InScribe Education Inc. is a company that develops an AI-enabled platform designed to connect students with instructors, advisors, alumni, tutors, and peers for comprehensive support throughout their educational journey. Founded in 2017 and based in Denver, Colorado, InScribe's platform facilitates a community where students can ask questions, share resources, and find answers, creating an environment conducive to learning and collaboration. The platform integrates seamlessly with existing systems like Learning Management Systems, emails, and chatbots, establishing a dynamic repository of frequently asked questions that evolves over time. By promoting peer support and enabling educational institutions to foster a connected campus, InScribe enhances support services, thereby contributing to overall student success and satisfaction.
CognaLearn Pte. Ltd. is a Singapore-based company founded in 2015 that specializes in team-based learning software for various educational sectors, including corporate training, government agencies, higher education, and K-12 markets. The company aims to transform traditional educational methods by replacing lectures with technology-enabled team-based learning, utilizing cognitive science principles to enhance learning outcomes. CognaLearn holds an exclusive worldwide patent license for innovative learning methodologies and technologies developed at Duke-National University of Singapore Medical School. Its approach has demonstrated significant improvements, reducing learning time by 50% and increasing educational outcomes by 40%, while achieving a 99% recommendation rate among learners. The company strives to positively impact the learning experiences of one million individuals by 2025.
Immersed Games, Inc., founded in 2013 and based in Gainesville, Florida, develops video games designed to enhance learning experiences for students and youth. The company aims to leverage the engaging nature of video games to create a virtual world that facilitates deep learning across various subjects. Immersed Games is currently focused on refining its educational gameplay through a smaller stand-alone game, which serves as a testing ground for its innovative concepts. This approach allows the company to gather valuable data and feedback, which will inform the iterative expansion of its main game. The goal is to build an immersive ecosystem that encourages long-term student engagement and empowerment in their educational journey.
Riff Learning Inc is a company that specializes in developing artificial intelligence-based tools aimed at enhancing communication in virtual environments. Founded in 2017 and headquartered in Newton, Massachusetts, Riff offers a platform that analyzes vocal data from video meetings and text chats to assess individual and team dynamics. Its technology measures interaction patterns, providing insights into engagement, influence, and information flow among participants. The Riff Platform delivers both real-time and post-meeting feedback, allowing users to become more aware of their communication styles and how these affect their colleagues. Emphasizing privacy, Riff ensures that the data collected is only accessible to the individuals involved, maintaining confidentiality and never sharing information with advertisers or for sale.
Peerceptiv is a learning platform focused on enhancing educational outcomes through collaborative peer assessment. The platform allows students to engage in writing, critical thinking, and analytical reasoning assignments, where they provide formative feedback to their classmates. This process not only fosters a sense of responsibility among students but also helps them develop essential skills while receiving constructive input on their work. Peerceptiv is utilized in numerous top universities and an increasing number of secondary schools, making it a valuable tool for educators seeking to promote active engagement and personalized learning experiences. The company's commitment to innovation aims to improve learning outcomes and facilitate a more interactive educational environment.
JobSpeaker, Inc. operates an online collaboration platform designed to connect students, job seekers, career service providers, and employers. The platform facilitates job searching for individuals while offering tools and reporting capabilities for educational institutions and agencies. It enables educators to communicate directly with students and alumni regarding job opportunities, events, and mentorship, as well as manage job listings and coordinate career-related events. Employers benefit from targeted recruiting by using the platform to identify and engage candidates that fit their needs. Founded in 2009 and based in San Francisco, California, JobSpeaker aims to enhance employment outcomes for students, streamline career service management, and improve recruitment processes for employers.
Developer of music education software designed to bring digital music technology into people's lives in an accessible, affordable, and efficient way. The company's software finds, and suggests songs, and teaches instruments and concepts of music theory by adjusting to different levels of experience and classroom size, enabling schools and their students to engage in interactive games and popular songs from artists.
Beagle Learning LLC operates an online platform designed to enhance critical thinking skills among students and teams. Founded in 2018 and based in Paradise Valley, Arizona, the company offers a software-as-a-service (SaaS) solution that helps instructors and teams effectively gather input and make informed decisions. The platform automatically summarizes and analyzes student questions, providing real-time reports that highlight both popular and unique inquiries. This system not only reduces the time spent on discussion boards but also fosters connections between students' learnings, promoting higher-order thinking and synthesis skills. Beagle Learning collaborates with higher education institutions, businesses, and government entities, including the US Department of Defense, to improve trainee retention, facilitate team buy-in, minimize conflicts, and expedite critical decision-making processes.
Education Finland focuses on enhancing educational experiences through innovative online learning platforms. One notable example is Cashtivity Pty Ltd, which offers a play-based learning approach designed to teach students financial mathematics, economics, and business studies. Founded in 2011 and based in Melbourne, Australia, Cashtivity's flagship product, "Build a Business," serves as a teaching tool that fosters the development of business and leadership skills among students. This online collaboration platform allows students to engage in real-world entrepreneurship challenges, enabling them to experiment with ideas and simulate business scenarios. Through its science laboratory-themed cloud environment, Cashtivity provides structured guidelines for learning essential skills in business, finance, and entrepreneurship. Additionally, the platform empowers teachers to customize lesson plans and learning experiences by utilizing various applications from the Cashtivity application center, thereby enriching the overall educational landscape.
