Sandbox VR
Series B in 2021
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Thirdverse
Series B in 2021
Thirdverse, Inc. is a game development studio based in Tokyo, Japan, that specializes in creating and operating multiplayer virtual reality games. Founded in 2016, the company focuses on combining blockchain technology with virtual reality to establish an immersive economic zone within its gaming environments. Thirdverse offers services that encompass the planning, development, distribution, and management of virtual reality content, aiming to deliver seamless gameplay experiences for its users. The firm is dedicated to advancing the virtual reality gaming landscape by integrating innovative technologies and fostering engaging virtual worlds.
Tripp Inc. is a company focused on developing a digital psychedelic wellness platform that utilizes virtual and augmented reality to enhance emotional well-being. Founded in 2016 and headquartered in Los Angeles, California, with a satellite office in Chicago, the company creates immersive experiences that combine audio, visual elements, and gameplay mechanics to promote mindfulness and transformation. Tripp’s offerings are informed by scientific research indicating that interactive digital experiences can positively influence brain function. Through its platform, the company delivers wellness solutions designed to help users manage their emotions, reduce stress and anxiety, and achieve a state of calm and focus.
Thirdverse
Series A in 2020
Thirdverse, Inc. is a game development studio based in Tokyo, Japan, that specializes in creating and operating multiplayer virtual reality games. Founded in 2016, the company focuses on combining blockchain technology with virtual reality to establish an immersive economic zone within its gaming environments. Thirdverse offers services that encompass the planning, development, distribution, and management of virtual reality content, aiming to deliver seamless gameplay experiences for its users. The firm is dedicated to advancing the virtual reality gaming landscape by integrating innovative technologies and fostering engaging virtual worlds.
Fyusion is a 3D computer vision and machine learning company based in San Francisco, California, founded in 2013. The company specializes in developing a platform that enables the creation of immersive, interactive, photorealistic 3D images using smartphones or other cameras. These images can be viewed on various devices, including mobile, desktop, virtual reality, and augmented reality platforms. Fyusion's primary focus is on providing solutions for automotive and eCommerce sectors, allowing clients to automate car condition reporting and enhance their imaging capabilities at scale. Through its technology, Fyusion aims to make images not only visually appealing but also rich in functionality.
Sandbox VR
Seed Round in 2017
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Floreo Inc., founded in 2016 and based in Washington D.C., develops a virtual reality learning app designed to teach social and communication skills to individuals with autism spectrum disorder, as well as those with ADHD and anxiety. The platform allows supervising adults to monitor and guide activities, making it a valuable tool for therapy clinics and school districts. Floreo is used by over 100 therapy clinic businesses and school districts, and has partnered with Meta to expand its reach in public schools.
Strivr
Venture Round in 2017
Strivr, established in 2015, specializes in developing virtual reality (VR) training solutions. The company offers a software platform that enables businesses to create, manage, and analyze immersive training experiences, along with professional services such as strategy consulting, curriculum design, and performance analysis. Strivr's solutions are used by Fortune 500 companies and sports teams to enhance training in areas like health and safety, operational efficiency, customer service, and sports performance. Headquartered in Palo Alto, California, with additional offices across the U.S., Strivr aims to transform corporate training through VR.
Varjo Technologies, established in 2016 and based in Helsinki, Finland, specializes in the development of high-fidelity virtual and augmented reality headsets. Its flagship product features a unique bionic display, offering human-eye resolution in the central field of view, surrounded by lower-resolution displays. This design mimics human vision, enhancing immersion and performance in VR and AR experiences. Varjo's customer base includes prominent industry leaders such as Boeing, Lockheed Martin, and Audi, demonstrating the practical applications of its technology in various sectors. The company aims to transform how people work, interact, and play by pioneering metaverse technologies.
Torch 3D
Seed Round in 2017
Torch 3D is a developer of an augmented and virtual reality prototyping platform that aims to revolutionize the way applications are built and experienced. The platform enables designers to create and design in 3D for immersive virtual reality environments quickly and efficiently, requiring no prior knowledge of game or software development. This user-friendly approach allows teams to collaborate and iterate on prototypes in real-time, across various platforms and devices. By streamlining the prototyping process, Torch 3D facilitates innovation and enhances the overall design experience in the AR and VR space.
