Microsoft

Microsoft, an American multinational corporation, specializes in developing, manufacturing, licensing, supporting, and selling a wide range of software products and services. Its offerings include operating systems like Windows, productivity tools such as Microsoft Office, and cloud services through Microsoft Azure. Microsoft also produces hardware like Xbox gaming consoles, Surface devices, and PC accessories. Additionally, it provides business solutions through Microsoft Dynamics, enterprise services, and commercial cloud offerings. Microsoft operates globally, supporting startups through initiatives like Microsoft for Startups and Microsoft Accelerator, which offer mentorship, technical training, and access to markets and investors.

Lillian Barnard

CEO and Board Member

Abhilasha Bhargav-Spantzel

Partner Security Architect

Alexia Cambon

Senior Director, Research

Shinesa Cambric

Principal Product Manager

Puneet Chandok

Corporate Vice President of Microsoft India and South Asia

Roberto Croci

Managing Director, Microsoft for Startups MEA

Scott Guthrie

Executive Vice President, Cloud + AI Group

Rashida Hodge

VP, Azure Data and AI | Customer Success

Hsiao-Wuen Hon

Corporate Vice President

Philip Meyer

Partner Technology Strategist - Hosting and Cloud

Brandon Middaugh

Senior Director, Climate Innovation Fund

Arindam Mukherjee

Director - Azure Business, Microsoft India

Satya Nadella

CEO

Mohammed Saleh

Health Director

Brian Schultz

Director, Corporate Development

Theresa Sue

Microsoft Partner

Emilia Zarei

Founder and CEO

Past deals in Gaming

Alife Virtual

Seed Round in 2024
Experience the ultimate 3D avatar world with limitless customization in Alife Virtual Entertainment. Participate in exciting events, competitions, adventures. Connect with others, explore, create, socialize, enjoy updates. Here, every day is an opportunity to live the life you always dreamed of, in a world where the possibilities are endless. Embark on epic quests, uncover hidden treasures, or simply explore the vast landscapes that span deserts, oceans, and mystical lands. Every corner holds a story waiting to be discovered. With an endless array of styles, accessories, and features, you can be whoever you want to be in Alife Virtual Entertainment. Our state-of-the-art technology ensures a seamless, lifelike experience that blurs the lines between virtual and reality. Sign up today and dive into Alife Virtual Entertainment with starter pack, including exclusive items and credits to kickstart your journey. Your new reality awaits - why wait to explore it? https://www.alifevirtual.com

Digital Realm Entertainment®

Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Digital Realm Entertainment®

Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Talenzy

Grant in 2023
Talenzy, a platform fusing Patreon and OnlyFans, enables creators and audiences to co-create content, enhancing engagement and monetization via gamification and revenue sharing, while tackling burnout

Wemade

Venture Round in 2022
Wemade Entertainment Co., Ltd., founded in 2000 and based in Seongnam, South Korea, specializes in the development and publishing of mobile and online games. The company has established a significant presence both domestically and internationally, offering a diverse portfolio that includes popular titles such as Legend of Mir 2, ICARUS, and Wind Runner. With a commitment to delivering high-quality gaming experiences, Wemade serves a global audience of gamers, having attracted over 200 million players with its flagship game. In addition to game development, the company provides publishing services and social networking game (SNG) services through its gaming portal, GAMEcom. As an innovative player in the gaming industry, Wemade is also exploring opportunities in blockchain projects.

Scope

Non Equity Assistance in 2022
Scope is a networking platform based in Hyderabad, India, designed to connect entrepreneurs with like-minded individuals, valuable content, and various opportunities. Additionally, it operates as a venture capital firm focusing on investments in the fintech and gaming sectors. Through its dual approach, Scope aims to foster collaboration and innovation among entrepreneurs while actively supporting the growth of emerging industries.

Digital Realm Entertainment®

Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Activision Blizzard

Acquisition in 2022
Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.

ONE Store

Venture Round in 2021
ONE Store is a mobile app market based in Seongnam, Gyeonggi-do, South Korea, that primarily serves users in Korea. Established in 2016, it is operated by a consortium of mobile carriers, including SK Telecom, KT, and LG Uplus, along with the tech company Naver. The platform consolidates four distinct services for Android-based smartphones and other mobile devices, providing access to a diverse range of content, including games, applications, mobile commerce, e-books, and video content. With a user base of approximately 35 million members, ONE Store aims to enhance the mobile experience by offering a game-like app environment that caters to various interests and hobbies.