Schola, Inc. is an online platform designed to assist parents in discovering and enrolling their children in PreK-12 educational institutions. The service allows users to search for a variety of school types, including private schools, public district schools, public charter schools, and virtual or online schools. Founded in 2016 and located in Scottsdale, Arizona, Schola aims to simplify the process of connecting families with suitable educational options.
Proprep is an e-learning platform focused on providing tailored video tutorials and study materials for STEM students. Founded in 2008 and headquartered in Tel Aviv, Israel, the company offers downloadable workbooks and practice problems aligned with specific course syllabi. Proprep's content is developed by university professors, ensuring that the tutorials are clear, simple, and relevant to students' academic needs. The platform aims to enhance the learning experience by making it contextual, visual, and practical, ultimately assisting students in their exam preparation and helping them achieve academic success.
Beetools is an innovative English language school network founded in 2017 that leverages technology to enhance language learning. The platform allows users to register, purchase classes, select schedules, and cancel sessions directly through a mobile application, offering flexibility with hourly lesson options and no registration fees. By incorporating virtual reality, artificial intelligence, adaptive learning, and gamification, Beetools aims to transform traditional language teaching methods. After each class, teachers receive a performance report that highlights individual student needs, enabling personalized instruction and improved learning outcomes.
Orbit-Ed is a digital educational platform focused on transforming the learning experience through immersive and interactive solutions. The company utilizes virtual reality and augmented reality technologies to provide in-depth explanations and 3D visualizations of concepts typically found in traditional textbooks. By catering to both students and enterprises, Orbit-Ed enhances learning and training processes, allowing users to engage with content in a more meaningful way. The platform not only aids in effective training and performance evaluation but also predicts learning outcomes for future improvements, empowering individuals to achieve their goals and realize their potential through innovative educational experiences.
Beagle Learning LLC operates an online platform designed to enhance critical thinking skills among students and teams. Founded in 2018 and based in Paradise Valley, Arizona, the company offers a software-as-a-service (SaaS) solution that helps instructors and teams effectively gather input and make informed decisions. The platform automatically summarizes and analyzes student questions, providing real-time reports that highlight both popular and unique inquiries. This system not only reduces the time spent on discussion boards but also fosters connections between students' learnings, promoting higher-order thinking and synthesis skills. Beagle Learning collaborates with higher education institutions, businesses, and government entities, including the US Department of Defense, to improve trainee retention, facilitate team buy-in, minimize conflicts, and expedite critical decision-making processes.
Capti Voice is an accessible reading platform dedicated to supporting struggling readers in enhancing their comprehension and reading skills. Founded in 2006 and based in Stony Brook, New York, the company offers a personalized reading support tool that harnesses machine learning, artificial intelligence, and natural language processing. This innovative platform provides features such as adaptive vocabulary games, contextual translation, and language detection, allowing users to engage with text in an interactive and inclusive manner. Capti Voice aims to make reading more accessible for individuals facing learning disabilities, ultimately fostering improved literacy outcomes.
Cue is an online company that specializes in women's clothing, focusing on the production and marketing of apparel made from sustainable fibers. The brand is committed to environmental responsibility while offering stylish options for consumers. In addition to its clothing line, Cue operates a workforce development platform designed to connect students with trade and professional associations. This platform facilitates career exploration by providing industry-specific knowledge through internships, apprenticeships, mentorships, and skills-based training opportunities. By bridging the gap between education and employment, Cue empowers students to become career-ready and navigate their professional paths effectively.
Just Learn is a developer of compact ecosystems with add-on modules as a way to fuse nature and technology into engaging hands-on STEM experiences for K-12 students along with an indoor garden powered by an aquatic ecosystem of fish, bacteria, and plants which helps create in-class experiences that bring life to STEM that enable students to develop critical thinking and problem-solving skills and help innovate solutions to global issues.
Just Learn was founded in 2017 and is based in Tampa, Florida.
Unruly Splats manufactures Stompable, super-durable, programmable floor tiles with built-in lights & sounds.
Unruly Studios creates interactive games that empower children with critical STEM skills while stimulating creative problem solving through physical activity and social engagement. Its pioneering product, Unruly Tiles, teaches kids between the age group of 6-12 years to code and develop creative problem-solving skills while balancing screen-time and play-time. Unruly Tiles is a set of programmable electronic floor tiles that kids can run around and jump on to play games created by them. Unruly Studios was founded in 2015 and is headquartered in Boston, Massachusetts.
Capti Voice is an accessible reading platform dedicated to supporting struggling readers in enhancing their comprehension and reading skills. Founded in 2006 and based in Stony Brook, New York, the company offers a personalized reading support tool that harnesses machine learning, artificial intelligence, and natural language processing. This innovative platform provides features such as adaptive vocabulary games, contextual translation, and language detection, allowing users to engage with text in an interactive and inclusive manner. Capti Voice aims to make reading more accessible for individuals facing learning disabilities, ultimately fostering improved literacy outcomes.
