+MUSIC
Non Equity Assistance in 2024
+MUSIC is a technology company focused on enhancing the use and monetization of music across various online markets, including gaming and streaming video. The company has developed an artificial intelligence-driven platform that assists independent musicians in producing soundtracks and monetizing their work early in their careers. This platform organizes music into marketable and easily shareable clips, facilitating fan engagement and providing licensed music along with audio tools. By offering these resources, +MUSIC enables artists to expand their reach and grow their careers more efficiently.
Udeesa Systemics & Technology
Non Equity Assistance in 2023
Udeesa Systemics & Technology is to empower students to explore heritage and culture throughout the world by applying new & emerging technologies to storytelling, games & interdisciplinary learning tools.
Glydr
Non Equity Assistance in 2023
Glydr is a technology company specializing in innovative gaming controllers. Its flagship product is a dual analog foot-operated controller, designed to revolutionize how users interact with video games and virtual reality (VR) environments. By leveraging the natural speed and agility of human feet, Glydr allows users to control movement and perform actions, freeing their hands for tactical gameplay. Compatible with most PC video games, Glydr offers customizable profiles and is easy to learn, providing a comfortable and intuitive gaming experience. It also aims to alleviate hand and wrist strain associated with prolonged gaming sessions.
GamerSafer
Non Equity Assistance in 2021
GamerSafer Inc. is a technology company based in San Jose, California, founded in 2019 by Rodrigo and Maria Tamellini. It specializes in developing identity management software for online gaming platforms, focusing on enhancing player safety and community well-being. The company's solutions leverage advanced technologies, including computer vision and artificial intelligence, to verify and authenticate players quickly, addressing issues such as online crimes, fraud, and disruptive behaviors. GamerSafer's platform offers features such as secure login, age verification, second-factor authentication, and a parent dashboard, all aimed at reducing user churn and operational costs while ensuring compliance with data privacy regulations. By providing these tools, GamerSafer enables esports companies to foster a safer and more positive gaming environment.
Mod Tech Labs
Non Equity Assistance in 2021
Mod Tech Labs is an AI-driven platform specializing in 3D content processing that simplifies and automates complex workflows in digital content creation. The platform boasts over 200 advanced tools that integrate into production pipelines, optimizing every phase from asset management to playback across various devices. By employing machine learning algorithms, Mod Tech Labs enhances the quality and efficiency of content for industries such as film, television, gaming, and immersive media. Its automated workflow capabilities streamline the creation process, enabling clients to minimize infrastructure costs and reduce labor hours while focusing on creative excellence. Ultimately, Mod Tech Labs empowers professionals to manage and accelerate their workflows with precision, ensuring seamless orchestration between rendering and optimization.
Genuino
Non Equity Assistance in 2021
Genuino is a sports technology company based in Italy with acceleration in New York that develops a platform and digital identity protocol for authenticated, tradable memorabilia and branded objects. It aims to convert game-worn apparel into verifiable assets and enables peer-to-peer buying and selling through a certification system that authenticates items using blockchain technology. Its web and mobile applications, supported by IoT, facilitate bidding and purchasing while reinforcing trust in authenticity through the certification process. Genuino also provides a toolkit for creating digital product passports that connect objects to unique digital identities to deter counterfeiting, strengthen brand trust, and deliver engaging digital experiences. The combined offering centers on provenance, authentication, and anti-counterfeiting for sports gear and other branded merchandise.
Tru-Spot Technologies
Non Equity Assistance in 2021
Tru-Spot Technologies specializes in Augmented Reality solutions for enhancing fan experiences at concerts and sporting events. Their innovative technology enables real-time interaction with on-field action, transforming live event viewing from home.
OWIWI
Non Equity Assistance in 2021
OWIWI specializes in game-based assessments for measuring soft skills in job candidates and employees. Combining advanced technology with business psychology and game design research, OWIWI's platform reduces hiring biases and improves employer branding by providing engaging, immersive experiences that assess adaptability, flexibility, integrity, learning agility, resilience, and other crucial traits.
vRotors
Non Equity Assistance in 2021
vRotors offers a real-time drone racing platform that enables gamers worldwide to experience live flights using their PCs or VR headsets. Players enter virtual cockpits equipped with instrumentation, flying remotely connected drones on global courses.
VAY
Non Equity Assistance in 2021
VAY is a Zurich-based computer vision company that specializes in human motion analysis, utilizing advanced technology to digitize human movements through a simple camera. Founded in 2019, VAY develops innovative solutions that make products smarter, more interactive, and immersive by leveraging real-life data and feedback. Their platform employs artificial intelligence to accurately perceive and predict human motion, facilitating seamless interaction between digital systems and users. The company's hardware and system agnostic approach allows for versatile applications across various sectors, including health, sports, and gaming, providing valuable insights for physiotherapy, rehabilitation, and gait or posture analysis.
