwide patent license for learning methodologies and technologies invented at Duke-National University of Singapore Medical School (“Duke-NUS”). Its cognitive science-based techniques have reduced learning time by 50%, increased outcomes by 40% with a 99% learner recommendation rate.
Riff Analytics, based in Newton, Massachusetts, specializes in developing artificial intelligence tools that analyze individual behaviors and team dynamics in virtual collaboration environments. Founded in 2017, the company offers AI-powered video and chat applications that assess how participants interact during online meetings. The Riff Platform delivers both real-time and post-meeting feedback, enabling users to understand their communication patterns and their impact on others. By utilizing vocal data, Riff models human interactions and provides insights into engagement, dominance, influence, and information flow within teams. The company's applications prioritize user privacy, ensuring that data is only accessible to those it pertains to, and are never sold or shared with advertisers.
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
JobSpeaker, Inc. operates an online collaboration platform designed to connect students, job seekers, career service providers, and employers. The platform facilitates job searching for individuals while offering tools and reporting capabilities for educational institutions and agencies. It enables educators to communicate directly with students and alumni regarding job opportunities, events, and mentorship, as well as manage job listings and coordinate career-related events. Employers benefit from targeted recruiting by using the platform to identify and engage candidates that fit their needs. Founded in 2009 and based in San Francisco, California, JobSpeaker aims to enhance employment outcomes for students, streamline career service management, and improve recruitment processes for employers.
Developer of music education software designed to bring digital music technology into people's lives in an accessible, affordable, and efficient way. The company's software finds, and suggests songs, and teaches instruments and concepts of music theory by adjusting to different levels of experience and classroom size, enabling schools and their students to engage in interactive games and popular songs from artists.
Everyone at Peerceptiv is dedicated to the improvement of learning outcomes through collaboration and innovation. Peerceptiv® improves writing and critical thinking skills through research-validated peer assessment, engages students in the role of teacher to their classmates, and makes it easier for instructors to assign the tasks that build these skills. Peerceptiv is used in many of the top universities around the world as well as in a growing number of secondary schools.
Beagle Learning LLC operates an online platform designed to enhance critical thinking skills among students and teams. Founded in 2018 and based in Paradise Valley, Arizona, the company offers a software-as-a-service (SaaS) solution that helps instructors and teams effectively gather input and make informed decisions. The platform automatically summarizes and analyzes student questions, providing real-time reports that highlight both popular and unique inquiries. This system not only reduces the time spent on discussion boards but also fosters connections between students' learnings, promoting higher-order thinking and synthesis skills. Beagle Learning collaborates with higher education institutions, businesses, and government entities, including the US Department of Defense, to improve trainee retention, facilitate team buy-in, minimize conflicts, and expedite critical decision-making processes.
Schola, Inc. is an online platform designed to assist parents in discovering and enrolling their children in PreK-12 educational institutions. The service allows users to search for a variety of school types, including private schools, public district schools, public charter schools, and virtual or online schools. Founded in 2016 and located in Scottsdale, Arizona, Schola aims to simplify the process of connecting families with suitable educational options.
Proprep offers video tutorials and study guides customized for STEM course. The company offers downloadable workbooks and practice problems regarding the course syllabus. The company was founded in 2008 and is based in Tel Aviv, Israel.
Beetools is an application where users register, buy classes, choose schedules, and even cancel a scheduled class. Beetools is an English language school network that use teachers, virtual reality, AI, and Big Data to optimize student learning. It lets users buy and schedule lessons straight from the app through mobile with hourly options and no registration fee. At the end of classes, the teacher receives a student performance report which corrects the student's individual needs. The company was founded on 2017.
Orbit is the door to the new world of learning. It aims to revolutionize the learning process through its unique approach and in-depth explanation of each concept taught in books. Orbit, presents 3D visualizations of the concepts, taught to students, in real world.