Indigo Education Company, established in 2013 and headquartered in Niwot, Colorado, specializes in online education services tailored for schools, higher education institutions, and post-secondary clients. The company focuses on enhancing student-centered learning by collaborating with students, educators, parents, and communities. Its core offering includes a data-intensive, non-academic assessment designed to integrate seamlessly with a proprietary cloud technology platform, aimed at improving educational outcomes. Through its innovative approach, Indigo Education Company seeks to support the learning journey of students and facilitate effective educational practices.
Unruly Studios creates interactive games that empower children with critical STEM skills while stimulating creative problem solving through physical activity and social engagement. Its pioneering product, Unruly Tiles, teaches kids between the age group of 6-12 years to code and develop creative problem-solving skills while balancing screen-time and play-time. Unruly Tiles is a set of programmable electronic floor tiles that kids can run around and jump on to play games created by them. Unruly Studios was founded in 2015 and is headquartered in Boston, Massachusetts.
Skillist is a job application platform founded in 2016 and headquartered in Boston, Massachusetts. It aims to simplify the connection between employers and jobseekers by focusing on skills rather than traditional educational credentials. The platform primarily serves entry-level roles that emphasize soft skills, such as administration, coordination, and customer service. Skillist employs a skills-based and identity-blind application process, allowing candidates to showcase their abilities rather than their backgrounds. This approach particularly benefits talented individuals without four-year degrees, providing them with access to career-advancing opportunities at companies that prioritize skills. Additionally, Skillist facilitates the identification and verification of necessary skills, helping employers translate job listings into clear pathways for potential candidates.
CourseStorm, Inc. is a software company that specializes in online class registration solutions for various local programs, including community education, kids' camps, health and art centers, and recreational activities. Founded in 2011 and based in Orono, Maine, CourseStorm provides organizations with an easy-to-use platform that allows them to create an online catalog, upload courses, and manage registrations efficiently. Its system simplifies the entire registration process by handling class publishing, marketing, and payment transactions, thus alleviating the difficulties associated with manual registration and student recruitment. This enables educational institutions and community programs to effectively reach potential participants, allowing students to easily browse, search, and sign up for classes that interest them.
Entri is a vernacular language learning platform that caters to both students and teachers, focusing on preparing job aspirants for competitive exams in India. The platform offers a variety of learning resources, including mock tests, adaptive assessments, flashcards, and video lessons, all provided in local languages. This approach enables users to engage with the content in a manner that is most comfortable for them. To date, Entri has attracted around 750,000 students and 2,300 teachers, demonstrating its effectiveness in enhancing the learning experience and improving teaching methods for a diverse audience.
Schola, Inc. is an online platform designed to assist parents in discovering and enrolling their children in PreK-12 educational institutions. The service allows users to search for a variety of school types, including private schools, public district schools, public charter schools, and virtual or online schools. Founded in 2016 and located in Scottsdale, Arizona, Schola aims to simplify the process of connecting families with suitable educational options.
Forefront Inc. is a company focused on helping employers attract qualified talent from underrepresented communities, particularly Black and Latinx college students. Founded in 2016 and based in Boston, Massachusetts, Forefront provides a range of services including career readiness assistance, workshops, consulting, and public speaking engagements. The company features Carmen AI, a personal career assistant that guides Gen-Z users through the job search process, offering support from resume preparation to mock interviews. Forefront's innovative workforce training platform promotes inclusive and equitable workplaces by utilizing dynamic content and peer-to-peer facilitation to enhance diversity and inclusion initiatives. The company serves a diverse clientele, including Fortune 1000 firms and emerging tech companies, to help them engage and retain diverse talent.
Mindprint Learning, LLC is an educational technology company based in Princeton, New Jersey, founded in 2013. It operates an online platform designed to assess students' cognitive strengths and weaknesses through a self-administered screener. The platform generates learner profiles and personalized learning plans, offering tailored recommendations for educational tools, apps, and strategies. Mindprint Learning primarily serves schools, tutors, and parents, enabling them to identify students' academic struggles and optimize their learning experiences. By focusing on both cognitive and non-academic needs, the company aims to support students in developing the skills necessary for success in their academic, professional, and personal lives.
Hihilulu SARL through its application provides animations, Chinese vocabulary, learn and practice a language, and interactive game content. The company’s products, include Emmy and GooRoo, Mouk, Neo Bear, ZhixiangChinese, Xiao Bei kids Story, and Beva Children’s Songs. Hihilulu SARL was founded in 2016 and is based in Paris, France.
Cue is an online company that specializes in women's clothing, focusing on the production and marketing of apparel made from sustainable fibers. The brand is committed to environmental responsibility while offering stylish options for consumers. In addition to its clothing line, Cue operates a workforce development platform designed to connect students with trade and professional associations. This platform facilitates career exploration by providing industry-specific knowledge through internships, apprenticeships, mentorships, and skills-based training opportunities. By bridging the gap between education and employment, Cue empowers students to become career-ready and navigate their professional paths effectively.
Curio is a web and mobile app that empowers teachers to easily discover, curate, and collaborate on new ideas and strategies.
Curio Learning create authentic classroom experiences.Organize new ideas and strategies into Stacks that make sense for you.
Curio Learning create Stacks around big ideas for professional growth, or around practical concepts you can use in the classroom.