Smash.gg

Acquisition in 2020
The Company provides software to improve the Smash experience for streamers, players, tournament attendees, and spectators (collectively, “General Users”) and for registered users who are tournament organizers (“Tournament Organizers”). The Company provides a platform for enabling connections between General Users and Tournament Organizers and for the collection of payments with respect to the sale of tickets, registrations, merchandise, and services for, and the solicitation of donations with respect to, events registered on the Site from General Users.

ZeniMax Media

Acquisition in 2020
ZeniMax Media is a media company based in Rockville, Maryland, specializing in the development and publication of interactive entertainment content. The company boasts a strong team of world-class game developers, artists, designers, and programmers, as well as experienced executives and talent drawn from traditional media. ZeniMax Media focuses on creating gaming software for consoles, personal computers, and handheld devices, positioning itself as a significant player in the interactive entertainment industry.

STEM

Corporate Round in 2020
Kano Computing Limited specializes in developing educational kits and a coding platform aimed at children and young learners. Founded in 2013 and based in London, the company provides a range of do-it-yourself hardware kits that allow users to create games, synthesize music, and animate characters. Its offerings include the Motion Sensor Kit, which uses a USB sensor to translate physical movements into data, enhancing the learning experience. Kano's products are designed to teach users about computers and coding through engaging, hands-on projects, fostering creativity and essential coding skills. The company sells its kits online and also exports its products internationally, making its educational tools accessible to a global audience.

MyCognition

Non Equity Assistance in 2020
MyCognition focuses on enhancing cognitive abilities through innovative assessment and training programs. The company utilizes digital technology to offer tools that help users understand, track, and improve their cognitive fitness. Its approach combines engaging assessments and video-game-based brain training with personalized habits to foster mental resilience and boost overall performance. By prioritizing research and customer needs, MyCognition aims to become a leader in the field of cognitive optimization and brain health.

Kano

Corporate Round in 2019
Bootstrapped in 2008, Kano is a profitable and growing self-funded indie gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide. Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way. At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.

Immersive Rehab

Non Equity Assistance in 2018
Immersive Rehab Ltd., based in London and established in 2016, specializes in developing interactive virtual reality environments and games designed to enhance physical and neuro-rehabilitation outcomes. By creating engaging and motivating rehabilitation programs, the company aims to improve patient recovery and foster greater independence. Traditional rehabilitation methods often lack accessibility and engagement, which can hinder treatment success. Immersive Rehab's innovative platform addresses these challenges by making rehabilitation more enjoyable and interactive, ultimately promoting long-term compliance and better patient outcomes.

Obsidian Entertainment

Acquisition in 2018
Obsidian Entertainment is an American video game development studio based in Irvine, California, founded in 2003. The company specializes in creating role-playing games for personal computers, focusing on delivering engaging and interactive gaming experiences. By developing software for various gaming platforms, Obsidian aims to enhance users' leisure time through immersive gameplay.

InXile Entertainment

Acquisition in 2018
inXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company focuses on creating engaging role-playing and personality-driven games for various platforms, including home consoles, computers, and mobile devices. With a team of talented professionals from the software industry, inXile aims to deliver high-quality gaming experiences that resonate with players. The studio is known for its commitment to innovation and craftsmanship in game design, making it a notable presence in the gaming industry.

Kahoot!

Series B in 2018
Kahoot! is a game-based learning platform that enables users to create, share, and engage with educational games and trivia quizzes quickly and easily. Catering to a diverse audience, including educators, students, and corporate entities, the platform supports learning across various subjects and languages, and is accessible on multiple devices. Kahoot!'s mission is to enhance the learning experience by making it more interactive and enjoyable, fostering engagement through social interaction and gamification. The platform is utilized in various contexts, including classrooms, corporate training, and events, making it a versatile tool for learning and development globally.

Compulsion Games

Acquisition in 2018
Compulsion Games Inc. is a video game development company based in Montreal, Canada, founded in 2009. Known for its distinctive titles such as Contrast and We Happy Few, the company focuses on creating engaging and innovative gaming experiences. With a team of approximately 40 employees, Compulsion Games operates out of a repurposed gramophone factory and emphasizes craftsmanship in its game development process. The studio aims to produce games that are not only enjoyable but also explore unique concepts and ideas. As of June 2018, Compulsion Games functions as a subsidiary of Microsoft Corporation, further enhancing its ability to reach a wider audience.

