Alife Virtual
Seed Round in 2024
Experience the ultimate 3D avatar world with limitless customization in Alife Virtual Entertainment. Participate in exciting events, competitions, adventures. Connect with others, explore, create, socialize, enjoy updates. Here, every day is an opportunity to live the life you always dreamed of, in a world where the possibilities are endless. Embark on epic quests, uncover hidden treasures, or simply explore the vast landscapes that span deserts, oceans, and mystical lands. Every corner holds a story waiting to be discovered. With an endless array of styles, accessories, and features, you can be whoever you want to be in Alife Virtual Entertainment. Our state-of-the-art technology ensures a seamless, lifelike experience that blurs the lines between virtual and reality. Sign up today and dive into Alife Virtual Entertainment with starter pack, including exclusive items and credits to kickstart your journey. Your new reality awaits - why wait to explore it? https://www.alifevirtual.com
Digital Realm Entertainment®
Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories..
Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences
Find more on our Website here:
https://www.digitalrealm-entertainment.com
Digital Realm Entertainment®
Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories..
Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences
Find more on our Website here:
https://www.digitalrealm-entertainment.com
Talenzy, a platform fusing Patreon and OnlyFans, enables creators and audiences to co-create content, enhancing engagement and monetization via gamification and revenue sharing, while tackling burnout
Langly is an educational technology platform that teaches English through gamified learning. The software uses storytelling, mystery solving, and practice sets to help users build vocabulary, improve grammar, and enhance spoken fluency in social settings. By combining language instruction with interactive gameplay, Langly aims to engage learners with immersive experiences that connect education with play.
Wemade
Venture Round in 2022
Wemade Entertainment Co., Ltd., founded in 2000 and based in Seongnam, South Korea, specializes in the development and publishing of mobile and online games. The company has established a significant presence both domestically and internationally, offering a diverse portfolio that includes popular titles such as Legend of Mir 2, ICARUS, and Wind Runner. With a commitment to delivering high-quality gaming experiences, Wemade serves a global audience of gamers, having attracted over 200 million players with its flagship game. In addition to game development, the company provides publishing services and social networking game (SNG) services through its gaming portal, GAMEcom. As an innovative player in the gaming industry, Wemade is also exploring opportunities in blockchain projects.
Scope
Non Equity Assistance in 2022
Scope is a networking platform that connects entrepreneurs with like-minded individuals, valuable content, and relevant opportunities.
Digital Realm Entertainment®
Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories..
Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences
Find more on our Website here:
https://www.digitalrealm-entertainment.com
Activision Blizzard
Acquisition in 2022
Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.
Smash.gg
Acquisition in 2020
The Company provides software to improve the Smash experience for streamers, players, tournament attendees, and spectators (collectively, “General Users”) and for registered users who are tournament organizers (“Tournament Organizers”). The Company provides a platform for enabling connections between General Users and Tournament Organizers and for the collection of payments with respect to the sale of tickets, registrations, merchandise, and services for, and the solicitation of donations with respect to, events registered on the Site from General Users.
ZeniMax Media
Acquisition in 2020
ZeniMax Media is a media company based in Rockville, Maryland, specializing in the development and publication of interactive entertainment content. The company boasts a strong team of world-class game developers, artists, designers, and programmers, as well as experienced executives and talent drawn from traditional media. ZeniMax Media focuses on creating gaming software for consoles, personal computers, and handheld devices, positioning itself as a significant player in the interactive entertainment industry.
MyCognition
Non Equity Assistance in 2020
MyCognition develops a cognitive fitness platform that helps individuals understand, track, and strengthen cognitive health through digital technology. The platform combines cognitive assessments, fun video-game based brain training, and profile-driven habits to improve brain health, mental resilience, and performance, while supporting effective stress management. Rooted in research and user-centered design, the company aims to advance cognitive potential and everyday mental functioning by providing accessible tools for brain health and performance optimization.
Kano
Corporate Round in 2019
Bootstrapped in 2008, Kano is a profitable and growing self-funded indie gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide.
Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way.
At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.