Beagle Learning LLC operates an online platform designed to enhance critical thinking skills among students and teams. Founded in 2018 and based in Paradise Valley, Arizona, the company offers a software-as-a-service (SaaS) solution that helps instructors and teams effectively gather input and make informed decisions. The platform automatically summarizes and analyzes student questions, providing real-time reports that highlight both popular and unique inquiries. This system not only reduces the time spent on discussion boards but also fosters connections between students' learnings, promoting higher-order thinking and synthesis skills. Beagle Learning collaborates with higher education institutions, businesses, and government entities, including the US Department of Defense, to improve trainee retention, facilitate team buy-in, minimize conflicts, and expedite critical decision-making processes.
Capti Voice is an accessible reading platform and all-in-one literacy solution that helps struggling readers increase comprehension and reading skills. Its tool operates through an online platform and uses machine learning, artificial intelligence, and natural language processing to offer adaptive vocabulary games, contextual translation, and language detection that enable users to read in an interactive way that is accessible for everyone. Capti Voice was established in 2006 and is headquartered in Stony Brook, New York.
Just Learn is a developer of compact ecosystems with add-on modules as a way to fuse nature and technology into engaging hands-on STEM experiences for K-12 students along with an indoor garden powered by an aquatic ecosystem of fish, bacteria, and plants which helps create in-class experiences that bring life to STEM that enable students to develop critical thinking and problem-solving skills and help innovate solutions to global issues.
Just Learn was founded in 2017 and is based in Tampa, Florida.
Cue is an online company focused on women's clothing, specializing in the production and marketing of apparel made from sustainable fibers. The brand emphasizes environmentally friendly practices in its manufacturing processes, appealing to consumers who prioritize sustainability in their fashion choices. By offering a range of stylish and responsibly made clothing, Cue aims to meet the growing demand for ethical fashion in the marketplace.
Unruly Splats manufactures Stompable, super-durable, programmable floor tiles with built-in lights & sounds.
Unruly Studios creates interactive games that empower children with critical STEM skills while stimulating creative problem solving through physical activity and social engagement. Its pioneering product, Unruly Tiles, teaches kids between the age group of 6-12 years to code and develop creative problem-solving skills while balancing screen-time and play-time. Unruly Tiles is a set of programmable electronic floor tiles that kids can run around and jump on to play games created by them. Unruly Studios was founded in 2015 and is headquartered in Boston, Massachusetts.
Capti Voice is an accessible reading platform and all-in-one literacy solution that helps struggling readers increase comprehension and reading skills. Its tool operates through an online platform and uses machine learning, artificial intelligence, and natural language processing to offer adaptive vocabulary games, contextual translation, and language detection that enable users to read in an interactive way that is accessible for everyone. Capti Voice was established in 2006 and is headquartered in Stony Brook, New York.
The Indigo Project works with students, educators, parents, and communities to catalyze student-centered learning. Our core product is a data intensive, non-academic assessment integrated with a proprietary cloud technology platform.
Unruly Studios creates interactive games that empower children with critical STEM skills while stimulating creative problem solving through physical activity and social engagement. Its pioneering product, Unruly Tiles, teaches kids between the age group of 6-12 years to code and develop creative problem-solving skills while balancing screen-time and play-time. Unruly Tiles is a set of programmable electronic floor tiles that kids can run around and jump on to play games created by them. Unruly Studios was founded in 2015 and is headquartered in Boston, Massachusetts.
Skillist is a job application platform that makes it easier for employers and jobseekers to connect by putting skills at the center of the process. The company's skills-based, identity-blind application process enables candidates to apply by sharing what they can do. It helps millions of talented people without four-year degrees obtain career-advancing opportunities at great companies who value their skills.
Skillist was founded on 2016 and is headquartered in Boston, Massachusetts.
CourseStorm, Inc. specializes in online class registration software designed for local programs, facilitating easy management of course registrations. Founded in 2011 and headquartered in Orono, Maine, CourseStorm provides a straightforward solution that allows organizations to create an online catalog, upload courses, and start accepting registrations quickly. The software serves a variety of sectors, including community education, children's camps, health programs, art centers, music classes, computer courses, yoga sessions, and parks and recreation activities. It offers a user-friendly website for students to browse, search, and register for available courses, enhancing the overall experience for both organizations and participants.
