Volley Inc. develops conversational games designed for messaging applications and voice interfaces, focusing on voice-controlled entertainment experiences for platforms such as Amazon Alexa and Google Home. Founded in 2013 and based in San Francisco, California, the company offers a variety of games, including popular titles like Song Quiz, Yes Sire, and Trivia Showdown. Volley aims to enhance user engagement through interactive and entertaining gameplay that leverages voice technology.
Omaze, Inc. operates an online fundraising platform that aims to make charitable giving engaging and accessible. Founded in 2011 and based in Culver City, California, the platform enables donors to participate in online auctions for unique prizes, such as experiences with celebrities, luxury vehicles, and exclusive travel packages. Omaze collaborates with influencers, athletes, and nonprofits to create compelling fundraising campaigns, providing the necessary resources for marketing, content creation, technology, and fulfillment. By offering once-in-a-lifetime opportunities, the platform not only raises funds but also increases awareness for various charitable initiatives, ultimately enhancing the impact of digital fundraising efforts.
Freeletics GmbH is a digital fitness company based in Munich, Germany, founded in 2013. It specializes in developing and operating a fitness application that provides personalized AI-driven coaching for physical fitness and mental well-being. The app offers a variety of features, including tailored training programs, nutrition coaching, and real-time health assessments, enabling users to train effectively without the need for equipment or gym access. By focusing on both physical fitness and mental strength, Freeletics aims to empower individuals to reach their personal fitness goals and enhance their overall lifestyle. The company promotes a holistic approach to health, emphasizing the importance of willpower, confidence, and the potential for self-improvement.
Zwift, Inc. is a company that specializes in a virtual training and workout application for cycling and running, aimed at enhancing indoor exercise experiences. Founded in 2014 and based in Long Beach, California, Zwift transforms solitary workouts into engaging social adventures by connecting users to stationary trainers and playback devices. The platform allows cyclists and runners to immerse themselves in dynamic virtual environments while interacting with others, creating a community-focused exercise experience. Users can participate in rides and runs together, compete, and train by pairing their equipment with the Zwift app, which controls their in-game avatars. In addition to its software, Zwift also offers a range of gear, clothing, accessories, and gift cards through its online store.
Zwift, Inc. is a company that specializes in a virtual training and workout application for cycling and running, aimed at enhancing indoor exercise experiences. Founded in 2014 and based in Long Beach, California, Zwift transforms solitary workouts into engaging social adventures by connecting users to stationary trainers and playback devices. The platform allows cyclists and runners to immerse themselves in dynamic virtual environments while interacting with others, creating a community-focused exercise experience. Users can participate in rides and runs together, compete, and train by pairing their equipment with the Zwift app, which controls their in-game avatars. In addition to its software, Zwift also offers a range of gear, clothing, accessories, and gift cards through its online store.
Omaze, Inc. operates an online fundraising platform that aims to make charitable giving engaging and accessible. Founded in 2011 and based in Culver City, California, the platform enables donors to participate in online auctions for unique prizes, such as experiences with celebrities, luxury vehicles, and exclusive travel packages. Omaze collaborates with influencers, athletes, and nonprofits to create compelling fundraising campaigns, providing the necessary resources for marketing, content creation, technology, and fulfillment. By offering once-in-a-lifetime opportunities, the platform not only raises funds but also increases awareness for various charitable initiatives, ultimately enhancing the impact of digital fundraising efforts.
SquadLocker, Inc. specializes in designing, manufacturing, and selling athletic apparel for sports teams across the United States and Canada. The company provides a wide range of products, including team uniforms, T-shirts, shorts, sweats, hoodies, equipment, and fan gear. SquadLocker serves various stakeholders in the sports community, such as league administrators, coaches, players, parents, and athletic directors. Operating primarily through an online platform, SquadLocker allows for customization of team gear, ensuring timely delivery and adherence to high-quality standards. The company was incorporated in 2002, originally as CTM, LLC, and has its headquarters in Warwick, Rhode Island.
FloSports is a media and events company that specializes in live streaming of premier sports events, original video programming, and weekly studio shows. Founded in 2006 in Austin, Texas, by Mark Floreani, Madhu Venkatesan, and Martin Floreani, the company aims to serve passionate sports fans by providing a platform that connects them with the sports they love. FloSports offers a direct-to-consumer video streaming service that includes both live and on-demand access to a variety of competitions across multiple sports, both in the United States and internationally. The company holds exclusive broadcast rights to numerous events, allowing subscribers to engage with a wide range of sports content. Through its focus on live competition, original content, and owned events, FloSports seeks to unite fragmented communities of sports enthusiasts.
