MassChallenge is a global nonprofit startup accelerator headquartered in Boston, Massachusetts, established in 2009. It supports early-stage entrepreneurs across various industries, including technology, healthcare, and social impact, by providing mentorship, resources, and networking opportunities. With locations in Israel, Mexico, Switzerland, Texas, and the UK, MassChallenge connects high-potential startups with industry experts and investors to foster innovation and facilitate growth. The accelerator operates on a non-equity model, allowing entrepreneurs to maintain full ownership of their companies while benefiting from strategic partnerships and tailored training programs. Through its diverse initiatives, such as targeted accelerator programs like MassChallenge HealthTech and FinTech, the organization aims to drive impactful change and enhance the global innovation ecosystem.
+MUSIC is a technology company focused on enhancing the use and monetization of music across various online markets, including gaming and streaming video. The company has developed an artificial intelligence-driven platform that assists independent musicians in producing soundtracks and monetizing their work early in their careers. This platform organizes music into marketable and easily shareable clips, facilitating fan engagement and providing licensed music along with audio tools. By offering these resources, +MUSIC enables artists to expand their reach and grow their careers more efficiently.
Udeesa Systemics & Technology
Non Equity Assistance in 2023
Udeesa Systemics & Technology is to empower students to explore heritage and culture throughout the world by applying new & emerging technologies to storytelling, games & interdisciplinary learning tools.
Glydr
Non Equity Assistance in 2023
Glydr is a technology company specializing in innovative gaming controllers. Its flagship product is a dual analog foot-operated controller, designed to revolutionize how users interact with video games and virtual reality (VR) environments. By leveraging the natural speed and agility of human feet, Glydr allows users to control movement and perform actions, freeing their hands for tactical gameplay. Compatible with most PC video games, Glydr offers customizable profiles and is easy to learn, providing a comfortable and intuitive gaming experience. It also aims to alleviate hand and wrist strain associated with prolonged gaming sessions.
Genuino
Non Equity Assistance in 2021
Genuino is a sports technology company based in Italy that specializes in transforming sports memorabilia into certified assets. The company’s innovative platform allows users to buy and sell game-worn apparel directly through a peer-to-peer system. Utilizing blockchain technology, Genuino has established a certification protocol that authenticates and certifies match-worn apparel, ensuring its legitimacy. This approach not only provides provenance and ownership evidence for each piece but also enhances trust between consumers and brands. Genuino supports its operations with proprietary web and mobile applications, complemented by Internet of Things (IoT) technology, which facilitates bidding on authenticated game-worn items. Through its focus on transparency and data integrity, Genuino aims to reshape the landscape of sports memorabilia.
Mod Tech Labs
Non Equity Assistance in 2021
Mod Tech Labs operates as an AI-driven platform focused on automating workflows for 3D content creation. The platform offers a suite of over 200 advanced tools that streamline complex processes, enhancing production pipelines for industries such as film, television, gaming, and immersive media. By utilizing machine learning algorithms, Mod Tech Labs improves content quality and operational efficiency, allowing creators to manage and accelerate their workflows effectively. The software cleans, refines, and enhances imagery, which helps clients reduce infrastructure costs and save on labor hours. Overall, Mod Tech Labs empowers professionals by ensuring that all aspects of content creation—from rendering to optimization—are seamlessly integrated, enabling a stronger focus on creative output.
Tru-Spot
Non Equity Assistance in 2021
Tru-Spot Technologies is an augmented reality company based in Brandon, Mississippi, focused on enhancing live event experiences for fans at concerts and sporting events. The company is developing innovative interactive features that allow users to engage with real-time events from home while utilizing on-field body camera technology. This technology aims to provide a more immersive experience that goes beyond traditional live streaming, giving customers greater control over their viewing experience. In addition to enhancing entertainment, Tru-Spot's adaptive body camera technology is also designed to assist victims of mass shootings, unjust arrests, and other crimes. To finalize the development of its augmented reality app and launch a proof of concept, Tru-Spot is seeking $150,000 in seed capital.
GamerSafer
Non Equity Assistance in 2021
GamerSafer Inc. is a technology company based in San Jose, California, founded in 2019 by Rodrigo and Maria Tamellini. It specializes in developing identity management software for online gaming platforms, focusing on enhancing player safety and community well-being. The company's solutions leverage advanced technologies, including computer vision and artificial intelligence, to verify and authenticate players quickly, addressing issues such as online crimes, fraud, and disruptive behaviors. GamerSafer's platform offers features such as secure login, age verification, second-factor authentication, and a parent dashboard, all aimed at reducing user churn and operational costs while ensuring compliance with data privacy regulations. By providing these tools, GamerSafer enables esports companies to foster a safer and more positive gaming environment.
Owiwi
Non Equity Assistance in 2021
Owiwi is a leader in game-based assessments, specializing in measuring soft skills in potential and current employees. The company's flagship product utilizes an innovative talent assessment platform that combines advanced technology with principles from business psychology and game design. This engaging platform employs gamification to evaluate essential soft skills such as adaptability, flexibility, integrity, learning agility, and resilience. By providing valuable insights into candidates' traits and behaviors, Owiwi helps organizations reduce bias in hiring and minimize the risks associated with poor hiring decisions. The immersive experience not only enhances the assessment process but also contributes to a positive candidate experience, ultimately strengthening the employer brand. With a commitment to scientific rigor, Owiwi has published numerous papers in peer-reviewed journals, underscoring its expertise in the field.
MAGOS
Non Equity Assistance in 2021
MAGOS develops advanced finger-tracking gloves aimed at enhancing user interaction in digital environments, particularly within eXtended Reality (XR). The gloves are equipped with four sensors on each finger, providing precise tracking that allows users to interact naturally and intuitively, similar to how they would in the physical world. This innovative technology addresses the limitations of existing interaction devices by enabling a more immersive user experience. MAGOS’s solution not only facilitates human-computer interaction but also supports applications in telerobotics, enhancing both control and training of robotic hands. By replacing traditional input methods, MAGOS aspires to transform the way users engage with digital content, ultimately improving the overall interaction framework.
vRotors
Non Equity Assistance in 2021
vRotors is a pioneering live drone racing platform that allows gamers to experience real flight from the comfort of their homes. Utilizing traditional PCs and virtual reality headsets, users can enter virtual cockpits and pilot remotely connected drones across various global courses. The platform features immersive elements, including a cockpit screen displaying real-time drone footage and comprehensive instrumentation for altitude, speed, and direction. By combining actual drone flight with augmented reality overlays, vRotors offers a unique gaming experience that includes mission-driven combat racing, accommodating thousands of players simultaneously. This innovative approach opens new avenues for both gaming and drone enthusiasts.