Obsidian Entertainment
Acquisition in 2018
Obsidian Entertainment is an American video game development studio based in Irvine, California, founded in 2003. The company specializes in creating role-playing games for personal computers and interactive software for various gaming platforms, including wireless devices. Obsidian aims to deliver enhanced gaming experiences, focusing on engaging narratives and immersive gameplay. Through its innovative approach, the studio has established a reputation for developing critically acclaimed titles that resonate with both casual and dedicated gamers.
InXile Entertainment
Acquisition in 2018
InXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company specializes in creating role-playing games and personality-packed experiences for a diverse range of platforms, including home and portable video game systems, computers, and mobile devices. With a team of highly skilled professionals from the software industry, inXile is dedicated to delivering high-quality interactive entertainment to gamers. Its focus on innovative game design and engaging narratives has positioned inXile as a notable player in the gaming industry.
Kahoot! is a game-based learning platform that enables users to create, share, and engage with educational games and trivia quizzes quickly and easily. Catering to a diverse audience, including educators, students, and corporate entities, the platform supports learning across various subjects and languages, and is accessible on multiple devices. Kahoot!'s mission is to enhance the learning experience by making it more interactive and enjoyable, fostering engagement through social interaction and gamification. The platform is utilized in various contexts, including classrooms, corporate training, and events, making it a versatile tool for learning and development globally.
Compulsion Games
Acquisition in 2018
Compulsion Games Inc. is a video game development company founded in 2009 and based in Montreal, Canada. Known for its innovative titles such as Contrast and We Happy Few, the company focuses on creating engaging and unique gaming experiences. With a small team of around 40 employees, Compulsion Games operates from a converted gramophone factory in the Saint Henri neighborhood. The studio prides itself on its craftsmanship, striving to develop games that are not only enjoyable but also rich in imaginative concepts and ideas, such as shadow shifting and narrative-driven gameplay. As of June 2018, Compulsion Games has been a subsidiary of Microsoft Corporation.
Ninja Theory
Acquisition in 2018
Ninja Theory Ltd. is a video game development studio based in London, United Kingdom, founded in 2004 by four partners, including current Directors Nina Kristensen, Tameem Antoniades, and Jez San. The studio is dedicated to producing high-quality video game experiences by focusing on innovative technology, art, and design. Ninja Theory is involved in the design, development, and publishing of video games for various platforms, including game consoles, personal computers, and mobile devices. The company is known for its commitment to pushing creative boundaries and delivering engaging gameplay.
Undead Labs
Acquisition in 2018
Undead Labs LLC is a video game development studio based in Seattle, Washington, founded in 2009. As a subsidiary of Microsoft Corporation, the company is dedicated to innovating online gaming experiences, with a particular emphasis on the zombie-survival genre. Undead Labs gained recognition with the release of its critically acclaimed title, State of Decay, in June 2013, which was followed by the announcement of its sequel, State of Decay 2, in June 2016. The studio aims to create engaging and adventurous gaming experiences for players on Xbox and PC platforms.
Playground Games
Acquisition in 2018
Playground Games is an independent game development studio founded in 2010 by experienced developers from the UK gaming industry. The company is renowned for creating the award-winning Forza Horizon series, which includes various expansions that enhance the gaming experience. Playground Games focuses on producing genre-defining video games aimed at a global audience, ensuring that players have access to innovative and engaging gaming experiences. Through its commitment to quality and creativity, Playground Games has established itself as a key player in the competitive landscape of video game development.
L2P Limited is an international educational technology company focused on the eSports sector, developing a comprehensive platform to enhance the skills of both professional and non-professional gamers. The company utilizes artificial intelligence and machine learning to create personalized educational tracks for users, integrating features such as individual post-match feedback, tactical insights, video lessons from professional players, and in-game tasks. L2P Limited has garnered over 1.5 million subscribed users across its products for popular games like Dota 2 and League of Legends, analyzing more than 60 million matches and producing over 2,000 instructional videos. The company is also planning to expand its offerings to include additional games and enter new language markets. Based in Russia, L2P Limited is dedicated to improving the gaming experience through innovative educational solutions.