Tiktalk To Me
Non Equity Assistance in 2021
Tiktalk To Me owns and operates a digital health company intended to offer a platform for speech therapy. Its platform functions as a virtual speech therapist, guiding patients through proven and widely accepted training protocols using online games supervised by the patient's personal speech therapist and combines gaming with speech- and voice-recognition technology, enabling speech-language pathologists to shorten the treatment cycle and save substantial time and money for the patients.
Arcadia
Non Equity Assistance in 2021
Arcadia converts Gaming to Seamless Math Learning. Using No Mathematical symbols and NO WORDS leads children to intuitive discovery of mathematical principles. By both motivating children to overcome challenges and welcoming mistakes, empowers them to confidently understand and master Math.
Fabric
Non Equity Assistance in 2021
OUR MISSION
Fabric is on a mission to create a world where everyone belongs, one in-person interaction at a time. We do this by augmenting shared experiences, starting with the number one industry that brings people together: Sports.
OUR TEAM
Fabric’s team is a diverse group of technologists, entrepreneurs, humanists, executives, mathematicians, and designers who are devoted to creating a world where everyone belongs through the creation of the world’s most accessible and innovative technology platform.
OUR PLATFORM
Fabric is a venture-backed geospatial web3 platform for sports teams and leagues. Our platform transforms the fan experience by delivering immersive real-time AR, blockchain, social, and gaming experiences, powered by no-code tools and an AI engine that understands the team’s needs.
Fabric Spaces transform smartphones into an interactive and social 3D jumbotron in every fan's pocket, unlocking a new layer of the in-stadium experience. Fabric transports fans to the unlimited possibilities that come from the blending of physical and digital worlds all under the official banner of their favorite team.
We call this the Reality-First Metaverse™, where fans join the team.
PainPal
Pre Seed Round in 2020
PainPal is a behavioral health platform specifically designed for individuals suffering from chronic pain. The company offers a telebehavioral health solution that delivers personalized, gamified, and on-demand Cognitive Behavioral Therapy for Chronic Pain (CBT-CP). This innovative approach aims to provide effective treatment and counseling that has been shown to reduce pain and improve overall functioning. By focusing on evidence-based methods, PainPal presents a safe and cost-effective alternative to traditional pain management strategies, addressing the significant challenges posed by the chronic pain and opioid crises.
Litesprite
Non Equity Assistance in 2020
Litesprite, Inc. is a Bellevue, Washington-based company that develops mobile games aimed at helping individuals manage chronic health conditions, particularly stress, anxiety, and depression. Its flagship product, Sinasprite, is a video game designed to guide users through prescribed mental health treatments, enabling them to track their progress and engage with coping mechanisms in real time. The platform provides valuable data to clinicians, allowing them to understand the effectiveness of various treatment options for their patients. Litesprite's innovative approach combines proven medical treatments with interactive gaming to enhance patient engagement and facilitate communication between patients and healthcare providers. The company aims to create a suite of games addressing various health conditions, leveraging the emotional engagement of gaming to promote better health outcomes. Since its incorporation in 2013, Litesprite has been recognized for its potential to make a significant impact in healthcare, winning accolades such as the Robert Wood Johnson Foundation's Games to Generate Data Challenge.
Goalsetter
Non Equity Assistance in 2020
Goalsetter provides a financial education platform for families, combining educational media with practical tools to help children and teens learn money management and build wealth. The platform includes goal-based saving with auto-save and round-ups, parental-controlled debit cards, financial literacy quizzes and engaging videos, and options for automated deposits on a weekly or monthly schedule. It also offers Goalsetter Classroom, an in-classroom learning management system for K-12 schools with a teacher-led curriculum.
Muxy
Pre Seed Round in 2020
Muxy, Inc. is a company that specializes in designing and developing interactive streaming software tailored for live broadcasters, particularly on the Twitch platform. Founded in 2015 and based in Austin, Texas, Muxy creates a variety of tools aimed at enhancing the streaming experience for both content creators and their audiences. Its offerings include the Muxy Extension Development Kit, which provides a library and backend for creating Twitch extensions, and Muxy Alerts, which generates customizable notifications for followers, donations, subscriptions, and hosts. Additionally, Muxy's platform supports the development of interactive live video applications, enabling real-time audience engagement and analytics, thus facilitating a new revenue stream for streamers.
OpSeeker
Non Equity Assistance in 2020
OpSeeker operates an online platform that uses fictitious money to help individuals improve their investments and financial health. The service simulates long-term investment scenarios, emphasizing the psychological aspects that influence decision making. The platform also functions as a financial education and advisory tool, enabling users to create profiles and start portfolios with virtual funds. It provides a range of educational content, including videos, podcasts, infographics, and news, to enhance financial literacy and encourage informed investing.