Majorwise’s mission is to revolutionize how students find jobs out of high school. Majorwise was started by Peter Silverman and Max Robbins in December of 2015. Peter and Max were college roommates at the University of Vermont, and both were having trouble finding local jobs for the summer related to their major. Peter ended up getting a digital marketing internship in Boston, and Max was a waiter in Cape Cod. Neither of us could believe there were no local jobs we could find. So, we started investigating where all these jobs are. It turned out, most of the companies in Vermont are small, as in less than 10 employees. These businesses don’t normally hire students for internships because internships are often too big of commitments. They do need help executing marketing strategies, making graphics, and communicating with customers, but they can’t afford that for 30 hours a week. Figuring this out, Peter and Max created a simple job board called BeaconVT to help Vermont students find local jobs, internships, projects, and gigs.
LearnBolt is a mobile cloud-based learning and development platform designed to meet the needs of modern businesses. It offers an efficient solution for workforce productivity by enabling companies to capture their best practices in real time, organize this information, and share it with their teams almost instantly. The platform focuses on delivering just-in-time training and facilitating knowledge mining, allowing organizations to enhance their training programs without the high costs typically associated with traditional Learning Management Systems. LearnBolt aims to streamline the learning process, helping businesses sustain quality and promote growth through dynamic on-demand training.
LiFT Learning, based in Bristol, Vermont, develops software that facilitates personalized and proficiency-based learning plans for students. The platform enhances teacher-student engagement by enabling educators to track various aspects of project-based learning, college and career planning, and student portfolios. Designed to support schools and districts, LiFT Learning’s flexible platform allows for collaborative projects and portfolio assessment, ensuring that all learning is acknowledged and valued. Additionally, it serves as a resource for professional development, providing teams with a space to create new projects, align assessments, and promote a shared understanding of learner-centered practices. Founded in 2014, LiFT Learning aims to transform educational experiences and outcomes.
BlocksCAD is 3D modeling software designed by teachers, for teachers. They wanted software that was easy enough to use for grades 3+ while providing rich learning outcomes by developing strong math and computer programming skills. With a simple block-based programming interface, students will write programs to design their models. To do this, they will build a strong understanding of the underlying geometry of the 3D space.
Quality Interactions, Inc. specializes in cultural competency training and e-learning solutions tailored for healthcare organizations. Founded in 2005 and headquartered in Cambridge, Massachusetts, the company offers a range of services designed to enhance employees' cultural competency. These include Disability Awareness training, online e-learning courses addressing various cross-cultural issues, and the Cultural Competency Quality Performance Compass, which provides organizations with insights into their employee groups' performance. Additionally, the QI Resource Center serves as a reference site for healthcare professionals, aiding in real-time communication and cross-cultural challenges. Quality Interactions was the first provider of cultural competency eLearning for healthcare professionals and adopts a research-based approach to develop interactive programs that address health disparities and unconscious bias, ultimately enabling organizations to create customized learning pathways for their staff. The company, formerly known as Manhattan Cross Cultural Group, Inc., rebranded in 2012.
WriteSteps is dedicated to enhancing writing skills among K-5 students by providing teachers with effective online tutorials and resources. The company focuses on current techniques and strategies aligned with state writing and grammar standards, including the Common Core Standards. Its offerings feature instructional videos that condense lessons into concise 5-7 minute clips, allowing for efficient teaching and increased practice time for students. By collaborating with master teachers to redesign lessons, WriteSteps ensures that its content is both relevant and impactful, ultimately aiming to improve student outcomes in writing and grammar.
CareAcademy operates an online training platform tailored for senior home care agencies and caregivers. Founded in 2013 by Helen Adeosun, the company provides evidence-based classes that help direct care workers enhance their skills and improve the quality of care they deliver to older adults. The platform offers a variety of courses covering essential topics such as infection control, nutrition, dementia care, and fall prevention, enabling caregivers to meet licensure requirements across all 50 states. CareAcademy has certified over 40,000 caregivers nationwide, emphasizing the importance of high-touch coaching and exceptional customer service. The training programs not only equip caregivers with the necessary knowledge and skills but also offer peace of mind to employers, ensuring that their teams are well-prepared to support seniors in living independently and safely at home.
Entri is a vernacular language learning platform that caters to both students and teachers, focusing on preparing job aspirants for competitive exams in India. The platform offers a variety of learning resources, including mock tests, adaptive assessments, flashcards, and video lessons, all provided in local languages. This approach enables users to engage with the content in a manner that is most comfortable for them. To date, Entri has attracted around 750,000 students and 2,300 teachers, demonstrating its effectiveness in enhancing the learning experience and improving teaching methods for a diverse audience.
Majorwise’s mission is to revolutionize how students find jobs out of high school. Majorwise was started by Peter Silverman and Max Robbins in December of 2015. Peter and Max were college roommates at the University of Vermont, and both were having trouble finding local jobs for the summer related to their major. Peter ended up getting a digital marketing internship in Boston, and Max was a waiter in Cape Cod. Neither of us could believe there were no local jobs we could find. So, we started investigating where all these jobs are. It turned out, most of the companies in Vermont are small, as in less than 10 employees. These businesses don’t normally hire students for internships because internships are often too big of commitments. They do need help executing marketing strategies, making graphics, and communicating with customers, but they can’t afford that for 30 hours a week. Figuring this out, Peter and Max created a simple job board called BeaconVT to help Vermont students find local jobs, internships, projects, and gigs.