Nomadic
Seed Round in 2017
Nomadic is an immersive entertainment company specializing in tactile virtual reality experiences designed for neighborhoods worldwide. The company develops a turnkey platform that allows content and venue partners to deliver dynamic and evolving VR adventures. By creating convertible environments and rich, interactive content, Nomadic enables gaming and film studios to craft customized out-of-home virtual reality experiences. This innovative approach blurs the line between virtual and reality, providing communities with engaging entertainment options that continuously captivate audiences.
Viro Media
Seed Round in 2017
Viro Media, Inc., founded in 2015 and based in Seattle, Washington, specializes in developing a software platform that empowers mobile developers to create and publish augmented reality (AR) and virtual reality (VR) applications. The company's platform offers a range of tools and features, including support for 360-degree photos and videos, 3D assets, and sample applications, allowing developers to write code once and deploy it across various mobile VR head-mounted displays. Viro Media's focus is on simplifying the creation of immersive VR experiences, providing extensive developer assistance and documentation to facilitate the development process.
Bigscreen
Seed Round in 2017
Bigscreen, Inc. is a company that specializes in developing a social virtual desktop application, allowing users to interact with their computers in virtual reality on simulated screens. Founded in 2014 and based in Berkeley, California, the platform offers a diverse range of use cases, including entertainment and productivity. Users can enjoy features such as a virtual movie theater for watching films and TV shows, gaming lounges for playing video games, and collaborative spaces for remote teams to work together. Since its beta launch in 2016, Bigscreen has gained significant popularity, achieving high ratings on platforms like the Oculus Store and Steam, and is recognized as the leading non-gaming VR application globally. The company operates as a fully distributed remote entity, with employees based in the United States and the United Kingdom.
SkyLights
Seed Round in 2017
SkyLights Inc. is a company that specializes in developing cinematic virtual reality solutions aimed at enhancing passenger entertainment during flights, in lounges, on trains, and aboard cruises. Founded in 2015 and headquartered in San Francisco, California, with additional offices in Paris and Toulouse, France, SkyLights operates as a subsidiary of Skylights SAS. The company provides passengers with an immersive experience through VR headsets that allow them to enjoy premium 2D and 3D movies, effectively enabling them to escape their travel environment. SkyLights integrates content licensing, develops both software and hardware, and manages ground operations, offering these services to airlines as a subscription model.
Strivr, established in 2015, specializes in developing virtual reality (VR) training solutions. The company offers a software platform that enables businesses to create, manage, and analyze immersive training experiences, along with professional services such as strategy consulting, curriculum design, and performance analysis. Strivr's solutions are used by Fortune 500 companies and sports teams to enhance training in areas like health and safety, operational efficiency, customer service, and sports performance. Headquartered in Palo Alto, California, with additional offices across the U.S., Strivr aims to transform corporate training through VR.
Drifter Entertainment
Seed Round in 2016
Drifter Entertainment, Inc. is a virtual reality game studio based in Kirkland, Washington, founded in 2016. The company focuses on developing innovative and engaging VR games, drawing on the extensive experience of its team in creating influential games and platforms in the augmented reality (AR) and virtual reality (VR) sectors. Drifter Entertainment is dedicated to leveraging its expertise to produce high-quality VR gaming experiences that resonate with players.
Visbit Inc., based in Sunnyvale, California, is a visual technology company that specializes in cloud streaming services for virtual reality (VR) content creators and publishers. Founded in 2015, Visbit offers a platform that includes the Visbit Portal for managing and publishing 360-degree videos, the Visbit Cloud for transcoding and delivering videos via content distribution networks, and the Visbit Player, a software development kit for video playback. Utilizing its patented View-Optimized Streaming technology, Visbit enables the delivery of high-resolution 360-degree VR videos without noticeable latency, even over standard Wi-Fi and LTE networks. This innovation enhances the viewing experience by minimizing data usage and avoiding heavy compression, thereby bridging the gap between the demands of VR content and typical network capabilities.