Plethora
Non Equity Assistance in 2020
Plethora is a company that focuses on developing an online education platform aimed at teaching computational thinking to students, particularly children aged eight and above. The platform features a riddle game that creates an engaging, game-like environment where users encounter scenario-based challenges. This approach encourages innovative thinking and allows students to apply the principles they learn by creating new game levels. By emphasizing intuitive principles rather than specific programming languages or syntax, Plethora's platform enhances students' learning capabilities and fosters the development of essential thinking skills.
Algobrix
Non Equity Assistance in 2020
Algobrix manufactures educational robotics kits that teach children the fundamentals of programming using physical building blocks. Their interactive approach helps students learn core programming concepts such as loops, robot navigation, and sensor usage in a fun and engaging manner.
Ldnutd
Non Equity Assistance in 2020
LDN UTD is an entertainment platform for esports, gaming fans, and content creators to play in physical and online try-outs.
Sizzle
Non Equity Assistance in 2020
Sizzle is an innovative web service that utilizes artificial intelligence to create condensed highlights from gaming videos on platforms like Twitch and YouTube. By transforming lengthy gameplay sessions, such as a 20-minute Fortnite video, into concise five-minute summaries, Sizzle addresses the needs of the 700 million gaming fans who often find long livestreams overwhelming and highlight compilations insufficient. The platform captures key moments in chronological order, allowing viewers to experience the full narrative of streams from popular figures like Ninja and Daequan. Sizzle provides a streamlined option for fans seeking engaging content without the extensive time commitment, enhancing the viewing experience for both casual and dedicated audiences. More information about Sizzle can be found at www.sizzle.gg.
Dash Beyond
Non Equity Assistance in 2020
Dash Beyond is a technology company specializing in AI-driven career guidance for students aged 13 and above. Its platform combines machine learning algorithms with psychological science and a library of short career documentary films to provide personalized career recommendations. The gamified counseling process aims to engage students and help them explore future education and work options, ultimately assisting them in achieving their long-term career goals.
Algobrix
Non Equity Assistance in 2020
Algobrix manufactures educational robotics kits that teach children the fundamentals of programming using physical building blocks. Their interactive approach helps students learn core programming concepts such as loops, robot navigation, and sensor usage in a fun and engaging manner.
Plethora
Non Equity Assistance in 2020
Plethora is a company that focuses on developing an online education platform aimed at teaching computational thinking to students, particularly children aged eight and above. The platform features a riddle game that creates an engaging, game-like environment where users encounter scenario-based challenges. This approach encourages innovative thinking and allows students to apply the principles they learn by creating new game levels. By emphasizing intuitive principles rather than specific programming languages or syntax, Plethora's platform enhances students' learning capabilities and fosters the development of essential thinking skills.
DoBrain
Non Equity Assistance in 2019
DoBrain is a developer of an innovative online learning platform aimed at enhancing children's education through advanced technology. The platform features an artificial intelligence-based interface that offers brain training and development tests presented in engaging formats such as games and stories. Additionally, DoBrain provides comprehensive brain test reports that analyze a child's cognitive abilities in detail. This approach enables children to learn in an immersive environment, fostering healthy cognitive development and a deeper understanding of new concepts.
CrowdPlay
Non Equity Assistance in 2019
CrowdPlay, Inc. is a Boston-based company that provides a Platform-as-a-Service fan engagement platform specifically designed for live sporting events. Founded in 2020, CrowdPlay offers a system that allows fans to actively participate in games by answering live questions during stoppages, thereby enhancing their overall experience. The platform not only facilitates competitions and rewards but also creates new revenue opportunities for sports teams. By utilizing wireless, cloud, and global networks, CrowdPlay ensures that attendees and fans can engage meaningfully, earning redeemable points and the chance to win cash rewards and prizes. This innovative approach aims to foster ongoing fan engagement and enrich the atmosphere of live sporting events.
Project Daredevil
Non Equity Assistance in 2019
Project Daredevil is a company focused on creating immersive experiences for the blind through its innovative 3D radio-drama platform. This unique offering combines 3D sound, motion simulation, and scent to make comics accessible to those with visual impairments. By utilizing these technologies, Project Daredevil enables blind individuals to engage with stories in a way that transcends traditional reading methods, providing an inclusive and enriching experience. The company's mission is to eliminate barriers to reading and enhance the storytelling experience for the blind community.
OpSeeker
Non Equity Assistance in 2019
OpSeeker operates an online platform that uses fictitious money to help individuals improve their investments and financial health. The service simulates long-term investment scenarios, emphasizing the psychological aspects that influence decision making. The platform also functions as a financial education and advisory tool, enabling users to create profiles and start portfolios with virtual funds. It provides a range of educational content, including videos, podcasts, infographics, and news, to enhance financial literacy and encourage informed investing.
