Shanda Games

Shanda Games is an online game developer, operator, and publisher offering massively multiplayer online games and mobile games. It distributes its products in China and in overseas markets targeting a large and diverse community of users. It manages and operates online games that are developed in-house, co-developed with professional game developers, acquired through investments, or licensed from third parties. It operates a nationwide network to host hundreds of users playing simultaneously, and adjust the game content to optimize its game players’ experience. As of June 30, 2014, Shanda Games operated 71 massively multiplayer online games and mobile games, and its in-house development capabilities consisted of approximately 1,600 game development personnel and its proprietary game development platform. It licenses games from international and domestic developers. In 2013, the company derived approximately 71% of its net revenues from games that it owns and co-owned. As of June 30, 2014, 42 of its 71 games were licensed from third-party developers on an exclusive basis, two games were jointly developed with a third-party developer, and one game was jointly operated with third-party developers. Its game player base, which consists of 18.4 million average monthly active users and 3.1 million average monthly paying users for its massively multiplayer online games, and 448,900 average daily active users for its mobile games, for the year of 2013, is one of the largest in China. Shanda Games is among the first in China to adopt the item-based revenue model for advanced casual games and is the first to adopt this revenue model for MMORPGs on a large scale. Shanda Games is also expanding its business into overseas markets. In August 2011, it began operating a localized version of Dragon Nest in Singapore. In March 2013, it started to operate Dragon Nest in Europe. In addition, it also licenses certain of its online games, of which it owns the intellectual property rights, to overseas third-parties operators. Markets and regions in which it has presence include Hong Kong, Macau, Taiwan, Vietnam, Brazil, Malaysia, Indonesia, the Philippines, Singapore, Thailand, South Korea, Japan, the United States, Canada, Australia, New Zealand, Russia, Middle East, and Europe. Shanda Games was launched in 1999.

Tianqiao Chen

Founder

7 past transactions

半区

Seed Round in 2022
半区 is a growing career development&networking community for GenZ student, backed by investors from Silicon Valley and leaders in the Chinese tech industry.

Bgoose Culture

Series A in 2018
Bgoose Culture is a media and entertainment company that specializes in the development of a key opinion leader platform aimed at nurturing e-sports celebrities. The company provides a platform where fans can engage with short video content and gaming streams featuring their favorite e-sports competitors. This innovative approach allows users to enjoy entertaining content while supporting the growth of emerging talent within the e-sports industry. Through its focus on fan engagement and content delivery, Bgoose Culture plays a significant role in the evolving landscape of digital entertainment.

Eyedentity Games

Acquisition in 2010
Eyedentity Games is an online game development studio founded in 2007 and based in Seoul, South Korea. The company specializes in creating immersive gaming experiences that engage players and inspire their imaginations. With a diverse portfolio of creatively crafted games, Eyedentity Games focuses on fostering a deep connection with gamers while pushing the boundaries of interactive entertainment. This approach allows gaming enthusiasts to embark on epic virtual adventures, characterized by a unique and captivating gameplay experience.

Mochi Media

Acquisition in 2010
Mochi Media, based in San Francisco, California, specializes in supporting game developers by providing tools and services for monetization and distribution. Its primary product, MochiAds, offers independent game developers access to game analytics and distribution channels, facilitating effective monetization strategies. Additionally, the company provides Mochi Social, a platform that enables Flash game developers to create and monetize social games efficiently. By connecting developers with advertisers, Mochi Media enhances opportunities for engagement within the online gaming community, targeting the significant proportion of internet users who engage with online games.

Ku6

Acquisition in 2009
Ku6 Media Co., Ltd. is an online video company based in Beijing, China, that offers a diverse range of video content including user-generated, professionally produced, and licensed materials. Since its founding in 2006, the company has developed ku6.com, a platform that allows users to upload and share videos, as well as access video reports and entertainment. The content available on Ku6 encompasses various genres such as news, comedies, music videos, and micro movies, organized into sub-channels covering topics like sports, finance, technology, and education. Ku6 also provides online marketing services, including in-video and display advertising. As of 2015, the platform had built a substantial content library with approximately 292 million video clips, and it has attracted a significant user base, with reports of 220 million unique monthly visitors. Ku6 Media is a subsidiary of Shanda Interactive Entertainment Limited.

Hurray

Acquisition in 2009
Hurray is a digital media company that specializes in digital content distribution and cultural communication.

Gametea

Acquisition in 2005
Gametea is an online casual games platform that develops and operates chess and board games in China. Gametea has 11.5 million registered users from 28 cities throughout China and offers more than 90 online casual games, including poker games, board games, mahjong and other contest games. According to data provided by Gametea's management, it had over 1.5 million active users in November 2005 and its game platform recently attracted close to 90,000 peak concurrent users. Gametea generates revenue through the sales of virtual in-game items and advertisements on the game platform.
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