Entri is a vernacular language learning platform that caters to both students and teachers, focusing on preparing job aspirants for competitive exams in India. The platform offers a variety of learning resources, including mock tests, adaptive assessments, flashcards, and video lessons, all provided in local languages. This approach enables users to engage with the content in a manner that is most comfortable for them. To date, Entri has attracted around 750,000 students and 2,300 teachers, demonstrating its effectiveness in enhancing the learning experience and improving teaching methods for a diverse audience.
Schola, Inc. is an online platform designed to assist parents in discovering and enrolling their children in PreK-12 educational institutions. The service allows users to search for a variety of school types, including private schools, public district schools, public charter schools, and virtual or online schools. Founded in 2016 and located in Scottsdale, Arizona, Schola aims to simplify the process of connecting families with suitable educational options.
Developer of an online learning platform designed to measure students' non-academic strengths and needs with our quick online screener. The company's platform provides educational tools, proprietary algorithm flags academic struggles and identifies whatever suits best for the child and helps them with the cognitive strengths, enabling students to learn and develop them in a way they can develop their educational skills.
Forefront Inc. is a Boston-based company that specializes in helping employers attract qualified talent from underrepresented communities, specifically Black and Latinx college students. Founded in 2015, it focuses on career readiness by providing solutions such as Carmen AI, a personal career assistant that guides Gen-Z through the job search process, including resume preparation and mock interviews. In addition to its technological offerings, Forefront conducts workshops, consulting, and public speaking services aimed at connecting diverse talent with top employers, including Fortune 1000 firms and emerging tech companies. Through these efforts, Forefront aims to create more inclusive hiring practices and support the career development of underrepresented individuals.
Cue is an online company focused on women's clothing, specializing in the production and marketing of apparel made from sustainable fibers. The brand emphasizes environmentally friendly practices in its manufacturing processes, appealing to consumers who prioritize sustainability in their fashion choices. By offering a range of stylish and responsibly made clothing, Cue aims to meet the growing demand for ethical fashion in the marketplace.
Hihilulu SARL through its application provides animations, Chinese vocabulary, learn and practice a language, and interactive game content. The company’s products, include Emmy and GooRoo, Mouk, Neo Bear, ZhixiangChinese, Xiao Bei kids Story, and Beva Children’s Songs. Hihilulu SARL was founded in 2016 and is based in Paris, France.
Curio is a web and mobile app that empowers teachers to easily discover, curate, and collaborate on new ideas and strategies.
Curio Learning create authentic classroom experiences.Organize new ideas and strategies into Stacks that make sense for you.
Curio Learning create Stacks around big ideas for professional growth, or around practical concepts you can use in the classroom.
Majorwise’s mission is to revolutionize how students find jobs out of high school. Majorwise was started by Peter Silverman and Max Robbins in December of 2015. Peter and Max were college roommates at the University of Vermont, and both were having trouble finding local jobs for the summer related to their major. Peter ended up getting a digital marketing internship in Boston, and Max was a waiter in Cape Cod. Neither of us could believe there were no local jobs we could find. So, we started investigating where all these jobs are. It turned out, most of the companies in Vermont are small, as in less than 10 employees. These businesses don’t normally hire students for internships because internships are often too big of commitments. They do need help executing marketing strategies, making graphics, and communicating with customers, but they can’t afford that for 30 hours a week. Figuring this out, Peter and Max created a simple job board called BeaconVT to help Vermont students find local jobs, internships, projects, and gigs.
LearnBolt is a mobile cloud-based learning and development platform designed to meet the needs of modern businesses. It offers an efficient solution for workforce productivity by enabling companies to capture their best practices in real time, organize this information, and share it with their teams almost instantly. The platform focuses on delivering just-in-time training and facilitating knowledge mining, allowing organizations to enhance their training programs without the high costs typically associated with traditional Learning Management Systems. LearnBolt aims to streamline the learning process, helping businesses sustain quality and promote growth through dynamic on-demand training.
LiFT Learning, based in Bristol, Vermont, develops software that facilitates personalized and proficiency-based learning plans for students. The platform enhances teacher-student engagement by enabling educators to track various aspects of project-based learning, college and career planning, and student portfolios. Designed to support schools and districts, LiFT Learning’s flexible platform allows for collaborative projects and portfolio assessment, ensuring that all learning is acknowledged and valued. Additionally, it serves as a resource for professional development, providing teams with a space to create new projects, align assessments, and promote a shared understanding of learner-centered practices. Founded in 2014, LiFT Learning aims to transform educational experiences and outcomes.
