Sandbox VR
Series B in 2021
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.
Thirdverse
Series B in 2021
Founded in 2016, Thirdverse is a Japanese game studio specializing in multiplayer virtual reality (VR) games. It combines blockchain technology to create economic zones and immersive gaming experiences.
TRIPP is a digital wellness company that develops immersive experiences for virtual reality, augmented reality, and mobile devices to support emotional well-being. The platform combines mindfulness structures, sound frequencies, visuals, and interactive elements to influence mood—helping users feel calmer, more focused, and less stressed. Aimed at consumer households, TRIPP delivers these experiences through VR, AR, and mobile formats, grounded in research-based content. The company is headquartered in Los Angeles, California, with a satellite development office in Chicago.
Thirdverse
Series A in 2020
Founded in 2016, Thirdverse is a Japanese game studio specializing in multiplayer virtual reality (VR) games. It combines blockchain technology to create economic zones and immersive gaming experiences.
Sandbox VR
Seed Round in 2017
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.
Floreo Inc., founded in 2016 and based in Washington D.C., develops a virtual reality learning app designed to teach social and communication skills to individuals with autism spectrum disorder, as well as those with ADHD and anxiety. The platform allows supervising adults to monitor and guide activities, making it a valuable tool for therapy clinics and school districts. Floreo is used by over 100 therapy clinic businesses and school districts, and has partnered with Meta to expand its reach in public schools.
Strivr
Venture Round in 2017
Strivr, established in 2015, specializes in developing virtual reality (VR) training solutions. The company offers a software platform that enables businesses to create, manage, and analyze immersive training experiences, along with professional services such as strategy consulting, curriculum design, and performance analysis. Strivr's solutions are used by Fortune 500 companies and sports teams to enhance training in areas like health and safety, operational efficiency, customer service, and sports performance. Headquartered in Palo Alto, California, with additional offices across the U.S., Strivr aims to transform corporate training through VR.
Varjo Technologies, established in 2016 and based in Helsinki, Finland, specializes in the development of high-fidelity virtual and augmented reality headsets. Its flagship product features a unique bionic display, offering human-eye resolution in the central field of view, surrounded by lower-resolution displays. This design mimics human vision, enhancing immersion and performance in VR and AR experiences. Varjo's customer base includes prominent industry leaders such as Boeing, Lockheed Martin, and Audi, demonstrating the practical applications of its technology in various sectors. The company aims to transform how people work, interact, and play by pioneering metaverse technologies.
Torch 3D
Seed Round in 2017
Torch 3D is an innovative developer of an augmented and virtual reality prototyping platform aimed at transforming the application development process. The platform enables designers to create and design in 3D for immersive virtual reality environments with remarkable speed and ease, requiring no prior experience in game or software development. This capability allows teams to collaborate and iterate on prototypes seamlessly across different platforms and devices in real-time, enhancing productivity and creativity in the design process. Torch 3D's focus on user-friendly tools positions it as a valuable resource for those looking to harness the potential of augmented and virtual reality technologies.
Nomadic
Seed Round in 2017
Nomadic specializes in immersive entertainment, offering tactile and walkable VR adventures accessible to communities worldwide. Its turnkey platform enables content partners and venues to continuously engage a broad audience with dynamic virtual reality experiences.
Viro Media
Seed Round in 2017
Viro Media, Inc. is a Seattle-based company founded in 2015 that specializes in developing a software application for creating and publishing virtual reality (VR) and augmented reality (AR) applications. The company provides a digital platform that allows mobile developers to efficiently build immersive VR experiences using advanced tools and a react-native framework. This platform supports the creation of applications compatible with various mobile VR head-mounted displays and offers features such as assistance for 360-degree photos and videos, 3D assets, and sample applications, along with comprehensive developer documentation. Viro Media's solutions enable developers to streamline the process of designing and deploying VR content, making it accessible to a broader audience.
Bigscreen
Seed Round in 2017
Founded in 2014 by Darshan Shankar, Bigscreen develops a social virtual reality platform that enables users to work, play, and collaborate in immersive virtual environments. The company's application allows users to use their computers in VR on virtual screens, with popular uses including watching movies, playing games, browsing the web, and collaborating remotely. Since its beta launch in 2016, Bigscreen has become one of the most highly rated and widely used non-gaming VR applications globally.
SkyLights
Seed Round in 2017
SkyLights Inc. is a company that specializes in developing cinematic virtual reality solutions aimed at enhancing passenger entertainment during flights, in lounges, on trains, and aboard cruises. Founded in 2015 and headquartered in San Francisco, California, with additional offices in Paris and Toulouse, France, SkyLights operates as a subsidiary of Skylights SAS. The company provides passengers with an immersive experience through VR headsets that allow them to enjoy premium 2D and 3D movies, effectively enabling them to escape their travel environment. SkyLights integrates content licensing, develops both software and hardware, and manages ground operations, offering these services to airlines as a subscription model.
