National Science Foundation

The National Science Foundation (NSF) is an independent federal agency established in 1950 and based in Alexandria, Virginia. It is dedicated to supporting research and education in science and engineering across a wide range of disciplines. The NSF provides significant non-dilutive funding, up to $1.5 million, to startups and small businesses through its America's Seed Fund initiative, which is part of the Small Business Innovation Research (SBIR) program mandated by Congress. With an operating budget of approximately $7.8 billion, the NSF is committed to advancing fundamental research and education, thus fostering innovation and technological development in the United States.

James Donlon

Program Director

Sean L. Jones

Assistant Director for Mathematical and Physical Sciences

Debasis Majumdar

Program Director

Graciela Narcho

Staff Associate

Sethuraman Panchanathan

Director

Marco Rubin

Reviewer

Past deals in iOS

Cognitive ToyBox

Grant in 2022
Cognitive ToyBox, Inc. is a company focused on enhancing early childhood education through the development of evidence-based games and applications designed to assess kindergarten readiness in children. Founded by Tammy Kwan and Dr. Brenden Lake in 2014 and based in Brooklyn, New York, the company creates technology that combines game-based education with observational assessments. This hybrid platform allows teachers and schools to track children's cognitive skills and number foundations in real time, providing valuable insights to improve learning outcomes. Supported by organizations such as the National Science Foundation and the Robin Hood Foundation, Cognitive ToyBox aims to ensure that all children are prepared to succeed when they enter kindergarten. The company's solutions are accessible on both Android and iOS mobile platforms.

Kapalya

Grant in 2021
Kapalya Inc. is a technology company that specializes in mobile application development, focusing on secure access to corporate and cloud servers. Founded in 2015 and headquartered in Honolulu, Hawaii, with an additional office in Berkeley, California, Kapalya offers a mobile application that allows users to navigate and transfer files between various platforms, including corporate SharePoint farms, Windows file shares, and cloud-based storage applications, all utilizing fingerprint recognition for security. The company provides robust encryption solutions for a range of applications such as Box, Oracle, Amazon Web Services, and Salesforce, ensuring that sensitive files are securely stored both at-rest and in-transit. Kapalya caters to chief information officers, chief information security officers, executives, and enterprise users, enabling them to share encrypted files seamlessly across multiple cloud platforms while maintaining data integrity and security.

Cognitive ToyBox

Grant in 2021
Cognitive ToyBox, Inc. is a company focused on enhancing early childhood education through the development of evidence-based games and applications designed to assess kindergarten readiness in children. Founded by Tammy Kwan and Dr. Brenden Lake in 2014 and based in Brooklyn, New York, the company creates technology that combines game-based education with observational assessments. This hybrid platform allows teachers and schools to track children's cognitive skills and number foundations in real time, providing valuable insights to improve learning outcomes. Supported by organizations such as the National Science Foundation and the Robin Hood Foundation, Cognitive ToyBox aims to ensure that all children are prepared to succeed when they enter kindergarten. The company's solutions are accessible on both Android and iOS mobile platforms.

Sober Grid

Grant in 2019
Sober Grid, Inc. is a digital health company that operates a sober social network aimed at supporting individuals in recovery from substance use disorders. Incorporated in 2015 and based in Boston, Massachusetts, the company has developed a mobile application available on both iOS and Android platforms. The app allows users to connect with others who are also navigating sobriety, fostering a community where they can share experiences and challenges. Sober Grid's platform is utilized in over 170 countries and has been accessed more than 20 million times. It integrates features such as GPS locator interfaces, direct messaging, and educational resources, while also offering certified coaching services available 24/7. The app employs a unique community-based approach to chronic disease management, utilizing predictive analytics to anticipate relapse risks and provide timely interventions. Sober Grid's commitment to improving health outcomes is supported by research collaborations with esteemed institutions like Harvard Medical School and the University of Pennsylvania, demonstrating its effectiveness in reducing relapse rates among users.

Docbot

Grant in 2019
DocBot, Inc. is an artificial intelligence technology company based in Irvine, California, specializing in gastrointestinal diseases. The company develops web-based applications for iOS and Android devices that serve as a clinical decision support system, aggregating patient information and providing cloud analytics to healthcare professionals. Its flagship product is built on the UltivisionAI software platform, which offers real-time image analysis, automated reporting, and analytical tools aimed at enhancing patient care and clinical workflows. By integrating various data sources from imaging systems to pathology requisitions, DocBot's platform aids physicians in detecting colorectal cancer and other gastrointestinal conditions, ultimately striving to improve healthcare outcomes and reduce patient risks.