Niantic’s mission is to use emerging technology to enrich our experiences as human beings in the physical world. We seek to build products that inspire movement, exploration, and face-to-face social interaction. Originally formed at Google in 2010, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We’re focused on building games that get people outside and exploring by enabling our players to have fun while visiting new places, learning about the world around them, and meeting new friends. We’ve launched Ingress, an immersive real-world mobile game played by millions of people; it's been downloaded more than 20 million times and is played in over 200 countries and territories worldwide. We've also developed Pokémon GO, which has broken records around the world and has been downloaded more than 750 million times in its first year.
Zwift, Inc. is a company that specializes in a virtual training and workout application for cycling and running, aimed at enhancing indoor exercise experiences. Founded in 2014 and based in Long Beach, California, Zwift transforms solitary workouts into engaging social adventures by connecting users to stationary trainers and playback devices. The platform allows cyclists and runners to immerse themselves in dynamic virtual environments while interacting with others, creating a community-focused exercise experience. Users can participate in rides and runs together, compete, and train by pairing their equipment with the Zwift app, which controls their in-game avatars. In addition to its software, Zwift also offers a range of gear, clothing, accessories, and gift cards through its online store.
Freeletics GmbH is a digital fitness company based in Munich, Germany, founded in 2013. It specializes in developing and operating a fitness application that provides personalized AI-driven coaching for physical fitness and mental well-being. The app offers a variety of features, including tailored training programs, nutrition coaching, and real-time health assessments, enabling users to train effectively without the need for equipment or gym access. By focusing on both physical fitness and mental strength, Freeletics aims to empower individuals to reach their personal fitness goals and enhance their overall lifestyle. The company promotes a holistic approach to health, emphasizing the importance of willpower, confidence, and the potential for self-improvement.
Freeletics GmbH is a digital fitness company based in Munich, Germany, founded in 2013. It specializes in developing and operating a fitness application that provides personalized AI-driven coaching for physical fitness and mental well-being. The app offers a variety of features, including tailored training programs, nutrition coaching, and real-time health assessments, enabling users to train effectively without the need for equipment or gym access. By focusing on both physical fitness and mental strength, Freeletics aims to empower individuals to reach their personal fitness goals and enhance their overall lifestyle. The company promotes a holistic approach to health, emphasizing the importance of willpower, confidence, and the potential for self-improvement.
You.i TV is a software provider for TV and Media companies looking to develop cross-platform video apps across mobile, tablet, game consoles, streaming devices, and Smart TVs.
Peerfit, Inc. is a company that connects employers and employees with a wide range of fitness experiences. Founded in 2011 and based in Tampa, Florida, Peerfit offers a digital platform that allows companies to enhance their benefits programs by providing employees access to a network of fitness studios and gyms. Users can discover and reserve fitness classes that align with their interests, including yoga, crossfit, cycling, and boxing, all managed through a user-friendly dashboard. This approach encourages participation in fitness activities, promoting a healthier lifestyle among employees by utilizing workplace wellness funds.
Freeletics GmbH is a digital fitness company based in Munich, Germany, founded in 2013. It specializes in developing and operating a fitness application that provides personalized AI-driven coaching for physical fitness and mental well-being. The app offers a variety of features, including tailored training programs, nutrition coaching, and real-time health assessments, enabling users to train effectively without the need for equipment or gym access. By focusing on both physical fitness and mental strength, Freeletics aims to empower individuals to reach their personal fitness goals and enhance their overall lifestyle. The company promotes a holistic approach to health, emphasizing the importance of willpower, confidence, and the potential for self-improvement.
SessionM, Inc. is a cloud-based software platform focused on customer engagement and loyalty. It provides a comprehensive marketing automation and loyalty solution that captures customer behaviors across various channels, enhancing individual profiles with real-time data. The platform features SessionM Insights, a reporting tool that analyzes the impact of loyalty programs on revenue and sales. By organizing data from point-of-sale systems, mobile applications, customer service interactions, and social media, SessionM enables businesses to understand audience behaviors and derive actionable insights. It also facilitates real-time engagement through customizable workflows that manage marketing and loyalty initiatives, including rewards and offers. The platform leverages advanced machine learning to deliver personalized customer experiences, helping brands to strengthen and optimize their relationships with consumers. Founded in 2010 and headquartered in Boston, SessionM operates globally with additional offices in major cities across the United States and Europe. As of late 2019, it functions as a subsidiary of Mastercard Incorporated.
QuintEvents, LLC is an event management company that specializes in providing official ticket packages and hospitality services for sports, entertainment, and lifestyle events. Founded in 2002 and headquartered in Charlotte, North Carolina, with additional offices in Bristol and London, the company offers a range of services including travel packages, premium accommodations, exclusive hospitality access, and private security entrances. QuintEvents aims to enhance the customer experience by allowing clients to purchase packages directly from the source, ensuring authenticity and delivering benefits such as early ticket delivery.
