Microsoft, an American multinational corporation, specializes in developing, manufacturing, licensing, supporting, and selling a wide range of software products and services. Its offerings include operating systems like Windows, productivity tools such as Microsoft Office, and cloud services through Microsoft Azure. Microsoft also produces hardware like Xbox gaming consoles, Surface devices, and PC accessories. Additionally, it provides business solutions through Microsoft Dynamics, enterprise services, and commercial cloud offerings. Microsoft operates globally, supporting startups through initiatives like Microsoft for Startups and Microsoft Accelerator, which offer mentorship, technical training, and access to markets and investors.
Corporate Vice President of Microsoft India and South Asia
Roberto Croci
Managing Director, Microsoft for Startups MEA
Scott Guthrie
Executive Vice President, Cloud + AI Group
Rashida Hodge
VP, Azure Data and AI | Customer Success
Hsiao-Wuen Hon
Corporate Vice President
Philip Meyer
Partner Technology Strategist - Hosting and Cloud
Brandon Middaugh
Senior Director, Climate Innovation Fund
Arindam Mukherjee
Director - Azure Business, Microsoft India
Satya Nadella
CEO
Mohammed Saleh
Health Director
Brian Schultz
Director, Corporate Development
Theresa Sue
Microsoft Partner
Emilia Zarei
Founder and CEO
Past deals in Video Games
Digital Realm Entertainment®
Seed Round in 2024
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
Digital Realm Entertainment®
Non Equity Assistance in 2023
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
Wemade
Venture Round in 2022
Wemade Entertainment Co., Ltd., founded in 2000 and based in Seongnam, South Korea, specializes in the development and publishing of mobile and online games. The company has established a significant presence both domestically and internationally, offering a diverse portfolio that includes popular titles such as Legend of Mir 2, ICARUS, and Wind Runner. With a commitment to delivering high-quality gaming experiences, Wemade serves a global audience of gamers, having attracted over 200 million players with its flagship game. In addition to game development, the company provides publishing services and social networking game (SNG) services through its gaming portal, GAMEcom. As an innovative player in the gaming industry, Wemade is also exploring opportunities in blockchain projects.
Digital Realm Entertainment®
Non Equity Assistance in 2022
We are the very first and currently the only Interactive Entertainment software startup company based in Kigali Rwanda Eastern Africa and in the region leveraging Immersive Technologies delivering games and content. Through Realm-Games® an Internal first party Studio AAA Indie video game currently creating games& contents based only on African culture, Legends, Myths, narratives, facts and histories.. Established in 2018, Digital Realm Entertainment® Inc, is amongst Africa's leading creative Tech/gaming revolution! Merging tech and creativity, as we enable, empower African gamers, creators, and shape the future of African creativity through interactive entertainment African experiences Find more on our Website here: https://www.digitalrealm-entertainment.com
Activision Blizzard
Acquisition in 2022
Activision Blizzard, Inc. is a leading interactive entertainment company that develops and distributes video game content and services across various platforms, including consoles, personal computers, and mobile devices. Headquartered in Santa Monica, California, the company operates through three main segments: Activision Publishing, Blizzard Entertainment, and King Digital Entertainment. Its diverse portfolio includes popular franchises such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush, collectively reaching over 400 million players in 190 countries. Activision Blizzard offers its products through multiple channels, including retail, digital distribution, and subscription services, while also maintaining the online gaming platform Battle.net. Beyond gaming, the company is involved in esports leagues and provides logistics and distribution services to third-party publishers. Established in 1979, Activision Blizzard was formed in 2008 through the merger of Activision and Blizzard, solidifying its position as one of the largest video game publishers globally.
ZeniMax Media
Acquisition in 2020
ZeniMax Media is a media company based in Rockville, Maryland, specializing in the development and publication of interactive entertainment content. The company boasts a strong team of world-class game developers, artists, designers, and programmers, as well as experienced executives and talent drawn from traditional media. ZeniMax Media focuses on creating gaming software for consoles, personal computers, and handheld devices, positioning itself as a significant player in the interactive entertainment industry.
