Alife Virtual
Seed Round in 2024
Experience the ultimate 3D avatar world with limitless customization in Alife Virtual Entertainment. Participate in exciting events, competitions, adventures. Connect with others, explore, create, socialize, enjoy updates. Here, every day is an opportunity to live the life you always dreamed of, in a world where the possibilities are endless. Embark on epic quests, uncover hidden treasures, or simply explore the vast landscapes that span deserts, oceans, and mystical lands. Every corner holds a story waiting to be discovered. With an endless array of styles, accessories, and features, you can be whoever you want to be in Alife Virtual Entertainment. Our state-of-the-art technology ensures a seamless, lifelike experience that blurs the lines between virtual and reality. Sign up today and dive into Alife Virtual Entertainment with starter pack, including exclusive items and credits to kickstart your journey. Your new reality awaits - why wait to explore it? https://www.alifevirtual.com
Digital Realm Entertainment®
Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
The Asimov Foundation
Grant in 2024
The Asimov Foundation was created by leaders in the blockchain and AI industry to break barriers between the industries that should be symbiotic. After a raise between 20+ companies TAF has $770,000 to allocate to our first hackathon on Virtuals
Digital Realm Entertainment®
Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
Internset
Non Equity Assistance in 2023
Internset helps companies build immersive talent pools through virtual internship programs. The platform uses blockchain technology that enables early-career professionals to create proof-of-credibility by completing skill assessments and virtual internships, guaranteeing global recognition and trust in candidates' domain expertise.
Mistikist
Seed Round in 2023
Mistikist is an AI-driven mental wellbeing platform designed to alleviate stress and enhance focus through personalized audio-visual brainwave entrainment. By leveraging advanced neuroscience and machine learning, along with real-time biometrics such as heart rate variability, Mistikist customizes each experience to meet individual user needs, providing measurable improvements in just minutes. The platform caters to both business and consumer markets, offering subscription-based solutions for individuals and enterprise licensing for organizations. Accessible via mobile applications, virtual reality headsets, and wearables, Mistikist integrates seamlessly into users' lifestyles, promoting cognitive performance and resilience for professionals, students, and wellness enthusiasts globally.
Digital Realm Entertainment®
Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
Immersive Rehab
Non Equity Assistance in 2018
Immersive Rehab Ltd. is a London-based company that specializes in creating interactive virtual reality environments and games aimed at enhancing physical and neuro-rehabilitation. Established in 2016, the company focuses on developing engaging rehabilitation programs that improve patient recovery outcomes. By transforming traditional rehabilitation practices into immersive experiences, Immersive Rehab seeks to address the challenges of accessibility and motivation in physical therapy. The platform encourages patient engagement and long-term compliance, which are crucial for successful treatment. Ultimately, Immersive Rehab aims to empower patients by making rehabilitation more enjoyable and effective, thereby helping them regain independence.
AltspaceVR
Acquisition in 2017
AltspaceVR, Inc. is a social virtual reality software company that offers a communication platform designed to facilitate interaction and shared experiences among users worldwide. Founded in 2013 and based in Redwood City, California, the company enables individuals to connect in virtual reality for various activities, including gaming, streaming content, attending live events, and business collaboration. The platform integrates two-dimensional web content into shared virtual spaces, extending the web to create immersive holographic experiences. As a subsidiary of Microsoft Corporation since 2017, AltspaceVR aims to foster genuine connections by allowing users to engage with one another in a natural and fulfilling manner, enhancing their ability to socialize and collaborate in virtual environments.
Icubic
Non Equity Assistance in 2017
iCubicVR Technology focuses on providing automatic cloud VR video processing that is compatible with different types of VR capture devices. With our self-developed technology on computer vision and graphics, 3D VR videos can be automatically generated. Current VR companies can only generate 10% of the videos while 90% stitch process is manually converted which results in much higher costs.