PlayFab
Acquisition in 2018
PlayFab, Inc. is a backend platform provider for live games, specializing in tools and services that support the development and management of online gaming experiences. Founded in 2011 and headquartered in Seattle, Washington, with an additional office in Berlin, Germany, PlayFab delivers a comprehensive suite of services including player management, matchmaking, in-game commerce, real-time analytics, and server operations. The platform facilitates various gaming functionalities such as leaderboards, multiplayer game services, and promotional events, enabling developers to create engaging experiences without extensive coding. PlayFab's offerings cater to a wide range of clients, from independent developers to major publishers, with flexible pricing plans to accommodate different needs. The company became a subsidiary of Microsoft Corporation in 2018, further enhancing its capabilities and reach in the gaming industry.
AltspaceVR
Acquisition in 2017
AltspaceVR, Inc. is a social virtual reality software company that offers a communication platform designed to facilitate interaction and shared experiences among users worldwide. Founded in 2013 and based in Redwood City, California, the company enables individuals to connect in virtual reality for various activities, including gaming, streaming content, attending live events, and business collaboration. The platform integrates two-dimensional web content into shared virtual spaces, extending the web to create immersive holographic experiences. As a subsidiary of Microsoft Corporation since 2017, AltspaceVR aims to foster genuine connections by allowing users to engage with one another in a natural and fulfilling manner, enhancing their ability to socialize and collaborate in virtual environments.
Reach Robotics UK (closed)
Non Equity Assistance in 2017
Reach Robotics Limited, founded in 2013 and based in Bristol, United Kingdom, specialized in the development of gaming robots, with its flagship product being the MekaMon battlebot. The company aimed to merge robotics, gaming, and augmented reality, creating engaging entertainment platforms that brought video game characters to life. MekaMon was designed to be controlled via Bluetooth, Android, and iOS devices, allowing users to interact with the robot in various game modes. While its innovative approach positioned Reach Robotics at the forefront of consumer robotics, the company ultimately ceased operations.
Hadean
Non Equity Assistance in 2017
Hadean is a venture-backed startup specializing in distributed cloud computing for web 3.0 applications and the metaverse. Their platform enables unprecedented scale and fidelity in digital realms, enhancing physical experiences.
Donya Labs
Acquisition in 2017
Donya Labs AB, founded in 2006 and headquartered in Linköping, Sweden, specializes in automatic 3D data optimization solutions for professional game developers. The company is renowned for its Simplygon software, which automates the optimization of 3D assets used in various applications including animation, games, CAD, and film. Simplygon enables game developers to enhance their content pipelines and streamline workflows across multiple platforms such as PC, consoles, tablets, smartphones, virtual reality, and augmented reality. Donya Labs serves clients not only within the gaming industry but also in other sectors globally. Since January 2017, Donya Labs operates as a subsidiary of Microsoft Corporation.
Shadow Creator
Non Equity Assistance in 2017
Shadow Creator is a high-tech company focused on the development of hardware and software for augmented reality smart glasses. Its product lineup includes innovative models such as Air Glass, Shadow Creator HALO, Shadow Creator NANO, and HALO MINI. The company's expertise lies in optics, chip design, and machine vision algorithms, enabling it to create advanced augmented reality solutions. Air Glass, in particular, is designed for diverse applications across industries such as maintenance, education, logistics, and exhibitions, allowing users to interact intuitively with dynamic three-dimensional projections. Shadow Creator's mission is to integrate cutting-edge technology into everyday life, driven by a philosophy of innovation for the benefit of humanity. Through its products, the company aims to enhance human-computer interaction and facilitate new experiences in both personal and professional settings.
Mixer, formerly known as Beam, is a live streaming platform that focuses on creating interactive experiences for gamers. It enables viewers to actively participate in the gameplay rather than passively watching. Through Mixer, audiences can influence game dynamics by striking lightning, generating terrain, creating quests, and selecting weapons, effectively becoming part of the game world. This innovative approach fosters deeper engagement between streamers and their viewers, connecting gaming communities through truly interactive live streams.
newifi
Secondary Market in 2016
The first provider to offer "Miner+NAS+Router" hardware with DigiGold coin mining rewards in the American market. Just as bitcoin miners need to mine and get coins one by one, newifi™ miners will mine(sharing their bandwidth and computing power to get DigiGold on our platform. What makes our mining concept different from others is that our miners share their extra bandwidth, storage, and computing power with us. We collect bandwidth, storage, and computing power and resell them to content providers.