Kano
Corporate Round in 2019
Bootstrapped in 2008, Kano is a profitable and growing self-funded indie gaming studio. We create and run free-to-play games as a service and have established gaming communities encompassing millions of players worldwide. Our games fund our new projects and we believe in giving small teams of extremely talented people challenging problems and getting out of their way. At the heart of our games is technology that allows us to service our global player base 24/7 with lightning fast performance and very little downtime, even though we are constantly iterating and pushing new features constantly.
Obsidian Entertainment
Acquisition in 2018
Obsidian Entertainment is an American video game development studio based in Irvine, California, founded in 2003. The company specializes in creating role-playing games for personal computers, focusing on delivering engaging and interactive gaming experiences. By developing software for various gaming platforms, Obsidian aims to enhance users' leisure time through immersive gameplay.
InXile Entertainment
Acquisition in 2018
inXile Entertainment is a video game development company established in 2002 by industry veteran Brian Fargo. The company focuses on creating engaging role-playing and personality-driven games for various platforms, including home consoles, computers, and mobile devices. With a team of talented professionals from the software industry, inXile aims to deliver high-quality gaming experiences that resonate with players. The studio is known for its commitment to innovation and craftsmanship in game design, making it a notable presence in the gaming industry.
Compulsion Games
Acquisition in 2018
Compulsion Games Inc. is a video game development company based in Montreal, Canada, founded in 2009. Known for its distinctive titles such as Contrast and We Happy Few, the company focuses on creating engaging and innovative gaming experiences. With a team of approximately 40 employees, Compulsion Games operates out of a repurposed gramophone factory and emphasizes craftsmanship in its game development process. The studio aims to produce games that are not only enjoyable but also explore unique concepts and ideas. As of June 2018, Compulsion Games functions as a subsidiary of Microsoft Corporation, further enhancing its ability to reach a wider audience.
Ninja Theory
Acquisition in 2018
Ninja Theory Ltd., established in 2004 by four partners including Nina Kristensen and Tameem Antoniades, is a video game development studio based in London, United Kingdom. The company specializes in designing, developing, and publishing video games for various platforms, including game consoles, personal computers, and mobile devices. Ninja Theory is committed to achieving high production values and is known for its innovative approach, continually pushing the boundaries of technology, art, and design to create engaging gaming experiences.
Undead Labs
Acquisition in 2018
Undead Labs LLC is a video game developer located in Seattle, Washington, and was founded in 2009. As a subsidiary of Microsoft Corporation, the studio is dedicated to innovating online gaming experiences, primarily focusing on the zombie-survival genre. Undead Labs gained recognition with the release of its first title, State of Decay, in June 2013, which was well-received by both players and critics. Following this success, the company announced State of Decay 2 in June 2016. The studio continues to develop games for Xbox and PC, aiming to provide gamers with engaging and adventurous experiences.
Playground Games
Acquisition in 2018
Playground Games is an independent game development studio founded in 2010 by experienced developers in the UK gaming industry. The studio is known for creating genre-defining video games aimed at a global audience, with the award-winning Forza Horizon series being one of its most notable achievements. Playground Games has also developed various expansions for this series, including titles like Hot Wheels, Blizzard Mountain, and Porsche. Through its innovative approach and commitment to quality, the studio enables players worldwide to enjoy engaging and entertaining gaming experiences.
L2P Limited
Grant in 2018
L2P Limited is an international eSports EdTech company based in Russia that specializes in developing an educational platform for both professional and non-professional gamers. The company focuses on enhancing players' skills through a personalized learning experience that incorporates artificial intelligence and machine learning technologies. Its platform offers individual post-match feedback, tactical insights, video lessons from professional players, and in-game tasks to facilitate player improvement. L2P Limited has attracted over 1.5 million subscribers across its products for games like Dota 2 and League of Legends and has analyzed more than 60 million matches, producing over 2,000 instructional videos. The company aims to expand its offerings to cover additional games and enter new language markets in the near future.