VAY
Non Equity Assistance in 2021
VAY is a computer vision company that specializes in digitizing human movements using simple camera technology. Founded in 2019 and based in Zurich, Switzerland, VAY's platform leverages artificial intelligence to enable precise perception and prediction of human motion. This innovative approach provides businesses with the ability to measure, analyze, and customize their products, enhancing outcomes across various applications, including health, sports, and gaming. VAY distinguishes itself with a system and hardware agnostic methodology, allowing for seamless integration into existing workflows. Their technology aims to create smarter, more interactive experiences by utilizing real-life data and feedback.
Fabric
Non Equity Assistance in 2021
OUR MISSION Fabric is on a mission to create a world where everyone belongs, one in-person interaction at a time. We do this by augmenting shared experiences, starting with the number one industry that brings people together: Sports. OUR TEAM Fabric’s team is a diverse group of technologists, entrepreneurs, humanists, executives, mathematicians, and designers who are devoted to creating a world where everyone belongs through the creation of the world’s most accessible and innovative technology platform. OUR PLATFORM Fabric is a venture-backed geospatial web3 platform for sports teams and leagues. Our platform transforms the fan experience by delivering immersive real-time AR, blockchain, social, and gaming experiences, powered by no-code tools and an AI engine that understands the team’s needs. Fabric Spaces transform smartphones into an interactive and social 3D jumbotron in every fan's pocket, unlocking a new layer of the in-stadium experience. Fabric transports fans to the unlimited possibilities that come from the blending of physical and digital worlds all under the official banner of their favorite team. We call this the Reality-First Metaverse™, where fans join the team.
Tiktalk To Me
Non Equity Assistance in 2021
Tiktalk To Me owns and operates a digital health company intended to offer a platform for speech therapy. Its platform functions as a virtual speech therapist, guiding patients through proven and widely accepted training protocols using online games supervised by the patient's personal speech therapist and combines gaming with speech- and voice-recognition technology, enabling speech-language pathologists to shorten the treatment cycle and save substantial time and money for the patients.
Arcadia
Non Equity Assistance in 2021
Arcadia converts Gaming to Seamless Math Learning. Using No Mathematical symbols and NO WORDS leads children to intuitive discovery of mathematical principles. By both motivating children to overcome challenges and welcoming mistakes, empowers them to confidently understand and master Math.
PainPal
Pre Seed Round in 2020
PainPal is a behavioral health platform specifically designed for individuals experiencing chronic pain. It offers a personalized and gamified approach to on-demand Cognitive Behavioral Therapy (CBT-CP), which has been shown to effectively reduce pain and enhance functioning. By utilizing this innovative telebehavioral health platform, PainPal provides a safe and evidence-based alternative for patients, addressing the growing concerns related to chronic pain management and the opioid crisis. The platform aims to redefine treatment possibilities for those suffering from chronic pain, making therapy more accessible and engaging.
Goalsetter
Non Equity Assistance in 2020
Goalsetter is a financial education platform designed for families, focusing on helping children and teens develop money management skills. The platform offers a range of tools for goal-based saving, including automatic deposits, round-ups, and spending tools to assist kids in budgeting. It also features engaging educational content such as quizzes and videos that incorporate games and pop culture to enhance financial literacy. In addition to its app, Goalsetter provides Goalsetter Classroom, a learning management system aimed at K-12 schools, which includes a teacher-led curriculum to further educate students about financial concepts. Through these resources, Goalsetter aims to empower young users to make informed financial decisions and achieve their savings goals.
Litesprite
Non Equity Assistance in 2020
Litesprite, Inc. is a company based in Bellevue, Washington, that develops mobile games aimed at helping individuals manage chronic health conditions such as stress, anxiety, and depression. Its primary product, Sinasprite, is a video game designed to assist users in navigating their mental health treatment by providing resources and coping mechanisms tailored to their needs. This platform allows healthcare providers to collect and analyze data on player behavior, enabling them to identify effective strategies and improve treatment outcomes. Litesprite's innovative approach combines proven medical practices with engaging gameplay, fostering greater patient participation and support networks. The company has also been recognized for its potential impact on health management, having won an award in the Robert Wood Johnson Foundation's Games to Generate Data Challenge.
Muxy
Pre Seed Round in 2020
Muxy, Inc. is a company based in Austin, Texas, that specializes in designing and developing software for live streaming. Founded in 2015, Muxy creates tools aimed at enhancing the experience for live broadcasters, particularly on the Twitch platform. Its offerings include a suite of products such as interactive live video applications, a development kit for Twitch extensions, and Muxy Alerts, which provides customizable notifications for events like follower subscriptions and donations. These tools not only allow streamers to engage more effectively with their audiences but also generate real-time statistics to enhance viewer interaction. Muxy's focus on analytics and interactivity helps streamline user engagement and creates new revenue opportunities for streamers by enabling viewers to participate actively in the broadcast.
Plethora
Non Equity Assistance in 2020
Plethora is an educational platform focused on teaching computational thinking to children aged eight and above through an engaging riddle game. The platform provides a game-like environment that incorporates intuitive principles and scenario-based challenges, allowing students to explore concepts without being tied to any specific programming language or syntax. By completing various game levels, children can enhance their learning capabilities and develop innovative thinking skills, empowering them to create new levels based on the principles they have learned.