BlocksCAD is 3D modeling software designed by teachers, for teachers. They wanted software that was easy enough to use for grades 3+ while providing rich learning outcomes by developing strong math and computer programming skills. With a simple block-based programming interface, students will write programs to design their models. To do this, they will build a strong understanding of the underlying geometry of the 3D space.
Quality Interactions, Inc. specializes in cultural competency training and e-learning solutions tailored for healthcare organizations. Founded in 2005 and headquartered in Cambridge, Massachusetts, the company offers a range of services designed to enhance employees' cultural competency. These include Disability Awareness training, online e-learning courses addressing various cross-cultural issues, and the Cultural Competency Quality Performance Compass, which provides organizations with insights into their employee groups' performance. Additionally, the QI Resource Center serves as a reference site for healthcare professionals, aiding in real-time communication and cross-cultural challenges. Quality Interactions was the first provider of cultural competency eLearning for healthcare professionals and adopts a research-based approach to develop interactive programs that address health disparities and unconscious bias, ultimately enabling organizations to create customized learning pathways for their staff. The company, formerly known as Manhattan Cross Cultural Group, Inc., rebranded in 2012.
WriteSteps is dedicated to enhancing writing skills among K-5 students by providing teachers with effective online tutorials and resources. The company focuses on current techniques and strategies aligned with state writing and grammar standards, including the Common Core Standards. Its offerings feature instructional videos that condense lessons into concise 5-7 minute clips, allowing for efficient teaching and increased practice time for students. By collaborating with master teachers to redesign lessons, WriteSteps ensures that its content is both relevant and impactful, ultimately aiming to improve student outcomes in writing and grammar.
CareAcademy operates an online training platform tailored for senior home care agencies and caregivers. Founded in 2013 by Helen Adeosun, the company provides evidence-based classes that help direct care workers enhance their skills and improve the quality of care they deliver to older adults. The platform offers a variety of courses covering essential topics such as infection control, nutrition, dementia care, and fall prevention, enabling caregivers to meet licensure requirements across all 50 states. CareAcademy has certified over 40,000 caregivers nationwide, emphasizing the importance of high-touch coaching and exceptional customer service. The training programs not only equip caregivers with the necessary knowledge and skills but also offer peace of mind to employers, ensuring that their teams are well-prepared to support seniors in living independently and safely at home.
Entri is a vernacular language learning platform that caters to both students and teachers, focusing on preparing job aspirants for competitive exams in India. The platform offers a variety of learning resources, including mock tests, adaptive assessments, flashcards, and video lessons, all provided in local languages. This approach enables users to engage with the content in a manner that is most comfortable for them. To date, Entri has attracted around 750,000 students and 2,300 teachers, demonstrating its effectiveness in enhancing the learning experience and improving teaching methods for a diverse audience.
Majorwise’s mission is to revolutionize how students find jobs out of high school. Majorwise was started by Peter Silverman and Max Robbins in December of 2015. Peter and Max were college roommates at the University of Vermont, and both were having trouble finding local jobs for the summer related to their major. Peter ended up getting a digital marketing internship in Boston, and Max was a waiter in Cape Cod. Neither of us could believe there were no local jobs we could find. So, we started investigating where all these jobs are. It turned out, most of the companies in Vermont are small, as in less than 10 employees. These businesses don’t normally hire students for internships because internships are often too big of commitments. They do need help executing marketing strategies, making graphics, and communicating with customers, but they can’t afford that for 30 hours a week. Figuring this out, Peter and Max created a simple job board called BeaconVT to help Vermont students find local jobs, internships, projects, and gigs.
Kaymbu Inc. is a company that provides a cloud-based documentation and media management solution specifically designed for early education centers. Founded in 2012 and headquartered in Cambridge, Massachusetts, Kaymbu offers an iPad application that allows teachers to document classroom activities through photos and videos. This platform facilitates secure communication between teachers and families, enhancing the connection between home and school. Additionally, teachers and administrators can access these documented activities via web or mobile devices, enabling the addition of contextual notes and alignment with various assessment frameworks or accreditation criteria. Kaymbu’s services aim to strengthen school communities by making learning visible and improving engagement between educators and parents.
