Twinkl

Twinkl is an educational resource provider established in 2010, dedicated to supporting educators with a comprehensive array of teaching and learning materials. The company offers over 525,000 resources, including lesson plans, assessments, and online educational games, all created by teachers to enhance the learning experience. In addition to traditional resources, Twinkl also incorporates innovative tools such as augmented reality to engage students effectively. The platform continually updates its offerings, ensuring that educators have access to the latest materials and ideas, often anticipating their needs before they arise. Through its commitment to aiding those who teach, Twinkl aims to enrich every step of a child's educational journey.

Jonathan Seaton

Co-Founder and CEO

3 past transactions

Natterhub

Acquisition in 2024
Natterhub is an educational social media platform tailored for primary schools, aimed at teaching children how to navigate the digital world safely and kindly. Powered by TwinklHive, it offers a library of over 300 interactive lessons that focus on digital literacy and online safety. By fostering skills such as empathy, resilience, and critical thinking, Natterhub prepares students to become responsible digital citizens. The platform has demonstrated its impact in schools across more than 60 countries, addressing the essential need for children to learn about the potential risks of the internet before they get their first mobile devices. Through its comprehensive resources, including lesson plans and assessments, Natterhub provides educators with the tools necessary to guide students in understanding and engaging with social media responsibly.

Watobe

Seed Round in 2021
Watobe is a digital learning platform that focuses on providing online mathematics lessons to African learners. Launched in South Africa in 2019, the company aims to expand its reach across the continent, offering an affordable and high-quality alternative to traditional in-person tutoring. The platform features a combination of live lessons and on-demand content, including instructional videos and exercises. It also incorporates adaptive quizzing and one-to-one mentor support, allowing for a personalized educational experience tailored to individual student needs.

Erase All Kittens

Seed Round in 2021
Erase All Kittens is a web-based coding game aimed at teaching young children, particularly girls, essential programming skills through engaging, story-driven gameplay. The game combines elements of adventure with the ability for players to edit the underlying code that shapes their gaming experience, allowing them to build and modify levels as they progress. By focusing on gamification, Erase All Kittens seeks to empower children with confidence in their technical abilities from an early age, ultimately addressing the gender gap in technology. Through its innovative approach, the company aims to transform children's perceptions of coding and inspire interest in future degrees and careers in the tech field.
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