The first crowdfunding CDN service provider with hardware installed in thousands of thousands American family.
The CDN accelerated services can cover every aspect of internet applications:
Acceleration for on-demand streaming, live streaming such as online live broadcasts of movies, television, entertainment, videos, games, etc.
Accelerated file distribution: app application distribution, software upgrades, cloud storage, cloud download, game acceleration, etc.
Webpage acceleration: e-commerce, information, news portal, personal and enterprise websites.
newifi™(新路由) Smart Router is the No.1 high-end smart family router brand and one of the top brands in China.
newifi™ brand belongs to the Chengdu Diting Technology Co, Ltd.
Chengdu Diting Technology Co, Ltd. is listed on New Third Board,(新三板) in China.
AntStream Arcade
Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.
Talent Rank
Venture Round in 2015
Talent Rank is a talent-recruitment platform that offers an innovative app environment for candidates to demonstrate and enhance their business skills through interactive simulations. Users engage in real-world scenarios that involve navigating actual market conditions and interacting with virtual stakeholders, allowing them to test their judgment and decision-making abilities. This platform provides employers with objective data to assess candidates' skills, interests, and potential, facilitating the selection and assignment of talent based on measurable competencies. By focusing on practical experience and quantifiable results, Talent Rank aims to improve the hiring process and help organizations secure skilled and efficient employees.
SadakPlay
Venture Round in 2015
SadakPlay is a provider of an offline mobile entertainment network based in the United States. The company's platform allows users to access a wide range of mobile content, including movies, video songs, music, games, and applications, without the need for an internet connection. This unique service enables users to enjoy entertainment on their mobile devices anytime and anywhere, making it a convenient option for those who may have limited internet access. By focusing on offline content delivery, SadakPlay aims to become a trusted leader in the mobile content industry.
Play Works Studio
Grant in 2015
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun.
Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.
Havok is a prominent provider of game development technologies, with over 15 years of experience catering to the needs of leading game developers. The company's advanced technology and commitment to customer support have resulted in its tools being utilized in more than 600 video game titles, including major franchises like Halo, The Elder Scrolls, and Assassin’s Creed. Havok collaborates with well-known publishers and studios such as Microsoft, Sony, Nintendo, Activision Blizzard, and Ubisoft, ensuring its technology is compatible across multiple platforms, including Xbox, PlayStation, Windows, and mobile devices. In addition to gaming, Havok's products have contributed to special effects in notable films like X-Men First Class and Harry Potter. The company operates offices in Dublin, San Francisco, Tokyo, and Germany, further enhancing its global reach in the interactive software industry.
FantasySalesTeam
Acquisition in 2015
FantasySalesTeam is a software platform that allows sales leaders to run more exciting and engaging sales contests modeled on fantasy sports.
FantasySalesTeam was developed by sales professionals for sales professionals. It was designed by a team of software industry veterans and people that have been in the trenches by phone, foot, and plane selling and managing teams. It’s run by people that are truly passionate about helping companies drive higher performance from their sales force and who want to run a better breed of sales contest.
Through dozens of discussions with sales managers and reps we identified what makes for effective and ineffective sales contests. We recognized that to run a truly great SPIFF program, a simple software platform was necessary. One that’s flexible and customizable to fit any sales environment, can monitor dozens of performance metrics without operational hassle, and rewards competitive as well as team based selling.
PlayCanvas
Non Equity Assistance in 2015
PlayCanvas Ltd is a London-based company that operates a cloud-hosted game development platform, founded in 2011. It provides developers with a visual editing tool that facilitates the creation of scenes, applications, and games efficiently, emphasizing real-time collaboration and accessibility. The platform serves a diverse range of industries, including video games, virtual reality, advertising, architectural visualization, and gambling. PlayCanvas aims to transform game development by offering a social hub where users can build, share, and play games, thereby enhancing the collaborative experience for developers. As of 2018, PlayCanvas operates as a subsidiary of Snap Inc.