Rhythmo
Non Equity Assistance in 2019
Rhythmo offers educational music production tools for teenagers, featuring a DIY cardboard MIDI drum machine and speaker kit bundled with an app, sound packs, and tutorials. The affordable package enables hands-on learning in music production and basic STEM concepts, with customization options and guided resources to support exploration and skill development.
Ludibuk
Non Equity Assistance in 2019
Ludibuk is an educational software company dedicated to transforming conventional books into engaging, interactive experiences for K-12 Spanish-speaking students. By leveraging gamification strategies and machine learning technology, Ludibuk enhances reading engagement and comprehension. Its digital library, accessible via desktop and mobile applications, offers a diverse range of pedagogical materials presented in various formats. This approach promotes individualized learning experiences, providing students with customized feedback and real-time progress reports for teachers. As a result, Ludibuk aims to improve literacy skills and foster a deeper connection between students and reading.
vAUDiENCE
Non Equity Assistance in 2018
The main goal of vAudience is to engage virtual audiences in a way that turns viewers of live events into active users.
This way it is both more fun for the viewer to watch a live event, as well as more profitable for the broadcaster of the live event.
Starting with a Twitch extension, vAudience has already reached 3.4M unique clicking viewers with a 26% view-to-open conversion rate.
With Spect8 the mission is to make live streaming more engaging, more accessible, and more successful.
Ingeni
Non Equity Assistance in 2018
Ingeni operates a global network of data science-powered game rooms designed to enhance talent assessment and recruitment processes. These innovative game rooms enable organizations to evaluate candidates' soft skills and overall potential, facilitating not only external hiring but also internal talent identification and organizational development. By utilizing data-driven methodologies, Ingeni provides insights that support career consulting and assist investors in evaluating teams during due diligence. The company's approach integrates personal and organizational development, ultimately helping businesses optimize their human capital.
ReillyWorks
Non Equity Assistance in 2018
ReillyWorks specializes in creating PHYGITAL Story World Experiences by merging the physical and digital realms. Their flagship product is CARPE™, a platform that integrates storytelling, augmented reality, and smart objects to foster interactive environments where individuals can engage and play together.
MoonRun
Non Equity Assistance in 2017
MoonRun is a technology-driven fitness company that develops a portable indoor aerobic training device consisting of a suspension system with elastic bands and motion sensors. The device enables natural movements such as running, jumping, and squatting in any room, supported by a self-set pace and immersive performance tracking through compatible apps. At about 1.1 kg, MoonRun is designed for easy transport and use at home, at work, or while traveling. It provides low-impact cardiovascular workouts, promotes joint-friendly training, and can aid rehabilitation by tracking distance and calories burned. The platform connects to popular running and active-gaming apps across Android, iOS, PC, Mac, and VR, enabling gamified, expandable content. The company offers tools to content designers to create new running and active-gaming multimedia content for mobile devices, PCs, VR, and smartwatches. MoonRun has received recognition in startup competitions, highlighting its appeal as a compact and engaging fitness solution.
Capricia Productions
Grant in 2017
Capricia Productions specializes in developing interactive video games that are synchronized with musical albums, compositions, and other audible art. Their innovative platform combines audible art with the artist's vision to create a unique and immersive music video game experience.
Airstrument provides a motion-tracking wearable device that offers gamified feedback for rehabilitation and assistive purposes. It is currently testing the device as a musical and gamified platform for hand rehabilitation in collaboration with hospitals and NGOs in Israel, India, and Costa Rica.
PowerPlay Technologies
Grant in 2017
PowerPlay is an educational technology company that has developed a way for children to use the outdoor world as their personal game console. With their proprietary motion sensors, they can respond to your every move, thus creating an immersive experience for children to learn and play.
CompuCog is a mental performance company focused on athletic mental preparation for football.
Virtuality New Space
Grant in 2017
They use a VR headset and a gesture recognition camera to create a high quality, enjoyable experience that will allow customers to interact naturally with products using only their hands, view from every angle and customize the product in the VR.They've created an amazing shopping experience using Virtual Reality (VR), helping reatilers by reducing physical store space, and support marketing through consumer behavior analysis.
Imverse is a Swiss-based 3D graphics software company established in 2017. Headquartered in Plan-les-Ouates, Geneva, the company specializes in deploying volumetric technology for Location Based Entertainment (LBE). Imverse offers real-time simulation and modeling tools that transform 2D images into immersive, 3D virtual environments suitable for live streaming, gaming, and remote work applications. The company's core product is a live volumetric video platform designed for enterprise use, enabling organizations to stream real-time three-dimensional holograms using depth cameras and reality capture software.
Inflight VR Software GmbH
Seed Round in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the wake of the Covid-19 pandemic, airlines face significant challenges and are seeking innovative revenue streams while enhancing passenger satisfaction. The Inflight VR entertainment system offers airlines a way to monetize their services through pay-per-view, advertising, and eCommerce, while providing passengers with an immersive and engaging experience. The technology captures the full attention of travelers, significantly improving their overall journey. Notable clients, including Qatar Airways and Singapore Airlines, demonstrate the system's market viability, with average passenger engagement exceeding 80 minutes and a satisfaction rate above 90%. Each passenger utilizing the Inflight VR system has the potential to generate over €7 in revenue, addressing the substantial demand within the travel industry for enhanced inflight experiences.