Choosito is a developer of a search engine tool that enhances learning by providing personalized search capabilities tailored to students' reading levels. Utilizing artificial intelligence, Choosito analyzes human language to identify and deliver quality educational resources that align with individual comprehension abilities across various subjects. This innovative approach transforms the web into an effective learning tool, allowing users to easily access resources while also facilitating class management and analytics. By focusing on the unique needs of each learner, Choosito aims to optimize educational experiences and improve learning outcomes.
CareAcademy operates an online training platform tailored for senior home care agencies and caregivers. Founded in 2013 by Helen Adeosun, the company provides evidence-based classes that help direct care workers enhance their skills and improve the quality of care they deliver to older adults. The platform offers a variety of courses covering essential topics such as infection control, nutrition, dementia care, and fall prevention, enabling caregivers to meet licensure requirements across all 50 states. CareAcademy has certified over 40,000 caregivers nationwide, emphasizing the importance of high-touch coaching and exceptional customer service. The training programs not only equip caregivers with the necessary knowledge and skills but also offer peace of mind to employers, ensuring that their teams are well-prepared to support seniors in living independently and safely at home.
WealthyLife is pre-packaged, adaptive financial literacy courseware that personalizes learning experiences through tailored online games that teach people how to make better decisions. For companies in need of marketing it is a user-friendly gamification platform that provides data analytics, sales leads and tailored advertisements.
As digital technology rapidly transforms the creative industries, an ever widening gap is emerging between what students are learning and what they need to succeed. To fill this void, Creatr was born. It's an online platform that brings together active creative professionals from the world's of photography, publishing, and advertising to share their knowledge with aspiring artists. By teaming up with professionals working in the field they can provide advice, insight, and inspiration that has proven to work instead of superficial 101 topics that don't lead to creating impactful and career changing content and visuals.
Cram Fighter Inc. is a Boston-based company founded in 2012 that specializes in developing web and mobile applications aimed at assisting students in creating personalized study schedules for high-stakes standardized exams, including the USMLE, COMLEX, NCLEX, and MCAT. The software solutions offered by Cram Fighter are designed to enhance time management skills, thereby helping students reduce stress and improve their chances of success in their examinations. By focusing on tailored study plans, Cram Fighter provides a practical tool for students navigating the demands of rigorous academic testing.
CareAcademy operates an online training platform tailored for senior home care agencies and caregivers. Founded in 2013 by Helen Adeosun, the company provides evidence-based classes that help direct care workers enhance their skills and improve the quality of care they deliver to older adults. The platform offers a variety of courses covering essential topics such as infection control, nutrition, dementia care, and fall prevention, enabling caregivers to meet licensure requirements across all 50 states. CareAcademy has certified over 40,000 caregivers nationwide, emphasizing the importance of high-touch coaching and exceptional customer service. The training programs not only equip caregivers with the necessary knowledge and skills but also offer peace of mind to employers, ensuring that their teams are well-prepared to support seniors in living independently and safely at home.
Zulama, LLC is an online education provider that offers a unique platform for middle and high school students, combining game design technologies with project-based learning strategies. Established in 2009 and based in Pittsburgh, Pennsylvania, Zulama collaborates with faculty from Carnegie Mellon University’s Entertainment Technology Center to create a curriculum that integrates game design, programming, art, and screenwriting. The company emphasizes professional development for teachers, training them to become "Creative Directors" who can effectively implement this innovative curriculum in their classrooms. By aligning its courses with state and national standards, Zulama promotes the development of 21st Century Skills and fosters creativity in students, preparing them for careers in the global digital economy. The impact of Zulama's approach has been positive, leading to improved school rankings, reduced dropout rates, and enhanced student proficiency in math and reading. Through its programs, Zulama aims to transform traditional educational models, focusing on interest-driven learning that equips students with the skills needed for future success.
Riipen is an experiential education platform for universities and colleges so that their students graduate with the employable skills and industry connections that will get them relevant employment upon graduation. We connect faculty and students, inside and out of the classroom, to companies that want a more effective and engaging way to create brand awareness and recruit on campuses across the globe.