Undead Labs

Acquisition in 2018
Undead Labs LLC is a video game developer located in Seattle, Washington, and was founded in 2009. As a subsidiary of Microsoft Corporation, the studio is dedicated to innovating online gaming experiences, primarily focusing on the zombie-survival genre. Undead Labs gained recognition with the release of its first title, State of Decay, in June 2013, which was well-received by both players and critics. Following this success, the company announced State of Decay 2 in June 2016. The studio continues to develop games for Xbox and PC, aiming to provide gamers with engaging and adventurous experiences.

Ninja Theory

Acquisition in 2018
Ninja Theory Ltd., established in 2004 by four partners including Nina Kristensen and Tameem Antoniades, is a video game development studio based in London, United Kingdom. The company specializes in designing, developing, and publishing video games for various platforms, including game consoles, personal computers, and mobile devices. Ninja Theory is committed to achieving high production values and is known for its innovative approach, continually pushing the boundaries of technology, art, and design to create engaging gaming experiences.

Playground Games

Acquisition in 2018
Playground Games is an independent game development studio founded in 2010 by experienced developers in the UK gaming industry. The studio is known for creating genre-defining video games aimed at a global audience, with the award-winning Forza Horizon series being one of its most notable achievements. Playground Games has also developed various expansions for this series, including titles like Hot Wheels, Blizzard Mountain, and Porsche. Through its innovative approach and commitment to quality, the studio enables players worldwide to enjoy engaging and entertaining gaming experiences.

L2P Limited

Grant in 2018
L2P Limited is an international eSports EdTech company based in Russia that specializes in developing an educational platform for both professional and non-professional gamers. The company focuses on enhancing players' skills through a personalized learning experience that incorporates artificial intelligence and machine learning technologies. Its platform offers individual post-match feedback, tactical insights, video lessons from professional players, and in-game tasks to facilitate player improvement. L2P Limited has attracted over 1.5 million subscribers across its products for games like Dota 2 and League of Legends and has analyzed more than 60 million matches, producing over 2,000 instructional videos. The company aims to expand its offerings to cover additional games and enter new language markets in the near future.

PlayFab

Acquisition in 2018
PlayFab, Inc. is a cloud-based platform that provides a comprehensive suite of backend services for online game development and management. Founded in 2011 and headquartered in Seattle, with an additional office in Berlin, the company specializes in delivering real-time tools and services for LiveOps, including multiplayer game management, in-game commerce, and analytics. PlayFab supports various game types, enabling developers to create and manage multiplayer experiences, VR content, and social games. Its offerings include profile management, matchmaking, leaderboards, and virtual currency systems, all designed to streamline game operations without requiring extensive coding. The platform caters to a wide range of developers, from independent studios to large publishers, with flexible pricing plans that accommodate different business needs. As a subsidiary of Microsoft Corporation, PlayFab continues to innovate in the gaming industry by empowering developers with state-of-the-art technology and support.

AltspaceVR

Acquisition in 2017
AltspaceVR, Inc. is a social virtual reality software company founded in 2013 and based in Redwood City, California. The company focuses on creating a communication platform that allows users to connect and share experiences in a natural and engaging manner. Its platform supports a wide range of activities, including gaming, streaming content, attending live events, and business collaboration, all within immersive virtual environments. By integrating two-dimensional web content into shared virtual spaces, AltspaceVR extends the web to facilitate fully holographic experiences, enabling users to interact and form real connections with others globally. In 2017, AltspaceVR became a subsidiary of Microsoft Corporation, further enhancing its capabilities and reach in the virtual reality space.

Reach Robotics UK (closed)

Non Equity Assistance in 2017
Reach Robotics Limited, founded in 2013 and based in Bristol, United Kingdom, specialized in the development of gaming robots, with its flagship product being the MekaMon battlebot. The company aimed to merge robotics, gaming, and augmented reality, creating engaging entertainment platforms that brought video game characters to life. MekaMon was designed to be controlled via Bluetooth, Android, and iOS devices, allowing users to interact with the robot in various game modes. While its innovative approach positioned Reach Robotics at the forefront of consumer robotics, the company ultimately ceased operations.