Algobrix
Non Equity Assistance in 2020
Algobrix is a company that develops a coding game aimed at teaching the fundamentals of programming through the use of physical bricks. Their product includes function blocks such as RGB simple blocks, stop blocks, move motor simple blocks, and sensor blocks. By allowing children to build three-dimensional structures and solve puzzles, Algobrix makes coding accessible and tangible. The company's educational programs are designed to familiarize students with basic coding languages, algorithmic thinking, and problem-solving skills, thus providing a hands-on approach to learning programming concepts.
Ldnutd
Non Equity Assistance in 2020
LDN UTD is an entertainment platform for esports, gaming fans, and content creators to play in physical and online try-outs.
Vikidz
Non Equity Assistance in 2020
Vikidz is a digital platform focused on enhancing math education through an engaging combination of video games and teamwork. It aims to make math practice enjoyable for students, transforming a traditionally challenging subject into a motivating experience. The platform serves both classroom and home environments, providing teachers with valuable reports that can help significantly improve student performance in mathematics. By integrating fun learning activities, Vikidz strives to foster a more effective and enjoyable approach to math education.
OpSeeker
Non Equity Assistance in 2020
OpSeeker is an online financial advisory platform that enables users to enhance their investment strategies and savings using fictitious money. The platform allows individuals to create profiles and simulate long-term investments, focusing on the psychological aspects of investing. In addition to portfolio simulations, OpSeeker provides a range of educational resources, including videos, podcasts, infographics, and news, aimed at improving users' financial literacy and health. By engaging with virtual money, users can develop their investment skills without the risk associated with real capital.
Sizzle
Non Equity Assistance in 2020
Sizzle is an innovative web service that utilizes artificial intelligence to create condensed highlights from gaming videos on platforms like Twitch and YouTube. By transforming lengthy gameplay sessions, such as a 20-minute Fortnite video, into concise five-minute summaries, Sizzle addresses the needs of the 700 million gaming fans who often find long livestreams overwhelming and highlight compilations insufficient. The platform captures key moments in chronological order, allowing viewers to experience the full narrative of streams from popular figures like Ninja and Daequan. Sizzle provides a streamlined option for fans seeking engaging content without the extensive time commitment, enhancing the viewing experience for both casual and dedicated audiences. More information about Sizzle can be found at www.sizzle.gg.
Dash Beyond
Non Equity Assistance in 2020
Dash Beyond is an innovative career guidance platform that leverages artificial intelligence to assist students aged 13 and older in exploring personalized education and career options. The platform employs a gamified approach, incorporating a library of short career documentary films and machine learning algorithms to provide engaging and effective counseling. By integrating psychological science, Dash Beyond aims to empower students to make informed decisions about their future pathways, helping them to achieve their long-term career aspirations. The company's mission is to redefine access to career guidance, ensuring that students worldwide can benefit from a resource that inspires them to dream, plan, and explore their potential.
Algobrix
Non Equity Assistance in 2020
Algobrix is a company that develops a coding game aimed at teaching the fundamentals of programming through the use of physical bricks. Their product includes function blocks such as RGB simple blocks, stop blocks, move motor simple blocks, and sensor blocks. By allowing children to build three-dimensional structures and solve puzzles, Algobrix makes coding accessible and tangible. The company's educational programs are designed to familiarize students with basic coding languages, algorithmic thinking, and problem-solving skills, thus providing a hands-on approach to learning programming concepts.
Plethora
Non Equity Assistance in 2020
Plethora is an educational platform focused on teaching computational thinking to children aged eight and above through an engaging riddle game. The platform provides a game-like environment that incorporates intuitive principles and scenario-based challenges, allowing students to explore concepts without being tied to any specific programming language or syntax. By completing various game levels, children can enhance their learning capabilities and develop innovative thinking skills, empowering them to create new levels based on the principles they have learned.
Zogo
Non Equity Assistance in 2020
Zogo, established in 2018 and headquartered in Newark, Delaware, is a mobile application that promotes financial literacy among children and teenagers. It offers over 300 interactive, bite-sized modules covering various personal finance topics, starting from basic concepts like budgeting and progressively advancing to more complex ideas. Users engage with these modules, learn five key concepts, and then take a five-question quiz to earn points, represented as 'pineapples'. These points can be redeemed for rewards such as gift cards. Zogo partners with financial institutions to co-brand the app, enabling them to engage, attract, and learn about Generation Z. The company has received backing from Techstars and MetLife, and has been recognized for its innovation in the financial industry, winning the 2019 NACUSO Next Big Idea Competition and the "Best of Show" at FinovateFall 2019. Zogo is developed by a team of Generation Z individuals, with a focus on creating a platform tailored to their peers.
Zogo
Non Equity Assistance in 2019
Zogo, established in 2018 and headquartered in Newark, Delaware, is a mobile application that promotes financial literacy among children and teenagers. It offers over 300 interactive, bite-sized modules covering various personal finance topics, starting from basic concepts like budgeting and progressively advancing to more complex ideas. Users engage with these modules, learn five key concepts, and then take a five-question quiz to earn points, represented as 'pineapples'. These points can be redeemed for rewards such as gift cards. Zogo partners with financial institutions to co-brand the app, enabling them to engage, attract, and learn about Generation Z. The company has received backing from Techstars and MetLife, and has been recognized for its innovation in the financial industry, winning the 2019 NACUSO Next Big Idea Competition and the "Best of Show" at FinovateFall 2019. Zogo is developed by a team of Generation Z individuals, with a focus on creating a platform tailored to their peers.
Glickon S.p.A.
Funding Round in 2019
Gickon is a predictive Employee Experience and People Analytics platform that allows HR & business leaders professionals to to inform and improve strategic decision making.
DoBrain
Non Equity Assistance in 2019
DoBrain is focused on enhancing children's education through an innovative online learning platform that leverages technology. The platform offers brain training and development tests presented as engaging games and stories, making the learning process interactive and enjoyable. Additionally, it provides a brain test report that delivers a comprehensive analysis of a child's cognitive abilities. By utilizing an artificial intelligence-based interface, DoBrain aims to foster immersive learning experiences that promote healthy cognitive development in children.
