Microsoft

Microsoft, an American multinational corporation, specializes in developing, manufacturing, licensing, supporting, and selling a wide range of software products and services. Its offerings include operating systems like Windows, productivity tools such as Microsoft Office, and cloud services through Microsoft Azure. Microsoft also produces hardware like Xbox gaming consoles, Surface devices, and PC accessories. Additionally, it provides business solutions through Microsoft Dynamics, enterprise services, and commercial cloud offerings. Microsoft operates globally, supporting startups through initiatives like Microsoft for Startups and Microsoft Accelerator, which offer mentorship, technical training, and access to markets and investors.

Lillian Barnard

CEO and Board Member

Abhilasha Bhargav-Spantzel

Partner Security Architect

Alexia Cambon

Senior Director, Research

Shinesa Cambric

Principal Product Manager

Puneet Chandok

Corporate Vice President of Microsoft India and South Asia

Roberto Croci

Managing Director, Microsoft for Startups MEA

Scott Guthrie

Executive Vice President, Cloud + AI Group

Rashida Hodge

VP, Azure Data and AI | Customer Success

Hsiao-Wuen Hon

Corporate Vice President

Philip Meyer

Partner Technology Strategist - Hosting and Cloud

Brandon Middaugh

Senior Director, Climate Innovation Fund

Arindam Mukherjee

Director - Azure Business, Microsoft India

Satya Nadella

CEO

Mohammed Saleh

Health Director

Brian Schultz

Director, Corporate Development

Theresa Sue

Microsoft Partner

Emilia Zarei

Founder and CEO

Past deals in Entertainment

Alife Virtual

Seed Round in 2024
Experience the ultimate 3D avatar world with limitless customization in Alife Virtual Entertainment. Participate in exciting events, competitions, adventures. Connect with others, explore, create, socialize, enjoy updates. Here, every day is an opportunity to live the life you always dreamed of, in a world where the possibilities are endless. Embark on epic quests, uncover hidden treasures, or simply explore the vast landscapes that span deserts, oceans, and mystical lands. Every corner holds a story waiting to be discovered. With an endless array of styles, accessories, and features, you can be whoever you want to be in Alife Virtual Entertainment. Our state-of-the-art technology ensures a seamless, lifelike experience that blurs the lines between virtual and reality. Sign up today and dive into Alife Virtual Entertainment with starter pack, including exclusive items and credits to kickstart your journey. Your new reality awaits - why wait to explore it? https://www.alifevirtual.com

Digital Realm Entertainment®

Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Digital Realm Entertainment®

Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Talenzy

Grant in 2023
Talenzy, a platform fusing Patreon and OnlyFans, enables creators and audiences to co-create content, enhancing engagement and monetization via gamification and revenue sharing, while tackling burnout

NewSwing Academies Global

Private Equity Round in 2023
NewSwing Academies is a distinguished global enterprise at the forefront of the golf and entertainment industry. Leveraging former connections and notable partnerships with Google, Microsoft, United Talent Agency, Endeavor Group Holdings, SilverLake, Drive Shack, Tiger Woods Ventures, and PGA of America, NewSwing specializes in social media management, HNW client management, investments, and financial management. Renowned for its commitment to excellence, NewSwing crafts comprehensive clinics, personalized lessons, and large-scale events, imparting expert instruction in the art of golf. With a profound dedication to enhancing the skills and enjoyment of golf enthusiasts worldwide, NewSwing consistently delivers experiences that transcend mere instruction, fostering a deep appreciation for the game's nuances and intricacies. NewSwing Academies continues to outshine all, setting new standards in both golf and entertainment.

Funzz

Non Equity Assistance in 2023
Founded in 2022, Funzz is a video community app with a mission to spread joy and laughter. We firmly believe in the power of humor to bring people together and make the world a better place. Our platform is built to create a vibrant community where users can share funny videos, connect with like-minded individuals, and experience the uplifting effects of laughter. Join Funzz and be a part of the happiness revolution!

Digital Realm Entertainment®

Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Autumn Whispers

Pre Seed Round in 2021
(A DTC) Privately capturing audio, photo, video, music, receipes, family tree, journaling, shared to your tribe for future generations

Dailyhunt

Venture Round in 2020
Dailyhunt is a content discovery platform that provides users with updates on trending topics through its mobile application. Founded in 2007 by Virendra Gupta and headquartered in Bangalore, India, the platform specializes in delivering personalized news, books, and magazines. Dailyhunt employs vertical search and recommendation tools to curate content based on user preferences, enabling users to receive tailored notifications and stay informed about the latest updates in various media. The company primarily serves customers in India, positioning itself as a significant player in the digital content space.