Kaymbu Inc. is a company that provides a cloud-based documentation and media management solution specifically designed for early education centers. Founded in 2012 and headquartered in Cambridge, Massachusetts, Kaymbu offers an iPad application that allows teachers to document classroom activities through photos and videos. This platform facilitates secure communication between teachers and families, enhancing the connection between home and school. Additionally, teachers and administrators can access these documented activities via web or mobile devices, enabling the addition of contextual notes and alignment with various assessment frameworks or accreditation criteria. Kaymbu’s services aim to strengthen school communities by making learning visible and improving engagement between educators and parents.
Choosito is a developer of a search engine tool that enhances learning by providing personalized search capabilities tailored to students' reading levels. Utilizing artificial intelligence, Choosito analyzes human language to identify and deliver quality educational resources that align with individual comprehension abilities across various subjects. This innovative approach transforms the web into an effective learning tool, allowing users to easily access resources while also facilitating class management and analytics. By focusing on the unique needs of each learner, Choosito aims to optimize educational experiences and improve learning outcomes.
CareAcademy operates an online training platform tailored for senior home care agencies and caregivers. Founded in 2013 by Helen Adeosun, the company provides evidence-based classes that help direct care workers enhance their skills and improve the quality of care they deliver to older adults. The platform offers a variety of courses covering essential topics such as infection control, nutrition, dementia care, and fall prevention, enabling caregivers to meet licensure requirements across all 50 states. CareAcademy has certified over 40,000 caregivers nationwide, emphasizing the importance of high-touch coaching and exceptional customer service. The training programs not only equip caregivers with the necessary knowledge and skills but also offer peace of mind to employers, ensuring that their teams are well-prepared to support seniors in living independently and safely at home.
WealthyLife is pre-packaged, adaptive financial literacy courseware that personalizes learning experiences through tailored online games that teach people how to make better decisions. For companies in need of marketing it is a user-friendly gamification platform that provides data analytics, sales leads and tailored advertisements.
As digital technology rapidly transforms the creative industries, an ever widening gap is emerging between what students are learning and what they need to succeed. To fill this void, Creatr was born. It's an online platform that brings together active creative professionals from the world's of photography, publishing, and advertising to share their knowledge with aspiring artists. By teaming up with professionals working in the field they can provide advice, insight, and inspiration that has proven to work instead of superficial 101 topics that don't lead to creating impactful and career changing content and visuals.
ChalkTalk Solutions, Inc. is a Boston-based company that operates a platform designed to enhance teacher-led courses in high school English language arts and math. Founded in 2013, ChalkTalk utilizes machine-learning technology to analyze results from student placement tests, enabling the generation of customized, standards-aligned curriculum materials that fit within existing class schedules. The platform produces lesson plans, instructional resources, and small group activities for teachers, while also providing personalized practice problems and review exercises for each student. This adaptive approach acts as a comprehensive support system for educators, tailoring instruction based on class progress and individual learning needs. Schools implementing ChalkTalk have reported significant improvements in student growth, with increases in state test scores that are 2 to 6 times greater than those of peers receiving traditional instruction after just 15 weeks of use.
Cram Fighter Inc. is a Boston-based company founded in 2012 that specializes in developing web and mobile applications aimed at assisting students in creating personalized study schedules for high-stakes standardized exams, including the USMLE, COMLEX, NCLEX, and MCAT. The software solutions offered by Cram Fighter are designed to enhance time management skills, thereby helping students reduce stress and improve their chances of success in their examinations. By focusing on tailored study plans, Cram Fighter provides a practical tool for students navigating the demands of rigorous academic testing.
CareAcademy operates an online training platform tailored for senior home care agencies and caregivers. Founded in 2013 by Helen Adeosun, the company provides evidence-based classes that help direct care workers enhance their skills and improve the quality of care they deliver to older adults. The platform offers a variety of courses covering essential topics such as infection control, nutrition, dementia care, and fall prevention, enabling caregivers to meet licensure requirements across all 50 states. CareAcademy has certified over 40,000 caregivers nationwide, emphasizing the importance of high-touch coaching and exceptional customer service. The training programs not only equip caregivers with the necessary knowledge and skills but also offer peace of mind to employers, ensuring that their teams are well-prepared to support seniors in living independently and safely at home.
Zulama, LLC is an online education provider that offers a unique platform for middle and high school students, combining game design technologies with project-based learning strategies. Established in 2009 and based in Pittsburgh, Pennsylvania, Zulama collaborates with faculty from Carnegie Mellon University’s Entertainment Technology Center to create a curriculum that integrates game design, programming, art, and screenwriting. The company emphasizes professional development for teachers, training them to become "Creative Directors" who can effectively implement this innovative curriculum in their classrooms. By aligning its courses with state and national standards, Zulama promotes the development of 21st Century Skills and fosters creativity in students, preparing them for careers in the global digital economy. The impact of Zulama's approach has been positive, leading to improved school rankings, reduced dropout rates, and enhanced student proficiency in math and reading. Through its programs, Zulama aims to transform traditional educational models, focusing on interest-driven learning that equips students with the skills needed for future success.