OpSeeker
Non Equity Assistance in 2019
OpSeeker is an online financial advisory platform that enables users to enhance their investment strategies and savings using fictitious money. The platform allows individuals to create profiles and simulate long-term investments, focusing on the psychological aspects of investing. In addition to portfolio simulations, OpSeeker provides a range of educational resources, including videos, podcasts, infographics, and news, aimed at improving users' financial literacy and health. By engaging with virtual money, users can develop their investment skills without the risk associated with real capital.
Ludibuk
Non Equity Assistance in 2019
Ludibuk is an educational software company that transforms traditional books into engaging experiences for K-12 Spanish-speaking students. Its digital library, accessible on both desktop and mobile platforms, leverages gamification and machine learning technologies to enhance reading engagement and comprehension. By incorporating audio environments and interactive elements, Ludibuk creates an immersive reading experience that promotes improved literacy skills. The platform offers personalized feedback and real-time progress reports, allowing teachers to track each student's strengths and weaknesses effectively. This innovative approach aims to make reading more enjoyable and accessible, ultimately benefiting students' educational journeys.
CrowdPlay
Non Equity Assistance in 2019
CrowdPlay, Inc. is a Boston-based company that operates a Platform-as-a-Service fan engagement platform specifically designed for live sporting events. Established in 2020, CrowdPlay allows fans to actively participate in games by answering live questions during stoppages, thereby enhancing their experience. The platform engages attendees through competitions and rewards, creating new revenue opportunities for sports teams. It also facilitates the distribution of redeemable points that encourage ongoing fan interaction. By leveraging wireless, cloud, and global networks, CrowdPlay aims to enrich the live sporting experience while providing fans with chances to win cash rewards and other prizes.
Rhythmo
Non Equity Assistance in 2019
Rhythmo is a company focused on educating teenagers in music and STEM through innovative products. It manufactures music production instruments, including a MIDI drum machine and speaker combo, designed to be accessible and affordable. These products come in a cardboard box and are bundled with an application, sound packs, and tutorials, allowing users to explore music production creatively. Rhythmo's approach emphasizes DIY learning, offering a unique cardboard MIDI controller kit that encourages hands-on engagement and customization. By combining music education with practical tools, Rhythmo aims to inspire the next generation of musicians and creators.
Project Daredevil
Non Equity Assistance in 2019
Project Daredevil is a company focused on creating innovative solutions for the visually impaired, specifically through a virtual reality platform that offers 3D radio-dramas. This platform is designed to make comic books accessible to blind users by providing an immersive experience that incorporates 3D sound, motion simulation, and scent. By using these technologies, Project Daredevil aims to empower blind individuals, allowing them to engage with storytelling in a way that overcomes traditional barriers to reading. The company's unique approach enhances the understanding and enjoyment of comics, making literature more inclusive for those with visual impairments.
vAUDiENCE
Non Equity Assistance in 2018
The main goal of vAudience is to engage virtual audiences in a way that turns viewers of live events into active users. This way it is both more fun for the viewer to watch a live event, as well as more profitable for the broadcaster of the live event. Starting with a Twitch extension, vAudience has already reached 3.4M unique clicking viewers with a 26% view-to-open conversion rate. With Spect8 the mission is to make live streaming more engaging, more accessible, and more successful.
ReillyWorks
Non Equity Assistance in 2018
ReillyWorks specializes in creating innovative experiences that merge the physical and digital realms through their platform, CARPE´™. By integrating storytelling, augmented reality, and smart objects, ReillyWorks designs interactive environments that encourage collaborative play among users. Their focus on developing engaging and immersive experiences positions them at the forefront of the evolving landscape of digital interaction.
Virtuality New Space
Grant in 2017
They use a VR headset and a gesture recognition camera to create a high quality, enjoyable experience that will allow customers to interact naturally with products using only their hands, view from every angle and customize the product in the VR.They've created an amazing shopping experience using Virtual Reality (VR), helping reatilers by reducing physical store space, and support marketing through consumer behavior analysis.
Capricia Productions
Grant in 2017
Capricia Productions focuses on developing video games that interact with musical albums, compositions, and other forms of audible art. The company aims to create a unique music video game that integrates these elements, offering users an innovative way to listen to and experience music. Currently, Capricia Productions is in the process of developing its first Music Video Game (MVG), which seeks to blend the artist's vision with interactive gameplay, setting a new standard for auditory engagement.
MoonRun
Non Equity Assistance in 2017
MoonRun is an innovative IoT fitness solution that aims to transform indoor aerobic exercise. Positioned within a $6 billion market, it offers a lightweight, portable alternative to traditional exercise machines like treadmills and ellipticals. Weighing only 1.1 kg, MoonRun can easily fit into a sports bag and be used in various locations, making it suitable for home, work, or travel. The device connects to various indoor running and active gaming apps, providing users with an engaging and gamified workout experience. Its unique design features upward elastic pull, which supports joint health and allows for more intense training while promoting recovery from musculoskeletal issues. MoonRun's technology includes embedded movement sensors that create an immersive running experience, tracking metrics such as distance and calories burned, and sharing this data with compatible apps across multiple platforms. The affordability of MoonRun, compared to traditional fitness equipment, enhances its appeal as a versatile tool for maintaining an active lifestyle.
CauseMatch
Grant in 2017
CauseMatch is a peer-to-peer fundraising platform designed to assist nonprofits in expanding their donor bases and increasing donation amounts. The platform utilizes matching grants to motivate donors by enhancing the emotional connection to their contributions, allowing them to see their impact magnified. CauseMatch employs an algorithm-based approach to offer a range of fundraising solutions, which include innovative digital storytelling tools and personalized coaching. This combination of technology and mentorship equips nonprofits with diverse strategies to effectively mobilize support and execute successful fundraising campaigns.
CompuCog
Grant in 2017
CompuCog is a mental performance company focused on athletic mental preparation for football.
Airstrument
Grant in 2017
Airstrument provides a motion-tracking wearable device that offers gamified feedback for rehabilitation and assistive purposes. It is currently testing the device as a musical and gamified platform for hand rehabilitation in collaboration with hospitals and NGOs in Israel, India, and Costa Rica.
PowerPlay Technologies
Grant in 2017
PowerPlay is an educational technology company that has developed a way for children to use the outdoor world as their personal game console. With their proprietary motion sensors, they can respond to your every move, thus creating an immersive experience for children to learn and play.