Inflight VR Software GmbH
Non Equity Assistance in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the wake of the Covid-19 pandemic, airlines face significant challenges and are seeking innovative revenue streams while enhancing passenger satisfaction. The Inflight VR entertainment system offers airlines a way to monetize their services through pay-per-view, advertising, and eCommerce, while providing passengers with an immersive and engaging experience. The technology captures the full attention of travelers, significantly improving their overall journey. Notable clients, including Qatar Airways and Singapore Airlines, demonstrate the system's market viability, with average passenger engagement exceeding 80 minutes and a satisfaction rate above 90%. Each passenger utilizing the Inflight VR system has the potential to generate over €7 in revenue, addressing the substantial demand within the travel industry for enhanced inflight experiences.
Museloop
Seed Round in 2017
Museloop is an innovative company that has developed an augmented reality gaming platform designed specifically for museums. This platform enables museums to easily create a mobile app tailored for their visitors, enhancing the overall experience through game-based tours that highlight art while delivering relevant and contextual content. Museloop offers a range of game templates and a content management system, allowing museums to quickly input their own information and generate a unique app for any exhibition, whether permanent or temporary. The platform not only engages the younger tech-savvy generation but also facilitates educational interactions, making museum visits more enjoyable. Additionally, Museloop provides museums with the capability to collect substantial data on visitor behavior, further enhancing their understanding of audience engagement.
Wizdy
Non Equity Assistance in 2016
Wizdy develops educational game apps for kids that encourage positive lifestyle habits. The company was incorporated in 2012 and is based in Allston, Massachusetts.
Mightier
Seed Round in 2016
Mightier is a Boston-based company that develops bioresponsive video games and a family program designed to help children regulate emotions. The platform pairs gameplay with a biofeedback heart rate monitor to adjust game difficulty, encouraging kids to stay calm and in control while learning to recognize and manage emotions in daily life. Created through collaboration with Boston Children's Hospital and Harvard Medical School, Mightier aims to address behavioral and emotional challenges by teaching real-time emotion regulation skills. Founded in 2016, the company offers a program that integrates mind-body signals into interactive experiences, enabling children to practice emotional control through engaging, age-appropriate games.
Mightier
Non Equity Assistance in 2016
Mightier is a Boston-based company that develops bioresponsive video games and a family program designed to help children regulate emotions. The platform pairs gameplay with a biofeedback heart rate monitor to adjust game difficulty, encouraging kids to stay calm and in control while learning to recognize and manage emotions in daily life. Created through collaboration with Boston Children's Hospital and Harvard Medical School, Mightier aims to address behavioral and emotional challenges by teaching real-time emotion regulation skills. Founded in 2016, the company offers a program that integrates mind-body signals into interactive experiences, enabling children to practice emotional control through engaging, age-appropriate games.
BrainCo develops non-invasive brain-computer interface technologies. It offers neurofeedback products for individuals, students, and those with neurological conditions, aiming to enhance wellness and educational outcomes through cognitive training.
DatePlay is a UK-based online dating platform that differentiates itself by integrating gaming elements. It partners with top game studios to offer real, popular games within its app. DatePlay uses these games not just for entertainment but also to analyze users' personalities accurately, facilitating more compatible matches and reducing wasted time on unsuitable dates.
Joulez is an innovative company focused on inspiring and empowering tween girls in the fields of science, technology, engineering, and mathematics (STEM). By creating educational products that appeal specifically to girls, Joulez aims to disrupt the traditional, male-oriented STEM toy market. The company designs fashionable, programmable, and connected room décor building kits that allow girls to engage in hands-on activities while developing essential STEM skills. Through deep user testing, Joulez ensures that its products resonate with both girls and their parents. These kits not only promote creativity and personalization but also provide access to engaging online content, equipping young girls with the knowledge, vocabulary, and confidence needed to pursue careers in technology and innovation.
Speculo Systems
Grant in 2016
Speculo Systems is a new kind of 3D sensors system with practically no latency, high accuracy and high resolution.
Its sensors are new disruptive patent pending technology. Speculo is aiming its sensors mostly into two major fields, the gaming consoles market and the VR/AR market. By using the sensors system it can do body emulation for both gaming consoles and for VR/AR.
The company was founded in 2016.
Tangi0 Ltd is a London-based company that specializes in the research, development, and manufacturing of an innovative touch-sensitive material designed to replace traditional electronic sensors. Founded in 2015, Tangi0's technology provides a flexible solution for creating three-dimensional controls that are ergonomic, intuitive, and engaging. The company's manufacturing process is assembly-free and cost-effective. Tangi0 is actively developing a range of computer peripheral products and seeking joint development partnerships with major players in the automotive and gaming sectors, aiming to enhance the functionality and user experience of various applications.