Hadean

Non Equity Assistance in 2017
Hadean is a venture-backed startup focused on transforming distributed, spatial, and scalable computing for web 3.0 and the metaverse. The company offers a cloud-distributed computing platform that enables developers to build, run, and scale real-time applications, facilitating petascale computing on extensive datasets. Hadean's technology bridges physical and virtual environments, allowing for unprecedented digital scale and fidelity, which enhances real-world applications. Their solutions support a range of clients, including CAE, Microsoft, Minecraft, the Francis Crick Institute, PixelMax, GamesCoin, and BAE Systems, positioning Hadean as a key player in the development of the metaverse and enterprise applications.

Donya Labs

Acquisition in 2017
Donya Labs AB, headquartered in Linkoping, Sweden, specializes in developing automatic 3D data optimization solutions for professional game developers. Founded in 2006, the company is known for its flagship product, Simplygon, which automates the optimization of 3D assets across various platforms, including PC, consoles, tablets, smartphones, and virtual and augmented reality environments. Simplygon is utilized not only in the gaming industry but also by companies involved in animation, computer-aided design (CAD), and film, catering to clients both in Sweden and internationally. As of 2017, Donya Labs operates as a subsidiary of Microsoft Corporation.

Shadow Creator

Non Equity Assistance in 2017
Shadow Creator is a high-tech company focused on developing hardware and software for augmented reality smart glasses, including models like Air Glass, Shadow Creator HALO, Shadow Creator NANO, and HALO MINI. The company leverages advanced technology in optics, chip design, and machine vision algorithms to create products that enhance user interaction with dynamic three-dimensional projections. These smart glasses have a wide range of applications across various industries, including maintenance, education, logistics, and exhibitions. By integrating augmented reality, Shadow Creator's products allow users to visualize and interact with digital content in their environment, facilitating activities such as watching movies, reading e-books, and creating holograms. The company's mission is to integrate technology into everyday life, driven by a philosophy of innovation for the benefit of mankind.

Mixer

Acquisition in 2016
Mixer, formerly known as Beam, is a live streaming platform that focuses on creating interactive experiences for gamers. It enables viewers to actively participate in the gameplay rather than passively watching. Through Mixer, audiences can influence game dynamics by striking lightning, generating terrain, creating quests, and selecting weapons, effectively becoming part of the game world. This innovative approach fosters deeper engagement between streamers and their viewers, connecting gaming communities through truly interactive live streams.

newifi

Secondary Market in 2016
The first provider to offer "Miner+NAS+Router" hardware with DigiGold coin mining rewards in the American market. Just as bitcoin miners need to mine and get coins one by one, newifi™ miners will mine(sharing their bandwidth and computing power to get DigiGold on our platform. What makes our mining concept different from others is that our miners share their extra bandwidth, storage, and computing power with us. We collect bandwidth, storage, and computing power and resell them to content providers. The first crowdfunding CDN service provider with hardware installed in thousands of thousands American family. The CDN accelerated services can cover every aspect of internet applications:  Acceleration for on-demand streaming, live streaming such as online live broadcasts of movies, television, entertainment, videos, games, etc.  Accelerated file distribution: app application distribution, software upgrades, cloud storage, cloud download, game acceleration, etc.  Webpage acceleration: e-commerce, information, news portal, personal and enterprise websites. newifi™(新路由) Smart Router is the No.1 high-end smart family router brand and one of the top brands in China. newifi™ brand belongs to the Chengdu Diting Technology Co, Ltd. Chengdu Diting Technology Co, Ltd. is listed on New Third Board,(新三板) in China.

AntStream Arcade

Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.

MinecraftEdu

Acquisition in 2016
MinecraftEdu is an educational software developed through a collaboration of educators and programmers from the United States and Finland, with support from Mojang AB, the creators of Minecraft. Designed specifically for classroom use, MinecraftEdu is utilized in over 40 countries to teach a variety of subjects across different age groups. The platform features robust classroom management tools and curricular support, allowing teachers to easily set up customized educational content. It includes a library of pre-made lesson worlds and integrated world-building tools, enabling educators to create tailored learning environments. By engaging students with a game that they already enjoy, MinecraftEdu promotes critical thinking, collaboration, and creativity in a safe, game-based learning environment.