YOUtv Africa

Seed Round in 2019
YOUtv Africa is a mobile app that inculcates functions of TV Network, Video on demand for Hollywood and Nollywood movies.

InXile Entertainment

Acquisition in 2018
inXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company focuses on creating engaging role-playing and personality-driven games for various platforms, including home consoles, computers, and mobile devices. With a team of talented professionals from the software industry, inXile aims to deliver high-quality gaming experiences that resonate with players. The studio is known for its commitment to innovation and craftsmanship in game design, making it a notable presence in the gaming industry.

Compulsion Games

Acquisition in 2018
Compulsion Games Inc. is a video game development company based in Montreal, Canada, founded in 2009. Known for its distinctive titles such as Contrast and We Happy Few, the company focuses on creating engaging and innovative gaming experiences. With a team of approximately 40 employees, Compulsion Games operates out of a repurposed gramophone factory and emphasizes craftsmanship in its game development process. The studio aims to produce games that are not only enjoyable but also explore unique concepts and ideas. As of June 2018, Compulsion Games functions as a subsidiary of Microsoft Corporation, further enhancing its ability to reach a wider audience.

Kwickie

Non Equity Assistance in 2017
Kwickie is a video merging and sharing platform that focuses on authentic content creation and distribution. It allows users to record, edit, and share live videos, facilitating real-time interaction with friends and family. The platform also produces its own television shows featuring celebrity hosts, which brands can sponsor. Additionally, Kwickie offers brands the option to create their own channels and content, enabling them to distribute their material across various digital mediums. By combining user-generated content with professional production, Kwickie enhances communication and publicity for both individual users and brands.

Lavector

Non Equity Assistance in 2017
Lavector Technologies is a venture-backed AI startup that specializes in providing a cloud-based marketing management system designed to enhance interactions between businesses and their customers. The company utilizes advanced image recognition and predictive analytics to deliver real-time consumer insights, enabling marketers to automate social media campaigns and improve customer relationship management. With a focus on the FMCG, retail, automotive, and entertainment sectors, Lavector currently serves over thirty enterprise clients. Its innovative platform facilitates the dynamic generation of personalized advertising and offers a suite of mobile marketing tools, empowering businesses to engage more effectively with their target audiences.

MyMusic.com.ng

Grant in 2017
MyMusic is a music service that allows the world consume the largest collection of African music (popularly known as Afrobeats) produced from various African countries and in an expertly curated format. We've designed our application to also adapt to the unique peculiarities of the African market such as payments and user experience peculiarities.

WNNA

Non Equity Assistance in 2017
WNNA is an AI-driven personal recommendation engine designed to suggest activities based on user preferences and typical decision-making patterns. The WNNA app curates recommendations for various activities, including music, movies, dining options, and attractions, by analyzing a wide range of online sources. This approach enables the app to provide tailored suggestions that align with users' interests, enhancing their decision-making experience.

Appiness

Non Equity Assistance in 2017
Appiness is a European startup focused on revolutionizing the interaction between users and video content. The company has developed a product discovery application that enables users to identify products featured in television shows and films. This application recognizes various brands, including items such as clothing, furniture, and home decor, providing users with detailed information on where to purchase these products. By enhancing the viewing experience, Appiness aims to bridge the gap between entertainment and commerce.

iGroove

Non Equity Assistance in 2016
iGroove AG, founded in 2013 and based in Pfäffikon, Switzerland, specializes in developing music streaming software that offers a comprehensive suite of music distribution and promotion services tailored for artists and independent labels. The platform enables musicians to enhance their reach and revenue through various features, including release strategy consulting, promotion services, advance payments, and playlist pitching. Additionally, iGroove provides marketing tools that allow artists to analyze their performance metrics and manage revenue sharing among collaborators. By facilitating worldwide distribution with a focus on quality, iGroove empowers emerging artists to connect directly with their audience and maximize their earnings while bypassing traditional intermediaries.