Imverse
Grant in 2017
Imverse is a 3D graphics software company headquartered in Plan-les-Ouates, Geneva, specializing in volumetric technology for location-based entertainment and enterprise applications. Founded in 2017, the company provides real-time simulation and modeling tools that transform 2D images into immersive 3D virtual environments suitable for live streaming, gaming, and remote collaboration. Its platform leverages depth cameras and reality capture software to enable the streaming of real-time three-dimensional holograms, fostering deeper personal connections and enhancing communication and content creation for various organizations. As a subsidiary of Imverse SA, Imverse aims to innovate the way users engage with digital content through advanced volumetric video solutions.
Inflight VR Software GmbH
Seed Round in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the aftermath of the COVID-19 pandemic, airlines are actively seeking innovative revenue streams to enhance passenger satisfaction. The Inflight VR entertainment system enables airlines to monetize their services through pay-per-view, advertising, and e-commerce, while providing an immersive experience that captures passengers' attention. The technology has been successfully implemented by prominent clients such as Qatar Airways and Singapore Airlines, demonstrating strong demand within the travel industry. It boasts impressive engagement metrics, with passengers averaging over 80 minutes of usage and a satisfaction rate exceeding 90%. Each passenger utilizing Inflight VR contributes a revenue potential of more than €7, highlighting its effectiveness in addressing the evolving needs of the airline industry.
Inflight VR Software GmbH
Non Equity Assistance in 2017
Inflight VR Software GmbH, founded in 2014 and based in Munich, Germany, specializes in developing virtual reality ecosystems tailored for the inflight entertainment sector. In the aftermath of the COVID-19 pandemic, airlines are actively seeking innovative revenue streams to enhance passenger satisfaction. The Inflight VR entertainment system enables airlines to monetize their services through pay-per-view, advertising, and e-commerce, while providing an immersive experience that captures passengers' attention. The technology has been successfully implemented by prominent clients such as Qatar Airways and Singapore Airlines, demonstrating strong demand within the travel industry. It boasts impressive engagement metrics, with passengers averaging over 80 minutes of usage and a satisfaction rate exceeding 90%. Each passenger utilizing Inflight VR contributes a revenue potential of more than €7, highlighting its effectiveness in addressing the evolving needs of the airline industry.
Glickon S.p.A.
Non Equity Assistance in 2017
Gickon is a predictive Employee Experience and People Analytics platform that allows HR & business leaders professionals to to inform and improve strategic decision making.
Museloop
Seed Round in 2017
Museloop has created an augmented reality gaming platform designed to assist museums in developing mobile applications for their visitors. This platform enhances the museum experience by integrating game-based tours that focus on art while delivering relevant and contextual content. Museloop offers templates for various games along with a content management system, allowing museums to quickly generate unique apps by inputting their own content. The platform is versatile, suitable for both permanent and temporary exhibitions, and enables museums to gather extensive data on visitor interactions. By making museum visits more engaging through educational and interactive gaming, Museloop helps institutions connect with a younger, tech-savvy audience.
Wizdy
Non Equity Assistance in 2016
Wizdy develops educational game apps for kids that encourage positive lifestyle habits. The company was incorporated in 2012 and is based in Allston, Massachusetts.
Mightier
Seed Round in 2016
Mightier is a gaming platform designed to assist children in regulating their emotions through scientifically-backed methods. Founded in 2016 and based in Boston, Massachusetts, the platform features bioresponsive video games developed in collaboration with Boston Children's Hospital and Harvard Medical School. The games utilize a biofeedback heart rate monitor that adjusts the difficulty level based on the player's emotional state, helping children learn to manage their feelings in real-time. By engaging with these interactive experiences, children with behavioral and emotional challenges can discover their emotional strengths and develop skills to harness their emotions in everyday situations.
Mightier
Non Equity Assistance in 2016
Mightier is a gaming platform designed to assist children in regulating their emotions through scientifically-backed methods. Founded in 2016 and based in Boston, Massachusetts, the platform features bioresponsive video games developed in collaboration with Boston Children's Hospital and Harvard Medical School. The games utilize a biofeedback heart rate monitor that adjusts the difficulty level based on the player's emotional state, helping children learn to manage their feelings in real-time. By engaging with these interactive experiences, children with behavioral and emotional challenges can discover their emotional strengths and develop skills to harness their emotions in everyday situations.
BrainCo
Grant in 2016
BrainCo Inc. is a technology company that specializes in developing brain-machine interface wearables aimed at enhancing attention levels and working efficiency. Founded in 2015 and based in Somerville, Massachusetts, BrainCo produces a headband that monitors and analyzes brainwaves, providing real-time neurofeedback training through a mobile app. This app tracks various brain wave patterns and attention levels, presenting users with historical training data for better insights. In addition to the headband, BrainCo offers a mobile game that allows users to engage in cognitive training with immediate positive feedback. The company's product package includes the headband, the training app, educational courses, games, and optional accessories like brain-controlled toys and smart home devices. By integrating neuroscience and machine learning, BrainCo aims to improve wellness and educational outcomes for individuals, students, and those with neurological conditions.
SaveOhno.org
Grant in 2016
SaveOhno.org is a web-based gamified platform for climate change activism. It allows its users to take actions on environmental issues and get rewards from environmental brands. SaveOhno.org was launched on September 22, 2014, and is based in Babson Park, Massachusetts, United States.
Joulez
Grant in 2016
Joulez is focused on redefining STEM engagement for girls by creating educational products that inspire and empower them. The company designs innovative kits that allow tween girls to build and personalize fashionable, programmable, and connected room décor, thereby enhancing their skills in science, technology, engineering, and mathematics. Through extensive user testing, Joulez ensures that its offerings resonate with both girls and their parents, effectively addressing the gap in the traditionally boy-centric STEM toy market. Each kit not only fosters creativity and personal expression but also provides access to engaging online content, equipping girls with the knowledge and confidence needed for future innovations and careers in technology.