Riipen is an experiential education platform for universities and colleges so that their students graduate with the employable skills and industry connections that will get them relevant employment upon graduation. We connect faculty and students, inside and out of the classroom, to companies that want a more effective and engaging way to create brand awareness and recruit on campuses across the globe.
Ask any parent and they’ll tell you the same thing: paying for the countless number of athletics, after-school care, lunch, classroom supplies, donations, field-trips, and other school-related fees is extremely difficult to keep up with. Add in multiple kids at different schools with different payment procedures and systems and the process gets downright impossible. Ask any school business manager and they'll tell you how hard it's to collect and track payments. That's where Skookii comes in.
Skookii is the first and only completely free online payment/finance system for schools and educational nonprofits. It’s simple: schools get a robust SaaS solution in less than 20 minutes and parents get a simple web/mobile app to instantly pay for their kids’ aftercare, donations, athletics, or anything else.
Speak Agent, Inc. is an educational technology company based in Rockville, Maryland, that focuses on enhancing vocabulary instruction for English and Spanish language learners. Founded in 2011, the company offers an audiovisual learning platform that allows educators to create and share customized interactive games and activities tailored to the needs of their students. The platform features a bilingual word bank and multimedia library, enabling users to define custom vocabulary sets and develop online games and lessons in English, Spanish, or a bilingual format. Speak Agent aims to address the academic achievement gap for special populations, particularly English Language Learners (ELLs), by providing tools that facilitate effective teaching of academic vocabulary across various subjects. The company has garnered recognition and awards from educational organizations, reflecting its commitment to improving learning outcomes.
Ask any parent and they’ll tell you the same thing: paying for the countless number of athletics, after-school care, lunch, classroom supplies, donations, field-trips, and other school-related fees is extremely difficult to keep up with. Add in multiple kids at different schools with different payment procedures and systems and the process gets downright impossible. Ask any school business manager and they'll tell you how hard it's to collect and track payments. That's where Skookii comes in.
Skookii is the first and only completely free online payment/finance system for schools and educational nonprofits. It’s simple: schools get a robust SaaS solution in less than 20 minutes and parents get a simple web/mobile app to instantly pay for their kids’ aftercare, donations, athletics, or anything else.
Babl Books is a publishing company based in Boston, Massachusetts, that specializes in creating and translating bilingual children's books. Founded by two Harvard students, the company addresses the need for accessible translations of children's stories into less commonly spoken languages. Babl Books utilizes a platform that leverages crowd-sourced translations and print-on-demand technology, allowing for a diverse range of bilingual children's literature to be made available globally. This innovative approach enables users to access a wide selection of educational materials in various languages, promoting language learning and cultural exchange among young readers.
Learning Games Studios builds on the foundation laid by the Learning Games Network (LGN), a non-profit established in 2007 by experts from MIT and the University of Wisconsin-Madison. The studio focuses on developing educational games that enhance learning across various demographics, including school children and casual learners. Its notable offerings include Xenos, a social and language learning game that integrates virtual environments with engaging activities, and Econauts, a strategy game designed to teach sustainability and environmental science to middle school students. By leveraging educational insights, innovative game design, and industry expertise, Learning Games Studios aims to promote effective game-based learning and attract funding from government and philanthropic sources.
Affordable College is a mobile application that assists students in college applications and transfers.
The app allows students to apply for and transfer to the college of their choice. In addition, it enables colleges to obtain access to a success fund to obtain educational resources.
Affordable College was launched in 2015 by Sean O’Brien and Jeff Levy.
Menlo Learn, Inc. is an online educational platform based in New York that specializes in providing one-on-one tutoring services. The company focuses on preparing students for standardized tests such as the SAT, ACT, and SAT subject tests, as well as offering assistance in various academic subjects. Additionally, Menlo Learn provides educational consulting services aimed at guiding students through the college admissions process. By enabling personalized tutoring and counseling, Menlo Learn helps students explore different career opportunities and enhance their qualifications for higher education.
Teachers Connect nurture new teachers into the profession the right way so that they can continue to be the reason why students learn. With dependable support from experienced mentors, their teachers transform what it means to stay connected with their peers and their profession.
Mindsets Learning is an inquiry & project-based learning platform.
Authess, Inc. is an ed-tech company based in Boston, Massachusetts, founded in 2015, that specializes in developing assessment tools for scenario-based and problem-based evaluations. The company provides software-as-a-service products designed for a variety of users, including employers, educators, training vendors, and individual learners, through a subscription model. Authess focuses on creating mobile and online assessments that foster creative problem-solving and assess learners' abilities to apply their knowledge in real-world situations. Its platform supports the authoring, delivery, analysis, and reporting of performance-based assessments, utilizing tools such as signal tracking and user pattern analysis. By measuring in-demand skills, Authess aims to help organizations broaden opportunities, close skill gaps, and mitigate risks associated with hiring and training. As of March 2020, Authess operates as a subsidiary of Elsevier Inc.