Mixer
Acquisition in 2016
Mixer, formerly known as Beam, is a live streaming platform that focuses on creating interactive experiences for gamers. It enables viewers to actively participate in the gameplay rather than passively watching. Through Mixer, audiences can influence game dynamics by striking lightning, generating terrain, creating quests, and selecting weapons, effectively becoming part of the game world. This innovative approach fosters deeper engagement between streamers and their viewers, connecting gaming communities through truly interactive live streams.
AntStream Arcade
Non Equity Assistance in 2016
Antstream Ltd, established in 2013 and based in Heathfield, United Kingdom, operates Antstream Arcade, a subscription-based game streaming platform specializing in retro games. The service offers access to over 1,000 classic arcade, console, and computer games, allowing players to enjoy them in their original form or with modern adaptations, including unique social challenges. Users can compete in global tournaments and climb leaderboards, earning gems and recognition as they engage with the platform. Antstream Arcade is designed to be accessible across multiple devices, providing a versatile gaming experience for enthusiasts of vintage video games.
Play Works Studio
Grant in 2015
Play Works Studio develops science-based games for girls and boys. Its mission is to encourage children, especially girls, to discover a passion for science and technology while having fun. Play Works Studio was founded on May 7, 2013, and is based in Seattle, Washington, United States.
Havok
Acquisition in 2015
As a leading provider of game development technologies, Havok has over 15 years of experience servicing the most demanding technology requirements for leading game developers. A combination of superior technology and dedication to delivering unparalleled support to its customers has led to the company’s technologies being used in over 600 titles including top franchises such as Halo, The Elder Scrolls, Assassin’s Creed, Call of Duty, Uncharted, Dead Rising and Skylanders. Havok works with the world’s best known publishers and development studios, including Microsoft Games Studios, Sony Computer Entertainment, Nintendo, Activision Blizzard, EA, Warner Bros. Interactive Entertainment, Ubisoft, Wargaming, Remedy, Bungie and Infinity Ward. Havok’s cross-platform, professionally supported technology is available for the Xbox One and Xbox 360; PlayStation 4, PlayStation 3, and PlayStation Vita; Wii U; Windows 8 (Desktop, Tablet and Phone); Windows 7; Android; iOS; Apple Mac OS and Linux. Havok’s products have also been used to drive special effects in movies such as X-Men First Class, World War Z, Harry Potter, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Tokyo, and Germany.
PlayCanvas
Non Equity Assistance in 2015
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.
Pixel Blimp
Non Equity Assistance in 2015
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.
Jike Xueyuan
Non Equity Assistance in 2015
Geeks College is China's largest IT professional online education platform. Geeks concept is the latest real college courses to help professional developers to systematically study the Android / Cocos2d-x / iOS / Html5 / Java and other high-paying career development skills required. Geeks Institute launched China's first "Flappy Bird" course, China's first "Swift" course, China's first "2048" of course, China's first "surround nerve Cat" and many other Chinese and global debut courses. Founding team wrote the first book in mainland China Android development textbooks, reprinted up to version 18, is learning to develop Android introductory reading Little Red Book. Meanwhile founder of China's largest mobile developer community eoe (registered users ultra-200W). Currently, more than 100,000 professional and technical development via Geeks Academy learned the more competitive the latest IT skills.
Tickity Boom Games
Non Equity Assistance in 2014
Tickity Boom Games is a mobile game developer focused on creating engaging and accessible free-to-play games for the mobile market, specifically targeting women over 35 years of age. The company designs games that incorporate elements of puzzle-solving and collecting, along with social features to enhance user interaction. By catering to this demographic, Tickity Boom Games aims to provide enjoyable and meaningful gaming experiences that resonate with its audience.