Sandbox VR
Seed Round in 2016
Sandbox VR, Inc., founded in 2016 and based in Los Angeles, California, specializes in providing premium virtual reality gaming experiences. The company utilizes advanced technologies such as full-body motion capture and virtual reality to create fully immersive environments that allow users to engage in social multiplayer games. By combining real-time motion capture with VR, Sandbox VR offers a unique and engaging experience that transports players into interactive storylines, making it one of the leading providers of immersive virtual reality entertainment. Additionally, Sandbox VR has expanded its presence to locations in the Bay Area and Hong Kong, further establishing itself in the global VR market.
Osso VR
Seed Round in 2016
Osso VR, established in 2016 and headquartered in Palo Alto, California, specializes in developing a virtual reality surgical training platform. This platform enables medical professionals, including orthopedic surgeons and other specialists, to engage in realistic, haptic-enhanced simulations of surgical processes. It also provides analytical dashboards and personalized guidance for procedures. Osso VR caters to surgeons, sales teams, and medical trainees, offering immersive, hands-on experiences with the latest instruments, capital equipment, and surgical robotics.
Wave focuses on interactive virtual experiences with a mission to help artists make money at the intersection of gaming and entertainment. Wave’s technology enables musicians to create lifelike avatars of themselves that can “perform” their music on a virtual stage. Most of these virtual shows take place either on the company’s YouTube channel, but Wave’s apps let users tune in on gaming consoles, phones or even the Oculus Rift VR headset. While watching a Wave, viewers can log in to comment in a chat function and give live feedback to the avatar performers.
Superstar Games
Convertible Note in 2016
Superstar Games is a mobile augmented reality game company founded by gaming industry veteran Damon Grow and former San Francisco 49ers quarterback Joe Montana. The company focuses on developing a gaming platform that offers innovative mobile games, including a virtual reality-based football video game designed for mobile devices. This approach allows gaming enthusiasts to experience a realistic and immersive soccer experience while playing.
RADD3, Inc. is a software development company based in Oakland, California, established in 2016. It specializes in creating applications and games for Virtual Reality (VR) and Augmented Reality (AR) platforms, as well as for smartphones, tablets, and set-top boxes. The company's primary offering is a virtual reality training system designed for football and baseball. This system allows players to engage in realistic training within a high-resolution virtual environment, where they can interact with dynamic playbooks. Coaches and teams with limited resources can utilize this technology to review recorded footage and statistics, facilitating the development of strategies to enhance on-field performance.
Vicarious
Seed Round in 2016
Vicarious, Inc. is an entertainment platform based in San Francisco, California, founded in 2014. The company operates a virtual reality social media network that allows users to create and share immersive VR content using photos and videos from their mobile devices. By combining these media assets with stickers, 3D animated characters, audio, and various visual effects, Vicarious facilitates the creation of engaging VR slideshows. Its mobile application enhances accessibility, enabling users to view and generate VR content easily. Through its platform, Vicarious empowers individuals to share their stories in a visually dynamic format, promoting a fun and connected user experience in the realm of virtual reality.
Meta View
Series B in 2016
Meta View is a technology company specializing in augmented and virtual reality solutions, catering to various industries such as manufacturing, communication, media, medicine, education, and 3D modeling. Founded in 2019 by Ben Sand, Meron Gribetz, and Raymond Lo, the company develops wearable devices and development kits, including the Meta 1 and Meta 2, which enable users to interact with holograms and access digital information seamlessly. Headquartered in San Mateo, California, Meta View distributes its products to markets in the United States, Canada, Australia, New Zealand, Hong Kong, Japan, Singapore, Taiwan, and throughout the European Union and EFTA. The company's innovative offerings leverage machine learning and artificial intelligence to enhance user experiences in both augmented and virtual reality environments.