Magnivation unleashes creativity among kids by empowering them to design their own 3D printed toys and enabling them to merge toys with interactive digital play. Magnivation is a world leader in smart toys for kids growing up in the 21st century - toys that encourage kids to create, innovate and learn.
Knowledge to Practice catalyzes and accelerates progress in postgraduate medical education. It offers self-directed learning solutions, self-assessment tools reveal knowledge gaps, content modules can be reviewed repeatedly, and more. The company was founded in 2014 and is based in Bethesda, United States.
Quill (Empirical) is a nonprofit developer of free, interactive learning tools. Their mission is to make students active players in their education by presenting students with problems to solve and allowing them to construct solutions. In this environment students take charge of their own education. They support students, teachers, and parents. Teachers can sign up their classes and monitor their students' progress. They are currently working on parental accounts so that parents can receive report cards on their students' progress. They currently support middle school students studying English. They cover all of the grammatical concepts from the Common Core State Standards for grades 1-8. They intend to expand our coverage to high school students, college students, ESL students, SAT / ACT students, and foreign language students.
Education Modified LLC is an educational technology company that specializes in enhancing the outcomes for students with diverse needs through its EdMod App. This application offers educators a comprehensive suite of resources, including research-based strategies, professional development opportunities, and tools to monitor student progress. Designed by special educators, the platform focuses on bridging the gap between compliance and classroom practice, allowing for improved collaboration among educators. Key features include built-in professional development for ADHD, co-teaching, and dyslexia, as well as tools to enhance curricula and programs. Founded in 2011 and based in New York, Education Modified aims to provide easy access to critical information and workflow tools, ultimately supporting better educational experiences for students requiring special education services.
Thimble.io Inc. develops DIY electronics kits that allow users to learn to code, build, and hack with kits. It enables users to subscribe to a monthly maker box; learn to code and assemble the kit using Thimble Learning application; and customize the device as they improve their skills. The company sells its subscription packages online. Thimble.io Inc. was incorporated in 2013 and is based in Buffalo, New York.
PIP Learning Technologies LLC, established in 2013 and based in Lexington, Massachusetts, focuses on developing the Trust Platform, an online solution designed for educational institutions. This platform is aimed at safeguarding student privacy by enabling schools to manage access to sensitive data and facilitating connections between educators and various online applications. In addition to protecting student information, the platform also allows parents to monitor their children's online activities related to school. As of January 2017, PIP Learning Technologies operates as a subsidiary of Authentica Solutions, LLC.
Boldly App is a platform that empowers you to take charge of your own career. They believe in the power of feeling engaged in what you do, and that having purpose and satisfaction at work can positively influence your whole life.
Sutori is a digital learning tool that enables anyone to create and share stories collaboratively.
QuadWrangle, Inc. provides a mobile application for alumni engagement. The company’s application understands database, social media, and other content that a schools publishes; and delivers content and alumni insights, including what are they reading, sharing, and funding, as well as their career and school interests. Its application also delivers a personal feed for each of the alumni; and facilitates alumni networking at events and everywhere in between. The company was founded in 2011 and is based in Boston, Massachusetts. As of November 20, 2019, QuadWrangle, Inc. operates as a subsidiary of Ruffalo Noel Levitz, LLC.
Skaffl is a comprehensive workflow solution for teachers. The cloud-based software and iPad app saves teachers time by simplifying planning, teaching, and assessing on tablets. Our vision is to create a tool that can help teachers become more effective.
uConnect, Inc. is a company that develops a career education and planning platform tailored for the higher education sector. Founded in 2010 and based in Cambridge, Massachusetts, uConnect addresses the gap between students and the career services available at their institutions. The platform allows colleges and universities to embed their unique career content into various areas, such as program exploration and academic advising, thereby enhancing student engagement with available resources. uConnect also offers additional modules, including Student Club pages for professional development and a Parent Portal to keep families informed about career opportunities on campus. By leveraging technology, uConnect aims to improve access to career resources and facilitate connections between students and recruiting networks, ultimately supporting students in their career development and job search efforts.
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills among students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve their mathematical language, and build meta-cognitive skills. It also serves teachers by providing analytics on student progress and helping meet Common Core standards, while parents can access insights into their children's strengths and weaknesses through a portfolio of strategies and feedback. Additionally, the company offers Quantum, an iPad application designed for students in grades 4-8. By leveraging familiar social media and gaming experiences, CueThink fosters an engaging learning environment that encourages collaboration and deeper learning in mathematics. Its initial development was supported by a National Science Foundation grant, and the platform has shown success in classroom pilots. As the market for 1:1 learning environments continues to grow, CueThink is positioned to address the increasing demand for innovative educational solutions.
HSTRY enables teachers and students to construct and explore interactive timelines for the digital classroom.
CampuScene is an online platform designed to assist college applicants in identifying suitable higher education institutions. Instead of relying on traditional statistics, it aggregates engaging digital content such as virtual tours, videos, maps, and social media posts for colleges across the United States. This approach allows prospective students to explore schools more interactively and meaningfully. For educational institutions, CampuScene simplifies the creation and distribution of digital content aimed at attracting potential applicants, while also providing valuable analytics that enhance the efficiency of their recruitment efforts. By consolidating essential recruiting tools into one platform, CampuScene helps colleges reduce the time and costs associated with interactive recruitment.