PlayCanvas
Seed Round in 2014
PlayCanvas Ltd operates a cloud-hosted game development platform that enables game developers to create, share, and play video games. Founded in London in 2011, the company focuses on collaboration and accessibility, providing toolsets that facilitate real-time teamwork. Its visual development platform allows users to build scenes and applications quickly, manage project assets, and incorporate interactivity. The PlayCanvas game engine finds applications in various industries, including gaming, virtual reality, advertising, architectural visualization, product visualization, and gambling. PlayCanvas Ltd has been a subsidiary of Snap Inc. since March 2018.
Mojang Studios
Acquisition in 2014
Mojang (mojäng: Swedish for gadget), pronounced /mʊˈjɛŋ/, is a Swedish independent video game developer founded in May 2009 under the name Mojang Specifications by Markus Persson, and most known for creating the popular indie game Minecraft. Its head office is in Stockholm.
Ludica Health
Venture Round in 2014
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.
Pixel Blimp
Venture Round in 2014
Pixel Blimp is an independent games studio focused on creating engaging and innovative gaming experiences, particularly for children. The studio is developing a cloud-based platform that enhances player interaction by allowing games and digital products to communicate, sharing player achievements and information to foster immersion and build digital equity. This platform aims to provide valuable analytics on player engagement across franchises. By specializing in interactive virtual reality experiences and various online video games, Pixel Blimp seeks to entertain users while facilitating social connections among friends and family.
SyntaxTree
Acquisition in 2014
SyntaxTree specializes in developing UnityVS, a Visual Studio plugin designed for developers utilizing the Unity framework to create games. This tool enhances the development experience by allowing easy debugging of Unity scripts and offering features such as code snippets and wizards. Additionally, UnityVS facilitates seamless integration between the Unity console and Visual Studio, addressing the limitations of Unity's default support for Visual Studio C# integration. By streamlining the coding process, SyntaxTree aims to improve productivity for game developers working with this widely used cross-platform game engine. The company was acquired by Microsoft.
SKARA The Blade Remins
Non Equity Assistance in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Gateway Interactive
Non Equity Assistance in 2014
Gateway Interactive is a smartphone & tablet games company born out of the University of Hull Enterprise center and the Platform Studios initiative. G.I. is uniquely positioned to take advantage of a wave of online enabled "cloud gaming" technology.
Whispering Gibbon
Non Equity Assistance in 2014
Whispering Gibbon Ltd is a game company based in Newcastle-Upon-Tyne, United Kingdom, founded by Joe Stevens in 2011. The company focuses on developing video game technology that bridges the gap between virtual content and reality, primarily through 3D printing. Whispering Gibbon offers innovative services such as RenderFab 3D, a cloud-based asset processing solution that streamlines the creation of 3D print-ready models from digital data. Additionally, the company provides Grabit, a platform for user-generated merchandising. Through these offerings, Whispering Gibbon aims to enhance the intersection of gaming and tangible products.
SKARA The Blade Remins
Seed Round in 2014
SKARA is a new and exciting IP set on the fantasy world created by Pablo Rodriguez-Valero. SKARA’s distinctive approach to fantasy storytelling is to replace the familiar “good vs. evil” theme with a world where every character and group of players face the same challenging apocalyptic environment from their own unique perspective. SKARA is formed by cross-platform videogames & novels. SKARA’s first project is a AAA team-based action multiplayer game fit for competitive eSports with the soul of an RPG. Other projects on development include a Single Player campaign mode, a Companion App and two Novels.
Gallantcloud Games
Non Equity Assistance in 2013
GallantCloud Games is a game development studio that focuses on creating engaging online gaming experiences. The team consists of five skilled members with diverse expertise in design, art, and development. Key personnel include artists Ben Cooper and Mantas Versulis, developers Paul Rayment and Wayne Campbell, and designer Richard Hoffmann. In addition to game development, GallantCloud also offers a cloud platform that allows users to play games online, enhancing accessibility and user experience. The studio's commitment to innovation and quality aims to deliver exciting gameplay to a broad audience.
