Urban Electronics
Grant in 2023
Urban Electronics, Inc. creates games and hyper local-based experiential apps using emerging technologies
TRIPP is a digital wellness company that develops immersive experiences for virtual reality, augmented reality, and mobile devices to support emotional well-being. The platform combines mindfulness structures, sound frequencies, visuals, and interactive elements to influence mood—helping users feel calmer, more focused, and less stressed. Aimed at consumer households, TRIPP delivers these experiences through VR, AR, and mobile formats, grounded in research-based content. The company is headquartered in Los Angeles, California, with a satellite development office in Chicago.
NZXR is a game development studio specializing in augmented reality solutions. The company focuses on creating engaging and interactive applications and prototypes for mobile devices and augmented reality headsets. By blending expertise in hardware, software, and user experience, NZXR enables users to interact with digital objects in innovative ways, enhancing the gaming experience and fostering deeper engagement with augmented environments.
8th Wall
Acquisition in 2022
8th Wall Inc. specializes in developing an augmented reality (AR) platform that facilitates the creation and deployment of interactive AR content directly on mobile websites, eliminating the need for separate apps. Founded in 2016 and based in Palo Alto, California, the company offers a suite of tools, including 8th Wall XR, which empowers developers to design mobile AR applications for a wide range of industries, such as retail, travel, automotive, and entertainment. Its proprietary SLAM engine enables markerless AR experiences with advanced features such as six degrees of freedom (6DoF) positional tracking, surface detection, and lighting estimation. The platform also includes XR Remote for real-time testing of AR applications and a Cloud Editor for collaborative development. 8th Wall effectively enhances AR accessibility across various devices that support rear-facing cameras, making it easier for creators to deliver immersive user experiences.
Lowkey
Acquisition in 2021
Lowkey.gg is a company based in Cambridge, Massachusetts, that develops a desktop application aimed at gaming creators. Founded in 2018, the platform allows players to automatically record their gameplay, capturing highlights and full sessions for sharing with friends and communities. It caters to a wide range of gamers, from casual players to professional esports athletes, enabling them to save and distribute their best gaming moments easily. By facilitating the sharing of video clips, Lowkey connects gamers aged eighteen and older, fostering a community where users can showcase their gaming skills and establish esports squads.
Hoss is an enterprise software company that helps teams make better API-driven products by tracking and managing the APIs they consume. The company’s simple, easy-to-use solution gives teams full visibility into the third-party APIs they use, provides data privacy controls, and increases reliability and performance to make sure integrations are robust and applications run smoothly. It also delivers clear analytics on application errors and performance.
Hoss was founded in 2019 and is headquartered in Mountain View, CA, USA.
MR Augmented
Pre Seed Round in 2021
MR Augmented is the 1st Web3 Social AR Blockchain Platform
Scaniverse
Acquisition in 2021
Scaniverse is a California-based company that specializes in a mobile application designed for three-dimensional scanning on iPhones and iPads. The application utilizes LiDAR technology to capture, edit, and share high-fidelity 3D content, producing detailed textured models. This capability allows users to seamlessly integrate their scans with various modeling software and game engines, facilitating easy sharing and collaboration. By leveraging the advanced features of mobile devices, Scaniverse empowers users to create and share 3D content directly from their phones, enhancing accessibility to 3D modeling and scanning.
Gowalla
Seed Round in 2021
Gowalla is a social travel guide platform that lets users discover, share, and explore places worldwide. Its mobile app and website provide curated city, park, and neighborhood guides, enriched with photos, experiences, and recommendations from the community and partners such as Disney and National Geographic. Launched in 2009 and based in Austin, Texas, Gowalla combines social networking with location‑based features, including augmented‑reality tools that help users navigate and experience local attractions. The service encourages friends and families to share moments on the go, turning everyday travel into a collaborative adventure.
Mayhem
Acquisition in 2021
Mayhem is an online gaming platform designed to enhance the gaming experience by enabling players and their communities to engage in various customized formats, including leagues, ladders, scrims, pugs, and tournaments. The platform offers automatic game tracking and real-time leaderboards, allowing for dynamic interaction among users. Additionally, it provides insights on every frame of gameplay, delivering visualized data and actionable advice to players. This comprehensive approach facilitates synchronized game-play reviews and fosters community engagement, making it easier for gamers to connect and compete effectively.