Ask any parent and they’ll tell you the same thing: paying for the countless number of athletics, after-school care, lunch, classroom supplies, donations, field-trips, and other school-related fees is extremely difficult to keep up with. Add in multiple kids at different schools with different payment procedures and systems and the process gets downright impossible. Ask any school business manager and they'll tell you how hard it's to collect and track payments. That's where Skookii comes in.
Skookii is the first and only completely free online payment/finance system for schools and educational nonprofits. It’s simple: schools get a robust SaaS solution in less than 20 minutes and parents get a simple web/mobile app to instantly pay for their kids’ aftercare, donations, athletics, or anything else.
Speak Agent, Inc. is an education company dedicated to closing the academic achievement gap for special populations like ELLs (English Language Learners). The company was born out of the CEO’s frustration as a former teacher with the lack of tools to teach academic English. Its solution is an online platform for teaching vocabulary in all subjects. It has received awards from the Dept. of Education, DARPA, NSF, TEDCO, and NewSchools Venture Fund.
Ask any parent and they’ll tell you the same thing: paying for the countless number of athletics, after-school care, lunch, classroom supplies, donations, field-trips, and other school-related fees is extremely difficult to keep up with. Add in multiple kids at different schools with different payment procedures and systems and the process gets downright impossible. Ask any school business manager and they'll tell you how hard it's to collect and track payments. That's where Skookii comes in.
Skookii is the first and only completely free online payment/finance system for schools and educational nonprofits. It’s simple: schools get a robust SaaS solution in less than 20 minutes and parents get a simple web/mobile app to instantly pay for their kids’ aftercare, donations, athletics, or anything else.
Menlo Learn, Inc. is an online platform that specializes in providing personalized tutoring services for standardized tests, including the SAT and ACT, as well as SAT subject tests and various academic subjects. The platform also offers guidance for college admissions, helping students navigate the complexities of the application process. Based in New York, New York, Menlo Learn aims to enhance educational outcomes for students through tailored, one-on-one instruction.
Teachers Connect nurture new teachers into the profession the right way so that they can continue to be the reason why students learn. With dependable support from experienced mentors, their teachers transform what it means to stay connected with their peers and their profession.
Affordable College is a mobile application that assists students in college applications and transfers.
The app allows students to apply for and transfer to the college of their choice. In addition, it enables colleges to obtain access to a success fund to obtain educational resources.
Affordable College was launched in 2015 by Sean O’Brien and Jeff Levy.
Bab'l Books publishes and translates bilingual books for children in the United States and internationally. It translates children’s stories into languages that are less common. The company is based in Boston, Massachusetts.
Learning Games Studios builds on the foundation laid by the Learning Games Network (LGN), a non-profit established in 2007 by experts from MIT and the University of Wisconsin-Madison. The studio focuses on developing educational games that enhance learning across various demographics, including school children and casual learners. Its notable offerings include Xenos, a social and language learning game that integrates virtual environments with engaging activities, and Econauts, a strategy game designed to teach sustainability and environmental science to middle school students. By leveraging educational insights, innovative game design, and industry expertise, Learning Games Studios aims to promote effective game-based learning and attract funding from government and philanthropic sources.
Mindsets Learning is an inquiry & project-based learning platform.
Authess, Inc., an ed-tech company, designs and develops an assessment template that enables scenario, simulation, and problem-based assessment. It offers SaaS products to employers, educators and OPM, training and assessment vendors, and individuals via subscription. The company also evaluates knowledge and delivers personalized data to the learner. Authess, Inc. was founded in 2015 and is based in Boston, Massachusetts. As of March 11, 2020, Authess, Inc. operates as a subsidiary of Elsevier Inc.
Thimble.io Inc. develops DIY electronics kits that allow users to learn to code, build, and hack with kits. It enables users to subscribe to a monthly maker box; learn to code and assemble the kit using Thimble Learning application; and customize the device as they improve their skills. The company sells its subscription packages online. Thimble.io Inc. was incorporated in 2013 and is based in Buffalo, New York.