Strivr, established in 2015, specializes in developing virtual reality (VR) training solutions. The company offers a software platform that enables businesses to create, manage, and analyze immersive training experiences, along with professional services such as strategy consulting, curriculum design, and performance analysis. Strivr's solutions are used by Fortune 500 companies and sports teams to enhance training in areas like health and safety, operational efficiency, customer service, and sports performance. Headquartered in Palo Alto, California, with additional offices across the U.S., Strivr aims to transform corporate training through VR.
Drifter Entertainment
Seed Round in 2016
Drifter Entertainment, Inc. is a virtual reality game studio founded in 2016 and located in Kirkland, Washington. The company is dedicated to developing high-quality virtual reality games, drawing on the extensive experience of its team members in creating influential games and gaming platforms. With a focus on innovation in the virtual reality space, Drifter Entertainment aims to produce engaging and immersive gaming experiences that resonate with players. The collective expertise of the team positions the company as a significant player in the evolving landscape of augmented and virtual reality gaming.
Visbit Inc. is a visual technology company based in Sunnyvale, California, specializing in cloud streaming services for virtual reality (VR) content creators and publishers. Founded in 2015, the company provides a comprehensive platform that includes Visbit Portal, which facilitates the uploading and publishing of 360-degree videos in real time, along with business intelligence analytics. Visbit Cloud enhances this offering by transcoding videos for efficient streaming and delivery through a content distribution network. Additionally, the company features Visbit Player, a software development kit (SDK) for video playback. Utilizing its patented View-Optimized Streaming (VVOS) technology, Visbit enables the seamless delivery of high-resolution 360-degree VR videos over standard Wi-Fi and LTE networks, significantly improving user experience while reducing data usage. This innovative approach allows content creators to reach broader audiences with minimal latency, even under typical network conditions.
Sandbox VR
Seed Round in 2016
Sandbox VR is a virtual reality company that provides fully immersive, location-based VR experiences powered by real-time full-body motion capture and advanced VR technology. The platform supports social, multiplayer gameplay, enabling teams to collaborate in shared narrative-driven adventures within a physical venue. Founded in 2016 and based in Los Angeles, California, Sandbox VR operates at locations including the Bay Area and Hong Kong. The company emphasizes premium, immersive experiences that merge real-world movement with virtual environments, aiming to deliver experiences akin to a holodeck where players explore storytelling-driven scenarios together.
Osso VR
Seed Round in 2016
Osso VR is a surgical training platform that uses immersive virtual reality to simulate orthopedic and other medical procedures. The platform provides realistic hand-based interactions with haptic feedback within an immersive environment, allowing surgeons, residents, and medical device teams to practice and assess procedures. It includes analytics dashboards and procedure-specific guidance to support performance evaluation and tailored instruction. The system enables training on the latest instruments, capital equipment, and surgical robotics, helping teams gain familiarity and confidence before procedures. By combining hands-on simulation with outcome analytics, Osso VR aims to advance training quality, standardized assessment, and the introduction of new devices across medical specialties. The company is based in Palo Alto, California.
Wave focuses on interactive virtual experiences with a mission to help artists make money at the intersection of gaming and entertainment. Wave’s technology enables musicians to create lifelike avatars of themselves that can “perform” their music on a virtual stage. Most of these virtual shows take place either on the company’s YouTube channel, but Wave’s apps let users tune in on gaming consoles, phones or even the Oculus Rift VR headset. While watching a Wave, viewers can log in to comment in a chat function and give live feedback to the avatar performers.
Superstar Games
Convertible Note in 2016
Superstar Games is a mobile augmented reality game company founded by industry veteran Damon Grow and former San Francisco 49ers quarterback Joe Montana. The company specializes in developing a gaming platform that offers immersive gaming experiences, including a virtual reality-based football video game designed for mobile devices. This innovative approach enables gaming enthusiasts to engage with the sport in a realistic manner, enhancing the overall gameplay experience.
RADD3, Inc. is a software development company based in Oakland, California, that specializes in creating applications and games for Virtual Reality (VR) and Augmented Reality (AR) devices, as well as for smartphones, tablets, and set-top boxes. Founded in 2016, RADD3 has developed a realistic VR football training system that allows players to train in a high-resolution virtual environment. This innovative system transforms traditional playbooks into interactive virtual experiences, enabling players to engage dynamically with training content. Additionally, it provides coaches and teams with limited technical resources the ability to review recorded footage and statistics in the virtual environment, facilitating strategy development and performance improvement in actual games.
Vicarious
Seed Round in 2016
Vicarious, Inc. is an entertainment platform based in San Francisco, California, founded in 2014. The company operates a virtual reality social media network that allows users to create and share immersive VR content using photos and videos from their mobile devices. By combining these media assets with stickers, 3D animated characters, audio, and various visual effects, Vicarious facilitates the creation of engaging VR slideshows. Its mobile application enhances accessibility, enabling users to view and generate VR content easily. Through its platform, Vicarious empowers individuals to share their stories in a visually dynamic format, promoting a fun and connected user experience in the realm of virtual reality.