Mofangge
Venture Round in 2015
Mofangge is a Chinese online education company focused on the K-12 sector, providing an innovative platform that combines learning with gaming. The firm offers an extensive online question database that encompasses the entire curriculum for junior high schools and colleges, along with a wide range of teaching materials. Its platform facilitates online practice and interactive features, such as competitive games and friend interactions, aimed at enhancing the learning experience for students. Mofangge has established partnerships with thousands of offline training institutions, charging fees for access to its educational games. With expectations of profitability in the coming year, Mofangge is poised to make a significant impact in the online education market.
Pixel Blimp
Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on developing innovative and engaging intellectual properties aimed primarily at children. The company specializes in creating interactive virtual reality experiences and various online video games that foster social interaction among players. Currently, Pixel Blimp is working on a cloud-based solution designed to enhance player immersion by allowing games and digital products to communicate with each other. This technology aims to facilitate the sharing of player achievements and information, thereby creating digital equity for users and providing valuable analytic insights into player engagement within gaming franchises.
Scoreoid
Venture Round in 2015
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Scoreoid - developed by game developers, for game developers is a non-restrictive, reliable and easy to use Gaming Backend-as-a-Service.
They help game developers to retain and engage with their players!
Ubi Interactive
Venture Round in 2015
Ubi Interactive is a Seattle-based tech startup that transforms everyday surfaces into interactive 3D touchscreens using Microsoft Kinect and projection mapping. Recognized by Microsoft as a promising company, Ubi's innovative technology has been featured in prominent media outlets like CNN and The Wall Street Journal.
Geeks College
Non Equity Assistance in 2015
Geeks College is China's leading IT professional online education platform that provides real college–style courses to help professional developers master Android, Cocos2d-x, iOS, HTML5, Java and other high-demand skills. It has launched pioneering courses and early introductions to topics such as Swift and mobile game development, and its founding team authored Android development textbooks. The company supports a large mobile developer community with millions of registered users, and more than 100,000 professionals have completed its programs to date.
Tickity Boom Games
Non Equity Assistance in 2014
Tickity Boom Games is a mobile game developer focused on creating engaging and accessible free-to-play games tailored for women aged 35 and older. The company specializes in blending puzzling mechanics with collecting and social features, aiming to provide enjoyable gaming experiences that resonate with its target demographic. By prioritizing user-friendly design and community interaction, Tickity Boom Games seeks to foster a vibrant gaming environment that appeals to a mature audience. Through its innovative approach, the company continues to carve out a niche in the mobile gaming market.
Talent Rank
Non Equity Assistance in 2014
Talent Rank is a talent-recruitment platform that offers an innovative app environment for candidates to demonstrate and enhance their business skills through interactive simulations. Users engage in real-world scenarios that involve navigating actual market conditions and interacting with virtual stakeholders, allowing them to test their judgment and decision-making abilities. This platform provides employers with objective data to assess candidates' skills, interests, and potential, facilitating the selection and assignment of talent based on measurable competencies. By focusing on practical experience and quantifiable results, Talent Rank aims to improve the hiring process and help organizations secure skilled and efficient employees.
PlayCanvas
Seed Round in 2014
PlayCanvas Ltd is a London-based company that operates a cloud-hosted game development platform, founded in 2011. It provides developers with a visual editing tool that facilitates the creation of scenes, applications, and games efficiently, emphasizing real-time collaboration and accessibility. The platform serves a diverse range of industries, including video games, virtual reality, advertising, architectural visualization, and gambling. PlayCanvas aims to transform game development by offering a social hub where users can build, share, and play games, thereby enhancing the collaborative experience for developers. As of 2018, PlayCanvas operates as a subsidiary of Snap Inc.
Mojang Studios
Acquisition in 2014
Mojang (mojäng: Swedish for gadget), pronounced /mʊˈjɛŋ/, is a Swedish independent video game developer founded in May 2009 under the name Mojang Specifications by Markus Persson, and most known for creating the popular indie game Minecraft. Its head office is in Stockholm.