Naturebytes
Grant in 2016
Naturebytes focuses on merging technology with education to foster a connection between children and the natural world. The company has developed a wildlife camera kit that allows users to assemble a motion-sensitive camera capable of capturing high-definition photos and videos of wildlife. This innovative product aims to inspire curiosity about nature, especially as children's exposure to technology often overshadows their engagement with the outdoors. In addition to the camera kit, Naturebytes offers educational courses for individuals of all ages, promoting skills in computer programming, design, and natural sciences. Through these initiatives, Naturebytes seeks to encourage a deeper understanding and appreciation of wildlife, bridging the gap between digital innovation and environmental awareness.
Eyeware
Non Equity Assistance in 2016
Eyeware Tech SA, founded in 2016 and based in Martigny, Switzerland, specializes in developing advanced eye and head tracking software, known as GazeSense, which utilizes consumer cameras. This innovative technology is applicable across a variety of sectors, including social robotics, automotive, healthcare, gaming, and advertising. As a research spin-off from EPFL and the Idiap Research Institute, Eyeware focuses on creating platform-independent solutions that leverage proprietary computer vision algorithms and machine perception AI. These advancements enable cost-effective and reliable eye tracking without the need for specialized hardware. Eyeware's software allows devices to understand user attention and intention, facilitating more natural interactions between people and technology. The company’s offerings are designed to support a wide range of applications, positioning Eyeware as a key player in the integration of human perception technology into everyday consumer devices and services.
TFC Simulations
Grant in 2016
TFC Simulations is an IT services company that assembles high-performance computers. It designs modular simulators for training, private, or recreational use. Their simulators cater to cars, airplanes, helicopters, and gamers and offer customizable solutions to fit any budget.
Sonic Bloom
Grant in 2016
The metaverse presents new opportunities and new complications for developers and businesses interested in enhancing their virtual experiences with music. How are businesses going to broadcast music to visitors of their virtual storefronts across various metaverses? How will they ensure that they provide their users with the most dynamic and engaging experience possible? How is the music industry going to find and engage with new fans in virtual spaces? We are building our Koreo platform to help address these challenges. The Koreo platform combines a music broadcasting and performance tracking solution with a proprietary development tool that developers can leverage to connect visualizations and simulations directly to the music. These features combine to enable rich, emotionally resonant experiences for multiverse users and players. The tracking solutions provide developers and the music industry with user engagement metrics and insights. The metaverse itself is developing from video game technology. Roblox, Minecraft, and Epic's Fortnite are three of the biggest names in the metaverse space, with a combined user base of 440M active monthly users. Bringing music to the metaverse will mean providing a solution to these and other platforms and this is where Sonic Bloom excels. Sonic Bloom's founders are music video game development veterans. They have worked on titles including Guitar Hero, Rock Band, Lips, Dance Central, and The Black Eyed Peas Experience. Their first product, Koreographer, is a music integration tool that has helped thousands of game developers create engaging music-driven experiences. The patented and battle-tested Koreographer toolset is also the foundation for the Koreo platform.
TANGI0
Grant in 2016
Tangi0 Ltd focuses on the research, development, and manufacturing of a flexible touch-sensitive material that eliminates the need for conventional electronic sensors. This innovative technology enables the creation of three-dimensional controls applicable across various industries, including automotive and computer peripherals. Incorporated in 2015 and headquartered in London, Tangi0 employs a cost-effective, assembly-free manufacturing process to produce ergonomic and intuitive products. The company is actively developing a range of computer peripheral products and is establishing joint development partnerships with leading firms in the automotive and gaming sectors.
Speculo Systems
Grant in 2016
Speculo Systems is a new kind of 3D sensors system with practically no latency, high accuracy and high resolution. Its sensors are new disruptive patent pending technology. Speculo is aiming its sensors mostly into two major fields, the gaming consoles market and the VR/AR market. By using the sensors system it can do body emulation for both gaming consoles and for VR/AR. The company was founded in 2016.
DatePlay
Grant in 2016
DatePlay, founded by Vana Koutsomitis and based in Reading, England, is an innovative online dating application that integrates gaming with the dating experience. It uses games to assess users' personalities, enabling the platform to suggest highly compatible matches. By combining entertainment with dating, DatePlay enhances the likelihood of meaningful connections, reducing the chances of unsuccessful dates. The application collaborates with leading game studios to incorporate popular gaming elements, making the process enjoyable for users while they seek like-minded individuals.
StellarNova
Grant in 2016
StellarNova is a multimedia company focused on creating educational toys and experiences aimed at inspiring children, particularly girls, to engage with science and technology. Recognizing the disparity in representation within the science and tech workforce, where women constitute only 24%, StellarNova aims to provide compelling narratives and interactive learning tools that promote scientific curiosity. Through a combination of literature, adventures, and hands-on activities, the company's products offer immersive experiences that make learning enjoyable both at home and in educational settings.
Xogo
Convertible Note in 2016
Xogo is a hardware and software platform aimed at empowering individuals, particularly those with disabilities, to effectively engage with technology. It provides a versatile solution by enabling connections between a wide variety of devices, including standard USB, Bluetooth, WiFi, and 3.5mm jack inputs. This compatibility allows users to integrate and control diverse technologies, such as cable boxes, smart home devices, and video game consoles, according to their specific needs and preferences. By addressing issues of device incompatibility and usability, Xogo helps users to maximize the functionality of their technology, fostering a more inclusive and user-friendly experience.
Xogo
Non Equity Assistance in 2016
Xogo is a hardware and software platform aimed at empowering individuals, particularly those with disabilities, to effectively engage with technology. It provides a versatile solution by enabling connections between a wide variety of devices, including standard USB, Bluetooth, WiFi, and 3.5mm jack inputs. This compatibility allows users to integrate and control diverse technologies, such as cable boxes, smart home devices, and video game consoles, according to their specific needs and preferences. By addressing issues of device incompatibility and usability, Xogo helps users to maximize the functionality of their technology, fostering a more inclusive and user-friendly experience.