Naturebytes combines hackable technology with outdoor education. It offers a wildlife camera kit for monitoring wildlife and educational courses in computer programming, design, technology, and natural sciences.
Eyeware
Non Equity Assistance in 2016
Founded in 2016, Eyeware develops software-only head and eye tracking solutions for webcams and 3D cameras. Its patent-pending computer vision algorithms enable accurate, real-time gaze tracking without specialized hardware, benefiting applications such as gaming, research, accessibility, automotive, and healthcare.
TFC Simulations
Grant in 2016
TFC Simulations is an IT services company that assembles high-performance computers. It designs modular simulators for training, private, or recreational use. Their simulators cater to cars, airplanes, helicopters, and gamers and offer customizable solutions to fit any budget.
The metaverse presents new opportunities and new complications for developers and businesses interested in enhancing their virtual experiences with music. How are businesses going to broadcast music to visitors of their virtual storefronts across various metaverses? How will they ensure that they provide their users with the most dynamic and engaging experience possible? How is the music industry going to find and engage with new fans in virtual spaces? We are building our Koreo platform to help address these challenges.
The Koreo platform combines a music broadcasting and performance tracking solution with a proprietary development tool that developers can leverage to connect visualizations and simulations directly to the music. These features combine to enable rich, emotionally resonant experiences for multiverse users and players. The tracking solutions provide developers and the music industry with user engagement metrics and insights.
The metaverse itself is developing from video game technology. Roblox, Minecraft, and Epic's Fortnite are three of the biggest names in the metaverse space, with a combined user base of 440M active monthly users. Bringing music to the metaverse will mean providing a solution to these and other platforms and this is where Sonic Bloom excels.
Sonic Bloom's founders are music video game development veterans. They have worked on titles including Guitar Hero, Rock Band, Lips, Dance Central, and The Black Eyed Peas Experience. Their first product, Koreographer, is a music integration tool that has helped thousands of game developers create engaging music-driven experiences. The patented and battle-tested Koreographer toolset is also the foundation for the Koreo platform.
StellarNova is an innovative multimedia company dedicated to inspiring children, particularly girls, in the fields of science and technology. Recognizing the underrepresentation of women in these areas, StellarNova aims to change the narrative by providing engaging and educational experiences. The company develops a line of educational toys that teach scientific concepts through literature, adventures, and hands-on activities. These products are designed to create fun and immersive learning opportunities for children both at home and in school, fostering a lasting interest in science and empowering the next generation of science leaders.
SaveOhno.org
Grant in 2016
SaveOhno.org is a web-based gamified platform for climate change activism. It allows its users to take actions on environmental issues and get rewards from environmental brands.
SaveOhno.org was launched on September 22, 2014, and is based in Babson Park, Massachusetts, United States.
Xogo
Convertible Note in 2016
Xogo develops a hardware and software platform that enables people with disabilities to control their technology experience. The platform connects a wide range of devices and inputs, including USB, Bluetooth, WiFi, and 3.5mm jack interfaces, allowing users to operate cable boxes, smart home devices, video game consoles, and more in ways that suit their abilities and preferences. By integrating diverse devices, Xogo helps users maximize the functions of their devices and use technology on their terms.
Xogo
Non Equity Assistance in 2016
Xogo develops a hardware and software platform that enables people with disabilities to control their technology experience. The platform connects a wide range of devices and inputs, including USB, Bluetooth, WiFi, and 3.5mm jack interfaces, allowing users to operate cable boxes, smart home devices, video game consoles, and more in ways that suit their abilities and preferences. By integrating diverse devices, Xogo helps users maximize the functions of their devices and use technology on their terms.
Museloop
Non Equity Assistance in 2016
Museloop is an innovative company that has developed an augmented reality gaming platform designed specifically for museums. This platform enables museums to easily create a mobile app tailored for their visitors, enhancing the overall experience through game-based tours that highlight art while delivering relevant and contextual content. Museloop offers a range of game templates and a content management system, allowing museums to quickly input their own information and generate a unique app for any exhibition, whether permanent or temporary. The platform not only engages the younger tech-savvy generation but also facilitates educational interactions, making museum visits more enjoyable. Additionally, Museloop provides museums with the capability to collect substantial data on visitor behavior, further enhancing their understanding of audience engagement.
Founded in 2014, Ader is an online marketplace that facilitates brand endorsements on Twitch. It connects brands with gamers and streamers for live promotions such as playthroughs, shoutouts, market research surveys, and giveaways.