WINGiT

Non Equity Assistance in 2016
WINGiT is a multimedia event recommendation service that allows users to discover social events in real time based on their geographic location. Utilizing a proprietary algorithm, the platform aggregates event information shared by local insiders across various social networks such as Facebook, Twitter, and Instagram. WINGiT is accessible through mobile devices, the web, and Apple TV, serving a diverse audience across ten countries and over 100 cities in the United States, Europe, the Middle East, and Asia-Pacific. Its application enables users to search for nearby activities and share their findings with friends, enhancing social engagement and connectivity.

AntStream Arcade

Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.

Zhongle Duoping

Venture Round in 2015
Zhongle Duoping is committed to creating and developing all-new cross-platform entertainment products. Its latest application "High 5", launched during the FIFA World Cup 2014, enables users to take part in TV quiz shows in real time. The company is working to develop a number of entertainment products that integrate TV, the Internet and the real world seamlessly.

Zhongle Duoping

Non Equity Assistance in 2015
Zhongle Duoping is committed to creating and developing all-new cross-platform entertainment products. Its latest application "High 5", launched during the FIFA World Cup 2014, enables users to take part in TV quiz shows in real time. The company is working to develop a number of entertainment products that integrate TV, the Internet and the real world seamlessly.

Miicasa

Non Equity Assistance in 2015
The miiiTVb provides a personal cloud-based electronic program guide (EPG) which enables users to enjoy their favorite content across platforms including mobile devices, home theater systems and vehicle infotainment systems.

Space Lounges

Non Equity Assistance in 2014
Space Lounges is the next-generation coffee lounge that is on a mission to bring fun back to the high-street, with a beautiful and intelligent smartphone app where you're able to order on demand, discover exciting new products, receive invites to sensational live events and enjoy the finest customer service. Space Lounges is more than a coffee lounge; it's a lifestyle.

Run Mobile

Non Equity Assistance in 2014
Run Mobile (Beijing) Technology Co., Ltd. is a company based in Beijing, China, that specializes in mobile internet services tailored for the media and entertainment industry. Founded in 2011, it focuses on providing celebrity-oriented social media solutions, enabling celebrities and movie stars to effectively communicate and engage with their fans. The company offers a range of value-added services, utilizing social, local, and mobile (so-lo-mo) internet technologies to enhance the online presence of its clients. Through these services, Run Mobile facilitates better interaction between public figures and their audiences, supporting them in tracking fan engagement and expanding their digital reach.

Stevie

Venture Round in 2014
Stevie is a platform that transforms social media feeds into broadcast television, creating personalized and monetizable entertainment across various platforms. By analyzing the content shared by viewers and their networks, Stevie's technology identifies relevant interests and preferences. The platform features unique channels such as The Me Show, Friends TV, and Music Non Stop, offering a tailored viewing experience for each user. Additionally, the Stevie Guide includes numerous channels based on popular social media pages and hashtags, providing an extensive library of content for passive viewing. Stevie’s application operates on HTML5 and is available on web, iOS, and Windows 8, with upcoming versions for Android and Samsung TV.

Nirvana

Venture Round in 2014
Nirvana is an American rock band.

Context

Non Equity Assistance in 2013
Context operates a face recognition application called Reminiz, which allows users to identify celebrities using their smartphones. The app scans images of celebrities and provides users with detailed information, including news articles, social media profiles, and biographies. Reminiz is designed to enhance user engagement with celebrity content and can be integrated with various devices, such as Smart TVs and set-top boxes. Launched in 2013 by Jack Habra, the application offers a unique solution for users seeking to connect with public figures through advanced technology.

Tracktl

Non Equity Assistance in 2013
Tracktl is a music solution tailored for events and venues, aimed at enhancing brand identity and improving customer experiences through curated playlists. It allows venue managers to create, manage, and play music that aligns with their audience's preferences. The platform includes interactive features such as a social jukebox, social wall, and promotion manager, enabling customers to engage with the music actively. Users can connect to the venue's playlist via their smartphones, vote on songs, and add their favorite tracks, fostering a collaborative and personalized atmosphere. Tracktl's services support venue operators in delivering customized experiences while also gathering valuable data to enhance customer retention.

Nirvana

Non Equity Assistance in 2013
Nirvana is an American rock band.

iStreamPlanet

Series A in 2013
iStreamPlanet, established in 2000, specializes in cloud-based live video streaming solutions for prominent sports, entertainment, and technology brands. The company offers global content acquisition, managed and self-managed live streaming, live linear channels, dynamic advertisement insertion, live video encoding, and multiscreen packaging services. With a strong track record and offices in Las Vegas, Redmond, and London, iStreamPlanet supports high-quality streaming video experiences for connected audiences worldwide. Since August 2015, it has operated as a subsidiary of Turner Broadcasting System, Inc.