Moondrop Entertainment

Grant in 2018
Moondrop Entertainment is an iPad app that motivates kids and families to create, save, share, and print artwork. Their feeatures that include uncomplicated and safe, professional grade printing, designed for families, encourages creativity, trouble-free sharing, and all fun, no mess.

Thunkable

Grant in 2017
Thunkable is a United States-based no-code platform that enables users to create native mobile applications without writing code. It offers a drag-and-drop interface, built-in templates, and design elements to simplify app development, with online design and instant previews on devices. The platform supports cross-platform deployment to major mobile platforms and enables direct submission to the iOS and Android app stores, allowing individuals and developers to build functional apps without traditional coding.

Blumio

Grant in 2017
Blumio, Inc. is a healthcare technology company based in San Francisco, California, founded in 2014. The company specializes in the development of a non-invasive radio frequency wearable sensor designed to measure blood pressure and other cardiovascular diagnostics. Unlike traditional methods that rely on inflatable cuffs, Blumio's sensor utilizes radar technology to detect and analyze the pressure waves traveling through blood vessels, enabling continuous and accurate monitoring of blood pressure throughout daily activities. This innovative approach allows users to track their cardiovascular health in real-time, providing insights that traditional devices cannot offer. By focusing on the dynamic nature of blood pressure and its variations based on activity, Blumio aims to enhance the way individuals monitor their vitals and improve overall health and wellness.

AetherTouch

Grant in 2017
AetherTouch is a technology company specializing in acoustic wave technology aimed at enhancing interaction with electronic devices. The company develops a software development kit that enables new applications to be integrated directly into operating systems, allowing for innovative control mechanisms without the need for touch screens. AetherTouch's technology utilizes advanced signal processing algorithms to leverage the unique characteristics of acoustic signals, providing precise 2D tracking for devices such as smartphones, tablets, and computers. This approach not only improves user experience but also addresses concerns related to power consumption and privacy that are often associated with conventional camera-based systems. Additionally, AetherTouch supports scientists in commercializing their technological advancements, fostering innovation in the industry.

Aluna

Grant in 2017
Founded in 2013, Aluna develops a portable spirometry device paired with an interactive iPhone game. Its health platform helps users track asthma symptoms, monitor medication, and provides real-time data sharing with doctors for personalized treatment plans.

Sober Grid

Grant in 2017
Sober Grid, Inc. is a digital health company that operates a sober social network aimed at supporting individuals in recovery from substance use disorders. Incorporated in 2015 and based in Boston, Massachusetts, the company has developed a mobile application available on both iOS and Android platforms. The app allows users to connect with others who are also navigating sobriety, fostering a community where they can share experiences and challenges. Sober Grid's platform is utilized in over 170 countries and has been accessed more than 20 million times. It integrates features such as GPS locator interfaces, direct messaging, and educational resources, while also offering certified coaching services available 24/7. The app employs a unique community-based approach to chronic disease management, utilizing predictive analytics to anticipate relapse risks and provide timely interventions. Sober Grid's commitment to improving health outcomes is supported by research collaborations with esteemed institutions like Harvard Medical School and the University of Pennsylvania, demonstrating its effectiveness in reducing relapse rates among users.

CueThink

Grant in 2017
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Kiko Labs

Grant in 2016
Kiko Labs is a game development company based in San Carlos, California, specializing in neuroscience-based games aimed at enhancing cognitive skills essential for academic success in young children. Founded in 2013, the company has developed an adaptive game called Thinking Time, which is specifically designed for early learners aged 3 to 7 years. This game focuses on training executive functions such as memory, inhibition, focus, and cognitive flexibility, while also targeting reasoning and spatial skills through a series of progressive challenges. Kiko Labs provides an in-app metrics dashboard that allows parents, teachers, and caregivers to monitor children's progress across various skill areas, ensuring a comprehensive approach to cognitive development in a fun and engaging manner.

Moondrop Entertainment

Grant in 2016
Moondrop Entertainment is an iPad app that motivates kids and families to create, save, share, and print artwork. Their feeatures that include uncomplicated and safe, professional grade printing, designed for families, encourages creativity, trouble-free sharing, and all fun, no mess.

Teachley

Grant in 2016
Teachley develops educational applications grounded in cognitive science research. It focuses on foundational math concepts, offering iPad apps like 'Addimal Adventure' for K-2 addition and 'Mt. Multiplis' for complex multiplication strategies. Teachley Analytics helps educators track student progress and differentiate instruction.

MoQuality

Grant in 2016
MoQuality Inc. is a technology company founded in 2014 and headquartered in Atlanta, Georgia, that specializes in artificial intelligence-driven mobile testing solutions. The company focuses on enhancing the application development process by providing tools that allow developer teams to create, run, and maintain tests efficiently. MoQuality's flagship product, Barista, offers a scriptless test automation experience, leveraging AI to generate user-centric test scenarios for mobile applications. This platform enables developers to conduct comprehensive end-to-end UI testing across various devices and operating systems, ensuring that applications are thoroughly vetted before reaching consumers. By streamlining the testing process, MoQuality aims to help developers deliver higher-quality apps and improve overall user experiences.