Loom.ai
Seed Round in 2016
Loom.ai, based in San Francisco and a Y Combinator alumni, specializes in creating personalized, 3D avatars that enhance virtual communication. The company has developed a platform that utilizes deep learning and computer vision to transform a single photograph into a highly detailed, animatable 3D avatar that captures the unique features of an individual. These avatars can express emotions in real-time and are applicable across a variety of sectors, including mobile messaging, entertainment, augmented and virtual reality, e-commerce, and video conferencing. Loom.ai's innovative approach to virtual identity aims to redefine how people interact in digital spaces. The company has garnered funding from various investors, including DHVC, Dentsu Ventures, and GREE VR Capital.
Eonite Perception
Seed Round in 2016
Eonite Perception Inc. specializes in developing advanced inside-out positional tracking software that enhances machines' ability to perceive and interact with the real world. Founded in 2015 and based in Palo Alto, California, the company provides a three-dimensional mapping and ego-tracking system utilizing commodity dense depth sensors. Eonite's technology serves various applications, including augmented and virtual reality, home-scale 3D scanning, and industries such as robotics, architecture, engineering, and construction. Their software development kit empowers developers to create applications that require high positional accuracy and low latency, facilitating innovations in robotics and drones. By leveraging proprietary computer vision algorithms, Eonite aims to redefine how devices localize and detect obstacles, contributing to the future of immersive technologies and intelligent machines.
AppliedVR
Seed Round in 2016
AppliedVR, Inc. is a Los Angeles-based company founded in 2013 that specializes in virtual reality solutions aimed at enhancing patient experiences in healthcare, particularly for pain and anxiety management. The company’s flagship product, EaseVRx, is a VR-based prescription therapeutic that has received Breakthrough Device Designation from the FDA. By integrating principles of cognitive behavioral therapy and mindfulness, EaseVRx provides a comprehensive approach to managing chronic pain, addressing biological, psychological, and social factors. This platform allows patients to self-administer treatment at home, offering flexibility and promoting better quality of life. AppliedVR has established strategic partnerships with prominent healthcare institutions, including Cedars-Sinai and Children's Hospital Los Angeles, furthering its mission to empower patients in their pain management journey.
Experiment 7
Seed Round in 2016
Experiment 7, Inc. is a game studio specializing in the development of virtual reality strategy games. Founded in 2015 and headquartered in New York, with a presence in San Diego, the company focuses on creating immersive gaming experiences that are both strategically engaging and accessible to a wide audience. Experiment 7's games aim to facilitate social interactions, allowing players to reconnect with friends for traditional game nights or to meet new players online, fostering new friendships. Through their innovative approach, they strive to deliver a "better than life" gaming experience that appeals to a diverse player base.
The Rogue Initiative
Seed Round in 2016
The Rogue Initiative is a Los Angeles-based virtual reality and digital entertainment studio that specializes in creating cinematic content and immersive experiences for various platforms, including virtual reality, video games, film, and television. The company brings together award-winning professionals from notable entertainment firms such as Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment. Through this collaboration, The Rogue Initiative aims to develop new AAA experiences that blend storytelling and innovative technology in the realm of digital media.
Baobab Studios
Series A in 2015
Baobab Studios is a virtual reality animation company based in Redwood City, California, founded in 2015 by Maureen Fan and Eric Darnell. The studio specializes in creating story and character-driven cinematic experiences, focusing on animated narrative films designed for virtual reality environments. Baobab's innovative approach allows audiences to engage deeply with immersive worlds, enhancing their viewing experience. The company has garnered support from notable investors, including Comcast Ventures, HTC, Samsung, and various individual backers such as Zynga co-founder Mark Pincus and PayPal co-founder Peter Thiel. Through its unique blend of storytelling and technology, Baobab Studios aims to redefine animation and interactive entertainment.
Vreal Inc. is a Seattle-based company that develops a platform enabling game developers, streamers, and players to stream virtual reality (VR) gaming experiences across various devices, including desktops, mobile VR, traditional 2D screens, and VR headsets. Established in 2015, Vreal aims to enhance gaming content by creating immersive experiences that engage fans and allow them to participate in the action. The platform facilitates a social gaming experience, allowing users to explore new games alongside their favorite creators without limitations. Vreal's innovative approach connects developers, streamers, and viewers, offering a unique way for gaming enthusiasts to enjoy and share 3D virtual environments.
Resolution Games
Series A in 2015
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.