Pixel Blimp
Venture Round in 2014
Pixel Blimp is an independent games studio focused on developing innovative and engaging intellectual properties aimed primarily at children. The company specializes in creating interactive virtual reality experiences and various online video games that foster social interaction among players. Currently, Pixel Blimp is working on a cloud-based solution designed to enhance player immersion by allowing games and digital products to communicate with each other. This technology aims to facilitate the sharing of player achievements and information, thereby creating digital equity for users and providing valuable analytic insights into player engagement within gaming franchises.
Ludica Health
Venture Round in 2014
Ludica Health specializes in designing interactive exercise games using motion capture technology and video game design principles. Their programs aim to improve the health and wellness of older adults, offering customizable solutions for orthopedic and neuro therapists, self-guided home exercises, and virtual rehabilitation activities.
SyntaxTree
Acquisition in 2014
SyntaxTree is a technology company that develops UnityVS, a Visual Studio plugin designed for developers utilizing the Unity game development framework. This tool enhances the coding experience by enabling developers to write, browse, and debug their Unity scripts more efficiently. UnityVS offers features such as code snippets, wizards, and seamless integration between the Unity console and Visual Studio, addressing the limitations of Unity's native support for Visual Studio C#. By streamlining the development process, SyntaxTree aids game creators in leveraging Microsoft's development environment to enhance their productivity and effectiveness in game design. The company has been acquired by Microsoft.
TradeHero
Non Equity Assistance in 2014
TradeHero, founded in 2012 by app developer MyHero, operates a mobile stock market simulation application that allows users to trade virtual money using real financial market data. The platform is designed to democratize trading by creating a social and gamified environment where novice and experienced traders can interact. Users can engage with friends and compete on global leaderboards, while novice traders can subscribe to receive stock tips through push notifications from top traders, referred to as "Heroes." For a nominal monthly fee, followers gain access to real-time trade feeds detailing the Heroes' buy and sell actions, providing valuable insights into successful investment strategies. TradeHero facilitates a revenue-sharing model, where subscription fees from followers are equally distributed between the platform and the Heroes, enabling the latter to monetize their trading expertise.
SKARA The Blade Remins
Non Equity Assistance in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero.
SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective.
SKARA is formed by cross-platform videogames & novels.
SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG.
Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Gateway Interactive
Non Equity Assistance in 2014
Gateway Interactive is a smartphone & tablet games company born out of the University of Hull Enterprise center and the Platform Studios initiative. G.I. is uniquely positioned to take advantage of a wave of online enabled "cloud gaming" technology.
SKARA The Blade Remins
Seed Round in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero.
SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective.
SKARA is formed by cross-platform videogames & novels.
SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG.
Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Stevie
Venture Round in 2014
Stevie is a platform that transforms social media feeds into a broadcast television experience, offering personalized and monetizable entertainment. By analyzing user-generated content and social interactions, Stevie curates relevant and engaging video content from various sources, including brands, artists, and celebrities. Its innovative lineup algorithm creates a continuous viewing experience through channels like The Me Show, Friends TV, and Music Non Stop, which are tailored to individual preferences. Additionally, the Stevie Guide provides access to numerous channels based on popular social media pages and hashtags, ensuring an extensive selection of content for users. The platform operates on HTML5 and is available through native applications on multiple operating systems, with current versions for web, iOS, and Windows 8, and upcoming releases for Android and Samsung TV.
Whispering Gibbon
Non Equity Assistance in 2014
Whispering Gibbon Ltd is a game company based in Newcastle-Upon-Tyne, United Kingdom, that specializes in developing video game technology aimed at merging virtual content with the real world. Founded by Joe Stevens in 2011, the company focuses on innovative solutions such as RenderFab 3D, a cloud-based service that automates the creation of 3D print-ready models from 3D data, and Grabit, a platform for user-generated merchandising. Through these offerings, Whispering Gibbon aims to enhance the gaming experience by facilitating the transition of digital creations into tangible products.