SadakPlay

Venture Round in 2015
SadakPlay is a provider of an offline mobile entertainment network based in the United States. The company's platform allows users to access a wide range of mobile content, including movies, video songs, music, games, and applications, without the need for an internet connection. This unique service enables users to enjoy entertainment on their mobile devices anytime and anywhere, making it a convenient option for those who may have limited internet access. By focusing on offline content delivery, SadakPlay aims to become a trusted leader in the mobile content industry.

Talent Rank

Venture Round in 2015
Talent Rank is a talent-recruitment platform that provides an interactive environment for candidates to demonstrate and enhance their business skills. Through a gamified experience, users engage with real-world scenarios involving actual markets and people, allowing them to test their judgment and abilities. This innovative approach not only trains young talent but also generates objective data that can be used by assessors to evaluate candidates effectively. The platform enables prospective hires to showcase their skills, interests, and potential while offering employers tools to assess fundamental competencies, ultimately facilitating the selection of skilled employees and improving organizational outcomes.

Play Works Studio

Grant in 2015
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun. Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.

Havok

Acquisition in 2015
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.

FantasySalesTeam

Acquisition in 2015
FantasySalesTeam is a software platform that allows sales leaders to run more exciting and engaging sales contests modeled on fantasy sports. FantasySalesTeam was developed by sales professionals for sales professionals. It was designed by a team of software industry veterans and people that have been in the trenches by phone, foot, and plane selling and managing teams. It’s run by people that are truly passionate about helping companies drive higher performance from their sales force and who want to run a better breed of sales contest. Through dozens of discussions with sales managers and reps we identified what makes for effective and ineffective sales contests. We recognized that to run a truly great SPIFF program, a simple software platform was necessary. One that’s flexible and customizable to fit any sales environment, can monitor dozens of performance metrics without operational hassle, and rewards competitive as well as team based selling.

PlayCanvas

Non Equity Assistance in 2015
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.

Mofangge

Venture Round in 2015
Mofangge is a Chinese online education firm that provides an online platform tailored for the K-12 curriculum. The company offers a comprehensive question database designed for primary and secondary school students, focusing on the concept of "learning through gaming." Mofangge's platform encompasses a wide range of educational content, covering all key knowledge points for junior high students and a substantial array of teaching materials. The firm has established partnerships with numerous offline training institutions and charges fees for access to its gaming-based educational tools. Mofangge aims to enhance the learning experience for K-12 students by incorporating interactive elements such as online practice and competitive features. According to reports, the company is expected to turn a profit in the coming year.

Pixel Blimp

Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

Scoreoid

Venture Round in 2015
The Ultimate Gaming Backend-as-a-Service for Game Developers! Scoreoid - developed by game developers, for game developers is a non-restrictive, reliable and easy to use Gaming Backend-as-a-Service. They help game developers to retain and engage with their players!

Ubi Interactive

Venture Round in 2015
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.

Voxon Photonics

Grant in 2015
Voxon Photonics, established in 2013, specializes in the development of advanced three-dimensional (3D) volumetric display technology. The company's flagship product, the Voxon VX1, offers a unique holographic viewing experience by projecting a multitude of points of light onto a rapidly oscillating screen, creating lifelike 3D images that can be viewed from any angle without the need for special glasses. This cutting-edge technology allows users to visualize and interact with digital content in a more immersive manner, enhancing communication, learning, and entertainment. The Voxon VX1 has garnered attention for its ability to render both animated and static imagery as authentic holograms, captivating audiences and transforming how digital information is presented. With teams based in Australia and the US, Voxon Photonics continues to innovate in the realm of volumetric displays, pushing the boundaries of visual technology.

Jike Xueyuan

Non Equity Assistance in 2015
Geeks College is China's largest IT professional online education platform. Geeks concept is the latest real college courses to help professional developers to systematically study the Android / Cocos2d-x / iOS / Html5 / Java and other high-paying career development skills required. Geeks Institute launched China's first "Flappy Bird" course, China's first "Swift" course, China's first "2048" of course, China's first "surround nerve Cat" and many other Chinese and global debut courses. Founding team wrote the first book in mainland China Android development textbooks, reprinted up to version 18, is learning to develop Android introductory reading Little Red Book. Meanwhile founder of China's largest mobile developer community eoe (registered users ultra-200W). Currently, more than 100,000 professional and technical development via Geeks Academy learned the more competitive the latest IT skills.

