Microsoft

Microsoft, an American multinational corporation, specializes in developing, manufacturing, licensing, supporting, and selling a wide range of software products and services. Its offerings include operating systems like Windows, productivity tools such as Microsoft Office, and cloud services through Microsoft Azure. Microsoft also produces hardware like Xbox gaming consoles, Surface devices, and PC accessories. Additionally, it provides business solutions through Microsoft Dynamics, enterprise services, and commercial cloud offerings. Microsoft operates globally, supporting startups through initiatives like Microsoft for Startups and Microsoft Accelerator, which offer mentorship, technical training, and access to markets and investors.

Lillian Barnard

CEO and Board Member

Abhilasha Bhargav-Spantzel

Partner Security Architect

Alexia Cambon

Senior Director, Research

Shinesa Cambric

Principal Product Manager

Puneet Chandok

Corporate Vice President of Microsoft India and South Asia

Roberto Croci

Managing Director, Microsoft for Startups MEA

Scott Guthrie

Executive Vice President, Cloud + AI Group

Rashida Hodge

VP, Azure Data and AI | Customer Success

Hsiao-Wuen Hon

Corporate Vice President

Philip Meyer

Partner Technology Strategist - Hosting and Cloud

Brandon Middaugh

Senior Director, Climate Innovation Fund

Arindam Mukherjee

Director - Azure Business, Microsoft India

Satya Nadella

CEO

Mohammed Saleh

Health Director

Brian Schultz

Director, Corporate Development

Theresa Sue

Microsoft Partner

Emilia Zarei

Founder and CEO

Past deals in Virtual Reality

Alife Virtual

Seed Round in 2024
Experience the ultimate 3D avatar world with limitless customization in Alife Virtual Entertainment. Participate in exciting events, competitions, adventures. Connect with others, explore, create, socialize, enjoy updates. Here, every day is an opportunity to live the life you always dreamed of, in a world where the possibilities are endless. Embark on epic quests, uncover hidden treasures, or simply explore the vast landscapes that span deserts, oceans, and mystical lands. Every corner holds a story waiting to be discovered. With an endless array of styles, accessories, and features, you can be whoever you want to be in Alife Virtual Entertainment. Our state-of-the-art technology ensures a seamless, lifelike experience that blurs the lines between virtual and reality. Sign up today and dive into Alife Virtual Entertainment with starter pack, including exclusive items and credits to kickstart your journey. Your new reality awaits - why wait to explore it? https://www.alifevirtual.com

Digital Realm Entertainment®

Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

The Asimov Foundation

Grant in 2024
The Asimov Foundation was created by leaders in the blockchain and AI industry to break barriers between the industries that should be symbiotic. After a raise between 20+ companies TAF has $770,000 to allocate to our first hackathon on Virtuals

Digital Realm Entertainment®

Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Internset

Non Equity Assistance in 2023
Internset helps companies build immersive talent pools through virtual internship programs. The platform uses blockchain technology that enables early-career professionals to create proof-of-credibility by completing skill assessments and virtual internships, guaranteeing global recognition and trust in candidates' domain expertise.

Mistikist

Seed Round in 2023
Mistikist is an AI-driven mental wellbeing platform designed to alleviate stress and enhance focus through personalized audio-visual brainwave entrainment. By leveraging advanced neuroscience, machine learning, and real-time biometrics, Mistikist customizes each session to meet individual user needs, delivering noticeable results in a short time. The platform caters to both business and consumer markets, offering subscription-based services for individuals and enterprise licensing for organizations. Users can access Mistikist through mobile applications, virtual reality headsets, and wearable devices, making it adaptable to busy lifestyles. The application employs audio and visual stimuli, such as binaural beats and kaleidoscope imagery, to influence brainwave activity, promoting relaxation, focus, and improved sleep without the use of medication.

Digital Realm Entertainment®

Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com

Immersive Rehab

Non Equity Assistance in 2018
Immersive Rehab Ltd., based in London and established in 2016, specializes in developing interactive virtual reality environments and games designed to enhance physical and neuro-rehabilitation outcomes. By creating engaging and motivating rehabilitation programs, the company aims to improve patient recovery and foster greater independence. Traditional rehabilitation methods often lack accessibility and engagement, which can hinder treatment success. Immersive Rehab's innovative platform addresses these challenges by making rehabilitation more enjoyable and interactive, ultimately promoting long-term compliance and better patient outcomes.