Udobu

Venture Round in 2013
Udobu is a revenue management platform tailored for the sports and entertainment sector, specializing in the analysis of fan and event data to enhance revenue opportunities. The platform provides sports clubs with real-time insights into ticket availability and sales performance, allowing them to compare current sales rates with historical data. This functionality enables clubs to take proactive measures, such as initiating ticket promotions for unsold seats, thereby maximizing attendance and minimizing empty spaces in stadiums. By accurately predicting fan behavior, Udobu assists sports organizations, media outlets, and brands in better targeting their marketing efforts and optimizing monetization strategies for each event.

WSC Sports

Seed Round in 2013
WSC Sports, established in 2011, specializes in AI-driven sports content technology. The company uses machine learning to automate the creation, management, and distribution of customized short-form video content for sports organizations. Its platform analyzes live sports events, identifies key moments, and generates tailored video clips for various digital platforms. WSC Sports serves over 450 clients, including prominent sports leagues and media outlets like the NBA, ESPN, and LaLiga. The company also offers specialized software tools for coaching staff and referee performance analysis. Headquartered in Israel, WSC Sports has additional offices in the United States.

ApeHills

Non Equity Assistance in 2012
ApeHills is a developer of mobile applications focused on creating engaging and unique experiences for users. The company specializes in edutainment-oriented and language learning applications tailored for the Japanese market. Additionally, ApeHills offers a mobile app that allows users to create fun and distinctive caricatures, enhancing social interactions through creative expression. By combining entertainment with educational content, ApeHills aims to provide innovative solutions that cater to the needs of users seeking both enjoyment and learning opportunities.

TommyJams

Venture Round in 2012
TommyJams is an online platform designed to connect musicians and bands with venues seeking to hire them. The initiative aims to facilitate interactions between artists and venues in a transparent and cost-effective manner. By providing a user-friendly technology, TommyJams creates a community that includes artists, venues, and fans, allowing for seamless booking and attendance of performances across various locations. The platform recognizes the significant potential of India's creative talent and focuses on matching the right artists with suitable venues, thereby enhancing the visibility and opportunities for artists while simplifying the booking process for venues.

BigPark

Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced game developers. The company specializes in creating interactive online games and operates as an entertainment agency, catering to both casual and dedicated gamers. BigPark has worked on notable game franchises, including Need for Speed, FIFA Soccer, NBA Street, and SSX. In May 2009, the company was acquired by Microsoft, further expanding its reach and resources in the gaming industry.

Intertainer

Series E in 2002
Intertainer is a pioneer in the video on demand industry, providing a vast selection of movies, music videos, and television programming that can be accessed instantly on personal computers and televisions. The service operates over digital cable and Internet Protocol systems, featuring content from notable partners such as Universal Pictures, Warner Bros., DreamWorks SKG, and various other major media companies. Intertainer enhances its offerings with features like interactive advertising and personalized content, creating a comprehensive digital entertainment service platform. The company collaborates with strategic partners including Thomson, Comcast, Intel, Microsoft, and Sony, further solidifying its position in the evolving landscape of digital entertainment.

CinemaNow

Series B in 2000
CinemaNow Corporation is an Internet service provider that offers on-demand streaming media, allowing viewers in the United States, Canada, and the United Kingdom to access a wide range of content. Established in 1999 and headquartered in Marina Del Rey, California, the company provides a platform for streaming over 4,000 feature-length films, shorts, music concerts, and television programs from over 250 licensors, including major studios like Disney, Warner Bros, and Lionsgate. In addition to its streaming services, CinemaNow delivers digital entertainment technology solutions that support video stores and consumer electronics, as well as broadband video-on-demand services. The company also features PatchBay, a proprietary system for content distribution and digital rights management. As of January 2016, CinemaNow operates as a subsidiary of FilmOn.TV Networks Inc.

EXOS

Acquisition in 1996
EXOS Inc. designs, develops and manufactures controllers for interactive entertainment for arcades, home video systems and PCs.
Spot something off? Help us improve by flagging any incorrect or outdated information. Just email us at support@teaserclub.com. Your feedback is most welcome.