Donya Labs
Acquisition in 2017
Donya Labs AB, founded in 2006 and headquartered in Linköping, Sweden, specializes in automatic 3D data optimization solutions for professional game developers. The company is renowned for its Simplygon software, which automates the optimization of 3D assets used in various applications including animation, games, CAD, and film. Simplygon enables game developers to enhance their content pipelines and streamline workflows across multiple platforms such as PC, consoles, tablets, smartphones, virtual reality, and augmented reality. Donya Labs serves clients not only within the gaming industry but also in other sectors globally. Since January 2017, Donya Labs operates as a subsidiary of Microsoft Corporation.
Havok is a prominent provider of game development technologies, with over 15 years of experience catering to the needs of leading game developers. The company's advanced technology and commitment to customer support have resulted in its tools being utilized in more than 600 video game titles, including major franchises like Halo, The Elder Scrolls, and Assassin’s Creed. Havok collaborates with well-known publishers and studios such as Microsoft, Sony, Nintendo, Activision Blizzard, and Ubisoft, ensuring its technology is compatible across multiple platforms, including Xbox, PlayStation, Windows, and mobile devices. In addition to gaming, Havok's products have contributed to special effects in notable films like X-Men First Class and Harry Potter. The company operates offices in Dublin, San Francisco, Tokyo, and Germany, further enhancing its global reach in the interactive software industry.
PlayCanvas
Non Equity Assistance in 2015
PlayCanvas Ltd is a London-based company that operates a cloud-hosted game development platform, founded in 2011. It provides developers with a visual editing tool that facilitates the creation of scenes, applications, and games efficiently, emphasizing real-time collaboration and accessibility. The platform serves a diverse range of industries, including video games, virtual reality, advertising, architectural visualization, and gambling. PlayCanvas aims to transform game development by offering a social hub where users can build, share, and play games, thereby enhancing the collaborative experience for developers. As of 2018, PlayCanvas operates as a subsidiary of Snap Inc.
Accelerated Pictures
Non Equity Assistance in 2015
Accelerated Pictures is a Seattle-based company that specializes in developing software aimed at assisting filmmakers in decision-making processes. The company offers a visual film planning application designed to enhance collaboration among production teams. By incorporating a virtual reality storyboarding system, Accelerated Pictures enables creative professionals and stakeholders to visualize their concepts and address concerns more effectively, fostering better communication and understanding within the filmmaking process.
Pixel Blimp
Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on developing innovative and engaging intellectual properties aimed primarily at children. The company specializes in creating interactive virtual reality experiences and various online video games that foster social interaction among players. Currently, Pixel Blimp is working on a cloud-based solution designed to enhance player immersion by allowing games and digital products to communicate with each other. This technology aims to facilitate the sharing of player achievements and information, thereby creating digital equity for users and providing valuable analytic insights into player engagement within gaming franchises.
VISR
Non Equity Assistance in 2015
VISR VR is a virtual reality hardware company with one goal, bringing the magic of virtual reality experiences to everyone. Currently if a consumer wants a pleasing and immersive VR experience they are usually expected to spend upwards of £300. Through a revolutionary manufacturing and design process they are able to produce high end virtual reality headsets for as little as £15! This magic price point makes VR affordable for the everyday person and even opens up new opportunities for schools!
Ubi Interactive
Venture Round in 2015
Ubi Interactive is a Seattle-based technology startup that specializes in transforming any surface into a 3D multi-touch display using a combination of a Microsoft Kinect and a projector. With its innovative, patent-pending solution, Ubi allows users to interact with various surfaces through natural gestures such as swiping, pinching, and rotating. The company gained significant recognition after being selected by Microsoft for its inaugural accelerator program, where it refined its technology with expert guidance. Ubi's advancements in depth-sensing camera technology have garnered attention from major media outlets, including CNN, Bloomberg, and The Wall Street Journal, positioning its solution as a groundbreaking development in the realm of digital displays. Microsoft has endorsed Ubi's technology as a key innovation for the future of interactive surfaces.