Knowledge to Practice catalyzes and accelerates progress in postgraduate medical education. It offers self-directed learning solutions, self-assessment tools reveal knowledge gaps, content modules can be reviewed repeatedly, and more. The company was founded in 2014 and is based in Bethesda, United States.
PIP Learning Technologies LLC, established in 2013 and based in Lexington, Massachusetts, focuses on developing the Trust Platform, an online solution designed for educational institutions. This platform is aimed at safeguarding student privacy by enabling schools to manage access to sensitive data and facilitating connections between educators and various online applications. In addition to protecting student information, the platform also allows parents to monitor their children's online activities related to school. As of January 2017, PIP Learning Technologies operates as a subsidiary of Authentica Solutions, LLC.
Education Modified LLC provides EdMod App, a tool for everyone who influences the education of a student with diverse needs. Its tool features include easy-to-implement strategies, built-in professional development, and Learning Biography, as well as curriculum, program, or standards enhancement. The company also provides ADHD professional development, co-teaching professional development, and Dyslexia professional development. Education Modified LLC was founded in 2011 and is based in New York, New York.
Quill (Empirical) is a nonprofit developer of free, interactive learning tools. Their mission is to make students active players in their education by presenting students with problems to solve and allowing them to construct solutions. In this environment students take charge of their own education. They support students, teachers, and parents. Teachers can sign up their classes and monitor their students' progress. They are currently working on parental accounts so that parents can receive report cards on their students' progress. They currently support middle school students studying English. They cover all of the grammatical concepts from the Common Core State Standards for grades 1-8. They intend to expand our coverage to high school students, college students, ESL students, SAT / ACT students, and foreign language students.
Magnivation unleashes creativity among kids by empowering them to design their own 3D printed toys and enabling them to merge toys with interactive digital play. Magnivation is a world leader in smart toys for kids growing up in the 21st century - toys that encourage kids to create, innovate and learn.
Boldly App is a platform that empowers you to take charge of your own career. They believe in the power of feeling engaged in what you do, and that having purpose and satisfaction at work can positively influence your whole life.
Sutori is a digital learning tool that enables anyone to create and share stories collaboratively.
HSTRY enables teachers and students to construct and explore interactive timelines for the digital classroom.
Book&Table, Inc. is an online platform based in Brooklyn, New York, that connects learners with qualified educators. The platform enables educators to create and sell one-on-one courses across a wide range of subjects, including mathematics, English, test preparation, and sciences. These courses cater to various academic, recreational, and professional needs, providing tailored educational experiences for users seeking to enhance their skills and knowledge.
Skaffl is a comprehensive workflow solution for teachers. The cloud-based software and iPad app saves teachers time by simplifying planning, teaching, and assessing on tablets. Our vision is to create a tool that can help teachers become more effective.
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills among students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve their mathematical language, and build meta-cognitive skills. It also serves teachers by providing analytics on student progress and helping meet Common Core standards, while parents can access insights into their children's strengths and weaknesses through a portfolio of strategies and feedback. Additionally, the company offers Quantum, an iPad application designed for students in grades 4-8. By leveraging familiar social media and gaming experiences, CueThink fosters an engaging learning environment that encourages collaboration and deeper learning in mathematics. Its initial development was supported by a National Science Foundation grant, and the platform has shown success in classroom pilots. As the market for 1:1 learning environments continues to grow, CueThink is positioned to address the increasing demand for innovative educational solutions.
uConnect, Inc. is a company that develops a career education and planning platform tailored for the higher education sector. Founded in 2010 and based in Cambridge, Massachusetts, uConnect addresses the gap between students and the career services available at their institutions. The platform allows colleges and universities to embed their unique career content into various areas, such as program exploration and academic advising, thereby enhancing student engagement with available resources. uConnect also offers additional modules, including Student Club pages for professional development and a Parent Portal to keep families informed about career opportunities on campus. By leveraging technology, uConnect aims to improve access to career resources and facilitate connections between students and recruiting networks, ultimately supporting students in their career development and job search efforts.