6D.ai is a technology company specializing in the development of application programming interfaces for the augmented reality (AR) industry. Founded in 2017 and headquartered in San Francisco, California, the company focuses on creating a robust AR cloud platform that enables real-time, three-dimensional mapping of the environment using data sourced from standard smartphone cameras and mobile sensors. Its technology facilitates the construction of dense, interactive 3D meshes, allowing for multi-user AR experiences and enhancing spatial computing capabilities. By leveraging crowdsourced data, 6D.ai's solutions empower developers to create applications that seamlessly integrate with the physical world, thereby enriching user engagement and interaction. As of March 2020, 6D.ai operates as a subsidiary of Niantic, Inc.
Sensible Object
Acquisition in 2019
Sensible Object Ltd is a London-based company founded in 2014 that specializes in developing innovative hardware and software solutions for games. The company focuses on creating connected tabletop games that merge physical components with digital applications, enhancing the gaming experience through imaginative play. Sensible Object's products are designed to offer unique and engaging gameplay by leveraging voice-augmented technology and custom hardware. As of June 2019, Sensible Object operates as a subsidiary of Niantic, Inc.
DigiLens is a Sunnyvale, California-based developer of holographic waveguide display technology and photopolymer optical platforms for extended reality (XR). The company offers waveguide displays, light engines, and development kits to help OEMs design XR-enabled devices for automotive, enterprise, consumer, avionics, and defense applications. Its patented optical platform and a low-cost contact-copy manufacturing process support compact, high-fidelity XR modules, including augmented reality and heads-up display solutions. DigiLens focuses on enabling OEM partners to create customized XR experiences by combining materials, software tools, and display architectures that extend the field of view and reduce device size and weight.
Seismic Games
Acquisition in 2018
Seismic Games, Inc. is a Los Angeles-based game development studio that specializes in creating social and engaging games for digital platforms, including Facebook, iOS, and Android. Established in 2011, the company is recognized for its innovative titles, such as Skylanders BattleCast, a card battle game that integrates physical and digital elements, and Call of Duty: Clan Wars, among others. The founders, who have extensive experience in the gaming industry, previously worked on popular console titles like Star Wars Battlefront and F.E.A.R. Seismic Games focuses on character-driven narratives and customization, aiming to enhance player engagement through user-generated content and real-time interactions. The studio also collaborates with branded and professional entertainment partners to create unique gaming experiences that connect players both online and offline. Since July 2018, Seismic Games has operated as a subsidiary of Niantic, Inc.
Matrix Mill
Acquisition in 2018
Matrix Mill Ltd is a technology company specializing in computer vision and machine learning, founded in 2017 by a team of scientists from University College London. Headquartered in London, the company develops advanced software that leverages data from smartphone cameras to accurately gauge depth and distance of real-world objects. Utilizing deep neural networks and innovative algorithms, Matrix Mill's systems can extract comprehensive three-dimensional information from one or more cameras, allowing machines to perceive their environment in a manner akin to human vision. As a subsidiary of Niantic, Inc., Matrix Mill is at the forefront of redefining how machines understand the world around them.
Escher Reality
Acquisition in 2018
Escher Reality, founded in 2016 and headquartered in Sunnyvale, California, specializes in developing augmented reality (AR) technology. The company offers a cross-platform toolkit and custom backend services for mobile AR developers, enabling them to create multi-user, multisession AR experiences. Escher Reality's platform employs machine learning to generate interactive 3D AR content, facilitating video sharing and multimedia gaming. As of February 1, 2018, the company operates as a subsidiary of Niantic, Inc.
Evertoon
Acquisition in 2017
Evertoon, Inc. is a mobile application developer based in San Francisco, California, incorporated in 2013. The company specializes in a platform that allows users to create 3D animated movies by customizing avatars from photographs, which can resemble themselves, their friends, or celebrities. Users can enhance their creations by inputting emojis to animate the avatars and recording dialogues with optional voice filters. This user-friendly tool enables individuals to transform their stories into short films within minutes, which can then be shared across various social media platforms, including YouTube and Facebook. As of November 2017, Evertoon operates as a subsidiary of Niantic, Inc.