Fove, Inc. is a technology company specializing in the design and manufacture of eye tracking virtual reality headsets. Founded in 2014 and headquartered in Torrance, California, with an additional office in Tokyo, Japan, Fove develops innovative VR devices that enhance user interaction within virtual environments. Its flagship product, the FOVE0 Headset, allows users to control a 360° virtual world using their gaze, enabling a more immersive experience. The company also offers FOVE Healthcare, which incorporates VR and eye tracking technology for cognitive function assessments, and NeU-VR, a headset that monitors eye and brain activity. Fove is committed to advancing VR technology by creating applications that provide real-time information and improve user engagement.
Fove
Non Equity Assistance in 2014
Fove, Inc. is a technology company specializing in the design and manufacture of eye tracking virtual reality headsets. Founded in 2014 and headquartered in Torrance, California, with an additional office in Tokyo, Japan, Fove develops innovative VR devices that enhance user interaction within virtual environments. Its flagship product, the FOVE0 Headset, allows users to control a 360° virtual world using their gaze, enabling a more immersive experience. The company also offers FOVE Healthcare, which incorporates VR and eye tracking technology for cognitive function assessments, and NeU-VR, a headset that monitors eye and brain activity. Fove is committed to advancing VR technology by creating applications that provide real-time information and improve user engagement.
PlayCanvas
Seed Round in 2014
PlayCanvas Ltd is a London-based company that operates a cloud-hosted game development platform, founded in 2011. It provides developers with a visual editing tool that facilitates the creation of scenes, applications, and games efficiently, emphasizing real-time collaboration and accessibility. The platform serves a diverse range of industries, including video games, virtual reality, advertising, architectural visualization, and gambling. PlayCanvas aims to transform game development by offering a social hub where users can build, share, and play games, thereby enhancing the collaborative experience for developers. As of 2018, PlayCanvas operates as a subsidiary of Snap Inc.
Pixel Blimp
Venture Round in 2014
Pixel Blimp is an independent games studio focused on developing innovative and engaging intellectual properties aimed primarily at children. The company specializes in creating interactive virtual reality experiences and various online video games that foster social interaction among players. Currently, Pixel Blimp is working on a cloud-based solution designed to enhance player immersion by allowing games and digital products to communicate with each other. This technology aims to facilitate the sharing of player achievements and information, thereby creating digital equity for users and providing valuable analytic insights into player engagement within gaming franchises.
Von Bismark
Non Equity Assistance in 2014
Von Bismark Limited is a company that specializes in virtual advertising and shopping solutions, focusing on retail convergence. Founded in 2011 and based in Sunnyvale, California, Von Bismark has developed an innovative e-commerce platform that enables consumers to view, try, and purchase digital clothing inventory. This platform allows pureplay clothing retailers to showcase their inventory in physical retail spaces through concessions, eliminating the traditional costs associated with such arrangements. Additionally, it provides high street retailers with the opportunity to maintain centralized inventories and operate smaller stores, thereby reducing expenses and enhancing customer data collection. The company's accessorize platform further facilitates physical interaction with clothes and accessories, bridging the gap between digital and physical shopping experiences.
Whispering Gibbon
Non Equity Assistance in 2014
Whispering Gibbon Ltd is a game company based in Newcastle-Upon-Tyne, United Kingdom, that specializes in developing video game technology aimed at merging virtual content with the real world. Founded by Joe Stevens in 2011, the company focuses on innovative solutions such as RenderFab 3D, a cloud-based service that automates the creation of 3D print-ready models from 3D data, and Grabit, a platform for user-generated merchandising. Through these offerings, Whispering Gibbon aims to enhance the gaming experience by facilitating the transition of digital creations into tangible products.