AetherTouch

Grant in 2016
AetherTouch is a technology company specializing in acoustic wave technology aimed at enhancing interaction with electronic devices. The company develops a software development kit that enables new applications to be integrated directly into operating systems, allowing for innovative control mechanisms without the need for touch screens. AetherTouch's technology utilizes advanced signal processing algorithms to leverage the unique characteristics of acoustic signals, providing precise 2D tracking for devices such as smartphones, tablets, and computers. This approach not only improves user experience but also addresses concerns related to power consumption and privacy that are often associated with conventional camera-based systems. Additionally, AetherTouch supports scientists in commercializing their technological advancements, fostering innovation in the industry.

Aluna

Grant in 2016
Founded in 2013, Aluna develops a portable spirometry device paired with an interactive iPhone game. Its health platform helps users track asthma symptoms, monitor medication, and provides real-time data sharing with doctors for personalized treatment plans.

Cognitive ToyBox

Grant in 2016
Cognitive ToyBox, Inc. is a company focused on enhancing early childhood education through the development of evidence-based games and applications designed to assess kindergarten readiness in children. Founded by Tammy Kwan and Dr. Brenden Lake in 2014 and based in Brooklyn, New York, the company creates technology that combines game-based education with observational assessments. This hybrid platform allows teachers and schools to track children's cognitive skills and number foundations in real time, providing valuable insights to improve learning outcomes. Supported by organizations such as the National Science Foundation and the Robin Hood Foundation, Cognitive ToyBox aims to ensure that all children are prepared to succeed when they enter kindergarten. The company's solutions are accessible on both Android and iOS mobile platforms.

Sober Grid

Seed Round in 2016
Sober Grid, Inc. is a digital health company that operates a sober social network aimed at supporting individuals in recovery from substance use disorders. Incorporated in 2015 and based in Boston, Massachusetts, the company has developed a mobile application available on both iOS and Android platforms. The app allows users to connect with others who are also navigating sobriety, fostering a community where they can share experiences and challenges. Sober Grid's platform is utilized in over 170 countries and has been accessed more than 20 million times. It integrates features such as GPS locator interfaces, direct messaging, and educational resources, while also offering certified coaching services available 24/7. The app employs a unique community-based approach to chronic disease management, utilizing predictive analytics to anticipate relapse risks and provide timely interventions. Sober Grid's commitment to improving health outcomes is supported by research collaborations with esteemed institutions like Harvard Medical School and the University of Pennsylvania, demonstrating its effectiveness in reducing relapse rates among users.

CueThink

Grant in 2015
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Teachley

Grant in 2015
Teachley develops educational applications grounded in cognitive science research. It focuses on foundational math concepts, offering iPad apps like 'Addimal Adventure' for K-2 addition and 'Mt. Multiplis' for complex multiplication strategies. Teachley Analytics helps educators track student progress and differentiate instruction.

CueThink

Grant in 2014
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

CueThink

Grant in 2013
CueThink Inc. is a Boston-based company that provides a peer-to-peer platform aimed at enhancing math problem-solving skills for students in grades 4-12. Founded in 2012, CueThink's platform allows students to develop systematic problem-solving abilities, improve mathematical language, and build a repository of visual assessments. It also supports teachers by offering analytics on student progress and helping them meet Common Core standards, while providing parents with insights into their children's strengths and weaknesses. The company has developed a mobile application, Quantum, specifically for grades 4-8, which encourages collaborative learning and critical thinking. By integrating familiar social media and gaming elements, CueThink aims to engage students more effectively in their math education. The platform's development has been supported by grants and has shown promising results in classroom pilots.

Ruckus Media Group

Grant in 2012
At Ruckus Media, they are reinventing family entertainment—and taking it on the road—with original apps for iPad, iPhone, Droid, and other mobile media platforms. They bring Jon Scieszka, Rosemary Wells, Andrew Clements, Patricia MacLachlan, Alan Katz, David Carter, Kevin Lewis, Mike Austin, and Caitlin Friedman, among many other bestselling authors and illustrators, animators, celebrity performers and musicians together with talented editors and software developers to create a completely new form of storytelling. When children open Ruckus apps, turning and tilting pages, touching words and art, they read, see, and enter a story. Words, pictures, music, and dynamics made possible only by touch screen technology are woven to tell original stories to entrance and expand their imaginations. As with their favorite picture books, children will be enriched by and return to Ruckus apps again and again.
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