Tickity Boom Games

Non Equity Assistance in 2014
Tickity Boom Games is a mobile game developer focused on creating engaging and accessible free-to-play games for the mobile market, specifically targeting women over 35 years of age. The company designs games that incorporate elements of puzzle-solving and collecting, along with social features to enhance user interaction. By catering to this demographic, Tickity Boom Games aims to provide enjoyable and meaningful gaming experiences that resonate with its audience.

Talent Rank

Non Equity Assistance in 2014
Talent Rank is a talent-recruitment platform that provides an interactive environment for candidates to demonstrate and enhance their business skills. Through a gamified experience, users engage with real-world scenarios involving actual markets and people, allowing them to test their judgment and abilities. This innovative approach not only trains young talent but also generates objective data that can be used by assessors to evaluate candidates effectively. The platform enables prospective hires to showcase their skills, interests, and potential while offering employers tools to assess fundamental competencies, ultimately facilitating the selection of skilled employees and improving organizational outcomes.

PlayCanvas

Seed Round in 2014
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.

Mojang Studios

Acquisition in 2014
Mojang (mojäng: Swedish for gadget), pronounced /mʊˈjɛŋ/, is a Swedish independent video game developer founded in May 2009 under the name Mojang Specifications by Markus Persson, and most known for creating the popular indie game Minecraft. Its head office is in Stockholm.

Pixel Blimp

Venture Round in 2014
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

Ludica Health

Venture Round in 2014
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.

SyntaxTree

Acquisition in 2014
SyntaxTree specializes in developing UnityVS, a Visual Studio plugin designed for developers utilizing the Unity framework to create games. This tool enhances the development experience by allowing easy debugging of Unity scripts and offering features such as code snippets and wizards. Additionally, UnityVS facilitates seamless integration between the Unity console and Visual Studio, addressing the limitations of Unity's default support for Visual Studio C# integration. By streamlining the coding process, SyntaxTree aims to improve productivity for game developers working with this widely used cross-platform game engine. The company was acquired by Microsoft.

TradeHero

Non Equity Assistance in 2014
TradeHero, founded in 2012 by app developer MyHero, operates a mobile stock market simulation platform designed to democratize trading and enable users to monetize their investment expertise. The app provides a free and gamified environment where users can trade virtual money while accessing real-world financial data. It fosters a global social investment network, allowing novice traders to follow experienced traders, referred to as "Heroes," who share their trading strategies through push notifications detailing their buy and sell actions. Followers can subscribe to receive these insights for a small monthly fee, and TradeHero compensates the Heroes by sharing subscription revenues equally. This structure encourages collaboration and learning among traders while providing a controlled environment for practicing investment strategies.

SKARA The Blade Remins

Non Equity Assistance in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.

Gateway Interactive

Non Equity Assistance in 2014
Gateway Interactive is a smartphone & tablet games company born out of the University of Hull Enterprise center and the Platform Studios initiative. G.I. is uniquely positioned to take advantage of a wave of online enabled "cloud gaming" technology.

SKARA The Blade Remins

Seed Round in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.

Stevie

Venture Round in 2014
Stevie is a platform that transforms social media feeds into broadcast television, creating personalized and monetizable entertainment across various platforms. By analyzing the content shared by viewers and their networks, Stevie's technology identifies relevant interests and preferences. The platform features unique channels such as The Me Show, Friends TV, and Music Non Stop, offering a tailored viewing experience for each user. Additionally, the Stevie Guide includes numerous channels based on popular social media pages and hashtags, providing an extensive library of content for passive viewing. Stevie’s application operates on HTML5 and is available on web, iOS, and Windows 8, with upcoming versions for Android and Samsung TV.

Gallantcloud Games

Non Equity Assistance in 2013
GallantCloud Games is a game development studio that focuses on creating engaging online gaming experiences. The team consists of five skilled members with diverse expertise in design, art, and development. Key personnel include artists Ben Cooper and Mantas Versulis, developers Paul Rayment and Wayne Campbell, and designer Richard Hoffmann. In addition to game development, GallantCloud also offers a cloud platform that allows users to play games online, enhancing accessibility and user experience. The studio's commitment to innovation and quality aims to deliver exciting gameplay to a broad audience.