Talent Rank
Venture Round in 2015
Talent Rank is a talent-recruitment platform that offers an innovative app environment for candidates to demonstrate and enhance their business skills through interactive simulations. Users engage in real-world scenarios that involve navigating actual market conditions and interacting with virtual stakeholders, allowing them to test their judgment and decision-making abilities. This platform provides employers with objective data to assess candidates' skills, interests, and potential, facilitating the selection and assignment of talent based on measurable competencies. By focusing on practical experience and quantifiable results, Talent Rank aims to improve the hiring process and help organizations secure skilled and efficient employees.
Preliminal Games Ltd is an independent video game development studio located in Shoreditch, London. The company specializes in creating innovative and engaging gaming experiences, primarily focusing on the development of applications for smartphones. Preliminal aims to leverage new and emerging technologies to enhance gameplay, with notable projects including the IP Fractured Skyline. Through its dedication to creativity, Preliminal seeks to provide players with enjoyable and immersive online gaming experiences.
GLP - Great Little Place
Grant in 2015
GLP - Great Little Place is your little black book of great little places.
Great Little Place offers GLP, an application that enables its users to find and share locations, including bars, restaurants, theatres, museums, galleries, and more.
Great Little Place was founded in February 2010 by Rossa Shanks and Rich Brown. It is based in London, England.
Augmented reality on your tabletop. Fly your own personal spaceship through deep space. Record a hit track with a music studio that fits in your pocket. Expand your phone beyond the screen. Rediscover reality with Oak.
Sonation
Seed Round in 2015
Sonation apps make singing and playing music more fun and interactive. They serve students, professionals and amateurs playing music who face a problem that hasn’t been solved for centuries.
Imagine playing basketball alone your whole life and never playing on a team. That’s the reality for most musicians. Instrumentalists and singers need to hear and interact with all the parts of the music they're learning. But they rarely can because it costs $50 an hour to play with one other person.
We’ve developed the only solution that enables people to play with all the parts they need in an interactive, lifelike setting.
Their first app, Cadenza, enables you to practice your instrument with a full orchestra (a market of 5.2 million people in the US). The orchestra listens to you and adapts to your tempo in real time, allowing you to improve your expressiveness and musicality. In the future, they will expand into singing, many styles of music, and user-generated content.
Gecko Health Innovations Inc. (formerly GeckoCap)
Grant in 2014
CareTRx by Gecko Health is a product and services to improve poor medication adherence for asthma and COPD medication. The company offers a unique solution based on direct monitoring, games and social tools that motivate patients, engage care-givers, and inform clinicians. GeckoCap simplifies adherence to help families and lower costs.
Kinems is a movement-based educational platform that combines computer-based learning games with therapeutic body movements to support students with disabilities. The platform integrates math and literacy content, offers Kinect-based games and a cloud-based monitoring system that tracks progress and documents interventions, allowing teachers, therapists, and parents to tailor settings to individual learning and development needs. It aims to improve attention, eye-hand coordination, and motor planning while aligning activities with state standards. Founded in 2013 and based in Athens, Greece, Kinems serves schools, healthcare professionals, therapists, and families seeking accessible, customized special education solutions.
Wizdy
Debt Financing in 2014
Wizdy develops educational game apps for kids that encourage positive lifestyle habits. The company was incorporated in 2012 and is based in Allston, Massachusetts.
Wisr is a collaborative learning platform based in Falmouth, Maine, that facilitates social learning through the use of daily quiz questions. The website engages users by leveraging various communication channels, including Twitter, chat, SMS, and email, to enhance the learning experience. By fostering interaction and collaboration among users, Wisr aims to create a dynamic environment conducive to knowledge sharing and skill development.
TeemPlay crowd sources game development by letting gamers create and select the game ideas that TeemPlay builds.
Specifically TeemPlay is building a web platform for gamers to submit their ideas and then vote on the ones they like the most. An idea with enough support (votes) will be considered by TeemPlay to move to a stage two design phase. In this phase gamers can submit many pieces of the game design from story concepts, character designs, to art styles and more. Once a game finishes all of the design phases TeemPlay will put the game on their production list and build the game. In this way we build the games that gamers actually want.
Monkey In The Middle Apps
Grant in 2013
Monkey in the Middle Apps is a company which makes work fun for students to practice their middle school subjects. Play. Learn. Repeat. Monkey In The Middle Apps LLC has designed apps like Middle School Math 7th Grade and Middle School Math Pro 7th Grade.
Tencap Sports
Grant in 2013
Tencap Sports is a developer of a tennis rating platform that aims to unite the sports community by simplifying the process of finding compatible players. The company provides a globally connected platform for various racquet sports, including tennis, racquetball, squash, table tennis, and paddle tennis. Tencap Sports empowers communities and organizations to create more playing opportunities while allowing players to track their progress and engage with others who share their passion. The company's mission is to facilitate easier and more enjoyable gameplay, ensuring that players always have access to suitable partners for their sporting activities.