Von Bismark
Seed Round in 2013
Von Bismark Limited is a company that specializes in virtual advertising and shopping solutions, focusing on retail convergence. Founded in 2011 and based in Sunnyvale, California, Von Bismark has developed an innovative e-commerce platform that enables consumers to view, try, and purchase digital clothing inventory. This platform allows pureplay clothing retailers to showcase their inventory in physical retail spaces through concessions, eliminating the traditional costs associated with such arrangements. Additionally, it provides high street retailers with the opportunity to maintain centralized inventories and operate smaller stores, thereby reducing expenses and enhancing customer data collection. The company's accessorize platform further facilitates physical interaction with clothes and accessories, bridging the gap between digital and physical shopping experiences.
NConnex
Venture Round in 2013
NConnex is a technology company focused on enhancing the home furnishing industry through innovative visualization and 3D sensing solutions. By enabling furniture buyers to virtually test products before purchasing, NConnex helps consumers make informed decisions. Their mobile-based technology allows users to scan their rooms and digitally place furniture within those spaces, creating an interactive shopping experience. NConnex gained recognition as one of the 11 selected companies for Microsoft's Kinect Accelerator program in 2012, highlighting its potential to transform the way consumers engage with home furnishings.
Ubi Interactive
Seed Round in 2012
Ubi Interactive is a Seattle-based technology startup that specializes in transforming any surface into a 3D multi-touch display using a combination of a Microsoft Kinect and a projector. With its innovative, patent-pending solution, Ubi allows users to interact with various surfaces through natural gestures such as swiping, pinching, and rotating. The company gained significant recognition after being selected by Microsoft for its inaugural accelerator program, where it refined its technology with expert guidance. Ubi's advancements in depth-sensing camera technology have garnered attention from major media outlets, including CNN, Bloomberg, and The Wall Street Journal, positioning its solution as a groundbreaking development in the realm of digital displays. Microsoft has endorsed Ubi's technology as a key innovation for the future of interactive surfaces.
NConnex
Seed Round in 2012
NConnex is a technology company focused on enhancing the home furnishing industry through innovative visualization and 3D sensing solutions. By enabling furniture buyers to virtually test products before purchasing, NConnex helps consumers make informed decisions. Their mobile-based technology allows users to scan their rooms and digitally place furniture within those spaces, creating an interactive shopping experience. NConnex gained recognition as one of the 11 selected companies for Microsoft's Kinect Accelerator program in 2012, highlighting its potential to transform the way consumers engage with home furnishings.
Twisted Pixel Games
Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio recognized for its innovative approach to creating engaging and accessible gaming experiences. The company focuses on character-driven, original intellectual properties that challenge conventional gaming norms. With a commitment to memorable characters, creative gameplay, and high-quality presentation, Twisted Pixel develops a variety of gaming software products, including console titles and virtual reality experiences across psychological, comic, and role-playing genres. The studio is led by a team of industry veterans dedicated to enhancing the fun and accessibility of video games.
3DV Systems
Acquisition in 2009
3DV Systems Ltd. is a company that specializes in the development and marketing of three-dimensional video imaging technologies. Founded in 1997 and headquartered in Yokneam, Israel, the company offers innovative products that include the Z-Cam prototype camera and the DeepC chipset, which features advanced depth sensing technology. These products cater to a variety of industries, including gaming, web conferencing, automotive applications, robotics, medical devices, and mobile technology. By enabling motion sensing and shape recognition within a defined three-dimensional space, 3DV Systems aims to enhance user interaction and experience across its diverse range of applications.
Meta is a social technology company that facilitates connections among individuals, communities, and businesses. Originally founded as Facebook in 2004 by Mark Zuckerberg in Menlo Park, California, the company rebranded to Meta on October 28, 2021, to reflect its broader focus beyond social networking. Meta operates various applications and services, positioning itself as a leader in the social media landscape, with over 1.32 billion monthly active users. The company has continuously evolved, integrating features that enhance user engagement and community building. Meta's strategic initiatives also include partnerships aimed at advancing marketing and commercial efforts in the digital and mobile sectors. As it explores new technologies, including virtual and augmented realities, Meta aims to redefine how people interact and share experiences online.