Book&Table, Inc. is an online platform based in Brooklyn, New York, that connects learners with qualified educators. The platform enables educators to create and sell one-on-one courses across a wide range of subjects, including mathematics, English, test preparation, and sciences. These courses cater to various academic, recreational, and professional needs, providing tailored educational experiences for users seeking to enhance their skills and knowledge.
Language Zen is an innovative educational software focused on language learning that tailors its offerings to individual users. By dynamically selecting content based on each learner's personal interests and proficiency levels, Language Zen enhances the learning experience. The program utilizes real music to create engaging lessons, ensuring that vocabulary overlaps with familiar contexts and introducing new words based on their practical usage in everyday life. Currently, the primary course available is Spanish for English speakers, delivered through a subscription model that makes language acquisition accessible and enjoyable.
Listenwise is a subscription-based e-learning platform that focuses on enhancing literacy and learning through engaging audio content. The company curates a selection of podcasts and public radio stories, transforming them into rigorous academic materials that support diverse classroom instruction. By integrating authentic voices and non-fiction narratives into the educational experience, Listenwise helps students develop essential listening skills while connecting their learning to real-world contexts. This approach not only advances literacy but also provides differentiated instruction tailored to meet the needs of various learners.
PlayPosit, Inc. operates an online learning platform that allows users to create and share interactive video lessons, transforming passive video content into engaging learning experiences. Founded in 2012 and based in Washington, D.C., PlayPosit serves both educational institutions and corporate clients, facilitating training for employees, partners, and customers. The platform supports various learning environments, including K-12, flipped classrooms, and blended learning settings. Users can enhance videos from sources such as TED and Khan Academy with interactive elements like quizzes, annotations, and peer reviews, enabling educators and trainers to monitor and assess learner engagement and understanding effectively. PlayPosit was previously known as eduCanon Inc. and rebranded in 2016. The company has received backing from notable organizations, including AT&T and Stanford’s startX, and has been recognized as a leading open educational resource.
Listen Edition curates public radio stories and builds custom lesson plans around them that are written to the Common Core and aligned with state standards. The lesson plans include class activities, homework, links to additional resources, and assessment evidence. Listen Edition teaches students critical listening and thinking skills. The use of current public radio stories allows teachers to weave 21st century interdisciplinary themes into core subjects, including civil literacy and global awareness.
Empow Studios, based in Newton, Massachusetts, provides a variety of creative educational services aimed at young learners in the greater Boston area. The company offers after-school programs, summer workshops, and vacation classes that combine technology, arts, and play to foster creativity and learning. Its curriculum includes classes in programming, robotics, video game design, animation, architectural design, audio engineering, and Lego engineering, among others. Through these programs, Empow Studios encourages children to develop essential skills in math, science, engineering, and storytelling, promoting collaboration and self-expression. Founded in 2006, the company was previously known as Children’s Technology Workshop and continues to inspire the next generation of coders, engineers, designers, makers, and artists.
Countdown is a developer of educational software focused on facilitating curriculum planning for teachers. The platform provides tools for creating online Common Core curriculum maps that can be updated in real-time, allowing for the sharing of resources across educational districts. Its offerings include lesson plans, curriculum activities, and customized pacing calendars tailored to meet the diverse needs of students. By enabling teachers to effectively structure their modules of instruction, Countdown aims to enhance the educational experience and support educators in delivering high-quality instruction.
Developed by Ben while teaching (Teach For America), eduCanon improves student outcomes by harnessing the potential of technology. They have been honored as a member of the inaugural class of LearnLaunchX. They won the McGraw-Hill Open Education Resource Prize as a finalist at 2014 Milken-Penn GSE Education Competition and then won the 1776 Global Challenge Cup Competition as the best education company globally. Technology should empower teachers to maximize instructional, collaborative, and preparation time. Each student has unique learning backgrounds - they give teachers a tool to customize existing online content to the needs of their students and deliver it through a medium that is designed for learning.
Gradeable is a digital grading and assessment analytics platform designed for educators. It enables teachers to transition their grading processes online by allowing them to utilize various devices, such as document scanners and mobile phones, to capture and analyze assessment data. The platform supports the grading of open response questions, auto-grades multiple choice questions, and integrates seamlessly with existing gradebooks and school information systems. This integration enhances teachers' workflows, accelerates feedback for students and parents, and facilitates data-driven instruction. Additionally, Gradeable provides tools for tracking student understanding by topic and offers detailed question-by-question analysis, helping educators deliver high-quality formative assessments efficiently. The company is headquartered in the United States.
Cognii, Inc. specializes in developing assessment technology designed to evaluate essay-type answers within online learning environments. The company utilizes advanced natural language processing to provide not only scores but also personalized feedback, fostering an interactive learning experience that enhances knowledge retention for students. Cognii's solutions are delivered via an API, making them compatible with various online learning platforms, including learning management systems and massive open online courses. By serving the K-12, higher education, and corporate training sectors, Cognii aims to improve learning outcomes, streamline grading processes for educators, and create scalable educational solutions. Founded in 2013 and headquartered in Boston, Massachusetts, Cognii continues to advance educational technology through its innovative offerings.