Jike Xueyuan
Seed Round in 2013
Geeks College is China's largest IT professional online education platform. Geeks concept is the latest real college courses to help professional developers to systematically study the Android / Cocos2d-x / iOS / Html5 / Java and other high-paying career development skills required. Geeks Institute launched China's first "Flappy Bird" course, China's first "Swift" course, China's first "2048" of course, China's first "surround nerve Cat" and many other Chinese and global debut courses. Founding team wrote the first book in mainland China Android development textbooks, reprinted up to version 18, is learning to develop Android introductory reading Little Red Book. Meanwhile founder of China's largest mobile developer community eoe (registered users ultra-200W). Currently, more than 100,000 professional and technical development via Geeks Academy learned the more competitive the latest IT skills.
Snack Studio
Non Equity Assistance in 2012
Design driven applications and casual games for Windows.
//Staq.io
Seed Round in 2012
Staq.io is a game management platform designed to simplify the monetization and optimization of free-to-play games across mobile, web, and console platforms. The company offers services that include managing virtual currencies and goods, player state, targeted promotions, and comprehensive analytics and data warehousing. Staq.io integrates seamlessly with major distribution platforms, allowing developers to implement its features with minimal coding effort. The platform is tailored to enhance revenue analytics for games, enabling developers to make informed decisions based on player behavior and engagement metrics. Staq.io emerged from the Microsoft Accelerator for Windows Azure powered by TechStars in 2012, further solidifying its commitment to innovation in the gaming industry.
Barnes & Noble
Post in 2012
Barnes & Noble, Inc. is a prominent retail bookseller based in New York, specializing in the sale of a wide range of content, including trade books, mass-market paperbacks, children's literature, and educational products. The company operates through two main segments: B&N Retail, which includes its extensive network of physical bookstores, and the NOOK segment, which encompasses its digital media offerings. Barnes & Noble provides an array of products, such as e-books, magazines, gifts, café services, music, and movies, catering to diverse customer interests. As of mid-2019, the company operated 627 bookstores across 50 states and maintained a strong online presence through its websites. Founded in 1873, Barnes & Noble has evolved into a multi-channel distribution platform, integrating both physical and digital sales channels to enhance customer access to literature and educational resources.
Ludica Health
Seed Round in 2012
Ludica Health specializes in developing innovative technology aimed at enhancing the rehabilitation experience for older adults. The company creates interactive exercise games that leverage motion capture technology and video game design to promote health and wellness. Its offerings are designed to assist individuals undergoing physical and cognitive rehabilitation, enabling them to participate in enjoyable, gamified exercises. This approach not only facilitates recovery in rehabilitation settings but also allows patients to engage in exercises from the comfort of their own homes. By focusing on improving mobility, speed, and endurance, Ludica Health aims to make rehabilitation a more engaging and effective process for older adults.
Visionplus
Venture Round in 2012
VisionPlus is a Finnish venture capital firm established in 2011, located in Helsinki. The firm focuses on investing in digital products, including applications, games, and services across various digital platforms. Its investment portfolio encompasses software-as-a-service, mobile applications, and internet services, as well as special content intellectual property deals. The management team at VisionPlus possesses extensive experience in technology, entrepreneurship, and seed investments, having successfully developed and managed large-scale business and development organizations in a global context.
Twisted Pixel Games
Acquisition in 2011
Twisted Pixel Games, established in early 2006 and based in Austin, Texas, is an independent game development studio known for its character-driven, original intellectual properties. The company focuses on creating innovative and engaging gaming experiences across various genres, including psychological, comic, and role-playing games, with a strong emphasis on console, first-person, and virtual reality platforms. Twisted Pixel aims to make games more accessible and enjoyable through memorable characters, creative gameplay, and impressive presentation.