Museloop
Non Equity Assistance in 2016
Museloop has created an augmented reality gaming platform designed to assist museums in developing mobile applications for their visitors. This platform enhances the museum experience by integrating game-based tours that focus on art while delivering relevant and contextual content. Museloop offers templates for various games along with a content management system, allowing museums to quickly generate unique apps by inputting their own content. The platform is versatile, suitable for both permanent and temporary exhibitions, and enables museums to gather extensive data on visitor interactions. By making museum visits more engaging through educational and interactive gaming, Museloop helps institutions connect with a younger, tech-savvy audience.
GLP - Great Little Place
Grant in 2015
GLP - Great Little Place is your little black book of great little places. Great Little Place offers GLP, an application that enables its users to find and share locations, including bars, restaurants, theatres, museums, galleries, and more. Great Little Place was founded in February 2010 by Rossa Shanks and Rich Brown. It is based in London, England.
PracticeGigs
Grant in 2015
PracticeGigs is an online training platform designed to connect aspiring athletes with skilled tennis players who possess an entrepreneurial mindset. The platform facilitates a marketplace where athletes can access on-demand practice sessions with more experienced players, promoting rapid improvement through quality interaction. By enabling non-professional coaches to monetize their skills, PracticeGigs not only helps athletes enhance their abilities but also fosters a community where players can support one another in their development. The core philosophy of PracticeGigs is that playing with superior athletes accelerates skill advancement, making it an essential resource for those looking to elevate their game.
Preliminal
Grant in 2015
Preliminal Games Ltd is an independent video game development studio located in Shoreditch, London. The company specializes in creating innovative and engaging gaming experiences, primarily focusing on the development of applications for smartphones. Preliminal aims to leverage new and emerging technologies to enhance gameplay, with notable projects including the IP Fractured Skyline. Through its dedication to creativity, Preliminal seeks to provide players with enjoyable and immersive online gaming experiences.
ToneTree
Grant in 2015
Augmented reality on your tabletop. Fly your own personal spaceship through deep space. Record a hit track with a music studio that fits in your pocket. Expand your phone beyond the screen. Rediscover reality with Oak.
Talent Rank
Venture Round in 2015
Talent Rank is a talent-recruitment platform that provides an interactive environment for candidates to demonstrate and enhance their business skills. Through a gamified experience, users engage with real-world scenarios involving actual markets and people, allowing them to test their judgment and abilities. This innovative approach not only trains young talent but also generates objective data that can be used by assessors to evaluate candidates effectively. The platform enables prospective hires to showcase their skills, interests, and potential while offering employers tools to assess fundamental competencies, ultimately facilitating the selection of skilled employees and improving organizational outcomes.
Goodwall
Non Equity Assistance in 2015
Goodwall is a Swiss-based online platform, established in 2014, that connects students and young professionals. It enables users to create profiles displaying their achievements, skills, and ideas, facilitating interactions with universities and employers. The platform offers access to a vast database of job and internship opportunities, scholarships, and volunteer events, tailored to the needs of Gen Z and millennials.
Sonation
Seed Round in 2015
Sonation apps make singing and playing music more fun and interactive. They serve students, professionals and amateurs playing music who face a problem that hasn’t been solved for centuries. Imagine playing basketball alone your whole life and never playing on a team. That’s the reality for most musicians. Instrumentalists and singers need to hear and interact with all the parts of the music they're learning. But they rarely can because it costs $50 an hour to play with one other person. We’ve developed the only solution that enables people to play with all the parts they need in an interactive, lifelike setting. Their first app, Cadenza, enables you to practice your instrument with a full orchestra (a market of 5.2 million people in the US). The orchestra listens to you and adapts to your tempo in real time, allowing you to improve your expressiveness and musicality. In the future, they will expand into singing, many styles of music, and user-generated content.
Gecko Health Innovations Inc. (formerly GeckoCap)
Grant in 2014
CareTRx by Gecko Health is a product and services to improve poor medication adherence for asthma and COPD medication. The company offers a unique solution based on direct monitoring, games and social tools that motivate patients, engage care-givers, and inform clinicians. GeckoCap simplifies adherence to help families and lower costs.
Kinems
Seed Round in 2014
Kinems Inc, established in 2013, is a Greek-based company that specializes in developing Kinect-based learning games for children with various learning disabilities and disorders, such as autism, ADHD, dyspraxia, dyslexia, and dyscalculia. These games, including River Crossing, Mathloons, and over 30 others, are designed to engage children in therapeutic body movements while learning academic content. Kinems also offers a cloud-based monitoring and reporting system, enabling professionals to customize game settings according to individual children's needs. The platform serves teachers, healthcare professionals, therapists, and parents, aiming to empower special education students to reach their full potential.
Wizdy
Debt Financing in 2014
Wizdy develops educational game apps for kids that encourage positive lifestyle habits. The company was incorporated in 2012 and is based in Allston, Massachusetts.
Giant Otter Technologies
Grant in 2013
Giant Otter Technologies, Inc. specializes in developing conversational artificial intelligence solutions tailored for the video game industry. Founded in 2013 and based in Somerville, Massachusetts, the company creates advanced chatbots that utilize existing call recordings and chat transcripts to facilitate natural dialogue. Their platform focuses on data generation, conversation modeling, and optimizing bot performance, allowing for coherent interactions that mimic human conversation. By analyzing communication patterns and sentence structure, Giant Otter Technologies enhances user engagement and enables effective communication. As of December 31, 2018, the company operates as a subsidiary of Drift.com, Inc.
SputnikBot
Grant in 2013
SputnikBot is an educational game aimed at teaching children the fundamentals of programming through interactive gameplay. The game involves a scenario where players must reprogram a robot to restore functionality after an asteroid collision damages their spaceship. By engaging with the game, users develop logical thinking skills and grasp essential programming concepts, preparing them for future learning in various programming languages. The immediate feedback from the coding program allows players to see the results of their programming efforts, making the learning process both enjoyable and effective.
TeemPlay
Grant in 2013
TeemPlay crowd sources game development by letting gamers create and select the game ideas that TeemPlay builds. Specifically TeemPlay is building a web platform for gamers to submit their ideas and then vote on the ones they like the most. An idea with enough support (votes) will be considered by TeemPlay to move to a stage two design phase. In this phase gamers can submit many pieces of the game design from story concepts, character designs, to art styles and more. Once a game finishes all of the design phases TeemPlay will put the game on their production list and build the game. In this way we build the games that gamers actually want.