Asia Innovations Group Limited
Non Equity Assistance in 2014
Asia Innovations Group Limited is a global technology company specializing in live social platforms. With over 700 million registered users across 150 regions, the company operates a portfolio of integrated social, gaming, and e-commerce platforms designed to facilitate meaningful human connection. ASIG's global footprint spans 18 offices, providing deep local market knowledge and a scalable infrastructure. Its flagship apps include Uplive, a global live video platform, and CuteU and Lamour, leading dating apps in emerging markets. Additionally, Hekka Fashion offers accessible online shopping. ASIG's mission is to empower creators, drive social impact, and foster a positive online environment, championing creativity, opportunity, and inclusivity worldwide.
Gallantcloud Games
Non Equity Assistance in 2013
GallantCloud Games is a game development studio comprised of a skilled team of five members, including artists, designers, and developers. The team is dedicated to creating engaging and innovative gaming experiences. In addition to game development, GallantCloud also provides a cloud platform that allows users to play games online, leveraging the capabilities of cloud technology to enhance the gaming experience. With a focus on creativity and technology, GallantCloud Games aims to deliver exciting content to the gaming community.
Pinion.gg
Seed Round in 2013
Pinion Tech Pty Ltd, based in Surry Hills, Australia, specializes in online gaming advertising services. Founded by gamers in 2010, the company aims to support gaming community owners, often referred to as publishers, by providing them with advertising revenue. This revenue can be utilized to enhance community infrastructure, such as upgrading or expanding server capabilities. Pinion Tech operates a network of gaming communities and focuses on placing interactive advertisements on gaming servers. By partnering with Pinion, community owners can generate income from their servers, allowing them to concentrate on managing their communities rather than the financial burdens associated with running them.
Geeks College
Seed Round in 2013
Geeks College is China's leading IT professional online education platform that provides real college–style courses to help professional developers master Android, Cocos2d-x, iOS, HTML5, Java and other high-demand skills. It has launched pioneering courses and early introductions to topics such as Swift and mobile game development, and its founding team authored Android development textbooks. The company supports a large mobile developer community with millions of registered users, and more than 100,000 professionals have completed its programs to date.
Snack Studio
Non Equity Assistance in 2012
Design driven applications and casual games for Windows.
//Staq.io
Seed Round in 2012
Staq.io is a game management platform designed to simplify the monetization and optimization of free-to-play games across mobile, web, and console platforms. The company offers services that include managing virtual currencies and goods, player state, targeted promotions, and comprehensive analytics and data warehousing. Staq.io integrates seamlessly with major distribution platforms, allowing developers to implement its features with minimal coding effort. The platform is tailored to enhance revenue analytics for games, enabling developers to make informed decisions based on player behavior and engagement metrics. Staq.io emerged from the Microsoft Accelerator for Windows Azure powered by TechStars in 2012, further solidifying its commitment to innovation in the gaming industry.
Ubi Interactive
Seed Round in 2012
Ubi Interactive is a Seattle-based tech startup that transforms everyday surfaces into interactive 3D touchscreens using Microsoft Kinect and projection mapping. Recognized by Microsoft as a promising company, Ubi's innovative technology has been featured in prominent media outlets like CNN and The Wall Street Journal.
Ludica Health
Seed Round in 2012
Ludica Health specializes in designing interactive exercise games using motion capture technology and video game design principles. Their programs aim to improve the health and wellness of older adults, offering customizable solutions for orthopedic and neuro therapists, self-guided home exercises, and virtual rehabilitation activities.
Twisted Pixel Games
Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio recognized for its innovative approach to creating engaging and accessible gaming experiences. The company focuses on character-driven, original intellectual properties that challenge conventional gaming norms. With a commitment to memorable characters, creative gameplay, and high-quality presentation, Twisted Pixel develops a variety of gaming software products, including console titles and virtual reality experiences across psychological, comic, and role-playing genres. The studio is led by a team of industry veterans dedicated to enhancing the fun and accessibility of video games.
3DV Systems
Acquisition in 2009
Founded in 1997, 3DV Systems Ltd. specializes in developing and marketing three-dimensional video imaging technologies. Its products enable motion detection and shape recognition within defined spaces, serving applications such as gaming, web-conferencing, automotive, robotics, medical devices, and mobile phones.