Meta View
Series B in 2016
Meta View is a technology company specializing in augmented and virtual reality solutions, catering to various industries such as manufacturing, communication, media, medicine, education, and 3D modeling. Founded in 2019 by Ben Sand, Meron Gribetz, and Raymond Lo, the company develops wearable devices and development kits, including the Meta 1 and Meta 2, which enable users to interact with holograms and access digital information seamlessly. Headquartered in San Mateo, California, Meta View distributes its products to markets in the United States, Canada, Australia, New Zealand, Hong Kong, Japan, Singapore, Taiwan, and throughout the European Union and EFTA. The company's innovative offerings leverage machine learning and artificial intelligence to enhance user experiences in both augmented and virtual reality environments.
Loom.ai
Seed Round in 2016
Loom.ai is a San Francisco-based company that converts a single photograph into a realistic, animatable 3D avatar using deep learning, computer vision and visual effects. The platform personalizes avatars from selfies for use in mobile messaging, games, social media, virtual reality and AR experiences, as well as video conferencing, broadcasting and e-commerce; avatars are animatable in real time and capture facial nuances. The company aims to enable a new era of virtual communication by providing a scalable solution for creating expressive 3D identities embedded in digital interactions.
Eonite Perception
Seed Round in 2016
Eonite Perception Inc. is a technology company based in Palo Alto, California, specializing in the development of advanced inside-out positional tracking software. Founded in 2015, Eonite creates three-dimensional mapping and ego-tracking systems that utilize commodity dense depth sensors. Their products cater to various markets, including augmented and virtual reality, home-scale 3D scanning, and robotics. The company offers a proprietary software development kit that enables developers to create applications across multiple industries, such as entertainment, architecture, engineering, and geographical information systems. Eonite’s AI-based software employs advanced computer vision algorithms to achieve sub-millimeter accuracy, facilitating improved localization and obstacle detection for robots and drones while maintaining low power consumption.
AppliedVR
Seed Round in 2016
AppliedVR is a Los Angeles‑based company that develops virtual reality therapeutic devices for pain and anxiety management in healthcare settings. Founded in 2013, it partners with institutions such as Cedars‑Sinai and Children’s Hospital Los Angeles to deliver its VR platform in hospitals, surgery centers, and exam rooms across the United States. The company’s flagship product, EaseVRx, is the first VR‑based prescription therapeutic to receive FDA Breakthrough Device Designation; it combines cognitive behavioral therapy and mindfulness to help patients alter pain perception and build coping skills. EaseVRx is self‑administered at home, enabling remote care and improving access, equity, and efficiency in chronic pain treatment. AppliedVR’s clinically validated, on‑demand platform supports both acute and chronic pain, promotes non‑drug pain management, and assists clinicians in achieving better long‑term patient outcomes.
Experiment 7
Seed Round in 2016
Experiment 7, Inc. is a game studio established in 2015, with headquarters in New York, New York, and an additional location in San Diego, California. The company specializes in the development of virtual reality strategy games that offer immersive gaming experiences. By focusing on creating games that are both tactically deep and easily accessible, Experiment 7 aims to cater to a wide audience, allowing players to engage with friends for game nights or connect with new players online. Their innovative approach to virtual reality gaming is designed to provide a "better than life" experience, enhancing social interactions through shared gameplay.
The Rogue Initiative
Seed Round in 2016
The Rogue Initiative is a virtual reality and digital entertainment studio located in Los Angeles, California. The company specializes in creating cinematic content and immersive experiences for a variety of platforms, including virtual reality, video games, film, and television. Composed of award-winning professionals from renowned organizations such as Amblin Entertainment, Pixar, Dreamworks Animation, Disney, and Activision Entertainment, The Rogue Initiative aims to develop innovative AAA experiences that merge storytelling and technology in the evolving landscape of digital media.
UploadVR
Seed Round in 2015
Upload is dedicated to accelerating the success of the VR + AR (XR) industry through inspiring educational experiences.
Baobab Studios
Series A in 2015
Founded in 2015 by Maureen Fan (ex-Zynga) and Eric Darnell (DreamWorks animator), Baobab Studios is a Redwood City, California-based company specializing in creating story-driven cinematic experiences for virtual reality.
Vreal Inc. is a Seattle-based company established in 2015 that develops a platform enabling game developers, streamers, and players to stream virtual reality gaming experiences across various devices, including desktop computers, mobile VR, traditional 2D screens, and VR headsets. The company's platform allows game streamers to share immersive 3D environments from the virtual reality worlds they inhabit, fostering a social experience where fans can engage with their favorite creators and each other. Vreal aims to transform gaming content by making audiences an integral part of the action, enhancing the enjoyment of discovering new games in a communal setting.
Resolution Games
Series A in 2015
Resolution Games, established in 2015 and headquartered in Stockholm, Sweden, is a pioneering games studio specializing in virtual and augmented reality experiences. Led by industry veterans, the company crafts an impressive portfolio of titles that transport players into rich, immersive VR and AR worlds, accessible across multiple platforms.