Ninja Theory

Acquisition in 2018
Ninja Theory Ltd., established in 2004 by four partners including Nina Kristensen and Tameem Antoniades, is a video game development studio based in London, United Kingdom. The company specializes in designing, developing, and publishing video games for various platforms, including game consoles, personal computers, and mobile devices. Ninja Theory is committed to achieving high production values and is known for its innovative approach, continually pushing the boundaries of technology, art, and design to create engaging gaming experiences.

AltspaceVR

Acquisition in 2017
AltspaceVR, Inc. is a social virtual reality software company founded in 2013 and based in Redwood City, California. The company focuses on creating a communication platform that allows users to connect and share experiences in a natural and engaging manner. Its platform supports a wide range of activities, including gaming, streaming content, attending live events, and business collaboration, all within immersive virtual environments. By integrating two-dimensional web content into shared virtual spaces, AltspaceVR extends the web to facilitate fully holographic experiences, enabling users to interact and form real connections with others globally. In 2017, AltspaceVR became a subsidiary of Microsoft Corporation, further enhancing its capabilities and reach in the virtual reality space.

Icubic

Non Equity Assistance in 2017
iCubicVR Technology focuses on providing automatic cloud VR video processing that is compatible with different types of VR capture devices. With our self-developed technology on computer vision and graphics, 3D VR videos can be automatically generated. Current VR companies can only generate 10% of the videos while 90% stitch process is manually converted which results in much higher costs.

Havok

Acquisition in 2015
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.

PlayCanvas

Non Equity Assistance in 2015
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.

Pixel Blimp

Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

VISR

Non Equity Assistance in 2015
VISR VR is a virtual reality hardware company with one goal, bringing the magic of virtual reality experiences to everyone. Currently if a consumer wants a pleasing and immersive VR experience they are usually expected to spend upwards of £300. Through a revolutionary manufacturing and design process they are able to produce high end virtual reality headsets for as little as £15! This magic price point makes VR affordable for the everyday person and even opens up new opportunities for schools!

Ubi Interactive

Venture Round in 2015
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.

Voxon Photonics

Grant in 2015
Voxon Photonics, established in 2013, specializes in the development of advanced three-dimensional (3D) volumetric display technology. The company's flagship product, the Voxon VX1, offers a unique holographic viewing experience by projecting a multitude of points of light onto a rapidly oscillating screen, creating lifelike 3D images that can be viewed from any angle without the need for special glasses. This cutting-edge technology allows users to visualize and interact with digital content in a more immersive manner, enhancing communication, learning, and entertainment. The Voxon VX1 has garnered attention for its ability to render both animated and static imagery as authentic holograms, captivating audiences and transforming how digital information is presented. With teams based in Australia and the US, Voxon Photonics continues to innovate in the realm of volumetric displays, pushing the boundaries of visual technology.

Fove

Seed Round in 2015
Fove, Inc. specializes in the design and manufacture of eye-tracking virtual reality headsets. Established in 2014 and headquartered in Torrance, California, with an additional office in Tokyo, Japan, the company offers several innovative products, including the FOVE0 Headset, which allows users to navigate virtual environments through their gaze. Fove Healthcare is another offering that utilizes VR and eye-tracking technology for cognitive function assessments. Additionally, the NeU-VR headset measures both eye and brain activity. Fove also develops applications that provide real-time information related to its devices, enhancing user interaction with virtual content. By integrating advanced eye-tracking capabilities, Fove enables users to control and interact with virtual objects in unprecedented ways.

Fove

Non Equity Assistance in 2014
Fove, Inc. specializes in the design and manufacture of eye-tracking virtual reality headsets. Established in 2014 and headquartered in Torrance, California, with an additional office in Tokyo, Japan, the company offers several innovative products, including the FOVE0 Headset, which allows users to navigate virtual environments through their gaze. Fove Healthcare is another offering that utilizes VR and eye-tracking technology for cognitive function assessments. Additionally, the NeU-VR headset measures both eye and brain activity. Fove also develops applications that provide real-time information related to its devices, enhancing user interaction with virtual content. By integrating advanced eye-tracking capabilities, Fove enables users to control and interact with virtual objects in unprecedented ways.