MoneyPush

Non Equity Assistance in 2013
MoneyPush is a developer of a trading application designed to simplify the process of buying and selling company stocks for retail traders. By gamifying finance, the application enhances user engagement and makes stock trading more accessible. It provides users with intuitive visual cues that help demystify the intricacies of the stock market, allowing individuals to invest without facing significant barriers. Through its innovative approach, MoneyPush aims to empower more people to participate in online trading.

Pinion.gg

Seed Round in 2013
Pinion Tech Pty Ltd, based in Surry Hills, Australia, specializes in online gaming advertising services. Founded by gamers in 2010, the company aims to support gaming community owners, often referred to as publishers, by providing them with advertising revenue. This revenue can be utilized to enhance community infrastructure, such as upgrading or expanding server capabilities. Pinion Tech operates a network of gaming communities and focuses on placing interactive advertisements on gaming servers. By partnering with Pinion, community owners can generate income from their servers, allowing them to concentrate on managing their communities rather than the financial burdens associated with running them.

Jike Xueyuan

Seed Round in 2013
Geeks College is China's largest IT professional online education platform. Geeks concept is the latest real college courses to help professional developers to systematically study the Android / Cocos2d-x / iOS / Html5 / Java and other high-paying career development skills required. Geeks Institute launched China's first "Flappy Bird" course, China's first "Swift" course, China's first "2048" of course, China's first "surround nerve Cat" and many other Chinese and global debut courses. Founding team wrote the first book in mainland China Android development textbooks, reprinted up to version 18, is learning to develop Android introductory reading Little Red Book. Meanwhile founder of China's largest mobile developer community eoe (registered users ultra-200W). Currently, more than 100,000 professional and technical development via Geeks Academy learned the more competitive the latest IT skills.

Snack Studio

Non Equity Assistance in 2012
Design driven applications and casual games for Windows.

MoneyPush

Venture Round in 2012
MoneyPush is a developer of a trading application designed to simplify the process of buying and selling company stocks for retail traders. By gamifying finance, the application enhances user engagement and makes stock trading more accessible. It provides users with intuitive visual cues that help demystify the intricacies of the stock market, allowing individuals to invest without facing significant barriers. Through its innovative approach, MoneyPush aims to empower more people to participate in online trading.

//Staq.io

Seed Round in 2012
Staq.io is a game management platform designed to simplify the monetization and optimization of free-to-play games across mobile, web, and console platforms. The company offers services that include managing virtual currencies and goods, player state, targeted promotions, and comprehensive analytics and data warehousing. Staq.io integrates seamlessly with major distribution platforms, allowing developers to implement its features with minimal coding effort. The platform is tailored to enhance revenue analytics for games, enabling developers to make informed decisions based on player behavior and engagement metrics. Staq.io emerged from the Microsoft Accelerator for Windows Azure powered by TechStars in 2012, further solidifying its commitment to innovation in the gaming industry.

Barnes & Noble

Post in 2012
Barnes & Noble, Inc. is a prominent retail bookseller based in New York, specializing in the sale of a wide range of content, including trade books, mass-market paperbacks, children's literature, and educational products. The company operates through two main segments: B&N Retail, which includes its extensive network of physical bookstores, and the NOOK segment, which encompasses its digital media offerings. Barnes & Noble provides an array of products, such as e-books, magazines, gifts, café services, music, and movies, catering to diverse customer interests. As of mid-2019, the company operated 627 bookstores across 50 states and maintained a strong online presence through its websites. Founded in 1873, Barnes & Noble has evolved into a multi-channel distribution platform, integrating both physical and digital sales channels to enhance customer access to literature and educational resources.

Ubi Interactive

Seed Round in 2012
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.

Ludica Health

Seed Round in 2012
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.

Voxon Photonics

Seed Round in 2012
Voxon Photonics, established in 2013, specializes in the development of advanced three-dimensional (3D) volumetric display technology. The company's flagship product, the Voxon VX1, offers a unique holographic viewing experience by projecting a multitude of points of light onto a rapidly oscillating screen, creating lifelike 3D images that can be viewed from any angle without the need for special glasses. This cutting-edge technology allows users to visualize and interact with digital content in a more immersive manner, enhancing communication, learning, and entertainment. The Voxon VX1 has garnered attention for its ability to render both animated and static imagery as authentic holograms, captivating audiences and transforming how digital information is presented. With teams based in Australia and the US, Voxon Photonics continues to innovate in the realm of volumetric displays, pushing the boundaries of visual technology.