Tencap Sports
Grant in 2013
Tencap Sports operates a tennis rating platform aimed at fostering community engagement in various racquet sports, including tennis, racquetball, squash, table tennis, and paddle tennis. The platform facilitates connections among players, enabling them to find compatible partners for play, thereby enhancing the overall experience of participating in these sports. Tencap Sports promotes a globally connected sports community, allowing individuals to track their progress and enjoy the games they are passionate about. By simplifying the process of finding and connecting with players, the company empowers communities and organizations to expand playing opportunities and build stronger networks among athletes.
Wisr
Grant in 2013
Wisr is a collaborative learning platform based in Falmouth, Maine, that focuses on social learning through daily quiz questions. The website engages users by utilizing various communication channels, including Twitter, chat, SMS, and email, to enhance the learning experience. By fostering an interactive environment, Wisr aims to promote knowledge sharing and community engagement among its users.
Monkey In The Middle Apps
Grant in 2013
Monkey in the Middle Apps is a company which makes work fun for students to practice their middle school subjects. Play. Learn. Repeat. Monkey In The Middle Apps LLC has designed apps like Middle School Math 7th Grade and Middle School Math Pro 7th Grade.
NBA Math Hoops
Grant in 2012
NBA Math Hoops is an educational program that combines a basketball-themed board game and mobile app to teach students essential math skills using real statistics from the NBA and WNBA. The curriculum is aligned with Common Core State Standards and promotes 21st Century Learning Skills, demonstrating effectiveness in enhancing students' math proficiency and understanding of statistics. In addition to academic benefits, the program fosters interpersonal skills, encouraging collaboration among peers. By engaging with math in a relatable context, students develop a passion for learning, which can improve their prospects for high school graduation, college attendance, and future careers in Science, Technology, Engineering, and Mathematics. Developed by Learn Fresh, a nonprofit organization, NBA Math Hoops aims to bridge racial and socioeconomic achievement gaps, ensuring that all U.S. students receive a solid foundation in fundamental skills.
The Tap Lab
Seed Round in 2011
The Tap Lab is a mobile gaming company located in Cambridge, Massachusetts, focused on developing innovative games for a new generation of players. The company creates engaging mobile experiences that encourage players to explore and interact with their surroundings in unique ways. By blending imaginative gameplay with real-world elements, The Tap Lab aims to captivate game enthusiasts and expand the possibilities of mobile gaming.
StarStreet
Grant in 2011
StarStreet is a platform that offers users the opportunity to engage in fantasy sports for monetary rewards. It features a stock-market style system where participants can buy and sell shares in players, allowing them to cash out at the end of the season. The platform operates in both the United States and Canada, providing contest opportunities across major sports leagues, including Major League Baseball, the National Football League, and Canadian Football. Additionally, StarStreet's platform is accessible on mobile devices, enhancing user engagement and accessibility.
GamesForLanguage
Grant in 2011
GamesForLanguage is an online platform that focuses on making language learning engaging and effective through interactive travel-themed games. It offers courses in several languages, including German, French, Spanish, Italian, and English, all accessible for free. The platform is designed to help users learn essential phrases for travel, aiming to boost their confidence before embarking on their journeys. By dedicating just 15 minutes a day to the program, learners can quickly acquire the skills to understand, speak, read, and write in a foreign language within a month. GamesForLanguage combines the motivational aspect of travel with entertaining challenges, providing a unique approach to language acquisition that enhances both enjoyment and retention.
HuddleHub
Grant in 2010
HuddleHub provides roster aggregation and management for fantasy players in multiple leagues. Their site is currently in private beta aiming for a public launch August 2010. There are 29.9 million unique players of which 54% manage multiple teams on multiple platforms (source: FSTA), spending about 6 hours a week managing their teams. They will generate revenue through ads and mobile (iPhone, Android) apps. Currently there are no fantasy sport aggregators on the web or mobile app environment.
MySuperMe
Grant in 2010
MySuperMe (MSM) is the next generation of ACTIVE video gaming. MSM kids play in an action packed online world while anywhere: outside, on the go, with friends, or even at recess. We۪ve built an online platform based on an engaging brand, fun story line & technical backend system that integrates different sensor technologies to encourage, verify & reward real world play & healthy habits.
Infrared5
Grant in 2010
Infrared5 is a consulting firm that specializes in developing cutting-edge experiences for the Flash Platform, Unity 3D and the iPhone. With it's all-star team of designers and developers, Infrared5 has excelled at building sites, games, components, virtual worlds and RIAs for companies like NBC Universal, LucasFilms, Adobe, Wrigley's and Ribbit. Infrared5 is also well known for their leadership role and expertise on the open source projects, Red5 and Papervision3D.
Greenbean Recycle
Grant in 2010
Greenbean Recycle operates a technology-driven recycling system that incentivizes consumers to return beverage containers through reverse vending machines (RVMs). These machines are connected to the internet, allowing users to receive cash rewards, typically 5 cents per container, directly to their bank accounts, PayPal, or charitable organizations. By creating an online account, users can track their recycling activities and their positive environmental impact. Greenbean enhances user engagement through social and gaming elements, as well as marketing promotions, and aligns well with retail loyalty programs. The company also provides corporate partners with detailed data analytics, including information on the brands of recycled beverages, to promote more effective recycling strategies. With a vision to modernize beverage recycling, Greenbean aims to address the significant issue of waste, as over 100 billion bottles and cans end up in landfills each year. Their goal is to establish GB-enabled RVMs in various locations, such as residential complexes and convenience stores, to encourage widespread recycling participation.
Leiva Strings
Grant in 2010
Leiva Learning Strings provides a method for teaching students how to correlate musical notes to the cumbersome fingering positions of any stringed musical instrument by color-coding each note. The seven different colors are set to match the seven natural notes (A,B,C,D,E,F,G,) in music theory. With their patented Learning Strings, individuals can learn to play and read sheet music by matching colors making stringed instruments as fun and easy to learn as they are in the video game Guitar Hero.
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