Giant Otter Technologies
Grant in 2013
Giant Otter Technologies, Inc. is a developer of conversational artificial intelligence solutions tailored for the video game industry. Founded in 2013 and based in Somerville, Massachusetts, the company specializes in creating AI-enabled chatbots that facilitate automated discussions using existing call recordings and chat transcripts. Their platform is designed to maintain coherent dialogues and provide explanations for its decisions, enhancing user interactions through data generation and conversation modeling. Additionally, Giant Otter Technologies offers services for bot testing and optimization, aiming to improve the effectiveness of communication by analyzing sentence structure and behavioral skills. As of the end of 2018, the company operates as a subsidiary of Drift.com, Inc.
SputnikBot is a company focused on children's education through interactive gaming. It has developed an educational game that introduces young users to the fundamentals of programming and computer science. Players engage in a narrative where they must program a robot to restore a damaged spaceship, fostering skills in logic and coding. The game allows users to see the immediate results of their programming efforts, promoting an engaging and hands-on learning experience. By playing SputnikBot's game, children can develop a foundational understanding of programming concepts, preparing them for future learning in various programming languages.
GamesForLanguage
Grant in 2011
GamesForLanguage is a language learning platform that offers free online courses in various languages, including German, French, Spanish, Italian, and English. It focuses on making language acquisition enjoyable and effective through an innovative approach that combines travel-themed stories and engaging games. The platform is designed to cater to users who wish to gain confidence in speaking and understanding foreign languages, particularly before traveling. By dedicating just 15 minutes a day to its interactive learning system, users can rapidly learn to understand, speak, read, and write essential phrases in a new language within a month. GamesForLanguage emphasizes the motivational aspect of travel as a key driver in the language learning process, aiming to provide a fun and efficient alternative to traditional methods.
The Tap Lab
Seed Round in 2011
The Tap Lab is a Cambridge, Massachusetts-based social mobile gaming company that develops ambitious mobile games designed for a new generation of gamers. Their games innovatively explore novel ways for players to interact with their surroundings and integrate gameplay into the real world, fostering imagination and creativity among users.
StarStreet is a company that offers a platform for fantasy sports, allowing users to engage in gameplay for monetary rewards. Its innovative stock-market styled platform enables participants to buy and sell shares in individual players, with the option to cash out at the end of the sports season. The service operates in the United States and Canada, providing contest opportunities across major sports leagues, including Major League Baseball, the National Football League, and Canadian Football. Additionally, StarStreet's platform is accessible on mobile devices, enhancing user engagement and convenience.
Leiva Strings
Grant in 2010
Leiva Learning Strings provides a method for teaching students how to correlate musical notes to the cumbersome fingering positions of any stringed musical instrument by color-coding each note. The seven different colors are set to match the seven natural notes (A,B,C,D,E,F,G,) in music theory. With their patented Learning Strings, individuals can learn to play and read sheet music by matching colors making stringed instruments as fun and easy to learn as they are in the video game Guitar Hero.
MySuperMe (MSM) is the next generation of ACTIVE video gaming. MSM kids play in an action packed online world while anywhere: outside, on the go, with friends, or even at recess. We۪ve built an online platform based on an engaging brand, fun story line & technical backend system that integrates different sensor technologies to encourage, verify & reward real world play & healthy habits.
HuddleHub provides roster aggregation and management for fantasy players in multiple leagues. Their site is currently in private beta aiming for a public launch August 2010. There are 29.9 million unique players of which 54% manage multiple teams on multiple platforms (source: FSTA), spending about 6 hours a week managing their teams. They will generate revenue through ads and mobile (iPhone, Android) apps. Currently there are no fantasy sport aggregators on the web or mobile app environment.
Greenbean Recycle
Grant in 2010
Greenbean Recycle is a technology-driven company focused on enhancing beverage container recycling through innovative reverse vending machines (RVMs). These machines allow consumers to return their beverage containers in exchange for cash incentives, which can be deposited directly into bank accounts or donated to charitable causes. By connecting RVMs to the internet, Greenbean enables users to create online accounts where they can track their recycling activities and view their positive environmental impact. The company integrates social and gaming elements to boost user engagement and also collaborates with retail loyalty programs. Additionally, Greenbean provides detailed analytics for corporate partners, leveraging data from scanned UPC codes to gather insights on recycling behaviors. With a vision to modernize consumer beverage recycling, Greenbean aims to reduce the significant number of bottles and cans that end up in landfills each year by promoting a more efficient and rewarding recycling process.
Infrared5 is a consulting firm that specializes in developing cutting-edge experiences for the Flash Platform, Unity 3D and the iPhone. With it's all-star team of designers and developers, Infrared5 has excelled at building sites, games, components, virtual worlds and RIAs for companies like NBC Universal, LucasFilms, Adobe, Wrigley's and Ribbit. Infrared5 is also well known for their leadership role and expertise on the open source projects, Red5 and Papervision3D.