QuadWrangle, Inc. provides a mobile application for alumni engagement. The company’s application understands database, social media, and other content that a schools publishes; and delivers content and alumni insights, including what are they reading, sharing, and funding, as well as their career and school interests. Its application also delivers a personal feed for each of the alumni; and facilitates alumni networking at events and everywhere in between. The company was founded in 2011 and is based in Boston, Massachusetts. As of November 20, 2019, QuadWrangle, Inc. operates as a subsidiary of Ruffalo Noel Levitz, LLC.
Campuscene is a better way for college applicants to find the right fit in higher education. Rather than using outdated facts & figures, Campuscene aggregates engaging digital content like virtual tours, videos, maps, mobile apps, and social media posts for every school in the U.S. For colleges, they offer the simplest way to create and distribute digital content to their target applicant pool and access powerful analytics that saves them huge amounts of time and money on digital recruiting.
Language Zen is the first language learning program that adapts to every user. They dynamically select content based on each costumer's personal interests and proficiencies. Language Zen allows the user to learn from real music that overlaps with your vocabulary and introduces the user to new words by how often they're actually used in the real world. As of now, the main course they offer is Spanish for English speakers.
PlayPosit, Inc. operates an online learning platform that allows users to create and share interactive video lessons, transforming passive video content into engaging learning experiences. Founded in 2012 and based in Washington, D.C., PlayPosit serves both educational institutions and corporate clients, facilitating training for employees, partners, and customers. The platform supports various learning environments, including K-12, flipped classrooms, and blended learning settings. Users can enhance videos from sources such as TED and Khan Academy with interactive elements like quizzes, annotations, and peer reviews, enabling educators and trainers to monitor and assess learner engagement and understanding effectively. PlayPosit was previously known as eduCanon Inc. and rebranded in 2016. The company has received backing from notable organizations, including AT&T and Stanford’s startX, and has been recognized as a leading open educational resource.
Listen Current makes it easy to bring authentic voices and engaging non-fiction stories to the classroom. We curate the best of public radio to keep teaching connected to the real world and build student listening skills at the same time. Listen Current is a LearnLaunchX graduate.
Cognii, Inc. specializes in developing assessment technology designed to evaluate essay-type answers within online learning environments. The company utilizes advanced natural language processing to provide not only scores but also personalized feedback, fostering an interactive learning experience that enhances knowledge retention for students. Cognii's solutions are delivered via an API, making them compatible with various online learning platforms, including learning management systems and massive open online courses. By serving the K-12, higher education, and corporate training sectors, Cognii aims to improve learning outcomes, streamline grading processes for educators, and create scalable educational solutions. Founded in 2013 and headquartered in Boston, Massachusetts, Cognii continues to advance educational technology through its innovative offerings.
Developed by Ben while teaching (Teach For America), eduCanon improves student outcomes by harnessing the potential of technology. They have been honored as a member of the inaugural class of LearnLaunchX. They won the McGraw-Hill Open Education Resource Prize as a finalist at 2014 Milken-Penn GSE Education Competition and then won the 1776 Global Challenge Cup Competition as the best education company globally. Technology should empower teachers to maximize instructional, collaborative, and preparation time. Each student has unique learning backgrounds - they give teachers a tool to customize existing online content to the needs of their students and deliver it through a medium that is designed for learning.
Gradeable designs and delivers a digital grading tool for teachers to make formative assessment. Its tool allows teachers to use a document scanner, iPhone, or iPod touch to take their grading digital; grade open response questions digitally; keep a portfolio of student work; auto-grade multiple choice questions; use their current assessments; work with their existing gradebooks; track what students do/don't know by topic; and see the question-by-question analysis of student learning. The company is based in the United States.
Listen Edition curates public radio stories and builds custom lesson plans around them that are written to the Common Core and aligned with state standards. The lesson plans include class activities, homework, links to additional resources, and assessment evidence. Listen Edition teaches students critical listening and thinking skills. The use of current public radio stories allows teachers to weave 21st century interdisciplinary themes into core subjects, including civil literacy and global awareness.
Empow Studios operates in the greater Boston, Massachusetts area.
Empow Studios brings technology, arts, and play together to help young learners discover and build on their creative talents. They teach classes in programming, robotics, video game design, animation, design, audio engineering and other creative skills for the 21st century.
Create online Common Core curriculum maps that can be updated in real-time and allow for resources to be shared across your district.