SquadLocker, Inc. specializes in designing, manufacturing, and selling athletic apparel for sports teams across the United States and Canada. The company provides a wide range of products, including team uniforms, T-shirts, shorts, sweats, hoodies, equipment, and fan gear. SquadLocker serves various stakeholders in the sports community, such as league administrators, coaches, players, parents, and athletic directors. Operating primarily through an online platform, SquadLocker allows for customization of team gear, ensuring timely delivery and adherence to high-quality standards. The company was incorporated in 2002, originally as CTM, LLC, and has its headquarters in Warwick, Rhode Island.
TuneIn lets people listen to the world's sports, new, talk, and music with over 100,000 real radio stations and four million on-demand programs streaming from every continent. TuneIn has over 50 million monthly active users, and is available on over 200 different connected devices, including all smartphone and tablet operating systems and 55 vehicle models. To date, TuneIn has raised venture funding from Institutional Venture Partners (IVP), Sequoia Capital, Google Ventures, General Catalyst Partners, and Jafco Ventures, and is headquartered in Palo Alto, California.
SeatGeek, Inc. is a mobile ticketing marketplace and ticket search engine that allows fans to buy and sell tickets for sports, concerts, and theater events. Established in 2009 and headquartered in New York, the company operates additional offices in the United Kingdom, Israel, the Netherlands, Australia, and Italy. SeatGeek aggregates ticket listings and employs a data engine that evaluates ticket deals, featuring a 'Deal Score' system that rates tickets on a scale of 0 to 100 to help consumers assess the relative value of options. The platform also includes an event discovery tool that generates recommendations based on user preferences and favorite teams and artists. By analyzing various ticket listings and providing detailed information about venues and average ticket prices, SeatGeek aims to offer a cost-effective and user-friendly ticket purchasing experience. The company operates as a subsidiary of Scribnia, LLC.
VenueNext is a technology platform and context-aware app, providing insights into guest behavior and control over its users’ entire ecosystem, from sports to concerts, conferences to theme parks, and all large venues in between. It has a team of technical developers, who have worked for many ventures including Google, Facebook, Dish Networks, Sling Media, AOL, Netscape and Oracle.
VenueNext was launched in 2013 by John M. Paul and is based in Palo Alto, C.A.
SessionM, Inc. is a cloud-based software platform focused on customer engagement and loyalty. It provides a comprehensive marketing automation and loyalty solution that captures customer behaviors across various channels, enhancing individual profiles with real-time data. The platform features SessionM Insights, a reporting tool that analyzes the impact of loyalty programs on revenue and sales. By organizing data from point-of-sale systems, mobile applications, customer service interactions, and social media, SessionM enables businesses to understand audience behaviors and derive actionable insights. It also facilitates real-time engagement through customizable workflows that manage marketing and loyalty initiatives, including rewards and offers. The platform leverages advanced machine learning to deliver personalized customer experiences, helping brands to strengthen and optimize their relationships with consumers. Founded in 2010 and headquartered in Boston, SessionM operates globally with additional offices in major cities across the United States and Europe. As of late 2019, it functions as a subsidiary of Mastercard Incorporated.
FloSports is a media and events company that specializes in live streaming of premier sports events, original video programming, and weekly studio shows. Founded in 2006 in Austin, Texas, by Mark Floreani, Madhu Venkatesan, and Martin Floreani, the company aims to serve passionate sports fans by providing a platform that connects them with the sports they love. FloSports offers a direct-to-consumer video streaming service that includes both live and on-demand access to a variety of competitions across multiple sports, both in the United States and internationally. The company holds exclusive broadcast rights to numerous events, allowing subscribers to engage with a wide range of sports content. Through its focus on live competition, original content, and owned events, FloSports seeks to unite fragmented communities of sports enthusiasts.
TuneIn lets people listen to the world's sports, new, talk, and music with over 100,000 real radio stations and four million on-demand programs streaming from every continent. TuneIn has over 50 million monthly active users, and is available on over 200 different connected devices, including all smartphone and tablet operating systems and 55 vehicle models. To date, TuneIn has raised venture funding from Institutional Venture Partners (IVP), Sequoia Capital, Google Ventures, General Catalyst Partners, and Jafco Ventures, and is headquartered in Palo Alto, California.
Tracksmith is an American sports apparel brand that specializes in designing and manufacturing clothing for runners. Founded in 2013 by Luke Scheybeler and Matt Taylor, the company offers a range of products including tops, bottoms, and accessories for both men and women. In addition to its apparel line, Tracksmith publishes a sports magazine. The company markets its products through specialty running stores across the United States and also sells directly to consumers online, reaching customers in various countries including Australia, Canada, and several European nations. Tracksmith is headquartered in Wellesley, Massachusetts.