BigPark
Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced gaming veterans who have collaborated for over two decades. Specializing in the development of online games, the company functions as an interactive entertainment agency, delivering engaging gaming experiences. In addition to creating original content, BigPark also manages franchises for popular games such as Need for Speed, FIFA Soccer, NBA Street, and SSX. The company was acquired by Microsoft in May 2009, further enhancing its position in the gaming industry.
Massive
Acquisition in 2006
Massive operates a prominent in-game advertising network that allows advertisers to engage with a large, unified gaming audience in real time across various platforms. Founded to enhance the advertising experience within video games, Massive enables publishers to monetize their content while maintaining the integrity and enjoyment of the gaming experience. The company has established itself as a leader in the field of in-game advertising since its acquisition by Microsoft in 2006.
Lionhead Studios
Acquisition in 2006
Lionhead Studios is a video game developer known for creating influential titles in the gaming industry. Established with a focus on innovative gameplay and storytelling, the studio gained prominence with major releases such as the Black & White series and the Fable franchise. Lionhead's portfolio also includes other notable games like The Movies. In April 2006, the company was acquired by Microsoft, which integrated its creative talent and expertise into its gaming division. Through its unique approach to game design, Lionhead Studios has made a significant impact on the evolution of interactive entertainment.
Rare, Inc., formerly known as RareWare, is a video game developer based in Twycross, United Kingdom. Acquired by Microsoft in 2002, Rare focuses on creating a variety of video games and gaming platforms. The company's offerings aim to foster community engagement and create memorable experiences for players.
Digital Anvil
Acquisition in 2000
Digital Anvil is a developer of computer games, with a focus on creating engaging experiences for veteran gamers. The company has produced notable titles such as the space-combat simulation game FreeLancer. Additionally, Digital Anvil operates an online gaming platform to distribute its games and engage with its audience.
NetGames
Acquisition in 2000
NetGames USA, a leading developer of scoring, matchmaking and other enhancements for retail and Web-based games.
Ameranth Wireless
Seed Round in 2000
Ameranth, Inc. is a prominent provider of wireless and internet-based solutions tailored for the hospitality and gaming industries. Headquartered in San Diego, California, the company offers a diverse range of applications, including wireless point-of-sale systems, table management, reservation management, mobile concierge services, electronic menus, guest surveys, inventory management, and health care services. Ameranth is recognized for its strong intellectual property portfolio, featuring numerous strategic patents, and has received multiple awards for its innovative products. The company's technology enables functionality on WiFi-enabled devices such as pocket PCs, smartphones, and tablets, effectively transitioning operations from fixed computer terminals to customer-facing environments. Ameranth's contributions to the industry have garnered attention from major publications, establishing it as a leader in the market.
Bungie
Acquisition in 2000
Bungie, Inc. is a video game development studio based in Bellevue, Washington, founded in 1991. Known primarily for creating the iconic Halo franchise, Bungie has evolved into an independent, employee-owned company that develops a range of action and mythological games, including the popular Destiny series. In addition to game development, Bungie operates an online store offering a variety of merchandise, including apparel, soundtracks, accessories, art, and collectibles. The company has a rich history, transitioning from humble beginnings to becoming a prominent player in the gaming industry.
Numinous Technologies
Acquisition in 1999
Numinous Technologies is a Seattle-based company that specializes in the development of graphics and interactive video software. The firm focuses on creating innovative solutions that enhance visual experiences, catering to a diverse range of industries. Recently, it was acquired by Microsoft, which underscores its significance in the technology sector and its potential for future growth and integration within Microsoft's broader portfolio. With a commitment to advancing interactive media, Numinous Technologies plays a crucial role in shaping the future of digital graphics and user engagement.
FASA Interactive
Acquisition in 1999
FASA Interactive designs and develops interactive entertainment software for play on personal computers and Xbox 360 console.
Electric Gravity
Acquisition in 1996
Electric Gravity Inc., the original designer of the Internet Gaming Zone.
EXOS Inc. designs, develops and manufactures controllers for interactive entertainment for arcades, home video systems and PCs.
Beam Interactive is an entertainment firm that offers interactive live streams for the gaming communities.