Twisted Pixel Games

Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.

3DV Systems

Acquisition in 2009
3DV Systems Ltd. is a company based in Yokneam, Israel, specializing in the development and marketing of three-dimensional video imaging technologies. Founded in 1997, it has created innovative products that enable motion sensing and shape recognition within three-dimensional spaces. Among its offerings are the Z-Cam, a prototype camera, and DeepC, a chipset that incorporates advanced depth sensing technology. The company's products cater to various sectors, including gaming, web conferencing, automotive applications, robotics, medical devices, and mobile technologies, demonstrating its versatility and commitment to enhancing user interaction through sophisticated imaging solutions.

BigPark

Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced game developers. The company specializes in creating interactive online games and operates as an entertainment agency, catering to both casual and dedicated gamers. BigPark has worked on notable game franchises, including Need for Speed, FIFA Soccer, NBA Street, and SSX. In May 2009, the company was acquired by Microsoft, further expanding its reach and resources in the gaming industry.

Massive

Acquisition in 2006
Massive operates a prominent in-game advertising network that allows advertisers to engage with a large, unified gaming audience in real time across various platforms. Founded to enhance the advertising experience within video games, Massive enables publishers to monetize their content while maintaining the integrity and enjoyment of the gaming experience. The company has established itself as a leader in the field of in-game advertising since its acquisition by Microsoft in 2006.

Lionhead Studios

Acquisition in 2006
Lionhead Studios is a software-based video game developer known for creating notable titles such as Black & White (I and II), The Movies, and the Fable series. Established with a focus on innovative gaming experiences, the studio gained recognition for its unique gameplay mechanics and storytelling. In April 2006, Lionhead Studios was acquired by Microsoft, further integrating its creative capabilities into the larger gaming ecosystem. The studio's contributions have made a lasting impact on the video game industry, particularly in the realm of simulation and role-playing games.

Rare

Acquisition in 2002
Rare, Inc., formerly known as RareWare, is a video game developer based in Twycross, United Kingdom. Acquired by Microsoft in 2002, Rare focuses on creating a variety of video games and gaming platforms. The company's offerings aim to foster community engagement and create memorable experiences for players.

Digital Anvil

Acquisition in 2000
Digital Anvil is a developer of computer games, known for creating engaging titles that cater to a variety of gamers. The company is recognized for its upcoming space-combat simulation game, FreeLancer, which targets veteran gamers with its sophisticated gameplay. In addition to game development, Digital Anvil also operates an online gaming platform, which supports the distribution of its games and enhances user engagement. With a focus on delivering high-quality gaming experiences, Digital Anvil continues to expand its offerings in the competitive gaming industry.

NetGames

Acquisition in 2000
NetGames USA, a leading developer of scoring, matchmaking and other enhancements for retail and Web-based games.

Bungie

Acquisition in 2000
Bungie, Inc. is a video game development company based in Bellevue, Washington, founded in 1991. Known for its popular franchises, particularly the Halo series and Destiny, Bungie creates a range of action and online multiplayer games that cater to diverse gaming preferences. In addition to game development, Bungie operates an online store that sells a variety of merchandise, including apparel, soundtracks, accessories, art, and collectibles. The company emphasizes independence and employee ownership, fostering a creative environment for its developers. Over the years, Bungie has evolved from its modest beginnings to become a significant player in the gaming industry, recognized for its innovative contributions and engaging gaming experiences.

Numinous Technologies

Acquisition in 1999
Numinous Technologies is a Seattle-based company that specializes in the development of graphics and interactive video software. The firm focuses on creating innovative solutions that enhance visual experiences and interactivity in digital media. Numinous Technologies has gained recognition in the tech industry for its contributions to the field, ultimately leading to its acquisition by Microsoft. This acquisition reflects the company's significant impact on the market and its potential for further advancements within Microsoft's portfolio.

FASA Interactive

Acquisition in 1999
FASA Interactive designs and develops interactive entertainment software for play on personal computers and Xbox 360 console.

Electric Gravity

Acquisition in 1996
Electric Gravity Inc., the original designer of the Internet Gaming Zone.

EXOS

Acquisition in 1996
EXOS Inc. designs, develops and manufactures controllers for interactive entertainment for arcades, home video systems and PCs.
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