VenueNext is a technology platform and context-aware app, providing insights into guest behavior and control over its users’ entire ecosystem, from sports to concerts, conferences to theme parks, and all large venues in between. It has a team of technical developers, who have worked for many ventures including Google, Facebook, Dish Networks, Sling Media, AOL, Netscape and Oracle.
VenueNext was launched in 2013 by John M. Paul and is based in Palo Alto, C.A.
SessionM, Inc. is a cloud-based software platform focused on customer engagement and loyalty. It provides a comprehensive marketing automation and loyalty solution that captures customer behaviors across various channels, enhancing individual profiles with real-time data. The platform features SessionM Insights, a reporting tool that analyzes the impact of loyalty programs on revenue and sales. By organizing data from point-of-sale systems, mobile applications, customer service interactions, and social media, SessionM enables businesses to understand audience behaviors and derive actionable insights. It also facilitates real-time engagement through customizable workflows that manage marketing and loyalty initiatives, including rewards and offers. The platform leverages advanced machine learning to deliver personalized customer experiences, helping brands to strengthen and optimize their relationships with consumers. Founded in 2010 and headquartered in Boston, SessionM operates globally with additional offices in major cities across the United States and Europe. As of late 2019, it functions as a subsidiary of Mastercard Incorporated.
SeatGeek, Inc. is a mobile ticketing marketplace and ticket search engine that allows fans to buy and sell tickets for sports, concerts, and theater events. Established in 2009 and headquartered in New York, the company operates additional offices in the United Kingdom, Israel, the Netherlands, Australia, and Italy. SeatGeek aggregates ticket listings and employs a data engine that evaluates ticket deals, featuring a 'Deal Score' system that rates tickets on a scale of 0 to 100 to help consumers assess the relative value of options. The platform also includes an event discovery tool that generates recommendations based on user preferences and favorite teams and artists. By analyzing various ticket listings and providing detailed information about venues and average ticket prices, SeatGeek aims to offer a cost-effective and user-friendly ticket purchasing experience. The company operates as a subsidiary of Scribnia, LLC.
FloSports is a media and events company that specializes in live streaming of premier sports events, original video programming, and weekly studio shows. Founded in 2006 in Austin, Texas, by Mark Floreani, Madhu Venkatesan, and Martin Floreani, the company aims to serve passionate sports fans by providing a platform that connects them with the sports they love. FloSports offers a direct-to-consumer video streaming service that includes both live and on-demand access to a variety of competitions across multiple sports, both in the United States and internationally. The company holds exclusive broadcast rights to numerous events, allowing subscribers to engage with a wide range of sports content. Through its focus on live competition, original content, and owned events, FloSports seeks to unite fragmented communities of sports enthusiasts.
SportsEngine, Inc. is a prominent provider of web and mobile application software designed for sports relationship management. Established in 2004 and based in Minneapolis, Minnesota, the company offers a comprehensive suite of tools for managing teams, leagues, and tournaments. Its products include SportsEngine for team management, TeamUnify for swim team administration, GoMotion for class-based sports, Trackwrestling for wrestling event management, Tourney Machine for tournament organization, and RallyMe for fundraising initiatives. Serving over 500,000 sports teams, leagues, clubs, and associations, SportsEngine facilitates communication and connections among a wide range of stakeholders, including athletes, parents, coaches, and fans.
Formula E is a new FIA motor racing championship featuring single-seater cars powered exclusively by electricity. Beginning in September 2014, the series will compete in the heart of 10 of the world's leading cities with 10 teams, each with two drivers, going head-to-head to create a unique and exciting racing series for a new generation of motorsport fan.
ETN Media, Inc. operates an over-the-top subscription-based video service tailored specifically for the skateboarding community. Founded in 2008 and headquartered in Chatsworth, California, the company offers a video-on-demand platform that allows users to stream live and original skateboarding content. ETN Media is distinguished as a network built by skateboarders for skateboarders, emphasizing authenticity and providing unrestricted access to raw, unpredictable skateboarding experiences. In addition to live streams, the company produces various sports shows that cater to skateboarding enthusiasts. Users can access ETN's offerings through a mobile application available on iOS and Android devices, as well as via desktop at ETNlive.com.
Tracksmith is an American sports apparel brand that specializes in designing and manufacturing clothing for runners. Founded in 2013 by Luke Scheybeler and Matt Taylor, the company offers a range of products including tops, bottoms, and accessories for both men and women. In addition to its apparel line, Tracksmith publishes a sports magazine. The company markets its products through specialty running stores across the United States and also sells directly to consumers online, reaching customers in various countries including Australia, Canada, and several European nations. Tracksmith is headquartered in Wellesley, Massachusetts.