BigPark
Acquisition in 2009
BigPark is an interactive online entertainment company based in Vancouver, founded in 2007 by a team of experienced game developers. The company specializes in creating interactive online games and operates as an entertainment agency, catering to both casual and dedicated gamers. BigPark has worked on notable game franchises, including Need for Speed, FIFA Soccer, NBA Street, and SSX. In May 2009, the company was acquired by Microsoft, further expanding its reach and resources in the gaming industry.
Massive
Acquisition in 2006
Massive operates a prominent in-game advertising network that allows advertisers to engage with a large, unified gaming audience in real time across various platforms. Founded to enhance the advertising experience within video games, Massive enables publishers to monetize their content while maintaining the integrity and enjoyment of the gaming experience. The company has established itself as a leader in the field of in-game advertising since its acquisition by Microsoft in 2006.
Lionhead Studios
Acquisition in 2006
Lionhead Studios is a software-based video game developer known for creating notable titles such as Black & White (I and II), The Movies, and the Fable series. Established with a focus on innovative gaming experiences, the studio gained recognition for its unique gameplay mechanics and storytelling. In April 2006, Lionhead Studios was acquired by Microsoft, further integrating its creative capabilities into the larger gaming ecosystem. The studio's contributions have made a lasting impact on the video game industry, particularly in the realm of simulation and role-playing games.
Rare
Acquisition in 2002
Rare, Inc., formerly known as RareWare, is a video game developer based in Twycross, United Kingdom. Acquired by Microsoft in 2002, Rare focuses on creating a variety of video games and gaming platforms. The company's offerings aim to foster community engagement and create memorable experiences for players.
Digital Anvil
Acquisition in 2000
Digital Anvil is a developer of computer games, known for creating engaging titles that cater to a variety of gamers. The company is recognized for its upcoming space-combat simulation game, FreeLancer, which targets veteran gamers with its sophisticated gameplay. In addition to game development, Digital Anvil also operates an online gaming platform, which supports the distribution of its games and enhances user engagement. With a focus on delivering high-quality gaming experiences, Digital Anvil continues to expand its offerings in the competitive gaming industry.
NetGames
Acquisition in 2000
NetGames USA, a leading developer of scoring, matchmaking and other enhancements for retail and Web-based games.
Bungie
Acquisition in 2000
Bungie, Inc. is a video game development company based in Bellevue, Washington, founded in 1991. Known for its popular franchises, particularly the Halo series and Destiny, Bungie creates a range of action and online multiplayer games that cater to diverse gaming preferences. In addition to game development, Bungie operates an online store that sells a variety of merchandise, including apparel, soundtracks, accessories, art, and collectibles. The company emphasizes independence and employee ownership, fostering a creative environment for its developers. Over the years, Bungie has evolved from its modest beginnings to become a significant player in the gaming industry, recognized for its innovative contributions and engaging gaming experiences.
Numinous Technologies
Acquisition in 1999
Numinous Technologies is a Seattle-based company that specializes in the development of graphics and interactive video software. The firm focuses on creating innovative solutions that enhance visual experiences and interactivity in digital media. Numinous Technologies has gained recognition in the tech industry for its contributions to the field, ultimately leading to its acquisition by Microsoft. This acquisition reflects the company's significant impact on the market and its potential for further advancements within Microsoft's portfolio.
FASA Interactive
Acquisition in 1999
FASA Interactive designs and develops interactive entertainment software for play on personal computers and Xbox 360 console.
Electric Gravity
Acquisition in 1996
Electric Gravity Inc., the original designer of the Internet Gaming Zone.
SoftImage
Acquisition in 1994
SoftImage is a prominent developer of 3D animation and video production software, catering to the needs of creative professionals in the gaming, film, and television industries. Founded in 1986 and based in Montreal, Quebec, the company employs around 300 individuals worldwide. SoftImage specializes in a range of solutions, including 2D cel animation and compositing tools, which enhance the creative process for its users. The company was acquired by Microsoft in 1994, further solidifying its position in the technology landscape.
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