PlayCanvas

Seed Round in 2014
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.

Visarity

Seed Round in 2014
Visarity Technologies UG is a German company specializing in real-time graphics for various applications, including games, presentations, and mobile advertising. The company offers a software development kit that supports the creation of interactive two-dimensional and three-dimensional content for devices such as iOS, Android, and x86 Windows. Visarity's technology enables mobile ad networks, publishers, and agencies to craft visually engaging 3D experiences that effectively convey product narratives. In addition to their core rendering platform, the company provides creative services in 3D content development, augmented reality, and premium mobile applications, with a diverse team operating across Europe and Asia.

Pixel Blimp

Venture Round in 2014
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.

Whispering Gibbon

Non Equity Assistance in 2014
Whispering Gibbon Ltd is a game company based in Newcastle-Upon-Tyne, United Kingdom, founded by Joe Stevens in 2011. The company focuses on developing video game technology that bridges the gap between virtual content and reality, primarily through 3D printing. Whispering Gibbon offers innovative services such as RenderFab 3D, a cloud-based asset processing solution that streamlines the creation of 3D print-ready models from digital data. Additionally, the company provides Grabit, a platform for user-generated merchandising. Through these offerings, Whispering Gibbon aims to enhance the intersection of gaming and tangible products.

NConnex

Venture Round in 2013
NConnex is focused on integrating visualization and 3D sensing technology into the home furnishing industry, allowing customers to virtually experience furniture before making a purchase. The company's mobile-based platform enables users to scan their rooms and digitally place furniture within those spaces, facilitating informed decision-making. NConnex gained recognition as one of the select companies chosen for Microsoft's Accelerator for Kinect in 2012, highlighting its innovative approach within the competitive landscape of furniture retail.

Ubi Interactive

Seed Round in 2012
Ubi Interactive is a Seattle-based technology startup that offers an innovative solution to transform any surface into a 3D multitouch display using a Microsoft Kinect and a projector. This patent-pending technology enables users to interact with their environment through natural gestures, such as swiping, pinching, and rotating, enhancing user experience and engagement. Ubi Interactive gained recognition after being selected by Microsoft for its inaugural accelerator program, where it received valuable technical and business guidance that helped refine its technology. The company's unique approach has garnered significant media attention, with features in outlets such as CNN, Bloomberg, and The Wall Street Journal. Microsoft has highlighted Ubi's technology as a potential future standard for digital displays, showcasing it prominently at industry events, including the World Partner Conference in 2012.

Voxon Photonics

Seed Round in 2012
Voxon Photonics, established in 2013, specializes in the development of advanced three-dimensional (3D) volumetric display technology. The company's flagship product, the Voxon VX1, offers a unique holographic viewing experience by projecting a multitude of points of light onto a rapidly oscillating screen, creating lifelike 3D images that can be viewed from any angle without the need for special glasses. This cutting-edge technology allows users to visualize and interact with digital content in a more immersive manner, enhancing communication, learning, and entertainment. The Voxon VX1 has garnered attention for its ability to render both animated and static imagery as authentic holograms, captivating audiences and transforming how digital information is presented. With teams based in Australia and the US, Voxon Photonics continues to innovate in the realm of volumetric displays, pushing the boundaries of visual technology.

NConnex

Seed Round in 2012
NConnex is focused on integrating visualization and 3D sensing technology into the home furnishing industry, allowing customers to virtually experience furniture before making a purchase. The company's mobile-based platform enables users to scan their rooms and digitally place furniture within those spaces, facilitating informed decision-making. NConnex gained recognition as one of the select companies chosen for Microsoft's Accelerator for Kinect in 2012, highlighting its innovative approach within the competitive landscape of furniture retail.

Twisted Pixel Games

Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.

3DV Systems

Acquisition in 2009
3DV Systems Ltd. is a company based in Yokneam, Israel, specializing in the development and marketing of three-dimensional video imaging technologies. Founded in 1997, it has created innovative products that enable motion sensing and shape recognition within three-dimensional spaces. Among its offerings are the Z-Cam, a prototype camera, and DeepC, a chipset that incorporates advanced depth sensing technology. The company's products cater to various sectors, including gaming, web conferencing, automotive applications, robotics, medical devices, and mobile technologies, demonstrating its versatility and commitment to enhancing user interaction through sophisticated imaging solutions.
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